Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.08 @ 22:03:24 Player: Smie Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (58) 290 Value Destroyed (2409) 2409 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (5413) 5413 TOTAL SCORE: 17152 Bonus ------- Follower Combat Kills 313 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Cogmind --------- Core Integrity 1226/1600 Matter 277/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (100) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (12) ----- Makeshift Terrain Scan Processor Improved Targeting Computer Advanced Melee Analysis Suite Core Analyzer Experimental Core Analyzer Advanced Weapon Cycler > --- WEAPON (4) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Makeshift Terrain Scan Processor Improved Targeting Computer Advanced Melee Analysis Suite Core Analyzer Experimental Core Analyzer Advanced Weapon Cycler > --- WEAPON ----------- Heavy Machine Gun > --- INVENTORY -------- Micro Antimatter Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads [Rating: 114] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Advanced Heavy Siege Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Weapon Tesla Rifle Energy Gun Tesla Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Acc Slots Evolved 19 | . 1 . . . 4 2 . 2 . . . . 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . . . . 2 . . . . . . . . . . . . . . . 2 2 Utility 10 | . 1 . . . 2 2 . 1 . . . . 1 . . . . 1 2 . . . Weapon 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . Parts Attached 145 | 7 . 2 2 1 12 3 15 11 2 . 5 2 5 7 4 5 10 19 . 8 15 10 Power 10 | 1 . . . . . . 3 . . . . . 1 . . 1 . 3 . 1 . . Engine 3 | 1 . . . . . . 2 . . . . . . . . . . . . . . . Core 4 | . . . . . . . 1 . . . . . 1 . . . . 2 . . . . Reactor 3 | . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Propulsion 53 | 2 . . . . 3 1 4 5 . . 1 1 . 4 2 1 3 4 . 4 13 5 Treads 6 | . . . . . . . . . . . . . . . . . . . . . 1 5 Leg 41 | 2 . . . . 3 1 1 4 . . 1 1 . 4 2 1 3 4 . 4 10 . Wheel 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 43 | 2 . 2 . . 5 . 5 5 . . 3 . 3 2 1 1 2 6 . 2 . 4 Device 18 | . . 2 . . . . 3 1 . . 1 . 2 1 1 1 . 5 . . . 1 Storage 3 | 1 . . . . . . 1 . . . . . . . . . . . . 1 . . Processor 8 | . . . . . . . 1 2 . . . . 1 . . . . . . 1 . 3 Hackware 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . Protection 12 | 1 . . . . 4 . . 2 . . 2 . . 1 . . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 39 | 2 . . 2 1 4 2 3 1 2 . 1 1 1 1 1 2 5 6 . 1 2 1 Energy Gun 13 | . . . . . 1 1 . 1 2 . 1 1 . 1 1 1 2 . . . 1 . Energy Cannon 4 | . . . . . . . 2 . . . . . . . . . . 2 . . . . Ballistic Gun 7 | 2 . . 1 1 . . . . . . . . . . . . 2 . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . . . . 1 . . 1 1 3 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Piercing Weapon 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . 1 1 1 . . . 1 . . . . 1 . . . . . 1 Corrupted Parts 5 | . . . . . . . . . . . . 1 . 2 1 1 . . . . . . System Corruption 15 | . . . . . . . . . . . . 3 . 6 4 2 . . . . . . Parts Lost 51 | . . . . . 1 . . . . . . . . . . 5 12 4 . 4 23 2 Power 4 | . . . . . . . . . . . . . . . . 1 1 . . 1 1 . Propulsion 23 | . . . . . . . . . . . . . . . . 1 4 2 . . 14 2 Utility 12 | . . . . . 1 . . . . . . . . . . 1 3 1 . 1 5 . Weapon 12 | . . . . . . . . . . . . . . . . 2 4 1 . 2 3 . Highest Loss Streak 14 | . . . . . 1 . . . . . . . . . . 5 7 2 . 4 14 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 91 | . 87 100 100 100 100 84 99 97 100 100 99 100 95 99 100 99 65 64 68 73 45 31 Engine 5 | . 12 12 12 12 8 7 6 6 6 6 6 6 5 5 5 4 . . . . . . Core 1 | . . . . . . . . . . . . . 1 5 5 5 1 3 . . . . Leg 21 | . 25 25 25 25 33 27 26 17 18 18 21 25 22 21 22 22 18 17 18 18 16 . Wheel 1 | . . . . . . . 1 6 6 6 2 . . . . . . . . . . . Device 10 | . . 12 12 12 8 7 11 6 6 6 6 6 16 15 20 22 11 2 13 13 5 1 Storage 8 | . 12 12 12 12 8 7 11 12 12 12 12 12 11 6 5 5 5 4 . 2 3 . Processor 13 | . . . . . . . 4 15 18 18 18 18 22 22 22 22 17 15 13 16 14 16 Protection 9 | . 12 12 12 12 20 21 21 12 12 12 11 12 . 3 1 . 1 9 4 4 . . Energy Gun 9 | . . . . . . 3 . 6 16 18 18 18 14 12 16 15 2 . . . 1 . Energy Cannon 1 | . . . . . . . 8 12 1 . . . . . . . . 2 4 2 . . Ballistic Gun 3 | . 25 25 22 25 . . . . . . . . . . . . 4 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 19 19 20 20 22 30 32 51 55 49 43 44 44 49 56 54 56 29 53 36 56 31 6 Greatest Support 106 | 20 20 20 20 20 50 50 50 54 54 54 69 69 69 76 76 76 76 76 76 106 78 3 Greatest Overweight (x) 13 | . . . . 1 . . 1 1 . . . . . . . . . 13 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 10 10 5 Average Capacity 9 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 5 8 8 5 Most Carried 10 | 7 7 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 . 4 6 5 Average Carried 8 | 3 7 7 8 10 9 10 9 9 9 9 9 10 9 9 9 9 7 6 . 3 2 4 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 10 5 5 Final Carried 10 | 7 7 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 . . 4 1 5 Class Distribution -------------------- 43% | Hacker-Mutant 31% | Hacker-Gunner 22% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Zion Hacker-Gunner | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/DSF Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Acc Matter Collected 1721 | 237 . 53 20 52 120 . 130 160 20 . . 75 30 189 46 96 13 104 . 98 221 57 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2779 | . . . 92 100 469 . 923 142 54 237 . 169 . 186 129 . 62 58 . . 158 . Parts 155 | . . . . 6 33 . 42 13 4 12 . 8 . 5 8 . 6 4 . . 14 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Acc Combat Hostiles Destroyed 52 | . . . . 2 10 . 13 4 1 5 . 4 . 3 2 . 4 1 . . 3 . Melee 13 | . . . . . 8 . 3 . . . . . . . . . . 1 . . 1 . Guns 18 | . . . . 2 . . . 2 1 5 . 3 . 1 2 . . . . . 2 . Cannons 12 | . . . . . . . 10 2 . . . . . . . . . . . . . . AOE 5 | . . . . . . . . . . . . . . 1 . . 4 . . . . . Classes Destroyed 10 | . . . . 2 3 . 4 . . . . . . . . . 1 . . . . . Worker 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Recycler 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Carrier 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Swarmer 20 | . . . . . 2 . 5 3 . 3 . 3 . . . . 3 . . . 1 . Grunt 6 | . . . . 1 3 . . . . 2 . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Sentry 15 | . . . . . 5 . 7 1 . . . 1 . 1 . . . . . . . . Hunter 6 | . . . . . . . 1 . 1 . . . . 2 2 . . . . . . . Programmer 4 | . . . . . . . . . . . . . . . . . 1 1 . . 2 . Best Kill Streak 5 | . . . . 2 4 . 5 3 1 3 . 2 . 2 2 . 4 1 . . 2 . Combat Bots Only 4 | . . . . 2 4 . 4 3 1 3 . 2 . 2 2 . 4 1 . . 2 . Max Kills in Single Turn 3 | . . . . 1 1 . 1 1 1 1 . 2 . 1 1 . 3 1 . . 1 . Gunslinging 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . 1 . . 3 . . . . . Melee 1 | . . . . . 1 . 1 . . . . . . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Acc Damage Taken 10313 | . . . . 18 148 . 706 89 46 105 . 298 . 100 115 989 935 964 . 780 2839 2181 Core 1634 | . . . . . 39 . 90 10 . 29 . 50 . 8 20 146 183 139 . 67 479 374 Absorbed by Shields 308 | . . . . . . . . . . . . . . . 34 274 . . . . . . Redirected to Shielding 199 | . . . . . 5 . 81 6 . . . 6 . . . . 16 47 . 22 16 . Regen/Repaired (Parts) 19 | . . . . . . . . . . . . . . . . . . 19 . . . . Core Remaining (%) 85 | 100 . . . 100 92 . 87 . . . . 89 . . . . 64 87 . 94 66 76 Volleys Fired 108 | . . . . 6 . . 23 5 5 7 . 7 3 5 3 . 18 2 . 4 17 3 Largest 3 | . . . . 2 . . 2 3 3 3 . 3 3 3 3 . 2 1 . 2 2 1 Hottest 211 | . . . . 43 . . 130 150 150 150 . 211 211 211 211 . 90 81 . 130 114 30 Shots Fired 215 | . . . . 12 . . 46 15 15 21 . 21 5 16 9 1 26 2 . 5 18 3 Gun 138 | . . . . 12 . . . 5 9 21 . 21 3 12 9 1 25 . . . 17 3 Cannon 67 | . . . . . . . 46 10 6 . . . . . . . . 1 . 4 . . Launcher 9 | . . . . . . . . . . . . . 2 4 . . 1 1 . 1 . . Special 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 20 | . . . . 12 . . . . . . . . . . . . 5 . . . . 3 Thermal 110 | . . . . . . . 46 15 11 7 . 7 1 1 3 1 . . . . 18 . Explosive 9 | . . . . . . . . . . . . . 2 4 . . 1 1 . 1 . . Electromagnetic 56 | . . . . . . . . . 4 14 . 14 2 11 6 . . 1 . 4 . . Entropic 20 | . . . . . . . . . . . . . . . . . 20 . . . . . Robot Hit Streak 28 | . . . . 12 . . 21 4 6 15 . 11 . 25 28 . 18 2 . 7 16 . Robot Miss Streak 2 | . . . . . . . 1 1 2 2 . 1 . . 1 . 1 . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Shots Hit Robots 233 | . . . 6 12 27 . 55 8 11 16 . 17 . 14 7 . 23 12 . 5 20 . Core Hits 87 | . . . 3 4 10 . 23 5 3 8 . 4 . 8 4 . 4 2 . 2 6 1 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Critical Strikes 8 | . . . . . . . 2 1 . 1 . . . . . . 2 1 . . 1 . Burn 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Impale 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Detonate 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Melee Attacks 72 | . . . 9 . 30 . 19 . . . . . . . . . . 10 . . 4 . Impact 8 | . . . . . 6 . 2 . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . . . . . . 10 . . 4 . Piercing 50 | . . . 9 . 24 . 17 . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . 5 . 2 . . . . . . . . . . . . . . . Damage Inflicted 7438 | . . . 410 166 890 . 1596 185 330 359 . 367 . 459 175 12 1166 435 . 247 603 38 Guns 2789 | . . . . 166 . . . 78 158 359 . 367 . 265 175 . 790 . . . 431 . Cannons 1295 | . . . . . . . 973 107 110 . . . . . . . . 7 . 98 . . Explosions 835 | . . . . . . . . . 62 . . . . 194 . . 376 54 . 149 . . Melee 2430 | . . . 410 . 890 . 623 . . . . . . . . . . 374 . . 133 . Ramming 79 | . . . . . . . . . . . . . . . . 12 . . . . 29 38 Kinetic 219 | . . . . 166 . . . . . . . . . . . . 53 . . . . . Thermal 2255 | . . . . . . . 973 185 250 93 . 116 . 24 47 . 126 . . . 441 . Explosive 615 | . . . . . . . . . . . . . . 162 . . 250 54 . 149 . . Electromagnetic 1103 | . . . . . . . . . 80 266 . 251 . 273 128 . . 7 . 98 . . Impact 320 | . . . . . 238 . 82 . . . . . . . . . . . . . . . Slashing 507 | . . . . . . . . . . . . . . . . . . 374 . . 133 . Piercing 1603 | . . . 410 . 652 . 541 . . . . . . . . . . . . . . . Entropic 737 | . . . . . . . . . . . . . . . . . 737 . . . . . Highest Corruption 11 | . . . . . . . . . . . . 3 . 6 10 10 5 6 . 7 8 11 Average Corruption 5 | . . . . . . . . . . . . 3 . 5 6 7 4 4 . 5 4 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 72 | . . . . . . . . . . . . 4 . 11 17 8 12 5 . 2 8 5 Message Errors 19 | . . . . . . . . . . . . . . 1 9 1 7 . . 1 . . Matter Fused 18 | . . . . . . . . . . . . 1 . 3 3 4 3 1 . 1 2 . Heat Flow Errors 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . 1 Energy Discharges 9 | . . . . . . . . . . . . 1 . 2 2 1 1 . . . 1 1 Parts Rejected 4 | . . . . . . . . . . . . 1 . 1 . . . . . . 1 1 Data Loss (minor) 13 | . . . . . . . . . . . . 1 . 2 1 . 1 3 . . 4 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . Alerts 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 342 | . . . 113 . 83 . 30 . 18 . . . . 5 . . 64 29 . . . . Projectiles 36 | . . . . . . . 18 . 18 . . . . . . . . . . . . . Explosions 69 | . . . . . . . . . . . . . . 5 . . 64 . . . . . Melee 237 | . . . 113 . 83 . 12 . . . . . . . . . . 29 . . . . Knockbacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Impact 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 70 | . . . . . . . . . . . . . . . . . . 35 . . 12 23 Shots 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Rammed 11 | . . . . . . . . . . . . . . . . . . . . . 5 6 Targets Rammed 13 | . . . . . . . . . . . . . . . . 1 . . . . 6 6 Kicked 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 279 | . . . . 16 11 . 93 51 48 120 . 279 93 114 240 67 . 21 . 66 192 218 Average Temperature 61 | . . . . 7 11 . 35 22 20 46 . 127 48 48 129 24 . 9 . 31 108 114 Received Heat Transfer 1456 | . . . . 6 81 . 204 24 . 33 . 47 . . 39 478 . 148 . 18 288 90 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . Parts Fried 11 | . . . . . 3 . . . 1 2 . . . 3 2 . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . 3 1 . 1 . . . . . . . . . . 1 . Heat Transferred 3258 | . . . . . . . 1332 370 346 259 . 185 . 37 74 . 100 . . . 555 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Acc Peak Influence 495 | . . . . 30 268 1 279 152 . . . . 125 . . . . 108 42 111 401 495 Initial 93 | . . . . . 8 1 . 15 . . . . 93 . . . . 38 41 24 46 50 Average 75 | . . . . 13 82 1 92 69 . . . . 101 . . . . 38 41 55 161 232 Maximum Alert Level 2 | . . . . . 1 . 1 . . . . . . . . . . . . . 2 2 Low Security (%) 91 | 100 100 100 . 100 98 100 82 100 . . . . 100 . . . . 100 100 100 70 46 Level 1 7 | . . . . . 1 . 17 . . . . . . . . . . . . . 27 37 Level 2 1 | . . . . . . . . . . . . . . . . . . . . . 2 15 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . . . . . 1 . 2 . . . . . . . . . . 1 . 2 1 1 Investigation 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 1 Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Reinforcement 4 | . . . . . 1 . 1 . . . . . . . . . . . . 2 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Acc Distress Signals 6 | . . . . . 1 . . . . . . . . . . . . 1 . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 207 | . . . . 3 14 . 18 5 2 6 . 10 . 3 9 27 13 9 . 6 47 35 Peak Tracking Total 19 | . . . . 2 5 . 4 3 1 3 . 4 . 2 4 19 5 7 . 4 12 14 Tactical Retreats 37 | . . . . . . . 2 . . . . 1 . . 3 1 5 1 . 2 15 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Acc Traps Triggered 6 | . . . . . 1 1 1 . . . . . . . . . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . . . . 10 . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Acc Machines Disabled 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Acc Machines Accessed 24 | . . . . . 4 1 5 2 2 1 . 1 . 1 . 3 . 2 1 . 1 . Terminals 11 | . . . . . 3 . 4 2 . . . 1 . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 1 . . . . . . . . . . 1 . . 1 . Total Hacks 39 | . . . . . 8 2 10 3 2 1 . 1 . 1 . 4 . 3 2 . 2 . Successful 26 | . . . . . 5 . 4 3 2 1 . 1 . 1 . 4 . 3 1 . 1 . Failed 13 | . . . . . 3 2 6 . . . . . . . . . . . 1 . 1 . Catastrophic 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 27 | . . . 1 . 3 . 4 2 . . . 1 2 . . . . 2 . . 3 9 Terminals 20 | . . . . . 6 . 8 3 . . . 1 . . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 2 2 . . . . . . . . . . 1 . . 2 . Terminal Hacks 19 | . . . . . 3 . 4 2 2 1 . 1 . 1 . 4 . . 1 . . . Record 3 | . . . . . . . . . . . . 1 . . . 2 . . . . . . Open Door 8 | . . . . . . . 2 . 2 1 . . . 1 . 2 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Seal Access 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Unauthorized Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Terminals 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . . . . 2 1 4 1 . . . 1 . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Time 13 | . . . . . . . . . . . . . . . . . . 13 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Acc Total Allies 8 | . . . . . . . . 1 . . 4 . . . . . . . . . . 3 Largest Group 4 | . . . . . . . . 1 1 1 4 4 2 2 . . . . . . . 2 Highest-Rated Group 244 | . . . . . . . . 26 26 26 156 156 80 80 . . . . . . . 244 Highest-Rated Ally 122 | . . . . . . . . 26 26 26 40 40 40 40 . . . . . . . 122 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . . . . 15 . . . . . . . . . 8 Total Damage 1228 | . . . . . . . . . . . . 542 . . . . . . . . . 686 Kills 8 | . . . . . . . . . . . . 6 . . . . . . . . . 2 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . . . 2 1 2 3 . 1 1 . . . . . . . Drone Launches 4 | . . . . . . . 4 . . . . . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Acc Turns Passed 11614 | 84 28 267 586 748 847 145 456 329 1025 485 1187 798 293 567 812 916 521 582 43 96 448 351 Spaces Moved 8893 | 58 24 207 468 475 574 112 242 221 831 382 949 625 122 386 584 725 377 418 45 70 426 572 Core 865 | 4 . . . . . . . . . . . . . . . . . 117 . . 172 572 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 7993 | 54 24 207 468 475 574 112 221 207 831 382 949 625 122 386 584 725 377 301 45 70 254 . Wheels 35 | . . . . . . . 21 14 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 125 105 105 120 120 120 120 120 120 120 120 120 50 97 97 50 50 Average Speed 115 | 115 120 120 120 152 125 125 123 121 120 120 120 120 120 120 120 120 120 111 97 111 85 52 Slowest Speed 700 | 120 120 120 120 190 125 126 125 190 120 120 120 120 120 120 120 120 120 700 97 115 190 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 8 35 92 88 35 3 50 5 95 61 91 84 4 61 72 90 60 11 2 58 18 21 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . Known Exits Taken 21 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 6 | . . . . 1 . . . . 1 . 1 1 . . 2 . . . . . . . Spaces Dug 37 | . . . . . . . . . . . . . 37 . . . . . . . . . Terrain Destroyed 150 | . . . . . . . 7 2 3 . . . 37 39 . . 21 18 . 23 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 19 | . . . . . . . 7 2 . . . . . . . . 10 . . . . . AOE 131 | . . . . . . . . . 3 . . . 37 39 . . 11 18 . 23 . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res DSF Res Acc Total 9947 | 71 23 225 483 490 682 116 332 270 849 394 997 656 262 477 689 771 419 513 44 81 484 619 Wait 609 | . . 15 1 6 46 . 23 20 4 2 38 21 132 75 93 35 13 50 . . 11 24 Move 8868 | 57 23 206 467 474 573 111 241 220 830 381 946 624 121 385 583 724 376 417 44 69 425 571 Hop 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Pick Up 63 | 7 . 2 3 1 15 1 5 6 3 2 1 1 1 1 2 1 1 3 . . 4 3 Fast Attach 72 | 7 . . . 1 2 2 5 4 2 . 4 1 1 6 2 3 2 10 . 4 6 10 Attach 35 | . . 1 . . 5 . . 2 . . 1 . 1 . . . 7 9 . . 9 . Detach 10 | . . . . . . . . . . . 1 . . . . . 1 6 . . 2 . Swap 38 | . . 1 2 . 5 1 10 5 . . . 1 3 1 2 2 1 . . 4 . . Drop 65 | . . . 1 2 12 1 8 8 5 2 5 1 . 4 4 5 . 6 . . . 1 Fire 108 | . . . . 6 . . 23 5 5 7 . 7 3 5 3 . 18 2 . 4 17 3 Melee 64 | . . . 9 . 24 . 17 . . . . . . . . . . 10 . . 4 . Ram 12 | . . . . . . . . . . . . . . . . . . . . . 5 7 Kick 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/DSF -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Scrapyard | Identified exit to Materials 22 | -11/Scrapyard | Discovered exit to Materials (range 15) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Utility x1 85 | -10/Materials | Identified exit to Mines 85 | -10/Materials | Discovered exit to Mines (range 15) 113 | -10/Materials | Entered Mines 150 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 261 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 264 | -10/Mines | Found Prototype Device 305 | -10/Mines | Build established: Hacker-Mutant 338 | -10/Mines | Identified Exp. Sensor Array 362 | -10/Mines | Found a hidden stash of uninstalled traps 375 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 375 | -10/Mines | Identified exit to Exiles 375 | -10/Mines | Discovered exit to Exiles (range 5) 380 | -10/Mines | Entered Exiles 380 | -10/Exiles | Found Exiles lab destroyed 440 | -10/Exiles | Identified exit to Mines 440 | -10/Exiles | Discovered exit to Mines (range 14) 957 | -10/Exiles | Discovered exit to Mines (range 10) 966 | -10/Exiles | Entered Mines 1001 | -9/Mines | Met a Derelict bent on vengeance 1062 | -9/Mines | Assembled infested the area 1703 | -9/Mines | Identified exit to Materials 1703 | -9/Mines | Discovered exit to Materials (range 7) 1714 | -9/Mines | Entered Materials 1714 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1715 | -8/Materials | Identified exit to Factory 2561 | -8/Materials | Entered Factory 2561 | -7/Factory | Evolved 2 slots: Utility x2 2684 | -7/Factory | Identified exit to Storage 2684 | -7/Factory | Discovered exit to Storage (range 12) 2706 | -7/Factory | Entered Storage 3127 | -7/Storage | Identified exit to Factory 3127 | -7/Storage | Discovered exit to Factory (range 15) 3162 | -7/Storage | Entered Factory 3162 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3463 | -6/Factory | Identified exit to Lower Caves 3491 | -6/Factory | Entered Lower Caves 3491 | -6/Lower Caves | Accompanied by 1 ally 3505 | -6/Lower Caves | Learned 8 Factory zone layouts 3514 | -6/Lower Caves | Encountered a Warlord checkpoint 3523 | -6/Lower Caves | Learned location of Zion (-6) 3615 | -6/Lower Caves | Build established: Hacker-Gunner 4504 | -6/Lower Caves | Identified exit to Lower Caves 4504 | -6/Lower Caves | Discovered exit to Lower Caves (range 9) 4516 | -6/Lower Caves | Entered another Lower Caves area 4516 | -6/Lower Caves | Accompanied by 1 ally 4960 | -6/Lower Caves | Learned 8 Factory zone layouts 4985 | -6/Lower Caves | Identified exit to Zion 4985 | -6/Lower Caves | Discovered exit to Zion (range 11) 5001 | -6/Lower Caves | Entered Zion 5040 | -6/Zion | Learned location of 1 exit from Proximity Caves 5081 | -6/Zion | Identified exit to Proximity Caves 5081 | -6/Zion | Discovered exit to Proximity Caves (range 17) 5173 | -6/Zion | Given the Hacking Drone Bay 5421 | -6/Zion | Learned Factory emergency access door positions 5438 | -6/Zion | Found Prototype Device 5438 | -6/Zion | Identified Bomb Factory No. 2 5487 | -6/Zion | Learned location of 1 exit from Factory 5820 | -6/Zion | Imprinted 5822 | -6/Zion | Declared Zion's savior 6188 | -6/Zion | Entered Proximity Caves 6188 | -5/Proximity Caves | Accompanied by 4 allies 6189 | -5/Proximity Caves | Identified exit to Factory 6260 | -5/Proximity Caves | Learned Factory interactive machine intel 6632 | -5/Proximity Caves | Learned Factory garrison access intel 6792 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6950 | -5/Proximity Caves | Learned Factory trap positions 6986 | -5/Proximity Caves | Entered Factory 6986 | -5/Factory | Accompanied by 2 allies 6986 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6987 | -5/Factory | Identified exit to Factory 6988 | -5/Factory | Identified exit to Upper Caves 6989 | -5/Factory | Loaded intel: 99 trap records 6991 | -5/Factory | Loaded intel: 51 interactive machine locations 6992 | -5/Factory | Loaded intel: 3 garrison access locations 7253 | -5/Factory | Discovered exit to Upper Caves (range 5) 7279 | -5/Factory | Entered Upper Caves 7279 | -5/Upper Caves | Accompanied by 2 allies 7609 | -5/Upper Caves | Learned Factory terminal intel 7629 | -5/Upper Caves | Build established: Hacker-Skirmisher 7713 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7790 | -5/Upper Caves | Identified exit to Upper Caves 7790 | -5/Upper Caves | Discovered exit to Upper Caves (range 18) 7846 | -5/Upper Caves | Entered another Upper Caves area 7846 | -5/Upper Caves | Discovered exit to Factory (range 12) 7848 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8204 | -5/Upper Caves | Encountered a Warlord checkpoint 8432 | -5/Upper Caves | Learned Factory stockpile data 8494 | -5/Upper Caves | System corruption reached 10% 8645 | -5/Upper Caves | Identified exit to Warlord 8645 | -5/Upper Caves | Discovered exit to Warlord (range 8) 8647 | -5/Upper Caves | Ambushed by wild Derelicts 8658 | -5/Upper Caves | Entered Warlord 8766 | -5/Warlord | Identified exit to Proximity Caves 8766 | -5/Warlord | Discovered exit to Proximity Caves (range 14) 8840 | -5/Warlord | System corruption cleaned by Quarantine Array 9002 | -5/Warlord | Opened side exit 9141 | -5/Warlord | Visited the Vortex Lab 9154 | -5/Warlord | Warlord's base attacked by MAIN.C 9154 | -5/Warlord | Found Prototype Energy Gun 9154 | -5/Warlord | Identified Vortex Rail 9157 | -5/Warlord | Found Vortex Rail 9403 | -5/Warlord | Rebuked by Warlord 9495 | -5/Warlord | Warlord forces counterattacked 9510 | -5/Warlord | Spotted Striker 9545 | -5/Warlord | Spotted Executioner 9565 | -5/Warlord | Spotted Striker 9566 | -5/Warlord | Spotted Striker 9574 | -5/Warlord | Entered Proximity Caves 9605 | -4/Proximity Caves | Lost 5 parts (1p1n1u2w) 9676 | -4/Proximity Caves | Spotted B-86 Titan 9800 | -4/Proximity Caves | Lost 7 parts (1p2n2u2w) 10037 | -4/Proximity Caves | Lost 4 parts (2n2w) 10083 | -4/Proximity Caves | Discovered exit to Factory (range 11) 10095 | -4/Proximity Caves | Entered Factory 10095 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10097 | -4/Factory | Loaded intel: 26 terminal locations 10291 | -4/Factory | Build established: Hacker-Mutant 10517 | -4/Factory | Repaired Terrain Scanner 10673 | -4/Factory | Identified exit to Research 10673 | -4/Factory | Discovered exit to Research (range 5) 10677 | -4/Factory | Entered Research 10677 | -3/Research | Evolved 2 slots: Utility x2 10719 | -3/Research | Identified exit to DSF 10720 | -3/Research | Entered DSF 10743 | -3/DSF | Additional patrols routed to DSF 10797 | -3/DSF | Identified exit to Research 10797 | -3/DSF | Discovered exit to Research (range 18) 10816 | -3/DSF | Entered Research 10816 | -2/Research | Evolved 2 slots: Propulsion x2 10817 | -2/Research | Lost 4 parts (1p1u2w) 10957 | -2/Research | Lost 14 parts (1p8n3u2w) 11080 | -2/Research | Lost 3 parts (1n1u1w) 11218 | -2/Research | Retrieved Zion intel report: Main Access 11218 | -2/Research | Identified exit to Access 11240 | -2/Research | Spotted B-90 Cyclops 11264 | -2/Research | Entered Access 11264 | -1/Access | Evolved 2 slots: Propulsion x2 11285 | -1/Access | Lost 5 parts (4n1u) 11358 | -1/Access | Spotted B-99 Colossus 11397 | -1/Access | Retrieved Zion intel report: Main Access 11397 | -1/Access | Identified exit to Surface 11427 | -1/Access | Zion Offense Resupply teleported in 11428 | -1/Access | Found Prototype Processor 11428 | -1/Access | Identified Exp. Core Analyzer 11575 | -1/Access | Zion Heavy squad teleported in 11601 | -1/Access | System corruption reached 10% 11607 | -1/Access | Door terminal overloaded 11615 | *** | Escaped! Last Messages --------------- 11585_ Acquired Hvy. Machine Gun. 11586_ Slug penetrates JI-NTI(Z). 11586_ JI-NTI(Z) suffers critical hit (Destroy). 11586_ Slug penetrates JI-NTI(Z). 11586_ Slammed into S-43 Plague. 11587_ Acquired 34 matter. 11589_ U-05 Engineer builds a Wall. 11590_ JI-NTI(Z) system terminally corrupted. 11591_ S-43 Plague shuts down. 11600_ Slammed into Sealed Barrier. 11600_ Destabilizing: System corrupted (+1). 11602_ System corrupted: Component data lost. 11604_ W-44 Eye distress signal alerts nearby ally. 11607_ System overload, Sealed Barrier opened. 11607_ Terminal disabled. 11610_ Adv. Heavy Siege Treads destroyed. 11610_ The Access Shell folds into the floor. 11614_ S-43 Plague reactivates. [Achievement: Epsilon Run] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????####### ??????????# # #????? | | ???????????# ????????# # " #????? | | ???????????# ??????# # """ #????? | | ???????????# ????######### """ #????? | | ???????????# ??????????# " #????? | | ???????????# #????????# #????? | | ???????????# #????????# #????? | | ???????????###############????????#####+#####????? | | ??????????????????????????###########[! #???????? | | ????????????????????????? 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"""T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# ########## | | ?????????????????????????????????????# # !! | | ?????????????????????????????????????# # !! | | ?????????????????????????????????????+ + ! | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# ########## | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# ?????????? | | ?????????????????????????????????????? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 35 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 135 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Utility Shielding 66 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 8 Core Analysis 11 Recoil Reduction 2 Offensive Hacking 31 Defensive Hacking 11 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer Charge!!! Derelict Escape Epsilon Run Knowing Is Half The Battle Preemptive Strike Challenges ------------ None Game ------ Seed DerelictAntimissileMapper Manual? 0 Play Time 03:02:40 Cumulative 42.0 hours Start 2022.05.08 @ 18:27:58 End 2022.05.08 @ 22:03:24 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 10 Adventurer 16 Explorer 1 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 134fd192-79ab-412c-b3c0-63a1eebdc094