Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.11 @ 10:03:02 Player: Piku Result: Destroyed by as-27348 with Assembled Blade Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (5) 25 Value Destroyed (89) 89 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1654 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Walking (130) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Potential Leg Potential Leg > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Fission Core Light Treads Light Treads Medium Storage Unit High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Fission Core Light Treads Light Treads Wheel Wheel Medium Storage Unit High-capacity Storage Unit EM Pulse Gun Medium Laser [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Potential Leg Wheel Wheel Utility Visual Processing Unit Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 17 | 6 3 2 3 3 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . 2 . Treads . | . . . . . Leg 2 | . . . 2 . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 2 1 1 . Device . | . . . . . Storage 4 | 1 1 1 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 1 1 . 2 Energy Gun 4 | 2 . . . 2 Energy Cannon . | . . . . . Ballistic Gun 2 | . 1 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . . . 7 Power 2 | . . . . 2 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 4 | . . . . 4 Highest Loss Streak 7 | . . . . 7 Average Slot Usage (%) 97 | . 95 100 100 81 Engine 13 | . 14 14 14 8 Leg 4 | . . . 3 28 Wheel 23 | . 28 28 24 . Storage 14 | . 17 14 14 14 Processor 13 | . 7 14 14 12 Energy Gun 3 | . 15 9 . 1 Ballistic Gun 23 | . 13 18 28 15 Naked Turns . | . . . . . Heaviest Build 40 | 13 16 16 40 40 Greatest Support 60 | 20 20 20 60 60 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 8 8 12 12 Average Capacity 9 | 5 6 6 11 12 Most Carried 10 | 5 6 6 10 8 Average Carried 6 | 2 5 5 7 6 Final Capacity 12 | 6 6 8 12 12 Final Carried 8 | 4 6 6 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 355 | 230 22 61 . 42 Remotely . | . . . . . Salvage Created 75 | . 22 33 . 20 Parts 10 | . 4 6 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 4 | . . 2 . 2 Melee 2 | . . . . 2 Guns 2 | . . 2 . . Classes Destroyed 4 | . 1 1 . 2 Watcher 1 | . 1 . . . Swarmer 2 | . . 2 . . Demolisher 1 | . . . . 1 Assembled 1 | . . . . 1 Best Kill Streak 2 | . 1 2 . 2 Combat Bots Only 2 | . . 2 . 2 Max Kills in Single Turn 1 | . 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 1054 | . . 39 . 1015 Core 268 | . . 18 . 250 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 12 | . 3 3 . 6 Largest 2 | . 2 2 . 2 Hottest 70 | . 70 40 . 60 Shots Fired 21 | . 6 6 . 9 Gun 21 | . 6 6 . 9 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 14 | . 3 6 . 5 Thermal 6 | . 3 . . 3 Explosive . | . . . . . Electromagnetic 1 | . . . . 1 Robot Hit Streak 3 | . 3 2 . 2 Robot Miss Streak 3 | . 1 3 . 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 11 | . 4 2 . 5 Core Hits 16 | . 2 2 . 12 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 183 | . 35 31 . 117 Guns 126 | . 35 31 . 60 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 57 | . . . . 57 Kinetic 90 | . 22 31 . 37 Thermal 25 | . 13 . . 12 Explosive . | . . . . . Electromagnetic 11 | . . . . 11 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 16 | . . . . 16 Shots . | . . . . . Rammed 9 | . . . . 9 Targets Rammed 15 | . . . . 15 Kicked 6 | . . . . 6 Crushed . | . . . . . Highest Temperature 50 | . 50 . . 10 Average Temperature 23 | . 26 . . 7 Received Heat Transfer . | . . . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 74 | . 37 . . 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 52 | . 7 52 . 30 Average Influence 4 | . 3 5 . 7 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 15 | . 1 7 . 7 Peak Tracking Total 5 | . 1 3 . 5 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 5 | . . . 5 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 49 | . . . 49 . Successful 49 | . . . 49 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 49 | . . . 49 . Record 48 | . . . 48 . EX-Prototype ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 1223 | 55 135 230 708 95 Spaces Moved 1258 | 50 143 211 785 69 Core 5 | 5 . . . . Treads . | . . . . . Legs 172 | . . . 103 69 Wheels 1081 | 45 143 211 682 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 90 Average Speed 85 | 77 80 80 88 90 Slowest Speed 130 | 80 80 80 90 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 4 21 54 95 21 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 1378 | 66 156 268 795 93 Wait 52 | 1 5 46 . . Move 1254 | 49 142 210 784 69 Hop . | . . . . . Pick Up 21 | 10 3 3 5 . Fast Attach . | . . . . . Attach 10 | 6 1 . . 3 Detach . | . . . . . Swap 7 | . 2 2 3 . Drop 7 | . . 4 3 . Fire 12 | . 3 3 . 6 Melee . | . . . . . Ram . | . . . . . Kick 15 | . . . . 15 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 15) 146 | -10/Materials | Met 8R-AWN 191 | -10/Materials | Entered Mines 192 | -10/Mines | Followed 8R-AWN into the Mines 318 | -10/Mines | Build established: Mutant 382 | -10/Mines | Discovered new exit (range 6) 418 | -10/Mines | Discovered new exit (range 5) 421 | -10/Mines | Entered Exiles 432 | -10/Exiles | Discovered new exit (range 17) 443 | -10/Exiles | Welcomed by 8R-AWN 459 | -10/Exiles | Met EX-HEX 517 | -10/Exiles | Met EX-DEC 541 | -10/Exiles | Visited The Gauntlet 653 | -10/Exiles | Learned location of Zion (-7) 692 | -10/Exiles | Discovered new exit (range 11) 755 | -10/Exiles | Met EX-BIN 890 | -10/Exiles | Learned about 8R-AWN's background 1000 | -10/Exiles | Aligned with FarCom system 1001 | -10/Exiles | Given EX-Vault access code 1025 | -10/Exiles | Opened EX-Vault 1030 | -10/Exiles | Found Potential Leg 1032 | -10/Exiles | Found Potential Leg 1055 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1129 | -10/Exiles | Left Exiles lab with Potential Leg 1129 | -10/Exiles | Entered Mines 1164 | -9/Mines | Assembled infested the area 1165 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1180 | -9/Mines | Core integrity fell below 50% 1194 | -9/Mines | Discovered new exit (range 6) 1199 | -9/Mines | Learned Materials stockpile data 1220 | -9/Mines | Core integrity fell below 20% 1224 | -9/Mines | Destroyed by as-27348 with Assembled Blade Last Messages --------------- 01211_ System corrupted by crushing effect (+5). 01212_ Searching scrap... 01212_ Found 49 Matter. 01212_ Found Hvy. Assault Rifle. 01212_ Found Grenade Launcher. 01212_ Found Hvy. Assault Rifle. 01212_ Found Terrain Scan Processor. 01212_ Slammed into as-08536. 01214_ as-08536 destroyed. 01216_ Kicked as-84966 out of the way. 01217_ Slammed into as-84966. 01217_ Destabilizing: System corrupted (+1). 01218_ Kicked as-84966 out of the way. 01219_ Slammed into as-22603. 01220_ Kicked as-22603 out of the way. 01221_ Slammed into as-22603. 01221_ Potential Leg permanently disabled. 01221_ Destabilizing: Short circuit. 01222_ Knocked back. 01224_ Slammed into as-22603. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ???????????????????????????????????????????## # | | ??????????????????????????????????????????## #? | | ?????????????????????????????????????????## #? | | ???????????????????????????????????????### #?? | | ?????????????????????????????? ???????## #??? | | ?????????????????????????????? ????#### ##?? | | ?????????????????????????????# ????# ### | | ????????????????????????????? ????# ## | | ????????????????????????????? #????# ## ## | | ????????????????????????????? #????# ##?# | | ????????????????????????????? #????# ## ##### | | ????????????????????????????? #????# ## ## | | ????????????????????????????# #???## ### ## | | ????????????????????????????# #???# ### ## | | ??????????????????????##????# #???# ## | | ??????????????????????#%%???# #???## #### | | ??????????????????????#%%#### #??## #### | | ??????????????????????#%a@%a!%#?## # #?# | | ??????????????????????#%aa%%%%### ##?## | | ??????????????????????# ####% ## # #??## | | ??????????????????????# ???# ## #???? | | ??????????????????????#????# % #???? | | ???????????????????????????##### ##???? | | ???????????????????????????????# ##????? | | ???????????????????????????????# = # # ###?????? | | ???????????????????????????????# ## ####???????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# < #?????????? | | ??????????????????????????????# """ #?????????? | | ??????????????????????????????# """ #?????????? | | ??????????????????????????????# """ #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????##########?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Librarian Challenges ------------ None Game ------ Seed DerelictMagneticScreen Manual? 0 Play Time 00:30:03 Cumulative 10.2 hours Start 2020.05.11 @ 09:25:27 End 2020.05.11 @ 10:03:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7e21d55f-c859-42a9-b907-ef7192c5a8e6