Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 21:15:51 Player: Fractal Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (909) 909 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (702) 702 TOTAL SCORE: 4481 Bonus ------- High Alert Combat Kills 2 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 149/300 Energy 77/100 System Corruption 0% Temperature Cool (9) Movement Hovering (180) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Hover Unit > --- UTILITY (5) ------ Medium Storage Unit Advanced Weight Redist. System Machine Analyzer Advanced Visual Processing Unit > --- WEAPON (2) ------- Flak Cannon > --- INVENTORY (10) --- Light Ion Engine Micro Nuclear Core Advanced Visual Processing Unit Relay Coupler [NC] (24) Gatling Laser Assault Rifle High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Sensor Array Authchip [R/Combat] > --- WEAPON ----------- Gauss Rifle Datajack > --- INVENTORY -------- Light Ion Engine Advanced Weight Redist. System Advanced Visual Processing Unit Relay Coupler [NC] Relay Coupler [Sentry] Gatling Laser Assault Rifle High-powered Shotgun Flak Cannon Rocket Launcher [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Flight Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Advanced Visual Processing Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [R/Combat] Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Slots Evolved 6 | . . 2 . 2 . 2 Power . | . . . . . . . Propulsion 3 | . . 1 . 1 . 1 Utility 3 | . . 1 . 1 . 1 Weapon . | . . . . . . . Parts Attached 49 | 6 1 10 1 4 8 19 Power 5 | 1 . 1 . . 1 2 Engine 5 | 1 . 1 . . 1 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 . 5 . 1 1 5 Treads . | . . . . . . . Leg 4 | 2 . 2 . . . . Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight 8 | . . 3 . 1 1 3 Utility 10 | 1 1 3 . 2 . 3 Device 4 | 1 . 1 . 1 . 1 Storage 2 | . 1 1 . . . . Processor 2 | . . 1 . 1 . . Hackware 2 | . . . . . . 2 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 2 . 1 1 1 6 9 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 . 1 . 1 3 3 Ballistic Cannon 2 | . . . . . . 2 Launcher 7 | . . . 1 . 3 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 13 | . . 1 . . 1 11 Power 2 | . . 1 . . . 1 Propulsion 7 | . . . . . 1 6 Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Highest Loss Streak 8 | . . 1 . . 1 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 98 92 96 93 95 81 Engine 8 | . 14 7 11 9 9 5 Leg 7 | . 28 13 . . . . Flight 23 | . . 18 33 36 34 28 Device 9 | . 14 11 11 9 9 6 Storage 9 | . 12 11 11 9 9 7 Processor 11 | . . 9 11 15 18 15 Hackware 1 | . . . . . . 5 Ballistic Gun 15 | . 28 20 18 15 12 6 Naked Turns . | . . . . . . . Heaviest Build 22 | 7 12 15 15 17 20 22 Greatest Support 34 | 20 20 34 15 20 20 23 Greatest Overweight (x) 3 | . . 3 . . 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 8 10 10 10 10 10 Average Capacity 9 | 5 7 8 10 10 10 10 Most Carried 10 | 2 3 9 10 9 10 10 Average Carried 7 | 1 2 7 9 8 9 8 Final Capacity 10 | 5 8 10 10 10 10 10 Final Carried 10 | 2 3 9 10 9 10 7 Class Distribution -------------------- 68% | Mutant 19% | Sprinter 11% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Sprinter | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Matter Collected 985 | 247 . 41 147 . 321 229 Remotely . | . . . . . . . Salvage Created 615 | 21 . 215 36 . 203 140 Parts 59 | 2 . 25 6 . 16 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | 1 . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Combat Hostiles Destroyed 24 | . . 7 3 . 12 2 Guns 15 | . . 7 1 . 5 2 AOE 9 | . . . 2 . 7 . Classes Destroyed 9 | 1 . 4 1 . 1 2 Worker 3 | . . . 1 . . 2 Builder 1 | . . 1 . . . . Tunneler 1 | 1 . . . . . . Watcher 1 | . . 1 . . . . Swarmer 17 | . . 4 3 . 10 . Grunt 3 | . . 3 . . . . Sentry 2 | . . . . . 2 . Hunter 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Best Kill Streak 6 | 1 . 6 4 . 5 3 Combat Bots Only 5 | . . 5 3 . 5 1 Max Kills in Single Turn 4 | 1 . 1 3 . 4 1 Gunslinging . | . . . . . . . Exploded 4 | . . . 2 . 4 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Hostile Shots Fired 192 | . . 47 8 8 21 108 Missed 76 | . . 19 4 5 10 38 Damage Taken 1916 | . . 261 32 27 194 1402 Core 821 | . . 48 . . 59 714 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 100 . 88 . 89 . Volleys Fired 98 | 4 5 26 3 . 29 31 Largest 2 | 2 2 2 2 . 2 2 Hottest 58 | 40 40 40 53 . 53 58 Shots Fired 163 | 8 10 52 6 . 49 38 Gun 144 | 8 10 52 4 . 45 25 Cannon 5 | . . . . . . 5 Launcher 14 | . . . 2 . 4 8 Special . | . . . . . . . Kinetic 149 | 8 10 52 4 . 45 30 Thermal . | . . . . . . . Explosive 14 | . . . 2 . 4 8 Electromagnetic . | . . . . . . . Robot Hit Streak 7 | 3 1 5 5 . 7 7 Robot Miss Streak 7 | 1 7 5 . . 2 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . 3 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 86 | 5 2 25 5 . 25 24 Core Hits 49 | 1 . 14 5 . 14 15 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1423 | 49 23 258 210 . 489 394 Guns 794 | 49 23 253 20 . 179 270 Cannons 90 | . . . . . . 90 Explosions 529 | . . . 190 . 310 29 Melee . | . . . . . . . Ramming 10 | . . 5 . . . 5 Kinetic 884 | 49 23 253 20 . 179 360 Thermal . | . . . . . . . Explosive 529 | . . . 190 . 310 29 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 2 | . . . . . 2 . Projectiles . | . . . . . . . Explosions 2 | . . . . . 2 . Melee . | . . . . . . . Knockbacks 5 | . . . . . . 5 Impact . | . . . . . . . Kinetic 5 | . . . . . . 5 Secondary . | . . . . . . . Self-Inflicted Damage 73 | . . . . . 71 2 Shots 2 | . . . . . 2 . Rammed 1 | . . . . . . 1 Targets Rammed 2 | . . 1 . . . 1 Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 12 | . . 3 12 . 7 5 Average Temperature 4 | . . 2 7 . 4 2 Received Heat Transfer 282 | . . 75 . . 36 171 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Peak Influence 462 | 5 33 320 275 111 462 304 Initial 242 | . 3 13 124 107 72 242 Average 185 | . 14 158 185 107 269 266 Maximum Alert Level 2 | . . 1 1 . 2 1 Low Security (%) 46 | 100 100 55 65 100 34 5 Level 1 48 | . . 44 34 . 41 94 Level 2 4 | . . . . . 23 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 2 . . . 4 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 4 | . . 2 . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 2 28 6 6 10 10 Peak Tracking Total 8 | . 1 8 5 6 4 4 Tactical Retreats 5 | . . 3 2 . . . Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Traps Triggered 6 | . 1 . . . 2 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Machines Disabled 2 | . . . . . 2 . Max in Single Turn 1 | . . . . . 1 . Garrison Relay 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Machines Accessed 14 | . 2 2 1 2 2 5 Terminals 10 | . 2 2 . 1 2 3 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 26 | . 3 4 1 3 4 11 Successful 9 | . . 1 1 1 1 5 Failed 17 | . 3 3 . 2 3 6 Catastrophic 5 | . 1 1 . . 1 2 Database Lockouts . | . . . . . . . Manual 9 | . 1 3 . 2 . 3 Terminals 20 | . 3 4 . 2 4 7 Fabricators 4 | . . . . . . 4 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 6 | . . 1 1 . 1 3 Robot Analysis 1 | . . 1 . . . . Open Door 1 | . . . 1 . . . Open DSF 2 | . . . . . . 2 Terminal Index 1 | . . . . . . 1 Patrol Navigation 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 1 . 1 1 4 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time 117 | . . . . . . 117 Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 overwrite_iff 1 | . . . . . . 1 Relay Couplers Released 9 | . . . . . 9 . Machine Destruction 9 | . . . . . 9 . Attached 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 32 | . . . . . . 32 Highest-Rated Ally 32 | . . . . . . 32 Total Orders . | . . . . . . . Ally Attacks 1 | . . . . . . 1 Total Damage 60 | . . . . . . 60 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Turns Passed 1536 | 88 183 393 104 26 318 424 Spaces Moved 1999 | 61 139 399 233 60 381 726 Core 31 | 10 . 10 . . . 11 Treads . | . . . . . . . Legs 302 | 51 139 112 . . . . Wheels . | . . . . . . . Hover 4 | . . . . . . 4 Flight 1662 | . . 277 233 60 381 711 Fastest Speed 28 | 50 120 34 34 31 31 28 Average Speed 51 | 108 120 61 34 31 48 36 Slowest Speed 280 | 120 120 200 34 31 104 280 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 22 41 54 15 40 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 29 | . . . . . . 29 Terrain Destroyed 98 | . . . 22 . 18 58 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 97 | . . . 22 . 18 57 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Total 2343 | 72 145 499 252 67 468 840 Wait 116 | . . 48 10 1 6 51 Move 1994 | 60 138 398 232 60 380 726 Hop . | . . . . . . . Pick Up 21 | 2 1 8 3 1 3 3 Fast Attach 23 | 6 1 7 . 1 1 7 Attach 14 | . . 2 . 3 2 7 Detach 7 | . . 1 . 1 2 3 Swap 12 | . . 1 1 . 5 5 Drop 16 | . . 7 3 . 4 2 Fire 98 | 4 5 26 3 . 29 31 Melee 4 | . . . . . . 4 Ram 1 | . . . . . . 1 Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis 36 | . . . . . 36 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 14) 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 652 | -9/Materials | Discovered new exit (range 12) 665 | -9/Materials | Entered Mines 672 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 703 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 766 | -9/Mines | Discovered new exit (range 10) 769 | -9/Mines | Entered Materials 769 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 794 | -8/Materials | Identified exit to Garrison 795 | -8/Materials | Entered Garrison 866 | -8/Garrison | Triggered checkpoint 905 | -8/Garrison | Garrison Relay disabled 937 | -8/Garrison | Triggered checkpoint 975 | -8/Garrison | Discovered new exit (range 17) 982 | -8/Garrison | Installed Relay Interface Framework 1036 | -8/Garrison | Triggered checkpoint 1113 | -8/Garrison | Entered Factory 1113 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1135 | -7/Factory | Identified exit to DSF 1376 | -7/Factory | Discovered new exit (range 15) 1477 | -7/Factory | Lost 8 parts (1p4n2u1w) 1497 | -7/Factory | Core integrity fell below 50% 1526 | -7/Factory | Core integrity fell below 20% 1537 | -7/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- Acquired Mic. Nuclear Core. >> Machine Analyzer network decryption results: Recycling Unit x3 Critical hit (Burn: +37). Penetrated by Slug. Slammed into R-06 Scavenger. Penetrated by Slug. R-06 Scavenger destroyed. >> Machine Analyzer network decryption results: Terminal x1 Penetrated by Slug. Acquired Imp. Hover Unit. Recycling Unit disabled. Penetrated by Slug. Imp. Hover Unit destroyed. Acquired Imp. Hover Unit. M-28 Smith repairs X-62 Marksman. Penetrated by Slug. Pressure Siphon disabled. Slug penetrates Wall. 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"""???""???? | | ????????# #???????????? ??????? ???""???? | | ????????# #???????????? ???????? ???????? | | ????????# #????????????? ?????????????????? | | ????????# #????????????? ????????????????? | | ????????# #??????"""?"""? ????????????????? | | ????????# #??????"""?"""? #???????????????? | | ????????# #??????"""?"""? #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 64 Relay Coupler Types 1 Relay Coupler Value 23 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed CorruptionHeatWand Manual? 0 Play Time 00:52:55 Cumulative 15.9 hours Start 2024.04.05 @ 20:06:05 End 2024.04.05 @ 21:15:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Terminus Map View 50x35 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9f8220cb-4cc4-463f-a0ef-0c75d677613d