Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.14 @ 19:22:42

Player: Xax

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (102)     510
Value Destroyed (3902)     3902
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (48)                 48
              TOTAL SCORE: 8080

 Bonus
-------
High Alert Combat Kills    48

 Cogmind 
---------
Core Integrity             0/850
Matter                     20/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (12)
Movement                   Core (700) Ox13
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Improved Melee Analysis Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Fusion Compressor
       Improved Thermal Generator
                Humpback
                Energy Well (350)
                Matter Compressor (60)
       Improved Trap Scanner
                Lightning Gun
                Plasma Cannon
          Heavy Ion Cannon
                Flak Gun
       Advanced EMP Blaster

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved VSS Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Triangulator
       Enhanced Optical Array
       Improved Melee Analysis Suite
       Improved Core Shielding
       Improved Core Shielding
          Heavy Reactive Plating
>               --- WEAPON -----------
                Thermic Laser
                Power Maul
>               --- INVENTORY --------
          Light Deuterium Engine
          Micro Nuclear Core
                Fusion Compressor
                Aluminum Leg
       Improved Thermal Generator
                Humpback
                Matter Compressor
                Matter Compressor
       Improved Trap Scanner
                Recoil Stabilizer
                Reflective Plating
                Lightning Gun
                Plasma Cannon
          Heavy Ion Cannon
                Flak Gun
          Heavy Flak Cannon
       Advanced EMP Blaster
          Heavy Shock Bomb Launcher
     Long-range Missile Launcher
[Rating: 75]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Triangulator
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Slots Evolved              9    | .   1   .   .   .   4   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   
  Utility                  6    | .   1   .   .   .   2   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             113  | 7   5   .   .   2   25  13  61  
  Power                    20   | 1   .   .   .   .   8   2   9   
    Engine                 11   | 1   .   .   .   .   3   2   5   
    Core                   9    | .   .   .   .   .   5   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   1   .   .   .   5   3   14  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    25   | 2   1   .   .   .   5   3   14  
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  30   | 2   2   .   .   .   7   2   17  
    Device                 6    | .   .   .   .   .   .   1   5   
    Storage                7    | .   2   .   .   .   4   .   1   
    Processor              5    | 1   .   .   .   .   1   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             12   | 1   .   .   .   .   2   .   9   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   2   .   .   2   5   6   21  
    Energy Gun             10   | 2   1   .   .   .   2   .   5   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   .   .   .   1   .   .   6   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   
    Launcher               13   | .   1   .   .   1   2   4   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        5    | .   .   .   .   .   1   2   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   .   
Parts Lost                 39   | .   .   .   .   .   6   2   31  
  Power                    9    | .   .   .   .   .   3   2   4   
  Propulsion               9    | .   .   .   .   .   .   .   9   
  Utility                  14   | .   .   .   .   .   1   .   13  
  Weapon                   7    | .   .   .   .   .   2   .   5   
  Highest Loss Streak      6    | .   .   .   .   .   2   2   6   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   
Average Slot Usage (%)     94   | .   100 100 100 100 99  99  84  
  Engine                   8    | .   12  12  12  12  7   4   6   
  Core                     3    | .   .   .   .   .   8   9   4   
  Leg                      23   | .   25  25  25  25  25  21  20  
  Device                   2    | .   .   .   .   .   .   7   4   
  Storage                  11   | .   12  12  12  12  15  14  8   
  Processor                12   | .   12  12  12  12  8   14  13  
  Protection               13   | .   12  12  12  12  15  14  13  
  Energy Gun               11   | .   24  25  25  19  7   .   2   
  Ballistic Gun            2    | .   .   .   .   3   5   .   2   
  Launcher                 1    | .   .   .   .   .   2   13  1   
  Slashing Weapon          1    | .   .   .   .   .   1   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             108  | 9   49  49  49  51  63  72  108 
  Greatest Support         68   | 20  20  20  20  20  45  45  68  
  Greatest Overweight (x)  22   | .   2   2   2   2   2   1   22  
  Average Overweight (x)   1    | .   .   2   2   2   .   1   1   
Largest Inventory Capacity 35   | 5   20  20  20  20  35  20  20  
  Average Capacity         18   | 5   11  20  20  20  16  20  20  
  Most Carried             20   | 5   10  10  12  13  16  12  20  
  Average Carried          13   | 4   6   10  10  12  10  10  17  
  Final Capacity           20   | 5   20  20  20  20  20  20  20  
  Final Carried            12   | 5   10  10  12  12  12  9   12  

 Class Distribution 
--------------------
 76% | Hacker-Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
    Hacker-Mutant | -10/Exiles
    Hacker-Mutant | -9/Mines
    Hacker-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Matter Collected           2738 | 270  70   .    .    70   532  243  1553 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3910 | .    223  .    .    15   815  527  2330 
  Parts                    195  | .    21   .    .    1    58   24   91   
Haulers Intercepted        2    | .    1    .    .    .    .    1    .    
Recyclers Shooed           8    | .    .    .    .    .    .    .    8    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  83   | .   6   .   .   1   23  10  43  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     47   | .   4   .   .   1   17  .   25  
  Cannons                  2    | .   .   .   .   .   .   .   2   
  AOE                      23   | .   2   .   .   .   6   9   6   
Classes Destroyed          12   | .   4   .   .   .   3   1   4   
  Worker                   7    | .   .   .   .   .   .   .   7   
  Builder                  6    | .   .   .   .   .   .   1   5   
  Tunneler                 1    | .   .   .   .   .   .   .   1   
  Hauler                   2    | .   1   .   .   .   .   1   .   
  Watcher                  6    | .   2   .   .   .   1   1   2   
  Swarmer                  16   | .   3   .   .   1   9   .   3   
  Grunt                    40   | .   3   .   .   .   7   7   23  
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   1   .   1   
  Sentry                   10   | .   .   .   .   .   5   2   3   
  Hunter                   5    | .   .   .   .   .   1   1   3   
  Programmer               9    | .   .   .   .   .   .   .   9   
Best Kill Streak           8    | .   7   .   .   1   5   6   8   
  Combat Bots Only         5    | .   2   .   .   1   5   4   4   
Max Kills in Single Turn   5    | .   2   .   .   1   3   2   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   3   2   2   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Hostile Shots Fired        870   | .    25   .    .    10   143  75   617  
  Missed                   209   | .    10   .    .    1    26   34   138  
Damage Taken               6393  | .    82   .    .    54   1027 347  4883 
  Core                     1067  | .    15   .    .    5    123  61   863  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Shielding  393   | .    .    .    .    .    20   47   326  
  Ignored by Resistances   3865  | .    57   .    .    38   649  214  2907 
  Regen/Repaired (Parts)   323   | .    .    .    .    .    323  .    .    
Core Remaining (%)         90    | 100  .    .    .    92   77   91   .    
Volleys Fired              321   | .    13   .    .    8    58   20   222  
  Largest                  2     | .    2    .    .    2    2    2    2    
  Hottest                  131   | .    90   .    .    73   84   86   131  
Shots Fired                392   | .    26   .    1    11   99   29   226  
  Gun                      316   | .    24   .    1    4    93   1    193  
  Cannon                   13    | .    .    .    .    .    .    .    13   
  Launcher                 63    | .    2    .    .    7    6    28   20   
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  168   | .    .    .    .    2    36   .    130  
  Thermal                  150   | .    24   .    1    2    47   .    76   
  Explosive                30    | .    2    .    .    7    6    8    7    
  Electromagnetic          44    | .    .    .    .    .    10   21   13   
  Robot Hit Streak         40    | .    18   .    .    21   40   12   30   
  Robot Miss Streak        8     | .    1    .    .    .    1    1    8    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    1    .    .    .    3    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    
Shots Hit Robots           351   | .    23   .    .    3    88   25   212  
  Core Hits                257   | .    16   .    .    1    42   25   173  
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    
  Critical Strikes         20    | .    1    .    .    .    3    .    16   
    Burn                   19    | .    1    .    .    .    3    .    15   
    Smash                  1     | .    .    .    .    .    .    .    1    
Melee Attacks              3     | .    .    .    .    .    .    1    2    
  Impact                   1     | .    .    .    .    .    .    .    1    
  Slashing                 2     | .    .    .    .    .    .    1    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10085 | .    494  .    .    38   1599 1519 6435 
  Guns                     5637  | .    250  .    .    38   1317 20   4012 
  Cannons                  308   | .    .    .    .    .    .    .    308  
  Explosions               4010  | .    244  .    .    .    282  1465 2019 
  Melee                    113   | .    .    .    .    .    .    34   79   
  Ramming                  17    | .    .    .    .    .    .    .    17   
  Kinetic                  3424  | .    .    .    .    13   429  .    2982 
  Thermal                  2753  | .    250  .    .    25   756  38   1684 
  Explosive                1810  | .    244  .    .    .    282  807  477  
  Electromagnetic          1968  | .    .    .    .    .    132  640  1196 
  Impact                   44    | .    .    .    .    .    .    .    44   
  Slashing                 69    | .    .    .    .    .    .    34   35   
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    2    2    2    2    1    .    8    
  Average Corruption       2     | .    1    2    2    2    1    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  122   | .    .    3    10   21   10   .    78   
    Message Errors         21    | .    .    1    3    3    .    .    14   
    Matter Fused           40    | .    .    2    4    5    4    .    25   
    Heat Flow Errors       13    | .    .    .    .    3    1    .    9    
    Energy Discharges      14    | .    .    .    1    4    .    .    9    
    Parts Rejected         3     | .    .    .    .    .    .    .    3    
    Parts Fused            1     | .    .    .    .    1    .    .    .    
    Data Loss (minor)      10    | .    .    .    1    .    1    .    8    
    Data Loss (major)      10    | .    .    .    .    3    2    .    5    
    Misfires               2     | .    .    .    1    1    .    .    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    
    Weapon Failures        7     | .    .    .    .    .    2    .    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            111   | .    12   .    .    .    8    4    87   
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               67    | .    12   .    .    .    8    4    43   
  Melee                    44    | .    .    .    .    .    .    .    44   
Knockbacks                 12    | .    .    .    .    .    .    .    12   
  Impact                   1     | .    .    .    .    .    .    .    1    
  Kinetic                  11    | .    .    .    .    .    .    .    11   
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      200   | .    .    .    .    9    13   57   121  
  Shots                    13    | .    .    .    .    2    1    1    9    
  Rammed                   4     | .    .    .    .    .    .    .    4    
Targets Rammed             5     | .    .    .    .    .    .    .    5    
  Kicked                   1     | .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        605   | .    213  .    16   268  332  54   605  
  Average Temperature      140   | .    73   .    8    108  113  29   162  
  Received Heat Transfer   2562  | .    33   .    .    .    711  180  1638 
  Effects                  54    | .    .    .    .    1    5    .    48   
    Shutdowns              19    | .    .    .    .    .    1    .    18   
    Energy Bleed           11    | .    .    .    .    1    2    .    8    
    Interference           11    | .    .    .    .    .    2    .    9    
    Matter Decay           5     | .    .    .    .    .    .    .    5    
    Short Circuit          2     | .    .    .    .    .    .    .    2    
    Damage (minor)         5     | .    .    .    .    .    .    .    5    
    Damage (core)          1     | .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    1    4    
  Combat Hostiles          5     | .    .    .    .    .    .    1    4    
  Parts Fried              7     | .    .    .    .    .    .    .    7    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    
Robots Melted              4     | .    .    .    .    .    .    .    4    
  Combat Hostiles          4     | .    .    .    .    .    .    .    4    
  Parts Melted             23    | .    3    .    .    1    2    .    17   
  Heat Transferred         8204  | .    743  .    .    74   1887 50   5450 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    1    5    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Peak Influence             561  | .   222 .   .   64  290 561 358 
  Initial                  95   | .   .   .   .   .   .   95  93  
  Average                  95   | .   76  .   .   4   132 274 106 
Maximum Alert Level        2    | .   1   .   .   .   1   2   1   
  Low Security (%)         80   | 100 74  100 .   100 68  7   89  
  Level 1                  18   | .   25  .   .   .   31  88  10  
  Level 2                  .    | .   .   .   .   .   .   3   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   .   .   .   2   4   15  
  Investigation            6    | .   .   .   .   .   1   1   4   
  Extermination            5    | .   .   .   .   .   .   .   5   
  Reinforcement            9    | .   .   .   .   .   1   3   5   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Distress Signals           10   | .   .   .   .   .   5   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              129  | .   9   .   .   2   30  12  76  
  Peak Tracking Total      8    | .   3   .   .   3   7   2   8   
  Tactical Retreats        14   | .   .   .   .   1   2   .   11  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Traps Triggered            7    | .   2   .   .   .   1   1   3   
  Indirectly               3    | .   .   .   .   .   .   .   3   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Disabled          24   | .   3   .   .   .   1   15  5   
  Max in Single Turn       9    | .   2   .   .   .   1   9   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Accessed          19   | .   4   .   1   .   7   1   6   
  Terminals                12   | .   4   .   .   .   4   1   3   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                53   | .   7   .   1   .   26  3   16  
  Successful               40   | .   7   .   1   .   23  2   7   
  Failed                   13   | .   .   .   .   .   3   1   9   
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                26   | .   7   .   .   .   8   3   8   
  Fabricators              4    | .   .   .   .   .   .   .   4   
  Repair Stations          12   | .   .   .   .   .   12  .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   6   .   4   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   7   .   1   .   7   2   1   
  Record                   7    | .   3   .   1   .   2   1   .   
  Prototype ID Bank        5    | .   3   .   .   .   2   .   .   
  Emergency Access Points  5    | .   1   .   .   .   3   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       10   | .   .   .   .   .   10  .   .   
  Scan Component           6    | .   .   .   .   .   6   .   .   
  Repair                   4    | .   .   .   .   .   4   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   6   .   4   
  Insert Component         5    | .   .   .   .   .   3   .   2   
  Analyze                  5    | .   .   .   .   .   3   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   .   .   .   5   1   5   
  Full Trace Events        8    | .   .   .   .   .   3   1   4   
  Feedback Events          1    | .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   3   .   1   
  Parts Built              1    | .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   53  
  Total Part Build Rating  6    | .   .   .   .   .   .   .   6   
Parts Repaired             4    | .   .   .   .   .   4   .   .   
  Time                     140  | .   .   .   .   .   140 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   3   .   2   
  Part Schematics Acquired 4    | .   .   .   .   .   3   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               7869 | 59   457  235  912  1580 1078 589  2959 
Spaces Moved               3023 | 38   303  89   351  592  402  273  975  
  Core                     46   | 10   .    .    .    .    .    .    36   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2977 | 28   303  89   351  592  402  273  939  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  260  260  260  120  190  186  
  Average Speed            214  | 101  131  260  260  260  167  190  221  
  Slowest Speed            1150 | 120  260  260  260  260  260  190  1150 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    
Exploration Rate (%)       41   | 3    42   24   75   97   44   11   37   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        7    | 1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    
Spaces Dug                 41   | .    .    .    .    41   .    .    .    
Terrain Destroyed          261  | .    5    .    .    57   22   78   99   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      261  | .    5    .    .    57   22   78   99   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      3991 | 56   337  94   351  623  713  309  1508 
  Wait                     413  | 5    6    6    .    21   196  .    179  
  Move                     3016 | 37   302  88   350  591  401  272  975  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  87   | 7    8    .    1    1    24   2    44   
  Fast Attach              7    | 5    .    .    .    .    .    .    2    
  Attach                   49   | 2    1    .    .    .    12   4    30   
  Detach                   1    | .    .    .    .    .    1    .    .    
  Swap                     57   | .    4    .    .    2    13   9    29   
  Drop                     32   | .    3    .    .    .    8    1    20   
  Fire                     321  | .    13   .    .    8    58   20   222  
  Melee                    3    | .    .    .    .    .    .    1    2    
  Ram                      4    | .    .    .    .    .    .    .    4    
  Kick                     1    | .    .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Identified exit to Materials
   14 | -11/Scrapyard | Discovered exit to Materials (range 16)
   60 | -11/Scrapyard | Entered Materials
   60 | -10/Materials | Evolved 1 slot: Utility x1
  275 | -10/Materials | Identified exit to Materials
  275 | -10/Materials | Discovered exit to Materials (range 8)
  328 | -10/Materials | Build established: Hacker-Mutant
  494 | -10/Materials | Identified exit to Mines
  494 | -10/Materials | Discovered exit to Mines (range 8)
  517 | -10/Materials | Entered Mines
  598 | -10/Mines     | Discovered exit to Materials (range 15)
  739 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  742 | -10/Mines     | Identified exit to Exiles
  742 | -10/Mines     | Discovered exit to Exiles (range 5)
  752 | -10/Mines     | Entered Exiles
  752 | -10/Exiles    | Found Exiles lab abandoned
  794 | -10/Exiles    | Identified exit to Mines
  794 | -10/Exiles    | Discovered exit to Mines (range 15)
 1522 | -10/Exiles    | Discovered exit to Mines (range 12)
 1664 | -10/Exiles    | Entered Mines
 1998 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2188 | -9/Mines      | Learned location of Zion (-6)
 2224 | -9/Mines      | Identified exit to Materials
 2224 | -9/Mines      | Discovered exit to Materials (range 8)
 2802 | -9/Mines      | Discovered exit to Materials (range 7)
 3244 | -9/Mines      | Entered Materials
 3244 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 3512 | -8/Materials  | Identified exit to Factory
 3512 | -8/Materials  | Discovered exit to Factory (range 8)
 3586 | -8/Materials  | Repaired Hcp. Storage Unit
 3635 | -8/Materials  | Repaired Lgt. Nuclear Core
 4115 | -8/Materials  | Discovered exit to Factory (range 15)
 4268 | -8/Materials  | Repaired Carbon-fiber Leg
 4307 | -8/Materials  | Repaired Katana
 4322 | -8/Materials  | Entered Factory
 4322 | -7/Factory    | Evolved 2 slots: Utility x2
 4624 | -7/Factory    | Build established: Scavenger-Mutant
 4821 | -7/Factory    | Identified exit to Factory
 4821 | -7/Factory    | Discovered exit to Factory (range 16)
 4911 | -7/Factory    | Entered another Factory area
 4911 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4983 | -6/Factory    | Build established: Hacker-Mutant
 5311 | -6/Factory    | Fabricated Hvy. Shock Bomb Launcher (x1)
 5421 | -6/Factory    | Garrison activated, responded to threat
 5741 | -6/Factory    | Lost 4 parts (4u)
 5970 | -6/Factory    | Lost 3 parts (1n2w)
 6228 | -6/Factory    | Build established: Scavenger-Mutant
 6253 | -6/Factory    | Found Hvy. Reactive Plating
 7497 | -6/Factory    | Lost 6 parts (2p2n2u)
 7509 | -6/Factory    | Crushed by falling debris
 7509 | -6/Factory    | Core integrity fell below 50%
 7546 | -6/Factory    | Build established: Hacker-Mutant
 7671 | -6/Factory    | Lost 3 parts (1p1u1w)
 7820 | -6/Factory    | Spotted B-75 Beast
 7853 | -6/Factory    | Core integrity fell below 20%
 7870 | -6/Factory    | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
07792_ P-60 Hacker heat damages Backup Plating III.
07795_ P-60 Hacker heat damages core (-10).
07796_ P-60 Hacker heat damages core (-11).
07797_ P-60 Hacker heat damages Backup Plating III, Broken Backup Laser III, Broken
  Shock Rifle, Backup Plating III.
07799_ P-60 Hacker heat damages Broken Backup Laser III.
07800_ P-60 Hacker heat damages core (-9).
07810_  Y2DIQUVM2<6|CWP5Y1HGEGM3=C/|>GAY&CM
07828_ System corrupted: Matter fused (-2).
07839_ Imp. Core Shielding destroyed.
07842_ Critical hit (Meltdown: +210).
07842_ Thermic Laser destroyed.
07844_ System corrupted: Heat flow error (+137).
07846_ U-05 Engineer builds a Wall. <x2>
07858_ Mic. Nuclear Core destroyed.
07861_ U-05 Engineer destroyed.
07863_ R-10 Processor collects Terrain Scanner.
07864_ Acquired 15 matter.
07868_ R-10 Processor collects Terrain Scan Processor.
07870_ System corrupted: Hvy. Shock Bomb Launcher rejected.

 Map 
-----
+----------------------------------------------------+
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| ???????????  T             !!!   #!        #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          38
Energy Capacity            695
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             75
Resistance: TH             45
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         13
Melee Accuracy             6
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
            Hcp. Storage Unit | -8/Materials | Scanalyzed
                     Humpback | -8/Materials | Scanalyzed
                 Aluminum Leg | -8/Materials | Scanalyzed
 Lgt. Angular Momentum Engine | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Shock Bomb Launcher | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegrityRestorationCharge
  Manual?         0
Play Time         02:06:57
  Cumulative      194.6 hours
  Start           2024.05.12 @ 17:39:33
  End             2024.05.14 @ 19:22:42
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          57
  Rogue           1
  Adventurer      0
  Explorer        56
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             34
Gallery%          60
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          90x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2a7e756-73f7-45fd-aa4e-e7e5defa40f4