Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.05 @ 00:34:13 Player: F-forge Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (182) 910 Value Destroyed (5303) 5303 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1409) 1409 TOTAL SCORE: 12462 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 619 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 9/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (150) Improved Trap Scanner ECM Suite Field Recycling Unit (34) Faulty High-powered Field Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Trap Scanner Advanced Visual Processing Unit Advanced Sensor Array Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Core Analyzer > --- WEAPON ----------- Heavy Laser Gauss Rifle Katana > --- INVENTORY -------- Light Nuclear Core Light Fission Core Light Treads Compact Matter Pod Improved Transmission Jammer ECM Suite ECM Suite Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Force Field Hacking Suite Authchip [R/Combat] Field Recycling Unit High-powered Shock Rifle Tesla Rifle High-powered Field Laser Variable Charge Gun Disruptor Cannon Heavy Phase Cannon Minigun Hypervelocity Gauss Cannon Improved Remote Datajack Heavy Hammer [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Trap Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Slots Evolved 12 | . . 2 . . . 4 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 4 | . . 2 . . . 1 . . 1 Utility 6 | . . . . . . 3 . 2 1 Weapon 1 | . . . . . . . 1 . . Parts Attached 119 | 8 11 16 16 12 1 13 9 8 25 Power 18 | 1 4 2 1 . . 2 4 1 3 Engine 13 | 1 4 2 1 . . 1 2 1 1 Core 4 | . . . . . . 1 2 . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 37 | 2 3 5 9 3 1 3 2 1 8 Treads 19 | . . . 9 3 1 3 2 1 . Leg 12 | 2 3 5 . . . . . . 2 Wheel 6 | . . . . . . . . . 6 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 2 2 3 2 7 . 6 3 5 3 Device 10 | 1 . . . . . 3 1 3 2 Storage 9 | 1 2 . 1 4 . . 1 . . Processor 6 | . . . . . . 3 1 2 . Hackware . | . . . . . . . . . . Protection 8 | . . 3 1 3 . . . . 1 Artifact . | . . . . . . . . . . Weapon 31 | 3 2 6 4 2 . 2 . 1 11 Energy Gun 10 | 1 2 2 1 . . . . 1 3 Energy Cannon 7 | . . . 1 . . 1 . . 5 Ballistic Gun 6 | 2 . 1 1 . . 1 . . 1 Ballistic Cannon 2 | . . 1 . . . . . . 1 Launcher 1 | . . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon 2 | . . 1 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . . Parts Lost 48 | . 2 2 4 2 . . . . 38 Power 8 | . . . 1 . . . . . 7 Propulsion 12 | . . . . . . . . . 12 Utility 10 | . . 1 1 1 . . . . 7 Weapon 18 | . 2 1 2 1 . . . . 12 Highest Loss Streak 17 | . 1 1 2 1 . . . . 17 To Critical Strikes 1 | . . . 1 . . . . . . Average Backups 17 | 4 7 13 16 19 19 19 20 24 19 Power . | . . . . 1 1 1 . 2 . Propulsion 1 | 1 2 2 1 2 1 . . 1 . Utility 8 | . 3 6 8 10 9 7 10 11 9 Weapon 6 | 1 1 4 3 5 7 8 7 8 7 Tool/Special . | . . . . . . . . . . Unused Backups 24 | . 1 5 3 1 3 3 . 3 5 Power 1 | . . . 1 . . . . . . Propulsion 3 | . . . 1 . 2 . . . . Utility 11 | . . 4 . 1 . 2 . . 4 Weapon 9 | . 1 1 1 . 1 1 . 3 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 91 | . 99 76 99 99 100 99 99 99 76 Engine 9 | . 14 11 11 11 11 6 5 9 3 Core 1 | . . . . . . . 6 . 3 Treads 22 | . . . 21 44 44 38 32 29 11 Leg 9 | . 28 25 22 . . . . . 1 Device 4 | . 14 . . . . 2 12 10 10 Storage 8 | . 14 11 11 11 11 7 6 5 5 Processor 7 | . . . . . . 14 13 22 21 Protection 6 | . . 6 11 10 11 11 . . 1 Energy Gun 8 | . 8 14 . 10 11 7 6 5 3 Energy Cannon 2 | . . . 2 6 9 3 . . 2 Ballistic Gun 4 | . 18 2 7 . . 3 6 5 2 Ballistic Cannon 1 | . . 1 10 2 . . . . . Slashing Weapon 1 | . . 3 . 1 . . . 4 3 Peak Build Rating 67 | 7 8 25 25 17 17 31 48 64 67 Average Rating 27 | 5 7 12 20 14 16 26 40 58 53 On Entrance 23 | . 7 8 25 15 16 17 31 48 64 Avg Prop Armor Cover (%) 6 | . . . . . . . . . 6 Naked Turns . | . . . . . . . . . . Heaviest Build 122 | 14 29 40 61 60 60 66 112 115 122 Greatest Support 124 | 20 20 68 80 80 80 108 116 124 124 Greatest Overweight (x) 34 | . 1 1 1 . . . 1 . 34 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 25 25 25 Average Capacity 19 | 7 8 15 19 20 20 20 22 25 25 Most Carried 25 | 6 8 15 20 20 20 20 24 25 24 Average Carried 17 | 4 7 14 16 19 19 19 20 24 19 Final Capacity 25 | 8 15 15 20 20 20 20 25 25 5 Final Carried 25 | 6 8 15 19 20 20 20 23 25 5 Class Distribution -------------------- 43% | Mutant 17% | Scavenger-Assassin 15% | Scavenger-Mutant 15% | Scavenger-Skirmisher 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Commander-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Assassin | -4/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Matter Collected 3523 | 320 220 379 575 469 92 186 223 374 685 Remotely . | . . . . . . . . . . Salvage Created 7133 | 168 481 1390 1201 986 91 47 218 829 1722 Parts 411 | 13 36 87 70 44 2 3 17 61 78 Haulers Intercepted 12 | . 1 5 5 . . . . 1 . Recyclers Shooed 5 | . . 1 . . 1 . 1 . 2 Parts Field Recycled 7 | . . . . . . . . . 7 Retrieved Matter 38 | . . . . . . . . . 38 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Combat Hostiles Destroyed 123 | . 13 25 29 18 . 1 4 10 23 Melee 9 | . . . 1 . . . . . 8 Guns 56 | . 13 22 4 2 . . 2 10 3 Cannons 32 | . . 1 19 4 . 1 . . 7 AOE 20 | . . 1 2 12 . . 2 . 3 Classes Destroyed 15 | 3 4 2 3 1 . . 1 1 . Worker 17 | 1 . 4 2 . . 1 1 5 3 Builder 7 | . 1 2 . . . . 1 1 2 Tunneler 4 | 2 . 2 . . . . . . . Hauler 12 | . 1 5 5 . . . . 1 . Recycler 7 | 1 . 2 . . 1 . . . 3 Operator 2 | . . . 2 . . . . . . Watcher 10 | . . 4 2 . . . 2 1 1 Swarmer 34 | . 6 14 4 4 . . 2 . 4 Grunt 51 | . 7 6 14 9 . 1 . 3 11 Brawler 2 | . . . 1 1 . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 19 | . . 5 9 3 . . 1 . 1 Specialist 1 | . . . . 1 . . . . . Hunter 4 | . . . . . . . 1 1 2 Programmer 11 | . . . . . . . . 6 5 Best Kill Streak 8 | 2 3 6 8 7 1 1 2 3 6 Combat Bots Only 8 | . 3 4 8 7 . 1 2 3 4 Max Kills in Single Turn 5 | 1 1 5 2 4 1 1 2 1 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 1 2 4 . . 2 . 3 Melee 1 | . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Hostile Shots Fired 894 | . 75 79 189 41 4 . 42 71 393 Missed 247 | . 24 22 49 14 . . 17 22 99 Hits 647 | . 51 57 140 27 4 . 25 49 294 Melee 4 | . . . 4 . . . . . . Projectile 643 | . 51 57 136 27 4 . 25 49 294 AOE 1 | . . . . . 1 . . . . Critical Strikes 34 | . 2 4 7 . 1 . 1 2 17 Damage Taken 8658 | . 443 555 1526 290 50 46 330 748 4670 Core 1619 | . 49 81 187 24 . . 43 74 1161 Absorbed by Shields 17 | . . . . . . . . . 17 Ignored by Resistances 2506 | . 135 160 444 90 15 12 96 214 1340 Regen/Repaired (Parts) 280 | . . 163 . . . . 117 . . Core Remaining (%) 82 | 100 80 . . . 27 100 94 92 . Volleys Fired 372 | 10 51 83 68 20 4 6 17 39 74 Largest 3 | 2 2 2 2 2 2 2 3 2 3 Hottest 161 | 40 80 95 89 112 112 125 117 97 161 Shots Fired 666 | 20 99 135 132 31 9 12 33 78 117 Gun 499 | 20 99 132 49 11 4 9 30 78 67 Cannon 155 | . . 3 80 14 5 3 . . 50 Launcher 12 | . . . 3 6 . . 3 . . Special . | . . . . . . . . . . Kinetic 342 | 20 76 15 112 6 . 3 15 39 56 Thermal 189 | . 7 49 2 11 4 6 15 39 56 Explosive 12 | . . . 3 6 . . 3 . . Electromagnetic 123 | . 16 71 15 8 5 3 . . 5 Robot Hit Streak 35 | 16 35 17 21 23 11 7 19 25 14 Robot Miss Streak 4 | . 3 4 2 2 2 1 2 2 3 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 2 | . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . . 1 1 Shots Hit Robots 656 | 16 84 107 120 64 24 10 26 62 143 Core Hits 316 | 5 30 69 52 37 2 3 19 36 63 Critical Kills 5 | . . . 1 . . . . . 4 Critical Parts Destroyed 5 | . . . . . . . . . 5 Critical Strikes 28 | . . 3 3 5 1 . . 1 15 Burn 6 | . . 3 . 1 . . . 1 1 Meltdown 1 | . . . . . . . . . 1 Destroy 5 | . . . . . . . . . 5 Blast 2 | . . . 2 . . . . . . Corrupt 1 | . . . . . 1 . . . . Smash 4 | . . . 1 . . . . . 3 Sever 9 | . . . . 4 . . . . 5 Melee Attacks 160 | . . 7 18 41 22 . . 15 57 Impact 31 | . . 2 18 . . . . . 11 Slashing 106 | . . 5 . 37 3 . . 15 46 Piercing . | . . . . . . . . . . Sneak Attacks 34 | . . 3 . 4 18 . . 6 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15691 | 174 898 2042 2718 2682 104 234 710 1611 4518 Guns 6010 | 174 898 1412 430 133 44 116 499 1176 1128 Cannons 2971 | . . 66 1308 226 60 91 . . 1220 Explosions 2166 | . . 426 384 641 . . 198 . 517 Melee 4454 | . . 138 596 1682 . . . 435 1603 Ramming 90 | . . . . . . 27 13 . 50 Kinetic 4407 | 174 701 197 1439 122 . 59 281 606 828 Thermal 3803 | . 40 773 29 133 44 57 218 570 1939 Explosive 1223 | . . . 384 641 . . 198 . . Electromagnetic 1714 | . 157 934 270 104 60 91 . . 98 Impact 974 | . . . 596 . . . . . 378 Slashing 3480 | . . 138 . 1682 . . . 435 1225 Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . 4 4 4 . . 5 9 Average Corruption 3 | . . . 4 4 4 . . 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 60 | . . . 1 25 21 . . 7 6 Message Errors 14 | . . . . 6 8 . . . . Matter Fused 16 | . . . 1 6 2 . . 5 2 Heat Flow Errors 6 | . . . . 2 2 . . . 2 Energy Discharges 6 | . . . . 4 1 . . . 1 Parts Rejected 1 | . . . . . . . . 1 . Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 7 | . . . . 1 5 . . 1 . Data Loss (major) 1 | . . . . 1 . . . . . Misfires 4 | . . . . 3 1 . . . . Alerts 3 | . . . . 1 2 . . . . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 485 | . . 46 118 78 . . . 34 209 Projectiles 46 | . . . 21 . . . . . 25 Explosions 111 | . . 40 . . . . . . 71 Melee 328 | . . 6 97 78 . . . 34 113 Knockbacks 15 | . . 2 5 1 . . . . 7 Impact 6 | . . . 2 . . . . . 4 Kinetic 9 | . . 2 3 1 . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 288 | . . 4 . 49 . . 39 . 196 Shots 7 | . . 1 . 3 . . 1 . 2 Rammed 4 | . . . . . . 1 1 . 2 Targets Rammed 7 | . . 1 1 . . 2 1 . 2 Kicked 2 | . . 1 1 . . . . . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 432 | . 106 153 249 258 223 164 63 172 432 Average Temperature 64 | . 32 38 53 73 80 60 23 52 137 Received Heat Transfer 2696 | . 267 279 744 111 36 . 12 54 1193 Effects 5 | . . . . . . . . . 5 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Interference 2 | . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 5 | . . 1 3 . . . . . 1 Combat Hostiles 5 | . . 1 3 . . . . . 1 Parts Fried 6 | . . 2 2 . . . . . 2 Impact Corruptions 10 | . . . 5 . . . . . 5 Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 8 | . . 3 . . . . 1 1 3 Heat Transferred 6342 | . 100 1616 74 367 111 148 555 1147 2224 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . 5 . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Maximum Alert Level 3 | . . . 2 3 1 . . . 1 Low Security (%) 78 | 100 100 100 42 . 69 100 100 100 90 Level 1 14 | . . . 50 36 30 . . . 9 Level 2 6 | . . . 6 49 . . . . . Level 3 1 | . . . . 13 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 859 | 5 175 90 437 859 330 126 82 92 232 Initial 330 | . 2 43 3 216 330 . 1 . 13 Average 122 | 1 97 24 214 528 141 28 13 15 85 Influence Increases 4681 | 20 367 801 946 663 204 265 236 388 791 Destroy 0b10 Robot/C 2820 | . 260 500 580 400 140 160 120 200 460 Destroy 0b10 Robot/NC 335 | 20 10 95 55 30 10 10 20 40 45 Destroy Leader 676 | . 52 148 194 40 . 42 44 54 102 Allied During Kill 76 | . . . . 6 25 39 6 . . Successful Hack 174 | . . 33 5 18 16 . 20 58 24 Disable Machine 63 | . . . . . 9 9 . 18 27 Anti-Garrison Action 100 | . . . . 100 . . . . . Destroy Structure 242 | . . 25 22 24 4 5 26 18 118 Lose Combat Pursuer 195 | . 45 . 90 45 . . . . 15 Influence Decreases 4681 | 15 250 913 575 185 1063 261 240 356 823 Entered New Map 805 | . 3 79 7 165 529 . 3 . 19 Time Decay 3397 | 15 227 824 528 . 524 214 217 356 492 Lost Part 402 | . 20 10 40 20 . . . . 312 Lost Ally 77 | . . . . . 10 47 20 . . Squads Dispatched 25 | . 1 4 7 . . 3 2 4 4 Investigation 7 | . 1 1 2 . . 1 . 1 1 Extermination 8 | . . . . . . 1 2 3 2 Reinforcement 5 | . . 3 2 . . . . . . Assault . | . . . . . . . . . . Garrison 5 | . . . 3 . . 1 . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Distress Signals 10 | . 1 4 1 . . . . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 189 | . 17 38 36 21 5 9 8 12 43 Peak Tracking Total 9 | . 4 3 9 6 4 2 4 2 9 Tactical Retreats 8 | . 2 . 2 3 . . . . 1 Traps | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Traps Triggered 6 | . 1 . 1 . . 1 . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Machines Disabled 7 | . . . . . 1 1 . 2 3 Max in Single Turn 3 | . . . . . 1 . . 1 3 Garrison Access 2 | . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Machines Accessed 46 | . 1 13 8 2 7 1 6 6 2 Terminals 30 | . 1 10 7 2 5 . 1 3 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 4 | . . 2 . . . . 1 1 . Recycling Units 5 | . . . . . 2 . 1 1 1 Scanalyzers 3 | . . 1 . . . . 2 . . Garrison Access 3 | . . . 1 . . 1 1 . . Total Hacks 129 | . 2 38 24 4 24 1 16 15 5 Successful 83 | . 1 27 13 2 17 1 10 10 2 Failed 46 | . 1 11 11 2 7 . 6 5 3 Catastrophic 6 | . . . 1 1 . . 3 . 1 Database Lockouts . | . . . . . . . . . . Manual 72 | . 2 22 16 3 17 . 4 6 2 Terminals 91 | . 2 29 23 4 18 . 2 9 4 Fabricators 2 | . . . . . . . . 2 . Repair Stations 16 | . . 7 . . . . 7 2 . Recycling Units 11 | . . . . . 6 . 2 2 1 Scanalyzers 6 | . . 2 . . . . 4 . . Garrison Access 3 | . . . 1 . . 1 1 . . Terminal Hacks 26 | . . 8 7 2 6 . . 2 1 Record 1 | . . . . . . . . . 1 Part Schematic 2 | . . . . . 2 . . . . Open Door 2 | . . . 1 1 . . . . . Machine Index 1 | . . . . . 1 . . . . Alert Level 1 | . . 1 . . . . . . . Locate Traps 6 | . . 1 3 . 1 . . 1 . Reprogram Traps 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Registered Components 2 | . . 1 . . 1 . . . . Registered Prototypes 1 | . . 1 . . . . . . . Zone Layout 8 | . . 3 2 1 1 . . 1 . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 13 | . . 6 . . . . 6 1 . Scan Component 7 | . . 3 . . . . 3 1 . Repair 6 | . . 3 . . . . 3 . . Recycling Unit Hacks 6 | . . . . . 4 . . 1 1 Report Inventory 2 | . . . . . 2 . . . . Retrieve Components 4 | . . . . . 2 . . 1 1 Scanalyzer 4 | . . 2 . . . . 2 . . Insert Component 2 | . . 1 . . . . 1 . . Analyze 2 | . . 1 . . . . 1 . . Garrison Access Hacks 3 | . . . 1 . . 1 1 . . Unlock Access 1 | . . . 1 . . . . . . Seal Access 2 | . . . . . . 1 1 . . Unauthorized Hacks 29 | . 1 11 5 . 7 . 1 4 . Terminals 25 | . 1 11 5 . 5 . . 3 . Assimilate 4 | . . 3 1 . . . . . . Botnet 21 | . 1 8 4 . 5 . . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . 2 . 1 1 . Reject 4 | . . . . . 2 . 1 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 34 | . 1 10 6 1 5 . 5 5 1 Full Trace Events 4 | . . 1 1 . . . . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . 1 . . 2 . 1 . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 17 | . . . . . . . . 17 . Total Part Build Rating 2 | . . . . . . . . 2 . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 6 | . . 3 . . . . 3 . . Time 162 | . . 78 . . . . 84 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . . . . . 2 . . 2 2 Parts Scanalyzed 2 | . . 1 . . . . 1 . . Part Schematics Acquired 2 | . . 1 . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Programmers 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 11 | . . . . 4 7 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Total Allies 11 | . . . . 4 7 . . . . Largest Group 11 | . . . . 4 11 10 4 . . Highest-Rated Group 228 | . . . . 126 228 201 76 . . Highest-Rated Ally 39 | . . . . 39 39 39 39 . . Total Orders . | . . . . . . . . . . Ally Attacks 80 | . . . . 6 11 47 16 . . Total Damage 1285 | . . . . 149 209 785 142 . . Kills 20 | . . . . 2 7 9 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Active Infowar (turns) 5106 | 67 513 141 . . . 684 936 1440 1325 Optics 3686 | . . . . . . 684 936 1440 626 Sensors 2527 | . . . . . . . . 1351 1176 Terrain 1948 | . . . . . . 229 936 90 693 Traps 3109 | . . . . . . . 817 1439 853 Seismic 721 | 67 513 141 . . . . . . . ECM 54 | . . . . . . 54 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Turns Passed 11180 | 127 513 2451 1236 1229 1224 685 936 1440 1339 Spaces Moved 5304 | 72 228 1126 593 642 705 374 448 715 401 Core 14 | 9 . . . . . . . . 5 Treads 3369 | . . . 297 642 705 374 448 715 188 Legs 1715 | 63 228 1126 296 . . . . . 2 Wheels 206 | . . . . . . . . . 206 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 122 130 160 160 160 160 160 50 Average Speed 161 | 111 123 179 146 160 160 160 161 160 174 Slowest Speed 1750 | 120 190 190 240 160 160 160 240 160 1750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 34 84 68 60 93 12 12 21 10 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 21 | . . 3 . . 3 . . 7 8 Terrain Destroyed 165 | . . 23 23 9 3 . 24 7 76 Melee 21 | . . 3 . . 3 . . 7 8 Projectile 5 | . . . 2 . . . . . 3 AOE 139 | . . 20 21 9 . . 24 . 65 Terrain Rammed 1 | . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Total 7025 | 97 374 1402 803 750 780 449 625 916 829 Wait 839 | 2 66 133 79 12 33 29 138 108 239 Move 5294 | 71 227 1125 592 640 704 373 447 714 401 Hop . | . . . . . . . . . . Pick Up 70 | 6 6 16 11 1 5 9 3 11 2 Fast Attach 39 | 7 1 6 2 1 . . 3 1 18 Attach 39 | . 1 2 6 1 . 5 2 3 19 Detach 2 | . . . . . . . . . 2 Swap 120 | 1 10 13 13 28 6 15 10 13 11 Drop 82 | . 12 16 13 6 6 10 4 12 3 Fire 372 | 10 51 83 68 20 4 6 17 39 74 Melee 160 | . . 7 18 41 22 . . 15 57 Ram 3 | . . . . . . . . . 3 Kick 2 | . . 1 1 . . . . . . Crush 3 | . . . . . . 2 1 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison (discovered 2 exits: *Rec x2) -9/Recycling -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 598 | -10/Materials | Discovered new exit (range 5) 628 | -10/Materials | Derelicts attacked the area 641 | -10/Materials | Entered another Materials area 641 | -9/Materials | Evolved 2 slots: Propulsion x2 1277 | -9/Materials | Discovered new exit (range 13) 1720 | -9/Materials | Repaired Aluminum Leg 1747 | -9/Materials | Repaired Aluminum Leg 1939 | -9/Materials | Discovered new exit (range 7) 2068 | -9/Materials | Discovered new exit (range 5) 2334 | -9/Materials | Discovered new exit (range 11) 2866 | -9/Materials | Repaired Lgt. Armor Plating 3038 | -9/Materials | Discovered new exit (range 9) 3092 | -9/Materials | Entered Storage 3578 | -9/Storage | Core integrity fell below 50% 3611 | -9/Storage | Destroyed 8 combat bots 3671 | -9/Storage | Destroyed 8 combat bots 3924 | -9/Storage | Garrison activated, responded to threat 4129 | -9/Storage | Identified exit to Garrison 4145 | -9/Storage | Discovered new exit (range 16) 4187 | -9/Storage | Garrison activated, responded to threat 4328 | -9/Storage | Entered Garrison 4470 | -9/Garrison | Triggered checkpoint 4538 | -9/Garrison | Triggered checkpoint 4589 | -9/Garrison | Discovered new exit (range 8) 4632 | -9/Garrison | Triggered checkpoint 4828 | -9/Garrison | Triggered checkpoint 4849 | -9/Garrison | Destroyed 7 combat bots 5058 | -9/Garrison | Triggered checkpoint 5336 | -9/Garrison | Discovered new exit (range 10) 5376 | -9/Garrison | Triggered checkpoint 5508 | -9/Garrison | Installed Relay Interface Framework 5557 | -9/Garrison | Entered Recycling 5557 | -9/Recycling | Accompanied by 4 allies 5715 | -9/Recycling | Build established: Scavenger-Mutant 6192 | -9/Recycling | Discovered new exit (range 16) 6414 | -9/Recycling | Build established: Commander-Mutant 6781 | -9/Recycling | Entered Factory 6781 | -7/Factory | Accompanied by 10 allies 6781 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 6907 | -7/Factory | Garrison activated, responded to threat 7334 | -7/Factory | Lost 4 allies 7382 | -7/Factory | Discovered new exit (range 12) 7466 | -7/Factory | Entered another Factory area 7466 | -6/Factory | Accompanied by 4 allies 7466 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7521 | -6/Factory | Build established: Scavenger-Skirmisher 7646 | -6/Factory | Discovered new exit (range 18) 7923 | -6/Factory | Lost 4 allies 8041 | -6/Factory | Repaired Lgt. Treads 8068 | -6/Factory | Repaired Lgt. Treads 8102 | -6/Factory | Repaired Rocket Launcher 8402 | -6/Factory | Entered another Factory area 8402 | -5/Factory | Evolved 2 slots: Utility x2 8488 | -5/Factory | Fabricated Sensor Array (x2) 8996 | -5/Factory | Build established: Scavenger-Assassin 9789 | -5/Factory | Discovered new exit (range 16) 9840 | -5/Factory | Identified exit to Factory 9842 | -5/Factory | Entered another Factory area 9842 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10380 | -4/Factory | Lost 4 parts (1p2n1u) 10723 | -4/Factory | Lost 9 parts (1p2n3u3w) 11024 | -4/Factory | Garrison activated, responded to threat 11087 | -4/Factory | Core integrity fell below 50% 11154 | -4/Factory | Core integrity fell below 20% 11181 | -4/Factory | Released all parts (8) 11181 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11174_ G-67 Veteran overheating. 11177_ G-67 Veteran heat short circuits Flexi-carbon Leg. 11177_ G-67 Veteran overheating. 11178_ Penetrated by Slug. 11179_ M-36 Artificer repairs G-67 Veteran Adv. Heat Sink. 11180_ ALERT: Cargo convoy en route, clear transfer corridor. 11181_ M-36 Artificer repairs G-67 Veteran Adv. Heat Sink. 11181_ Released Core Analyzer. 11181_ Released Huge Storage Unit. 11181_ Released Adv. Visual Processing Unit. 11181_ Released Terrain Scan Processor. 11181_ Released Signal Interpreter. 11181_ Released Variable Charge Gun. 11181_ Released Disruptor Cannon. 11181_ Released Imp. Remote Datajack. 11181_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? #???????? | | ????????????????????????????????????? ##??????? | | ?????????############??###???????? #??????? | | ????????? #??# #????? [ #???????? | | ???????????"" "" ######### ????????? | | ???????????"" "" %+ u!%@! + ?????????# | | ???????????""" """ ####%!!|# ?????????+ | | ????????????"" """ #??#%%% #?????? ????????? # | | ?????????????" """ #??#Y[% #???###"##########+## | | ????????????? #??#]gm #???# | | ????????????? ####u ##### # | | ???????????? / ^ # | | ???????????? # ^ # | | ??????????? "" + # | | ????????????"" #^ # | | ????????????##+###### ^ # | | ????????????? u # | | ????????????? k # | | ??????????????""""""" """""""u + | | ????????????????""""" """"""" ! # | | ??????????????????""" """"""" # | | ????????????????""""" """"""" ############# | | ???????????????? ########## # | | ??????????????? ######## ##"" | | ??????????????? ######## # | | ?????????????? #?###### " | | ?????????????? ############## #! | | ?????????????? # % %##### " | | ?????????????????######### # """"% ##### # | | ???????????????????????### # "" ""% #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 350 Matter Stores 391 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Scanalyzed Sensor Array | -9/Recycling | Hacked Seismic Detector | -9/Recycling | Hacked Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Sensor Array | x2 | -5/Factory Repaired ---------- Aluminum Leg | 22% | -9/Materials Aluminum Leg | 54% | -9/Materials Lgt. Armor Plating | 42% | -9/Materials Lgt. Treads | 72% | -6/Factory Lgt. Treads | 73% | -6/Factory Rocket Launcher | 40% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightCannonRedirector Manual? 0 Play Time 01:50:00 Cumulative 78.7 hours Start 2026.09.04 @ 22:44:10 End 2026.09.05 @ 00:34:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 49 Rogue 0 Adventurer 49 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 10% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11d72c3c-3fcb-4a51-ba75-225a46732c65