Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.06 @ 09:12:42 // Halloween2020/ForbiddenLore

Player: dark

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (292)      292
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1507

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             344/400
Matter                     295/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (60)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (3) ---
        Hover Unit
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (2) -------
  Light Assault Rifle
>       --- INVENTORY (4) ----
        Flight Unit

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
           Hover Unit
>          --- UTILITY ----------
           Sensor Array
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Light EM Pulse Cannon
           Assault Rifle
>          --- INVENTORY --------
     Light Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 6   12  1   8   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   4   .   6   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | 2   2   .   .   
    Hover                  6    | .   2   .   4   
    Flight                 2    | .   .   .   2   
  Utility                  8    | 1   7   .   .   
    Device                 3    | .   3   .   .   
    Storage                1    | 1   .   .   .   
    Processor              2    | .   2   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   2   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   .   1   2   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          4    | 2   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   1   7   
  Power                    .    | .   .   .   .   
  Propulsion               3    | .   .   .   3   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      6    | .   .   1   6   
Average Slot Usage (%)     93   | .   99  98  82  
  Engine                   13   | .   14  14  11  
  Wheel                    18   | .   24  28  .   
  Hover                    8    | .   3   .   22  
  Flight                   2    | .   .   .   7   
  Device                   11   | .   11  14  10  
  Storage                  3    | .   10  .   .   
  Protection               9    | .   2   14  10  
  Energy Cannon            3    | .   .   .   9   
  Ballistic Gun            22   | .   28  27  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             17   | 13  15  15  17  
  Greatest Support         20   | 20  20  20  18  
  Greatest Overweight (x)  5    | .   1   .   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 6    | 6   6   4   4   
  Average Capacity         5    | 5   5   4   4   
  Most Carried             6    | 3   6   4   3   
  Average Carried          2    | 1   4   3   .   
  Final Capacity           6    | 6   4   4   4   
  Final Carried            3    | 2   3   3   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           649  | 187 251 110 101 
  Remotely                 .    | .   .   .   .   
Salvage Created            609  | .   355 79  175 
  Parts                    43   | .   24  8   11  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  17   | .   5   6   6   
  Guns                     14   | .   5   6   3   
  Cannons                  3    | .   .   .   3   
Classes Destroyed          5    | .   5   .   .   
  Worker                   1    | .   1   .   .   
  Recycler                 3    | .   2   .   1   
  Watcher                  2    | .   2   .   .   
  Swarmer                  15   | .   3   6   6   
  Grunt                    2    | .   2   .   .   
Best Kill Streak           3    | .   3   3   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               798  | .   154 219 425 
  Core                     144  | .   34  54  56  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         82   | 100 .   64  .   
Volleys Fired              44   | .   20  15  9   
  Largest                  2    | .   2   2   2   
  Hottest                  76   | .   40  40  76  
Shots Fired                76   | .   40  18  18  
  Gun                      67   | .   40  18  9   
  Cannon                   9    | .   .   .   9   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  67   | .   40  18  9   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          9    | .   .   .   9   
  Robot Hit Streak         12   | .   12  5   8   
  Robot Miss Streak        4    | .   4   3   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           50   | .   26  11  13  
  Core Hits                28   | .   15  6   7   
  Critical Hits            1    | .   .   1   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           713  | .   335 173 205 
  Guns                     610  | .   332 173 105 
  Cannons                  100  | .   .   .   100 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  3    | .   3   .   .   
  Kinetic                  610  | .   332 173 105 
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          100  | .   .   .   100 
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      1    | .   1   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   1    | .   1   .   .   
Targets Rammed             1    | .   1   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        135  | .   2   .   135 
  Average Temperature      47   | .   2   .   48  
  Received Heat Transfer   45   | .   45  .   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              1    | .   .   .   1   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             242  | .   242 224 213 
  Initial                  94   | .   .   94  9   
  Average                  63   | .   98  153 127 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         88   | 100 78  56  98  
  Level 1                  11   | .   21  43  1   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   15  6   14  
  Peak Tracking Total      5    | .   4   3   5   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          7    | .   4   .   3   
  Terminals                6    | .   3   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   11  .   10  
  Successful               10   | .   6   .   4   
  Failed                   11   | .   5   .   6   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   18   | .   10  .   8   
  Terminals                18   | .   8   .   10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   .   1   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         8    | .   5   .   3   
  Terminals                6    | .   3   .   3   
    Botnet                 5    | .   2   .   3   
    Disrupt                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Monitor                1    | .   1   .   .   
    Recyclers              1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   4   .   3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               2312 | 1162 375  419  356  
Spaces Moved               1222 | 169  285  441  327  
  Core                     7    | 6    .    .    1    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   854  | 163  250  441  .    
  Hover                    320  | .    35   .    285  
  Flight                   41   | .    .    .    41   
  Fastest Speed            50   | 50   80   80   52   
  Average Speed            83   | 78   84   80   89   
  Slowest Speed            360  | 80   116  80   360  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       39   | 24   48   63   24   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      2439 | 1197 380  488  374  
  Wait                     1112 | 1015 44   31   22   
  Move                     1219 | 168  284  440  327  
  Hop                      .    | .    .    .    .    
  Pick Up                  23   | 8    10   1    4    
  Fast Attach              3    | .    3    .    .    
  Attach                   19   | 6    6    1    6    
  Detach                   1    | .    .    .    1    
  Swap                     5    | .    3    .    2    
  Drop                     12   | .    9    .    3    
  Fire                     44   | .    20   15   9    
  Melee                    .    | .    .    .    .    
  Ram                      1    | .    1    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
 1099 | -11/Scrapyard | Assembled infested the area
 1163 | -11/Scrapyard | Entered Materials
 1164 | -10/Materials | Build established: Mutant
 1329 | -10/Materials | Discovered new exit (range 15)
 1444 | -10/Materials | Identified exit to Mines
 1538 | -10/Materials | Entered Mines
 1539 | -10/Mines     | Assembled infested the area
 1544 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1797 | -10/Mines     | Learned Materials stockpile data
 1940 | -10/Mines     | Discovered new exit (range 16)
 1957 | -10/Mines     | Entered Materials
 1957 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2093 | -9/Materials  | Discovered new exit (range 16)
 2313 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  Downloaded coordinate data.
R-06 Scavenger collects Lgt. Ion Engine.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Ion Engine.
U-05 Engineer repairs door.
R-06 Scavenger destroyed.
Acquired Flight Unit.
Acquired 29 matter.
T-07 Excavator is excavating.
U-05 Engineer lays Concrete.
K-01 Serf collects debris. <x2>
Acquired 10 matter.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002.
Assault Rifle destroyed.
Hover Unit destroyed.
Sensor Array destroyed.
Lgt. EM Pulse Cannon destroyed.
Flight Unit destroyed.
Hrd. Light Armor Plating destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                54
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanImprinterShotgun
  Manual?         0
Play Time         00:18:33
  Cumulative      76.2 hours
  Start           2020.11.06 @ 08:56:52
  End             2020.11.06 @ 09:12:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          113
  Rogue           79
  Adventurer      11
  Explorer        23
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          60
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b518e33d-bf7c-4ca8-bf22-d710537661dc