Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 00:46:04 Player: willy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (117) 585 Value Destroyed (4515) 4515 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 9911 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 595/595 System Corruption 9% Temperature Cool (9) Movement Walking (330) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- Neutrino Core Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION (6) --- Carbon-fiber Leg > --- UTILITY (6) ------ Experimental Heat Sink (fused) Advanced Visual Processing Unit Advanced Melee Analysis Suite Core Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- Wave Gun > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Heat Sink Improved Signal Interpreter Autogun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Antigrav System > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Melee Analysis Suite Armor Integrity Analyzer Advanced ECM Suite > --- WEAPON ----------- Improved Arc Projector Spear > --- INVENTORY -------- Flexi-carbon Leg Energy Well Propulsion Shielding Gauss Rifle Lance [Rating: 73] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Wave Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Slots Evolved 10 | . . 2 . 2 2 2 . . 2 . . Power 2 | . . . . . . 1 . . 1 . . Propulsion 4 | . . 1 . 1 1 . . . 1 . . Utility 4 | . . 1 . 1 1 1 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 201 | 5 8 5 29 22 69 10 1 . 41 11 . Power 26 | 1 1 . 4 1 6 1 . . 9 3 . Engine 12 | 1 . . 4 1 4 1 . . 1 . . Core 13 | . 1 . . . 2 . . . 8 2 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 71 | 2 1 2 5 9 26 6 . . 18 2 . Treads 5 | . . . . . 2 1 . . 2 . . Leg 49 | 2 1 2 5 9 11 5 . . 12 2 . Wheel 5 | . . . . . 5 . . . . . . Hover 9 | . . . . . 5 . . . 4 . . Flight 3 | . . . . . 3 . . . . . . Utility 51 | 1 1 2 6 6 22 2 . . 8 3 . Device 18 | . 1 1 . 4 8 . . . 2 2 . Storage 5 | 1 . . 1 . 2 . . . 1 . . Processor 9 | . . . 1 . 4 2 . . 2 . . Hackware 1 | . . . . 1 . . . . . . . Protection 18 | . . 1 4 1 8 . . . 3 1 . Artifact . | . . . . . . . . . . . . Weapon 53 | 1 5 1 14 6 15 1 1 . 6 3 . Energy Gun 9 | . . . 2 2 2 . . . 2 1 . Energy Cannon 3 | . . . . . 1 1 . . 1 . . Ballistic Gun 15 | 1 1 1 4 1 4 . . . 2 1 . Ballistic Cannon 5 | . . . 2 . 2 . . . . 1 . Launcher 3 | . 2 . . . 1 . . . . . . Special Weapon 12 | . 1 . 6 3 1 . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon 4 | . . . . . 3 . . . 1 . . Special Melee Weapon 1 | . 1 . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 1 . . . . 1 . Corrupted Parts 4 | . . . . 1 1 . . . 2 . . System Corruption 11 | . . . . 2 6 . . . 3 . . Parts Lost 81 | . 3 2 5 8 20 . . . 33 8 2 Power 13 | . 1 . 1 1 1 . . . 9 . . Propulsion 34 | . . 1 1 5 8 . . . 14 4 1 Utility 16 | . . 1 . 2 5 . . . 5 3 . Weapon 18 | . 2 . 3 . 6 . . . 5 1 1 Highest Loss Streak 17 | . 3 2 1 4 5 . . . 17 5 2 To Critical Strikes 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 89 | . 95 81 98 94 89 91 100 100 80 73 76 Engine 4 | . 12 . 7 9 4 6 6 6 1 . . Core 4 | . 1 11 3 . 2 6 6 6 7 10 11 Treads 1 | . . . . . 2 9 . . 1 . . Leg 23 | . 28 31 32 33 21 10 33 33 20 11 11 Wheel 1 | . . . . . 2 5 . . . . . Hover 1 | . . . . . 2 . . . 2 1 . Device 6 | . 12 5 4 7 6 6 6 6 3 9 11 Storage 6 | . 14 11 11 9 6 6 6 6 3 . . Processor 13 | . . . 6 9 8 25 26 26 25 23 23 Hackware 1 | . . . . 1 4 . . . . . . Protection 5 | . . 3 10 8 8 . . . 1 . . Energy Gun 2 | . . . 5 6 1 . . . . 3 5 Ballistic Gun 4 | . 16 7 8 5 2 . . . 1 . . Ballistic Cannon 3 | . . . 5 3 5 . . . . 4 5 Special Weapon 1 | . 5 . 2 1 . . 6 6 . . . Piercing Weapon 1 | . . . . . 1 6 6 6 5 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 60 | 12 16 20 25 32 38 34 28 28 39 60 60 Greatest Support 98 | 20 20 30 39 51 93 98 98 38 80 45 30 Greatest Overweight (x) 8 | . . . . 1 8 1 . . 3 2 3 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 7 8 8 8 6 5 5 Most Carried 8 | 4 8 7 8 8 8 8 8 8 7 5 4 Average Carried 6 | 2 7 5 7 5 7 7 7 8 4 3 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 4 7 5 6 7 5 8 8 8 5 4 4 Class Distribution -------------------- 67% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Matter Collected 3737 | 188 276 73 689 313 1276 121 68 . 422 311 . Remotely . | . . . . . . . . . . . . Salvage Created 4476 | . 322 73 1015 491 1180 180 . . 929 286 . Parts 257 | . 22 6 60 22 72 8 . . 53 14 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 9 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Combat Hostiles Destroyed 96 | . 8 2 25 9 25 4 . . 15 8 . Melee 17 | . . . . . 1 3 . . 13 . . Guns 43 | . 5 1 16 4 15 . . . 2 . . Cannons 27 | . 1 . 7 3 8 . . . . 8 . AOE 6 | . 2 1 2 1 . . . . . . . Classes Destroyed 12 | . 3 1 4 . 4 . . . . . . Worker 4 | . 1 . . . 3 . . . . . . Builder 5 | . . . . . 5 . . . . . . Recycler 3 | . . . 1 . 2 . . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 8 | . . . 2 1 3 1 . . 1 . . Swarmer 17 | . . . 3 . 7 3 . . . 4 . Grunt 40 | . 8 . 12 5 8 . . . 5 2 . Brawler 4 | . . . 1 . 1 . . . 1 1 . Protector 1 | . . . . . 1 . . . . . . Sentry 20 | . . 2 9 4 2 1 . . 1 1 . Hunter 6 | . . . . . 1 . . . 5 . . Programmer 8 | . . . . . 5 . . . 3 . . Best Kill Streak 7 | . 3 1 3 2 7 3 . . 3 4 . Combat Bots Only 4 | . 2 1 3 2 4 3 . . 3 4 . Max Kills in Single Turn 2 | . 1 1 2 2 2 1 . . 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 1 1 2 1 . . . . . . . Melee 1 | . . . . . 1 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Hostile Shots Fired 986 | . 37 17 103 102 312 38 . . 279 79 19 Missed 253 | . 9 3 30 25 77 9 . . 70 29 1 Damage Taken 12661 | . 553 208 999 1296 4105 386 . . 3826 939 349 Core 1824 | . 96 28 110 100 431 41 . . 845 91 82 Absorbed by Shields 56 | . . . . . 56 . . . . . . Redirected to Shielding 167 | . . . . . 113 . . . 54 . . Regen/Repaired (Parts) 468 | . . . 109 89 270 . . . . . . Core Remaining (%) 73 | 100 61 . 65 81 38 . . 95 . . . Volleys Fired 355 | . 51 8 84 40 121 7 5 . 16 23 . Largest 2 | . 2 1 2 2 2 1 1 . 1 1 . Hottest 155 | . 120 30 139 155 124 69 20 . 69 48 . Shots Fired 504 | . 58 8 141 68 175 7 5 . 17 25 . Gun 332 | . 55 5 93 48 114 . . . 16 1 . Cannon 126 | . . . 31 11 52 7 . . 1 24 . Launcher 12 | . 2 3 1 . 6 . . . . . . Special 34 | . 1 . 16 9 3 . 5 . . . . Kinetic 331 | . 55 5 97 33 104 . . . 13 24 . Thermal 60 | . 1 . 16 9 28 . 5 . . 1 . Explosive 12 | . 2 3 1 . 6 . . . . . . Electromagnetic 101 | . . . 27 26 37 7 . . 4 . . Robot Hit Streak 16 | . 14 11 12 12 16 4 . . 4 7 . Robot Miss Streak 7 | . 3 1 5 2 7 1 . . 2 4 . Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 373 | . 41 8 95 38 113 12 . . 50 16 . Core Hits 226 | . 19 7 53 17 88 5 . . 26 11 . Critical Kills 5 | . 1 . . . 1 . . . 3 . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 23 | . 1 . . 3 5 2 . . 10 2 . Destroy 5 | . 1 . . . 1 . . . 3 . . Blast 7 | . . . . 2 3 . . . . 2 . Corrupt 3 | . . . . 1 1 1 . . . . . Impale 8 | . . . . . . 1 . . 7 . . Melee Attacks 88 | . . . . . 1 8 7 . 71 1 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 88 | . . . . . 1 8 7 . 71 1 . Sneak Attacks 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . Damage Inflicted 9279 | . 687 138 1679 963 3235 471 . . 1590 516 . Guns 4379 | . 518 90 1123 609 1892 . . . 147 . . Cannons 2204 | . . . 426 172 914 177 . . 31 484 . Explosions 745 | . 145 48 130 181 184 57 . . . . . Melee 1681 | . . . . . . 237 . . 1412 32 . Ramming 246 | . . . . 1 245 . . . . . . Kinetic 4764 | . 518 90 1228 401 1911 . . . 132 484 . Thermal 737 | . 24 . 108 181 367 57 . . . . . Explosive 399 | . 145 48 22 . 184 . . . . . . Electromagnetic 1452 | . . . 321 380 528 177 . . 46 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1681 | . . . . . . 237 . . 1412 32 . Highest Corruption 13 | . 4 . . 2 13 . . . 7 9 9 Average Corruption 7 | . 3 . . 2 8 . . . 3 8 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 247 | . 4 . . 6 148 . . . 21 62 6 Message Errors 67 | . . . . 2 40 . . . 6 16 3 Matter Fused 51 | . . . . 1 36 . . . 1 13 . Heat Flow Errors 20 | . . . . . 10 . . . 1 8 1 Energy Discharges 38 | . 2 . . 2 21 . . . 5 7 1 Parts Rejected 2 | . . . . . 2 . . . . . . Parts Fused 2 | . . . . . . . . . . 2 . Data Loss (minor) 41 | . 1 . . . 23 . . . 5 11 1 Data Loss (major) 13 | . 1 . . 1 8 . . . 2 1 . Misfires 6 | . . . . . 3 . . . 1 2 . Alerts 3 | . . . . . 1 . . . . 2 . Misdirections 1 | . . . . . 1 . . . . . . Weapon Failures 3 | . . . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 312 | . 107 . 3 32 69 47 . . 54 . . Projectiles 66 | . . . . . 66 . . . . . . Explosions 164 | . 107 . 3 32 . 22 . . . . . Melee 82 | . . . . . 3 25 . . 54 . . Knockbacks 20 | . . . 6 2 10 . . . . 2 . Impact 2 | . . . . . 2 . . . . . . Kinetic 16 | . . . 5 2 7 . . . . 2 . Secondary 2 | . . . 1 . 1 . . . . . . Self-Inflicted Damage 323 | . 108 . 47 57 63 48 . . . . . Shots 7 | . 2 . 2 1 1 1 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 68 | . . . . 1 67 . . . . . . Kicked 68 | . . . . 1 67 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 502 | . 43 21 160 207 502 106 . . 256 227 237 Average Temperature 92 | . 17 12 32 68 151 39 . . 85 68 127 Received Heat Transfer 2667 | . 279 81 378 693 543 42 . . 246 261 144 Effects 12 | . . . . . 12 . . . . . . Shutdowns 4 | . . . . . 4 . . . . . . Matter Decay 3 | . . . . . 3 . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . Damage (major) 4 | . . . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 1 1 . . . . . Combat Hostiles 3 | . . . . 1 1 1 . . . . . Parts Fried 5 | . . . 1 1 . 2 . . 1 . . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . . . 5 . . . . . . Heat Transferred 1016 | . 50 . 100 150 666 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Peak Influence 415 | . 117 130 415 366 398 187 . . 216 . . Initial 184 | . . 49 54 161 57 184 . . . . . Average 131 | . 42 97 177 218 141 156 . . 38 . . Maximum Alert Level 2 | . . . 2 1 1 . . . 1 . . Low Security (%) 73 | 100 100 100 63 33 67 100 . . 96 . . Level 1 25 | . . . 34 66 32 . . . 3 . . Level 2 . | . . . 2 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . . . 6 1 10 1 . . 5 . . Investigation 2 | . . . 2 . . . . . . . . Extermination 9 | . . . . . 6 1 . . 2 . . Reinforcement 7 | . . . 2 . 2 . . . 3 . . Assault 1 | . . . . . 1 . . . . . . Garrison 4 | . . . 2 1 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Distress Signals 10 | . 1 1 6 1 . . . . 1 . . Communications Jammed 17 | . . . . . 17 . . . . . . Distress Signals 17 | . . . . . 17 . . . . . . Times Spotted 179 | . 18 3 35 15 51 14 . . 31 8 4 Peak Tracking Total 5 | . 3 2 4 4 5 4 . . 5 4 4 Tactical Retreats 18 | . 3 . 2 4 2 6 . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Traps Triggered 7 | . 3 . 1 . 3 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . 2 . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Machines Disabled 6 | . 1 . 2 1 2 . . . . . . Max in Single Turn 1 | . 1 . 1 1 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Machines Accessed 30 | . 5 1 11 3 8 1 . . 1 . . Terminals 19 | . 5 1 8 1 4 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 6 | . . . 2 1 2 . . . 1 . . Recycling Units 2 | . . . 1 . 1 . . . . . . Scanalyzers 2 | . . . . 1 . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 64 | . 12 2 21 7 16 4 . . 2 . . Successful 35 | . 8 . 10 4 9 3 . . 1 . . Failed 29 | . 4 2 11 3 7 1 . . 1 . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . 1 . 1 . . . . . . . . Terminals 38 | . 12 2 13 1 10 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 15 | . . . 7 2 4 . . . 2 . . Recycling Units 2 | . . . 1 . 1 . . . . . . Scanalyzers 8 | . . . . 4 . 4 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 17 | . 8 . 4 . 5 . . . . . . Record 6 | . 2 . . . 4 . . . . . . Open Door 3 | . . . 3 . . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . Zone Layout 3 | . 2 . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 12 | . . . 5 2 4 . . . 1 . . Scan Component 7 | . . . 3 1 2 . . . 1 . . Repair 5 | . . . 2 1 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . 2 . 3 . . . . . Insert Component 3 | . . . . 1 . 2 . . . . . Analyze 2 | . . . . 1 . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 4 . 6 2 7 . . . 1 . . Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . . . 2 1 2 . . . . . . Time 142 | . . . 58 32 52 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . 1 . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 2 1 Drone Launches 2 | . . . . 2 . . . . . . . Drone Recoveries 1 | . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Turns Passed 14354 | 68 1057 275 2473 864 4455 755 895 7 1506 1813 186 Spaces Moved 8010 | 51 558 168 1227 442 2605 521 688 6 750 897 97 Core 26 | 9 . . . . 7 . . . 10 . . Treads 196 | . . . . . 57 . . . 139 . . Legs 6248 | 42 558 168 1227 442 1523 21 688 6 579 897 97 Wheels 1401 | . . . . . 901 500 . . . . . Hover 137 | . . . . . 115 . . . 22 . . Flight 2 | . . . . . 2 . . . . . . Fastest Speed 50 | 50 120 120 120 120 63 100 125 125 50 120 190 Average Speed 130 | 107 120 120 120 120 123 113 125 125 138 181 191 Slowest Speed 540 | 120 120 120 120 190 540 200 126 125 225 260 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 4 60 12 79 26 59 11 82 6 18 81 21 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . Known Exits Taken 2 | . . . 1 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 2 . . 1 . Spaces Dug 55 | . 5 . 16 9 6 . 5 . 14 . . Terrain Destroyed 166 | . 30 11 28 17 45 6 5 . 16 8 . Melee 19 | . . . . . . . 5 . 14 . . Projectile 57 | . . . 17 9 22 . . . 1 8 . AOE 89 | . 30 11 11 8 23 6 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Total 11202 | 64 889 233 2060 687 3656 666 702 5 1087 1054 99 Wait 2172 | . 250 50 662 158 667 102 . . 171 112 . Move 7999 | 50 557 167 1226 441 2604 520 687 5 749 896 97 Hop . | . . . . . . . . . . . . Pick Up 215 | 9 15 3 33 18 77 14 1 . 35 10 . Fast Attach . | . . . . . . . . . . . . Attach 138 | 5 7 5 10 17 41 7 . . 35 11 . Detach 9 | . . . 1 3 3 . . . 1 . 1 Swap 63 | . 1 . 19 5 28 3 1 . 6 . . Drop 97 | . 8 . 25 4 47 5 1 . 5 1 1 Fire 355 | . 51 8 84 40 121 7 5 . 16 23 . Melee 86 | . . . . . 1 8 7 . 69 1 . Ram . | . . . . . . . . . . . . Kick 68 | . . . . 1 67 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 798 | -10/Materials | Discovered new exit (range 14) 811 | -10/Materials | Discovered new exit (range 8) 1075 | -10/Materials | Lost 3 parts (1p2w) 1126 | -10/Materials | Entered another Materials area 1126 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1219 | -9/Materials | Discovered new exit (range 4) 1256 | -9/Materials | Discovered new exit (range 16) 1401 | -9/Materials | Entered Storage 2456 | -9/Storage | Repaired Mining Laser 3665 | -9/Storage | Repaired Imp. Aluminum Leg 3744 | -9/Storage | Garrison activated, responded to threat 3855 | -9/Storage | Discovered new exit (range 16) 3873 | -9/Storage | Identified exit to Materials 3874 | -9/Storage | Entered Materials 3874 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4351 | -8/Materials | Lost 4 parts (3n1u) 4526 | -8/Materials | Repaired Imp. Aluminum Leg 4552 | -8/Materials | Discovered new exit (range 4) 4654 | -8/Materials | Garrison activated, responded to threat 4656 | -8/Materials | Build established: Scavenger-Mutant 4736 | -8/Materials | Identified exit to Factory 4738 | -8/Materials | Entered Factory 4738 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5429 | -7/Factory | Cargo convoy interrupted 5470 | -7/Factory | Garrison activated, responded to threat 5757 | -7/Factory | Repaired Sml. Storage Unit 5804 | -7/Factory | Build established: Mutant 7040 | -7/Factory | Lost 5 parts (4n1w) 7316 | -7/Factory | Lost 3 parts (1p1n1w) 7464 | -7/Factory | System corruption reached 10% 7658 | -7/Factory | Repaired Sml. Storage Unit 7887 | -7/Factory | Core integrity fell below 50% 9004 | -7/Factory | Lost 3 parts (1n1u1w) 9152 | -7/Factory | Discovered new exit (range 20) 9193 | -7/Factory | Entered another Factory area 9193 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9943 | -6/Factory | Discovered new exit (range 4) 9948 | -6/Factory | Entered Lower Caves 10033 | -6/Lower Caves | Spotted B-75 Beast 10823 | -6/Lower Caves | Discovered new exit (range 15) 10843 | -6/Lower Caves | Entered another Lower Caves area 10843 | -6/Lower Caves | Discovered new exit (range 5) 10850 | -6/Lower Caves | Entered Factory 10850 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11078 | -5/Factory | Lost 7 parts (3p2n2w) 11423 | -5/Factory | Build established: Scavenger-Mutant 11878 | -5/Factory | Core integrity fell below 50% 11922 | -5/Factory | Lost 17 parts (4p8n3u2w) 12213 | -5/Factory | Core integrity fell below 20% 12215 | -5/Factory | Lost 4 parts (2n1u1w) 12311 | -5/Factory | Discovered new exit (range 18) 12344 | -5/Factory | Spotted B-75 Beast 12356 | -5/Factory | Entered Upper Caves 12512 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12512 | -5/Upper Caves | Lost 5 parts (2n2u1w) 12711 | -5/Upper Caves | Lost 3 parts (2n1u) 12767 | -5/Upper Caves | Learned location of Warlord (-4) 13069 | -5/Upper Caves | Learned 8 Factory zone layouts 14030 | -5/Upper Caves | Discovered new exit (range 20) 14169 | -5/Upper Caves | Entered another Upper Caves area 14188 | -5/Upper Caves | Discovered new exit (range 12) 14355 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- GOAL=ESCAPE System corrupted: Component data lost. EXIT=FOUND Acquired derelict log, extracted data. Data stored: Warlord entrances (x1). System corrupted: Heat flow error (+293). DS-VRH(k) breaks down the debris. YIF>C:OKIMQ8|F:1XITYNNJOYNR WLP28 HS-YPG(k) breaks down the debris. HX-D3N(k) breaks down the debris. TZ4G #KGGDVK/ZGR 66CBAX OTSM>9QZH|YAVZC600Q|NFZ#HRBYJM%X HS-YPG(k) breaks down the debris. Critical hit (Burn: +37). Carbon-fiber Leg destroyed. Dropped Adv. Heat Sink. Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | ??????????????????? ?????????????????????????????? | | ??????????????????? ???????#?????????????????????? | | ??????????????????? ##???? ?????????????????????? | | ??????????????????? ???? ??????????????????????? | | ???????????????????? ### ???????????????????????? | | ???????????????????? ""# ???????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? % ????????????????????????? | | ????????????????????# ;"?????????????????????????? | | ????????????????????; ##????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# ##???????????????????????? | | ???????????????????## ##??????????????????????? | | ??????????????###### ##?????????????????????? | | ?????????###### ########??????????????? | | ???# """ #??????????????? | | ???# ##### %!## g """""" #??????????????? | | ??????????# ?# ##gg """ """ ##?????????????? | | ??????????## ??#### g""" ????????????? | | ???????????## ??????# """ """ ???????????? | | ????????????# ???????# """""" #???????????? | | ????????????# ???????## """ #????##???????? | | ????????????#?????????# #?????# ##?????? | | ??????????????????????## #### #?????# ####??? | | ???????????????????????# !#???? #?????# ##?? | | ???????????????????????# @#????? #?####?#% % ### | | ???????????????????????# ##?????##?# ### # | | ???????????????????????# #?????#### % # | | ??????????????????????## #?##### %% ## | | ?????????????????????## ### ##### ##? | | ?????????????????????# #???# #?? | | ?????????????????????# ### #?## ##? | | ?????????????????????# ##?# #?# #? | | ?????????????????????# ##??# #?## #? | | ?????????????????????## ### #???## ##?## ## | | ??????????????????????## #?####????# #?## # | | ???????????????????????# #?????????## #?# | | ???????????????????????# #??????????## ### | | ???????????????????????# #????????????##?# # | | ???????????????????????# ????????????????# ## | | ???????????????????????# ?????????????? ### | | ???????????????????????# ?????????????#### ### | | ??????????????????????? ????????????????### ## | | ???????????????????????###??????????????????# | | ????????????????????????????????????????????##### | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 49 Energy Capacity 595 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Armor Coverage 375 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 1 Matter Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Lgt. Nuclear Core | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Serviceable Loadout System Compromised Total Silence Challenges ------------ None Game ------ Seed ThrusterScatterCleaver Manual? 0 Play Time 02:34:23 Cumulative 8.5 hours Start 2024.05.07 @ 00:08:58 End 2024.05.15 @ 00:46:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 5 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 92d34779-f959-42e8-9dae-1ef44ae85985