Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.07 @ 16:12:10 Player: Akamichi1342 Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (168) 840 Value Destroyed (5759) 5759 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (843) 843 TOTAL SCORE: 11762 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 219 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 206/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Gravmag System Gravmag Array > --- UTILITY (6) ------ 0b10 Decoder Chip [Looter] Advanced Targeting Computer > --- WEAPON (5) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (5) ---- Light Treads Advanced Treads Improved Medium Treads Improved Gravmag System Large Storage Unit Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Treads Light Treads Light Treads Large Storage Unit 0b10 Decoder Chip [Looter] Advanced Targeting Computer Recoil Stabilizer Precision Matter Filter Improved Utility Shielding Improved Light Armor Plating Improved Light Armor Plating Makeshift Light Armor Plating Advanced Force Field High-powered Tractor Beam Rocket Launcher [Rating: 58] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Gravmag Array Flight Unit Biomechanical Wings Utility Large Storage Unit Device Precision Matter Filter Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Makeshift Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Thermoblaster Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 4 | . . . 1 1 1 . . . . 1 Weapon 3 | . . . 1 . 1 . . . . 1 Parts Attached 107 | 6 11 . 11 12 11 9 3 4 16 24 Power 12 | 1 3 . 2 1 1 . . . 2 2 Engine 8 | 1 3 . 1 1 1 . . . 1 . Core 4 | . . . 1 . . . . . 1 2 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . . 3 4 1 2 . . 5 6 Treads 18 | 2 . . 3 4 1 2 . . 3 3 Leg 2 | . . . . . . . . . 2 . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight 1 | . . . . . . . . . . 1 Utility 38 | 1 3 . 4 4 6 4 3 2 3 8 Device 4 | . . . . . . 1 2 . . 1 Storage 5 | 1 2 . . 1 . . . . 1 . Processor 7 | . 1 . . . 2 1 . . . 3 Hackware 4 | . . . . . 2 . . . . 2 Protection 18 | . . . 4 3 2 2 1 2 2 2 Artifact . | . . . . . . . . . . . Weapon 34 | 2 5 . 2 3 3 3 . 2 6 8 Energy Gun 5 | 2 . . . . . . . 1 1 1 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 21 | . 4 . 2 3 3 3 . . 2 4 Ballistic Cannon 1 | . . . . . . . . 1 . . Launcher 4 | . 1 . . . . . . . 2 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 5 | . . . 2 . . 1 . 1 . 1 Parts Lost 51 | . . . 4 8 1 6 . . 17 15 Power 4 | . . . . 1 . . . . 2 1 Propulsion 11 | . . . . 2 1 1 . . 5 2 Utility 17 | . . . 1 4 . 2 . . 2 8 Weapon 19 | . . . 3 1 . 3 . . 8 4 Highest Loss Streak 8 | . . . 1 3 1 4 . . 8 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 12 | . 5 9 11 14 14 13 15 15 14 5 Power . | . 1 3 1 1 . . . . . . Propulsion 2 | . 1 2 4 3 3 3 3 3 2 2 Utility 7 | . . 1 2 4 6 9 11 11 11 2 Weapon 1 | . 2 3 3 5 4 1 1 1 . . Tool/Special . | . . . . . . . . . . . Unused Backups 26 | . . . 5 3 4 1 1 . 1 11 Power . | . . . . . . . . . . . Propulsion 13 | . . . 5 3 . . . . . 5 Utility 12 | . . . . . 3 1 1 . 1 6 Weapon 1 | . . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 85 85 90 92 98 98 99 74 79 44 Engine 5 | . 14 14 7 2 7 7 7 7 1 . Core 1 | . . . 3 6 . . . . . 1 Treads 21 | . 28 28 22 26 22 22 23 23 18 1 Storage 7 | . 14 14 11 9 7 7 7 7 7 . Processor 8 | . . . . . . 8 15 15 15 18 Hackware 1 | . . . . . 13 . . . . 2 Protection 14 | . . . 14 20 15 16 14 15 14 3 Ballistic Gun 20 | . 25 28 31 26 30 28 30 5 10 3 Slashing Weapon 1 | . . . . . . . . . 4 . Peak Build Rating 58 | 6 10 9 20 25 36 47 45 58 51 55 Average Rating 32 | 4 8 9 16 23 34 42 44 35 39 29 On Entrance 24 | . 6 9 9 20 24 36 44 44 43 31 Avg Prop Armor Cover (%) 12 | . . . . . . . . . . 12 Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 12 41 31 48 47 52 58 53 54 59 35 Greatest Support 68 | 40 40 40 46 68 62 68 68 68 68 66 Greatest Overweight (x) 11 | . 1 . 1 . 1 . . . 11 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 6 Most Carried 15 | . 9 9 15 15 15 15 15 15 15 13 Average Carried 12 | . 5 9 12 14 14 13 14 14 14 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | . 9 9 15 15 14 15 15 15 13 5 Class Distribution -------------------- 40% | Tank 38% | Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Matter Collected 5222 | 222 440 17 980 818 651 947 122 54 686 285 Remotely . | . . . . . . . . . . . Salvage Created 7043 | . 540 . 1553 1136 1007 1326 52 . 908 521 Parts 357 | . 28 . 103 58 57 45 1 . 41 24 Haulers Intercepted 9 | . 2 . 4 1 1 1 . . . . Recyclers Shooed 2 | . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 90 | . . . . . . 44 2 . 44 . Prevented 6 | . . . . . . . 2 . 4 . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 141 | . 12 . 34 25 16 22 1 . 24 7 Melee 4 | . . . . . . . . . 3 1 Guns 124 | . 12 . 34 25 16 22 1 . 10 4 Cannons 1 | . . . . . . . . . . 1 AOE 12 | . . . . . . . . . 11 1 Classes Destroyed 13 | . 5 . 3 . 4 . . . . 1 Worker 5 | . . . 2 . 3 . . . . . Builder 3 | . . . . . 1 . . . . 2 Hauler 9 | . 2 . 4 1 1 1 . . . . Recycler 7 | . 1 . 2 . 3 . . . . 1 Operator 3 | . 2 . . 1 . . . . . . Swarmer 33 | . 6 . 11 6 6 . . . 4 . Grunt 68 | . 6 . 16 14 3 15 . . 11 3 Brawler 12 | . . . . . 1 4 . . 6 1 Duelist 4 | . . . 1 1 . 1 . . 1 . Sentry 18 | . . . 6 4 2 2 1 . 1 2 Hunter 3 | . . . . . 2 . . . 1 . Programmer 2 | . . . . . 2 . . . . . Behemoth 1 | . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . 1 . Best Kill Streak 9 | . 3 . 9 4 5 5 1 . 8 4 Combat Bots Only 8 | . 3 . 5 4 4 5 1 . 8 3 Max Kills in Single Turn 2 | . 1 . 2 2 2 1 1 . 2 1 Gunslinging 1 | . . . 1 1 1 . . . 1 . Exploded 2 | . . . . . . . . . 2 1 Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 918 | . 37 . 112 101 149 74 18 . 195 232 Missed 287 | . 7 . 26 27 61 18 6 . 52 90 Hits 631 | . 30 . 86 74 88 56 12 . 143 142 Melee 26 | . . . 1 . . 7 . . 6 12 Projectile 605 | . 30 . 85 74 88 49 12 . 137 130 AOE 4 | . . . . . . . . . . 4 Critical Strikes 14 | . . . 1 1 1 5 . . 2 4 Damage Taken 10611 | . 295 . 1006 1069 830 1113 85 . 3084 3129 Core 1550 | . 82 . 74 145 71 17 5 . 295 861 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 105 | . . . . 105 . . . . . . Core Remaining (%) 73 | 100 . 67 81 73 . . . . 44 . Volleys Fired 368 | . 41 . 77 66 42 67 2 . 55 18 Largest 4 | . 2 . 3 3 4 4 4 . 4 4 Hottest 260 | . 46 . 69 69 99 102 102 . 260 100 Shots Fired 1039 | . 80 . 225 196 153 212 13 . 107 53 Gun 1011 | . 78 . 225 196 153 212 13 . 86 48 Cannon 4 | . . . . . . . . . . 4 Launcher 24 | . 2 . . . . . . . 21 1 Special . | . . . . . . . . . . . Kinetic 1010 | . 78 . 225 196 153 212 13 . 86 47 Thermal 8 | . . . . . . . . . 3 5 Explosive 20 | . 2 . . . . . . . 18 . Electromagnetic 1 | . . . . . . . . . . 1 Robot Hit Streak 43 | . 9 . 25 24 21 43 8 . 10 10 Robot Miss Streak 9 | . 5 . 9 3 8 3 2 . 6 4 Penetration Max 1 | . . . . . . 1 . . 1 . Secondary Targets 25 | . 3 . 3 6 2 5 . . 3 3 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . 1 1 Shots Hit Robots 732 | . 43 . 142 137 102 173 8 . 80 47 Core Hits 336 | . 20 . 55 53 52 62 3 . 58 33 Critical Kills 4 | . . . . 1 . . . . 2 1 Critical Parts Destroyed 5 | . . . 2 . 1 1 . . 1 . Critical Strikes 10 | . . . 2 1 1 1 . . 3 2 Destroy 9 | . . . 2 1 1 1 . . 3 1 Sever 1 | . . . . . . . . . . 1 Melee Attacks 18 | . . . . . . . . . 8 10 Impact . | . . . . . . . . . . . Slashing 18 | . . . . . . . . . 8 10 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14765 | . 781 . 2332 2137 1722 3010 141 . 3305 1337 Guns 11686 | . 688 . 2287 2112 1713 3010 141 . 938 797 Cannons 109 | . . . . . . . . . . 109 Explosions 2316 | . 52 . . . . . . . 2054 210 Melee 529 | . . . . . . . . . 313 216 Ramming 125 | . 41 . 45 25 9 . . . . 5 Kinetic 11666 | . 688 . 2287 2112 1713 3010 141 . 938 777 Thermal 292 | . . . . . . . . . 163 129 Explosive 2122 | . 52 . . . . . . . 1891 179 Electromagnetic 31 | . . . . . . . . . . 31 Impact . | . . . . . . . . . . . Slashing 529 | . . . . . . . . . 313 216 Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . 6 6 2 . . Average Corruption 5 | . . . . . . 5 3 2 . . Corruption Purged 4 | . . . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . . Effects 82 | . . . . . . 59 20 3 . . Message Errors 18 | . . . . . . 15 1 2 . . Matter Fused 19 | . . . . . . 14 5 . . . Heat Flow Errors 6 | . . . . . . 4 2 . . . Energy Discharges 16 | . . . . . . 13 2 1 . . Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 10 | . . . . . . 7 3 . . . Data Loss (major) 3 | . . . . . . 2 1 . . . Misfires 7 | . . . . . . 2 5 . . . Alerts 2 | . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 41 | . 1 . . . . . . . 40 . Projectiles . | . . . . . . . . . . . Explosions 23 | . 1 . . . . . . . 22 . Melee 18 | . . . . . . . . . 18 . Knockbacks 1 | . . . 1 . . . . . . . Impact 1 | . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 506 | . . . . . . . . . 311 195 Shots 17 | . . . . . . . . . 14 3 Rammed 25 | . 11 . 9 2 1 . . . . 2 Targets Rammed 28 | . 12 . 10 2 1 . . . . 3 Kicked 1 | . . . . . . . . . . 1 Crushed 2 | . 1 . 1 . . . . . . . Highest Temperature 357 | . 24 . 276 348 72 357 211 . 200 8 Average Temperature 66 | . 8 . 78 79 25 95 80 . 53 5 Received Heat Transfer 2922 | . 81 . 345 513 99 423 24 . 885 552 Effects 4 | . . . 2 1 . 1 . . . . Energy Bleed 2 | . . . 2 . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 425 | . . . . . . . . . 240 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . 2 1 1 . . . . . Low Security (%) 82 | 100 100 100 75 60 91 . . . . 100 Level 1 14 | . . . 14 39 8 . . . . . Level 2 2 | . . . 9 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 463 | . 175 32 463 326 224 . . . . 153 Initial 185 | . . 32 . 185 128 . . . . 28 Average 123 | . 63 8 145 196 121 . . . . 46 Influence Increases 4163 | . 402 . 890 673 486 525 20 . 712 455 Destroy 0b10 Robot/C 2960 | . 240 . 680 500 320 440 20 . 600 160 Destroy 0b10 Robot/NC 135 | . 25 . 40 10 40 5 . . . 15 Destroy Leader 516 | . 54 . 148 112 92 20 . . 60 30 Allied During Kill 55 | . . . . . . . . . 52 3 Successful Hack 34 | . 29 . 2 3 . . . . . . Disable Machine 75 | . 30 . 15 . . . . . . 30 Destroy Structure 73 | . 24 . 5 3 4 . . . . 37 Partial Spotted 45 | . . . . . . . . . . 45 Lose Combat Pursuer 270 | . . . . 45 30 60 . . . 135 Influence Decreases 4110 | . 318 84 451 828 594 701 20 . 666 448 Entered New Map 546 | . . 52 . 254 156 66 . . . 18 Time Decay 2968 | . 318 32 414 494 428 575 20 . 437 250 Lost Part 466 | . . . 37 80 10 60 . . 129 150 Lost Ally 130 | . . . . . . . . . 100 30 Squads Dispatched 20 | . 2 . 4 3 5 . . . 1 5 Investigation 4 | . . . 2 1 . . . . . 1 Extermination 1 | . . . . . 1 . . . . . Reinforcement 8 | . 2 . 2 2 1 . . . . 1 Assault 1 | . . . . . . . . . 1 . Garrison 6 | . . . . . 3 . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Distress Signals 6 | . 1 . 1 3 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 199 | . 20 . 44 37 20 23 1 . 33 21 Peak Tracking Total 10 | . 4 . 6 6 4 6 1 . 9 10 Tactical Retreats 10 | . . . . 2 1 2 . . . 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 5 | . . . 2 3 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 5 | . 2 . 1 . . . . . . 2 Max in Single Turn 2 | . 1 . 1 . . . . . . 2 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 20 | . 4 . 5 7 1 . . 1 . 2 Terminals 13 | . 4 . 4 5 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . 1 1 . . . . . 1 Garrison Access 2 | . . . . . 1 . . . . 1 Total Hacks 52 | . 12 . 14 21 1 . . 2 . 2 Successful 18 | . 6 . 4 5 1 . . 2 . . Failed 33 | . 6 . 9 16 . . . . . 2 Catastrophic 8 | . 3 . . 3 . . . . . 2 Database Lockouts 1 | . . . 1 . . . . . . . Manual 52 | . 9 . 10 13 . . . . . 20 Terminals 38 | . 12 . 11 15 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . 3 2 . . . . . 1 Garrison Access 2 | . . . . . 1 . . . . 1 Terminal Hacks 9 | . 5 . 2 . . . . 2 . . Part Schematic 2 | . . . . . . . . 2 . . Robot Analysis 3 | . 3 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . . Scan Component 2 | . . . . 2 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . 2 2 . . . . . . Retrieve Study 4 | . . . 2 2 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 3 . 4 7 . . . . . 1 Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 42 | . . . . . . . . 17 . 25 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . . 2 2 . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 32 | . . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total Allies 9 | . . . . . . . . 4 2 3 Largest Group 4 | . . . . . . . . 4 3 3 Highest-Rated Group 149 | . . . . . . . . 149 112 84 Highest-Rated Ally 39 | . . . . . . . . 39 39 28 Zionite Dispatches 1 | . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 57 | . . . . . . . . . 54 3 Total Damage 947 | . . . . . . . . . 880 67 Kills 7 | . . . . . . . . . 6 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 907 | . . . . . 69 288 . . . 550 Optics 357 | . . . . . 69 288 . . . . Terrain 62 | . . . . . . . . . . 62 Decoding 550 | . . . . . . . . . . 550 Robot Analysis Total 3 | . 3 . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 1 2 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 35 | . . . . . . . . . . 35 Items 35 | . . . . . . . . . . 35 Zionite Intel Received 5 | . . . . . . . . . . 5 Prototype Stockpiles 1 | . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Turns Passed 13978 | 87 949 155 1541 1314 1052 2394 1035 1850 3043 558 Spaces Moved 7515 | 51 472 95 719 609 504 1256 523 1083 1661 542 Core 24 | 2 . . . . . . . . 1 21 Treads 7015 | 49 472 95 719 609 504 1256 523 1083 1641 64 Legs 48 | . . . . . . . . . 19 29 Wheels . | . . . . . . . . . . . Hover 182 | . . . . . . . . . . 182 Flight 246 | . . . . . . . . . . 246 Fastest Speed 40 | 50 160 160 160 152 158 163 166 166 160 40 Average Speed 157 | 155 160 160 163 157 166 165 166 166 163 70 Slowest Speed 600 | 160 240 160 240 160 245 166 166 166 600 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 Potential Cave-ins 5 | . . . . . . . . . 5 . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 54 | 4 80 22 66 40 14 98 73 90 99 17 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 15 | . . 1 . . . 2 3 4 5 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 168 | . 20 . . . 1 1 . . 112 34 Melee . | . . . . . . . . . . . Projectile 4 | . . . . . 1 1 . . 2 . AOE 164 | . 20 . . . . . . . 110 34 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total 8934 | 56 591 98 949 828 629 1418 686 1136 1878 665 Wait 697 | . 45 4 95 116 49 67 151 31 97 42 Move 7501 | 50 471 94 718 608 503 1255 522 1082 1660 538 Hop 2 | . . . . . . . . . . 2 Pick Up 60 | . 6 . 15 9 9 6 2 1 4 8 Fast Attach 77 | 6 5 . 7 10 3 3 3 9 12 19 Attach 32 | . . . 5 5 5 5 . 1 4 7 Detach 4 | . . . 3 . . . . . . 1 Swap 31 | . 6 . 5 5 5 3 1 1 4 1 Drop 79 | . 5 . 14 7 12 3 5 11 6 16 Fire 368 | . 41 . 77 66 42 67 2 . 55 18 Melee 18 | . . . . . . . . . 8 10 Ram 2 | . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . 1 Crush 25 | . 12 . 10 2 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 37 | . . . . . . 9 . . 28 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / [*Sto x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 9) 831 | -10/Materials | Discovered new exit (range 16) 880 | -10/Materials | Discovered new exit (range 16) 1037 | -10/Materials | Entered Mines 1064 | -10/Mines | Met a Derelict bent on vengeance 1141 | -10/Mines | Discovered new exit (range 10) 1192 | -10/Mines | Entered Materials 1192 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1226 | -9/Materials | Discovered new exit (range 11) 1686 | -9/Materials | Discovered new exit (range 5) 1820 | -9/Materials | Central database locked down 2115 | -9/Materials | Discovered new exit (range 16) 2148 | -9/Materials | Build established: Tank 2222 | -9/Materials | Discovered new exit (range 10) 2298 | -9/Materials | Discovered new exit (range 9) 2709 | -9/Materials | Discovered new exit (range 16) 2733 | -9/Materials | Entered another Materials area 2733 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2853 | -8/Materials | Repaired Med. Armor Plating 3069 | -8/Materials | Lost 3 parts (2n1u) 3073 | -8/Materials | Discovered new exit (range 5) 3365 | -8/Materials | Build established: Scavenger-Tank 4047 | -8/Materials | Entered Factory 4047 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4221 | -7/Factory | Garrison activated, responded to threat 4489 | -7/Factory | Discovered new exit (range 15) 4527 | -7/Factory | Garrison activated, responded to threat 5099 | -7/Factory | Entered Lower Caves 5319 | -7/Lower Caves | Build established: Tank 5368 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5451 | -7/Lower Caves | Lost 4 parts (1n1u2w) 6241 | -7/Lower Caves | Encountered a Warlord checkpoint 7340 | -7/Lower Caves | Discovered new exit (range 15) 7370 | -7/Lower Caves | Identified exit to Lower Caves 7493 | -7/Lower Caves | Entered another Lower Caves area 7535 | -7/Lower Caves | Discovered new exit (range 6) 7543 | -7/Lower Caves | Identified exit to Factory 8080 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8496 | -7/Lower Caves | Discovered new exit (range 15) 8520 | -7/Lower Caves | Identified exit to Zion 8528 | -7/Lower Caves | Entered Zion 8674 | -7/Zion | System corruption cleaned by Quarantine Array 8993 | -7/Zion | Build established: Mutant 9018 | -7/Zion | Met Imprinter 9043 | -7/Zion | Imprinted 9045 | -7/Zion | Declared Zion's savior 9297 | -7/Zion | Learned 8 Factory zone layouts 10218 | -7/Zion | Found Prototype Energy Gun 10218 | -7/Zion | Identified Storm Laser 10244 | -7/Zion | Discovered new exit (range 13) 10262 | -7/Zion | Identified exit to Proximity Caves 10378 | -7/Zion | Entered Proximity Caves 10378 | -6/Proximity Caves | Accompanied by 3 allies 10440 | -6/Proximity Caves | Build established: Tank 10742 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10788 | -6/Proximity Caves | Destroyed 8 combat bots 10937 | -6/Proximity Caves | Lost 5 parts (1p4w) 10952 | -6/Proximity Caves | Learned Factory trap positions 11199 | -6/Proximity Caves | Build established: Mutant 11247 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 11459 | -6/Proximity Caves | Discovered exit to Factory (range 15) 12450 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12733 | -6/Proximity Caves | Encountered a Derelict sapper outpost 13036 | -6/Proximity Caves | Build established: Tank 13371 | -6/Proximity Caves | Core integrity fell below 50% 13399 | -6/Proximity Caves | Lost 8 parts (3n2u3w) 13421 | -6/Proximity Caves | Entered Factory 13421 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13422 | -6/Factory | Identified exit to Lower Caves 13423 | -6/Factory | Loaded intel: 118 trap records 13476 | -6/Factory | Garrison activated, responded to threat 13550 | -6/Factory | Discovered new exit (range 5) 13552 | -6/Factory | Identified exit to Factory 13651 | -6/Factory | Core integrity fell below 50% 13654 | -6/Factory | Spotted B-75 Beast 13692 | -6/Factory | Build established: Mutant 13700 | -6/Factory | Retrieved Zion intel report: Active Terminals 13720 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 13721 | -6/Factory | Lost 7 parts (2n4u1w) 13735 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 13790 | -6/Factory | Retrieved Zion intel report: Component Schematics 13869 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 13870 | -6/Factory | Zion Fire squad teleported in 13937 | -6/Factory | Lost 3 allies 13960 | -6/Factory | Core integrity fell below 20% 13976 | -6/Factory | Destroyed B-75 Beast 13979 | -6/Factory | Crushed by falling debris 13979 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 13975_ U-05 Engineer lays Concrete. 13976_ B-75 Beast destroyed. 13976_ Switching to secondary target: H-66 Slayer. 13976_ Slug penetrates Wall. 13976_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 13976_ U-05 Engineer lays Concrete. 13978_ K-01 Serf collects debris. 13978_ U-05 Engineer lays Concrete. 13979_ The unstable cave ceiling collapses. 13979_ Crushed by falling debris. 13979_ Imp. Hacking Suite destroyed. 13979_ System corrupted by crushing effect (+1). 13979_ Hpw. Shotgun destroyed. 13979_ System corrupted by crushing effect (+3). 13979_ Imp. Hacking Suite destroyed. 13979_ System corrupted by crushing effect (+1). 13979_ K-01 Serf collects debris. 13979_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ^?????????????????????#??????# ## ### | | ^????????????????????????????#^^ ^ | | ^????????????????????????????# ^ ^ | | ?????????????????????????????# ^ | | ???????????????????????## #### """""" """"" | | ?????????????????? " """""" """"" | | ???????????????????????####### """""" """ | | ?????????????????????????!???# """""" % | | ?????????????????????????????# | | ??????????????????????#???? ?# | | ?????]????????????????????] ?# ######## | | ??????????????????????????? # #??#???######+# | | ????????????????????????###;## #?????????# | | ???????#???????????#????# # ????????# " | | ??????????????????# / ### h +?????????# " | | ???????????????? ![! "#??????? # " | | ??????????????????# ###* !%!% ""#???????? # | | ????????????????????????#% !=!= #?????????# " | | ????????????????????????# #?????????# " | | ??????????????????!?????# =uh! #?????????# " | | ??????"?????????????????# u! ""#?????????# | | ??????????????????!=?? ?# ""#?????????##### | | ?????????????????######## u ########??????? | | ????????"????????# %= #????? | | ????????? ???????# ###### !%! ######## #????? | | ?????????????????# #???#;@|%% ##+###?????????????? | | ????????????????? ??##; |=!;#??? ??????????????? | | ???????????????? ??# %% !%k#??????????????????? | | ??????????????? ?# [* #?????? ???????????? | | ??????????????? ?# % #????????????????#?? | | ???????????#??## ## * % #???!????"?????????? | | ???????????????## ### k #??????????????????? | | ????????????????# #?###;#####??????????????????? | | ????????????????# #??? ??????????????????????? | | ????????????????# #??? ??????????????????????? | | ????????????????# #??? ???????? ????????????? | | ????????????????# #??? ???????????#??????????? | | ????????????????? ???? ???????? ?????????????? | | ????????????????? ??? ??????????????????????? | | ????????????????? ??? ??????????????????????? | | ?????????????????? ?????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????^????????????????????#??????????????? | | ??????????????^??????????????????#???????????????? | | ?????????????^^???H??????????????????????????????? | | ?????????????^^??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 525 Evasion (%) 62 Targeting Accuracy 24 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Plasma Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Recalibrator | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Hcp. Matter Pod | -6/Factory | Z-intel Imp. Power Shielding | -6/Factory | Z-intel Shock Rifle | -6/Factory | Z-intel Adv. Assault Cannon | -6/Factory | Z-intel Sml. Storage Unit | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel EM Disruption Field | -6/Factory | Z-intel Component Analysis Suite | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Recoil Stabilizer | -6/Factory | Z-intel Imp. VSS Leg | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Wheel | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Adv. EMP Blaster | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive H-55 Commando | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 12% | -8/Materials Studied --------- Autogun | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Minigun | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultArmorShield Manual? 0 Play Time 01:16:22 Cumulative 47.4 hours Start 2025.12.07 @ 14:40:07 End 2025.12.07 @ 16:12:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 18484bf3-e8de-462b-9da0-3c16c4f3d4c8