Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.03 @ 22:04:41 Player: Zailor Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (140) 700 Value Destroyed (4690) 4690 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1077) 1077 TOTAL SCORE: 10767 Bonus ------- High Alert Combat Kills 651 Follower Combat Kills 254 Met Data Miner 300 Friendly Fire -128 Cogmind --------- Core Integrity 0/850 Matter 233/300 Energy 80/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (3) ------- Chainsword > --- INVENTORY (4) ---- High-capacity Storage Unit Matter Compressor (141) Plasma Rifle Improved Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Terrain Scan Processor Core Analyzer Focal Shield Hacking Suite > --- WEAPON ----------- Phase Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Matter Compressor Experimental Sensor Array Advanced Terrain Scanner Improved Light Armor Plating Makeshift System Restoration Module Heavy Machine Gun Power Sword [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . . . . Utility 4 | . . . 1 1 1 . . . . 1 Weapon 1 | . . . . 1 . . . . . . Parts Attached 150 | 7 . 5 27 57 17 6 9 . 4 18 Power 20 | 1 . . 6 4 4 1 1 . 1 2 Engine 15 | 1 . . 6 2 3 1 1 . . 1 Core 5 | . . . . 2 1 . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 40 | 2 . 1 8 20 2 2 2 . 1 2 Treads . | . . . . . . . . . . . Leg 39 | 2 . 1 8 20 2 2 2 . 1 1 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 32 | 2 . 1 2 12 4 1 3 . . 7 Device 11 | . . . . 3 3 . 2 . . 3 Storage 6 | 2 . 1 2 1 . . . . . . Processor 4 | . . . . 1 1 . . . . 2 Hackware 4 | . . . . 2 . . . . . 2 Protection 7 | . . . . 5 . 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 58 | 2 . 3 11 21 7 2 3 . 2 7 Energy Gun 9 | 1 . 1 3 . . 1 1 . 1 1 Energy Cannon 9 | . . . 2 3 2 1 . . 1 . Ballistic Gun 28 | 1 . 2 3 12 3 . 2 . . 5 Ballistic Cannon 2 | . . . . 1 1 . . . . . Launcher 8 | . . . 3 4 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . . Parts Lost 61 | . . 1 2 23 9 1 5 . 10 10 Power 9 | . . . 1 2 1 . 1 . 2 2 Propulsion 14 | . . . . 4 3 . 2 . 3 2 Utility 11 | . . . . 4 1 . 1 . 1 4 Weapon 27 | . . 1 1 13 4 1 1 . 4 2 Highest Loss Streak 9 | . . 1 1 6 9 1 3 . 6 7 Average Slot Usage (%) 85 | . 100 100 98 90 93 76 81 84 66 53 Engine 7 | . 14 14 10 7 5 4 6 7 2 3 Core 1 | . . . . 1 1 2 . . 2 3 Leg 23 | . 28 28 32 26 26 19 21 23 15 5 Device 5 | . . . . 6 14 7 7 7 5 4 Storage 15 | . 28 28 32 18 7 7 7 7 7 3 Processor 4 | . . . . 1 5 7 7 7 7 17 Hackware 1 | . . . . 2 7 . . . . 3 Protection 3 | . . . . 4 . 6 6 7 7 1 Energy Gun 4 | . 14 4 7 1 . 6 4 7 4 . Energy Cannon 3 | . . . 4 2 6 3 3 . 1 3 Ballistic Gun 10 | . 14 23 7 15 12 . 8 15 8 4 Ballistic Cannon 1 | . . . . 1 1 7 3 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 62 | 16 16 29 41 51 40 56 56 40 40 62 Greatest Support 55 | 20 20 20 39 38 55 45 45 35 35 30 Greatest Overweight (x) 8 | 2 . 1 1 2 1 2 2 1 8 3 Average Overweight (x) . | . . . . . . 1 1 1 1 . Largest Inventory Capacity 20 | 8 8 12 16 20 10 10 10 10 10 10 Average Capacity 11 | 6 8 11 15 14 10 10 10 10 10 7 Most Carried 16 | 4 8 10 16 15 10 10 10 10 10 9 Average Carried 10 | 3 5 9 15 12 9 9 9 10 9 5 Final Capacity 16 | 8 8 12 16 10 10 10 10 10 10 4 Final Carried 16 | 4 8 10 16 10 9 9 10 10 8 4 Class Distribution -------------------- 35% | Mutant 29% | Scavenger-Gunner 29% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Matter Collected 3771 | 270 68 88 510 1403 346 394 241 . 40 411 Remotely . | . . . . . . . . . . . Salvage Created 5302 | 100 101 140 1126 2512 241 317 343 . 128 294 Parts 270 | 1 3 9 83 119 10 13 13 . 3 16 Haulers Intercepted 3 | . . . 2 1 . . . . . . Recyclers Shooed 7 | . 1 . . 4 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 8 7 . 18 . Prevented 8 | . . . . . . 4 3 . 1 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 113 | . 2 5 30 47 6 6 8 . 3 6 Guns 56 | . 2 5 13 27 2 1 1 . 2 3 Cannons 26 | . . . 6 8 . 5 5 . 1 1 AOE 28 | . . . 10 12 3 . 2 . . 1 Classes Destroyed 15 | 1 1 1 9 2 1 . . . . . Worker 6 | . . . 1 5 . . . . . . Builder 4 | . . . 3 . . . . . . 1 Tunneler 3 | . . . 1 2 . . . . . . Hauler 3 | . . . 2 1 . . . . . . Recycler 5 | 1 . . . 4 . . . . . . Mechanic 1 | . . . 1 . . . . . . . Operator 2 | . . . 1 . . . . . . 1 Watcher 3 | . . . 2 1 . . . . . . Swarmer 31 | . . 3 12 6 3 . 3 . 2 2 Grunt 54 | . 2 2 12 27 . 6 3 . 1 1 Brawler 6 | . . . 2 2 . . 1 . . 1 Duelist 1 | . . . . 1 . . . . . . Sentry 15 | . . . 4 9 2 . . . . . Hunter 2 | . . . . 2 . . . . . . Programmer 4 | . . . . . 1 . 1 . . 2 Best Kill Streak 13 | 1 2 3 6 13 5 4 4 . 2 3 Combat Bots Only 7 | . 2 3 4 7 5 4 4 . 2 2 Max Kills in Single Turn 3 | 1 1 1 3 2 1 1 2 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . . . 2 1 1 . 2 . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Damage Taken 9715 | . 150 216 1146 3535 1086 399 596 . 773 1814 Core 1904 | . 51 24 209 508 111 37 28 . 73 863 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 57 | 100 . 70 47 7 . . . . 64 . Volleys Fired 328 | 8 7 13 64 116 29 21 17 . 14 39 Largest 3 | 1 2 2 2 3 3 3 3 . 3 3 Hottest 159 | 40 60 70 101 135 127 159 159 . 121 150 Shots Fired 657 | 8 14 26 116 272 58 35 47 . 22 59 Gun 472 | 8 14 26 80 213 31 13 20 . 17 50 Cannon 149 | . . . 24 39 23 22 27 . 5 9 Launcher 36 | . . . 12 20 4 . . . . . Special . | . . . . . . . . . . . Kinetic 428 | . 7 14 42 220 47 21 20 . 12 45 Thermal 52 | 8 7 12 . . . . 3 . 8 14 Explosive 32 | . . . 12 20 . . . . . . Electromagnetic 145 | . . . 62 32 11 14 24 . 2 . Robot Hit Streak 17 | 6 17 10 17 14 14 10 12 . 7 10 Robot Miss Streak 5 | 2 1 2 3 4 3 1 3 . 2 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 455 | 6 12 19 86 191 41 22 29 . 14 35 Core Hits 269 | 2 6 8 59 132 10 14 12 . 9 17 Critical Hits 7 | . . . 1 3 1 . . . 1 1 Critical Kills 4 | . . . . 2 1 . . . . 1 Critical Parts Destroyed 3 | . . . 1 1 . . . . 1 . Melee Attacks 20 | . . . . 3 . . . . . 17 Impact 3 | . . . . 3 . . . . . . Slashing 17 | . . . . . . . . . . 17 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11143 | 83 145 197 2351 4390 926 530 742 . 321 1458 Guns 5248 | 83 145 197 851 2016 351 233 303 . 196 873 Cannons 2280 | . . . 401 730 333 297 251 . 125 143 Explosions 3599 | . . . 1099 1638 242 . 188 . . 432 Melee . | . . . . . . . . . . . Ramming 16 | . . . . 6 . . . . . 10 Kinetic 4458 | . 67 92 270 2166 553 274 182 . 115 739 Thermal 1298 | 83 78 105 205 64 27 . 271 . 188 277 Explosive 2900 | . . . 894 1574 . . . . . 432 Electromagnetic 2471 | . . . 982 580 346 256 289 . 18 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . 3 5 . . 1 1 1 6 Average Corruption 3 | . . . 3 5 . . 1 1 1 3 Corruption Purged . | . . . . . . . . . . . Effects 49 | . . . 15 28 . . 1 . 2 3 Message Errors 13 | . . . 5 7 . . 1 . . . Matter Fused 7 | . . . 3 4 . . . . . . Heat Flow Errors 6 | . . . 1 5 . . . . . . Energy Discharges 7 | . . . 3 2 . . . . . 2 Parts Rejected 1 | . . . . 1 . . . . . . Data Loss (minor) 3 | . . . 2 . . . . . 1 . Data Loss (major) 1 | . . . . 1 . . . . . . Targeting Errors 10 | . . . 1 8 . . . . 1 . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 286 | . . . 59 115 . 5 58 . . 49 Projectiles 9 | . . . . . . 5 2 . . 2 Explosions 277 | . . . 59 115 . . 56 . . 47 Melee . | . . . . . . . . . . . Knockbacks 8 | . . . . 7 . 1 . . . . Impact . | . . . . . . . . . . . Kinetic 7 | . . . . 6 . 1 . . . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 572 | . . . 70 436 . . 61 . . 5 Shots 15 | . . . 2 12 . . 1 . . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 2 | . . . . 1 . . . . . 1 Kicked 1 | . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 347 | . 48 63 210 347 66 129 237 . 251 167 Average Temperature 73 | . 26 26 36 126 29 62 138 . 88 72 Received Heat Transfer 2508 | . 84 36 357 1089 144 225 54 . 174 345 Effects 2 | . . . . 2 . . . . . . Shutdowns 1 | . . . . 1 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . 1 . . . . . Combat Hostiles 2 | . . . 1 . 1 . . . . . Parts Fried 4 | . . . 3 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 7 | . . . . . . . 2 . 1 4 Heat Transferred 2106 | 175 175 273 300 100 50 . 300 . 298 435 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 1 1 . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Peak Influence 1165 | 5 71 160 543 1165 331 . . . . 398 Average Influence 323 | 1 39 98 280 640 275 . . . . 91 Maximum Alert Level 4 | . . . 2 4 1 . . . . 1 Low Security (%) 40 | 100 100 100 30 . 22 . . . . 85 Level 1 28 | . . . 45 17 77 . . . . 14 Level 2 18 | . . . 23 41 . . . . . . Level 3 10 | . . . . 35 . . . . . . Level 4 1 | . . . . 5 . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 1 . 3 8 1 . . . . 4 Investigation 3 | . 1 . 1 1 . . . . . . Extermination 2 | . . . . . 1 . . . . 1 Reinforcement 9 | . . . 2 4 . . . . . 3 Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Distress Signals 9 | . 1 . 3 4 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 174 | . 6 5 39 64 6 7 8 . 8 31 Peak Tracking Total 9 | . 5 3 5 7 4 4 4 . 3 9 Tactical Retreats 14 | . . . 2 2 1 1 . . . 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 3 | . 1 . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 27 | . . . 3 9 . . . . . 15 Max in Single Turn 4 | . . . 1 4 . . . . . 4 Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 23 | . 4 1 3 4 2 . 1 4 . 4 Terminals 17 | . 4 1 3 4 1 . . . . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 79 | . 13 4 6 16 3 . 1 26 . 10 Successful 47 | . 5 2 . 6 1 . 1 26 . 6 Failed 32 | . 8 2 6 10 2 . . . . 4 Catastrophic 11 | . 2 2 1 4 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 35 | . 7 4 2 15 . . . . . 7 Terminals 50 | . 13 4 6 16 1 . . . . 10 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 41 | . 5 2 . 4 . . 1 26 . 3 Record 11 | . . . . . . . . 11 . . Part Schematic 6 | . . . . . . . . 6 . . Robot Schematic 6 | . . . . . . . . 6 . . Prototype ID Bank 4 | . 1 . . . . . . 3 . . Open Door 1 | . . . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 2 | . . . . 1 . . . . . 1 Terminal Index 2 | . 1 1 . . . . . . . . Unreport Threat 5 | . . . . 3 . . . . . 2 Recall Investigation 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 17 | . 4 . . 4 . . . . . 9 Terminals 5 | . . . . 2 . . . . . 3 Botnet 5 | . . . . 2 . . . . . 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 4 1 3 4 1 . . . . 4 Full Trace Events 4 | . 1 . 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 6 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 1 Highest-Rated Group 94 | . . . . . . . . . 94 94 Highest-Rated Ally 94 | . . . . . . . . . 94 94 Total Orders . | . . . . . . . . . . . Ally Attacks 33 | . . . . . . . . . 22 11 Total Damage 832 | . . . . . . . . . 553 279 Kills 7 | . . . . . . . . . 5 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . 3 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Turns Passed 6774 | 122 248 517 1168 1480 622 791 531 114 480 701 Spaces Moved 3738 | 78 176 309 592 581 386 443 293 77 274 529 Core 325 | 7 . . . . . . . . 8 310 Treads . | . . . . . . . . . . . Legs 3389 | 71 176 309 592 581 386 443 293 77 266 195 Wheels . | . . . . . . . . . . . Hover 24 | . . . . . . . . . . 24 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 153 120 150 150 50 Average Speed 136 | 118 120 146 145 142 125 153 152 150 158 94 Slowest Speed 450 | 150 120 150 150 180 160 190 180 150 450 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 41 | 6 30 43 61 55 11 62 56 68 44 19 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . 2 . . . . Spaces Dug 19 | . . . . . . 4 . . . 15 Terrain Destroyed 283 | . . . 81 131 5 6 14 . 1 45 Melee 15 | . . . . . . . . . . 15 Projectile 14 | . . . . . 3 6 4 . 1 . AOE 254 | . . . 81 131 2 . 10 . . 30 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Total 4797 | 96 199 350 788 1002 473 518 340 76 301 654 Wait 393 | . 13 15 66 190 18 42 13 . 8 28 Move 3727 | 77 175 308 591 580 385 442 292 76 273 528 Hop . | . . . . . . . . . . . Pick Up 73 | 4 4 5 16 19 10 3 4 . 1 7 Fast Attach 63 | 7 . . 7 19 6 3 6 . 2 13 Attach 48 | . . 3 3 21 7 2 3 . 2 7 Detach 20 | . . . 2 8 1 2 1 . . 6 Swap 42 | . . 2 17 17 4 1 . . . 1 Drop 77 | . . 4 22 28 10 2 4 . 1 6 Fire 328 | 8 7 13 64 116 29 21 17 . 14 39 Melee 20 | . . . . 3 . . . . . 17 Ram 1 | . . . . . . . . . . 1 Kick 1 | . . . . 1 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . 3 . . . . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 359 | -10/Materials | Identified exit to Materials 359 | -10/Materials | Discovered new exit (range 8) 371 | -10/Materials | Entered Mines 454 | -10/Mines | Learned Materials trap positions 479 | -10/Mines | Discovered exit to Materials (range 12) 577 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 583 | -10/Mines | Found Prototype Device 888 | -10/Mines | Entered Materials 888 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 889 | -9/Materials | Loaded intel: 24 trap records 1202 | -9/Materials | Discovered new exit (range 16) 1596 | -9/Materials | Discovered new exit (range 9) 1957 | -9/Materials | Core integrity fell below 50% 1988 | -9/Materials | Discovered new exit (range 14) 2050 | -9/Materials | Build established: Scavenger-Mutant 2056 | -9/Materials | Entered another Materials area 2056 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2419 | -8/Materials | Lost 6 parts (1n1u4w) 2689 | -8/Materials | Core integrity fell below 50% 2948 | -8/Materials | Destroyed 7 combat bots 2990 | -8/Materials | Garrison activated, responded to threat 3050 | -8/Materials | Lost 4 parts (4w) 3075 | -8/Materials | Core integrity fell below 20% 3120 | -8/Materials | Lost 3 parts (1p1n1w) 3458 | -8/Materials | Lost 3 parts (1n2u) 3528 | -8/Materials | Discovered new exit (range 4) 3536 | -8/Materials | Entered Factory 3536 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3824 | -7/Factory | Build established: Scavenger-Gunner 3980 | -7/Factory | Discovered new exit (range 15) 4106 | -7/Factory | Lost 9 parts (1p3n1u4w) 4158 | -7/Factory | Entered Lower Caves 4559 | -7/Lower Caves | Learned Factory terminal intel 4752 | -7/Lower Caves | Learned Factory terminal intel 4926 | -7/Lower Caves | Discovered new exit (range 16) 4933 | -7/Lower Caves | Encountered a Warlord checkpoint 4949 | -7/Lower Caves | Entered another Lower Caves area 5022 | -7/Lower Caves | Discovered new exit (range 9) 5098 | -7/Lower Caves | Lost 3 parts (1n1u1w) 5415 | -7/Lower Caves | Learned Factory emergency access door positions 5468 | -7/Lower Caves | Discovered new exit (range 8) 5480 | -7/Lower Caves | Entered Data Miner 5480 | -7/Data Miner | Discovered new exit (range 6) 5509 | -7/Data Miner | Met Data Miner 5534 | -7/Data Miner | Learned location of Section 7 (-2) 5534 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5545 | -7/Data Miner | Identified Exp. Sensor Array 5560 | -7/Data Miner | Received God Mode back door access code from Data Miner 5594 | -7/Data Miner | Entered Proximity Caves 5629 | -6/Proximity Caves | Escorted by Enhanced Grunt 5810 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 6009 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 6054 | -6/Proximity Caves | Discovered new exit (range 15) 6074 | -6/Proximity Caves | Entered Factory 6074 | -6/Factory | Accompanied by 1 ally 6074 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6075 | -6/Factory | Identified exit to Extension 6077 | -6/Factory | Loaded intel: 21 terminal locations 6500 | -6/Factory | Lost 7 parts (2p2n2u1w) 6602 | -6/Factory | Core integrity fell below 50% 6688 | -6/Factory | Core integrity fell below 20% 6741 | -6/Factory | Crushed by falling debris 6743 | -6/Factory | Build established: Mutant 6775 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06663_ Shock Rifle melted. 06666_ Acquired 49 matter. 06678_ Acquired Hcp. Storage Unit. 06680_ Dropped Mak. System Restoration Module. 06681_ Acquired Chainsword. 06687_ System corrupted: Energy discharge (-34). 06699_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 06703_ Acquired Hacking Suite. 06741_ The unstable cave ceiling collapses. 06741_ Crushed by falling debris. 06741_ Core Analyzer destroyed. 06741_ System corrupted by crushing effect (+3). 06767_ Penetrated by Slug. 06767_ Slug penetrates Wall. 06769_ Penetrated by Slug. 06770_ System corrupted: Energy discharge (-36). 06772_ Penetrated by Slug. 06772_ Slug penetrates Wall. 06774_ P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | " #???????????? ????????????????????????????????? | | " #???????????? ??????????????????????????????? | | " #???????????? #????????????????????????????? | | #???????????? #????????????????????????????? | | ####??????????? #????????????????????????????? | | " #??????????? #????????????????????????????? | | " #??????????? #????????????????????????????? | | " #??????????? +????????????????????????????? | | #??????????? #???????????????????"T"??????? | | ???????????? #???????????????????"""??????? | | ??????####+### ########?????????????????????? | | ######## ????????????????????? | | R k ????????????????????? | | ######## ???????????????????? | | ???????# ???????????????????? | | ???????# k ???????????????????? | | ?????###+#+########### #?????????????????????? | | ?????# #??#^ #?????????????????????? | | ?????# #??# #?????????????????????? | | ?????# #??# +?????????????????????? | | ##???# #??# #?????????????????????? | | #???# #??# #?????????????????????? | | #???# [ #??# #?????????????????????? | | #???# #??# #?????????????????????? | | #???# #??# #?????????????????????? | | #???# #??# @ #?????????????????????? | | ##???# #??# #?????????????????????? | | #????# [ #??# | #?????????????????????? | | #????# #??# !%=#?????????????????????? | | #????##############??# #?????????????????????? | | #?????################ #?????????????????????? | | #?????# # #???????????###???????? | | #?????# """ """ /! # #??????????## ##??????? | | #?????# """ """ + #???????#### # #??????? | | #?????# """ """ ! # hh#????####"# ## ##?????? | | ####### # ###### # #### ###???? | | / ! # ###??## "##### | | ######################+#+######## #?????### | | ??????????????????# ^ ### ##???????# """" | | ??????????????????# """ """ #?# ########## """" | | ??????????????????# """ """ #?# + """" | | ??????????????????# """ """ ###+######"### """" | | ??????????????????# !# ##?# | | ??????????????????# """ """ # """ """ #??# | | ??????????????????# """ """ # """ """ #??# ! | | ??????????????????# """ """ # """ """ #??###### | | ??????????????????# # #???????? | | ??????????????????# ! # ""T"" #???????? | | ??????????????????# # """"" #???????? | | ??????????????????# " #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 20 Evasion (%) 53 Targeting Accuracy 8 Core Analysis 6 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed DirtyDeliveryThrower Manual? 0 Play Time 01:05:14 Cumulative 76.8 hours Start 2020.02.03 @ 20:59:44 End 2020.02.03 @ 22:04:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 47 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f5033d6-9801-44e0-94fb-2e8505747ffa