Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.16 @ 19:59:15 Player: deMangler Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1324) 1324 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 3662 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/550 Matter 125/300 Energy 65/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (6) ---- Power Shielding Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Wheel Compact Wheel Power Shielding Propulsion Shielding Medium Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Mining Laser [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . 1 . . Parts Attached 64 | 5 11 2 22 7 17 Power 9 | 1 . 1 4 1 2 Engine 7 | 1 . 1 4 1 . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 16 | 2 3 . 5 1 5 Treads 2 | . . . . . 2 Leg 3 | 2 . . . . 1 Wheel 9 | . 3 . 3 1 2 Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 11 | . 2 1 4 1 3 Device . | . . . . . . Storage 5 | . 2 . 1 . 2 Processor . | . . . . . . Hackware . | . . . . . . Protection 6 | . . 1 3 1 1 Artifact . | . . . . . . Weapon 28 | 2 6 . 9 4 7 Energy Gun 4 | 1 1 . 1 1 . Energy Cannon 2 | . . . . . 2 Ballistic Gun 17 | 1 3 . 8 2 3 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . . 1 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 36 | . 8 . 3 6 19 Power 6 | . 1 . 1 2 2 Propulsion 11 | . 2 . 1 1 7 Utility 3 | . . . 1 1 1 Weapon 16 | . 5 . . 2 9 Highest Loss Streak 15 | . 6 . 2 6 15 Average Slot Usage (%) 77 | . 78 98 91 87 39 Engine 10 | . 7 12 17 16 1 Leg 6 | . 16 . . . 3 Wheel 14 | . 9 28 20 20 5 Storage 12 | . 18 15 10 11 6 Protection 6 | . . 12 10 8 7 Energy Gun 2 | . 2 . 4 7 . Ballistic Gun 19 | . 18 28 27 20 5 Launcher 1 | . . . . 2 6 Special Melee Weapon 1 | . 3 . . . . Naked Turns . | . . . . . . Heaviest Build 37 | 7 23 28 36 37 26 Greatest Support 40 | 20 20 20 32 28 40 Greatest Overweight (x) 7 | . 1 1 7 1 5 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 Average Capacity 8 | 4 9 10 9 10 6 Most Carried 10 | 3 8 9 10 10 5 Average Carried 6 | 1 5 7 8 9 1 Final Capacity 10 | 4 10 10 10 10 6 Final Carried 10 | 3 7 9 10 6 2 Class Distribution -------------------- 56% | Mutant 32% | Scavenger-Tank 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1360 | 262 270 45 494 120 169 Remotely . | . . . . . . Salvage Created 1462 | 43 351 42 445 141 440 Parts 110 | 2 21 9 43 8 27 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . 2 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 51 | 1 12 3 16 5 14 Guns 36 | 1 7 3 16 5 4 Cannons 1 | . . . . . 1 AOE 14 | . 5 . . . 9 Classes Destroyed 11 | 1 4 . 1 1 4 Worker 2 | . 1 . 1 . . Builder 3 | . . . . . 3 Tunneler 1 | . . . . . 1 Recycler 2 | . 1 . 1 . . Watcher 2 | . 1 . . . 1 Swarmer 29 | . 6 3 13 3 4 Grunt 17 | 1 6 . 2 . 8 Brawler 1 | . . . . . 1 Sentry 1 | . . . 1 . . Demolisher 2 | . . . . 2 . Hunter 1 | . . . . . 1 Best Kill Streak 12 | 1 6 3 9 3 12 Combat Bots Only 9 | 1 5 3 6 3 9 Max Kills in Single Turn 3 | 1 2 1 2 2 3 Gunslinging 1 | . . . 1 1 . Exploded 2 | . 2 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 4220 | 33 888 50 770 608 1871 Core 994 | 11 197 16 104 110 556 Absorbed by Shields . | . . . . . . Core Remaining (%) 50 | 95 . 10 . 46 . Volleys Fired 182 | 4 54 3 58 15 48 Largest 3 | 2 2 2 3 3 3 Hottest 138 | 70 95 43 99 129 138 Shots Fired 367 | 8 60 7 174 39 79 Gun 340 | 8 56 7 174 39 56 Cannon 7 | . . . . . 7 Launcher 20 | . 4 . . . 16 Special . | . . . . . . Kinetic 317 | 4 55 7 169 26 56 Thermal 23 | 4 1 . 5 13 . Explosive 20 | . 4 . . . 16 Electromagnetic 7 | . . . . . 7 Robot Hit Streak 10 | 4 10 3 7 5 7 Robot Miss Streak 11 | 1 4 1 11 4 3 Penetration Max . | . . . . . . Secondary Targets 9 | . . . 6 2 1 Max Gunslinging Chain 2 | . . . 1 2 1 Shots Hit Robots 186 | 6 30 4 77 23 46 Core Hits 108 | 2 23 3 26 13 41 Critical Hits 2 | . 1 . 1 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks 1 | . 1 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . 1 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3645 | 77 1006 55 632 320 1555 Guns 1775 | 77 387 55 632 320 304 Cannons 81 | . . . . . 81 Explosions 1788 | . 619 . . . 1169 Melee . | . . . . . . Ramming 1 | . . . . . 1 Kinetic 1597 | 38 387 55 616 197 304 Thermal 178 | 39 . . 16 123 . Explosive 1788 | . 619 . . . 1169 Electromagnetic 81 | . . . . . 81 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 9 9 . . . Average Corruption 9 | . 9 9 . . . Corruption Purged . | . . . . . . Effects 17 | . 10 7 . . . Message Errors 6 | . 5 1 . . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 3 | . 2 1 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 2 | . 1 1 . . . Data Loss (major) 1 | . 1 . . . . Misfires 1 | . . 1 . . . Targeting Errors 2 | . 1 1 . . . Overload Shots . | . . . . . . Overflow Damage 111 | . 76 . . . 35 Projectiles . | . . . . . . Explosions 111 | . 76 . . . 35 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 167 | . 59 . . . 108 Shots 6 | . 2 . . . 4 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 306 | 54 154 192 242 306 84 Average Temperature 95 | 30 46 102 96 150 24 Received Heat Transfer 630 | 18 195 . 57 . 360 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 444 | 111 . . 37 296 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 437 | 20 208 106 437 187 373 Initial 117 | . 13 36 40 117 68 Average 154 | 2 51 104 229 177 242 Maximum Alert Level 2 | . 1 . 2 . 1 Low Security (%) 63 | 100 99 100 29 100 25 Level 1 32 | . . . 57 . 74 Level 2 3 | . . . 12 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . 3 . 2 Investigation 2 | . . . 1 . 1 Extermination . | . . . . . . Reinforcement 4 | . 1 . 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 5 | . 1 . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | 1 18 2 25 5 24 Peak Tracking Total 7 | 1 7 2 5 4 6 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 8 | . 5 . 3 . . Terminals 7 | . 5 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 26 | . 7 . 19 . . Successful 22 | . 4 . 18 . . Failed 3 | . 3 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts 1 | . . . 1 . . Manual 3 | . . . 3 . . Terminals 13 | . 7 . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 13 | . . . 13 . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 4 . 5 . . Record 5 | . 2 . 3 . . Robot Analysis 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 13 | . . . 13 . . Insert Component 8 | . . . 8 . . Analyze 5 | . . . 5 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 . 2 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 5 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . . 5 . . Part Schematics Acquired 5 | . . . 5 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 1 | . 1 . . . . Non-combat 1 | . 1 . . . . Combat . | . . . . . . Robot Hacks Applied 1 | . 1 . . . . parse_system 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2002 | 98 625 115 634 158 372 Spaces Moved 1335 | 76 415 113 429 102 200 Core 43 | 21 . . . . 22 Treads 14 | . . . . . 14 Legs 347 | 55 195 . . . 97 Wheels 926 | . 220 113 424 102 67 Hover . | . . . . . . Flight 5 | . . . 5 . . Fastest Speed 37 | 50 80 90 37 95 50 Average Speed 106 | 100 116 90 100 101 109 Slowest Speed 600 | 120 150 90 600 105 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . 1 . . . . Exploration Rate (%) 31 | 9 48 39 40 29 23 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 81 | . 26 . . . 55 Melee . | . . . . . . Projectile . | . . . . . . AOE 81 | . 26 . . . 55 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1633 | 87 491 119 529 126 281 Wait 13 | . . . 2 2 9 Move 1330 | 75 414 112 428 101 200 Hop . | . . . . . . Pick Up 20 | 3 10 2 5 . . Fast Attach 33 | 5 3 1 13 1 10 Attach 19 | . 7 . 1 4 7 Detach 6 | . 1 . 1 . 4 Swap 12 | . 1 1 8 2 . Drop 15 | . . . 13 1 1 Fire 182 | 4 54 3 58 15 48 Melee 1 | . 1 . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 99 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 468 | -10/Materials | Crushed by falling debris 468 | -10/Materials | Core integrity fell below 50% 491 | -10/Materials | Core integrity fell below 20% 505 | -10/Materials | Lost 6 parts (1p2n3w) 514 | -10/Materials | Discovered new exit (range 15) 724 | -10/Materials | Entered Mines 766 | -10/Mines | Learned location of Zion (-7) 831 | -10/Mines | Discovered new exit (range 7) 839 | -10/Mines | Entered Materials 839 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1082 | -9/Materials | Discovered new exit (range 14) 1446 | -9/Materials | Central database locked down 1473 | -9/Materials | Entered Mines 1534 | -9/Mines | Build established: Scavenger-Tank 1540 | -9/Mines | Assembled infested the area 1546 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1582 | -9/Mines | Core integrity fell below 50% 1608 | -9/Mines | Lost 6 parts (2p1n1u2w) 1612 | -9/Mines | Learned location of 1 exit from Materials 1626 | -9/Mines | Discovered new exit (range 6) 1631 | -9/Mines | Entered Materials 1631 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1632 | -8/Materials | Identified exit to Factory 1754 | -8/Materials | Destroyed 9 combat bots 1787 | -8/Materials | Core integrity fell below 50% 1819 | -8/Materials | Lost 15 parts (2p5n1u7w) 1942 | -8/Materials | Core integrity fell below 20% 2003 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01939_ The unstable cave ceiling collapses. 01941_ U-05 Engineer lays Concrete. 01942_ U-05 Engineer builds a Wall. 01943_ Acquired Lgt. Nuclear Core. 01944_ U-05 Engineer lays Concrete. 01946_ U-05 Engineer builds a Wall. 01947_ Acquired Wheel. 01948_ U-05 Engineer lays Concrete. 01976_ Wheel destroyed. 01976_ Acquired Imp. EM Pulse Cannon. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 01989_ S-10 Pest destroyed. 01992_ S-10 Pest IFF system glitched. 01994_ G-47 Trooper destroyed. 02000_ Imp. EM Pulse Cannon destroyed. 02002_ Slammed into S-10 Pest. 02002_ Lgt. Nuclear Core permanently disabled. 02002_ Destabilizing: Short circuit. 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""" # ###### | | # # """ / # | | + # # / | | # ################### """ | | # ###+############?????????????????# "R" | | # #????????????????????????????????# " " | | # #????????????????????????????????# | | # #????????????????????????????????# | | # #???????????????????????????????? | | #### #??????????????????????????????? | | # #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Sml. Battery | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Power Shielding | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot I Survived The Infestation Let's See Who's Tougher One Hack Too Far Risk Taker Storm Trooper Unlikely Earthworm Challenges ------------ None Game ------ Seed ShockBarrageHumpback Manual? 0 Play Time 02:13:02 Cumulative 5.2 hours Start 2020.12.15 @ 19:41:56 End 2020.12.16 @ 19:59:15 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cbecf35-0711-4cb9-81e1-51dcfb2a4f2c