Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.30 @ 21:59:21 Player: CrossedViper Result: Destroyed by MAIN.C with Omega Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (546) 2730 Value Destroyed (29980) 29980 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (26428) 26428 TOTAL SCORE: 70138 Bonus ------- High Alert Combat Kills 9658 Follower Combat Kills 1969 Entered Garrisons 1600 Used RIF Installer 4000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -1299 Cogmind --------- Core Integrity 0/1600 Matter 120/300 Energy 35/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Experimental Coolant Injector Relay Coupler [Sentry] (23) Smartbomb Launcher Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Heavy Treads > --- UTILITY ---------- Experimental Cooling System Experimental Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer Quantum Capacitor Heavy Regenerative Plating Heavy Regenerative Plating Thermal Barrier AEGIS Remote Shield > --- WEAPON ----------- Gamma Rifle KE Penetrator Graviton Cannon > --- INVENTORY -------- Reinforced Antimatter Reactor Reinforced Quantum Reactor Medium Treads Centrium Wheel Advanced Cooling System Experimental Cooling System Advanced Coolant Injector Advanced Coolant Injector Experimental Coolant Injector Experimental Energy Well Experimental Matter Compressor Improved Weapon Cycler Layered Heavy Armor Plating Relay Coupler [Sentry] System Restoration Module System Restoration Module Gamma Rifle Long-range Proton Cannon Heavy Plasma Cannon Heavy Neutron Cannon Smartbomb Launcher Hellfire Missile Launcher Hellfire Missile Launcher [Rating: 194] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Powered Armor Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Res Res Gar Acc Com Slots Evolved 18 | . . . 2 . 2 . . . 2 . . . . . 2 . . . 2 . . . . . 2 2 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Utility 13 | . . . 2 . 2 . . . 2 . . . . . 1 . . . . . . . . . 2 1 2 . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 656 | . 14 8 4 7 3 31 4 12 3 23 13 5 16 16 4 19 18 28 2 3 20 9 33 7 47 48 3 47 107 102 Power 75 | . 1 3 . 1 . 4 1 1 . 2 2 . 1 2 1 1 2 . 1 . 1 . 5 . 2 10 1 3 18 12 Engine 14 | . 1 3 . 1 . 4 . 1 . 1 . . 1 . . . 1 . . . . . 1 . . . . . . . Core 21 | . . . . . . . 1 . . 1 2 . . 2 1 1 1 . 1 . 1 . 4 . 1 3 . . 2 . Reactor 40 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 1 3 16 12 Propulsion 104 | . 5 2 . 1 . 7 . 4 . 2 . 1 1 3 . 3 7 4 . 1 2 . 4 1 5 13 2 10 18 8 Treads 80 | . 5 2 . 1 . 7 . 4 . 2 . 1 1 2 . 1 2 4 . 1 2 . 4 1 5 10 . 4 14 7 Leg 14 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . 2 . 6 1 . Wheel 8 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . 1 2 . 1 1 Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 245 | . 3 . 3 . 3 5 . 3 2 7 6 4 8 7 3 8 4 11 . 1 8 6 17 4 21 10 . 16 41 44 Device 111 | . 1 . 2 . 1 1 . 1 1 2 1 3 2 4 . 2 2 4 . . 5 1 6 1 4 7 . 7 27 26 Storage 28 | . 2 . . . 1 2 . 1 . 1 1 . 1 . . 1 1 . . . 1 . 3 . 5 . . 2 3 3 Processor 15 | . . . . . . . . . . . 2 . . . . . . . . 1 . . 2 . 2 1 . . 3 4 Hackware 38 | . . . . . . . . . 1 1 2 . . . . 5 1 7 . . 2 5 . . 1 1 . 7 3 2 Protection 53 | . . . 1 . 1 2 . 1 . 3 . 1 5 3 3 . . . . . . . 6 3 9 1 . . 5 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 232 | . 5 3 1 5 . 15 3 4 1 12 5 . 6 4 . 7 5 13 1 1 9 3 7 2 19 15 . 18 30 38 Energy Gun 59 | . 4 1 . 3 . 1 . . . . . . . 2 . 2 4 . 1 . 2 . . . 1 4 . 9 16 9 Energy Cannon 35 | . 1 . . . . . . . 1 1 . . . . . . . 3 . . 2 1 4 1 1 4 . 4 4 8 Ballistic Gun 76 | . . 2 1 1 . 10 2 1 . 6 3 . 4 2 . . 1 5 . 1 3 . 2 . 9 4 . 3 5 11 Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 2 Launcher 37 | . . . . 1 . 4 1 3 . 4 . . 2 . . 3 . 1 . . . 1 1 1 6 2 . . 1 6 Special Weapon 19 | . . . . . . . . . . 1 2 . . . . 2 . 3 . . 1 1 . . 1 1 . 2 3 2 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 1 . . . . . . . . . 2 . . . . . . . 2 . 3 . 1 3 . . . 10 Parts Lost 213 | . 1 5 . 3 . 11 1 . . 4 . 1 5 10 4 3 6 . . . . 3 3 2 22 28 . 12 51 38 Power 32 | . . 1 . . . 3 . . . 1 . . 1 1 1 1 1 . . . . 1 . . 2 2 . 2 9 6 Propulsion 34 | . . 1 . 1 . 2 . . . 1 . 1 1 1 . . 2 . . . . . . 1 1 9 . 1 5 7 Utility 69 | . . . . 1 . 2 1 . . 2 . . 2 3 2 . 2 . . . . 1 1 1 11 7 . 1 20 12 Weapon 78 | . 1 3 . 1 . 4 . . . . . . 1 5 1 2 1 . . . . 1 2 . 8 10 . 8 17 13 Highest Loss Streak 13 | . 1 4 . 3 . 6 1 . . 3 . 1 3 6 3 1 5 . . . . 1 1 1 5 13 . 5 10 9 Average Slot Usage (%) 90 | . 99 99 99 94 88 90 88 88 83 91 92 99 97 95 68 94 97 99 91 95 93 85 89 87 84 75 65 93 84 84 Engine 2 | . 14 14 11 11 9 8 4 7 7 5 . . 3 . . . . . . . . . 2 . . . . . . . Core 4 | . . . . . . . 4 1 . . 6 7 2 6 5 5 5 6 8 11 11 7 7 11 7 3 . . 1 . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 8 7 9 11 Treads 12 | . 27 28 22 22 18 17 18 18 15 15 15 15 14 11 . 6 5 16 17 12 10 11 10 5 8 9 4 7 9 8 Device 10 | . . . 11 11 15 9 8 8 14 12 7 7 15 10 8 2 8 11 11 6 4 7 10 11 9 10 4 13 15 19 Storage 22 | . 26 28 22 22 21 29 27 27 23 23 23 23 23 23 20 23 27 27 23 23 23 23 23 23 23 23 21 21 18 14 Processor 4 | . . . . . . . . . . . 3 13 7 7 6 2 . . . 3 5 . 3 5 4 7 8 8 8 10 Hackware 7 | . . . . . . . . . 1 9 10 7 3 . . 18 16 20 17 17 17 20 2 . 1 2 4 14 9 5 Protection 5 | . . . 10 6 7 6 9 9 7 7 7 7 9 18 16 10 3 . . . . . 6 9 11 1 . . 1 3 Energy Gun 3 | . 23 11 4 4 9 . . . . . . . . 1 3 5 7 . . 5 4 . . . 1 1 . 4 4 3 Energy Cannon 1 | . 4 . . . . . . . 5 1 . . . . . . . . . . 3 5 11 5 . 3 . 1 2 1 Ballistic Gun 7 | . . 15 17 17 9 16 17 14 . 10 14 15 14 11 . . 2 10 5 5 2 . 3 6 8 2 . 4 1 4 Naked Turns 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Heaviest Build 225 | 11 43 43 46 47 67 84 83 86 89 96 94 83 95 91 85 87 98 101 103 103 118 121 154 159 180 167 147 167 184 225 Greatest Support 150 | 20 40 46 46 46 43 43 40 43 42 42 40 42 48 58 28 30 78 88 88 108 108 98 98 93 98 145 50 116 150 120 Greatest Overweight (x) 14 | . 1 1 . 1 1 2 2 4 2 2 2 1 4 2 3 6 7 1 1 1 1 1 1 2 2 14 9 6 9 14 Average Overweight (x) 1 | . . . . . 1 1 1 1 1 1 2 1 1 1 2 2 1 . 1 . . . . 1 1 1 4 1 1 1 Largest Inventory Capacity 42 | . 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 28 34 34 28 28 28 28 30 30 36 36 36 42 40 38 Average Capacity 26 | . 14 16 16 16 18 22 22 22 22 22 22 22 22 22 22 25 29 29 28 28 28 28 28 30 33 36 36 35 32 28 Most Carried 36 | . 16 16 15 16 17 22 22 22 22 22 22 22 22 21 17 25 34 34 28 28 28 28 30 30 36 35 28 36 34 30 Average Carried 24 | . 12 12 13 15 16 20 21 20 21 21 21 21 19 17 15 20 28 28 26 27 27 27 28 28 29 31 26 30 29 26 Final Capacity 36 | 6 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 28 34 28 28 28 28 28 30 30 36 36 36 34 30 4 Final Carried 34 | 6 16 13 15 16 17 22 22 22 22 22 21 22 20 15 17 25 33 26 28 28 25 27 29 30 34 25 27 34 24 4 Class Distribution -------------------- 23% | Botlord-Mutant 18% | Bothacker-Mutant 17% | Hauler-Mutant 13% | Scavenger-Mutant 9% | Mutant 6% | Botlord-Gunner 4% | Hauler-Gunner 3% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Botlord-Mutant | -6/Garrison Botlord-Mutant | -6/Factory Botlord-Mutant | -6/Garrison Botlord-Mutant | -5/Factory Botlord-Gunner | -5/Waste Bothacker-Mutant | -5/Factory Botlord-Mutant | -5/Garrison Hauler-Gunner | -5/Factory Hauler-Mutant | -5/Garrison Bothacker-Mutant | -4/Factory Bothacker-Mutant | -3/Research Bothacker-Mutant | -2/Research Botlord-Mutant | -2/Garrison Botlord-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Res Res Gar Acc Com Matter Collected 16388 | 170 160 129 64 192 . 1011 406 425 . 656 341 114 876 372 7 695 136 690 . 74 401 166 747 362 1615 820 . 1224 1690 2845 Remotely 17 | . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 30840 | . 456 146 52 283 . 822 759 559 . 1103 397 87 942 433 86 425 441 632 . . 708 67 2472 939 4175 2231 . 2191 5344 5090 Parts 1419 | . 30 7 4 21 . 61 32 42 . 47 25 6 85 21 . 17 37 24 . . 26 10 108 42 178 100 . 71 219 206 Haulers Intercepted 14 | . 1 . . . . . 1 . . . 1 . . . 1 . 1 . . . 3 . 3 . 2 . . . 1 . Recyclers Shooed 13 | . . . . 1 . . 1 . . . 1 . . . . . . . . . 1 . 2 . . 2 . . 3 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . . . 11 . 18 . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Res Res Gar Acc Com Combat Hostiles Destroyed 447 | . 9 7 1 8 . 33 18 27 . 11 7 3 3 5 . 12 5 11 . . 6 7 29 17 55 25 . 24 69 55 Guns 199 | . 6 7 1 4 . 20 12 12 . 6 7 3 2 5 . 1 4 11 . . . . 7 3 16 7 . 14 28 23 Cannons 62 | . 3 . . . . . . . . . . . . . . . . . . . 6 . 19 2 3 4 . 4 15 6 AOE 114 | . . . . 4 . 13 6 15 . 5 . . . . . 11 . . . . . 7 1 9 22 2 . . 4 15 Classes Destroyed 24 | . 5 2 1 1 . 2 1 3 . 2 1 1 2 . . . . 1 . . 1 . 1 . . . . . . . Worker 22 | . 2 . . 3 . . 1 . . . . . . . . . . . . . . . 6 . 2 3 . . 3 2 Builder 12 | . 1 . . . . . . . . . 1 . . . . . 1 . . . . . 2 . 6 1 . . . . Tunneler 2 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 14 | . 1 . . . . . 1 . . . 1 . . . 1 . 1 . . . 3 . 3 . 2 . . . 1 . Recycler 8 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 1 . . 2 2 Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Watcher 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 2 Swarmer 122 | . 3 . . 8 . 17 3 13 . 5 . 3 . . . 3 . . . . . 7 7 5 10 . . 7 19 12 Saboteur 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 Grunt 156 | . 6 . . . . 8 11 9 . . 2 . . . . 7 . 7 . . 3 . 11 9 24 10 . 9 23 17 Brawler 12 | . . . . . . 2 1 . . . . . . . . . . . . . . . . 1 3 3 . 1 . 1 Duelist 9 | . . . . . . 1 1 . . . . . . . . . . 1 . . . . 1 1 1 1 . . 1 1 Protector 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 29 | . . . 1 . . 5 2 . . 4 1 . . . . . 1 1 . . 1 . 5 . 4 1 . . 3 . Demolisher 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hunter 32 | . . . . . . . . . . . 1 . . 4 . 2 3 1 . . . . 2 . 4 3 . 4 3 5 Programmer 60 | . . . . . . . . . . 1 3 . . . . . 1 . . . 2 . 4 . 9 7 . 2 18 13 Behemoth 7 | . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 1 . . . 1 2 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Zionite 34 | . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . Tinkerer 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Assembled 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Thug 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Marauder 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Best Kill Streak 17 | . 4 4 1 6 . 11 13 7 . 8 2 3 9 2 1 5 3 5 . . 4 7 17 5 16 8 . 6 9 8 Combat Bots Only 15 | . 3 4 1 4 . 11 12 7 . 8 2 3 1 2 . 5 2 5 . . 3 7 11 5 15 6 . 6 9 7 Max Kills in Single Turn 6 | . 2 1 1 5 . 3 5 4 . 2 1 2 2 1 1 2 2 1 . . 1 3 3 2 6 3 . 2 1 3 Gunslinging 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . 4 . 3 4 4 . 2 . . . . . 2 . . . . . 3 1 2 6 1 . . 1 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Imprinter (-7/Zion) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Res Res Gar Acc Com Damage Taken 60834 | . 475 885 71 330 . 1955 532 1004 . 1877 604 138 1518 2252 802 928 1113 755 . . 888 447 2798 1136 5489 6171 . 3547 13119 12000 Core 4855 | . 36 148 . 56 . 250 38 34 . 112 45 . 203 196 57 . 92 82 . . 105 . 206 101 420 704 . 334 823 813 Absorbed by Shields 3904 | . . . . . . 52 . 4 . . . . . . . . . . . . . . . . . . . 92 . 3756 Reduced by Siege Mode 1483 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 971 413 Core Remaining (%) 58 | 100 . 26 . 86 . . . 41 . . . . . 20 . . . 72 . . . . . 58 63 45 . 76 . . Volleys Fired 2103 | . 38 35 9 33 . 83 30 37 . 55 39 9 67 33 14 44 31 46 . . 33 28 89 37 134 108 . 104 344 623 Largest 3 | . 2 2 2 2 . 2 2 2 . 2 2 2 2 2 1 2 2 2 . . 3 2 3 3 3 3 . 3 3 3 Hottest 294 | . 105 90 60 63 . 60 56 56 . 91 61 61 61 102 75 138 160 126 . . 228 163 294 174 158 210 . 210 238 193 Shots Fired 3202 | . 62 55 13 52 . 150 57 59 . 76 73 18 131 61 14 45 47 76 . . 64 30 245 66 255 153 . 195 505 700 Gun 2258 | . 50 55 13 50 . 136 54 45 . 37 70 18 128 61 14 15 42 62 . . 6 . 79 28 187 101 . 177 365 465 Cannon 670 | . 12 . . . . . . . . 27 . . . . . . . 1 . . 51 15 160 19 17 22 . 15 124 207 Launcher 190 | . . . . 2 . 14 3 14 . 8 . . 3 . . 15 . 1 . . . 3 1 19 50 29 . . 3 25 Special 84 | . . . . . . . . . . 4 3 . . . . 15 5 12 . . 7 12 5 . 1 1 . 3 13 3 Kinetic 1346 | . . 31 8 37 . 135 54 45 . 37 70 18 128 55 . . 7 62 . . 27 2 79 28 163 59 . 78 113 110 Thermal 875 | . 13 . . . . . . . . . . . . 6 14 15 35 1 . . 25 13 114 19 17 17 . 12 130 444 Explosive 92 | . . . . 2 . 14 3 14 . 8 . . 3 . . 15 . 1 . . . 3 1 . . . . . 3 25 Electromagnetic 805 | . 49 24 5 13 . 1 . . . 27 . . . . . . . . . . 5 . 46 19 74 76 . 102 246 118 Robot Hit Streak 56 | . 8 11 3 13 . 21 22 12 . 14 12 8 14 9 11 4 5 10 . . 23 4 19 20 14 39 . 33 56 51 Robot Miss Streak 11 | . 7 3 2 4 . 11 4 10 . 4 6 4 10 4 1 2 3 2 . . 3 2 3 2 4 6 . 4 5 3 Penetration Max 2 | . . . . . . . . . . . 1 . 1 1 . . 1 1 . . . . 2 . 1 1 . 1 1 1 Secondary Targets 34 | . . 1 . 1 . 6 2 1 . 1 1 1 4 1 . . . 3 . . . . . . 3 . . 4 4 1 Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 1 . 1 1 1 1 1 . . . 1 . . . . . . 1 . . 1 1 1 Capacitor 662 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 527 Shots Hit Robots 2437 | . 46 42 6 34 . 117 54 48 . 53 61 12 108 49 12 19 33 43 . . 39 12 162 43 175 117 . 130 391 631 Core Hits 1278 | . 21 18 3 15 . 77 71 72 . 52 32 5 84 27 3 26 14 20 . . 18 10 75 33 134 73 . 47 130 218 Critical Hits 140 | . . 1 . . . . . . . 1 4 . 2 2 . . 3 2 . . 3 . 12 2 11 11 . 18 27 41 Critical Kills 36 | . . . . . . . . . . . 2 . . . . . 1 . . . 2 . 4 1 2 4 . 6 8 6 Critical Parts Destroyed 67 | . . 1 . . . . . . . 1 2 . 2 . . . 2 1 . . 1 . 5 1 7 6 . 5 17 16 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 82891 | . 585 469 105 752 . 2618 1616 2321 . 2329 1309 251 2475 1081 262 1592 712 872 . . 1426 870 5938 2401 9925 4662 . 3702 12917 21701 Guns 42587 | . 472 469 105 478 . 1195 975 671 . 640 1292 251 2196 1081 262 37 712 836 . . 66 . 1799 521 3946 2049 . 3241 8509 10784 Cannons 18638 | . 73 . . . . . . . . 638 . . . . . . . 36 . . 1136 65 3882 542 466 683 . 461 3772 6884 Explosions 21553 | . 34 . . 274 . 1423 622 1622 . 1051 . . 279 . . 1555 . . . . 219 805 219 1338 5513 1930 . . 636 4033 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 113 | . 6 . . . . . 19 28 . . 17 . . . . . . . . . 5 . 38 . . . . . . . Kinetic 24574 | . . 243 36 335 . 1182 975 671 . 640 1292 251 2196 979 . . 134 836 . . 492 . 1799 521 3653 1389 . 1487 2917 2546 Thermal 25615 | . 107 . . . . . . . . 348 . . . 102 262 37 578 36 . . 667 65 2763 652 2469 493 . 305 4163 12568 Explosive 12586 | . . . . 274 . 1423 622 1622 . 703 . . 279 . . 1555 . . . . 219 805 . . . 512 . . 539 4033 Electromagnetic 20003 | . 472 226 69 143 . 13 . . . 638 . . . . . . . . . . 43 . 1338 1228 3803 2268 . 1910 5298 2554 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . 1 . . . . . . . . 2 2 2 . . . . . . . 1 1 6 8 17 21 1 2 9 26 Average Corruption 5 | . . 1 . . . . . . . . 2 2 2 . . . . . . . 1 1 2 6 12 10 1 1 5 13 Corruption Purged 44 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 17 26 Effects 513 | . . 1 . . . . . . . . 4 3 2 . . . . . . . . 4 30 36 90 45 . 17 81 200 Message Errors 74 | . . . . . . . . . . . 3 2 . . . . . . . . . 2 5 6 9 7 . 7 17 16 Matter Fused 55 | . . . . . . . . . . . . . . . . . . . . . . . 6 7 10 4 . . 12 16 Heat Flow Errors 28 | . . . . . . . . . . . . 1 . . . . . . . . . . 4 4 3 4 . . 6 6 Energy Discharges 47 | . . . . . . . . . . . 1 . 1 . . . . . . . . . 3 6 7 2 . 3 12 12 Parts Rejected 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 . . 2 1 Data Loss (minor) 40 | . . 1 . . . . . . . . . . 1 . . . . . . . . 1 2 6 5 3 . 2 4 15 Data Loss (major) 16 | . . . . . . . . . . . . . . . . . . . . . . . . 2 5 1 . . 4 4 Misfires 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . 2 3 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 3 . . . 4 Targeting Errors 184 | . . . . . . . . . . . . . . . . . . . . . . 1 4 5 31 16 . 4 17 106 Weapon Failures 36 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 7 3 . 1 5 16 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1315 | . . . . 5 . 17 16 87 . 44 . . 7 . . 53 . . . . 144 . 108 24 309 50 . . 172 279 Projectiles 481 | . . . . . . . . . . . . . . . . . . . . . 137 . 108 13 . 8 . . 162 53 Explosions 834 | . . . . 5 . 17 16 87 . 44 . . 7 . . 53 . . . . 7 . . 11 309 42 . . 10 226 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 7 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 7 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 2216 | . 11 . . 8 . 218 66 199 . 187 . . . . . 232 . . . . 60 6 131 142 502 104 . . 62 288 Shots 77 | . 1 . . 1 . 7 2 5 . 6 . . . . . 6 . . . . 1 1 3 7 22 11 . . 1 3 Rammed 8 | . 2 . . . . . 2 . . . 2 . . . . . . . . . 1 . 1 . . . . . . . Targets Rammed 10 | . 2 1 . . . . 2 . . . 3 . . . . . . . . . 1 . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 441 | . 361 164 . . . 12 25 129 . 8 145 257 258 315 240 120 70 3 . . 306 252 279 207 441 345 . 24 377 346 Average Temperature 90 | . 147 78 . . . 6 14 32 . 5 85 53 121 162 89 22 27 3 . . 84 73 56 88 84 106 . 16 98 99 Received Heat Transfer 5694 | . 141 260 18 . . 450 216 150 . 351 108 . 54 108 48 162 36 180 . . 156 117 465 330 543 276 . 396 396 733 Effects 11 | . 6 . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . 1 Shutdowns 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Energy Bleed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 20 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 9 7 Total Turns 525 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . 50 203 266 Longest Duration 136 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . 33 60 136 Robots Corrupted 84 | . . 1 . 1 . . . . . 6 . . . . . . . . . . . . 2 3 16 12 . 9 23 11 Combat Hostiles 68 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 14 12 . 6 21 11 Parts Fried 178 | . 1 . . 2 . . . . . . . . . . . . . . . . . . 4 4 20 24 . 24 69 30 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . Parts Melted 46 | . . . . . . . . . . . 1 . 3 1 . . 2 2 . . 1 . 7 . 1 5 . . 13 10 Heat Transferred 19554 | . 198 . . . . . . . . 450 . . . 211 600 74 1014 50 . . 950 100 4050 900 2150 457 . 296 3359 4695 Parts Sabotaged 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 27 | . 1 . . . . . . . . 3 . . . . . . . . . . . . 3 4 12 3 . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Res Res Gar Acc Com Peak Influence 2298 | . 151 5 72 117 . 966 734 1177 617 1126 717 . . . 20 423 236 457 239 83 1129 976 1091 1282 2298 1656 801 1208 964 1136 Initial 1179 | . . . . 27 . . 470 379 617 431 590 . . . . 3 221 79 239 83 . 741 512 725 672 1179 801 488 724 530 Average 587 | . 66 . 43 68 . 582 614 715 617 826 613 . . . 4 354 138 228 239 53 571 921 392 992 1297 1330 776 910 506 825 Maximum Alert Level 5 | . . . . . . 3 3 4 2 4 3 . . . . 2 1 2 1 . 4 3 3 4 5 5 3 4 3 4 Low Security (%) 23 | . 100 100 100 100 100 6 . . . . . . . . 100 14 64 49 . 100 23 . 20 . . . . . 17 . Level 1 12 | . . . . . . 13 . 10 . . . . . . . 31 35 41 100 . 18 . 44 . . . . . 23 . Level 2 22 | . . . . . . 50 78 37 100 41 90 . . . . 53 . 9 . . 18 . 26 . 5 . 16 15 17 28 Level 3 30 | . . . . . . 29 21 37 . 51 9 . . . . . . . . . 34 100 8 69 36 . 83 64 41 59 Level 4 9 | . . . . . . . . 13 . 6 . . . . . . . . . . 5 . . 30 37 91 . 20 . 12 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 8 . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 72 | . 3 . 1 . . . 7 . . . 5 . . . . . 2 . . . 7 . 8 . 15 6 . . 9 9 Investigation 11 | . 2 . . . . . 4 . . . 2 . . . . . . . . . 1 . . . . 1 . . 1 . Extermination 25 | . . . . . . . . . . . 3 . . . . . 1 . . . 2 . 2 . 4 2 . . 6 5 Reinforcement 24 | . 1 . 1 . . . 1 . . . . . . . . . 1 . . . 4 . 6 . 7 1 . . 2 . Assault 11 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 2 . . . 4 Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 1 . . 1 . Haulers Reinforced 6 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 2 . . . . . Alert ID Control Effect 23 | . . . . . . . . . . . . . . . . 8 1 1 . . . 5 . . . . . 1 5 2 Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Res Res Gar Acc Com Distress Signals 20 | . 2 . . . . 1 1 . . . 1 . . . . . 2 . . . 2 . 3 . 2 2 . . 2 2 Communications Jammed 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . Distress Signals 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . Times Spotted 730 | . 16 17 4 8 . 36 20 31 . 23 17 3 39 5 4 26 11 22 . 1 36 19 42 18 78 47 . 34 98 75 Peak Tracking Total 11 | . 4 10 4 4 . 11 9 6 . 8 3 3 4 2 3 4 3 6 . 1 5 7 6 5 7 8 . 5 8 7 Tactical Retreats 41 | . . 1 . . . 2 . 3 . . . . 1 . . . 1 . . . 2 . 1 3 3 6 . 6 8 4 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Res Res Gar Acc Com Traps Triggered 57 | . . . . . . 8 1 2 . 3 . . . . . 6 2 5 1 . 2 1 6 4 1 6 1 5 1 2 Indirectly 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Triggered 5 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Res Res Gar Acc Com Machines Disabled 81 | . . . . . . 1 2 2 . 3 2 . 1 . . 4 . 4 . . 9 3 14 2 25 2 . 4 2 1 Max in Single Turn 11 | . . . . . . 1 1 1 . 1 1 . 1 . . 1 . 1 . . 2 1 6 1 11 1 . 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison Relay 21 | . . . . . . 1 . 2 . 2 . . . . . 4 . 4 . . . 3 . 2 . . . 3 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Res Res Gar Acc Com Machines Accessed 40 | . 1 . 2 . 1 . 6 . 1 . 4 . . . 1 . 3 . . . 4 . 3 . 1 1 2 . 8 2 Terminals 26 | . 1 . 2 . . . 2 . . . 4 . . . . . 2 . . . 2 . 2 . 1 1 1 . 6 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 1 . 1 . 1 . . . . . 1 . 1 . . . 1 . 1 . . . 1 . 2 . Total Hacks 90 | . 6 . 4 . 1 . 12 . 1 . 14 . . . 1 . 7 . . . 12 . 7 . 2 5 3 . 11 4 Successful 45 | . 3 . 4 . 1 . 7 . 1 . 5 . . . 1 . 3 . . . 8 . 3 . 2 1 2 . 2 2 Failed 45 | . 3 . . . . . 5 . . . 9 . . . . . 4 . . . 4 . 4 . . 4 1 . 9 2 Catastrophic 8 | . 1 . . . . . 1 . . . 2 . . . . . . . . . . . . . . . 1 . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 41 | . 6 . 4 . . . 8 . . . 8 . . . . . 4 . . . 3 . 4 . 1 . . . 3 . Terminals 67 | . 6 . 4 . . . 6 . . . 14 . . . . . 5 . . . 4 . 6 . 2 5 2 . 9 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 9 | . . . . . . . 3 . . . . . . . . . . . . . 6 . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . 1 . 1 . 1 . . . . . 1 . 2 . . . 2 . 1 . . . 1 . 2 . Terminal Hacks 14 | . 2 . 2 . . . 2 . . . 2 . . . . . . . . . 1 . . . 1 1 1 . . 2 Robot Analysis 5 | . 2 . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Unreport Threat 4 | . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 2 . . . . . . . . . . . . . 4 . . . . . . . . . Scan Component 3 | . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . Repair 3 | . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . . 1 . 1 . 1 . . . . . 1 . 1 . . . 1 . 1 . . . 1 . 2 . Unlock Access 8 | . . . . . 1 . 1 . 1 . . . . . 1 . 1 . . . 1 . 1 . . . 1 . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Unauthorized Hacks 15 | . 1 . 2 . . . 2 . . . 3 . . . . . 2 . . . 2 . 2 . 1 . . . . . Terminals 12 | . 1 . 2 . . . . . . . 3 . . . . . 2 . . . 1 . 2 . 1 . . . . . Track 5 | . . . 1 . . . . . . . 1 . . . . . 1 . . . 1 . 1 . . . . . . . Botnet 7 | . 1 . 1 . . . . . . . 2 . . . . . 1 . . . . . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 . 2 . . . 3 . 1 . 4 . . . 1 . 3 . . . 3 . 3 . 1 1 1 . 6 2 Full Trace Events 5 | . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Time 207 | . . . . . . . 44 . . . . . . . . . . . . . 163 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Res Res Gar Acc Com Used RIF Installer 8 | . . . . . . 1 . 1 . 1 . . . . . 1 . 1 . . . 1 . 1 . . . 1 . . Command Fork 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Program Shield 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Autooverride 3 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Hacked 65 | . . . . . . . . . . . 3 . . . . 11 2 13 . . 6 9 2 . 1 1 . 2 8 7 Non-combat 14 | . . . . . . . . . . . 2 . . . . . 2 . . . 2 . 2 . 1 1 . . 2 2 Combat 51 | . . . . . . . . . . . 1 . . . . 11 . 13 . . 4 9 . . . . . 2 6 5 Autooverrided 22 | . . . . . . . . . . . 1 . . . . 2 . 5 . . 2 3 . . . . . 1 4 4 Autoassimilated 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 57 | . . . . . . . . . . . 3 . . . . 10 2 9 . . 6 7 4 . 1 1 . 2 9 3 parse_system 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . drop_inventory 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . purge_threat 9 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . 5 . find_terminals 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . map_route 9 | . . . . . . . . . . . 2 . . . . . 1 . . . 1 . . . 1 1 . . 1 2 mark_security 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . relay_feed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . spike_heat 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . reboot_system 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . overwrite_iff 4 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . 1 . streamctrl_high 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . formatsys_high 22 | . . . . . . . . . . . . . . . . 6 . 6 . . 2 5 . . . . . 1 1 1 Relay Couplers Released 88 | . . . . . . 3 . 8 . 10 . . . . . 17 . 16 . . . 12 . 10 . . . 12 . . Machine Destruction 88 | . . . . . . 3 . 8 . 10 . . . . . 17 . 16 . . . 12 . 10 . . . 12 . . Attached 37 | . . . . . . . . . 1 1 2 . . . . 5 1 7 . . 2 5 . . 1 1 . 7 3 1 Robots Rewired 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Allies Hacked 7 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Res Res Gar Acc Com Total Allies 74 | . . . . 1 . . . . . 3 1 . . . . 9 . 12 . 20 4 9 . . . . . 2 7 6 Largest Group 21 | . . . . 1 . . . . . 3 3 . . . . 4 3 4 1 21 21 4 4 . . . . 1 2 3 Highest-Rated Group 793 | . . . . 31 . . . . . 63 62 . . . . 90 53 88 41 774 793 137 137 . . . . 64 106 175 Highest-Rated Ally 69 | . . . . 31 . . . . . 21 21 . . . . 32 29 41 41 50 50 49 49 . . . . 64 69 69 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 425 | . . . . . . . . . . 31 20 . . . . 49 29 30 . 12 166 32 7 . . . . 7 25 17 Total Damage 11894 | . . . . . . . . . . 752 459 . . . . 1029 239 485 . 263 5795 699 372 . . . . 168 1023 610 Kills 81 | . . . . . . . . . . 9 7 . . . . 8 1 2 . 1 38 5 2 . . . . 1 5 2 Allies Corrupted 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Res Res Gar Acc Com Robot Analysis Total 5 | . 2 . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . . . . 1 1 2 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Res Res Gar Acc Com Turns Passed 29132 | . 811 687 255 835 174 1419 466 970 108 1041 1036 519 1076 1253 222 1452 751 1343 100 624 1176 832 1659 1137 1398 812 249 1200 2966 2561 Spaces Moved 13138 | 1 382 366 141 448 94 576 158 439 54 417 430 168 438 656 148 1024 443 697 53 374 582 436 717 510 520 262 166 472 1186 780 Core 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Treads 10840 | . 366 366 141 448 94 576 158 439 54 417 430 168 438 462 . 53 57 583 53 374 582 436 717 510 520 248 . 272 1146 732 Legs 486 | 1 16 . . . . . . . . . . . . . . . 197 114 . . . . . . . 12 36 110 . . Wheels 1795 | . . . . . . . . . . . . . . 194 148 971 189 . . . . . . . . 2 130 90 40 31 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 180 180 180 172 172 177 205 177 177 120 120 110 120 150 180 160 160 160 160 180 180 160 125 135 145 50 Average Speed 172 | 120 173 160 160 164 180 192 198 190 189 199 205 177 185 171 120 123 142 160 180 163 175 172 179 196 195 180 146 166 167 186 Slowest Speed 270 | 120 180 180 160 180 180 200 200 240 192 205 205 177 250 240 130 200 190 180 180 180 190 180 180 200 200 270 180 260 210 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 75 79 13 93 10 85 20 57 2 70 16 18 24 80 4 94 11 83 2 96 23 53 29 72 23 12 6 64 30 30 Regions Visited 30 Branch Regions 6 Pre-discovered Areas 4 | . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . 1 . 1 . 1 . 1 . 1 . . . 1 . 1 . . . 1 . 1 . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 . 1 . . . . . . . 1 1 1 . . . . . . . . . . 1 1 . . 1 . Scrap Searched 9 | . . 1 . 2 . . . . . . . 2 . 4 . . . . . . . . . . . . . . . . Spaces Dug 163 | . . . . . . 5 14 19 . 35 . . . . . 31 . 19 . . 2 6 19 2 8 . . 1 2 . Terrain Destroyed 1127 | . 4 . . 21 . 79 36 100 . 102 5 1 5 6 . 118 . 25 . . 75 22 169 17 191 43 . 5 53 50 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 233 | . . . . . . . . . . . 5 1 1 6 . . . 7 . . 17 4 85 5 74 8 . 5 14 1 AOE 894 | . 4 . . 21 . 79 36 100 . 102 . . 4 . . 118 . 18 . . 58 18 84 12 117 35 . . 39 49 Terrain Rammed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Res Res Gar Acc Com Total 17433 | . 468 413 158 494 98 752 250 509 59 553 508 373 568 722 177 1175 516 856 59 390 676 491 902 589 727 441 172 729 1869 1739 Wait 777 | . 4 1 . . . 2 55 4 . 22 11 183 33 8 9 28 5 24 . 1 19 7 16 15 1 6 . 43 143 137 Move 13110 | . 382 365 140 447 93 575 157 438 54 416 429 167 437 655 147 1023 442 695 53 373 582 434 717 508 519 261 165 471 1185 780 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 333 | . 18 3 4 5 2 25 1 7 2 16 5 5 4 6 1 22 9 21 4 5 5 4 18 9 13 12 2 26 41 38 Fast Attach 185 | . 1 . . . 2 6 1 2 1 4 2 . 6 1 4 4 8 . . 1 8 2 16 1 21 17 1 11 34 31 Attach 244 | . 3 6 3 2 1 10 1 2 2 5 . 4 3 9 . 13 4 8 2 . 1 2 10 3 11 22 1 29 50 37 Detach 52 | . . . 1 . . 1 . . . 1 . 1 1 1 1 5 . . . . . 1 2 . 2 1 . 10 14 10 Swap 228 | . 10 2 1 5 . 15 2 8 . 14 11 1 7 6 . 2 6 20 . 2 11 5 7 3 16 9 1 7 23 34 Drop 286 | . 11 . . 2 . 23 1 6 . 15 8 3 6 3 1 7 7 25 . 8 11 2 26 7 10 5 2 14 35 48 Fire 2103 | . 38 35 9 33 . 83 30 37 . 55 39 9 67 33 14 44 31 46 . . 33 28 89 37 134 108 . 104 344 623 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 9 | . 1 1 . . . . 2 . . . 3 . . . . . . . . . 1 . 1 . . . . . . . Escape Stasis 85 | . . . . . . 12 . 4 . 4 . . . . . 25 4 14 . . . 2 . 6 . . . 14 . . Rewire 16 | . . . . . . . . . . 1 . . . . . 2 . 3 . . 5 4 . . . . . . . 1 Trap 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: [*Fac x3]) -5/Factory -5/Waste -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / [*Upp] / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / [Upp]) -3/Research -2/Research -2/Garrison (discovered 2 exits: *Acc x2) -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 10) 647 | -10/Materials | Discovered new exit (range 11) 719 | -10/Materials | Discovered new exit (range 7) 812 | -10/Materials | Entered Mines 813 | -10/Mines | Assembled infested the area 837 | -10/Mines | Core integrity fell below 50% 841 | -10/Mines | Met a Derelict bent on vengeance 850 | -10/Mines | Learned Materials garrison access intel 878 | -10/Mines | Lost 4 parts (1p1n2w) 1172 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1175 | -10/Mines | Found Prototype Device 1312 | -10/Mines | Discovered new exit (range 9) 1384 | -10/Mines | Discovered new exit (range 15) 1448 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1448 | -10/Mines | Discovered new exit (range 5) 1499 | -10/Mines | Entered Materials 1499 | -9/Materials | Evolved 2 slots: Utility x2 1499 | -9/Materials | Identified Exp. Sensor Array 1611 | -9/Materials | Discovered new exit (range 12) 1700 | -9/Materials | Identified exit to Mines 1754 | -9/Materials | Entered Mines 1757 | -9/Mines | Received a Mining Laser from a helpful Derelict 1768 | -9/Mines | Discovered new exit (range 5) 1842 | -9/Mines | Learned location of Zion (-7) 2074 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2282 | -9/Mines | Lost 3 parts (1n1u1w) 2312 | -9/Mines | Discovered new exit (range 7) 2589 | -9/Mines | Entered Materials 2589 | -8/Materials | Evolved 2 slots: Utility x2 2590 | -8/Materials | Loaded intel: 1 garrison access location 2738 | -8/Materials | Identified exit to Garrison 2763 | -8/Materials | Entered Garrison 2846 | -8/Garrison | Triggered checkpoint 2848 | -8/Garrison | Triggered checkpoint 2856 | -8/Garrison | Triggered checkpoint 2886 | -8/Garrison | Destroyed 11 combat bots 2905 | -8/Garrison | Lost 6 parts (2n2u2w) 2994 | -8/Garrison | Triggered checkpoint 3001 | -8/Garrison | Build established: Hauler-Mutant 3046 | -8/Garrison | Lost 3 parts (1p2w) 3048 | -8/Garrison | Garrison Relay disabled 3144 | -8/Garrison | Discovered new exit (range 15) 3472 | -8/Garrison | Triggered checkpoint 3542 | -8/Garrison | Triggered checkpoint 3676 | -8/Garrison | Discovered new exit (range 13) 3714 | -8/Garrison | Installed Relay Interface Framework 3946 | -8/Garrison | Discovered new exit (range 8) 4028 | -8/Garrison | Triggered checkpoint 4182 | -8/Garrison | Entered Materials 4270 | -8/Materials | Core integrity fell below 50% 4467 | -8/Materials | Repaired Flak Gun 4573 | -8/Materials | Garrison activated, responded to threat 4582 | -8/Materials | First assault squad dispatched 4628 | -8/Materials | Destroyed 12 combat bots 4646 | -8/Materials | Identified exit to Garrison 4648 | -8/Materials | Entered Garrison 4752 | -8/Garrison | Triggered checkpoint 4754 | -8/Garrison | Triggered checkpoint 4903 | -8/Garrison | Discovered new exit (range 9) 5080 | -8/Garrison | Triggered checkpoint 5099 | -8/Garrison | Triggered checkpoint 5288 | -8/Garrison | Discovered new exit (range 10) 5317 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 5402 | -8/Garrison | Triggered checkpoint 5404 | -8/Garrison | Garrison Relay disabled 5504 | -8/Garrison | Destroyed 7 combat bots 5512 | -8/Garrison | Garrison Relay disabled 5618 | -8/Garrison | Entered Factory 5618 | -7/Factory | Evolved 2 slots: Utility x2 5726 | -7/Factory | Identified exit to Garrison 5726 | -7/Factory | Entered Garrison 5902 | -7/Garrison | Spotted B-75 Beast 5928 | -7/Garrison | Destroyed B-75 Beast 5947 | -7/Garrison | Lost 3 parts (1p1n1u) 5961 | -7/Garrison | Destroyed 8 combat bots 5964 | -7/Garrison | Triggered checkpoint 5997 | -7/Garrison | Build established: Bothacker-Mutant 6125 | -7/Garrison | Found Imp. Powered Armor 6128 | -7/Garrison | Found Imp. Powered Armor 6157 | -7/Garrison | Garrison Relay disabled 6256 | -7/Garrison | Triggered checkpoint 6263 | -7/Garrison | Triggered checkpoint 6267 | -7/Garrison | Triggered checkpoint 6393 | -7/Garrison | Discovered new exit (range 14) 6580 | -7/Garrison | Discovered new exit (range 14) 6623 | -7/Garrison | Expanded RIF knowledge: Autooverride 6676 | -7/Garrison | Triggered checkpoint 6697 | -7/Garrison | Garrison Relay disabled 6767 | -7/Garrison | Entered Factory 6767 | -7/Factory | Accompanied by 3 allies 7092 | -7/Factory | Discovered new exit (range 11) 7627 | -7/Factory | Build established: Hauler-Mutant 7696 | -7/Factory | Discovered new exit (range 15) 7758 | -7/Factory | Identified exit to Lower Caves 7803 | -7/Factory | Entered Lower Caves 7904 | -7/Lower Caves | Encountered a Warlord checkpoint 7959 | -7/Lower Caves | Learned 4 Factory zone layouts 7987 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8322 | -7/Lower Caves | Entered Zion 8390 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8464 | -7/Zion | Discovered new exit (range 15) 8662 | -7/Zion | System corruption cleaned by Quarantine Array 8705 | -7/Zion | RIF detected upon attempting to enter Zion 8705 | -7/Zion | Attacked by Zionites 8705 | -7/Zion | Spotted NX-NJQ(B) 8705 | -7/Zion | Spotted C2-SSS(B) 8779 | -7/Zion | Destroyed Imprinter 8782 | -7/Zion | Extracted access codes from Imprinter's data core 8810 | -7/Zion | Destroyed C2-SSS(B) 8831 | -7/Zion | Destroyed NX-NJQ(B) 8861 | -7/Zion | Lost 3 parts (1n1u1w) 9026 | -7/Zion | Core integrity fell below 50% 9102 | -7/Zion | Build established: Scavenger-Mutant 9124 | -7/Zion | Found Prototype Device 9125 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 9398 | -7/Zion | Entered Proximity Caves 9440 | -6/Proximity Caves | Spotted B-75 Beast 9481 | -6/Proximity Caves | Learned 4 Factory zone layouts 9540 | -6/Proximity Caves | Destroyed B-75 Beast 9567 | -6/Proximity Caves | Lost 3 parts (2u1w) 10391 | -6/Proximity Caves | Lost 6 parts (1p1n1u3w) 10400 | -6/Proximity Caves | Learned Factory stockpile data 10631 | -6/Proximity Caves | Discovered new exit (range 5) 10651 | -6/Proximity Caves | Entered Factory 10651 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10839 | -6/Factory | Lost 3 parts (1p1u1w) 10855 | -6/Factory | Identified exit to Garrison 10873 | -6/Factory | Entered Garrison 10909 | -6/Garrison | Triggered checkpoint 11142 | -6/Garrison | Triggered checkpoint 11204 | -6/Garrison | Triggered checkpoint 11234 | -6/Garrison | Garrison Relay disabled 11284 | -6/Garrison | Discovered new exit (range 12) 11307 | -6/Garrison | Expanded RIF knowledge: Autooverride 11382 | -6/Garrison | Triggered checkpoint 11420 | -6/Garrison | Triggered checkpoint 11536 | -6/Garrison | Triggered checkpoint 11554 | -6/Garrison | Garrison Relay disabled 11606 | -6/Garrison | Discovered new exit (range 14) 11715 | -6/Garrison | Discovered new exit (range 10) 11758 | -6/Garrison | Triggered checkpoint 11783 | -6/Garrison | Garrison Relay disabled 11845 | -6/Garrison | Build established: Botlord-Mutant 12325 | -6/Garrison | Entered Factory 12325 | -6/Factory | Accompanied by 3 allies 12475 | -6/Factory | Identified exit to Garrison 12748 | -6/Factory | Lost 5 parts (1p1n2u1w) 13076 | -6/Factory | Entered Garrison 13144 | -6/Garrison | Triggered checkpoint 13150 | -6/Garrison | Garrison Relay disabled 13281 | -6/Garrison | Spotted B-75 Beast 13287 | -6/Garrison | Allies destroyed B-75 Beast 13646 | -6/Garrison | Triggered checkpoint 13649 | -6/Garrison | Triggered checkpoint 13762 | -6/Garrison | Triggered checkpoint 13778 | -6/Garrison | Garrison Relay disabled 13851 | -6/Garrison | Discovered new exit (range 10) 13986 | -6/Garrison | Discovered new exit (range 14) 14054 | -6/Garrison | Triggered checkpoint 14085 | -6/Garrison | Garrison Relay disabled 14220 | -6/Garrison | Discovered new exit (range 8) 14243 | -6/Garrison | Expanded RIF knowledge: Command Fork 14270 | -6/Garrison | Triggered checkpoint 14316 | -6/Garrison | Garrison Relay disabled 14419 | -6/Garrison | Entered Factory 14419 | -5/Factory | Accompanied by 1 ally 14419 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 14519 | -5/Factory | Sucked down chute 14519 | -5/Factory | Entered Waste 14520 | -5/Waste | Joined by Warlord forces that had cleared the area 14525 | -5/Waste | 1 allies followed down the chute 14707 | -5/Waste | Discovered new exit (range 16) 14808 | -5/Waste | Build established: Botlord-Gunner 14980 | -5/Waste | A Compactor rumbled back to life 14981 | -5/Waste | Spotted C-40 Crusher 14982 | -5/Waste | Allies destroyed C-40 Crusher 15093 | -5/Waste | Found Broken Gamma Bomb Array 15143 | -5/Waste | Entered Factory 15143 | -5/Factory | Accompanied by 21 allies 15360 | -5/Factory | Found Exp. Sensor Array 15436 | -5/Factory | Discovered new exit (range 10) 15806 | -5/Factory | Repaired Broken Gamma Bomb Array? 15861 | -5/Factory | Build established: Bothacker-Mutant 16241 | -5/Factory | P-70 Sage assimilated allied Sentinel 6a 16319 | -5/Factory | Identified exit to Garrison 16319 | -5/Factory | Entered Garrison 16328 | -5/Garrison | Expanded RIF knowledge: Program Shield 16372 | -5/Garrison | Triggered checkpoint 16393 | -5/Garrison | Garrison Relay disabled 16399 | -5/Garrison | Destroyed 7 combat bots 16530 | -5/Garrison | Triggered checkpoint 16534 | -5/Garrison | Triggered checkpoint 16612 | -5/Garrison | Triggered checkpoint 16664 | -5/Garrison | Triggered checkpoint 16682 | -5/Garrison | Build established: Botlord-Mutant 16688 | -5/Garrison | Garrison Relay disabled 16741 | -5/Garrison | Discovered new exit (range 14) 16963 | -5/Garrison | Discovered new exit (range 12) 17022 | -5/Garrison | Triggered checkpoint 17063 | -5/Garrison | Garrison Relay disabled 17151 | -5/Garrison | Entered Factory 17151 | -5/Factory | Accompanied by 4 allies 17756 | -5/Factory | Discovered new exit (range 15) 17810 | -5/Factory | Spotted B-75 Beast 17824 | -5/Factory | Destroyed B-75 Beast 17833 | -5/Factory | Found Imp. Powered Armor 17836 | -5/Factory | Found Imp. Powered Armor 17839 | -5/Factory | Found Imp. Powered Armor 17842 | -5/Factory | Found Imp. Powered Armor 18012 | -5/Factory | Discovered new exit (range 9) 18074 | -5/Factory | Build established: Hauler-Gunner 18263 | -5/Factory | Found Prototype Processor 18263 | -5/Factory | Identified Exp. Signal Interpreter 18270 | -5/Factory | Found Exp. Signal Interpreter 18729 | -5/Factory | Destroyed 11 combat bots 18810 | -5/Factory | Identified exit to Garrison 18810 | -5/Factory | Entered Garrison 18864 | -5/Garrison | Triggered checkpoint 18948 | -5/Garrison | Spotted B-75 Beast 19003 | -5/Garrison | Destroyed B-75 Beast 19116 | -5/Garrison | Garrison Relay disabled 19208 | -5/Garrison | Triggered checkpoint 19311 | -5/Garrison | Discovered new exit (range 14) 19312 | -5/Garrison | Triggered checkpoint 19534 | -5/Garrison | Build established: Hauler-Mutant 19564 | -5/Garrison | Triggered checkpoint 19697 | -5/Garrison | Discovered new exit (range 9) 19725 | -5/Garrison | Expanded RIF knowledge: Autooverride 19790 | -5/Garrison | Triggered checkpoint 19833 | -5/Garrison | Garrison Relay disabled 19947 | -5/Garrison | Entered Factory 19947 | -4/Factory | Evolved 2 slots: Utility x2 19992 | -4/Factory | Discovered new exit (range 19) 20225 | -4/Factory | First assault squad dispatched 20319 | -4/Factory | System corruption reached 10% 20359 | -4/Factory | Lost 5 parts (4u1w) 20453 | -4/Factory | Spotted B-86 Titan 20579 | -4/Factory | Found Exp. Signal Interpreter 20582 | -4/Factory | Lost 3 parts (1u2w) 20771 | -4/Factory | Found Hvy. Reactive Plating 20875 | -4/Factory | Build established: Bothacker-Mutant 21161 | -4/Factory | Destroyed 15 combat bots 21304 | -4/Factory | Discovered new exit (range 16) 21345 | -4/Factory | Entered Research 21345 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 21363 | -3/Research | Lost 5 parts (1p1n2u1w) 21683 | -3/Research | Lost 3 parts (2u1w) 21683 | -3/Research | System corruption reached 10% 21888 | -3/Research | First assault squad dispatched 22038 | -3/Research | Lost 7 parts (1p2n2u2w) 22038 | -3/Research | Discovered new exit (range 13) 22130 | -3/Research | Core integrity fell below 50% 22157 | -3/Research | Entered another Research area 22157 | -2/Research | Evolved 2 slots: Utility x2 22163 | -2/Research | Lost 13 parts (5n2u6w) 22405 | -2/Research | Identified exit to Garrison 22406 | -2/Research | Entered Garrison 22413 | -2/Garrison | Expanded RIF knowledge: Autoassimilate 22468 | -2/Garrison | Triggered checkpoint 22516 | -2/Garrison | Garrison Relay disabled 22706 | -2/Garrison | Spotted B-90 Cyclops 22715 | -2/Garrison | Triggered checkpoint 22846 | -2/Garrison | Build established: Botlord-Mutant 22850 | -2/Garrison | Lost 3 parts (3w) 22896 | -2/Garrison | Destroyed B-90 Cyclops 22922 | -2/Garrison | Found Quantum Capacitor 23025 | -2/Garrison | Discovered new exit (range 10) 23060 | -2/Garrison | Triggered checkpoint 23139 | -2/Garrison | Garrison Relay disabled 23172 | -2/Garrison | Build established: Botlord-Gunner 23256 | -2/Garrison | Triggered checkpoint 23328 | -2/Garrison | Lost 5 parts (1p1u3w) 23416 | -2/Garrison | Discovered new exit (range 11) 23494 | -2/Garrison | Triggered checkpoint 23542 | -2/Garrison | Garrison Relay disabled 23606 | -2/Garrison | Entered Access 23606 | -1/Access | Evolved 2 slots: Power x1, Utility x1 24011 | -1/Access | Lost 3 parts (1p1u1w) 24064 | -1/Access | Destroyed 9 combat bots 24066 | -1/Access | Lost 3 parts (2u1w) 24095 | -1/Access | Build established: Botlord-Mutant 25395 | -1/Access | Lost 4 parts (1p2u1w) 25432 | -1/Access | Found Quantum Capacitor 25849 | -1/Access | Lost 3 parts (1p1u1w) 26118 | -1/Access | Destroyed 7 combat bots 26189 | -1/Access | Spotted B-99 Colossus 26239 | -1/Access | Destroyed B-99 Colossus 26260 | -1/Access | Spotted B-99 Colossus 26270 | -1/Access | Found Unknown Protection 26281 | -1/Access | Identified Hvy. Insulated Plating 26309 | -1/Access | Lost 10 parts (2p2n2u4w) 26416 | -1/Access | Discovered new exit (range 7) 26418 | -1/Access | Destroyed B-99 Colossus 26431 | -1/Access | Lost 7 parts (1p2n3u1w) 26434 | -1/Access | Core integrity fell below 50% 26500 | -1/Access | Lost 3 parts (1n2w) 26572 | -1/Access | Entered Command 26888 | -1/Command | Build established: Bothacker-Gunner 27322 | -1/Command | First assault squad dispatched 27458 | -1/Command | Lost 5 parts (2p1u2w) 27730 | -1/Command | Destroyed 7 combat bots 28002 | -1/Command | Found Hvy. Reactive Plating 28032 | -1/Command | Build established: Scavenger-Mutant 28035 | -1/Command | Spotted Combat Programmer 28042 | -1/Command | Destroyed M Guard 28048 | -1/Command | System corruption reached 10% 28049 | -1/Command | Destroyed M Guard 28054 | -1/Command | Destroyed Combat Programmer 28076 | -1/Command | Spotted Combat Programmer 28079 | -1/Command | Destroyed Combat Programmer 28079 | -1/Command | All MAIN.C guards destroyed 28085 | -1/Command | Lost 4 parts (1n2u1w) 28120 | -1/Command | Found Prototype Reactor 28120 | -1/Command | Identified Zero-point Reactor 28124 | -1/Command | Found Zero-point Reactor 28129 | -1/Command | Found Prototype Protection 28129 | -1/Command | Identified Hvy. Regenerative Plating 28188 | -1/Command | Found Prototype Device 28188 | -1/Command | Identified Thermal Barrier 28193 | -1/Command | Found Prototype Device 28193 | -1/Command | Identified AEGIS Remote Shield 28199 | -1/Command | Found Zero-point Reactor 28216 | -1/Command | Found Prototype Launcher 28216 | -1/Command | Identified Hellfire Missile Launcher 28229 | -1/Command | Found Hellfire Missile Launcher 28275 | -1/Command | Found Hvy. Regenerative Plating 28825 | -1/Command | Met MAIN.C 28830 | -1/Command | 0b10 Conduit disabled 28963 | -1/Command | Destroyed MAIN.C Shell 28966 | -1/Command | MAIN.C activated Command garrisons 29052 | -1/Command | Lost 4 parts (2n1u1w) 29107 | -1/Command | Core integrity fell below 20% 29109 | -1/Command | Lost 5 parts (1p1n2u1w) 29125 | -1/Command | Released all parts (7) 29133 | -1/Command | Destroyed by MAIN.C with Omega Cannon Last Messages --------------- 29119_ Destroyed Hellfire Missile Launcher. 29119_ Arm. Medium Treads destroyed. 29119_ Destroyed Arm. Medium Treads. 29122_ Centrium Wheel destroyed. 29122_ Thermal Barrier destroyed. 29122_ Knocked back. 29123_ System corrupted: Hellfire Missile Launcher targeting data glitched. 29123_ Destroyed Prototype Device. 29125_ Zero-point Reactor destroyed. 29125_ AEGIS Remote Shield destroyed. 29125_ Hellfire Missile Launcher destroyed. 29125_ Knocked back. 29125_ Released Lrg. Storage Unit. 29125_ Released Hcp. Storage Unit. 29125_ Released Adv. Targeting Computer. 29125_ Released Exp. Cooling System. 29125_ Released Adv. Target Analyzer. 29125_ Released Exp. Coolant Injector. 29131_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###################??? | | ??????????????????????????"""""" """" #??? | | ??????????????????????????" " #??? | | ????????????????????????#""""" #### | | ?????????????????????????"""""""" **! / | | ????????????????????????#" " !!!] /! | | ????????????????????????#"" """" !!!][ / | | ????????????????????????#"" """ !!!!! "### | | ????????????????????????# " """" []! "#?? | | ????????????????????????# " ##?? | | ????????????????????????# " "#??? | | ????????????????????????#""""""" #??? | | ????????????????????????#"" M " ""#??? | | ????????????????????????# " """#??? | | ????????????????????????# " " " #??? | | ????????????????????????#@ " " " " #??? | | ????????????????????????" " " " """" " #??? | | ????????????????????????" "" " " """" #??? | | ????????????????????????" " " " " #??? | | ????????????????????????# """"""""" " #??? | | ????????????????????????# " """ " """"""""#??? | | ????????????????????????# """ " " ???????? | | ????????????????????????##############?##????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 200 Energy Generation 89 Energy Capacity 960 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 EM Shielding 3 Armor Coverage 2850 Resistance: KI 40 Resistance: TH 50 Resistance: EM 30 Utility Shielding 66 Thermal Conversion 90 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 33 Recoil Reduction 10 Kinecelleration 40 Relay Coupler Types 147 Relay Coupler Value 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Corridor Of Doom Pwned Challenges ------------ None Game ------ Seed LobotomyHeavyMicroactuators Manual? 0 Play Time 04:35:20 Cumulative 206.8 hours Start 2020.12.30 @ 17:05:55 End 2020.12.30 @ 21:59:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 183 Adventurer 0 Explorer 7 Win Type - Total 4 Types 0/0/4/0/0/0/0/0/0 Lore% 65 Gallery% 89 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07d81ad1-9393-404e-bee4-7cc57404e5f7