Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.07 @ 22:05:41

Player: MrMistersen

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (58)      290
Value Destroyed (2434)     2434
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (335)                335
              TOTAL SCORE: 7119

 Bonus
-------
High Alert Combat Kills    47
Follower Combat Kills      21
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -233

 Cogmind 
---------
Core Integrity             0/700
Matter                     260/300
Energy                     158/160
System Corruption          2%
Temperature                Warm (192)
Movement                   Core (200) Ox3
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           VTOL Module
>          --- UTILITY (4) ------
  Improved Light Armor Plating
>          --- WEAPON (3) -------
           Flak Gun
>          --- INVENTORY (5) ----
     Light Nuclear Core
           VTOL Module
           AWS/Thermal
           Autogun

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Targeting Computer
       Advanced Targeting Computer
                Core Shielding
                Shock Absorption System
>               --- WEAPON -----------
       Improved Arc Projector
  Hypervelocity Coil Gun
                Gauss Cannon
>               --- INVENTORY --------
                Recoil Stabilizer
          Small Laser
       Improved Medium Laser
                AWS/Thermal
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Core Shielding
Weapon                     AWS/Thermal
  Energy Gun               AWS/Thermal
  Energy Cannon            Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Gar 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             111  | 6   3   6   2   1   39  5   4   5   35  5   
  Power                    12   | 1   .   .   .   1   3   .   1   1   4   1   
    Engine                 6    | 1   .   .   .   1   1   .   1   1   1   .   
    Core                   6    | .   .   .   .   .   2   .   .   .   3   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   .   .   .   9   4   .   .   8   1   
    Treads                 7    | .   .   .   .   .   3   .   .   .   4   .   
    Leg                    5    | .   .   .   .   .   5   .   .   .   .   .   
    Wheel                  11   | 2   .   .   .   .   1   4   .   .   4   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  35   | 1   1   4   .   .   8   1   1   3   15  1   
    Device                 24   | .   1   2   .   .   4   1   1   1   13  1   
    Storage                3    | 1   .   2   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   2   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   2   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   2   2   2   .   19  .   2   1   8   2   
    Energy Gun             20   | .   .   .   2   .   11  .   1   .   4   2   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   .   .   .   2   .   1   .   3   .   
    Ballistic Cannon       4    | .   2   .   .   .   1   .   .   1   .   .   
    Launcher               3    | .   .   .   .   .   3   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   .   .   .   .   .   1   .   
    Impact Weapon          2    | .   .   .   .   .   2   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   .   2   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   2   .   .   .   1   .   
    System Corruption      4    | .   .   .   .   .   3   .   .   .   1   .   
Parts Lost                 38   | .   .   .   .   .   12  .   4   2   11  9   
  Power                    6    | .   .   .   .   .   1   .   2   .   2   1   
  Propulsion               10   | .   .   .   .   .   5   .   1   1   .   3   
  Utility                  8    | .   .   .   .   .   2   .   .   .   3   3   
  Weapon                   14   | .   .   .   .   .   4   .   1   1   6   2   
  Highest Loss Streak      8    | .   .   .   .   .   3   .   4   2   5   8   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     80   | .   98  100 88  85  91  84  29  55  60  96  
  Engine                   8    | .   14  14  14  14  3   .   1   6   6   .   
  Core                     2    | .   .   .   .   .   4   7   1   .   1   15  
  Treads                   2    | .   .   .   .   .   1   19  .   .   5   5   
  Leg                      4    | .   .   .   .   .   16  .   .   .   .   .   
  Wheel                    13   | .   28  28  28  28  4   3   9   3   1   22  
  Device                   13   | .   12  14  14  14  16  15  2   6   12  12  
  Storage                  7    | .   14  14  14  14  9   7   .   .   .   .   
  Processor                4    | .   .   .   .   .   2   .   .   12  12  6   
  Protection               3    | .   .   .   .   .   7   7   7   7   3   7   
  Energy Gun               9    | .   .   .   10  14  13  15  4   7   7   8   
  Ballistic Gun            2    | .   6   .   .   .   1   7   1   3   4   13  
  Ballistic Cannon         3    | .   21  14  3   .   1   .   .   4   2   .   
  Launcher                 1    | .   .   .   .   .   4   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   3   .   .   .   .   .   
Peak Build Rating          41   | 6   7   16  23  23  40  33  36  41  38  34  
  Average Rating           23   | 4   6   11  19  23  25  28  16  31  27  31  
  On Entrance              19   | .   6   7   8   23  23  27  33  23  27  34  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             106  | 12  17  90  94  94  106 98  101 32  38  30  
  Greatest Support         60   | 32  32  32  32  32  60  60  60  28  40  30  
  Greatest Overweight (x)  10   | .   .   2   2   2   10  1   1   8   8   2   
  Average Overweight (x)   1    | .   .   .   2   2   2   1   .   1   2   .   
Largest Inventory Capacity 25   | 8   8   25  25  25  25  25  25  5   5   5   
  Average Capacity         17   | 6   8   18  25  25  25  25  6   5   5   5   
  Most Carried             25   | 5   8   11  19  17  25  25  22  5   5   5   
  Average Carried          11   | 2   6   9   12  13  20  21  6   5   4   4   
  Final Capacity           25   | 8   8   25  25  25  25  25  5   5   5   5   
  Final Carried            21   | 3   8   11  13  17  21  21  5   5   4   5   

 Class Distribution 
--------------------
 46% | Mutant
 23% | Scavenger-Skirmisher
 14% | Skirmisher
  6% | Scavenger-Assassin
  3% | Assassin
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
           Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -7/Waste
               Mutant | -7/Factory
               Mutant | -7/Storage
 Scavenger-Skirmisher | -7/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Gar 
Matter Collected           1764 | 138 108 163 .   67  403 .   .   .   774 111 
  Remotely                 119  | .   .   .   .   .   119 .   .   .   .   .   
Salvage Created            2276 | .   90  .   .   139 878 .   .   .   933 236 
  Parts                    135  | .   9   .   .   8   50  .   .   .   50  18  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Gar 
Combat Hostiles Destroyed  52   | .   5   .   .   3   16  .   .   .   22  6   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Guns                     42   | .   .   .   .   3   13  .   .   .   20  6   
  Cannons                  7    | .   5   .   .   .   2   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   2   .   
Classes Destroyed          11   | .   2   .   .   1   5   .   .   .   3   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Builder                  3    | .   .   .   .   .   1   .   .   .   2   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   2   .   
  Watcher                  2    | .   .   .   .   .   1   .   .   .   1   .   
  Swarmer                  15   | .   3   .   .   .   .   .   .   .   10  2   
  Grunt                    18   | .   2   .   .   2   7   .   .   .   5   2   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   .   .   5   .   .   .   5   1   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   2   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   1   1   
Best Kill Streak           9    | .   3   .   .   3   4   .   .   .   9   2   
  Combat Bots Only         8    | .   3   .   .   3   3   .   .   .   8   2   
Max Kills in Single Turn   2    | .   1   .   .   1   1   .   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  Gar  
Hostile Shots Fired        588  | .    24   9    .    1    139  .    9    .    333  73   
  Missed                   207  | .    6    3    .    .    42   .    .    .    135  21   
Damage Taken               4821 | .    148  44   .    10   1596 .    403  96   1880 644  
  Core                     1000 | .    14   6    .    .    274  .    66   11   528  101  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  91   | .    .    .    .    .    43   .    16   1    31   .    
  Regen/Repaired (Parts)   43   | .    .    .    .    .    43   .    .    .    .    .    
Core Remaining (%)         80   | 100  .    .    .    92   50   .    .    .    .    .    
Volleys Fired              149  | .    11   2    .    .    59   .    2    .    57   18   
  Largest                  3    | .    2    1    .    .    3    .    3    .    3    3    
  Hottest                  143  | .    70   35   .    .    141  .    121  .    128  143  
Shots Fired                356  | .    22   2    .    8    140  .    5    .    129  50   
  Gun                      312  | .    .    .    .    8    120  .    5    .    129  50   
  Cannon                   44   | .    22   2    .    .    20   .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  163  | .    22   2    .    .    32   .    1    .    74   32   
  Thermal                  111  | .    .    .    .    8    74   .    2    .    14   13   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          82   | .    .    .    .    .    34   .    2    .    41   5    
  Robot Hit Streak         23   | .    3    2    .    4    13   .    .    .    23   9    
  Robot Miss Streak        7    | .    3    1    .    1    4    .    .    .    7    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    1    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    .    1    
  Autonomous               26   | .    .    .    .    8    18   .    .    .    .    .    
Shots Hit Robots           248  | .    10   1    .    7    101  .    .    .    99   30   
  Core Hits                168  | .    6    .    .    3    35   .    .    .    95   29   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    1    .    .    .    1    1    
    Burn                   1    | .    .    .    .    .    1    .    .    .    .    .    
    Corrupt                2    | .    .    .    .    .    .    .    .    .    1    1    
Melee Attacks              4    | .    .    .    .    .    4    .    .    .    .    .    
  Impact                   4    | .    .    .    .    .    4    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4522 | .    218  19   .    194  1737 .    15   .    1808 531  
  Guns                     3791 | .    .    .    .    194  1347 .    15   .    1704 531  
  Cannons                  492  | .    218  19   .    .    255  .    .    .    .    .    
  Explosions               75   | .    .    .    .    .    .    .    .    .    75   .    
  Melee                    135  | .    .    .    .    .    135  .    .    .    .    .    
  Ramming                  29   | .    .    .    .    .    .    .    .    .    29   .    
  Kinetic                  2092 | .    218  19   .    .    328  .    .    .    1146 381  
  Thermal                  1478 | .    .    .    .    194  927  .    15   .    253  89   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          788  | .    .    .    .    .    347  .    .    .    380  61   
  Impact                   135  | .    .    .    .    .    135  .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    .    .    .    2    2    
  Average Corruption       1    | .    .    .    .    .    1    .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    .    12   .    .    .    2    4    
    Message Errors         9    | .    .    .    .    .    6    .    .    .    1    2    
    Matter Fused           4    | .    .    .    .    .    3    .    .    .    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         2    | .    .    .    .    .    1    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            17   | .    17   .    .    .    .    .    .    .    .    .    
  Projectiles              17   | .    17   .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    2    .    .    .    1    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  3    | .    2    .    .    .    1    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      11   | .    .    .    .    .    .    .    .    .    11   .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   14   | .    .    .    .    .    .    .    .    .    14   .    
Targets Rammed             14   | .    .    .    .    .    .    .    .    .    14   .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        192  | .    72   .    .    .    149  .    33   .    72   192  
  Average Temperature      44   | .    29   .    .    .    63   .    22   .    20   51   
  Received Heat Transfer   945  | .    18   .    .    6    360  .    .    .    474  87   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    .    2    .    
  Heat Transferred         2794 | .    .    .    .    259  1854 .    37   .    497  147  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Gar 
Peak Influence             493  | .   174 141 .   71  265 .   15  .   422 493 
  Initial                  274  | .   .   67  .   .   .   .   .   .   .   274 
  Average                  53   | .   70  102 .   1   46  .   .   .   48  356 
Maximum Alert Level        2    | .   .   .   .   .   1   .   .   .   2   2   
  Low Security (%)         90   | 100 100 100 .   100 93  100 100 100 90  .   
  Level 1                  7    | .   .   .   .   .   6   .   .   .   7   67  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   1   32  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   .   6   .   .   .   6   .   
  Investigation            1    | .   .   .   .   .   .   .   .   .   1   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   .   
  Reinforcement            4    | .   1   .   .   .   3   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   3   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Gar 
Distress Signals           7    | .   .   .   .   .   3   .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              87   | .   8   3   .   2   25  .   6   .   29  14  
  Peak Tracking Total      7    | .   3   3   .   2   4   .   6   .   5   7   
  Tactical Retreats        6    | .   1   .   .   .   1   .   1   .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Gar 
Traps Triggered            5    | .   .   .   .   .   3   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Gar 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Gar 
Machines Accessed          16   | .   4   .   5   .   2   .   .   .   3   2   
  Terminals                9    | .   4   .   .   .   1   .   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                51   | .   6   .   32  .   5   .   .   .   6   2   
  Successful               41   | .   3   .   32  .   3   .   .   .   2   1   
  Failed                   10   | .   3   .   .   .   2   .   .   .   4   1   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Terminals                11   | .   6   .   .   .   1   .   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   4   .   
Terminal Hacks             38   | .   3   .   32  .   1   .   .   .   1   1   
  Record                   31   | .   .   .   31  .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   .   1   .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   4   .   .   .   2   .   .   .   1   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Gar 
Total Allies               2    | .   .   1   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   31  .   .   .   
Total Orders               8    | .   .   .   .   .   .   .   .   .   7   1   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  7    | .   .   .   .   .   .   .   .   .   6   1   
Ally Attacks               10   | .   .   7   .   .   .   .   3   .   .   .   
  Total Damage             167  | .   .   105 .   .   .   .   62  .   .   .   
  Kills                    3    | .   .   3   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             23   | .   .   .   .   .   .   .   3   .   20  .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   6   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  Gar  
Turns Passed               6661 | 64   324  205  1132 844  1781 120  186  216  1526 263  
Spaces Moved               3310 | 55   279  171  866  376  521  52   158  129  539  164  
  Core                     305  | 10   .    .    .    .    .    .    .    22   273  .    
  Treads                   279  | .    .    .    .    .    38   39   .    .    202  .    
  Legs                     308  | .    .    .    .    .    308  .    .    .    .    .    
  Wheels                   2418 | 45   279  171  866  376  175  13   158  107  64   164  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  130  130  115  115  100  100  50   80   
  Average Speed            161  | 90   100  108  130  130  276  211  101  164  215  86   
  Slowest Speed            820  | 100  100  130  130  130  820  243  115  450  450  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    39   31   93   56   46   1    70   5    63   17   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    1    .    .    .    .    .    1    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    .    1    .    .    
Scrap Searched             4    | .    .    2    .    2    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          10   | .    .    .    .    1    4    .    .    .    5    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    1    4    .    .    .    .    .    
  AOE                      5    | .    .    .    .    .    .    .    .    .    5    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Gar 
Total                      4322 | 69  302 188 874 731 745 64  178 133 788 250 
  Wait                     621  | .   .   3   .   349 86  .   5   .   121 57  
  Move                     3301 | 54  278 170 865 375 520 52  157 128 538 164 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  75   | 9   8   4   3   5   27  3   1   .   11  4   
  Fast Attach              25   | .   .   1   .   .   .   .   2   5   17  .   
  Attach                   53   | 6   1   1   2   .   25  4   1   .   12  1   
  Detach                   10   | .   .   .   2   .   6   1   .   .   1   .   
  Swap                     33   | .   2   4   .   1   14  1   1   .   6   4   
  Drop                     28   | .   2   3   2   1   4   3   .   .   11  2   
  Fire                     149  | .   11  2   .   .   59  .   2   .   57  18  
  Melee                    4    | .   .   .   .   .   4   .   .   .   .   .   
  Ram                      14   | .   .   .   .   .   .   .   .   .   14  .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   9    | .   .   .   .   .   .   .   9   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-7/Storage
-7/Garrison

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  165 | -10/Materials | Discovered new exit (range 14)
  306 | -10/Materials | Build established: Mutant
  389 | -10/Materials | Entered Mines
  417 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  417 | -10/Mines     | Discovered new exit (range 8)
  419 | -10/Mines     | Found Prototype Device
  420 | -10/Mines     | Identified Exp. Sensor Array
  426 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  588 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  588 | -10/Mines     | Discovered new exit (range 5)
  594 | -10/Mines     | Entered Exiles
  594 | -10/Exiles    | Accompanied by 1 ally
  615 | -10/Exiles    | Discovered new exit (range 15)
  658 | -10/Exiles    | Met 8R-AWN
  680 | -10/Exiles    | Met EX-HEX
  752 | -10/Exiles    | Met EX-BIN
  818 | -10/Exiles    | Aligned with FarCom system
  819 | -10/Exiles    | Given EX-Vault access code
  858 | -10/Exiles    | Opened EX-Vault
  871 | -10/Exiles    | Found Prototype Energy Gun
  885 | -10/Exiles    | Identified AWS/Thermal
  900 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  946 | -10/Exiles    | Found Army-in-a-Box
 1098 | -10/Exiles    | Met EX-DEC
 1142 | -10/Exiles    | Learned location of Zion (-7)
 1180 | -10/Exiles    | Discovered new exit (range 12)
 1302 | -10/Exiles    | Visited The Gauntlet
 1726 | -10/Exiles    | Left Exiles lab with AWS/Thermal
 1726 | -10/Exiles    | Entered Mines
 1729 | -9/Mines      | Met a Derelict bent on vengeance
 2019 | -9/Mines      | Build established: Skirmisher
 2088 | -9/Mines      | Learned location of 1 exit from Materials
 2504 | -9/Mines      | Discovered new exit (range 4)
 2570 | -9/Mines      | Entered Materials
 2570 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2571 | -8/Materials  | Identified exit to Factory
 2714 | -8/Materials  | Garrison activated, responded to threat
 2778 | -8/Materials  | AWS/Thermal suddenly broke down
 2874 | -8/Materials  | Discovered exit to Factory (range 16)
 3184 | -8/Materials  | Build established: Scavenger-Assassin
 3635 | -8/Materials  | Build established: Scavenger-Skirmisher
 3743 | -8/Materials  | Lost 3 parts (2n1w)
 4120 | -8/Materials  | Discovered exit to Factory (range 16)
 4229 | -8/Materials  | Repaired Core Shielding
 4351 | -8/Materials  | Entered Factory
 4351 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4471 | -7/Factory    | Sucked down chute
 4471 | -7/Factory    | Entered Waste
 4472 | -7/Waste      | Met a frightened Derelict
 4479 | -7/Waste      | Spotted C-40 Crusher
 4484 | -7/Waste      | Spotted C-40 Crusher
 4489 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4496 | -7/Waste      | Spotted C-40 Crusher
 4499 | -7/Waste      | Spotted C-40 Crusher
 4503 | -7/Waste      | Spotted C-40 Crusher
 4510 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4513 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4513 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 4521 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4552 | -7/Waste      | Lost 4 parts (2p1n1w)
 4603 | -7/Waste      | Spotted C-40 Crusher
 4604 | -7/Waste      | Lost 3 allies
 4636 | -7/Waste      | Discovered new exit (range 16)
 4657 | -7/Waste      | Entered Factory
 4713 | -7/Factory    | Discovered new exit (range 15)
 4806 | -7/Factory    | Build established: Mutant
 4873 | -7/Factory    | Entered Storage
 5507 | -7/Storage    | Learned location of Armory (-3)
 5533 | -7/Storage    | Core integrity fell below 50%
 5553 | -7/Storage    | Lost 5 parts (1p2u2w)
 5619 | -7/Storage    | Lost 3 parts (1u2w)
 6140 | -7/Storage    | Garrison activated, responded to threat
 6198 | -7/Storage    | Destroyed 8 combat bots
 6208 | -7/Storage    | Lost 7 allies
 6258 | -7/Storage    | Core integrity fell below 20%
 6360 | -7/Storage    | Identified exit to Garrison
 6399 | -7/Storage    | Entered Garrison
 6399 | -7/Garrison   | Accompanied by 4 allies
 6409 | -7/Garrison   | Triggered checkpoint
 6413 | -7/Garrison   | Destroyed 7 combat bots
 6415 | -7/Garrison   | Triggered checkpoint
 6513 | -7/Garrison   | Garrison Relay disabled
 6649 | -7/Garrison   | Triggered checkpoint
 6652 | -7/Garrison   | Triggered checkpoint
 6662 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06649_ Beams of light sweep through the air. An
  alarm sounds.
06649_ Imp. Heat Sink destroyed.
06652_ Beams of light sweep through the air. An
  alarm sounds.
06653_ C-30 ARC bursts open, deploying its
  payload.
06653_ S-27 Virus unfolds itself. <x3>
06655_ System corrupted: Imp. Heat Sink
  rejected.
06655_ Shock Rifle destroyed.
06656_ Y-54 Guardian destroyed.
06656_ Switching to secondary target: S-27
  Virus.
06657_ Wheel destroyed.
06658_ Adv. Targeting Computer destroyed.
06660_ Wheel destroyed. <x2>
06662_ Lgt. Nuclear Core destroyed.
06662_ Particle Gun destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????# %  #??????? |
| ??????????++++???????????????????????# %  #??????? |
| ??????????+??+???????????????????????#  ###??????? |
| ??????????+??+???????????????#+#?????#  #????????? |
| ??????????++++???????????????#  ?????+ !#????????? |
| ?????????????????????????????# #?????# %#????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Resistance: EX             25
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         16
Armor Integrity Analysis   30
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
Librarian
Release The Drones!
Tourist
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              CompactThermalBooster
  Manual?         0
Play Time         01:44:48
  Cumulative      5.7 hours
  Start           2024.11.06 @ 23:33:53
  End             2024.11.07 @ 22:05:41
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b5010c53-622a-4645-a334-5129c9fa3ff1