Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.24 @ 23:21:09 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (1513) 1513 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1557) 1557 TOTAL SCORE: 6815 Bonus ------- High Alert Combat Kills 207 Follower Combat Kills 840 Met Imprinter 300 Was Imprinted 300 Friendly Fire -90 Cogmind --------- Core Integrity 392/850 Matter 125/300 Energy 84/100 System Corruption 1% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Terrain Scanner Makeshift Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Medium Matter Pod (100) Compact Matter Pod (150) Improved Terrain Scanner Improved Terrain Scanner Improved Terrain Scanner Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fission Core > --- PROPULSION ------- Light Treads Improved Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Makeshift Terrain Scan Processor Advanced Targeting Computer Makeshift Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Heavy Beamcaster Bore Cannon > --- INVENTORY -------- Wheel Wheel Wheel Medium Matter Pod Compact Matter Pod Improved Terrain Scanner Heavy Riot Gun Heavy Beamcaster Rocket Launcher Guided Missile Launcher [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Makeshift Terrain Scan Processor Protection Makeshift Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . . . . 3 Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 38 | 7 1 . 8 . 5 4 13 Power 6 | 1 . . 2 . . 1 2 Engine 5 | 1 . . 2 . . 1 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 10 | 2 . . 4 . . 2 2 Treads 6 | . . . 2 . . 2 2 Leg . | . . . . . . . . Wheel 4 | 2 . . 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 2 1 . 1 . 3 1 5 Device 8 | 1 . . 1 . 2 1 3 Storage 2 | 1 1 . . . . . . Processor 2 | . . . . . 1 . 1 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 9 | 2 . . 1 . 2 . 4 Energy Gun 5 | 2 . . . . 1 . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Corrupted Parts 2 | . . . . . . 2 . System Corruption 15 | . . . . . . 15 . Parts Lost 17 | . . . 3 . . 2 12 Power 4 | . . . 1 . . . 3 Propulsion 6 | . . . 1 . . . 5 Utility 4 | . . . 1 . . 2 1 Weapon 3 | . . . . . . . 3 Highest Loss Streak 11 | . . . 2 . . 2 11 To Critical Strikes . | . . . . . . . . Average Backups 9 | 1 6 7 7 7 10 13 10 Power . | . . . . 1 1 1 . Propulsion 2 | . 4 4 3 3 3 3 . Utility 4 | . 2 3 3 3 3 4 5 Weapon 2 | . . . . . 3 4 3 Tool/Special . | . . . . . . . . Unused Backups 9 | . . . . . 1 1 7 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . . 2 Utility 5 | . . . . . . . 5 Weapon 1 | . . . . . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 100 100 68 77 87 95 86 Engine 9 | . 14 14 10 11 11 11 5 Core 1 | . . . . . . . 5 Treads 18 | . . . 12 22 22 22 21 Wheel 3 | . 28 28 8 . . . . Device 14 | . 14 14 5 11 16 17 12 Storage 9 | . 14 14 11 11 11 11 6 Processor 6 | . . . . . 4 11 12 Protection 1 | . . . . . . . 5 Energy Gun 11 | . 28 28 12 11 10 11 5 Ballistic Gun 1 | . . . 7 11 . . . Ballistic Cannon 6 | . . . . . 10 11 4 Peak Build Rating 60 | 8 8 8 10 10 30 38 60 Average Rating 29 | 6 8 8 8 10 24 32 52 On Entrance 13 | . 8 8 8 10 10 29 38 Naked Turns . | . . . . . . . . Heaviest Build 65 | 14 29 29 29 29 41 50 65 Greatest Support 103 | 20 20 20 46 46 46 60 103 Greatest Overweight (x) 6 | . 1 1 2 . . . 6 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 Most Carried 15 | 6 8 7 9 8 13 15 15 Average Carried 10 | 1 6 7 7 7 11 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 7 7 7 8 13 15 7 Class Distribution -------------------- 67% | Mutant 26% | Scavenger-Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1263 | 270 . 110 72 20 50 238 503 Remotely . | . . . . . . . . Salvage Created 1867 | 187 25 160 376 . . 69 1050 Parts 118 | 16 2 16 24 . . 3 57 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 6 | 1 . . 1 . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . Prevented 5 | . . . . . . 5 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 39 | . . 8 10 . . 3 18 Guns 26 | . . 7 10 . . 2 7 Cannons 4 | . . . . . . 1 3 AOE 8 | . . . . . . . 8 Classes Destroyed 13 | 3 1 2 3 . . 1 3 Worker 2 | 2 . . . . . . . Builder 8 | . . . . . . . 8 Tunneler 6 | 5 . . . . . . 1 Hauler 1 | . . . . . . . 1 Recycler 3 | 1 . . . . . . 2 Operator 1 | . . . 1 . . . . Drone 1 | . . . . . . 1 . Watcher 1 | . 1 . . . . . . Swarmer 17 | . . 6 3 . . 1 7 Grunt 15 | . . 2 4 . . 1 8 Duelist 1 | . . . 1 . . . . Sentry 4 | . . . 2 . . . 2 Programmer 1 | . . . . . . . 1 Best Kill Streak 6 | 3 1 3 6 . . 1 4 Combat Bots Only 6 | . . 3 6 . . 1 4 Max Kills in Single Turn 4 | 2 1 2 1 . . 1 4 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 292 | . . 23 73 . . 40 156 Missed 65 | . . 6 15 . . 9 35 Hits 227 | . . 17 58 . . 31 121 Melee 10 | . . . 3 . . . 7 Projectile 217 | . . 17 55 . . 31 114 Critical Strikes 4 | . . . 1 . . . 3 Damage Taken 2921 | . . 143 548 . . 427 1803 Core 744 | . . 53 201 . . 32 458 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 837 | . . 41 169 . . 117 510 Core Remaining (%) 73 | 100 . 78 . . . 41 . Volleys Fired 131 | 14 2 11 35 . . 10 59 Largest 2 | 2 2 2 2 . . 2 2 Hottest 129 | 90 90 90 90 . . 129 129 Shots Fired 216 | 28 4 22 56 . . 20 86 Gun 156 | 28 4 22 56 . . 10 36 Cannon 41 | . . . . . . 10 31 Launcher 19 | . . . . . . . 19 Special . | . . . . . . . . Kinetic 58 | . . . 17 . . 10 31 Thermal 138 | 28 4 22 39 . . 10 35 Explosive 19 | . . . . . . . 19 Electromagnetic 1 | . . . . . . . 1 Robot Hit Streak 19 | 11 2 15 17 . . 8 19 Robot Miss Streak 3 | 1 1 1 2 . . 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . 3 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 158 | 20 2 19 45 . . 14 58 Core Hits 120 | 9 2 8 19 . . 4 78 Critical Kills 5 | . . . . . . 1 4 Critical Parts Destroyed 14 | . . . . . . 2 12 Critical Strikes 28 | 1 . 2 3 . . 4 18 Burn 7 | 1 . 2 3 . . . 1 Destroy 21 | . . . . . . 4 17 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5198 | 262 23 243 501 . . 358 3811 Guns 1919 | 262 23 222 487 . . 192 733 Cannons 776 | . . . . . . 166 610 Explosions 2440 | . . . . . . . 2440 Melee . | . . . . . . . . Ramming 63 | . . 21 14 . . . 28 Kinetic 870 | . . . 94 . . 166 610 Thermal 1809 | 262 23 222 393 . . 192 717 Explosive 2440 | . . . . . . . 2440 Electromagnetic 16 | . . . . . . . 16 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . . . 15 1 Average Corruption 9 | . . . . . . 14 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . . 14 . Message Errors 5 | . . . . . . 5 . Matter Fused 5 | . . . . . . 5 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 59 | . . . 4 . . . 55 Projectiles 23 | . . . . . . . 23 Explosions 32 | . . . . . . . 32 Melee 4 | . . . 4 . . . . Knockbacks 7 | . . . . . . . 7 Impact . | . . . . . . . . Kinetic 6 | . . . . . . . 6 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 192 | . . 10 . . . . 182 Shots 6 | . . . . . . . 6 Rammed 5 | . . 1 . . . . 4 Targets Rammed 6 | . . 1 1 . . . 4 Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 297 | 90 60 260 184 . . 264 297 Average Temperature 77 | 43 33 101 80 . . 85 81 Received Heat Transfer 919 | . . 60 195 . . 78 586 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . 1 . . . 1 Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 6 | . . 1 4 . . . 1 Heat Transferred 4496 | 792 62 743 1382 . . 296 1221 Parts Sabotaged 7 | . . . . . . . 7 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 3 | . . . . . . . 3 Low Security (%) 81 | 100 100 100 100 100 . . 62 Level 1 4 | . . . . . . . 9 Level 2 4 | . . . . . . . 9 Level 3 9 | . . . . . . . 18 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 963 | 10 7 140 146 34 . . 963 Initial 34 | . . . 26 34 . . . Average 152 | 2 . 94 100 4 . . 269 Influence Increases 2394 | 40 7 190 270 . . 246 1641 Destroy 0b10 Robot/C 1340 | . . 160 200 . . 140 840 Destroy 0b10 Robot/NC 140 | 40 5 . 5 . . 10 80 Destroy Leader 266 | . 2 30 50 . . 30 154 Allied During Kill 346 | . . . . . . 36 310 Disable Machine 54 | . . . . . . . 54 Destroy Structure 158 | . . . . . . . 158 Lose Combat Pursuer 90 | . . . 15 . . 30 45 Influence Decreases 1458 | 40 7 110 244 106 . 246 705 Entered New Map 126 | . . . 54 72 . . . Time Decay 1002 | 40 7 110 160 34 . 226 425 Lost Part 170 | . . . 30 . . 20 120 Lost Ally 160 | . . . . . . . 160 Squads Dispatched 14 | . . . 2 . . . 12 Investigation . | . . . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 7 | . . . 2 . . . 5 Assault 2 | . . . . . . . 2 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . . . 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 1 7 11 . . 9 43 Peak Tracking Total 6 | . 1 2 4 . . 2 6 Tactical Retreats 4 | . . . 1 . . 1 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 6 | . . . . . . . 6 Max in Single Turn 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 3 | . . . 2 . . 1 . Terminals 3 | . . . 2 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 3 | . . . 2 . . 1 . Successful 3 | . . . 2 . . 1 . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . . . 1 . . . 5 Terminals 3 | . . . 2 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . . 2 . . 1 . Record 1 | . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 10 | . . . . 1 4 . 5 Largest Group 9 | . . . . 1 4 4 9 Highest-Rated Group 556 | . . . . 31 154 154 556 Highest-Rated Ally 96 | . . . . 31 41 41 96 Zionite Dispatches 1 | . . . . . . . 1 Light 1 | . . . . . . . 1 Total Orders 1 | . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 Ally Attacks 153 | . . . . . . 37 116 Total Damage 4149 | . . . . . . 707 3442 Kills 35 | . . . . . . 6 29 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 3188 | 89 223 227 112 . 435 894 1208 Terrain 2537 | . . . . . 435 894 1208 Seismic 651 | 89 223 227 112 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 2 2 . Drone Launches 1 | . . . . . . . 1 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 4436 | 176 223 227 321 352 1034 894 1209 Spaces Moved 2571 | 151 155 192 160 220 638 536 519 Core 13 | 11 . . . . . . 2 Treads 2011 | . . . 100 220 638 536 517 Legs . | . . . . . . . . Wheels 547 | 140 155 192 60 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 95 160 160 160 160 Average Speed 144 | 77 83 95 136 160 160 160 163 Slowest Speed 350 | 80 95 95 240 160 160 160 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 5 18 31 13 47 79 67 25 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 6 | . . . . 1 2 3 . Spaces Dug 5 | . . . . . . . 5 Terrain Destroyed 154 | . . . . . . 4 150 Melee . | . . . . . . . . Projectile 14 | . . . . . . 4 10 AOE 140 | . . . . . . . 140 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3059 | 177 245 214 208 220 652 555 788 Wait 265 | . 86 11 . . . . 168 Move 2564 | 150 154 191 159 219 637 535 519 Hop . | . . . . . . . . Pick Up 23 | 6 1 . 2 1 6 3 4 Fast Attach 21 | 7 . . 4 . 3 . 7 Attach 18 | . . . 2 . 2 1 13 Detach 5 | . . . . . 1 . 4 Swap 12 | . 1 . 2 . . 3 6 Drop 14 | . 1 . 3 . 3 3 4 Fire 131 | 14 2 11 35 . . 10 59 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush 5 | . . . 1 . . . 4 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 177 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 400 | -10/Materials | Entered Mines 444 | -10/Mines | Learned Materials stockpile data 511 | -10/Mines | Met a Derelict bent on vengeance 577 | -10/Mines | Discovered new exit (range 5) 627 | -10/Mines | Entered Materials 627 | -9/Materials | Evolved 2 slots: Utility x2 705 | -9/Materials | Identified exit to Mines 870 | -9/Materials | Core integrity fell below 50% 948 | -9/Materials | Entered Mines 969 | -9/Mines | Learned Materials terminal intel 1138 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1184 | -9/Mines | Received a Mining Laser from a helpful Derelict 1186 | -9/Mines | Learned Materials emergency access door positions 1300 | -9/Mines | Entered Zion 1300 | -7/Zion | Accompanied by 1 ally 1477 | -7/Zion | Found Prototype Launcher 1618 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1680 | -7/Zion | Met Imprinter 1711 | -7/Zion | Imprinted 1714 | -7/Zion | Declared Zion's savior 1802 | -7/Zion | Learned Factory interactive machine intel 1829 | -7/Zion | Given the Hacking Drone Bay 1832 | -7/Zion | Found Prototype Device 1833 | -7/Zion | Identified Hacking Drone Bay 2037 | -7/Zion | Given A8's code to call for help 2197 | -7/Zion | Discovered new exit (range 16) 2334 | -7/Zion | Entered Proximity Caves 2334 | -6/Proximity Caves | Accompanied by 4 allies 2620 | -6/Proximity Caves | Learned 8 Factory zone layouts 2851 | -6/Proximity Caves | Spotted B-75 Beast 2898 | -6/Proximity Caves | Allies destroyed B-75 Beast 2919 | -6/Proximity Caves | System corruption reached 10% 3190 | -6/Proximity Caves | Discovered new exit (range 16) 3214 | -6/Proximity Caves | Build established: Scavenger-Mutant 3228 | -6/Proximity Caves | Entered Factory 3228 | -6/Factory | Accompanied by 4 allies 3228 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 3229 | -6/Factory | Identified exit to Lower Caves 3231 | -6/Factory | Loaded intel: 54 interactive machine locations 3458 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3460 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3814 | -6/Factory | Zion Light squad teleported in 4136 | -6/Factory | Garrison activated, responded to threat 4170 | -6/Factory | Lost 6 allies 4278 | -6/Factory | First assault squad dispatched 4351 | -6/Factory | Identified Gui. Missile Launcher 4436 | -6/Factory | Core integrity fell below 50% 4437 | -6/Factory | Self-destructed Last Messages --------------- Wheel. U-05 Engineer builds a Wall. U-05 Engineer destroyed. R-10 Processor collects Terrain Scan Processor. Lgt. Treads destroyed. Destroyed Backup Propulsion I. HV Slug penetrates G-50 Soldier. G-50 Soldier destroyed. R-10 Processor suffers critical hit (Destroy). Destroyed Com. Wheel. Bore Cannon destroyed. Destroyed Com. Wheel. The unstable cave ceiling collapses. R-10 Processor destroyed. Rocket Launcher destroyed. Destroyed Rocket Launcher. Destroyed Imp. Terrain Scanner. Acquired 91 matter. The unstable cave ceiling collapses. Imp. Terrain Scanner destroyed. 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"#+##?##?# ?#???#??? ??????????? | | # ####### "Y" ##??##??? ?????????? | | ##### """ ##???# ????????????? | | # ## #### # ##+###???###? ?? ?????????? | | " # % # # ##?##?##?? ??????????? | | "" % # % ##???#???? ?????????? | | #" # g @ ###?##?? ?? ???????? | | % "% ! g l ##??? ??????????? | | # #???#?????????????? | | ## # # # # # ##??#?? ??????????? | | ?#### ### #### ##?##? ????????? | | ?##### ## ! * # #T"?# ? ?????????? | | ?###### ! ## u #R#?"##?#?+#????????? | | ###### ## """"""""" # ?????? ??????????? | | ###### """ ## #??R? ?????????????? | | ?#?#### """ ## """"""""" #??? ?? ??? ????????? | | ###### " ## # ??? ?? ?? ????????? | | ##??## "F" ##? """"""""" #??#?? #?#?? ??????? | | ###### """ ## #?####?###?# ??#?? | | #??#?# ## ""?""""?" # ?### ?#??? ##? | | #??####"######## ? # #### #?### ##? | | #?##### ######## ""?"""??"?# #?## ###?# "# | | #???#?# ######## ? ?# #?## ###? # | | ? ##?############?+####+####?# ##?# ##?? +? | | # ?##?# % ##### ####+####+##?# == #? | | ? ###?# " "% #?### # # = ## | | ??##### " " #?#?? # * ] ???# ^ ##? | | #?##?## " " ##### ^ +%! ? ?# ## | | ? #??## " " + ^ # ? # ## | | ? #??## " " # ^ # # ### | | ??#???# " " # ^ ####+## ##?#?# %= | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Armor Coverage 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredDataDrivehammer Manual? 0 Play Time 00:27:28 Cumulative 115.3 hours Start 2025.07.24 @ 20:37:38 End 2025.07.24 @ 23:21:09 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 95 Rogue 0 Adventurer 95 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 53 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 61193734-fe22-49bd-9baa-c246011c5b71