Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.17 @ 21:40:56 Player: ButtBot Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (1919) 1919 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (856) 856 TOTAL SCORE: 8130 Bonus ------- High Alert Combat Kills 56 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 221/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Visual Processing Unit Recoil Nullifier System Restoration Module PSU Rigger Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Signal Interpreter Matter Filter Improved Heavy Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Hypervelocity Gauss Rifle Advanced Assault Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Improved Heat Sink Advanced Visual Processing Unit Core Analyzer Recoil Nullifier Weapon Cycler System Restoration Module PSU Rigger Minigun Minigun Hypervelocity Gauss Rifle [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Targeting Computer Device Long-range Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Minigun Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 . . . 2 2 2 . 2 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . . 1 . . . 1 Utility 5 | . . 2 . . . . 1 1 . 1 Weapon 2 | . . . . . . . 1 1 . . Parts Attached 69 | 6 4 10 . . 2 13 13 3 2 16 Power 9 | 1 1 2 . . . 2 2 . . 1 Engine 7 | 1 1 2 . . . 2 . . . 1 Core 2 | . . . . . . . 2 . . . Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . 3 . . . 8 3 1 . 6 Treads 22 | 2 . 3 . . . 8 3 1 . 5 Leg 1 | . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 17 | 1 2 3 . . . . 7 1 . 3 Device 5 | . . . . . . . 3 1 . 1 Storage 3 | 1 . 1 . . . . 1 . . . Processor 5 | . 2 2 . . . . . . . 1 Hackware . | . . . . . . . . . . . Protection 4 | . . . . . . . 3 . . 1 Artifact . | . . . . . . . . . . . Weapon 20 | 2 1 2 . . 2 3 1 1 2 6 Energy Gun . | . . . . . . . . . . . Energy Cannon 1 | . 1 . . . . . . . . . Ballistic Gun 14 | 2 . 2 . . 1 3 1 1 . 4 Ballistic Cannon 4 | . . . . . . . . . 2 2 Launcher 1 | . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . Parts Lost 31 | . . 2 . . . 2 . . 4 23 Power 4 | . . 1 . . . . . . . 3 Propulsion 9 | . . . . . . 2 . . . 7 Utility 7 | . . . . . . . . . 1 6 Weapon 11 | . . 1 . . . . . . 3 7 Highest Loss Streak 22 | . . 2 . . . 2 . . 2 22 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 98 | . 91 98 100 100 100 99 100 100 99 84 Engine 10 | . 14 11 11 11 11 18 8 . . . Core 3 | . . . . . . . 5 13 13 9 Treads 23 | . 28 22 22 22 22 26 23 20 20 20 Device 5 | . . . . . . . 9 20 20 14 Storage 8 | . 14 11 11 11 11 9 7 6 6 4 Processor 20 | . 6 33 33 33 33 27 12 6 6 6 Protection 2 | . . . . . . . 6 6 6 4 Energy Cannon 1 | . 13 6 . . . . . . . . Ballistic Gun 18 | . 14 14 22 22 22 18 23 26 16 5 Ballistic Cannon 1 | . . . . . . . . . 8 14 Naked Turns . | . . . . . . . . . . . Heaviest Build 78 | 13 17 23 23 23 23 34 51 57 65 78 Greatest Support 97 | 40 40 40 40 40 40 60 60 70 70 97 Greatest Overweight (x) 1 | . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 15 15 15 15 Average Capacity 10 | 6 8 8 10 10 10 10 11 15 15 14 Most Carried 15 | 2 8 8 6 7 10 10 15 14 15 14 Average Carried 8 | 1 5 6 6 6 9 9 10 13 14 11 Final Capacity 15 | 8 8 10 10 10 10 10 15 15 15 5 Final Carried 15 | 2 8 6 6 7 10 10 15 14 15 5 Class Distribution -------------------- 43% | Scavenger-Mutant 34% | Skirmisher 18% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/DSF Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac DSF Fac Matter Collected 2220 | 144 21 335 30 . 33 354 391 . 109 803 Remotely 1303 | . . . . . . . 391 . 109 803 Salvage Created 2536 | . 41 481 . . 126 416 682 . 141 649 Parts 153 | . 8 35 . . 6 35 43 . 5 21 Haulers Intercepted 6 | . . 2 . . . 3 1 . . . Recyclers Shooed 3 | . . 1 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 41 | . 3 10 . . 3 8 6 . 2 9 Guns 24 | . 2 4 . . . 8 6 . 1 3 Cannons 14 | . 1 6 . . . . . . 1 6 AOE 3 | . . . . . 3 . . . . . Classes Destroyed 14 | . 1 5 . . 1 . 4 . 1 2 Worker 3 | . . 1 . . . . 1 . . 1 Builder 1 | . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . . . 1 Hauler 6 | . . 2 . . . 3 1 . . . Recycler 4 | . . . . . . . 3 . . 1 Mechanic 2 | . . 1 . . . . 1 . . . Operator 1 | . . . . . . . 1 . . . Swarmer 11 | . 3 4 . . . 4 . . . . Grunt 11 | . . 4 . . 2 . 2 . . 3 Brawler 1 | . . . . . 1 . . . . . Sentry 8 | . . 2 . . . 4 1 . . 1 Specialist 2 | . . . . . . . . . 2 . Hunter 5 | . . . . . . . . . . 5 Programmer 3 | . . . . . . . 3 . . . Best Kill Streak 7 | . 3 7 . . 3 4 5 . 1 7 Combat Bots Only 7 | . 3 7 . . 3 4 1 . 1 5 Max Kills in Single Turn 3 | . 2 1 . . 3 1 2 . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac DSF Fac Damage Taken 6506 | . 85 531 . . 23 543 377 . 1362 3585 Core 1297 | . 13 101 . . 23 10 35 . 111 1004 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 90 | 100 94 . . . 69 98 95 . 86 . Volleys Fired 134 | . 8 32 . . 1 37 20 . 5 31 Largest 4 | . 2 2 . . 2 2 3 . 4 4 Hottest 177 | . 80 83 . . 53 50 75 . 146 177 Shots Fired 351 | . 16 63 . . 2 74 60 . 20 116 Gun 232 | . 8 42 . . 1 74 60 . 14 33 Cannon 118 | . 8 21 . . . . . . 6 83 Launcher 1 | . . . . . 1 . . . . . Special . | . . . . . . . . . . . Kinetic 321 | . 8 42 . . 1 74 60 . 20 116 Thermal 29 | . 8 21 . . . . . . . . Explosive 1 | . . . . . 1 . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 26 | . 3 13 . . 2 26 7 . 5 9 Robot Miss Streak 6 | . 3 3 . . . 6 2 . 5 5 Penetration Max 2 | . . . . . . . . . . 2 Secondary Targets 2 | . . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 205 | . 7 43 . . 1 54 36 . 11 53 Core Hits 103 | . 4 20 . . 6 15 22 . 5 31 Critical Kills 2 | . . . . . . . . . . 2 Critical Parts Destroyed 6 | . . . . . . . . . . 6 Critical Strikes 14 | . . . . . . . . . . 14 Destroy 8 | . . . . . . . . . . 8 Blast 6 | . . . . . . . . . . 6 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4382 | . 106 792 . . 162 943 851 . 252 1276 Guns 2355 | . 72 349 . . . 928 724 . 138 144 Cannons 1414 | . 34 281 . . . . . . 114 985 Explosions 430 | . . 154 . . 162 . . . . 114 Melee . | . . . . . . . . . . . Ramming 183 | . . 8 . . . 15 127 . . 33 Kinetic 3454 | . 72 349 . . . 928 724 . 252 1129 Thermal 570 | . 34 435 . . 45 . . . . 56 Explosive 175 | . . . . . 117 . . . . 58 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 2 . 6 . Average Corruption 2 | . . . . . . . 1 . 2 . Corruption Purged 4 | . . . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . . Effects 11 | . . . . . . . 9 . 2 . Message Errors 4 | . . . . . . . 4 . . . Matter Fused 2 | . . . . . . . 1 . 1 . Heat Flow Errors 1 | . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 124 | . . 114 . . . . . . . 10 Projectiles 10 | . . . . . . . . . . 10 Explosions 114 | . . 114 . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 13 | . . . . . . . . . 1 12 Impact . | . . . . . . . . . . . Kinetic 12 | . . . . . . . . . 1 11 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 193 | . . 170 . . 23 . . . . . Shots 3 | . . 2 . . 1 . . . . . Rammed 25 | . . 2 . . . 5 15 . . 3 Targets Rammed 27 | . . 2 . . . 5 17 . . 3 Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . . . 2 . . . Highest Temperature 879 | . 108 165 . . 7 165 311 . 39 879 Average Temperature 163 | . 54 50 . . 4 48 86 . 21 376 Received Heat Transfer 1170 | . . 111 . . . 216 93 . . 750 Effects 51 | . . . . . . . . . . 51 Shutdowns 10 | . . . . . . . . . . 10 Energy Bleed 8 | . . . . . . . . . . 8 Interference 6 | . . . . . . . . . . 6 Matter Decay 5 | . . . . . . . . . . 5 Short Circuit 3 | . . . . . . . . . . 3 Damage (minor) 8 | . . . . . . . . . . 8 Damage (major) 10 | . . . . . . . . . . 10 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . Heat Transferred 866 | . 74 692 . . 50 . . . . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac DSF Fac Peak Influence 482 | . 105 343 76 . 101 156 90 26 83 482 Initial 76 | . . 44 76 . . 39 44 26 18 37 Average 73 | . 68 170 76 . 100 69 27 26 39 169 Maximum Alert Level 2 | . . 1 . . . . . . . 2 Low Security (%) 92 | 100 100 55 100 . 100 100 100 100 100 61 Level 1 6 | . . 44 . . . . . . . 19 Level 2 1 | . . . . . . . . . . 18 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . 1 . . . . 4 . 2 5 Investigation 2 | . . 1 . . . . 1 . . . Extermination 3 | . . . . . . . 3 . . . Reinforcement 4 | . . . . . . . . . 2 2 Assault 1 | . . . . . . . . . . 1 Garrison 2 | . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac DSF Fac Distress Signals 4 | . 1 1 . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 71 | . 4 14 . . 3 12 9 . 12 17 Peak Tracking Total 8 | . 5 7 . . . 4 1 . 6 8 Tactical Retreats 4 | . . 1 . . . . . . 3 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac DSF Fac Traps Triggered 3 | . . 1 . . . . 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac DSF Fac Machines Disabled 15 | . 1 3 . . 1 1 . . . 9 Max in Single Turn 4 | . 1 2 . . 1 1 . . . 4 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac DSF Fac Machines Accessed 9 | . 2 . . 1 . 2 2 1 . 1 Terminals 7 | . 2 . . . . 2 2 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 20 | . 5 . . 1 . 5 4 2 . 3 Successful 13 | . 2 . . 1 . 3 4 1 . 2 Failed 7 | . 3 . . . . 2 . 1 . 1 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . . 1 . 1 1 . . . Terminals 16 | . 5 . . . . 5 4 2 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . 2 . . 1 . 3 4 1 . . Record 3 | . . . . . . 1 2 . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . Open DSF 2 | . . . . . . . 1 1 . . Transport Status 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used 1 | . . . . . . . 1 . . . Hacking Detections 5 | . 1 . . . . 1 1 1 . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac DSF Fac Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 29 | . . . . . . . . . . 29 Highest-Rated Ally 29 | . . . . . . . . . . 29 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac DSF Fac Turns Passed 5100 | 80 329 474 301 518 206 1119 1372 148 170 383 Spaces Moved 2473 | 47 182 191 189 323 124 469 682 88 88 90 Core 5 | 5 . . . . . . . . . . Treads 2468 | 42 182 191 189 323 124 469 682 88 88 90 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 166 166 166 165 Average Speed 162 | 148 160 160 160 160 160 161 166 166 166 167 Slowest Speed 240 | 160 160 160 160 160 160 166 166 166 166 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 6 27 16 49 69 21 29 13 1 80 2 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 175 | . . 37 . . 16 . . . . 122 Melee . | . . . . . . . . . . . Projectile 26 | . . . . . . . . . . 26 AOE 149 | . . 37 . . 16 . . . . 96 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac DSF Fac Total 3292 | 54 203 296 188 324 129 773 881 90 104 250 Wait 509 | . . 55 . . . 227 127 . . 100 Move 2463 | 46 181 190 188 322 123 468 681 87 87 90 Hop . | . . . . . . . . . . . Pick Up 42 | 2 7 2 . 1 3 9 11 . 6 1 Fast Attach 11 | 6 2 . . . . 1 1 . . 1 Attach 27 | . . 4 . . . 3 3 2 2 13 Detach 5 | . 1 . . . . . 2 . . 2 Swap 31 | . 2 6 . . 2 9 9 1 . 2 Drop 35 | . 2 5 . . . 14 10 . 4 . Fire 134 | . 8 32 . . 1 37 20 . 5 31 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 27 | . . 2 . . . 5 17 . . 3 Escape Stasis . | . . . . . . . . . . . Rewire 8 | . . . . 1 . . . . . 7 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 16) 81 | -11/Junkyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 408 | -10/Materials | Identified exit to Materials 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Utility x2 635 | -9/Materials | Destroyed 7 combat bots 861 | -9/Materials | Discovered new exit (range 13) 882 | -9/Materials | Identified exit to Mines 884 | -9/Materials | Entered Mines 908 | -9/Mines | Met a Derelict bent on vengeance 969 | -9/Mines | Discovered new exit (range 11) 980 | -9/Mines | Build established: Scavenger-Mutant 1044 | -9/Mines | Assembled infested the area 1081 | -9/Mines | Learned Materials stockpile data 1104 | -9/Mines | Met 8R-AWN 1110 | -9/Mines | Identified exit to Exiles 1185 | -9/Mines | Entered Exiles 1224 | -9/Exiles | Welcomed by 8R-AWN 1248 | -9/Exiles | Met EX-HEX 1364 | -9/Exiles | Met EX-DEC 1449 | -9/Exiles | Met EX-BIN 1479 | -9/Exiles | Aligned with FarCom system 1481 | -9/Exiles | Given EX-Vault access code 1527 | -9/Exiles | Opened EX-Vault 1546 | -9/Exiles | Found PSU Rigger 1578 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1685 | -9/Exiles | Discovered new exit (range 14) 1701 | -9/Exiles | Identified exit to Mines 1703 | -9/Exiles | Left Exiles lab with PSU Rigger 1703 | -9/Exiles | Entered Mines 1744 | -8/Mines | Discovered new exit (range 9) 1759 | -8/Mines | Identified exit to Materials 1909 | -8/Mines | Entered Materials 1909 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2992 | -8/Materials | Discovered new exit (range 14) 3012 | -8/Materials | Identified exit to Factory 3028 | -8/Materials | Entered Factory 3028 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3500 | -7/Factory | Build established: Skirmisher 3680 | -7/Factory | Discovered new exit (range 16) 3712 | -7/Factory | Identified exit to Factory 4400 | -7/Factory | Entered another Factory area 4400 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4547 | -6/Factory | Identified exit to DSF 4548 | -6/Factory | Entered DSF 4577 | -6/DSF | Additional patrols routed to DSF 4687 | -6/DSF | Discovered new exit (range 13) 4710 | -6/DSF | Identified exit to Factory 4718 | -6/DSF | Entered Factory 4718 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4929 | -5/Factory | Garrison activated, responded to threat 5018 | -5/Factory | First assault squad dispatched 5085 | -5/Factory | Core integrity fell below 50% 5097 | -5/Factory | Core integrity fell below 20% 5101 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05090_ R-10 Processor collects Com. Wheel. 05091_ U-05 Engineer lays Concrete. 05094_ K-01 Serf collects debris. 05094_ U-05 Engineer lays Concrete. 05094_ K-01 Serf collects debris. 05094_ U-05 Engineer builds a Wall. 05094_ U-05 Engineer lays Concrete. 05094_ R-10 Processor collects Hvy. Assault Rifle. 05096_ Penetrated by Slug. 05096_ U-05 Engineer lays Concrete. 05097_ K-01 Serf collects debris. 05097_ U-05 Engineer lays Concrete. 05098_ K-01 Serf collects debris. 05099_ U-05 Engineer builds a Wall. 05099_ U-05 Engineer lays Concrete. 05099_ U-05 Engineer builds a Wall. 05099_ K-01 Serf collects debris. 05100_ U-05 Engineer builds a Wall. 05101_ U-05 Engineer lays Concrete. 05101_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#? ??????????????????????? | | ??????????????????????## ? #?????????????????????? | | ?????????????????????? ########????????????????? | | ????????????????????## ??????????????? | | ????????????????????# # ?????######## | | ????????????????????# # ?????# | | ????????????????????# u ?????# """ | | ????????????????????# ??????# """ = | | ????????????????????? #??# """ | | ????????????????#????# ???# | | ????????????????# #??? ???# """ | | ???????????????## ##?# u ???#*""" | | ????????????? # ## # ####+###########=""" | | ????????????" =#![=%[ gg/ | | ??????????# ############;g!#g =! % ############### | | ??????????# # m @k#= [!% #?????????????? | | ??????????# # g;hR = #?????????????? | | ??????????# ; u uk ! #?????????????? | | ??????????# ; # #?????????????? | | ??????????# ; #h #?????????????? | | ??????????##; = # # ????????????? | | ???????????###;;############ ##????????????? | | ?????????????###### ?????? #?????????????? | | ???????????????? w??????? #?????????????? | | ???????????????##???????? #?????????????? | | ????????????????????????? ????????????? | | ???????????????????????? ###???????????? | | ???????????????????????? #?????????????? | | ???????????????????????? #?????????????? | | ???????????????????????? ##########?????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? C???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 50 Energy Generation 25 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 10 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Use The Force Challenges ------------ None Game ------ Seed CatalystDynamicCompressor Manual? 0 Play Time 00:49:33 Cumulative 17.0 hours Start 2023.11.17 @ 18:02:48 End 2023.11.17 @ 21:40:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e190bf02-c2b0-4687-ae9f-df386373bac9