Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.21 @ 22:06:07 Player: LU-1G1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (1903) 1903 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (740) 740 TOTAL SCORE: 6488 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 105 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 98/300 Energy 42/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Faulty Improved Flight Unit > --- UTILITY (7) ------ Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Backup Laser III Heavy Assault Rifle Autogun Phasing Sabre Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Huge Storage Unit Enhanced Optical Array Improved Targeting Computer Utility Shielding Light Armor Plating Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Armored Treads Flexi-carbon Leg Improved Flight Unit Small Storage Unit Hacking Suite Beam Rifle Heavy Assault Rifle Autogun Gauss Rifle Rocket Launcher Phasing Sabre Phasing Sabre [Rating: 38] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 5 | . . . 1 . . . 4 Weapon . | . . . . . . . . Parts Attached 77 | 7 12 3 25 . 2 1 27 Power 8 | 1 2 . 3 . . . 2 Engine 7 | 1 2 . 3 . . . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 31 | 2 4 1 10 . 2 . 12 Treads 20 | 2 . . 9 . 2 . 7 Leg 4 | . 3 . . . . . 1 Wheel 3 | . 1 1 1 . . . . Hover 1 | . . . . . . . 1 Flight 3 | . . . . . . . 3 Utility 16 | 2 2 . 4 . . . 8 Device 3 | 1 . . 1 . . . 1 Storage 3 | 1 1 . . . . . 1 Processor 5 | . 1 . 2 . . . 2 Hackware 1 | . . . . . . . 1 Protection 4 | . . . 1 . . . 3 Artifact . | . . . . . . . . Weapon 22 | 2 4 2 8 . . 1 5 Energy Gun 3 | . 1 . 2 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 2 3 2 5 . . 1 2 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . . 2 Corrupted Parts 2 | . . . . . . . 2 System Corruption 13 | . . . . . . . 13 Parts Lost 34 | . 8 1 7 . . . 18 Power 3 | . 1 . 1 . . . 1 Propulsion 18 | . 3 1 3 . . . 11 Utility 5 | . 1 . 1 . . . 3 Weapon 8 | . 3 . 2 . . . 3 Highest Loss Streak 9 | . 6 1 3 . . . 9 Average Slot Usage (%) 96 | . 97 99 96 100 100 100 71 Engine 11 | . 13 14 11 11 11 11 5 Treads 18 | . 7 . 28 33 33 33 17 Leg 9 | . 17 25 . . . . 2 Wheel 1 | . 2 2 2 . . . . Device 1 | . 4 . 2 . . . . Storage 12 | . 14 14 11 11 11 11 10 Processor 14 | . 8 14 11 22 22 22 11 Protection 2 | . . . 6 . . . 10 Ballistic Gun 22 | . 26 28 20 22 22 22 10 Naked Turns 2 | . . . . . . . 2 Heaviest Build 121 | 12 29 29 35 34 34 36 121 Greatest Support 80 | 40 40 10 60 60 60 60 80 Greatest Overweight (x) 6 | 1 2 2 2 . . . 6 Average Overweight (x) . | . 1 2 . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 Average Capacity 14 | 7 13 15 15 15 15 15 20 Most Carried 15 | 6 15 15 15 15 15 15 15 Average Carried 13 | 5 11 14 14 15 14 15 11 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 15 5 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 1697 | 299 429 61 556 . 44 46 262 Remotely . | . . . . . . . . Salvage Created 2548 | 75 587 227 964 . 148 116 431 Parts 153 | 4 36 16 61 . 5 6 25 Haulers Intercepted 5 | . 1 . 4 . . . . Recyclers Shooed 5 | . 1 . 2 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . . . . 4 14 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 46 | . 10 5 19 . . 2 10 Melee 2 | . . . . . . . 2 Guns 33 | . 10 5 12 . . 2 4 AOE 11 | . . . 7 . . . 4 Classes Destroyed 13 | 2 5 1 2 . . 1 2 Worker 2 | . 1 . 1 . . . . Builder 2 | . . . 2 . . . . Tunneler 2 | 1 1 . . . . . . Hauler 5 | . 1 . 4 . . . . Recycler 3 | 1 . 1 1 . . . . Operator 2 | . 1 . . . . . 1 Watcher 7 | . 3 . 3 . . . 1 Swarmer 11 | . . 3 5 . . . 3 Grunt 26 | . 10 2 10 . . . 4 Brawler 1 | . . . . . . . 1 Sentry 5 | . . . 4 . . 1 . Hunter 2 | . . . . . . . 2 Programmer 1 | . . . . . . 1 . Best Kill Streak 10 | 2 4 3 10 . . 1 5 Combat Bots Only 7 | . 4 2 7 . . 1 4 Max Kills in Single Turn 5 | 1 1 1 5 . . 1 1 Gunslinging . | . . . . . . . . Exploded 5 | . . . 5 . . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 5805 | . 1037 237 1060 . . 135 3336 Core 1300 | . 198 24 175 . . 43 860 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 52 | 100 . 11 . . . 45 . Volleys Fired 265 | 19 107 18 81 . 4 6 30 Largest 2 | 2 2 2 2 . 2 2 2 Hottest 112 | 40 40 40 112 . 46 46 53 Shots Fired 478 | 38 179 36 158 . 8 12 47 Gun 463 | 38 179 36 155 . 8 12 35 Cannon . | . . . . . . . . Launcher 15 | . . . 3 . . . 12 Special . | . . . . . . . . Kinetic 451 | 38 179 36 143 . 8 12 35 Thermal 12 | . . . 12 . . . . Explosive 15 | . . . 3 . . . 12 Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | 3 15 10 10 . 5 4 15 Robot Miss Streak 7 | 5 4 2 7 . . 3 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 332 | 16 124 25 113 . 4 6 44 Core Hits 147 | 4 40 12 49 . 4 4 34 Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . 2 . . . . Destroy 2 | . . . 2 . . . . Melee Attacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Slashing 9 | . . . . . . . 9 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5161 | 199 1263 204 1983 . 52 95 1365 Guns 3629 | 199 1247 199 1405 . 52 95 432 Cannons . | . . . . . . . . Explosions 1269 | . . . 562 . . . 707 Melee 226 | . . . . . . . 226 Ramming 37 | . 16 5 16 . . . . Kinetic 3485 | 199 1247 199 1261 . 52 95 432 Thermal 320 | . . . 320 . . . . Explosive 1093 | . . . 386 . . . 707 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 226 | . . . . . . . 226 Piercing . | . . . . . . . . Highest Corruption 17 | . . . 2 2 2 . 17 Average Corruption 4 | . . . 2 2 2 . 8 Corruption Purged . | . . . . . . . . Effects 23 | . . . 4 2 . . 17 Message Errors 4 | . . . 1 . . . 3 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 2 | . . . 1 . . . 1 Energy Discharges 6 | . . . 2 2 . . 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 62 | . . . 34 . . . 28 Projectiles . | . . . . . . . . Explosions 49 | . . . 34 . . . 15 Melee 13 | . . . . . . . 13 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 352 | . 2 . 170 . . . 180 Shots 9 | . . . 4 . . . 5 Rammed 10 | . 4 . 5 1 . . . Targets Rammed 17 | . 9 2 5 1 . . . Kicked 7 | . 5 2 . . . . . Crushed . | . . . . . . . . Highest Temperature 200 | . 18 34 200 . . . 111 Average Temperature 22 | . 7 10 45 . . . 28 Received Heat Transfer 1593 | . 636 102 342 . . . 513 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 570 | . . . 570 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 451 | 10 276 90 451 . . . 195 Initial 15 | . 6 . 15 . . . . Average 65 | 5 54 31 139 . . . 52 Maximum Alert Level 2 | . 1 . 2 . . . . Low Security (%) 88 | 100 94 100 62 100 . . 100 Level 1 10 | . 5 . 34 . . . . Level 2 . | . . . 2 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . 5 . . . 2 Investigation 2 | . . . 1 . . . 1 Extermination . | . . . . . . . . Reinforcement 7 | . 2 . 4 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 5 | . 4 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 25 6 31 . . 5 21 Peak Tracking Total 9 | . 5 2 9 . . 3 7 Tactical Retreats 4 | . 2 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 1 . 3 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 4 | . 1 . 1 . . . 2 Max in Single Turn 2 | . 1 . 1 . . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 15 | . 7 . 6 . . . 2 Terminals 11 | . 5 . 6 . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . . . . 2 Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 48 | . 20 . 20 . . . 8 Successful 22 | . 6 . 10 . . . 6 Failed 25 | . 13 . 10 . . . 2 Catastrophic 3 | . 1 . 2 . . . . Database Lockouts 1 | . 1 . . . . . . Manual 29 | . 14 . 15 . . . . Terminals 33 | . 13 . 20 . . . . Fabricators . | . . . . . . . . Repair Stations 12 | . 4 . . . . . 8 Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 2 . 7 . . . . Part Schematic 1 | . 1 . . . . . . Unreport Threat 2 | . . . 2 . . . . Transport Status 2 | . . . 2 . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . 3 . . . . . 6 Scan Component 5 | . 2 . . . . . 3 Repair 3 | . 1 . . . . . 2 Refit 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 1 . 3 . . . . Terminals 3 | . . . 3 . . . . Botnet 3 | . . . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Mask 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 6 . 6 . . . 2 Full Trace Events 4 | . 2 . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . . . . . 2 Time 103 | . 26 . . . . . 77 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 9 | . . . . 5 4 . . Largest Group 7 | . . . . 5 7 7 4 Highest-Rated Group 188 | . . . . 81 188 188 148 Highest-Rated Ally 39 | . . . . 31 39 39 39 Total Orders . | . . . . . . . . Ally Attacks 36 | . . . . . . 28 8 Total Damage 492 | . . . . . . 417 75 Kills 5 | . . . . . . 5 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 6853 | 188 1716 1094 1282 284 1251 464 574 Spaces Moved 3130 | 78 659 352 639 174 731 270 227 Core 63 | 7 . . . . . . 56 Treads 2036 | 71 127 . 553 174 731 270 110 Legs 594 | . 396 197 . . . . 1 Wheels 377 | . 136 155 86 . . . . Hover 22 | . . . . . . . 22 Flight 38 | . . . . . . . 38 Fastest Speed 35 | 50 100 110 105 160 160 160 35 Average Speed 169 | 152 200 193 154 160 160 160 143 Slowest Speed 540 | 160 260 260 240 160 160 160 540 Overloaded Moves 7 | . . . . . . . 7 Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 5 98 47 63 26 83 63 7 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 . 1 . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . Scrap Searched 6 | . . . . 1 2 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 110 | . . . 32 . . . 78 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 110 | . . . 32 . . . 78 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 4215 | 110 895 732 789 179 808 293 409 Wait 624 | . 82 355 6 5 56 14 106 Move 3121 | 77 658 351 638 173 730 269 225 Hop 1 | . . . . . . . 1 Pick Up 49 | 7 19 1 13 . 3 1 5 Fast Attach 42 | 6 4 . 15 . 1 . 16 Attach 21 | 1 5 1 5 . . . 9 Detach 6 | . . . 3 . . . 3 Swap 14 | . 3 2 5 . 1 1 2 Drop 38 | . 8 2 18 . 5 2 3 Fire 265 | 19 107 18 81 . 4 6 30 Melee 9 | . . . . . . . 9 Ram 4 | . 3 . 1 . . . . Kick 7 | . 5 2 . . . . . Crush 6 | . 1 . 4 1 . . . Escape Stasis . | . . . . . . . . Rewire 8 | . . . . . 8 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 189 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 5) 713 | -10/Materials | Discovered new exit (range 9) 792 | -10/Materials | Core integrity fell below 50% 826 | -10/Materials | Lost 6 parts (1p2n1u2w) 1041 | -10/Materials | Repaired Aluminum Leg 1092 | -10/Materials | Discovered new exit (range 5) 1147 | -10/Materials | Central database locked down 1792 | -10/Materials | Discovered new exit (range 15) 1903 | -10/Materials | Identified exit to Mines 1905 | -10/Materials | Entered Mines 1909 | -10/Mines | Met a Derelict bent on vengeance 1926 | -10/Mines | Discovered new exit (range 6) 2163 | -10/Mines | Core integrity fell below 20% 2176 | -10/Mines | Identified exit to Materials 2925 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2940 | -10/Mines | Learned Materials interactive machine intel 2999 | -10/Mines | Entered Materials 2999 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3000 | -9/Materials | Loaded intel: 18 interactive machine locations 3268 | -9/Materials | Lost 3 parts (1p2w) 3317 | -9/Materials | Destroyed 7 combat bots 3461 | -9/Materials | Discovered new exit (range 16) 3569 | -9/Materials | Discovered new exit (range 14) 3712 | -9/Materials | Build established: Scavenger-Mutant 3982 | -9/Materials | Discovered new exit (range 9) 4281 | -9/Materials | Entered Mines 4300 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4306 | -9/Mines | Build established: Mutant 4520 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4565 | -9/Mines | Entered Zion 4565 | -7/Zion | Accompanied by 5 allies 4615 | -7/Zion | Led the pair of lost Derelicts to a safe place 4681 | -7/Zion | System corruption cleaned by Quarantine Array 5239 | -7/Zion | Imprinted 5241 | -7/Zion | Declared Zion's savior 5732 | -7/Zion | Discovered new exit (range 18) 5738 | -7/Zion | Given A8's code to call for help 5816 | -7/Zion | Entered Proximity Caves 5816 | -6/Proximity Caves | Accompanied by 7 allies 5999 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6016 | -6/Proximity Caves | Core integrity fell below 50% 6211 | -6/Proximity Caves | Learned location of Extension (-4) 6254 | -6/Proximity Caves | Discovered new exit (range 13) 6280 | -6/Proximity Caves | Entered Factory 6280 | -6/Factory | Accompanied by 4 allies 6280 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 6484 | -6/Factory | Lost 5 parts (3n2w) 6594 | -6/Factory | Repaired Cld. Ion Engine 6636 | -6/Factory | Repaired Lgt. Treads 6743 | -6/Factory | Released all parts (9) 6754 | -6/Factory | System corruption reached 10% 6766 | -6/Factory | Core integrity fell below 50% 6804 | -6/Factory | Core integrity fell below 20% 6806 | -6/Factory | Lost 9 parts (6n2u1w) 6854 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06786_ System corrupted: Matter fused (-6). 06795_ Acquired Adv. Sensor Array. 06805_ S-27 Virus destroyed. 06806_ System corrupted: Matter fused (-8). 06810_ S-27 Virus destroyed. 06812_ Backup Propulsion III destroyed. 06813_ Backup Power III destroyed. 06814_ Acquired VTOL Module. 06814_ K-01 Serf cleans the Subcomponent Replicator. 06815_ Dropped Backup Laser III. 06816_ Dropped Backup Power III. 06818_ Acquired 28 matter. 06818_ K-01 Serf cleans the Pressure Siphon. 06833_ System corrupted: Faulty Imp. Flight Unit rejected. 06837_ ALERT: Security rotation in progress. 06837_ VTOL Module destroyed. 06843_ Acquired Faulty Imp. Flight Unit. 06843_ Malfunction: System corrupted (+4). 06844_ Adv. Sensor Array destroyed. 06845_ Destroyed Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ??????????????????????????"" #[ | | ?????????????????????????? """ # | | ?????????????????????????? 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""""""" # #?????????????? | | ???????????????????"""""" + #?????????????? | | ????????????????????????########+###?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveTractorCycler Manual? 0 Play Time 00:34:58 Cumulative 437.2 hours Start 2022.01.21 @ 12:16:41 End 2022.01.21 @ 22:06:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 424 Rogue 209 Adventurer 112 Explorer 103 Win Type - Total 29 Types 21/0/5/2/0/0/0/1/0 Lore% 86 Gallery% 89 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4719edc-3caf-4b29-8299-129a37f5c59f