Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.01 @ 16:19:44 Player: Departed Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (913) 913 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3818 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 176/300 Energy 100/100 System Corruption 63% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- Shock Rifle Beam Cannon Light Cannon > --- INVENTORY (5) ---- Particle Gun Heavy Laser Light Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner > --- WEAPON ----------- Gatling Laser Beam Cannon Heavy Assault Rifle Missile Launcher Chainsword > --- INVENTORY -------- Light Angular Momentum Engine Lightning Gun Particle Gun Heavy Laser Light Assault Rifle Light Cannon Rocket Launcher Mining Claw [Rating: 34] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 7 | . 1 . 2 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 1 1 2 . Weapon 3 | . 1 . 1 1 . . Parts Attached 44 | 7 1 3 8 16 6 3 Power 4 | 1 . . 1 2 . . Engine 2 | 1 . . 1 . . . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 10 | 2 . 2 2 1 2 1 Treads 3 | . . . . . 2 1 Leg 7 | 2 . 2 2 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 . . 2 4 2 . Device 5 | 1 . . 1 1 2 . Storage 2 | 1 . . 1 . . . Processor 3 | . . . . 3 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 2 1 1 3 9 2 2 Energy Gun 5 | . . . . 3 1 1 Energy Cannon 3 | . . 1 . 2 . . Ballistic Gun 6 | 2 . . 2 2 . . Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . 1 . . Special Weapon 2 | . 1 . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 13 | . . 3 . 3 . 7 Power 1 | . . 1 . . . . Propulsion 1 | . . 1 . . . . Utility 7 | . . . . 2 . 5 Weapon 4 | . . 1 . 1 . 2 Highest Loss Streak 5 | . . 1 . 1 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 95 89 90 96 95 53 Engine 3 | . 12 6 6 . . . Core 2 | . . . . 5 7 1 Treads 2 | . . . . . 7 8 Leg 15 | . 25 20 20 16 6 . Device 14 | . 12 12 20 11 17 10 Storage 8 | . 12 12 10 8 7 1 Processor 5 | . . . . 11 14 7 Energy Gun 3 | . . . . 8 7 6 Energy Cannon 7 | . . 5 10 8 7 7 Ballistic Gun 14 | . 25 24 13 13 7 2 Launcher 1 | . . . . 2 7 1 Special Weapon 4 | . 8 6 10 . . . Slashing Weapon 2 | . . . . 7 7 2 Peak Build Rating 34 | 7 8 8 20 31 34 34 Average Rating 17 | 5 7 7 17 25 29 16 On Entrance 14 | . 7 8 7 20 26 34 Naked Turns . | . . . . . . . Heaviest Build 39 | 18 19 21 26 36 39 39 Greatest Support 40 | 20 20 20 20 20 40 40 Greatest Overweight (x) 3 | 1 . 1 1 1 3 2 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 5 Most Carried 10 | . 1 4 9 10 10 9 Average Carried 5 | . . 1 2 9 9 5 Final Capacity 10 | 10 10 10 10 10 10 5 Final Carried 10 | . 1 4 8 10 9 4 Class Distribution -------------------- 53% | Hacker-Skirmisher 28% | Scavenger-Skirmisher 11% | Hacker-Mutant 3% | Scavenger-Assassin 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Skirmisher | -10/Mines Hacker-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 1130 | 167 . 317 233 189 224 . Remotely . | . . . . . . . Salvage Created 1404 | . 16 348 519 346 175 . Parts 73 | . 5 12 26 14 16 . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 36 | . . 16 10 8 2 . Melee 1 | . . . 1 . . . Guns 23 | . . 13 6 2 2 . Cannons 10 | . . 2 3 5 . . Classes Destroyed 11 | . 1 5 2 1 2 . Worker 1 | . . . . . 1 . Builder 1 | . 1 . . . . . Tunneler 1 | . . 1 . . . . Hauler 1 | . . . 1 . . . Recycler 4 | . . 1 3 . . . Watcher 3 | . . . . 1 2 . Swarmer 10 | . . 4 3 3 . . Grunt 10 | . . 2 5 3 . . Sentry 5 | . . . 2 2 1 . Programmer 1 | . . . . . 1 . Assembled 10 | . . 10 . . . . Best Kill Streak 8 | . 1 8 4 5 2 . Combat Bots Only 8 | . . 8 4 5 1 . Max Kills in Single Turn 2 | . 1 2 1 1 2 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 249 | . . 134 37 61 13 4 Missed 76 | . . 45 10 14 7 . Damage Taken 2224 | . . 719 197 317 42 949 Core 958 | . . 164 47 43 3 701 Absorbed by Shields . | . . . . . . . Ignored by Resistances 890 | . . 452 128 212 27 71 Regen/Repaired (Parts) 92 | . . . 92 . . . Core Remaining (%) 78 | 100 . 34 88 92 . . Volleys Fired 110 | . 1 38 36 23 6 6 Largest 4 | . 2 3 4 4 4 4 Hottest 209 | . 40 140 203 209 199 199 Shots Fired 301 | . 2 97 75 84 20 23 Gun 206 | . 2 71 49 60 12 12 Cannon 78 | . . 23 19 24 6 6 Launcher 7 | . . . . . 2 5 Special 10 | . . 3 7 . . . Kinetic 171 | . 2 71 49 37 6 6 Thermal 123 | . . 26 26 47 12 12 Explosive 7 | . . . . . 2 5 Electromagnetic . | . . . . . . . Robot Hit Streak 25 | . 1 9 21 25 9 18 Robot Miss Streak 4 | . . 2 2 2 4 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 211 | . 1 58 57 60 12 23 Core Hits 87 | . 1 31 23 17 11 4 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . 1 . 2 . . Burn 2 | . . . . 2 . . Meltdown 1 | . . 1 . . . . Melee Attacks 8 | . . . . . 6 2 Impact . | . . . . . . . Slashing 8 | . . . . . 6 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4065 | . 15 984 900 928 276 962 Guns 2153 | . 15 648 480 579 161 270 Cannons 1071 | . . 279 281 349 57 105 Explosions 500 | . . . . . 58 442 Melee . | . . . . . . . Ramming 173 | . . 9 19 . . 145 Kinetic 1479 | . 15 648 480 211 34 91 Thermal 1913 | . . 327 401 717 184 284 Explosive 500 | . . . . . 58 442 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 63 | . . . . . . 63 Average Corruption 24 | . . . . . . 24 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 3 | . . . . 3 . . Projectiles 3 | . . . . 3 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 163 | . . . . . . 163 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 8 | . . 3 5 . . . Kicked 8 | . . 3 5 . . . Crushed . | . . . . . . . Highest Temperature 590 | . . 204 226 590 75 194 Average Temperature 116 | . . 65 84 198 19 58 Received Heat Transfer 412 | . . 151 138 117 6 . Effects 7 | . . . . 7 . . Shutdowns 2 | . . . . 2 . . Energy Bleed 1 | . . . . 1 . . Matter Decay 2 | . . . . 2 . . Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 1 . 1 . . Combat Hostiles 2 | . . 1 . 1 . . Parts Melted 10 | . . 1 . 8 1 . Heat Transferred 4194 | . . 692 842 1665 373 622 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Peak Influence 300 | . 5 126 300 256 133 55 Initial 31 | . . 1 13 . . 31 Average 81 | . 4 77 146 110 44 14 Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 91 | 100 100 100 86 75 100 100 Level 1 8 | . . . 13 24 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 2 . 1 . Investigation 2 | . 1 . 1 . . . Extermination 1 | . . . . . 1 . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 3 | . . . 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . . 26 11 13 4 3 Peak Tracking Total 18 | . . 18 4 6 2 3 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed 3 | . 1 . 1 1 . . Terminals 2 | . 1 . . 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 2 . 4 5 . . Successful 5 | . . . 2 3 . . Failed 6 | . 2 . 2 2 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 2 . . 3 . . Terminals 7 | . 2 . . 5 . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . . 3 . . Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 1 1 . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 2079 | 42 95 539 415 444 331 213 Spaces Moved 885 | 26 75 287 141 173 157 26 Core 3 | 2 . . . . . 1 Treads 103 | . . . . . 78 25 Legs 779 | 24 75 287 141 173 79 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 160 150 Average Speed 159 | 125 120 140 169 190 177 159 Slowest Speed 330 | 190 120 190 190 190 330 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 29 66 16 28 5 25 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 50 | . . . . . 13 37 Melee 2 | . . . . . . 2 Projectile . | . . . . . . . AOE 48 | . . . . . 13 35 Terrain Rammed 69 | . . . . . . 69 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 1223 | 32 77 332 241 241 184 116 Wait 69 | . . . 45 13 . 11 Move 880 | 25 74 286 140 172 157 26 Hop . | . . . . . . . Pick Up 18 | . 1 2 5 7 3 . Fast Attach 20 | 7 1 1 3 3 3 2 Attach 8 | . . . 2 4 1 1 Detach 1 | . . . . 1 . . Swap 16 | . . 2 3 9 2 . Drop 17 | . . . 2 9 6 . Fire 110 | . 1 38 36 23 6 6 Melee 8 | . . . . . 6 2 Ram 68 | . . . . . . 68 Kick 8 | . . 3 5 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 16) 43 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Evolved 1 slot: Weapon x1 121 | -10/Materials | Identified exit to Mines 121 | -10/Materials | Discovered exit to Mines (range 12) 138 | -10/Materials | Entered Mines 147 | -10/Mines | Met a Derelict bent on vengeance 179 | -10/Mines | Found a hidden stash of uninstalled traps 378 | -10/Mines | Learned Materials stockpile data 384 | -10/Mines | Build established: Hacker-Skirmisher 414 | -10/Mines | Assembled infested the area 478 | -10/Mines | Core integrity fell below 50% 508 | -10/Mines | Destroyed 8 combat bots 620 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 623 | -10/Mines | Found Prototype Device 641 | -10/Mines | Identified exit to Materials 641 | -10/Mines | Discovered exit to Materials (range 8) 677 | -10/Mines | Entered Materials 677 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 677 | -9/Materials | Identified Exp. Sensor Array 714 | -9/Materials | Repaired Assault Rifle 1075 | -9/Materials | Identified exit to Materials 1075 | -9/Materials | Discovered exit to Materials (range 9) 1092 | -9/Materials | Entered another Materials area 1092 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1464 | -8/Materials | Identified exit to Factory 1536 | -8/Materials | Entered Factory 1536 | -7/Factory | Evolved 2 slots: Utility x2 1724 | -7/Factory | Build established: Scavenger-Skirmisher 1867 | -7/Factory | Sucked down chute 1867 | -7/Factory | Entered Waste 1882 | -7/Waste | EMP discharged 1886 | -7/Waste | Spotted C-40 Crusher 1889 | -7/Waste | Spotted C-40 Crusher 1895 | -7/Waste | Spotted C-40 Crusher 1905 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1908 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1913 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1935 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1956 | -7/Waste | System corruption reached 10% 1966 | -7/Waste | Lost 5 parts (3u2w) 1982 | -7/Waste | EMP discharged 2007 | -7/Waste | Core integrity fell below 50% 2015 | -7/Waste | System corruption reached 30% 2047 | -7/Waste | Core integrity fell below 20% 2080 | -7/Waste | Core destroyed Last Messages --------------- 02067_ Destabilizing: Core damaged (-14). 02068_ Slammed into Earth. 02070_ Broken Imp. Signal Interpreter destroyed. 02070_ System corrupted by crushing effect (+3). 02070_ Destabilizing: Core damaged (-14). 02071_ Slammed into Earth. 02072_ ALERT: Foreign system detected. Charging EMP. 02073_ Slammed into Earth. 02073_ Destabilizing: Core damaged (-21). 02073_ Destabilizing: System corrupted (+1). 02074_ Slammed into Earth. 02074_ Destabilizing: System corrupted (+2). 02076_ Slammed into Earth. 02076_ Destabilizing: Core damaged (-7). 02076_ Destabilizing: System corrupted (+1). 02077_ Slammed into Earth. 02077_ Destabilizing: System corrupted (+1). 02079_ Slammed into Earth. 02080_ Destabilizing: Core damaged (-28). Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????##@#??????????????????????? | | ???????????????############??????????????????????? | | ???????????????# ##???????????????????????? | | ???????????????# #????????????????????????? | | ????????#??????# #????#???????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????#???????# #????????????????????????? | | ?????????????#?# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????#???### ###????????????????????????? | | ???############??# ##?????????????????????????? | | ???# #?## #?????????????????????????? | | ???# #?# " ##??????? ?????????????????? | | ???# ### ##????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #???#????????????????????? | | ???# #????????????????????????? | | ???# ! ### #?#??????????????????????? | | ???#[ #? #??????? ????????????????? | | ???# #? #????????????????????????? | | ???############### #????????????????????????? | | ????????????????? ????#???????????????????? | | ????????????????? ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingTerrabombMegatreads Manual? 0 Play Time 00:25:04 Cumulative 119.1 hours Start 2024.09.01 @ 01:05:31 End 2024.09.01 @ 16:19:44 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 120 Rogue 0 Adventurer 60 Explorer 60 Win Type - Total 7 Types 4/2/0/1/0/0/0/0/0 Lore% 29 Gallery% 57 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb456ffb-5f30-422d-b942-38b4e5b23440