Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 21:22:33

Player: Iris

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (424)      424
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1514

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             380/400
Matter                     268/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Nuclear Core
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (3) ------
        Transport Network Coupler
        ECM Suite
        Weapon Shielding
>       --- WEAPON (3) -------
        Assault Rifle
>       --- INVENTORY (5) ----
        Ion Engine
  Light Ion Engine
        Aluminum Leg
  Small Laser
        Datajack

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Transport Network Coupler
        ECM Suite
        Weapon Shielding
>       --- WEAPON -----------
        Assault Rifle
        Assault Rifle
>       --- INVENTORY --------
        Ion Engine
  Light Ion Engine
        Aluminum Leg
  Small Laser
        Datajack
[Rating: 10]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Weapon Shielding
  Device                   ECM Suite
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             20   | 6   13  1   
  Power                    3    | 1   2   .   
    Engine                 2    | 1   1   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 .    | .   .   .   
    Leg                    2    | .   2   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   3   1   
    Device                 1    | .   .   1   
    Storage                .    | .   .   .   
    Processor              1    | .   1   .   
    Hackware               1    | .   1   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 3   6   .   
    Energy Gun             4    | 2   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   7   2   
  Power                    1    | .   1   .   
  Propulsion               3    | .   2   1   
  Utility                  1    | .   1   .   
  Weapon                   4    | .   3   1   
  Highest Loss Streak      5    | .   5   2   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     80   | .   79  86  
  Engine                   6    | .   6   .   
  Core                     6    | .   6   11  
  Leg                      15   | .   14  22  
  Wheel                    10   | .   11  .   
  Device                   1    | .   .   10  
  Processor                5    | .   5   11  
  Protection               7    | .   7   11  
  Energy Gun               13   | .   15  .   
  Ballistic Gun            10   | .   8   21  
  Launcher                 2    | .   2   .   
Naked Turns                .    | .   .   .   
Heaviest Build             12   | 9   10  12  
  Greatest Support         32   | 32  32  20  
  Greatest Overweight (x)  2    | .   2   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 3   5   5   
  Average Carried          3    | 1   3   5   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 3   5   5   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           539  | 251 288 .   
  Remotely                 .    | .   .   .   
Salvage Created            525  | .   525 .   
  Parts                    39   | .   39  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  13   | .   13  .   
  Guns                     7    | .   7   .   
  AOE                      6    | .   6   .   
Classes Destroyed          6    | .   6   .   
  Worker                   1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Hauler                   2    | .   2   .   
  Operator                 1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    10   | .   10  .   
Best Kill Streak           4    | .   4   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   2    | .   2   .   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        82   | .    71   11   
  Missed                   26   | .    21   5    
Damage Taken               765  | .    689  76   
  Core                     176  | .    156  20   
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  20   | .    15   5    
Core Remaining (%)         68   | 100  37   .    
Volleys Fired              55   | .    53   2    
  Largest                  2    | .    2    2    
  Hottest                  80   | .    80   40   
Shots Fired                93   | .    89   4    
  Gun                      83   | .    79   4    
  Cannon                   .    | .    .    .    
  Launcher                 10   | .    10   .    
  Special                  .    | .    .    .    
  Kinetic                  41   | .    37   4    
  Thermal                  19   | .    19   .    
  Explosive                10   | .    10   .    
  Electromagnetic          23   | .    23   .    
  Robot Hit Streak         10   | .    10   3    
  Robot Miss Streak        5    | .    5    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           48   | .    45   3    
  Core Hits                30   | 1    29   .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1102 | 2    1064 36   
  Guns                     662  | .    626  36   
  Cannons                  .    | .    .    .    
  Explosions               434  | .    434  .    
  Melee                    .    | .    .    .    
  Ramming                  6    | 2    4    .    
  Kinetic                  387  | .    351  36   
  Thermal                  76   | .    76   .    
  Explosive                434  | .    434  .    
  Electromagnetic          199  | .    199  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    .    
  Average Corruption       1    | .    1    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  3    | .    3    .    
    Message Errors         3    | .    3    .    
Overload Shots             .    | .    .    .    
Overflow Damage            34   | .    34   .    
  Projectiles              .    | .    .    .    
  Explosions               34   | .    34   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      21   | .    21   .    
  Shots                    1    | .    1    .    
  Rammed                   2    | 2    .    .    
Targets Rammed             4    | 2    2    .    
  Kicked                   2    | .    2    .    
  Crushed                  .    | .    .    .    
Highest Temperature        105  | .    105  .    
  Average Temperature      24   | .    24   .    
  Received Heat Transfer   351  | .    324  27   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         175  | .    175  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             331  | .   331 96  
  Initial                  81   | .   .   81  
  Average                  128  | .   147 83  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         79   | 100 74  100 
  Level 1                  20   | .   26  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   3   2   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   19  9   
  Peak Tracking Total      9    | .   4   9   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   2   1   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   4   2   
  Successful               3    | .   3   .   
  Failed                   3    | .   1   2   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   2   2   
  Terminals                6    | .   4   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Prototype ID Bank        2    | .   2   .   
  Transport Status         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               938  | 70  750 118 
Spaces Moved               674  | 57  525 92  
  Core                     11   | 1   10  .   
  Treads                   .    | .   .   .   
  Legs                     354  | .   262 92  
  Wheels                   309  | 56  253 .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 120 
  Average Speed            111  | 99  110 120 
  Slowest Speed            150  | 100 150 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 3   68  15  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          68   | .   68  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      68   | .   68  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      763  | 67  601 95  
  Wait                     .    | .   .   .   
  Move                     672  | 56  524 92  
  Hop                      .    | .   .   .   
  Pick Up                  7    | 2   5   .   
  Fast Attach              14   | 6   7   1   
  Attach                   6    | .   6   .   
  Detach                   4    | 1   3   .   
  Swap                     .    | .   .   .   
  Drop                     1    | .   1   .   
  Fire                     55   | .   53  2   
  Melee                    .    | .   .   .   
  Ram                      2    | 2   .   .   
  Kick                     2    | .   2   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  160 | -10/Materials | Discovered new exit (range 7)
  303 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Discovered new exit (range 13)
  423 | -10/Materials | Lost 5 parts (2n3w)
  454 | -10/Materials | Core integrity fell below 50%
  533 | -10/Materials | Discovered new exit (range 11)
  751 | -10/Materials | Discovered new exit (range 16)
  821 | -10/Materials | Entered another Materials area
  821 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  901 | -9/Materials  | Discovered new exit (range 8)
  939 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00820_ Acquired Sml. Laser.
PARAMETERS=UTILITY+1,WEAPON+1
LOCATION=UNKNOWN
GOAL=ESCAPE
00824_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
00824_ O-16 Technician uses terminal to summon
  reinforcements.
00824_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M001.
00824_ O-16 Technician locks terminal.
00835_ Acquired ECM Suite.
00846_ Connecting with Terminal...
00846_ Current location identified: Materials
00846_ ALERT: Suspicious activity at Terminal
  M011. Dispatching Investigation squad.
00901_ EXIT=FOUND
00927_ Assault Rifle destroyed.
00939_ Critical hit (Destroy).
00939_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Weapon Shielding           33
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentNeutrinoBay
  Manual?         0
Play Time         00:13:00
  Cumulative      10.5 hours
  Start           2024.04.06 @ 18:33:23
  End             2024.04.07 @ 21:22:33
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c3a52a67-c5f3-4ec8-a232-93a4da80c82f