Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.05 @ 21:32:31 Player: Jinx Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (2658) 2658 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 6221 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 256/850 Matter 192/300 Energy 55/100 System Corruption 4% Temperature Cool (22) Movement Walking (410) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Titanium Leg > --- UTILITY (7) ------ Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Light Nuclear Core Angular Momentum Engine Faulty F-cell Engine Micro Fission Core Advanced Treads Improved Medium Treads Energy Well (350) Matter Compressor (236) Improved Sensor Array Signal Interpreter Hacking Suite Advanced Beam Rifle Gatling Laser Light EM Pulse Cannon Autogun Heavy Machine Gun Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Power Shielding Utility Shielding > --- WEAPON ----------- Advanced Beam Rifle Heavy Machine Gun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Angular Momentum Engine F-cell Engine Advanced Treads Improved Medium Treads Carbon-fiber Leg Energy Well Matter Compressor Improved Sensor Array Signal Interpreter Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite Light EM Pulse Cannon Heavy Assault Rifle Autogun Heavy Machine Gun Grenade Launcher Hammer [Rating: 55] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Compact Wheel Treads Armored Treads Leg Titanium Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 1 1 1 Utility 5 | . . 2 1 1 1 Weapon . | . . . . . . Parts Attached 106 | 6 4 26 22 17 31 Power 10 | 1 1 4 1 2 1 Engine 10 | 1 1 4 1 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 36 | 2 . 7 10 5 12 Treads 11 | . . 2 5 1 3 Leg 6 | . . . . . 6 Wheel 19 | 2 . 5 5 4 3 Hover . | . . . . . . Flight . | . . . . . . Utility 31 | 1 3 9 5 6 7 Device 4 | . . 1 1 1 1 Storage 4 | 1 2 1 . . . Processor 5 | . . 2 . 1 2 Hackware . | . . . . . . Protection 18 | . 1 5 4 4 4 Artifact . | . . . . . . Weapon 29 | 2 . 6 6 4 11 Energy Gun 9 | 1 . 2 3 1 2 Energy Cannon . | . . . . . . Ballistic Gun 12 | 1 . 3 2 . 6 Ballistic Cannon 3 | . . . . 3 . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon 3 | . . 1 1 . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 40 | . . 7 4 2 27 Power 4 | . . 1 1 . 2 Propulsion 13 | . . 1 . . 12 Utility 13 | . . 3 1 1 8 Weapon 10 | . . 2 2 1 5 Highest Loss Streak 9 | . . 5 3 1 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 95 98 98 97 Engine 8 | . 14 11 8 7 5 Treads 5 | . . . 9 7 9 Leg 3 | . . . . . 11 Wheel 18 | . 28 19 17 23 10 Device 6 | . . 9 8 7 7 Storage 8 | . 14 11 9 7 6 Processor 8 | . . 11 9 7 13 Protection 16 | . 13 11 18 21 18 Energy Gun 8 | . 14 9 8 7 5 Ballistic Gun 6 | . 14 10 8 . 3 Ballistic Cannon 1 | . . . . 6 2 Naked Turns . | . . . . . . Heaviest Build 111 | 11 29 99 105 104 111 Greatest Support 88 | 32 32 32 42 38 88 Greatest Overweight (x) 10 | 2 . 8 8 9 10 Average Overweight (x) 2 | . . 2 3 2 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 22 | 7 10 23 25 25 25 Most Carried 25 | 4 11 25 25 25 25 Average Carried 20 | 2 8 20 24 24 21 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 25 | 4 11 25 25 25 18 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1874 | 236 90 356 193 351 648 Remotely . | . . . . . . Salvage Created 3008 | . 219 883 667 364 875 Parts 185 | . 16 52 42 20 55 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 66 | . 8 18 12 10 18 Melee 1 | . . . 1 . . Guns 51 | . 6 17 11 5 12 Cannons 7 | . . . . 5 2 AOE 5 | . 2 . . . 3 Classes Destroyed 13 | . 3 3 3 1 3 Worker 3 | . . . 1 . 2 Builder 1 | . . . 1 . . Recycler 3 | . . 2 1 . . Watcher 6 | . 1 4 1 . . Swarmer 19 | . 6 7 3 . 3 Grunt 24 | . 2 8 5 8 1 Brawler 2 | . . . 1 . 1 Duelist 2 | . . 1 . . 1 Protector 1 | . . . . . 1 Sentry 8 | . . 2 3 . 3 Specialist 2 | . . . . . 2 Hunter 4 | . . . . . 4 Programmer 4 | . . . . 2 2 Best Kill Streak 11 | . 4 11 8 3 5 Combat Bots Only 9 | . 3 9 5 3 4 Max Kills in Single Turn 3 | . 1 2 3 1 1 Gunslinging 1 | . . 1 1 . . Exploded 1 | . 1 . . . 1 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6951 | . 182 991 1018 371 4389 Core 1044 | . 85 186 179 . 594 Absorbed by Shields . | . . . . . . Redirected to Shielding 153 | . 2 . 12 11 128 Regen/Repaired (Parts) 193 | . . 98 95 . . Core Remaining (%) 77 | 100 66 53 67 100 . Volleys Fired 247 | . 26 69 48 26 78 Largest 2 | . 2 2 2 2 2 Hottest 110 | . 60 76 81 109 110 Shots Fired 446 | . 52 115 91 51 137 Gun 409 | . 52 115 91 30 121 Cannon 31 | . . . . 21 10 Launcher 6 | . . . . . 6 Special . | . . . . . . Kinetic 234 | . 26 69 48 25 66 Thermal 115 | . . 10 14 26 65 Explosive 6 | . . . . . 6 Electromagnetic 91 | . 26 36 29 . . Robot Hit Streak 34 | . 11 24 34 18 22 Robot Miss Streak 9 | . 3 3 2 2 9 Penetration Max . | . . . . . . Secondary Targets 6 | . . 4 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 355 | . 35 92 77 42 109 Core Hits 166 | . 13 40 38 21 54 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 2 | . . . 1 . 1 Critical Strikes 17 | . 2 3 3 2 7 Burn 7 | . . 2 . 1 4 Destroy 3 | . . . 2 . 1 Blast 2 | . . . . 1 1 Corrupt 2 | . 2 . . . . Smash 3 | . . 1 1 . 1 Melee Attacks 9 | . . 3 2 . 4 Impact 9 | . . 3 2 . 4 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6230 | . 490 1068 1146 956 2570 Guns 4655 | . 399 969 809 520 1958 Cannons 553 | . . . . 436 117 Explosions 824 | . 91 32 289 . 412 Melee 198 | . . 67 48 . 83 Ramming . | . . . . . . Kinetic 2481 | . 121 444 345 471 1100 Thermal 2166 | . 91 166 449 485 975 Explosive 412 | . . . . . 412 Electromagnetic 973 | . 278 391 304 . . Impact 198 | . . 67 48 . 83 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 1 4 Average Corruption 1 | . . . . 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . 7 6 Message Errors 4 | . . . . 2 2 Matter Fused 2 | . . . . 2 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 36 | . . . . 14 22 Projectiles 14 | . . . . 14 . Explosions 2 | . . . . . 2 Melee 20 | . . . . . 20 Knockbacks 8 | . . 1 . 5 2 Impact 2 | . . 1 . . 1 Kinetic 6 | . . . . 5 1 Secondary . | . . . . . . Self-Inflicted Damage 85 | . 19 . 66 . . Shots 3 | . 1 . 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 420 | . 99 124 369 335 420 Average Temperature 76 | . 33 37 103 95 88 Received Heat Transfer 1686 | . 60 273 513 243 597 Effects 4 | . . . 3 . 1 Shutdowns 1 | . . . 1 . . Interference 3 | . . . 2 . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 2 . . 1 Impact Corruptions 3 | . . 1 . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 2 1 . Heat Transferred 4099 | . 50 494 496 925 2134 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 2 1 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 428 | . 148 428 362 178 191 Initial 102 | . . 52 102 27 21 Average 100 | . 48 201 139 57 60 Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 84 | 100 100 46 76 100 100 Level 1 14 | . . 52 23 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . . 2 2 5 9 Investigation 3 | . . 1 1 1 . Extermination 4 | . . . . 2 2 Reinforcement 8 | . . 1 1 2 4 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 12 33 21 10 28 Peak Tracking Total 8 | . 4 8 6 3 7 Tactical Retreats 9 | . 1 3 3 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 10 | . . 1 1 6 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . . . 1 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 19 | . 6 4 5 2 2 Terminals 13 | . 5 2 3 1 2 Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units 4 | . 1 1 1 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 60 | . 16 13 19 3 9 Successful 43 | . 10 10 14 1 8 Failed 17 | . 6 3 5 2 1 Catastrophic 4 | . 2 . 1 1 . Database Lockouts . | . . . . . . Manual 11 | . 4 . 4 1 2 Terminals 44 | . 15 6 13 1 9 Fabricators . | . . . . . . Repair Stations 11 | . . 6 5 . . Recycling Units 5 | . 1 1 1 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 30 | . 9 4 9 . 8 Record 12 | . 7 1 1 . 3 Prototype ID Bank 3 | . 1 . 1 . 1 Level Access Points 2 | . . . 1 . 1 Alert Level 4 | . 1 1 1 . 1 Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . . 2 . . . Disarm Traps 1 | . . . . . 1 Maintenance Status 2 | . . . 2 . . Zone Layout 3 | . . . 2 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . 6 5 . . Scan Component 6 | . . 3 3 . . Repair 5 | . . 3 2 . . Recycling Unit Hacks 2 | . 1 . . 1 . Report Inventory 2 | . 1 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 4 3 1 2 Full Trace Events 4 | . . 2 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 3 2 . . Time 136 | . . 78 58 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 5319 | 64 736 1062 1008 975 1474 Spaces Moved 2973 | 47 584 528 506 601 707 Core 18 | 18 . . . . . Treads 13 | . . . 6 . 7 Legs 194 | . . . . . 194 Wheels 2748 | 29 584 528 500 601 506 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 140 120 120 Average Speed 130 | 109 100 136 143 127 146 Slowest Speed 465 | 150 100 210 465 215 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 54 43 40 10 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 52 | . 6 2 8 1 35 Melee . | . . . . . . Projectile 3 | . . . . 1 2 AOE 49 | . 6 2 8 . 33 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3982 | 56 690 758 714 759 1005 Wait 532 | . 63 104 99 105 161 Move 2968 | 46 583 527 505 600 707 Hop . | . . . . . . Pick Up 71 | 4 9 21 17 5 15 Fast Attach 29 | 6 1 5 7 7 3 Attach 40 | . . 8 7 5 20 Detach 7 | . . 1 2 1 3 Swap 37 | . 3 13 8 5 8 Drop 42 | . 5 7 19 5 6 Fire 247 | . 26 69 48 26 78 Melee 9 | . . 3 2 . 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 13) 801 | -10/Materials | Entered another Materials area 801 | -9/Materials | Evolved 2 slots: Utility x2 975 | -9/Materials | Repaired Com. Wheel 1005 | -9/Materials | Repaired EM Pulse Gun 1032 | -9/Materials | Repaired Lgt. Assault Rifle 1328 | -9/Materials | Destroyed 9 combat bots 1529 | -9/Materials | Lost 5 parts (1p2u2w) 1858 | -9/Materials | Discovered new exit (range 3) 1860 | -9/Materials | Identified exit to Materials 1863 | -9/Materials | Entered another Materials area 1863 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2008 | -8/Materials | Repaired Com. Wheel 2042 | -8/Materials | Repaired Arm. Wheel 2469 | -8/Materials | Lost 3 parts (1p1u1w) 2645 | -8/Materials | Identified exit to Factory 2871 | -8/Materials | Entered Factory 2871 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3835 | -7/Factory | Discovered new exit (range 9) 3845 | -7/Factory | Identified exit to Factory 3846 | -7/Factory | Entered another Factory area 3846 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4465 | -6/Factory | Lost 3 parts (2n1w) 4651 | -6/Factory | Cargo convoy interrupted 4749 | -6/Factory | Garrison activated, responded to threat 4781 | -6/Factory | Lost 6 parts (1p4n1u) 5038 | -6/Factory | Identified exit to Factory 5242 | -6/Factory | Lost 5 parts (2n3u) 5298 | -6/Factory | Core integrity fell below 50% 5320 | -6/Factory | Self-destructed Last Messages --------------- 05291_ R-10 Processor collects Imp. Deuterium Engine. 05292_ Penetrated by Slug. 05292_ Hrd. Medium Armor Plating destroyed. 05294_ R-10 Processor collects Lgt. Ion Engine. 05297_ Critical hit (Burn: +37). 05302_ Titanium Leg destroyed. 05302_ Knocked back. 05303_ Imp. Medium Armor Plating destroyed. 05305_ Acquired 4 matter. 05307_ Critical hit (Burn: +37). 05309_ Insulated Plating destroyed. 05309_ Hvy. Assault Rifle blasted off. 05309_ Carbon-fiber Leg destroyed. 05309_ Critical hit (Burn: +37). 05311_ Acquired 38 matter. 05313_ Critical hit (Burn: +37). 05316_ Penetrated by Slug. 05316_ Titanium Leg destroyed. 05319_ Penetrated by Slug. 05319_ Hvy. Machine Gun destroyed. Map ----- +----------------------------------------------------+ | ???# " "" # #?????? | | ???# " "" # "T" #?????? | | ???# """" #########?????? | | ???# #######???????? | | ???# +? | | ???# ##########???????? | | ???# #????????????????? | | ???# #????#######????#? | | ???# #????# #????#? | | ???# ############### #????#? | | ???# #????# # #????#? | | ???# #????# # ######? | | ???# #????# # """ # ? | | ???# #????# # """ ? ? | | ???# #????# # """ # ? | | ???# #????# # # ? | | ???# #????# # """ # ? | | ???# #????# # """ # ? | | ???# #????# # """ # ? | | ???# #???##### /#### ######? | | ???# #?# [ ^ ##+########### | | ???# #####* | | ??## %[%x!= = | | ??#% gHg%|=# ** | | ??#; [ =# == ! #############? | | ??## ! @###### ##????????????? | | ???#####%#????# #?????????????? | | ???????# #????# #?????????????? | | ???????# #????# #?????????????? | | ?????###+###### #?????????????? | | ?????# # #?????????????? | | ?????# "" """ # #?????????????? | | ?????# " """ # #?????????????? | | ?????# "F """ # #?????????????? | | ?????# "" # #?????????????? | | ?????# """ # #?????????????? | | ?????# """ # #?????????????? | | ?????# """ + #?????????????? | | ????????? ????# #?????????????? | | ??????????????# ??????????????? | | ?????????????? ??????????????? | | ?????????????? ??????????????? | | ??????????????? ??????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredBiocellScythe Manual? 0 Play Time 01:41:34 Cumulative 10.7 hours Start 2022.05.05 @ 17:32:02 End 2022.05.05 @ 21:32:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef75d321-c664-4e85-aa39-f584c12d3674