Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.13 @ 13:00:56

Player: CreepyD

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (71)      355
Value Destroyed (3076)     3076
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (543)                543
              TOTAL SCORE: 9014

 Bonus
-------
High Alert Combat Kills    301
Follower Combat Kills      242

 Cogmind 
---------
Core Integrity             0/1150
Matter                     96/300
Energy                     68/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (8) ------
    Core Analyzer
>   --- WEAPON (5) -------
        (None)
>   --- INVENTORY (4) ----
    Matter Compressor (250)

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Micro Fission Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
  Improved Medium Treads
>          --- UTILITY ----------
  Advanced Power Amplifier
  Advanced Cooling System
  Advanced Sensor Array
  Improved Signal Interpreter
  Improved Terrain Scanner
  Advanced Targeting Computer
  Advanced Hacking Suite
>          --- WEAPON -----------
           Arc Projector
  Improved Arc Projector
           KE Penetrator
           KE Penetrator
>          --- INVENTORY --------
           Matter Compressor
  Improved Target Analyzer
           Phase Shifter
           KE Penetrator
[Rating: 77]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Gauss Cannon
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Slots Evolved              12   | .   .   .   2   2   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   .   .   
  Utility                  6    | .   .   .   1   1   1   2   .   .   .   1   
  Weapon                   3    | .   .   .   1   .   .   .   1   .   .   1   
Parts Attached             89   | 7   3   .   6   11  5   7   17  13  1   19  
  Power                    14   | 1   1   .   .   .   4   1   3   1   .   3   
    Engine                 5    | 1   1   .   .   .   2   1   .   .   .   .   
    Core                   8    | .   .   .   .   .   2   .   3   1   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               15   | 2   .   .   2   1   .   1   3   2   .   4   
    Treads                 6    | .   .   .   2   1   .   1   2   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   1   .   .   3   
    Wheel                  3    | 2   .   .   .   .   .   .   .   .   .   1   
    Hover                  2    | .   .   .   .   .   .   .   .   2   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | 2   .   .   2   3   1   2   6   5   1   1   
    Device                 15   | 1   .   .   1   2   1   2   4   3   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | 1   .   .   .   1   .   .   1   2   1   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   2   .   2   7   .   3   5   5   .   11  
    Energy Gun             17   | 1   2   .   2   6   .   2   2   1   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          8    | 1   .   .   .   1   .   1   3   .   .   2   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   2   .   7   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   1   .   .   .   
Parts Lost                 50   | .   .   .   1   2   .   .   15  12  .   20  
  Power                    5    | .   .   .   .   .   .   .   2   .   .   3   
  Propulsion               10   | .   .   .   .   .   .   .   5   1   .   4   
  Utility                  12   | .   .   .   .   .   .   .   3   7   .   2   
  Weapon                   23   | .   .   .   1   2   .   .   5   4   .   11  
  Highest Loss Streak      15   | .   .   .   1   1   .   .   15  7   .   15  
Average Slot Usage (%)     73   | .   96  100 96  93  96  95  94  42  11  22  
  Engine                   5    | .   10  14  11  9   7   11  6   .   .   .   
  Core                     1    | .   .   .   .   .   4   1   3   1   .   2   
  Treads                   11   | .   .   .   4   27  23  20  21  .   .   .   
  Wheel                    2    | .   28  28  17  .   .   .   .   .   .   .   
  Device                   18   | .   14  14  19  18  23  28  24  15  .   1   
  Processor                8    | .   14  14  9   6   7   6   8   12  11  6   
  Hackware                 1    | .   .   .   .   .   .   .   1   3   .   .   
  Protection               3    | .   .   .   1   9   7   6   3   .   .   .   
  Energy Gun               11   | .   23  28  32  19  23  13  9   .   .   .   
  Ballistic Gun            2    | .   4   .   .   3   .   5   9   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   2   .   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 10  14  14  23  23  29  43  49  40  .   56  
  Greatest Support         90   | 20  20  20  40  40  40  70  90  16  3   50  
  Greatest Overweight (x)  18   | .   .   .   5   .   .   .   2   4   .   18  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   1   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 4   4   3   4   4   4   4   4   4   4   4   
  Average Carried          3    | 1   2   3   2   2   3   3   2   3   3   2   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 2   3   3   3   4   4   3   4   3   3   1   

 Class Distribution 
--------------------
 43% | Mutant
 12% | Scavenger-Gunner
 11% | Scavenger-Skirmisher
 10% | Gunner
 10% | Scavenger-Tank
  6% | Skirmisher
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
           Skirmisher | -9/Materials
               Gunner | -8/Materials
     Scavenger-Gunner | -7/Factory
       Scavenger-Tank | -6/Factory
 Scavenger-Skirmisher | -5/Factory
               Mutant | -5/Upper Caves
               Mutant | -5/Upper Caves
               Mutant | -4/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Matter Collected           1695 | 279 30  .   30  159 50  273 373 268 10  223 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2892 | 57  94  .   458 681 205 221 543 247 .   386 
  Parts                    171  | 8   9   .   32  31  8   9   38  13  .   23  
Haulers Intercepted        5    | .   .   .   3   1   .   .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   .   6   1   .   
  Prevented                3    | .   .   .   .   .   .   .   .   3   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  49   | .   3   .   7   11  5   2   7   5   .   9   
  Melee                    3    | .   .   .   .   .   .   .   .   3   .   .   
  Guns                     33   | .   2   .   7   11  4   2   7   .   .   .   
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   6   
  AOE                      5    | .   1   .   .   .   .   .   .   1   .   3   
Classes Destroyed          12   | 1   3   .   4   1   .   .   3   .   .   .   
  Worker                   5    | .   1   .   .   .   .   .   1   .   .   3   
  Builder                  4    | .   .   .   1   .   .   .   .   .   .   3   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   3   1   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   1   .   .   1   .   .   .   
  Watcher                  4    | .   1   .   .   .   .   2   1   .   .   .   
  Swarmer                  10   | .   3   .   3   .   3   .   .   .   .   1   
  Grunt                    18   | .   .   .   2   5   .   .   .   4   .   7   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   13   | .   .   .   2   6   2   2   1   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   3   .   .   1   
  Programmer               3    | .   .   .   .   .   .   .   2   1   .   .   
Best Kill Streak           9    | 2   5   .   7   5   3   2   3   2   .   9   
  Combat Bots Only         4    | .   3   .   4   4   3   1   3   2   .   4   
Max Kills in Single Turn   6    | 1   2   .   2   1   3   1   1   1   .   6   
  Gunslinging              2    | .   .   .   1   .   2   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   .   .   .   1   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Damage Taken               8474 | .    166  .    252  371  171  151  2220 1355 114  3674 
  Core                     2380 | .    113  .    46   54   12   18   267  590  114  1166 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  .    54   88   90   98   97   .    .    2    .    
Volleys Fired              149  | 3    5    .    17   27   7    16   44   3    .    27   
  Largest                  5    | 2    2    .    3    3    3    3    4    3    .    5    
  Hottest                  305  | 70   90   .    146  183  183  183  186  204  .    305  
Shots Fired                401  | 6    10   .    49   69   21   46   141  9    .    50   
  Gun                      345  | 6    10   .    49   69   21   46   141  .    .    3    
  Cannon                   56   | .    .    .    .    .    .    .    .    9    .    47   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  146  | 3    .    .    .    8    .    13   66   6    .    50   
  Thermal                  79   | 3    .    .    5    14   21   33   .    3    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          176  | .    10   .    44   47   .    .    75   .    .    .    
  Robot Hit Streak         21   | 2    5    .    7    15   10   13   21   3    .    12   
  Robot Miss Streak        4    | 2    3    .    3    4    1    1    2    3    .    4    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    1    
  Secondary Targets        5    | .    .    .    1    1    2    .    1    .    .    .    
    Max Gunslinging Chain  2    | .    .    .    1    1    2    .    1    .    .    .    
Shots Hit Robots           301  | 2    7    .    36   60   19   22   114  9    .    32   
  Core Hits                158  | 2    6    .    19   34   8    12   45   5    .    27   
  Critical Hits            17   | .    .    .    .    .    .    .    6    3    .    8    
  Critical Kills           3    | .    .    .    .    .    .    .    .    1    .    2    
  Critical Parts Destroyed 13   | .    .    .    .    .    .    .    5    2    .    6    
Melee Attacks              10   | .    .    .    .    .    .    .    .    10   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10   | .    .    .    .    .    .    .    .    10   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7631 | 38   221  .    476  904  360  528  2164 342  .    2598 
  Guns                     4062 | 38   102  .    434  806  360  404  1841 .    .    77   
  Cannons                  1119 | .    .    .    .    .    .    .    .    163  .    956  
  Explosions               2268 | .    119  .    42   98   .    124  323  .    .    1562 
  Melee                    164  | .    .    .    .    .    .    .    .    164  .    .    
  Ramming                  18   | .    .    .    .    .    .    .    .    15   .    3    
  Kinetic                  2649 | 12   .    .    .    61   .    124  1292 127  .    1033 
  Thermal                  2946 | 26   119  .    57   218  360  280  288  36   .    1562 
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1854 | .    102  .    419  625  .    124  584  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 164  | .    .    .    .    .    .    .    .    164  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    3    .    .    4    6    6    1    
  Average Corruption       4    | .    .    .    .    3    .    .    3    4    6    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42   | .    .    .    .    .    .    .    15   26   1    .    
    Message Errors         10   | .    .    .    .    .    .    .    1    9    .    .    
    Matter Fused           8    | .    .    .    .    .    .    .    4    4    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    1    2    .    .    
    Energy Discharges      5    | .    .    .    .    .    .    .    1    3    1    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    5    .    .    
    Targeting Errors       9    | .    .    .    .    .    .    .    6    3    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            235  | .    20   .    .    .    .    .    42   .    .    173  
  Projectiles              14   | .    .    .    .    .    .    .    .    .    .    14   
  Explosions               221  | .    20   .    .    .    .    .    42   .    .    159  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    .    .    .    .    .    3    .    11   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    .    .    .    .    3    .    11   
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      326  | .    115  .    .    32   .    .    57   7    .    115  
  Shots                    6    | .    2    .    .    1    .    .    1    .    .    2    
  Rammed                   5    | .    .    .    .    .    .    .    .    4    .    1    
Targets Rammed             5    | .    .    .    .    .    .    .    .    4    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        272  | 18   127  .    235  272  115  45   153  264  .    128  
  Average Temperature      75   | 9    73   .    81   137  52   19   49   121  .    42   
  Received Heat Transfer   1608 | .    .    .    72   153  42   48   447  381  36   429  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              19   | .    1    .    1    8    .    2    6    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             7    | 1    1    .    .    .    2    3    .    .    .    .    
  Heat Transferred         3229 | 74   150  .    87   409  666  518  250  25   .    1050 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    2    .    1    2    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Peak Influence             710  | 10  118 45  457 529 400 468 710 .   .   601 
  Initial                  240  | .   6   45  17  193 240 196 145 .   .   27  
  Average                  358  | 2   40  45  235 379 302 369 538 .   .   387 
Maximum Alert Level        3    | .   .   .   2   2   2   2   3   .   .   2   
  Low Security (%)         21   | 100 100 100 43  8   .   9   12  .   .   28  
  Level 1                  28   | .   .   .   27  43  91  34  .   .   .   .   
  Level 2                  47   | .   .   .   29  48  8   55  77  .   .   71  
  Level 3                  1    | .   .   .   .   .   .   .   9   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   .   2   1   2   6   .   1   3   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   1   .   1   .   .   1   
  Reinforcement            6    | .   1   .   .   1   .   .   2   .   .   2   
  Assault                  5    | .   .   .   .   .   .   1   3   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   1   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Distress Signals           5    | .   1   .   .   .   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              110  | .   5   .   16  16  5   4   22  11  11  20  
  Peak Tracking Total      12   | .   5   .   5   5   3   2   10  6   10  12  
  Tactical Retreats        4    | .   .   .   .   .   .   .   .   3   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   3   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   1   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Machines Disabled          36   | .   1   .   .   .   .   4   11  .   .   20  
  Max in Single Turn       18   | .   1   .   .   .   .   4   9   .   .   18  
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Machines Accessed          7    | .   .   .   1   2   .   2   1   1   .   .   
  Terminals                1    | .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   1   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                13   | .   .   .   3   5   .   2   2   1   .   .   
  Successful               6    | .   .   .   1   2   .   2   .   1   .   .   
  Failed                   7    | .   .   .   2   3   .   .   2   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   2   .   .   .   
  Terminals                2    | .   .   .   .   .   .   .   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   3   2   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   1   2   .   1   1   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   32  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   1   .   .   3   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   2   1   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   2   1   .   .   .   
Robots Rewired             4    | .   .   .   .   1   .   .   1   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Total Allies               7    | .   .   3   .   1   .   .   1   .   2   .   
  Largest Group            3    | .   .   3   3   1   .   .   1   .   1   .   
  Highest-Rated Group      42   | .   .   40  40  16  .   .   42  .   29  .   
  Highest-Rated Ally       42   | .   .   16  16  16  .   .   42  .   29  .   
Total Orders               1    | .   .   .   .   .   .   .   .   1   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               51   | .   .   .   35  6   .   .   3   .   7   .   
  Total Damage             784  | .   .   .   426 113 .   .   117 .   128 .   
  Kills                    9    | .   .   .   7   1   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   2   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   1   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------------              Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Turns Passed               3269 | 58  88  46  230 347 302 518 473 851 48  308 
Spaces Moved               1883 | 41  68  45  162 110 144 257 183 637 78  158 
  Core                     699  | 12  .   .   1   .   .   .   30  476 78  102 
  Treads                   681  | .   .   .   24  110 144 257 146 .   .   .   
  Legs                     51   | .   .   .   .   .   .   .   7   .   .   44  
  Wheels                   291  | 29  68  45  137 .   .   .   .   .   .   12  
  Hover                    161  | .   .   .   .   .   .   .   .   161 .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  170 170 166 50  50  50  50  
  Average Speed            125  | 71  80  80  94  170 170 168 148 114 50  122 
  Slowest Speed            950  | 80  80  80  300 170 170 170 167 250 50  950 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       19   | 4   26  15  28  16  5   9   6   86  16  5   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   .   .   .   .   .   1   .   .   
  Known Exits Taken        2    | .   .   .   .   .   .   .   1   1   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   .   .   1   .   
Scrap Searched             3    | .   .   .   .   .   .   .   .   2   1   .   
Spaces Dug                 5    | .   .   .   .   .   .   2   .   3   .   .   
Terrain Destroyed          156  | .   48  .   2   5   .   2   33  7   .   59  
  Melee                    3    | .   .   .   .   .   .   .   .   3   .   .   
  Projectile               34   | .   .   .   .   .   .   2   9   4   .   19  
  AOE                      119  | .   48  .   2   5   .   .   24  .   .   40  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac 
Total                      2452 | 63  93  54  202 213 186 307 285 732 86  231 
  Wait                     199  | 5   9   10  10  47  26  20  15  52  .   5   
  Move                     1873 | 40  67  44  161 109 143 256 182 636 77  158 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  64   | 8   5   .   5   8   3   2   13  3   1   16  
  Fast Attach              22   | 1   .   .   2   2   .   5   1   10  .   1   
  Attach                   55   | 6   3   .   3   7   2   .   12  3   1   18  
  Detach                   3    | .   .   .   .   .   .   .   1   2   .   .   
  Swap                     12   | .   .   .   1   2   3   2   4   .   .   .   
  Drop                     34   | .   4   .   3   5   2   6   8   6   .   .   
  Fire                     149  | 3   5   .   17  27  7   16  44  3   .   27  
  Melee                    10   | .   .   .   .   .   .   .   .   10  .   .   
  Ram                      5    | .   .   .   .   .   .   .   .   4   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   23   | .   .   .   .   6   .   .   5   .   7   5   
  Trap                     3    | .   .   .   .   .   .   .   .   3   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 1 exit: Res)

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   19 | -11/Scrapyard  | Discovered new exit (range 15)
   59 | -11/Scrapyard  | Entered Materials
  134 | -10/Materials  | Discovered new exit (range 15)
  147 | -10/Materials  | Entered Mines
  150 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  177 | -10/Mines      | Learned location of Storage (-7)
  177 | -10/Mines      | Discovered new exit (range 6)
  193 | -10/Mines      | Entered Materials
  193 | -9/Materials   | Accompanied by 3 allies
  193 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  396 | -9/Materials   | Discovered new exit (range 16)
  423 | -9/Materials   | Entered another Materials area
  423 | -8/Materials   | Accompanied by 1 ally
  423 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  675 | -8/Materials   | Repaired EM Shotgun
  705 | -8/Materials   | Discovered new exit (range 10)
  770 | -8/Materials   | Entered Factory
  770 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1041 | -7/Factory     | Discovered new exit (range 9)
 1072 | -7/Factory     | Entered another Factory area
 1072 | -6/Factory     | Evolved 2 slots: Utility x2
 1126 | -6/Factory     | Garrison activated, responded to threat
 1201 | -6/Factory     | Build established: Scavenger-Gunner
 1572 | -6/Factory     | Discovered new exit (range 5)
 1590 | -6/Factory     | Entered another Factory area
 1590 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 1801 | -5/Factory     | Discovered new exit (range 10)
 1843 | -5/Factory     | Identified exit to Upper Caves
 1890 | -5/Factory     | First assault squad dispatched
 2008 | -5/Factory     | P-70 Sage assimilated allied Veteran 6a
 2063 | -5/Factory     | Entered Upper Caves
 2075 | -5/Upper Caves | Lost 15 parts (2p5n3u5w)
 2078 | -5/Upper Caves | Encountered a Warlord checkpoint
 2276 | -5/Upper Caves | Learned location of Warlord (-5)
 2316 | -5/Upper Caves | Build established: Mutant
 2613 | -5/Upper Caves | Lost 3 parts (3u)
 2632 | -5/Upper Caves | Learned location of 1 exit from Factory
 2692 | -5/Upper Caves | Spotted B-75 Beast
 2828 | -5/Upper Caves | Core integrity fell below 50%
 2839 | -5/Upper Caves | Discovered new exit (range 7)
 2841 | -5/Upper Caves | Identified exit to Upper Caves
 2860 | -5/Upper Caves | Lost 7 parts (1n2u4w)
 2887 | -5/Upper Caves | Core integrity fell below 20%
 2914 | -5/Upper Caves | Entered another Upper Caves area
 2925 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 2955 | -5/Upper Caves | Discovered new exit (range 15)
 2962 | -5/Upper Caves | Entered Factory
 2962 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2963 | -4/Factory     | Identified exit to Research
 3140 | -4/Factory     | Lost 5 parts (2p1n1u1w)
 3219 | -4/Factory     | Core integrity fell below 50%
 3266 | -4/Factory     | Core integrity fell below 20%
 3270 | -4/Factory     | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
03260_ Acquired Plasma Rifle.
03260_ U-05 Engineer lays Concrete. <x2>
03262_ U-05 Engineer builds a Wall.
03262_ Penetrated by Slug.
03262_ Plasma Rifle destroyed.
03262_ Penetrated by Slug.
03262_ Critical hit.
03262_ Hvy. Gauss Cannon destroyed.
03263_ Acquired 17 matter.
03265_ The unstable cave ceiling collapses.
03265_ Power Sword destroyed.
03265_ Myomer Leg destroyed.
03265_ Penetrated by Slug. <x2>
03266_ Myomer Leg destroyed.
03266_ Acquired Coil Gun.
03267_ Penetrated by Slug.
03268_ U-05 Engineer builds a Wall.
03268_ Penetrated by Slug.
03268_ Coil Gun destroyed.
03268_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????#  ??????????????????????????????????? |
| ????????????#    ? ??????????????????????????????? |
| ????????????#      ?????????????????????"????????? |
| ????????????#      ?????????????????????"????????? |
| ??????????  #       ####+#############?? ????????? |
| ??????????? " ^     #         ##     #?? ????????? |
| ????????????#       #         ##     #?? #???????? |
| ????????????#       # ""T""   ##     #?# #???????? |
| ??????????????     u# """""  ??#     #?# #???????? |
| ?????????#######;###       ##??#     #?# #???????? |
| ????????      [ =%! pp ! !  #??#     #?# #???????? |
| ????????         !*      %  #??#     #?# ##??????? |
| ?????????  [  """"    ! = # #??#     ### ##??????? |
| ????????????? """     ! !@  ####""""#### "#??????? |
| ????????      """      *  YY  !    %     "######+# |
| ???????#                  h##;##;#       "%        |
| ???????#                 =  #### # *     "%[       |
| ???????#                  ###    "       "    """" |
| ???????#####################     "       #  """""" |
| ???????#         #     #???##    " =   =*# """"""" |
| ???????#         #     ########  "[%     # """"""" |
| ???????# ""  ""  #            #  " *    %"         |
| ???????# ""  ""  +            ## " %     " """"""" |
| ???????# """ """ #            ## "       " """"""" |
| ???????# """ """ #            ## "!      "  """""" |
| ???????# """ """ #            ## "       #  """""" |
| ???????#         ########     ###"       #         |
| ???????###########??????#     ""         #   """"# |
| ????????????????????????#                          |
| ????????????????????????#                          |
| ????????????????????????#                          |
| ????????????????????????#                          |
| ????????????????????????#                          |
| ????????????????????????#                          |
| ????????????????????????#                          |
| ????????????????????????#                          |
| ????????????????????????#   "                      |
| ????????????????????????#                          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           99
Energy Generation          29
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       60
Armor Coverage             150
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            8
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoNeutronNukerbomber
  Manual?         0
Play Time         00:48:10
  Cumulative      88.9 hours
  Start           2021.07.13 @ 10:45:31
  End             2021.07.13 @ 13:00:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           86
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          58
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 5601423b-ca46-4bdb-9fb9-dde245ce8a1a