Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 07:14:10

Player: J1ang-5h1

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (71)      355
Value Destroyed (1633)     1633
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3448

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     151/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (195) Ox7
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                VSS Leg
        Armored Wheel
>               --- UTILITY (4) ------
       Improved Heat Sink
                Huge Storage Unit
                Visual Processing Unit
                Core Shielding
>               --- WEAPON (2) -------
                Mace
                Mace
>               --- INVENTORY (25) ---
                VSS Leg
                VSS Leg
                VSS Leg
                Heat Sink
       Improved Heat Sink
                Huge Storage Unit
  High-capacity Battery (250)
   Experimental Sensor Array
       Improved Signal Interpreter
       Improved Terrain Scanner
                Seismic Detector
                Propulsion Shielding
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Tractor Beam
                Trap Extractor (0/4)
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Assault Rifle
                Grenade Launcher
                Grenade Launcher
                Datajack
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                VSS Leg
                VSS Leg
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
                Visual Processing Unit
                Propulsion Shielding
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
                VSS Leg
                VSS Leg
        Armored Wheel
                Heat Sink
       Improved Heat Sink
                Huge Storage Unit
  High-capacity Battery
   Experimental Sensor Array
       Improved Signal Interpreter
       Improved Terrain Scanner
                Seismic Detector
                Tractor Beam
                Trap Extractor
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
                Grenade Launcher
                Grenade Launcher
                Datajack
                Plasma Cutter
                Mace
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      VSS Leg
  Wheel                    Compact Wheel
Utility                    Visual Processing Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Protection               Medium Armor Plating
Weapon                     Mace
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             58   | 1   10  4   29  14  
  Power                    6    | .   1   1   3   1   
    Engine                 6    | .   1   1   3   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | .   3   1   5   4   
    Treads                 8    | .   2   1   4   1   
    Leg                    2    | .   .   .   .   2   
    Wheel                  3    | .   1   .   1   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | .   2   .   10  2   
    Device                 3    | .   .   .   3   .   
    Storage                2    | .   1   .   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   .   .   6   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | 1   4   2   11  7   
    Energy Gun             1    | .   .   .   1   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          5    | 1   1   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               6    | .   1   1   2   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          9    | .   1   .   3   5   
    Slashing Weapon        3    | .   1   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 17   | .   1   1   14  1   
  Power                    5    | .   .   1   3   1   
  Propulsion               3    | .   .   .   3   .   
  Utility                  6    | .   .   .   6   .   
  Weapon                   3    | .   1   .   2   .   
  Highest Loss Streak      5    | .   1   1   5   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   94  99  96  99  
  Engine                   10   | .   14  13  9   10  
  Treads                   15   | .   16  14  20  .   
  Leg                      2    | .   3   .   .   12  
  Wheel                    5    | .   8   14  1   8   
  Device                   4    | .   .   .   4   11  
  Storage                  12   | .   14  14  11  11  
  Processor                11   | .   9   14  11  11  
  Protection               9    | .   .   .   16  11  
  Energy Gun               3    | .   12  .   1   .   
  Ballistic Gun            4    | .   11  .   2   5   
  Impact Weapon            12   | .   1   14  15  15  
  Slashing Weapon          2    | .   1   14  .   .   
Peak Build Rating          23   | 7   12  14  22  23  
  Average Rating           16   | 6   8   13  20  21  
  On Entrance              12   | 6   7   12  14  22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             103  | 12  89  89  103 91  
  Greatest Support         46   | 20  40  16  46  46  
  Greatest Overweight (x)  8    | .   5   5   8   7   
  Average Overweight (x)   3    | .   2   5   2   6   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         23   | 8   18  25  25  25  
  Most Carried             25   | 8   25  25  25  25  
  Average Carried          21   | 6   10  24  24  24  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            25   | 8   25  25  25  25  

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           1041 | 240 242 50  423 86  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1998 | 85  438 222 862 391 
  Parts                    110  | 12  22  13  47  16  
Haulers Intercepted        5    | .   2   .   2   1   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  50   | .   12  7   22  9   
  Melee                    10   | .   1   3   6   .   
  Guns                     12   | .   9   .   3   .   
  AOE                      15   | .   2   3   6   4   
Classes Destroyed          12   | 1   4   1   3   3   
  Worker                   5    | .   .   1   2   2   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 5    | 5   .   .   .   .   
  Hauler                   5    | .   2   .   2   1   
  Recycler                 1    | .   .   .   .   1   
  Mechanic                 1    | .   .   .   1   .   
  Watcher                  3    | .   1   .   2   .   
  Swarmer                  16   | .   5   3   7   1   
  Grunt                    24   | .   7   4   8   5   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   8    | .   .   .   6   2   
Best Kill Streak           7    | 2   4   3   7   7   
  Combat Bots Only         5    | .   4   3   5   4   
Max Kills in Single Turn   6    | 1   1   3   6   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   1   3   4   2   
  Melee                    1    | .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        335  | .    77   14   198  46   
  Missed                   88   | .    26   3    48   11   
Damage Taken               3208 | .    675  136  1942 455  
  Core                     586  | .    141  40   228  177  
  Absorbed by Shields      89   | .    .    .    89   .    
  Redirected to Shielding  45   | .    .    .    26   19   
  Regen/Repaired (Parts)   49   | .    .    .    38   11   
Core Remaining (%)         63   | 100  .    27   .    .    
Volleys Fired              93   | 10   39   1    38   5    
  Largest                  2    | 2    2    1    2    2    
  Hottest                  91   | 70   80   30   91   60   
Shots Fired                164  | 20   78   1    55   10   
  Gun                      142  | 20   74   .    48   .    
  Cannon                   1    | .    .    .    1    .    
  Launcher                 21   | .    4    1    6    10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  81   | 10   35   .    36   .    
  Thermal                  62   | 10   39   .    13   .    
  Explosive                21   | .    4    1    6    10   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         13   | 3    11   .    13   4    
  Robot Miss Streak        5    | 3    5    .    3    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           182  | 11   51   10   83   27   
  Core Hits                75   | 5    22   9    25   14   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 12   | .    1    1    6    4    
  Critical Strikes         17   | 1    3    1    6    6    
    Burn                   3    | 1    2    .    .    .    
    Smash                  14   | .    1    1    6    6    
Melee Attacks              134  | .    13   16   70   35   
  Impact                   125  | .    10   12   68   35   
  Slashing                 9    | .    3    4    2    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            14   | .    1    2    5    6    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        16   | .    2    3    7    4    
Damage Inflicted           5690 | 147  1000 436  2548 1559 
  Guns                     1186 | 147  600  .    439  .    
  Cannons                  21   | .    .    .    21   .    
  Explosions               1494 | .    144  90   588  672  
  Melee                    2989 | .    256  346  1500 887  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  697  | 96   288  .    313  .    
  Thermal                  618  | 51   312  .    255  .    
  Explosive                1386 | .    144  90   480  672  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   2890 | .    231  272  1500 887  
  Slashing                 99   | .    25   74   .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            798  | .    136  60   361  241  
  Projectiles              .    | .    .    .    .    .    
  Explosions               80   | .    45   .    35   .    
  Melee                    718  | .    91   60   326  241  
Knockbacks                 5    | .    .    .    3    2    
  Impact                   4    | .    .    .    3    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      159  | .    82   .    77   .    
  Shots                    7    | .    3    .    4    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        138  | 27   138  .    18   .    
  Average Temperature      38   | 12   46   .    8    .    
  Received Heat Transfer   1254 | .    258  66   786  144  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           16   | .    1    1    8    6    
  Combat Hostiles          13   | .    .    1    7    5    
  Parts Fried              22   | .    .    3    12   7    
  Impact Corruptions       32   | .    2    3    17   10   
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | 2    1    .    3    .    
  Heat Transferred         1802 | 222  1073 .    507  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             310  | 25  310 210 277 262 
  Initial                  65   | .   16  65  .   46  
  Average                  100  | 12  138 83  103 62  
Maximum Alert Level        1    | .   1   1   1   1   
  Low Security (%)         83   | 100 81  75  83  94  
  Level 1                  16   | .   18  24  16  5   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   4   .   3   2   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            8    | .   3   .   3   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           8    | .   1   .   4   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              91   | .   21  7   49  14  
  Peak Tracking Total      8    | .   6   3   8   6   
  Tactical Retreats        13   | .   3   .   10  .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          4    | .   1   .   2   1   
  Max in Single Turn       2    | .   1   .   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          20   | .   5   .   10  5   
  Terminals                15   | .   4   .   7   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   1   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                59   | .   20  .   28  11  
  Successful               36   | .   9   .   19  8   
  Failed                   22   | .   11  .   8   3   
    Catastrophic           4    | .   3   .   1   .   
  Database Lockouts        1    | .   .   .   1   .   
  Manual                   19   | .   10  .   8   1   
  Terminals                43   | .   17  .   18  8   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          10   | .   .   .   7   3   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             20   | .   5   .   10  5   
  Robot Analysis           2    | .   1   .   1   .   
  Prototype ID Bank        5    | .   1   .   3   1   
  Open Door                2    | .   .   .   .   2   
  Emergency Access Points  1    | .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             3    | .   1   .   1   1   
  Recall Reinforcements    1    | .   .   .   1   .   
  Hauler Manifests         2    | .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   5   2   
  Scan Component           4    | .   .   .   3   1   
  Repair                   3    | .   .   .   2   1   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   2   1   
  Terminals                5    | .   2   .   2   1   
    Botnet                 5    | .   2   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         16   | .   5   .   9   2   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   .   2   1   
  Time                     206  | .   .   .   70  136 
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            1    | .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       2    | .   1   .   1   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  
Turns Passed               5858 | 127  1186 844  2908 793  
Spaces Moved               2262 | 69   605  453  902  233  
  Core                     .    | .    .    .    .    .    
  Treads                   923  | .    171  .    742  10   
  Legs                     207  | 69   107  .    .    31   
  Wheels                   1132 | .    327  453  160  192  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  175  190  195  
  Average Speed            216  | 120  162  175  280  218  
  Slowest Speed            480  | 120  320  175  480  360  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       53   | 3    73   80   75   35   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 9    | .    .    .    6    3    
Terrain Destroyed          149  | .    21   10   70   48   
  Melee                    9    | .    .    .    6    3    
  Projectile               .    | .    .    .    .    .    
  AOE                      140  | .    21   10   64   45   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  
Total                      2863 | 93   715  483  1119 453  
  Wait                     257  | 11   18   9    58   161  
  Move                     2258 | 68   604  452  901  233  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  60   | 2    26   3    25   4    
  Fast Attach              5    | .    .    .    2    3    
  Attach                   22   | 1    2    1    16   2    
  Detach                   1    | 1    .    .    .    .    
  Swap                     31   | .    8    3    11   9    
  Drop                     27   | .    7    2    11   7    
  Fire                     93   | 10   39   1    38   5    
  Melee                    109  | .    11   12   57   29   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: [*Mat x2] / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 3)
  128 | -11/Scrapyard | Entered Materials
  322 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 15)
  526 | -10/Materials | Discovered new exit (range 12)
  989 | -10/Materials | Core integrity fell below 50%
 1264 | -10/Materials | Discovered new exit (range 6)
 1314 | -10/Materials | Entered Mines
 1488 | -10/Mines     | Learned Materials stockpile data
 1517 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1524 | -10/Mines     | Found Prototype Device
 2024 | -10/Mines     | Learned location of Storage (-9)
 2133 | -10/Mines     | Discovered new exit (range 9)
 2158 | -10/Mines     | Entered Materials
 2158 | -9/Materials  | Evolved 2 slots: Utility x2
 2159 | -9/Materials  | Identified exit to Storage
 2594 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 2879 | -9/Materials  | Repaired Imp. Treads
 2917 | -9/Materials  | Repaired Imp. Heat Sink
 2975 | -9/Materials  | Central database locked down
 3157 | -9/Materials  | Discovered new exit (range 8)
 3851 | -9/Materials  | Discovered new exit (range 18)
 4117 | -9/Materials  | Identified Exp. Sensor Array
 4495 | -9/Materials  | Lost 4 parts (1n2u1w)
 4800 | -9/Materials  | Core integrity fell below 50%
 5066 | -9/Materials  | Entered Storage
 5137 | -9/Storage    | Build established: Scavenger-Mutant
 5342 | -9/Storage    | Core integrity fell below 20%
 5477 | -9/Storage    | Build established: Mutant
 5659 | -9/Storage    | Repaired Broken Exp. Sensor Array
 5859 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
05837_ Destroyed Heat Sink.
05837_ G-34 Mercenary system corrupted by
  crushing effect.
05837_ K-01 Serf collects debris.
05837_ G-34 Mercenary misfires.
05837_ U-05 Engineer lays Concrete.
05838_ G-34 Mercenary system terminally
  corrupted.
05838_ Aluminum Leg fried.
05838_ Sml. Laser fried.
05838_ U-05 Engineer builds a Wall.
05838_ U-05 Engineer lays Concrete.
05840_ K-01 Serf collects debris. <x3>
05853_ Destroyed Heat Sink.
05853_ Y-45 Defender system corrupted by
  crushing effect.
05853_ K-01 Serf collects debris.
05854_ Y-45 Defender system terminally
  corrupted.
05854_ Imp. Ion Engine fried.

 Map 
-----
+----------------------------------------------------+
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| ????????????????+       #????"      ?????????????? |
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| ????????????????#    ![     ##   """?????????????? |
| ????????????????#                     #??????????? |
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| ??????   ???????# #???##[@ T# #??????????????????? |
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|     ^^                 %   % ^^               #### |
| T   ^^                       ^^               ##T# |
|                                               #  " |
|    ####+################+#########+##+#####   #    |
| ???????????????????#         ##           #   +  " |
| ???????????????????# T       ##           #   #### |
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| ???????????????????#    //!  ##           #   #    |
| ???????????????????#     !!  ##           #   #  ? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             450
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Exp. Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlloyTrapGenerator
  Manual?         0
Play Time         00:43:21
  Cumulative      230.1 hours
  Start           2024.08.07 @ 06:21:53
  End             2024.08.07 @ 07:14:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          167
  Rogue           157
  Adventurer      0
  Explorer        10
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          66
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c550cd6a-da14-462a-b342-356aaf5ab317