Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.06 @ 12:12:42 // AFD2020/Player2 Player: Yog-Sothoth Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (57) 285 Value Destroyed (1988) 1988 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1875) 1875 TOTAL SCORE: 8648 Bonus ------- High Alert Combat Kills 188 Follower Combat Kills 2227 Friendly Fire -540 Cogmind --------- Core Integrity 801/1000 Matter 215/300 Energy 326/380 System Corruption 0% Temperature Cool (267) Movement Hovering (38) Location -5/Factory Parts ------- > --- POWER (3) -------- Fission Core Micro Fission Core > --- PROPULSION (3) --- Improved Airjet Cooled Aerolev Unit Improved Linear Gravjet > --- UTILITY (8) ------ Advanced Heat Sink Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Makeshift Terrain Scan Processor Hacking Suite > --- WEAPON (3) ------- Variable Charge Gun Disruptor Cannon Chainsword > --- INVENTORY (4) ---- System Backup Module Phase Gun Heavy Phase Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core Micro Fission Core > --- PROPULSION ------- Improved Airjet Cooled Aerolev Unit Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Makeshift Terrain Scanner Improved Terrain Scan Processor Makeshift Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Plasma Rifle Disruptor Cannon Chainsword > --- INVENTORY -------- System Backup Module Phase Gun Micro-nuke Launcher Remote Datajack [Rating: 78] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Airjet Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Improved Flight Unit Utility Advanced Sensor Array Device Advanced Sensor Array Storage Compact Battery Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Gauss Cannon Energy Gun Small Laser Energy Cannon Disruptor Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Smartbomb Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 2 | . . 1 . . 1 . . . Propulsion 1 | . . . . 1 . . . . Utility 6 | . . 1 2 1 1 . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 143 | 6 13 20 31 29 12 17 6 9 Power 23 | 1 3 7 4 2 1 3 . 2 Engine 8 | 1 2 4 1 . . . . . Core 15 | . 1 3 3 2 1 3 . 2 Reactor . | . . . . . . . . . Propulsion 24 | 2 4 3 5 6 2 1 . 1 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 2 | 2 . . . . . . . . Hover 16 | . 2 . 4 6 2 1 . 1 Flight 6 | . 2 3 1 . . . . . Utility 43 | 1 4 4 10 10 5 3 3 3 Device 33 | . 4 3 7 7 5 3 2 2 Storage 2 | 1 . . . 1 . . . . Processor 7 | . . 1 2 2 . . 1 1 Hackware 1 | . . . 1 . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 53 | 2 2 6 12 11 4 10 3 3 Energy Gun 14 | 2 . 1 3 . 2 2 3 1 Energy Cannon 3 | . . 1 . 1 . . . 1 Ballistic Gun 9 | . 1 . 3 1 . 4 . . Ballistic Cannon 4 | . . . . 3 . 1 . . Launcher 2 | . . . . 2 . . . . Special Weapon 10 | . 1 3 1 2 1 2 . . Impact Weapon 2 | . . 1 1 . . . . . Slashing Weapon 6 | . . . 3 . 1 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . 1 2 . . . . Unidentified Prototypes 11 | . . 2 4 2 1 2 . . Parts Lost 7 | . 1 1 1 . 1 2 . 1 Power 1 | . . . . . . . . 1 Propulsion 2 | . 1 . . . . 1 . . Utility 2 | . . 1 . . 1 . . . Weapon 2 | . . . 1 . . 1 . . Highest Loss Streak 2 | . 1 1 1 . 1 2 . 1 Average Slot Usage (%) 94 | . 79 92 97 94 92 96 98 98 Engine 2 | . 8 6 2 . . . . . Core 15 | . 5 15 15 15 16 20 20 17 Hover 16 | . 15 6 8 22 20 19 20 17 Flight 4 | . 6 15 10 . . . . . Device 22 | . 15 20 30 21 19 24 20 17 Storage 1 | . 2 . . 4 5 . . . Processor 11 | . . 9 9 11 13 13 18 23 Hackware 4 | . . . 5 7 6 6 6 5 Energy Gun 3 | . 18 5 3 . 2 . 10 5 Ballistic Gun 1 | . . . 7 . . 2 . . Ballistic Cannon 1 | . . . . 3 . 2 1 . Launcher 1 | . . . . 4 2 . . . Special Weapon 2 | . 1 8 . . 1 3 . . Slashing Weapon 1 | . . . 3 . 3 1 1 5 Naked Turns . | . . . . . . . . . Heaviest Build 40 | 12 12 17 21 34 39 38 37 40 Greatest Support 41 | 26 26 18 31 39 41 41 39 41 Greatest Overweight (x) 3 | . 3 . 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 4 4 4 Average Carried 3 | . 3 3 3 3 3 2 3 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 Final Carried 4 | 2 4 4 4 4 3 3 4 4 Class Distribution -------------------- 43% | Hacker-Scout 16% | Hacker-Mutant 14% | Scavenger-Sprinter 8% | Scavenger-Mutant 7% | Hacker-Ninja 3% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Hacker-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2143 | 260 84 241 383 379 376 360 60 . Remotely . | . . . . . . . . . Salvage Created 2005 | . 79 590 475 318 200 343 . . Parts 125 | . 7 44 23 26 7 18 . . Haulers Intercepted 10 | . . 4 3 2 . 1 . . Recyclers Shooed 2 | . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 24 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 37 | . 2 10 4 9 3 9 . . Melee 3 | . . 2 . . 1 . . . Guns 12 | . 2 . 4 . 1 5 . . Cannons 14 | . . 7 . 3 . 4 . . AOE 7 | . . 1 . 6 . . . . Classes Destroyed 9 | . 1 5 2 1 . . . . Worker 3 | . . . 1 2 . . . . Builder 2 | . . 1 . 1 . . . . Hauler 10 | . . 4 3 2 . 1 . . Watcher 5 | . . 1 3 1 . . . . Swarmer 9 | . . 3 . 2 . 4 . . Grunt 18 | . 2 4 2 5 2 3 . . Sentry 5 | . . 3 1 1 . . . . Hunter 3 | . . . 1 . 1 1 . . Programmer 2 | . . . . 1 . 1 . . Best Kill Streak 5 | . 2 5 5 4 1 4 . . Combat Bots Only 4 | . 2 3 1 2 1 4 . . Max Kills in Single Turn 2 | . 1 2 1 2 1 1 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . 2 . . . . Melee 1 | . . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Damage Taken 1511 | . 132 237 113 195 337 365 . 132 Core 234 | . 33 79 31 8 . 36 . 47 Absorbed by Shields 30 | . . . . 30 . . . . Core Remaining (%) 67 | 100 73 47 75 82 . . 26 . Volleys Fired 207 | . 18 56 24 35 24 42 . 8 Largest 2 | . 2 2 2 2 1 2 . 2 Hottest 156 | . 140 140 75 96 60 110 . 156 Shots Fired 263 | . 20 67 42 45 24 52 . 13 Gun 151 | . 19 29 42 . 20 36 . 5 Cannon 68 | . . 17 . 27 . 16 . 8 Launcher 17 | . . . . 16 1 . . . Special 27 | . 1 21 . 2 3 . . . Kinetic 100 | . . . 31 27 . 42 . . Thermal 76 | . 19 36 6 . . 10 . 5 Explosive 17 | . . . . 16 1 . . . Electromagnetic 65 | . 1 31 5 . 20 . . 8 Robot Hit Streak 14 | . 7 14 8 7 10 10 . 6 Robot Miss Streak 5 | . 2 3 5 3 2 3 . 2 Penetration Max 1 | . . . . 1 . 1 . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 198 | . 15 58 35 21 19 39 . 11 Core Hits 97 | . 5 24 13 23 9 21 . 2 Critical Hits 7 | . . 4 . 1 . 2 . . Critical Kills 2 | . . 2 . . . . . . Critical Parts Destroyed 3 | . . 1 . 1 . 1 . . Melee Attacks 19 | . . 2 12 2 2 1 . . Impact 6 | . . 2 4 . . . . . Slashing 10 | . . . 7 . 2 1 . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . 3 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6496 | . 159 1513 836 2437 477 959 . 115 Guns 2109 | . 159 409 473 . 323 650 . 95 Cannons 1116 | . . 377 . 441 . 278 . 20 Explosions 2592 | . . 524 . 1996 72 . . . Melee 523 | . . 47 363 . 82 31 . . Ramming . | . . . . . . . . . Kinetic 1453 | . . . 293 441 . 719 . . Thermal 1556 | . 159 825 120 148 . 209 . 95 Explosive 1889 | . . . . 1817 72 . . . Electromagnetic 1075 | . . 641 60 31 323 . . 20 Impact 96 | . . 47 49 . . . . . Slashing 427 | . . . 314 . 82 31 . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . 2 . . . . . . Average Corruption 2 | . . 2 . . . . . . Corruption Purged . | . . . . . . . . . Effects 3 | . . 3 . . . . . . Message Errors 1 | . . 1 . . . . . . Energy Discharges 1 | . . 1 . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 430 | . . 163 37 229 . 1 . . Projectiles 9 | . . 8 . . . 1 . . Explosions 384 | . . 155 . 229 . . . . Melee 37 | . . . 37 . . . . . Knockbacks 4 | . . . 1 2 . 1 . . Impact 1 | . . . 1 . . . . . Kinetic 3 | . . . . 2 . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 72 | . . 51 . . 21 . . . Shots 2 | . . 1 . . 1 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 267 | . 72 166 28 135 193 191 . 267 Average Temperature 50 | . 27 51 8 32 77 53 . 118 Received Heat Transfer 258 | . 45 60 45 27 51 30 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 4 | . . . 2 . 2 . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . Heat Transferred 2447 | . 375 1127 222 100 . 475 . 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Peak Influence 753 | . 251 533 647 753 683 . . 94 Initial 271 | . . . 171 178 271 . . . Average 309 | . 133 203 347 440 389 . . 47 Maximum Alert Level 3 | . 1 2 2 3 2 . . . Low Security (%) 30 | 100 60 48 13 16 . . . 100 Level 1 36 | . 39 39 43 27 56 . . . Level 2 31 | . . 11 42 50 43 . . . Level 3 1 | . . . . 5 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . . 3 2 9 5 . . 1 Investigation 3 | . . 1 . 2 . . . . Extermination 2 | . . . . 1 . . . 1 Reinforcement 11 | . . 2 1 5 3 . . . Assault 1 | . . . . . 1 . . . Garrison 3 | . . . 1 1 1 . . . Intercept . | . . . . . . . . . Construction Impeded 5 | . . . 1 2 2 . . . Haulers Reinforced 2 | . . . . 1 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Distress Signals 13 | . 2 4 5 2 . . . . Communications Jammed 1 | . . . . 1 . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | . 11 32 23 33 15 15 . 2 Peak Tracking Total 7 | . 5 5 7 5 5 5 . 2 Tactical Retreats 8 | . . 2 2 1 2 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 4 | . 2 . . 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . 4 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 26 | . . 6 1 15 3 . . 1 Max in Single Turn 4 | . . 2 1 4 . . . . Garrison Access 2 | . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 46 | . 8 10 11 10 1 1 1 4 Terminals 26 | . 6 8 7 3 1 . . 1 Fabricators 1 | . . . . 1 . . . . Repair Stations 6 | . 1 1 1 2 . . . 1 Recycling Units 5 | . 1 1 1 1 . . . 1 Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 4 | . . . 1 2 . . . 1 Total Hacks 116 | . 17 30 30 28 3 1 1 6 Successful 78 | . 9 18 22 21 2 1 1 4 Failed 38 | . 8 12 8 7 1 . . 2 Catastrophic 2 | . 2 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 82 | . 12 27 24 14 3 . . 2 Fabricators 2 | . . . . 2 . . . . Repair Stations 13 | . 3 2 3 4 . . . 1 Recycling Units 9 | . 2 1 1 3 . . . 2 Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 6 | . . . 1 4 . . . 1 Terminal Hacks 51 | . 5 15 17 9 2 1 1 1 Record 3 | . 1 . 2 . . . . . Part Schematic 3 | . . . . 2 1 . . . Robot Schematic 1 | . . . . . 1 . . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 4 | . . 1 2 1 . . . . Open Door 2 | . . . . . . 1 1 . Emergency Access Points 3 | . 1 . 2 . . . . . Alert Level 3 | . . 1 2 . . . . . Unreport Threat 8 | . 1 3 2 2 . . . . Locate Traps 7 | . 1 3 1 1 . . . 1 Disarm Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . Security Status 1 | . . . 1 . . . . . Surveillance Status 1 | . . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . . Transport Status 2 | . . 1 . 1 . . . . Investigation Status 1 | . . . 1 . . . . . Hauler Manifests 2 | . . 2 . . . . . . Registered Prototypes 2 | . 1 1 . . . . . . Zone Layout 4 | . . . 2 2 . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 10 | . 2 2 2 4 . . . . Scan Component 5 | . 1 1 1 2 . . . . Repair 5 | . 1 1 1 2 . . . . Recycling Unit Hacks 9 | . 2 1 1 3 . . . 2 Process 1 | . . . . 1 . . . . Report Inventory 5 | . 1 1 1 1 . . . 1 Retrieve Matter 1 | . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . . . 1 Scanalyzer 2 | . . . 1 1 . . . . Insert Component 2 | . . . 1 1 . . . . Garrison Access Hacks 4 | . . . 1 2 . . . 1 Unlock Access 2 | . . . . 1 . . . 1 Seal Access 2 | . . . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 35 | . 7 9 8 6 1 . . 4 Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 1 . . . Parts Built 1 | . . . . 1 . . . . Matter 212 | . . . . 212 . . . . Time 106 | . . . . 106 . . . . Total Part Build Rating 6 | . . . . 6 . . . . Parts Repaired 5 | . 1 1 1 2 . . . . Time 137 | . 26 19 38 54 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 175 | . . . . 175 . . . . Retrieved Matter 175 | . . . . 175 . . . . Retrieved Components 10 | . 7 . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . 1 2 1 . . . Non-combat 2 | . . . 1 1 . . . . Combat 2 | . . . . 1 1 . . . Robot Hacks Applied 5 | . . . 1 3 1 . . . parse_system 2 | . . . . 1 1 . . . no_distress 2 | . . . 1 1 . . . . find_fabricator 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total Allies 2 | . 1 . . 1 . . . . Largest Group 2 | . 1 1 1 2 2 1 1 1 Highest-Rated Group 108 | . 58 67 77 99 108 96 84 91 Highest-Rated Ally 96 | . 58 67 77 85 96 96 84 91 Total Orders 4 | . . . . . 4 . . . EXPLORE 3 | . . . . . 3 . . . RETURN 1 | . . . . . 1 . . . Ally Attacks 274 | . 14 55 52 67 32 41 . 13 Total Damage 10301 | . 739 1498 2094 2407 1944 1378 . 241 Kills 115 | . 10 22 26 30 17 8 . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . Drone Launches 3 | . . . . . 3 . . . Drone Recoveries 1 | . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Turns Passed 6705 | 47 484 1049 992 1530 707 1246 324 326 Spaces Moved 6954 | 44 435 1076 1057 1530 653 1329 591 239 Core 18 | 16 1 . 1 . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 89 | 28 61 . . . . . . . Hover 5391 | . 260 275 514 1530 653 1329 591 239 Flight 1456 | . 113 801 542 . . . . . Fastest Speed 32 | 50 37 32 32 42 42 42 45 38 Average Speed 42 | 75 57 38 39 42 42 44 45 39 Slowest Speed 200 | 100 200 56 100 42 42 101 45 45 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . 1 2 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 4 64 81 67 37 16 98 56 6 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 5 | . . . . . . 3 2 . Spaces Dug 11 | . . . . 11 . . . . Terrain Destroyed 169 | . . 21 . 123 18 7 . . Melee . | . . . . . . . . . Projectile 14 | . . . . 7 . 7 . . AOE 155 | . . 21 . 116 18 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total 10378 | 54 648 1625 1583 2372 1060 1926 649 461 Wait 2871 | 3 170 434 421 738 355 515 43 192 Move 6940 | 43 434 1073 1052 1529 652 1328 590 239 Hop 3 | . . 1 2 . . . . . Pick Up 70 | 2 3 16 11 13 6 9 5 5 Fast Attach 60 | 6 7 10 16 12 4 2 2 1 Attach 34 | . 3 5 4 4 3 8 4 3 Detach 8 | . 3 . . 1 . 4 . . Swap 50 | . 3 5 12 13 5 7 . 5 Drop 116 | . 7 23 29 25 9 10 5 8 Fire 207 | . 18 56 24 35 24 42 . 8 Melee 19 | . . 2 12 2 2 1 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 7) 296 | -10/Materials | Discovered new exit (range 16) 329 | -10/Materials | Repaired Sensor Array 525 | -10/Materials | Discovered new exit (range 4) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Accompanied by 1 ally 532 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 635 | -9/Materials | Build established: Scavenger-Mutant 1169 | -9/Materials | Build established: Scavenger-Sprinter 1184 | -9/Materials | Discovered new exit (range 16) 1208 | -9/Materials | Identified exit to Mines 1378 | -9/Materials | Repaired Lgt. Nuclear Core 1510 | -9/Materials | Discovered new exit (range 16) 1514 | -9/Materials | Identified exit to Materials 1552 | -9/Materials | Core integrity fell below 50% 1581 | -9/Materials | Entered another Materials area 1581 | -8/Materials | Accompanied by 1 ally 1581 | -8/Materials | Evolved 2 slots: Utility x2 2031 | -8/Materials | Repaired Katana 2117 | -8/Materials | Discovered new exit (range 20) 2256 | -8/Materials | Discovered new exit (range 16) 2262 | -8/Materials | Identified exit to Factory 2316 | -8/Materials | Garrison activated, responded to threat 2423 | -8/Materials | Build established: Hacker-Mutant 2573 | -8/Materials | Entered Factory 2573 | -7/Factory | Accompanied by 1 ally 2573 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2737 | -7/Factory | Identified exit to Garrison 3144 | -7/Factory | Fabricated Smartbomb Launcher (x1) 3424 | -7/Factory | Repaired Adv. Sensor Array 3554 | -7/Factory | Repaired Imp. Airjet 3643 | -7/Factory | Garrison activated, responded to threat 3719 | -7/Factory | Build established: Hacker-Scout 3969 | -7/Factory | Discovered new exit (range 19) 3977 | -7/Factory | Identified exit to Factory 4103 | -7/Factory | Entered another Factory area 4103 | -6/Factory | Accompanied by 2 allies 4103 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4592 | -6/Factory | Discovered new exit (range 13) 4633 | -6/Factory | Identified exit to Lower Caves 4634 | -6/Factory | Spotted B-75 Beast 4798 | -6/Factory | Garrison activated, responded to threat 4803 | -6/Factory | First assault squad dispatched 4810 | -6/Factory | Entered Lower Caves 4810 | -6/Lower Caves | Accompanied by 1 ally 4834 | -6/Lower Caves | Encountered a Warlord checkpoint 5019 | -6/Lower Caves | Learned 4 Factory zone layouts 5101 | -6/Lower Caves | Learned Factory trap positions 5123 | -6/Lower Caves | Discovered new exit (range 7) 5126 | -6/Lower Caves | Identified exit to Lower Caves 5264 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5540 | -6/Lower Caves | Spotted B-75 Beast 5630 | -6/Lower Caves | Core integrity fell below 50% 6056 | -6/Lower Caves | Entered another Lower Caves area 6056 | -6/Lower Caves | Accompanied by 1 ally 6087 | -6/Lower Caves | Learned Factory emergency access door positions 6355 | -6/Lower Caves | Discovered new exit (range 6) 6357 | -6/Lower Caves | Identified exit to Factory 6380 | -6/Lower Caves | Entered Factory 6380 | -5/Factory | Accompanied by 1 ally 6380 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6382 | -5/Factory | Loaded intel: 76 trap records 6551 | -5/Factory | Identified exit to Garrison 6706 | -5/Factory | Self-destructed Last Messages --------------- Dropped Mic. Fission Core. Player 2 attaches Melee Analysis Suite. Connecting with Terminal... >>Traps(Locate) Found 6 traps in 1 array: 6x Proton Bomb Trap Map updated. Slug penetrates Terminal. Terminal disabled. Nuclear Reactor explodes. Player 2 attaches Hcp. Battery. Nuclear Reactor explodes. Player 2 attaches Adv. Force Field. P-70 Sage resets P-70 Sage, system corruption cleaned. P-70 Sage suffers critical hit. P-70 Sage resets P-70 Sage, system corruption cleaned. The unstable cave ceiling collapses. P-70 Sage destroyed. Lgt. Nuclear Core destroyed. P-70 Sage heat spikes uncontrollably. 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"""" != # #### | | ???? """" # ""# """"" #### | | ???? """" # ""# ""R"" !#### | | ??## """" # # >G# " " #### | | ??## """" # # """ ""# #?#? | | ???? """" ## ""T" [ # """ ""# #### | | ??#? """" ## """""![# """ # #### | | ???? ## !%p# [ # ] !#### | | ??#?######+#############;######/######/########### | | ????### = ### | | ?#????# ### | | ??????# ### | | ???#?## ### | | ????### ### | | ?????## ############/########## ### | | ????### # # ###### ### | | ???? # "" # ###### # | | ???? + "" ^ + ###### # | | ???? # """ # ###### # | | ???? # """ !# ###### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 40 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 235 ECM Strength 2 Jamming Range 8 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 63 Offensive Hacking 20 Item Schematics ----------------- Smartbomb Launcher | -7/Factory | Hacked Arm. Huge Wheel | -7/Factory | Hacked Imp. System Backup Module | -6/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ Smartbomb Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Generalissimo No Signal Omniscient Cartographer Watch This! Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . 2 2 2 2 . . 2 . Power 2 | . . 1 . 1 . . . . Propulsion 1 | . 1 . . . . . . . Utility 5 | . 1 . 1 1 . . 2 . Weapon 2 | . . 1 1 . . . . . Parts Attached 116 | . 14 17 25 25 9 22 . 4 Parts Lost 26 | . . . 1 2 1 18 . 4 Damage Taken 5768 | . 117 689 699 1119 643 2139 . 362 Core 1125 | . 33 132 104 117 30 557 . 152 Player 2/Cogmind (%) 82 | . 50 62 77 93 100 93 . 76 Absorbed by Shields 10 | . . . . . . . . 10 Damage Inflicted 10301 | . 739 1498 2094 2407 1944 1378 . 241 Player 2/Cogmind (%) 61 | . 82 49 71 49 80 58 . 67 Combat Hostiles Destroyed 81 | . 5 16 20 21 9 8 . 2 Player 2/Cogmind (%) 68 | . 71 61 83 70 75 47 . 100 Game ------ Seed LargeSegregatorReplicator Manual? 0 Play Time 02:32:53 Cumulative 17.9 hours Start 2021.01.05 @ 22:04:35 End 2021.01.06 @ 12:12:42 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 27 Rogue 0 Adventurer 27 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9a4e8c71-4ad1-4a84-b51d-d38e46c0ddd7