Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.13 @ 13:00:56 Player: CreepyD Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (71) 355 Value Destroyed (3076) 3076 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (543) 543 TOTAL SCORE: 9014 Bonus ------- High Alert Combat Kills 301 Follower Combat Kills 242 Cogmind --------- Core Integrity 0/1150 Matter 96/300 Energy 68/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Matter Compressor (250) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Advanced Hacking Suite > --- WEAPON ----------- Arc Projector Improved Arc Projector KE Penetrator KE Penetrator > --- INVENTORY -------- Matter Compressor Improved Target Analyzer Phase Shifter KE Penetrator [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Utility Improved Heat Sink Device Improved Heat Sink Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Neutron Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . 1 . . 1 . . . Utility 6 | . . . 1 1 1 2 . . . 1 Weapon 3 | . . . 1 . . . 1 . . 1 Parts Attached 89 | 7 3 . 6 11 5 7 17 13 1 19 Power 14 | 1 1 . . . 4 1 3 1 . 3 Engine 5 | 1 1 . . . 2 1 . . . . Core 8 | . . . . . 2 . 3 1 . 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 15 | 2 . . 2 1 . 1 3 2 . 4 Treads 6 | . . . 2 1 . 1 2 . . . Leg 4 | . . . . . . . 1 . . 3 Wheel 3 | 2 . . . . . . . . . 1 Hover 2 | . . . . . . . . 2 . . Flight . | . . . . . . . . . . . Utility 23 | 2 . . 2 3 1 2 6 5 1 1 Device 15 | 1 . . 1 2 1 2 4 3 . 1 Storage . | . . . . . . . . . . . Processor 6 | 1 . . . 1 . . 1 2 1 . Hackware 1 | . . . . . . . 1 . . . Protection 1 | . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 37 | 2 2 . 2 7 . 3 5 5 . 11 Energy Gun 17 | 1 2 . 2 6 . 2 2 1 . 1 Energy Cannon 1 | . . . . . . . . 1 . . Ballistic Gun 8 | 1 . . . 1 . 1 3 . . 2 Ballistic Cannon 9 | . . . . . . . . 2 . 7 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . . . Parts Lost 50 | . . . 1 2 . . 15 12 . 20 Power 5 | . . . . . . . 2 . . 3 Propulsion 10 | . . . . . . . 5 1 . 4 Utility 12 | . . . . . . . 3 7 . 2 Weapon 23 | . . . 1 2 . . 5 4 . 11 Highest Loss Streak 15 | . . . 1 1 . . 15 7 . 15 Average Slot Usage (%) 73 | . 96 100 96 93 96 95 94 42 11 22 Engine 5 | . 10 14 11 9 7 11 6 . . . Core 1 | . . . . . 4 1 3 1 . 2 Treads 11 | . . . 4 27 23 20 21 . . . Wheel 2 | . 28 28 17 . . . . . . . Device 18 | . 14 14 19 18 23 28 24 15 . 1 Processor 8 | . 14 14 9 6 7 6 8 12 11 6 Hackware 1 | . . . . . . . 1 3 . . Protection 3 | . . . 1 9 7 6 3 . . . Energy Gun 11 | . 23 28 32 19 23 13 9 . . . Ballistic Gun 2 | . 4 . . 3 . 5 9 . . . Ballistic Cannon 1 | . . . . . . . . 2 . 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 10 14 14 23 23 29 43 49 40 . 56 Greatest Support 90 | 20 20 20 40 40 40 70 90 16 3 50 Greatest Overweight (x) 18 | . . . 5 . . . 2 4 . 18 Average Overweight (x) . | . . . . . . . . 1 . 1 Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 3 4 4 4 4 4 4 4 4 Average Carried 3 | 1 2 3 2 2 3 3 2 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 3 3 3 4 4 3 4 3 3 1 Class Distribution -------------------- 43% | Mutant 12% | Scavenger-Gunner 11% | Scavenger-Skirmisher 10% | Gunner 10% | Scavenger-Tank 6% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 1695 | 279 30 . 30 159 50 273 373 268 10 223 Remotely . | . . . . . . . . . . . Salvage Created 2892 | 57 94 . 458 681 205 221 543 247 . 386 Parts 171 | 8 9 . 32 31 8 9 38 13 . 23 Haulers Intercepted 5 | . . . 3 1 . . . . . 1 Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 6 1 . Prevented 3 | . . . . . . . . 3 . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 49 | . 3 . 7 11 5 2 7 5 . 9 Melee 3 | . . . . . . . . 3 . . Guns 33 | . 2 . 7 11 4 2 7 . . . Cannons 6 | . . . . . . . . . . 6 AOE 5 | . 1 . . . . . . 1 . 3 Classes Destroyed 12 | 1 3 . 4 1 . . 3 . . . Worker 5 | . 1 . . . . . 1 . . 3 Builder 4 | . . . 1 . . . . . . 3 Tunneler 2 | 2 . . . . . . . . . . Hauler 5 | . . . 3 1 . . . . . 1 Operator 2 | . . . . 1 . . 1 . . . Watcher 4 | . 1 . . . . 2 1 . . . Swarmer 10 | . 3 . 3 . 3 . . . . 1 Grunt 18 | . . . 2 5 . . . 4 . 7 Duelist 1 | . . . . . . . 1 . . . Sentry 13 | . . . 2 6 2 2 1 . . . Hunter 4 | . . . . . . . 3 . . 1 Programmer 3 | . . . . . . . 2 1 . . Best Kill Streak 9 | 2 5 . 7 5 3 2 3 2 . 9 Combat Bots Only 4 | . 3 . 4 4 3 1 3 2 . 4 Max Kills in Single Turn 6 | 1 2 . 2 1 3 1 1 1 . 6 Gunslinging 2 | . . . 1 . 2 . . . . . Exploded 2 | . 1 . . . . . . 1 . 2 Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Damage Taken 8474 | . 166 . 252 371 171 151 2220 1355 114 3674 Core 2380 | . 113 . 46 54 12 18 267 590 114 1166 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 . 54 88 90 98 97 . . 2 . Volleys Fired 149 | 3 5 . 17 27 7 16 44 3 . 27 Largest 5 | 2 2 . 3 3 3 3 4 3 . 5 Hottest 305 | 70 90 . 146 183 183 183 186 204 . 305 Shots Fired 401 | 6 10 . 49 69 21 46 141 9 . 50 Gun 345 | 6 10 . 49 69 21 46 141 . . 3 Cannon 56 | . . . . . . . . 9 . 47 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 146 | 3 . . . 8 . 13 66 6 . 50 Thermal 79 | 3 . . 5 14 21 33 . 3 . . Explosive . | . . . . . . . . . . . Electromagnetic 176 | . 10 . 44 47 . . 75 . . . Robot Hit Streak 21 | 2 5 . 7 15 10 13 21 3 . 12 Robot Miss Streak 4 | 2 3 . 3 4 1 1 2 3 . 4 Penetration Max 1 | . . . . . . . 1 . . 1 Secondary Targets 5 | . . . 1 1 2 . 1 . . . Max Gunslinging Chain 2 | . . . 1 1 2 . 1 . . . Shots Hit Robots 301 | 2 7 . 36 60 19 22 114 9 . 32 Core Hits 158 | 2 6 . 19 34 8 12 45 5 . 27 Critical Hits 17 | . . . . . . . 6 3 . 8 Critical Kills 3 | . . . . . . . . 1 . 2 Critical Parts Destroyed 13 | . . . . . . . 5 2 . 6 Melee Attacks 10 | . . . . . . . . 10 . . Impact . | . . . . . . . . . . . Slashing 10 | . . . . . . . . 10 . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7631 | 38 221 . 476 904 360 528 2164 342 . 2598 Guns 4062 | 38 102 . 434 806 360 404 1841 . . 77 Cannons 1119 | . . . . . . . . 163 . 956 Explosions 2268 | . 119 . 42 98 . 124 323 . . 1562 Melee 164 | . . . . . . . . 164 . . Ramming 18 | . . . . . . . . 15 . 3 Kinetic 2649 | 12 . . . 61 . 124 1292 127 . 1033 Thermal 2946 | 26 119 . 57 218 360 280 288 36 . 1562 Explosive . | . . . . . . . . . . . Electromagnetic 1854 | . 102 . 419 625 . 124 584 . . . Impact . | . . . . . . . . . . . Slashing 164 | . . . . . . . . 164 . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . 3 . . 4 6 6 1 Average Corruption 4 | . . . . 3 . . 3 4 6 1 Corruption Purged . | . . . . . . . . . . . Effects 42 | . . . . . . . 15 26 1 . Message Errors 10 | . . . . . . . 1 9 . . Matter Fused 8 | . . . . . . . 4 4 . . Heat Flow Errors 3 | . . . . . . . 1 2 . . Energy Discharges 5 | . . . . . . . 1 3 1 . Data Loss (minor) 5 | . . . . . . . . 5 . . Targeting Errors 9 | . . . . . . . 6 3 . . Weapon Failures 2 | . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 235 | . 20 . . . . . 42 . . 173 Projectiles 14 | . . . . . . . . . . 14 Explosions 221 | . 20 . . . . . 42 . . 159 Melee . | . . . . . . . . . . . Knockbacks 14 | . . . . . . . . 3 . 11 Impact . | . . . . . . . . . . . Kinetic 14 | . . . . . . . . 3 . 11 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 326 | . 115 . . 32 . . 57 7 . 115 Shots 6 | . 2 . . 1 . . 1 . . 2 Rammed 5 | . . . . . . . . 4 . 1 Targets Rammed 5 | . . . . . . . . 4 . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 272 | 18 127 . 235 272 115 45 153 264 . 128 Average Temperature 75 | 9 73 . 81 137 52 19 49 121 . 42 Received Heat Transfer 1608 | . . . 72 153 42 48 447 381 36 429 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 19 | . 1 . 1 8 . 2 6 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 7 | 1 1 . . . 2 3 . . . . Heat Transferred 3229 | 74 150 . 87 409 666 518 250 25 . 1050 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 2 . 1 2 . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Peak Influence 710 | 10 118 45 457 529 400 468 710 . . 601 Initial 240 | . 6 45 17 193 240 196 145 . . 27 Average 358 | 2 40 45 235 379 302 369 538 . . 387 Maximum Alert Level 3 | . . . 2 2 2 2 3 . . 2 Low Security (%) 21 | 100 100 100 43 8 . 9 12 . . 28 Level 1 28 | . . . 27 43 91 34 . . . . Level 2 47 | . . . 29 48 8 55 77 . . 71 Level 3 1 | . . . . . . . 9 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 1 . . 2 1 2 6 . 1 3 Investigation 1 | . . . . 1 . . . . . . Extermination 3 | . . . . . 1 . 1 . . 1 Reinforcement 6 | . 1 . . 1 . . 2 . . 2 Assault 5 | . . . . . . 1 3 . 1 . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . 2 Haulers Reinforced 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 5 | . 1 . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 110 | . 5 . 16 16 5 4 22 11 11 20 Peak Tracking Total 12 | . 5 . 5 5 3 2 10 6 10 12 Tactical Retreats 4 | . . . . . . . . 3 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . Installed 3 | . . . . . . . . 3 . . Triggered 2 | . . . . . . . . 1 1 . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 36 | . 1 . . . . 4 11 . . 20 Max in Single Turn 18 | . 1 . . . . 4 9 . . 18 Garrison Access 2 | . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 7 | . . . 1 2 . 2 1 1 . . Terminals 1 | . . . . . . . 1 . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 3 | . . . 1 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 13 | . . . 3 5 . 2 2 1 . . Successful 6 | . . . 1 2 . 2 . 1 . . Failed 7 | . . . 2 3 . . 2 . . . Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . . . 2 . . . Terminals 2 | . . . . . . . 2 . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . . . . 3 . . . . . . Recycling Units 6 | . . . 3 2 . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . . 1 . . Open Door 1 | . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . 1 . . 1 . . . . Retrieve Components 2 | . . . 1 . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . . 1 2 . 1 1 . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 32 | . . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . . 1 . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 2 1 . . . Machine Destruction 3 | . . . . . . 2 1 . . . Robots Rewired 4 | . . . . 1 . . 1 . 2 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Total Allies 7 | . . 3 . 1 . . 1 . 2 . Largest Group 3 | . . 3 3 1 . . 1 . 1 . Highest-Rated Group 42 | . . 40 40 16 . . 42 . 29 . Highest-Rated Ally 42 | . . 16 16 16 . . 42 . 29 . Total Orders 1 | . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . 1 . . Ally Attacks 51 | . . . 35 6 . . 3 . 7 . Total Damage 784 | . . . 426 113 . . 117 . 128 . Kills 9 | . . . 7 1 . . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches 2 | . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 3269 | 58 88 46 230 347 302 518 473 851 48 308 Spaces Moved 1883 | 41 68 45 162 110 144 257 183 637 78 158 Core 699 | 12 . . 1 . . . 30 476 78 102 Treads 681 | . . . 24 110 144 257 146 . . . Legs 51 | . . . . . . . 7 . . 44 Wheels 291 | 29 68 45 137 . . . . . . 12 Hover 161 | . . . . . . . . 161 . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 170 170 166 50 50 50 50 Average Speed 125 | 71 80 80 94 170 170 168 148 114 50 122 Slowest Speed 950 | 80 80 80 300 170 170 170 167 250 50 950 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 19 | 4 26 15 28 16 5 9 6 86 16 5 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . Known Exits Taken 2 | . . . . . . . 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . . . . . . . 2 1 . Spaces Dug 5 | . . . . . . 2 . 3 . . Terrain Destroyed 156 | . 48 . 2 5 . 2 33 7 . 59 Melee 3 | . . . . . . . . 3 . . Projectile 34 | . . . . . . 2 9 4 . 19 AOE 119 | . 48 . 2 5 . . 24 . . 40 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Total 2452 | 63 93 54 202 213 186 307 285 732 86 231 Wait 199 | 5 9 10 10 47 26 20 15 52 . 5 Move 1873 | 40 67 44 161 109 143 256 182 636 77 158 Hop . | . . . . . . . . . . . Pick Up 64 | 8 5 . 5 8 3 2 13 3 1 16 Fast Attach 22 | 1 . . 2 2 . 5 1 10 . 1 Attach 55 | 6 3 . 3 7 2 . 12 3 1 18 Detach 3 | . . . . . . . 1 2 . . Swap 12 | . . . 1 2 3 2 4 . . . Drop 34 | . 4 . 3 5 2 6 8 6 . . Fire 149 | 3 5 . 17 27 7 16 44 3 . 27 Melee 10 | . . . . . . . . 10 . . Ram 5 | . . . . . . . . 4 . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 23 | . . . . 6 . . 5 . 7 5 Trap 3 | . . . . . . . . 3 . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 15) 147 | -10/Materials | Entered Mines 150 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 177 | -10/Mines | Learned location of Storage (-7) 177 | -10/Mines | Discovered new exit (range 6) 193 | -10/Mines | Entered Materials 193 | -9/Materials | Accompanied by 3 allies 193 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 396 | -9/Materials | Discovered new exit (range 16) 423 | -9/Materials | Entered another Materials area 423 | -8/Materials | Accompanied by 1 ally 423 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 675 | -8/Materials | Repaired EM Shotgun 705 | -8/Materials | Discovered new exit (range 10) 770 | -8/Materials | Entered Factory 770 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1041 | -7/Factory | Discovered new exit (range 9) 1072 | -7/Factory | Entered another Factory area 1072 | -6/Factory | Evolved 2 slots: Utility x2 1126 | -6/Factory | Garrison activated, responded to threat 1201 | -6/Factory | Build established: Scavenger-Gunner 1572 | -6/Factory | Discovered new exit (range 5) 1590 | -6/Factory | Entered another Factory area 1590 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1801 | -5/Factory | Discovered new exit (range 10) 1843 | -5/Factory | Identified exit to Upper Caves 1890 | -5/Factory | First assault squad dispatched 2008 | -5/Factory | P-70 Sage assimilated allied Veteran 6a 2063 | -5/Factory | Entered Upper Caves 2075 | -5/Upper Caves | Lost 15 parts (2p5n3u5w) 2078 | -5/Upper Caves | Encountered a Warlord checkpoint 2276 | -5/Upper Caves | Learned location of Warlord (-5) 2316 | -5/Upper Caves | Build established: Mutant 2613 | -5/Upper Caves | Lost 3 parts (3u) 2632 | -5/Upper Caves | Learned location of 1 exit from Factory 2692 | -5/Upper Caves | Spotted B-75 Beast 2828 | -5/Upper Caves | Core integrity fell below 50% 2839 | -5/Upper Caves | Discovered new exit (range 7) 2841 | -5/Upper Caves | Identified exit to Upper Caves 2860 | -5/Upper Caves | Lost 7 parts (1n2u4w) 2887 | -5/Upper Caves | Core integrity fell below 20% 2914 | -5/Upper Caves | Entered another Upper Caves area 2925 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 2955 | -5/Upper Caves | Discovered new exit (range 15) 2962 | -5/Upper Caves | Entered Factory 2962 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 2963 | -4/Factory | Identified exit to Research 3140 | -4/Factory | Lost 5 parts (2p1n1u1w) 3219 | -4/Factory | Core integrity fell below 50% 3266 | -4/Factory | Core integrity fell below 20% 3270 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03260_ Acquired Plasma Rifle. 03260_ U-05 Engineer lays Concrete. 03262_ U-05 Engineer builds a Wall. 03262_ Penetrated by Slug. 03262_ Plasma Rifle destroyed. 03262_ Penetrated by Slug. 03262_ Critical hit. 03262_ Hvy. Gauss Cannon destroyed. 03263_ Acquired 17 matter. 03265_ The unstable cave ceiling collapses. 03265_ Power Sword destroyed. 03265_ Myomer Leg destroyed. 03265_ Penetrated by Slug. 03266_ Myomer Leg destroyed. 03266_ Acquired Coil Gun. 03267_ Penetrated by Slug. 03268_ U-05 Engineer builds a Wall. 03268_ Penetrated by Slug. 03268_ Coil Gun destroyed. 03268_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????# ??????????????????????????????????? | | ????????????# ? ??????????????????????????????? | | ????????????# ?????????????????????"????????? | | ????????????# ?????????????????????"????????? | | ?????????? # ####+#############?? ????????? | | ??????????? " ^ # ## #?? ????????? | | ????????????# # ## #?? #???????? | | ????????????# # ""T"" ## #?# #???????? | | ?????????????? u# """"" ??# #?# #???????? | | ?????????#######;### ##??# #?# #???????? | | ???????? [ =%! pp ! ! #??# #?# #???????? | | ???????? !* % #??# #?# ##??????? | | ????????? [ """" ! = # #??# ### ##??????? | | ????????????? """ ! !@ ####""""#### "#??????? | | ???????? """ * YY ! % "######+# | | ???????# h##;##;# "% | | ???????# = #### # * "%[ | | ???????# ### " " """" | | ???????##################### " # """""" | | ???????# # #???## " = =*# """"""" | | ???????# # ######## "[% # """"""" | | ???????# "" "" # # " * %" | | ???????# "" "" + ## " % " """"""" | | ???????# """ """ # ## " " """"""" | | ???????# """ """ # ## "! " """""" | | ???????# """ """ # ## " # """""" | | ???????# ######## ###" # | | ???????###########??????# "" # """"# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# " | | ????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 150 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoNeutronNukerbomber Manual? 0 Play Time 00:48:10 Cumulative 88.9 hours Start 2021.07.13 @ 10:45:31 End 2021.07.13 @ 13:00:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 86 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 5601423b-ca46-4bdb-9fb9-dde245ce8a1a