Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 01:45:29

Player: Jason

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (64)      320
Value Destroyed (1788)     1788
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (12)                 12
              TOTAL SCORE: 7420

 Bonus
-------
Follower Combat Kills      170
Aligned with FarCom        300
Friendly Fire              -458

 Cogmind 
---------
Core Integrity             0/1000
Matter                     121/300
Energy                     160/160
System Corruption          14%
Temperature                Cool (0)
Movement                   Flying (117) Ox1
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Fission Core
>          --- PROPULSION (5) ---
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
>          --- UTILITY (8) ------
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Improved Transmission Jammer
           Reaction Control System
  Improved Corruption Screen
>          --- WEAPON (3) -------
           KE Penetrator
           Axe
>          --- INVENTORY (5) ----
           Neutrino Core
           Smartbomb Launcher

 Peak State 
------------
>            --- POWER ------------
       Micro Fission Core
>            --- PROPULSION -------
    Improved Hover Unit
             Antigrav System
             Antigrav System
             Linear Gravjet
>            --- UTILITY ----------
    Advanced Sensor Array
    Advanced Signal Interpreter
    Advanced Signal Interpreter
    Advanced Targeting Computer
    Improved Transmission Jammer
    Improved Core Shielding
    Improved Corruption Screen
    Improved Corruption Screen
>            --- WEAPON -----------
             AWS/Gauss
             Axe
>            --- INVENTORY --------
       Light Fission Core
             Neutrino Core
    Advanced Shield Generator
  Long-range Proton Cannon
[Rating: 88]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Cannon
  Energy Gun               Tesla Rifle
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Slots Evolved              10   | .   .   2   .   .   .   2   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   1   .   1   .   .   
  Utility                  6    | .   .   1   .   .   .   1   1   2   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             114  | 6   10  6   4   2   7   5   6   13  20  1   34  
  Power                    12   | 1   2   1   1   .   1   1   .   1   2   .   2   
    Engine                 7    | 1   2   1   1   .   1   1   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   1   2   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   4   2   .   .   2   .   2   3   5   1   8   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | 2   4   .   .   .   .   .   .   .   3   1   .   
    Wheel                  10   | .   .   2   .   .   2   .   2   3   1   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   1   .   4   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Utility                  41   | 1   1   2   1   1   1   1   3   7   6   .   17  
    Device                 20   | .   .   1   1   .   1   1   .   4   5   .   7   
    Storage                2    | 1   .   .   .   1   .   .   .   .   .   .   .   
    Processor              12   | .   1   .   .   .   .   .   1   3   .   .   7   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   1   .   .   .   .   2   .   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   3   1   2   1   3   3   1   2   7   .   7   
    Energy Gun             3    | .   1   1   .   .   .   .   .   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Ballistic Gun          9    | 2   1   .   .   1   1   1   .   .   1   .   2   
    Ballistic Cannon       7    | .   .   .   1   .   1   2   .   1   1   .   1   
    Launcher               5    | .   1   .   1   .   .   .   .   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        3    | .   .   .   .   .   .   .   1   .   2   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 42   | .   8   5   .   .   .   .   .   1   11  3   14  
  Power                    5    | .   2   1   .   .   .   .   .   .   1   1   .   
  Propulsion               19   | .   4   1   .   .   .   .   .   .   6   2   6   
  Utility                  10   | .   .   1   .   .   .   .   .   1   2   .   6   
  Weapon                   8    | .   2   2   .   .   .   .   .   .   2   .   2   
  Highest Loss Streak      9    | .   5   5   .   .   .   .   .   1   9   2   8   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   2   .   .   
Average Slot Usage (%)     75   | .   90  56  76  77  94  94  92  92  75  22  46  
  Engine                   4    | .   12  4   2   11  11  9   7   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   5   4   2   1   
  Leg                      2    | .   26  8   .   .   .   .   .   .   1   9   .   
  Wheel                    16   | .   .   2   22  22  28  27  30  26  19  .   .   
  Device                   10   | .   .   .   11  11  11  13  15  20  17  .   3   
  Storage                  7    | .   14  11  11  11  11  9   7   6   4   .   .   
  Processor                12   | .   11  11  11  11  11  9   7   11  8   .   23  
  Protection               2    | .   .   1   .   .   .   .   7   6   4   5   4   
  Ballistic Gun            4    | .   21  .   .   7   11  9   .   .   .   .   1   
  Ballistic Cannon         4    | .   .   .   10  3   6   8   7   6   3   .   .   
  Launcher                 1    | .   1   7   8   .   .   .   .   2   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   3   9   1   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   5   3   1   4   .   
Naked Turns                11   | .   .   .   .   .   .   .   .   .   11  .   .   
Heaviest Build             61   | 12  13  14  12  24  24  35  43  48  61  12  29  
  Greatest Support         50   | 20  20  20  20  20  30  30  40  40  50  45  38  
  Greatest Overweight (x)  6    | 1   2   1   .   1   1   1   1   1   4   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  10  10  5   5   
  Average Capacity         8    | 7   8   8   8   9   10  10  10  10  9   5   5   
  Most Carried             10   | 2   5   6   8   8   10  10  10  10  10  5   5   
  Average Carried          7    | .   4   4   7   7   9   10  9   9   8   4   4   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  10  5   5   5   
  Final Carried            10   | 2   4   6   7   8   10  10  10  10  4   5   3   

 Class Distribution 
--------------------
 49% | Mutant
 17% | Scavenger-Assassin
 12% | Scavenger-Skirmisher
 10% | Scavenger-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
   Scavenger-Assassin | -7/Factory
   Scavenger-Assassin | -6/Factory
 Scavenger-Skirmisher | -5/Factory
               Mutant | -5/Waste
               Mutant | -5/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Matter Collected           1886 | 227 108 71  180 .   139 80  124 239 359 .   359 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1991 | .   253 184 63  .   125 .   106 354 416 .   490 
  Parts                    123  | .   10  21  4   .   11  .   6   15  19  .   37  
Haulers Intercepted        2    | .   .   .   .   .   .   .   1   1   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Combat Hostiles Destroyed  35   | .   6   4   2   .   3   .   1   5   7   .   7   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     14   | .   3   1   .   .   3   .   .   .   1   .   6   
  Cannons                  9    | .   .   .   1   .   .   .   1   3   4   .   .   
  AOE                      11   | .   3   3   1   .   .   .   .   2   2   .   .   
Classes Destroyed          13   | .   1   5   .   .   1   .   2   1   3   .   .   
  Worker                   10   | .   .   .   .   .   2   .   .   2   3   .   3   
  Builder                  7    | .   .   2   1   .   .   .   1   2   1   .   .   
  Tunneler                 2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Recycler                 2    | .   .   1   .   .   .   .   .   .   1   .   .   
  Watcher                  6    | .   .   1   .   .   .   .   .   1   1   .   3   
  Swarmer                  10   | .   .   2   1   .   3   .   .   .   1   .   3   
  Grunt                    13   | .   6   2   1   .   .   .   .   4   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   1   3   .   2   
  Programmer               2    | .   .   .   .   .   .   .   .   .   1   .   1   
Best Kill Streak           9    | .   3   6   2   .   3   .   1   9   7   .   4   
  Combat Bots Only         4    | .   3   2   1   .   3   .   1   4   2   .   4   
Max Kills in Single Turn   3    | .   3   2   2   .   1   .   1   3   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   1   1   .   .   .   .   2   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  
Hostile Shots Fired        498  | .    77   57   7    .    15   .    .    4    179  3    156  
  Missed                   147  | .    13   14   1    .    4    .    .    1    64   1    49   
Damage Taken               5447 | .    861  494  49   .    82   .    .    120  2045 104  1692 
  Core                     1441 | .    203  166  10   .    13   .    .    27   495  86   441  
  Absorbed by Shields      152  | .    .    .    .    .    .    .    .    .    104  .    48   
  Redirected to Shielding  105  | .    .    .    .    .    .    .    .    .    7    15   83   
  Regen/Repaired (Parts)   26   | .    .    .    .    .    .    .    .    .    26   .    .    
Core Remaining (%)         77   | 100  18   .    .    .    52   100  100  96   .    .    .    
Volleys Fired              104  | .    18   14   9    .    7    6    8    11   21   .    10   
  Largest                  2    | .    2    2    2    .    2    2    1    2    2    .    1    
  Hottest                  165  | .    60   86   65   .    55   69   60   103  165  .    81   
Shots Fired                235  | .    33   24   11   .    25   7    8    18   45   .    64   
  Gun                      136  | .    32   14   .    .    18   6    .    .    3    .    63   
  Cannon                   74   | .    .    .    9    .    7    1    8    11   37   .    1    
  Launcher                 25   | .    1    10   2    .    .    .    .    7    5    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  168  | .    29   .    9    .    25   7    8    11   23   .    56   
  Thermal                  31   | .    .    14   .    .    .    .    .    .    17   .    .    
  Explosive                25   | .    1    10   2    .    .    .    .    7    5    .    .    
  Electromagnetic          11   | .    3    .    .    .    .    .    .    .    .    .    8    
  Robot Hit Streak         13   | .    13   3    3    .    6    6    3    4    3    .    12   
  Robot Miss Streak        4    | .    2    2    2    .    3    1    1    2    4    .    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Autonomous               68   | .    .    .    .    .    11   .    .    .    3    .    54   
Shots Hit Robots           131  | .    22   6    4    .    11   3    4    7    20   .    54   
  Core Hits                113  | .    12   11   6    .    6    .    3    22   34   .    19   
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    1    1    .    .    .    .    1    1    2    .    3    
    Burn                   1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Blast                  4    | .    .    .    .    .    .    .    1    1    2    .    .    
    Corrupt                2    | .    1    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              24   | .    .    .    .    .    .    3    5    .    6    .    10   
  Impact                   4    | .    .    .    .    .    .    3    1    .    .    .    .    
  Slashing                 10   | .    .    .    .    .    .    .    .    .    .    .    10   
  Piercing                 10   | .    .    .    .    .    .    .    4    .    6    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7188 | .    372  579  211  .    278  49   412  1277 2608 .    1402 
  Guns                     1994 | .    182  89   .    .    278  49   .    .    103  .    1293 
  Cannons                  1487 | .    .    .    108  .    .    .    412  308  659  .    .    
  Explosions               3594 | .    186  490  103  .    .    .    .    969  1846 .    .    
  Melee                    109  | .    .    .    .    .    .    .    .    .    .    .    109  
  Ramming                  4    | .    4    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3108 | .    145  .    108  .    278  49   412  308  596  .    1212 
  Thermal                  255  | .    .    89   .    .    .    .    .    .    166  .    .    
  Explosive                3594 | .    186  490  103  .    .    .    .    969  1846 .    .    
  Electromagnetic          118  | .    37   .    .    .    .    .    .    .    .    .    81   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 109  | .    .    .    .    .    .    .    .    .    .    .    109  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    .    .    .    .    .    .    1    3    19   19   
  Average Corruption       11   | .    .    .    .    .    .    .    .    1    1    13   17   
  Corruption Purged        5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Corruption Blocked       4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Effects                  67   | .    .    .    .    .    .    .    .    .    4    11   52   
    Message Errors         16   | .    .    .    .    .    .    .    .    .    1    2    13   
    Matter Fused           16   | .    .    .    .    .    .    .    .    .    .    2    14   
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    1    .    3    
    Energy Discharges      8    | .    .    .    .    .    .    .    .    .    1    .    7    
    Parts Fused            2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      7    | .    .    .    .    .    .    .    .    .    .    .    7    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 4    | .    .    .    .    .    .    .    .    .    .    1    3    
    Misdirections          8    | .    .    .    .    .    .    .    .    .    .    6    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            270  | .    47   11   .    .    .    .    6    94   112  .    .    
  Projectiles              6    | .    .    .    .    .    .    .    6    .    .    .    .    
  Explosions               264  | .    47   11   .    .    .    .    .    94   112  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    1    .    .    .    .    1    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    1    .    .    .    .    1    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      255  | .    127  10   .    .    .    .    .    55   63   .    .    
  Shots                    6    | .    2    1    .    .    .    .    .    1    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        315  | .    106  149  10   .    .    16   16   24   315  .    243  
  Average Temperature      67   | .    40   85   6    .    .    12   9    11   83   .    102  
  Received Heat Transfer   774  | .    402  252  12   .    .    .    .    9    81   .    18   
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         518  | .    .    296  .    .    .    .    .    .    222  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Peak Influence             297  | .   132 257 252 .   81  5   67  241 288 75  297 
  Initial                  92   | .   .   55  92  .   .   3   2   7   19  75  52  
  Average                  71   | .   48  156 132 .   45  4   16  42  121 64  80  
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   1   1   .   1   
  Low Security (%)         89   | 100 100 61  87  .   100 100 100 95  64  100 89  
  Level 1                  10   | .   .   38  12  .   .   .   .   4   35  .   10  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   2   3   1   .   .   .   4   5   7   .   5   
  Investigation            6    | .   1   1   .   .   .   .   1   1   1   .   1   
  Extermination            4    | .   .   .   .   .   .   .   .   1   1   .   2   
  Reinforcement            12   | .   1   2   .   .   .   .   3   3   2   .   1   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   3   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   1   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    2    | .   .   .   .   .   .   .   .   .   1   .   1   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Distress Signals           4    | .   1   .   .   .   .   .   1   .   1   .   1   
Communications Jammed      27   | .   .   .   .   .   .   .   .   .   7   .   20  
  Distress Signals         26   | .   .   .   .   .   .   .   .   .   7   .   19  
Times Spotted              123  | .   12  14  9   .   4   2   5   9   40  6   22  
  Peak Tracking Total      15   | .   4   7   4   .   4   1   2   3   15  6   7   
  Tactical Retreats        11   | .   1   3   .   .   .   .   .   .   3   .   4   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Traps Triggered            6    | .   2   1   .   .   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   2   .   .   .   .   1   .   .   .   
  Triggered                2    | .   .   .   1   .   .   .   .   .   .   .   1   
Most Traps Carried         4    | .   .   .   4   2   2   2   2   2   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Machines Disabled          10   | .   2   .   1   .   .   .   .   .   6   .   1   
  Max in Single Turn       4    | .   2   .   1   .   .   .   .   .   4   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Machines Accessed          25   | .   4   1   .   4   .   1   5   3   4   .   3   
  Terminals                16   | .   3   1   .   .   .   1   3   3   3   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                80   | .   14  3   .   28  .   2   12  6   11  .   4   
  Successful               52   | .   8   .   .   28  .   .   7   2   7   .   .   
  Failed                   28   | .   6   3   .   .   .   2   5   4   4   .   4   
    Catastrophic           11   | .   1   1   .   .   .   .   2   2   2   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   1   3   .   1   .   .   4   .   .   .   2   
  Terminals                44   | .   13  3   .   .   .   2   9   6   8   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             45   | .   6   .   .   28  .   .   5   2   4   .   .   
  Record                   33   | .   .   .   .   27  .   .   3   .   3   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Locate Traps             4    | .   2   .   .   .   .   .   .   1   1   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Terminals                2    | .   1   .   .   .   .   .   1   .   .   .   .   
    Track                  2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   3   1   .   .   .   1   5   3   3   .   3   
  Full Trace Events        7    | .   3   .   .   .   .   .   1   1   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     50   | .   .   .   .   .   .   .   .   .   50  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Total Allies               3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   3   2   .   .   .   .   .   .   .   
  Highest-Rated Group      72   | .   .   .   72  62  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   24  .   .   .   .   .   .   .   .   
  Total Damage             335  | .   .   .   335 .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   .   6   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  
Turns Passed               6497 | 49   504  252  548  711  722  317  672  469  871  173  1209 
Spaces Moved               5831 | 34   356  153  616  779  622  218  540  386  697  221  1209 
  Core                     803  | 5    9    .    .    .    .    .    .    .    121  73   595  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     690  | 29   347  80   .    .    .    .    .    .    86   148  .    
  Wheels                   3724 | .    .    73   616  779  622  218  540  386  490  .    .    
  Hover                    360  | .    .    .    .    .    .    .    .    .    .    .    360  
  Flight                   254  | .    .    .    .    .    .    .    .    .    .    .    254  
  Fastest Speed            31   | 50   120  80   80   80   80   80   95   95   50   50   31   
  Average Speed            86   | 113  121  132  80   89   81   91   95   95   82   77   69   
  Slowest Speed            350  | 190  190  190  80   95   95   95   95   95   200  100  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    54   20   99   94   95   21   19   14   21   89   21   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    2    .    1    .    .    .    .    .    .    
Spaces Dug                 39   | .    .    3    .    .    .    2    6    1    18   .    9    
Terrain Destroyed          344  | .    44   43   .    .    9    2    7    88   125  .    26   
  Melee                    18   | .    .    .    .    .    .    2    4    .    5    .    7    
  Projectile               52   | .    .    .    .    .    9    .    3    4    17   .    19   
  AOE                      274  | .    44   43   .    .    .    .    .    84   103  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  
Total                      7078 | 41   399  174  660  796  828  325  683  468  935  222  1547 
  Wait                     904  | .    9    .    20   13   184  88   112  38   176  .    264  
  Move                     5815 | 33   355  152  615  778  621  217  539  385  697  220  1203 
  Hop                      3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Pick Up                  49   | 2    5    2    5    .    4    1    6    8    5    1    10   
  Fast Attach              62   | 6    5    5    3    1    2    4    1    2    9    1    23   
  Attach                   31   | .    4    .    1    .    2    .    2    4    7    .    11   
  Detach                   11   | .    .    .    1    1    .    .    .    2    3    .    4    
  Swap                     21   | .    1    1    .    1    3    1    3    7    4    .    .    
  Drop                     49   | .    1    .    4    1    5    5    7    10   7    .    9    
  Fire                     104  | .    18   14   9    .    7    6    8    11   21   .    10   
  Melee                    24   | .    .    .    .    .    .    3    5    .    6    .    10   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Trap                     3    | .    .    .    2    .    .    .    .    1    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Sto / *Low)
-6/Factory
-5/Factory
-5/Waste
-5/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   50 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 12)
  459 | -10/Materials | Core integrity fell below 50%
  469 | -10/Materials | Core integrity fell below 20%
  496 | -10/Materials | Identified exit to Materials
  501 | -10/Materials | Lost 3 parts (2n1w)
  554 | -10/Materials | Entered another Materials area
  554 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  555 | -9/Materials  | Lost 5 parts (2p2n1w)
  686 | -9/Materials  | Discovered new exit (range 6)
  804 | -9/Materials  | Identified exit to Mines
  806 | -9/Materials  | Entered Mines
  812 | -9/Mines      | Lost 5 parts (1p1n1u2w)
  835 | -9/Mines      | Found a hidden stash of uninstalled traps
  911 | -9/Mines      | Discovered new exit (range 11)
  922 | -9/Mines      | Identified exit to Materials
  972 | -9/Mines      | Discovered exit to Materials (range 10)
  977 | -9/Mines      | Met a Derelict testing a Signal Generator
 1276 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1277 | -9/Mines      | Discovered new exit (range 5)
 1279 | -9/Mines      | Identified exit to Exiles
 1354 | -9/Mines      | Entered Exiles
 1354 | -9/Exiles     | Accompanied by 2 allies
 1373 | -9/Exiles     | Discovered new exit (range 15)
 1383 | -9/Exiles     | Identified exit to Mines
 1384 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 1400 | -9/Exiles     | Met 8R-AWN
 1418 | -9/Exiles     | Met EX-HEX
 1486 | -9/Exiles     | Met EX-DEC
 1515 | -9/Exiles     | Met EX-BIN
 1552 | -9/Exiles     | Aligned with FarCom system
 1553 | -9/Exiles     | Given EX-Vault access code
 1599 | -9/Exiles     | Opened EX-Vault
 1605 | -9/Exiles     | Found AWS/Gauss
 1651 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1688 | -9/Exiles     | Learned location of Zion (-6)
 1747 | -9/Exiles     | Discovered exit to Mines (range 10)
 1871 | -9/Exiles     | Visited The Gauntlet
 2065 | -9/Exiles     | Left Exiles lab with AWS/Gauss
 2065 | -9/Exiles     | Entered Mines
 2303 | -8/Mines      | Discovered exit to Materials (range 12)
 2330 | -8/Mines      | Discovered exit to Materials (range 7)
 2589 | -8/Mines      | Build established: Scavenger-Mutant
 2787 | -8/Mines      | Entered Materials
 2787 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2966 | -8/Materials  | Met 7R-MNS
 3084 | -8/Materials  | Discovered new exit (range 16)
 3097 | -8/Materials  | Identified exit to Factory
 3104 | -8/Materials  | Entered Factory
 3104 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3105 | -7/Factory    | Caught up to 7R-MNS
 3105 | -7/Factory    | Identified exit to Storage
 3259 | -7/Factory    | Build established: Scavenger-Assassin
 3718 | -7/Factory    | Discovered new exit (range 7)
 3723 | -7/Factory    | Identified exit to Lower Caves
 3768 | -7/Factory    | Discovered new exit (range 6)
 3775 | -7/Factory    | Identified exit to Factory
 3776 | -7/Factory    | Entered another Factory area
 3776 | -6/Factory    | Evolved 2 slots: Utility x2
 3777 | -6/Factory    | Caught up to 7R-MNS
 4172 | -6/Factory    | Discovered new exit (range 22)
 4236 | -6/Factory    | Identified exit to Factory
 4245 | -6/Factory    | Entered another Factory area
 4245 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4246 | -5/Factory    | Caught up to 7R-MNS
 4379 | -5/Factory    | Build established: Scavenger-Skirmisher
 4645 | -5/Factory    | Garrison activated, responded to threat
 4649 | -5/Factory    | Discovered new exit (range 22)
 4654 | -5/Factory    | Repaired Phase Shifter?
 4871 | -5/Factory    | Cargo convoy interrupted
 4887 | -5/Factory    | 7R-MNS lamented failing the tripod run
 4946 | -5/Factory    | Released all parts (7)
 4976 | -5/Factory    | Lost 9 parts (1p5n2u1w)
 5116 | -5/Factory    | Sucked down chute
 5116 | -5/Factory    | Entered Waste
 5124 | -5/Waste      | Spotted C-40 Crusher
 5131 | -5/Waste      | EMP discharged
 5131 | -5/Waste      | System corruption reached 10%
 5163 | -5/Waste      | Spotted C-40 Crusher
 5175 | -5/Waste      | Spotted C-40 Crusher
 5181 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5182 | -5/Waste      | Core integrity fell below 50%
 5211 | -5/Waste      | Spotted C-40 Crusher
 5212 | -5/Waste      | Spotted C-40 Crusher
 5231 | -5/Waste      | EMP discharged
 5252 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5256 | -5/Waste      | Spotted C-40 Crusher
 5260 | -5/Waste      | Build established: Mutant
 5279 | -5/Waste      | Discovered new exit (range 14)
 5289 | -5/Waste      | Entered Factory
 6138 | -5/Factory    | Garrison activated, responded to threat
 6280 | -5/Factory    | Core integrity fell below 20%
 6354 | -5/Factory    | Lost 8 parts (3n4u1w)
 6481 | -5/Factory    | Cargo convoy interrupted
 6494 | -5/Factory    | Discovered new exit (range 5)
 6495 | -5/Factory    | Identified exit to Factory
 6498 | -5/Factory    | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
06449_ System corrupted: Matter fused (-7).
06455_ Acquired Reaction Control System.
06456_ K-01 Serf cleans the Assembly Bed.
06463_ Connecting with Terminal...
06468_ X1AK7J##CYFX70HAZE:N5VZI<%Y6GH|%
06481_ ALERT: Cargo convoy interrupted,
  initiating access lockdown.
06489_ Slug penetrates Wall.
06491_ System corrupted: Energy discharge (-32).
06493_ Imp. Corruption Screen intercepted 1%
  system corruption.
06494_ EXIT=FOUND
06495_ EXIT=IDENTIFIED: FACTORY
06496_ Imp. Medium Armor Plating destroyed.
06496_ Knocked back.
06497_ Slug penetrates H-71 Marshal.
06498_ H-71 Marshal call for reinforcements
  jammed.
06498_ Nuclear Pulse Thruster destroyed. <x2>
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????#      #         #??????????? |
| ?????????????????????#      #         ##?????????? |
| ?????????????????????#      #         "#?????????? |
| ?????????????????????#      #         ##?????????? |
| ?????????????????????#   H  #         #??????????  |
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| ?????????????????????#      #   p     #?????????+  |
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| ???????????????o?????????###????????# #?????????#  |
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| ??????????????????????????????????#!               |
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| ?????????????????????????????????    ?""" """" """ |
| ?????????????????????????????????    ??            |
| ????????????????????????????????"    ???" "??" """ |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              14
Power Amplification        20
Corruption Block           45
Armor Coverage             225
Core Shielding             30
Phase Shifting             5
Evasion (%)                71
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              ChipDroneMinigun
  Manual?         0
Play Time         02:35:26
  Cumulative      31.6 hours
  Start           2024.04.24 @ 22:54:04
  End             2024.04.25 @ 01:45:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          25
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 66ed713c-ba3e-46c8-be6b-09f00a16495f