Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.28 @ 18:35:20 Player: elbjorno Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (185) 925 Value Destroyed (6602) 6602 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (892) 892 TOTAL SCORE: 13679 Bonus ------- High Alert Combat Kills 217 Follower Combat Kills 294 Met Imprinter 300 Was Imprinted 300 Friendly Fire -219 Cogmind --------- Core Integrity 0/1000 Matter 183/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Weapon Cycler Improved Medium Armor Plating CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Weapon Cycler Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Minigun Barrage Gun Gauss Rifle Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads Flexi-carbon Leg Power Amplifier Improved Heat Sink Advanced Heat Sink Improved Armor Integrity Analyzer Improved Light Armor Plating Improved Medium Armor Plating Magnetic Acceleration Cannon CR-A16's Pointy Stick [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Targeting Computer Protection Hardened Heavy Armor Plating Weapon Minigun Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . 2 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . 1 . . . Utility 4 | . . . . 1 1 . . . . . . . 2 Weapon 3 | . . 1 . . 1 . . . . 1 . . . Parts Attached 193 | 6 8 13 34 19 17 5 3 4 30 13 15 1 25 Power 18 | 1 . 2 5 1 2 . 1 . . 3 1 . 2 Engine 15 | 1 . 2 5 1 1 . 1 . . 2 1 . 1 Core 3 | . . . . . 1 . . . . 1 . . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 52 | 2 2 4 10 9 1 . . . 9 3 4 . 8 Treads 15 | . . . . 4 1 . . . 3 . . . 7 Leg 36 | 2 2 4 10 4 . . . . 6 3 4 . 1 Wheel 1 | . . . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 40 | 1 2 2 2 4 3 2 . 2 8 3 4 1 6 Device 17 | . 1 1 1 1 1 1 . 1 4 1 2 1 2 Storage 6 | 1 1 1 . . . . . . 2 1 . . . Processor 7 | . . . 1 2 . . . . 1 . . . 3 Hackware . | . . . . . . . . . . . . . . Protection 10 | . . . . 1 2 1 . 1 1 1 2 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 83 | 2 4 5 17 5 11 3 2 2 13 4 6 . 9 Energy Gun 16 | 1 1 2 4 2 4 . . . 2 . . . . Energy Cannon 6 | . . 1 . . 4 1 . . . . . . . Ballistic Gun 36 | 1 2 2 8 2 1 . 1 2 6 3 4 . 4 Ballistic Cannon 9 | . . . . . . 1 . . 3 1 . . 4 Launcher 9 | . 1 . 1 1 1 1 1 . 2 . 1 . . Special Weapon 5 | . . . 4 . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 2 . . 1 1 . . . . Parts Lost 59 | . 1 2 7 9 3 3 2 . 6 . 8 . 18 Power 4 | . . . . 1 . . 1 . . . 1 . 1 Propulsion 21 | . . . 4 5 . . . . 4 . 3 . 5 Utility 13 | . . 1 1 1 1 1 . . 2 . . . 6 Weapon 21 | . 1 1 2 2 2 2 1 . . . 4 . 6 Highest Loss Streak 10 | . 1 1 4 8 2 2 1 . 2 . 4 . 10 Average Slot Usage (%) 94 | . 97 95 95 95 95 88 89 92 88 100 99 100 86 Engine 6 | . 14 11 11 8 3 7 7 7 7 5 5 6 2 Treads 15 | . . . . 12 30 30 30 30 21 . . . 7 Leg 14 | . 28 33 31 17 . . . . 6 33 32 33 13 Device 5 | . 11 6 . . 1 6 7 7 3 8 5 6 10 Storage 9 | . 14 11 11 9 7 7 7 7 8 11 13 13 10 Processor 2 | . . . 7 12 7 . . . . 1 . . 8 Protection 5 | . . . . 4 8 7 7 7 8 3 6 6 2 Energy Gun 6 | . 13 5 10 6 13 15 9 5 . . . . . Energy Cannon 2 | . . 5 3 . 10 . 7 2 . . . . . Ballistic Gun 15 | . 14 22 17 19 5 . 1 13 23 20 25 26 20 Ballistic Cannon 4 | . . . . . . 3 7 7 5 13 6 6 3 Naked Turns 1 | . . . . . . . . . . . . . 1 Heaviest Build 78 | 12 19 32 34 36 62 68 70 66 78 77 77 67 69 Greatest Support 94 | 20 20 30 33 88 88 88 88 88 94 85 85 80 84 Greatest Overweight (x) 4 | 1 . 1 1 3 . . . . 4 . 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 8 10 10 10 10 10 10 10 16 16 16 16 16 Average Capacity 11 | 4 6 9 10 10 10 10 10 10 11 14 16 16 15 Most Carried 16 | 4 8 10 10 10 10 9 10 10 10 16 16 14 15 Average Carried 9 | 2 5 7 8 8 9 6 8 9 8 12 11 13 13 Final Capacity 16 | 6 8 10 10 10 10 10 10 10 10 16 16 16 4 Final Carried 16 | 4 8 10 10 10 9 8 10 10 9 16 13 14 4 Class Distribution -------------------- 33% | Tank 20% | Scavenger-Tank 20% | Scavenger-Gunner 13% | Gunner 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Matter Collected 5291 | 260 145 396 504 354 236 165 168 40 910 364 1044 70 635 Remotely . | . . . . . . . . . . . . . . Salvage Created 6699 | . 277 863 796 613 778 472 161 . 821 510 942 31 435 Parts 333 | . 27 48 48 32 41 17 4 . 29 28 30 1 28 Haulers Intercepted 2 | . 1 . . . 1 . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 92 | . . . . . . 14 4 . 44 . 29 1 . Prevented 6 | . . . . . . 1 . . 5 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 149 | . 11 18 19 15 11 12 8 . 14 10 20 2 9 Guns 93 | . 5 13 15 11 5 9 1 . 7 6 12 1 8 Cannons 25 | . . 5 3 . 2 1 1 . 2 4 5 1 1 AOE 30 | . 6 . 1 4 4 1 6 . 5 . 3 . . Classes Destroyed 17 | . 5 3 2 4 1 1 . . . 1 . . . Worker 6 | . 1 1 . . 2 . . . . 2 . . . Builder 8 | . . . . 2 2 . . . 2 1 . . 1 Tunneler 1 | . . . . 1 . . . . . . . . . Hauler 2 | . 1 . . . 1 . . . . . . . . Recycler 5 | . . 2 . . 1 . . . 2 . . . . Operator 3 | . . . . 1 1 . . . . 1 . . . Watcher 10 | . 1 . 1 . 4 . . . 1 1 . . 2 Swarmer 34 | . 6 4 4 3 . 3 2 . 3 . 3 2 4 Grunt 73 | . 5 9 9 7 7 8 5 . 5 5 13 . . Brawler 4 | . . 1 . . . . . . 1 . 2 . . Duelist 2 | . . . 1 . . . . . 1 . . . . Protector 1 | . . . 1 . . . . . . . . . . Sentry 22 | . . 4 4 4 1 . 1 . 4 2 1 . 1 Hunter 6 | . . . . 1 1 . . . . 2 . . 2 Programmer 6 | . . . . . 2 . . . . 1 1 . 2 Thief 1 | . . . . . . 1 . . . . . . . Martyr 1 | . . . . . . . . . . 1 . . . Best Kill Streak 11 | . 8 6 7 11 5 7 7 . 5 3 9 2 6 Combat Bots Only 9 | . 6 5 7 9 4 7 7 . 4 2 9 2 6 Max Kills in Single Turn 4 | . 2 2 1 4 3 1 3 . 2 2 2 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 2 . 1 3 2 1 3 . 2 . 2 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Damage Taken 10693 | . 248 479 1089 823 518 665 746 . 1133 628 1724 37 2603 Core 1753 | . 16 33 231 58 32 54 73 . 62 53 134 . 1007 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 93 . 34 89 . . . . 68 . . 78 . Volleys Fired 336 | . 18 44 46 31 34 21 13 . 39 22 34 4 30 Largest 5 | . 2 3 3 3 4 4 4 . 4 5 5 5 5 Hottest 281 | . 85 105 135 102 281 273 203 . 122 196 168 162 162 Shots Fired 1037 | . 30 132 117 73 101 53 30 . 114 110 130 19 128 Gun 813 | . 26 117 97 70 59 48 10 . 89 66 105 15 111 Cannon 184 | . . 15 16 . 37 5 14 . 12 44 20 4 17 Launcher 35 | . 4 . . 3 4 . 6 . 13 . 5 . . Special 5 | . . . 4 . 1 . . . . . . . . Kinetic 754 | . 14 88 73 58 28 . 10 . 101 110 125 19 128 Thermal 171 | . 12 25 28 12 32 48 14 . . . . . . Explosive 35 | . 4 . . 3 4 . 6 . 13 . 5 . . Electromagnetic 77 | . . 19 16 . 37 5 . . . . . . . Robot Hit Streak 25 | . 7 18 17 23 25 14 9 . 22 15 18 4 15 Robot Miss Streak 4 | . 1 2 2 3 2 3 1 . 1 3 2 3 4 Penetration Max 2 | . . . . . . . . . . 1 2 . 1 Secondary Targets 11 | . . 2 3 3 . 1 . . . . 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . . . 1 . . Shots Hit Robots 727 | . 22 95 86 59 72 45 21 . 90 57 88 11 81 Core Hits 339 | . 16 32 30 33 40 27 13 . 49 27 46 3 23 Critical Hits 8 | . . . 1 . . . 1 . 3 2 1 . . Critical Kills 2 | . . . . . . . . . 1 . 1 . . Critical Parts Destroyed 6 | . . . 1 . . . 1 . 2 2 . . . Melee Attacks 3 | . . . . . . . . . . . 1 . 2 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . 1 . 2 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16636 | . 705 1422 1571 1257 2027 1035 1066 . 2331 1419 2351 202 1250 Guns 9977 | . 244 1130 1113 831 885 810 106 . 1169 930 1541 144 1074 Cannons 2404 | . . 285 251 . 440 116 253 . 153 429 243 58 176 Explosions 4130 | . 461 . 176 417 694 109 707 . 999 . 567 . . Melee . | . . . . . . . . . . . . . . Ramming 125 | . . 7 31 9 8 . . . 10 60 . . . Kinetic 8730 | . 131 759 781 685 315 . 142 . 1322 1359 1784 202 1250 Thermal 2925 | . 113 311 508 146 711 919 217 . . . . . . Explosive 3704 | . 461 . . 417 553 . 707 . 999 . 567 . . Electromagnetic 1152 | . . 345 251 . 440 116 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . 4 . 3 3 3 3 . . 6 6 . Average Corruption 3 | . . . 4 . 2 3 3 3 . . 3 6 . Corruption Purged . | . . . . . . . . . . . . . . Effects 82 | . . . 10 . 15 21 8 2 . . 20 6 . Message Errors 13 | . . . 1 . 4 3 3 . . . 2 . . Matter Fused 21 | . . . 2 . 4 6 1 . . . 6 2 . Heat Flow Errors 11 | . . . 3 . 1 2 1 1 . . 2 1 . Energy Discharges 9 | . . . . . . 4 2 1 . . 1 1 . Data Loss (minor) 13 | . . . 1 . 4 2 1 . . . 5 . . Misfires 1 | . . . . . . . . . . . 1 . . Targeting Errors 11 | . . . 3 . 2 3 . . . . 2 1 . Weapon Failures 3 | . . . . . . 1 . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 382 | . 12 . . 36 160 . 15 . 62 27 44 2 24 Projectiles 127 | . . . . . 35 . 7 . . 25 34 2 24 Explosions 253 | . 12 . . 36 125 . 8 . 62 . 10 . . Melee 2 | . . . . . . . . . . 2 . . . Knockbacks 8 | . . . 1 . . . . . . 2 2 1 2 Impact 2 | . . . 1 . . . . . . 1 . . . Kinetic 6 | . . . . . . . . . . 1 2 1 2 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 438 | . 2 3 72 . 136 44 66 . 36 . 79 . . Shots 13 | . 1 . 2 . 2 1 3 . 2 . 2 . . Rammed 4 | . . 1 . 1 1 . . . 1 . . . . Targets Rammed 15 | . . 1 5 1 2 . . . 1 5 . . . Kicked 10 | . . . 5 . . . . . . 5 . . . Crushed 1 | . . . . . 1 . . . . . . . . Highest Temperature 499 | . 12 124 269 90 420 295 197 144 499 291 370 65 143 Average Temperature 96 | . 7 29 67 34 137 125 101 73 139 84 126 25 48 Received Heat Transfer 2340 | . 66 171 210 405 138 261 147 . 333 90 510 . 9 Effects 9 | . . . . . 3 . . . 3 . 3 . . Shutdowns 1 | . . . . . 1 . . . . . . . . Energy Bleed 3 | . . . . . . . . . 1 . 2 . . Damage (minor) 5 | . . . . . 2 . . . 2 . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Fried 3 | . . . . . 1 2 . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . . 1 2 . 2 3 . . . . . . . Heat Transferred 5934 | . 272 777 980 333 1339 1863 370 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 . 2 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Peak Influence 585 | . 343 525 585 532 365 . . . . 374 . . 262 Initial 192 | . . 61 156 192 173 . . . . . . . 27 Average 208 | . 151 337 410 371 143 . . . . 101 . . 69 Maximum Alert Level 2 | . 1 2 2 2 1 . . . . 1 . . 1 Low Security (%) 53 | 100 70 14 12 13 63 . . . . 81 . . 95 Level 1 30 | . 29 50 26 47 36 . . . . 18 . . 4 Level 2 15 | . . 34 61 38 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 1 4 3 5 . . . . 5 . . 2 Investigation 9 | . 1 1 2 1 2 . . . . 2 . . . Extermination 4 | . . . . . 2 . . . . 1 . . 1 Reinforcement 6 | . . . . 2 1 . . . . 2 . . 1 Assault 2 | . . . 2 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Distress Signals 10 | . 1 3 1 1 1 . . . 1 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 220 | . 15 24 32 22 24 12 10 . 21 15 23 2 20 Peak Tracking Total 12 | . 7 4 12 7 4 6 7 . 5 3 9 2 6 Tactical Retreats 11 | . 2 3 1 . . . 1 . . 1 3 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Traps Triggered 9 | . 2 . 2 . 2 . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Machines Disabled 23 | . 1 1 4 1 4 1 5 . 2 4 . . . Max in Single Turn 3 | . 1 1 1 1 3 1 3 . 1 1 . . . Garrison Access 3 | . . . . 1 1 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Machines Accessed 31 | . 7 3 4 4 6 1 . 1 2 2 1 . . Terminals 22 | . 7 3 3 3 4 1 . . 1 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 3 | . . . 1 . 1 . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . 1 . . . Total Hacks 81 | . 15 8 11 12 17 4 . 2 4 7 1 . . Successful 49 | . 6 5 6 7 10 4 . 2 3 5 1 . . Failed 32 | . 9 3 5 5 7 . . . 1 2 . . . Catastrophic 1 | . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 45 | . 15 3 4 7 11 . . . . 5 . . . Terminals 60 | . 15 8 9 11 12 4 . . 1 . . . . Fabricators 3 | . . . . . . . . . 3 . . . . Repair Stations 9 | . . . 2 . 3 . . . . 4 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 2 . . . . 3 . . . Terminal Hacks 20 | . . 3 4 3 2 4 . 2 1 . 1 . . Record 6 | . . 2 . . . 4 . . . . . . . Part Schematic 2 | . . . . . . . . 2 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Open Door 4 | . . . 2 . . . . . 1 . 1 . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . Alert Level 2 | . . . . 1 1 . . . . . . . . Locate Traps 2 | . . . 1 1 . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 9 | . . . 2 . 3 . . . . 4 . . . Scan Component 5 | . . . 1 . 2 . . . . 2 . . . Repair 4 | . . . 1 . 1 . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . 1 . . . Seal Access 3 | . . . . 1 1 . . . . 1 . . . Unauthorized Hacks 15 | . 6 2 . 3 4 . . . . . . . . Terminals 15 | . 6 2 . 3 4 . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . Botnet 14 | . 6 2 . 3 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 5 2 1 2 5 1 . . 2 2 . . . Full Trace Events 9 | . 1 1 1 1 2 1 . . 1 1 . . . Feedback Events 1 | . . . . . 1 . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . 1 . . . . 2 . . . Time 152 | . . . 32 . 38 . . . . 82 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Total Allies 9 | . . . 2 . 1 . . 4 . 2 . . . Largest Group 4 | . . . 2 . 1 . . 4 4 2 . . . Highest-Rated Group 154 | . . . 62 . 10 . . 154 154 70 . . . Highest-Rated Ally 41 | . . . 31 . 10 . . 41 41 35 . . . Zionite Dispatches 1 | . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 27 | . . . 14 . . . . . 4 9 . . . Total Damage 1911 | . . . 231 . . . . . 833 847 . . . Kills 12 | . . . 2 . . . . . 5 5 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 2 1 . . 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Turns Passed 11956 | 65 619 632 711 647 1559 1266 583 1463 1076 859 1736 100 640 Spaces Moved 7506 | 47 425 336 345 352 918 819 373 990 615 564 1326 71 325 Core 7 | 7 . . . . . . . . . . . . . Treads 3834 | . . . . 159 918 819 373 990 437 . . . 138 Legs 3665 | 40 425 336 345 193 . . . . 178 564 1326 71 187 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 145 145 145 145 120 120 120 120 120 Average Speed 134 | 110 120 125 120 141 145 145 145 145 143 120 120 120 137 Slowest Speed 240 | 120 120 150 150 210 145 145 145 145 240 120 150 120 240 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . 1 . . . . . . . 1 . . Exploration Rate (%) 47 | 3 86 35 49 39 24 97 61 90 54 11 95 13 10 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 9 | . . . . . . 1 2 . . 6 . . . Known Exits Taken 3 | . . 1 . . 1 . . . 1 . . . . Unknown Exits Taken 10 | 1 1 . 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 10 | . . . . . . 4 . 2 . . 3 1 . Spaces Dug 19 | . . . . . . . . . . . 17 . 2 Terrain Destroyed 291 | . 18 . 9 23 35 4 39 . 41 17 94 1 10 Melee 3 | . . . . . . . . . . . 1 . 2 Projectile 50 | . . . . . . . 2 . 1 17 21 1 8 AOE 238 | . 18 . 9 23 35 4 37 . 40 . 72 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Total 8667 | 57 505 449 532 440 1073 848 392 1020 739 689 1391 75 457 Wait 440 | . 41 45 85 8 71 . . 15 33 66 13 . 63 Move 7492 | 46 424 335 344 351 917 818 372 989 614 563 1324 70 325 Hop . | . . . . . . . . . . . . . . Pick Up 96 | 5 8 4 7 17 14 3 4 5 7 13 3 . 6 Fast Attach 44 | 5 1 2 5 6 3 1 . 1 8 1 . . 11 Attach 53 | 1 1 3 7 9 5 3 2 2 3 2 8 . 7 Detach 12 | . . 1 1 2 2 . . 1 2 . . . 3 Swap 96 | . 6 8 22 4 9 1 1 1 19 10 7 1 7 Drop 79 | . 6 6 10 11 16 1 . 6 13 7 . . 3 Fire 336 | . 18 44 46 31 34 21 13 . 39 22 34 4 30 Melee 3 | . . . . . . . . . . . 1 . 2 Ram . | . . . . . . . . . . . . . . Kick 11 | . . 1 5 . . . . . . 5 . . . Crush 4 | . . . . 1 2 . . . 1 . . . . Escape Stasis 1 | . . . . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 7) 472 | -10/Materials | Discovered new exit (range 6) 665 | -10/Materials | Discovered new exit (range 15) 685 | -10/Materials | Entered another Materials area 685 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 884 | -9/Materials | Identified exit to Mines 884 | -9/Materials | Identified exit to Storage 987 | -9/Materials | Build established: Scavenger-Gunner 1317 | -9/Materials | Entered Storage 1325 | -9/Storage | Met a pair of Derelict thieves 1530 | -9/Storage | Destroyed 7 combat bots 1577 | -9/Storage | Crushed by falling debris 1589 | -9/Storage | Core integrity fell below 50% 1610 | -9/Storage | Lost 4 parts (2n2w) 1611 | -9/Storage | Destroyed 7 combat bots 1991 | -9/Storage | Repaired Imp. Aluminum Leg 2000 | -9/Storage | Discovered new exit (range 7) 2028 | -9/Storage | Entered Materials 2028 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2201 | -8/Materials | Destroyed 9 combat bots 2220 | -8/Materials | Lost 8 parts (1p5n1u1w) 2600 | -8/Materials | Discovered new exit (range 16) 2675 | -8/Materials | Entered Factory 2675 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2974 | -7/Factory | Build established: Tank 3358 | -7/Factory | Build established: Gunner 3889 | -7/Factory | Identified exit to Lower Caves 4206 | -7/Factory | Repaired Adv. Treads 4234 | -7/Factory | Entered Lower Caves 4334 | -7/Lower Caves | Attracted the attention of an 0b10 base 4389 | -7/Lower Caves | Learned Factory emergency access door positions 4392 | -7/Lower Caves | Destroyed 7 combat bots 4398 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts 4645 | -7/Lower Caves | Build established: Mutant 5079 | -7/Lower Caves | Build established: Tank 5461 | -7/Lower Caves | Encountered a Warlord checkpoint 5464 | -7/Lower Caves | Discovered new exit (range 5) 5500 | -7/Lower Caves | Entered another Lower Caves area 5522 | -7/Lower Caves | Discovered new exit (range 5) 5561 | -7/Lower Caves | Learned location of Extension (-4) 5566 | -7/Lower Caves | Spotted B-75 Beast 5781 | -7/Lower Caves | Encountered a Warlord checkpoint 5884 | -7/Lower Caves | Attracted the attention of an 0b10 base 5923 | -7/Lower Caves | Destroyed 7 combat bots 6047 | -7/Lower Caves | Discovered new exit (range 5) 6083 | -7/Lower Caves | Entered Zion 6202 | -7/Zion | System corruption cleaned by Quarantine Array 6458 | -7/Zion | Found CR-A16's Pointy Stick 6474 | -7/Zion | Learned Factory emergency access door positions 6557 | -7/Zion | Found Prototype Device 6625 | -7/Zion | Learned Factory trap positions 6775 | -7/Zion | Imprinted 6777 | -7/Zion | Declared Zion's savior 6882 | -7/Zion | Identified Bomb Factory No. 2 6966 | -7/Zion | Given the Hacking Drone Bay 6969 | -7/Zion | Found Prototype Device 7329 | -7/Zion | Given A8's code to call for help 7514 | -7/Zion | Discovered new exit (range 11) 7546 | -7/Zion | Entered Proximity Caves 7546 | -6/Proximity Caves | Accompanied by 4 allies 7547 | -6/Proximity Caves | Identified exit to Factory 7858 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8199 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 8291 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 8374 | -6/Proximity Caves | Identified Hacking Drone Bay 8556 | -6/Proximity Caves | Spotted B-75 Beast 8622 | -6/Proximity Caves | Entered Factory 8622 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8623 | -6/Factory | Loaded intel: 119 trap records 8806 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8869 | -6/Factory | Discovered new exit (range 16) 8872 | -6/Factory | Build established: Scavenger-Gunner 9242 | -6/Factory | Zion Demo squad teleported in 9244 | -6/Factory | Build established: Scavenger-Tank 9376 | -6/Factory | Repaired Imp. Deuterium Engine 9379 | -6/Factory | Discovered new exit (range 9) 9417 | -6/Factory | Repaired Carbon-fiber Leg? 9481 | -6/Factory | Entered Lower Caves 9616 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9683 | -6/Lower Caves | Destroyed 9 combat bots 9688 | -6/Lower Caves | Lost 4 parts (1p2n1w) 10217 | -6/Lower Caves | Learned Factory security intel 10294 | -6/Lower Caves | Spotted B-75 Beast 10433 | -6/Lower Caves | Encountered a Warlord checkpoint 10442 | -6/Lower Caves | Learned Factory security intel 10843 | -6/Lower Caves | Crushed by falling debris 11068 | -6/Lower Caves | Discovered new exit (range 14) 11217 | -6/Lower Caves | Entered another Lower Caves area 11237 | -6/Lower Caves | Encountered a Warlord checkpoint 11254 | -6/Lower Caves | Discovered new exit (range 5) 11317 | -6/Lower Caves | Entered Factory 11317 | -5/Factory | Evolved 2 slots: Utility x2 11621 | -5/Factory | Build established: Scavenger-Gunner 11623 | -5/Factory | Lost 6 parts (3n2u1w) 11944 | -5/Factory | Core integrity fell below 50% 11952 | -5/Factory | Core integrity fell below 20% 11957 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11940_ Penetrated by Slug. 11940_ Slug penetrates H-66 Slayer. 11940_ Penetrated by Slug. 11940_ K-01 Serf collects debris. 11941_ U-05 Engineer builds a Door. 11942_ K-01 Serf collects debris. 11943_ Penetrated by Slug. 11943_ Targeting Computer destroyed. 11943_ Penetrated by Slug. 11943_ Dropped Lrg. Storage Unit. 11944_ K-01 Serf collects debris. 11944_ Penetrated by Slug. 11944_ Slug penetrates H-66 Slayer. 11946_ Penetrated by Slug. 11946_ K-01 Serf destroyed. 11946_ Penetrated by Slug. 11948_ K-01 Serf collects debris. 11949_ Penetrated by Slug. 11956_ Targeting Computer destroyed. 11957_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ??????????????##############??????##############?# | | ??????????????# #??????# ### | | ??????????????# """" """" #??????# ## | | ??????????????# """" """" ######## = ## | | ??????????????# """" """" + + ### | | ??????????????# """" """" ######## """" """" ## | | ??????????????# """" """" #??????# """" """" ### | | ??????????????# """" """" #??????# """" """" #?? | | ??????????????#[ #??????# """" """" #?? | | ??????????????# #??????# """" """" #?? | | ??????????????# [ #??????# """" """" #?? | | ??????????????# #??????# #?? | | ??????????????# = #??????# #?? | | ??????????????#######+###################/######## | | ?????????????????# *%! = ! *%= | | ?????????????????# =!]!%=!= =% = u u | | ?????????????????# [=h=*@!= ! | | ?????????????????# =h!!!!* h | | ???????????? kR ^ =! h [ | | ??????????? ###/####+#+############+#############+ | | ??????????????#??? ?????# ! |! == ### | | ????????????????"""" """???? # [ * ! + + = | | ??????????????? """" """"????# """ """ ### | | ??????????????? """" """"????# """ """ #?# | | ?????????????????""" """" ???# """ """ #?# | | ????????????????? ????????# #?# | | ???????????????????"?????????# """ """ * #?# | | ?????????????????????????????# """ """ #?# | | ?????????????????????????????# """ """ #?###### | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# =#??????? | | ?????????????????????????????##############??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 30 Evasion (%) 40 Targeting Accuracy 15 Armor Integrity Analysis 33 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightImpulseEngine Manual? 0 Play Time 02:55:27 Cumulative 32.1 hours Start 2021.09.22 @ 18:50:55 End 2021.09.28 @ 18:35:20 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 28 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ef63952-b658-4735-86f8-c2e9a3fe7460