Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.07 @ 07:53:30 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (95) 475 Value Destroyed (3409) 3409 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 7156 Bonus ------- High Alert Combat Kills 72 Cogmind --------- Core Integrity 706/850 Matter 133/300 Energy 13/150 System Corruption 2% Temperature Cool (270) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY (9) ------ High-capacity Storage Unit Structural Scanner Advanced Terrain Scan Processor Hardened Medium Armor Plating Improved Medium Armor Plating Force Field Improved Hacking Suite > --- WEAPON (2) ------- High-powered Electrolaser Gauss Cannon > --- INVENTORY (12) --- Armored Leg Large Storage Unit Compact Matter Pod (150) Seismic Analyzer System Shield System Backup Module High-powered Electrolaser Assault Rifle Minigun Advanced Assault Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Force Field Improved Hacking Suite > --- WEAPON ----------- Improved Light Cannon Gauss Cannon > --- INVENTORY -------- Armored Leg Large Storage Unit Compact Matter Pod Seismic Analyzer System Shield System Backup Module High-powered Electrolaser High-powered Electrolaser Assault Rifle Minigun Advanced Assault Cannon Magnetic Acceleration Cannon [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Utility Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 7 | . 1 1 2 2 1 Weapon . | . . . . . . Parts Attached 48 | 7 3 8 4 17 9 Power 6 | 1 1 1 . 2 1 Engine 3 | 1 1 1 . . . Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 13 | 2 . 2 2 5 2 Treads . | . . . . . . Leg 13 | 2 . 2 2 5 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 1 2 2 7 4 Device 6 | . 1 . 1 3 1 Storage 3 | 1 . 1 . 1 . Processor 2 | . . . . 1 1 Hackware 3 | . . . 1 1 1 Protection 4 | 1 . 1 . 1 1 Artifact . | . . . . . . Weapon 11 | 2 1 3 . 3 2 Energy Gun 2 | 1 . . . . 1 Energy Cannon 1 | . 1 . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 7 | . . 3 . 3 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 11 | . . . . 5 6 Power 2 | . . . . 1 1 Propulsion . | . . . . . . Utility 8 | . . . . 4 4 Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . . . 2 3 Average Slot Usage (%) 98 | . 100 100 98 99 94 Engine 6 | . 12 10 8 6 . Core 2 | . . . . . 8 Leg 22 | . 25 30 23 21 18 Device 17 | . 12 10 16 23 17 Storage 8 | . 12 10 8 7 6 Processor 4 | . . . . 4 11 Hackware 6 | . . . 8 10 6 Protection 12 | . 12 20 16 9 11 Energy Cannon 1 | . 11 2 . . . Ballistic Gun 1 | . 12 2 . . . Ballistic Cannon 12 | . . 15 16 14 11 Naked Turns . | . . . . . . Heaviest Build 73 | 16 20 35 36 63 73 Greatest Support 54 | 20 20 30 30 54 54 Greatest Overweight (x) 17 | 4 . 1 1 17 1 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 12 | 8 8 10 10 12 12 Average Capacity 10 | 7 8 9 10 11 12 Most Carried 12 | 4 8 7 9 12 12 Average Carried 8 | 1 4 5 7 10 11 Final Capacity 12 | 8 8 10 10 12 12 Final Carried 11 | 4 6 6 9 9 11 Class Distribution -------------------- 56% | Hacker-Mutant 43% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2609 | 213 135 367 351 989 554 Remotely 854 | . . . 351 503 . Salvage Created 2648 | . 235 462 351 1005 595 Parts 135 | . 20 31 18 39 27 Haulers Intercepted 3 | . 1 . 1 . 1 Recyclers Shooed 3 | . 1 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 71 | . 5 17 9 25 15 Guns 1 | . . 1 . . . Cannons 67 | . 5 16 9 25 12 AOE 3 | . . . . . 3 Classes Destroyed 13 | . 4 2 5 2 . Worker 4 | . . . 1 3 . Builder 1 | . . . . 1 . Hauler 3 | . 1 . 1 . 1 Recycler 5 | . . . 1 4 . Operator 2 | . . 1 1 . . Watcher 9 | . 2 1 . . 6 Swarmer 9 | . 2 2 . . 5 Grunt 44 | . 3 12 4 21 4 Brawler 2 | . . . 1 . 1 Duelist 1 | . . . 1 . . Sentry 9 | . . 3 2 2 2 Hunter 4 | . . . 1 1 2 Programmer 2 | . . . . 1 1 Best Kill Streak 9 | . 3 6 3 9 6 Combat Bots Only 6 | . 3 4 2 6 3 Max Kills in Single Turn 4 | . 1 1 1 2 4 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 2671 | . 72 234 322 930 1113 Core 354 | . 8 16 67 119 144 Absorbed by Shields 117 | . . . . . 117 Core Remaining (%) 92 | 100 96 96 87 83 . Volleys Fired 243 | . 16 41 35 96 55 Largest 2 | . 2 2 2 2 2 Hottest 118 | . 80 80 78 87 118 Shots Fired 481 | . 32 82 70 187 110 Gun 21 | . 16 2 . . 3 Cannon 460 | . 16 80 70 187 107 Launcher . | . . . . . . Special . | . . . . . . Kinetic 460 | . 16 80 70 187 107 Thermal 21 | . 16 2 . . 3 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 53 | . 10 21 23 53 45 Robot Miss Streak 3 | . 1 2 1 3 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 387 | . 21 61 59 160 86 Core Hits 148 | . 10 21 21 60 36 Critical Hits 9 | . . 2 2 2 3 Critical Kills 5 | . . 1 2 2 . Critical Parts Destroyed 3 | . . 1 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8971 | . 328 1170 1223 3424 2826 Guns 190 | . 81 29 . . 80 Cannons 8007 | . 245 1141 1223 3423 1975 Explosions 771 | . . . . . 771 Melee . | . . . . . . Ramming 3 | . 2 . . 1 . Kinetic 7837 | . 81 1135 1223 3423 1975 Thermal 1131 | . 245 35 . . 851 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 . 1 . 2 Average Corruption 1 | . 1 . 1 . 1 Corruption Purged . | . . . . . . Effects 9 | . 1 . 2 . 6 Message Errors 2 | . . . . . 2 Energy Discharges 3 | . . . 1 . 2 Targeting Errors 4 | . 1 . 1 . 2 Overload Shots . | . . . . . . Overflow Damage 449 | . . 23 4 97 325 Projectiles 172 | . . 23 4 97 48 Explosions 277 | . . . . . 277 Melee . | . . . . . . Knockbacks 75 | . . 15 13 38 9 Impact . | . . . . . . Kinetic 67 | . . 15 11 32 9 Secondary 8 | . . . 2 6 . Self-Inflicted Damage 245 | . 1 . . . 244 Shots 5 | . . . . . 5 Rammed 2 | . 1 . . 1 . Targets Rammed 2 | . 1 . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 361 | . 168 102 102 72 361 Average Temperature 55 | . 50 32 20 24 108 Received Heat Transfer 1346 | . 60 141 153 744 248 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1153 | . 518 74 . . 561 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 576 | . 101 387 356 286 576 Average Influence 153 | . 66 185 164 104 302 Maximum Alert Level 2 | . . 1 1 1 2 Low Security (%) 67 | 100 100 49 66 84 21 Level 1 25 | . . 50 33 15 44 Level 2 6 | . . . . . 34 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 1 7 2 8 3 Investigation 15 | . 1 6 2 4 2 Extermination 1 | . . . . 1 . Reinforcement 5 | . . 1 . 3 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . . 2 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 7 22 11 31 24 Peak Tracking Total 6 | . 3 5 2 6 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 10 | . . . 1 . 9 Max in Single Turn 6 | . . . 1 . 6 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 21 | . 3 7 5 4 2 Terminals 14 | . 1 6 4 2 1 Fabricators . | . . . . . . Repair Stations 3 | . . . 1 1 1 Recycling Units 3 | . 2 . . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 118 | . 34 44 19 15 6 Successful 98 | . 31 34 18 13 2 Failed 20 | . 3 10 1 2 4 Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 65 | . 3 37 15 7 3 Fabricators . | . . . . . . Repair Stations 10 | . . . 4 3 3 Recycling Units 36 | . 31 . . 5 . Scanalyzers 7 | . . 7 . . . Garrison Access . | . . . . . . Terminal Hacks 49 | . 1 27 14 6 1 Record 10 | . . 7 3 . . Part Schematic 2 | . . . . 2 . Robot Schematic 1 | . . . . . 1 Prototype ID Bank 4 | . . 1 2 1 . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 4 | . . 2 . 2 . Machine Index 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Repair Station Index 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Locate Traps 3 | . . 3 . . . Dispatch Records 3 | . . 1 2 . . Maintenance Status 2 | . . 1 1 . . Security Status 1 | . . 1 . . . Patrol Status 1 | . . 1 . . . Recall Reinforcements 2 | . . 2 . . . Hauler Manifests 4 | . . 2 2 . . Registered Components 1 | . . 1 . . . Zone Layout 5 | . 1 1 2 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . . 4 2 1 Scan Component 5 | . . . 2 2 1 Repair 2 | . . . 2 . . Recycling Unit Hacks 35 | . 30 . . 5 . Recycle Component 16 | . 13 . . 3 . Process 16 | . 14 . . 2 . Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer 7 | . . 7 . . . Insert Component 4 | . . 4 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 21 | . 3 7 5 4 2 Full Trace Events 20 | . 3 7 4 4 2 Feedback Events 4 | . . . 1 1 2 Corruption 3 | . . . 1 . 2 Hackware Fried 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 3 . 2 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 52 | . . . 52 . . Parts Recycled 16 | . 13 . . 3 . Recycled Matter 789 | . 516 . . 273 . Retrieved Matter 162 | . 162 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3915 | 84 532 539 497 1517 746 Spaces Moved 1881 | 57 319 249 213 674 369 Core 27 | 20 . . . 7 . Treads . | . . . . . . Legs 1854 | 37 319 249 213 667 369 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 120 150 Average Speed 141 | 114 120 139 150 146 150 Slowest Speed 900 | 250 120 150 150 900 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 52 25 27 17 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 127 | . . 4 . 5 118 Melee . | . . . . . . Projectile 34 | . . 4 . 5 25 AOE 93 | . . . . . 93 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2654 | 72 437 360 320 1016 449 Wait 426 | 5 80 52 64 216 9 Move 1876 | 56 318 248 212 673 369 Hop . | . . . . . . Pick Up 41 | 4 17 3 5 7 5 Fast Attach 16 | 7 1 2 2 2 2 Attach 15 | . 1 3 2 6 3 Detach 2 | . . 2 . . . Swap 17 | . 1 3 . 9 4 Drop 16 | . 2 6 . 6 2 Fire 243 | . 16 41 35 96 55 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 15) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Utility x1 226 | -10/Materials | Identified exit to Materials 226 | -10/Materials | Discovered exit to Materials (range 7) 309 | -10/Materials | Build established: Hacker-Mutant 476 | -10/Materials | Identified exit to Mines 476 | -10/Materials | Discovered exit to Mines (range 10) 617 | -10/Materials | Entered another Materials area 617 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 985 | -9/Materials | Identified exit to Mines 1098 | -9/Materials | Identified exit to Materials 1098 | -9/Materials | Discovered exit to Materials (range 16) 1156 | -9/Materials | Entered another Materials area 1156 | -8/Materials | Evolved 2 slots: Utility x2 1497 | -8/Materials | Identified exit to Factory 1589 | -8/Materials | Repaired Aluminum Leg 1616 | -8/Materials | Repaired Aluminum Leg 1653 | -8/Materials | Entered Factory 1653 | -7/Factory | Evolved 2 slots: Utility x2 2483 | -7/Factory | Build established: Hacker-Skirmisher 2508 | -7/Factory | Hacking Suite fried by hacking feedback 3141 | -7/Factory | Identified exit to Factory 3141 | -7/Factory | Discovered exit to Factory (range 14) 3170 | -7/Factory | Entered another Factory area 3170 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3522 | -6/Factory | Lost 3 parts (1p2u) 3883 | -6/Factory | Spotted B-75 Beast 3916 | -6/Factory | Self-destructed Last Messages --------------- 03762_ Acquired 41 matter. 03769_ B-48 Gladiator destroyed. 03775_ Acquired 13 matter. 03784_ Acquired 52 matter. 03802_ Acquired 44 matter. 03806_ VR##I39D3W 8KZ#SGTJUWZOEJESNMSPX%,TO= 03813_ Acquired 25 matter. 03864_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03873_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 03884_ Imp. Terrain Scanner destroyed. 03897_ B-75 Beast suffers critical hit. 03898_ Imp. Targeting Computer destroyed. 03898_ Critical hit. 03900_ B-75 Beast suffers critical hit. 03900_ Destroyed Imp. Medium Treads. 03903_ Imp. Light Cannon destroyed. 03907_ System corrupted: Hpw. Electrolaser targeting data glitched. 03909_ Knocked back. 03910_ Slug penetrates B-75 Beast. 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BB ?????????????? | | # ? ?#? ? ##### ^""" BB#??????????????? | | #? ? ? #?###o """ ### ????????? | | #?? #?##??# T ????????? | | # ?? +??#### ""?????????? | | #"" # #??##?###?# ???????? | | #"? # # ?? # @ #"+#######????????????? | | #"? # # ??? ##; ;#; ? ??##????????????? | | # ? # ? ?? ?? ?#;R###? #?????????????? | | ########## # """T?"" ### ##? ??""" ##????????????? | | #### ############ ## ??""" ??????????????? | | ! + ! +???" #?????????????? | | ##### ######## ##?????? #?#???????????? | | ##### #########+### ? ????#???????????? | | ##### ##?# # ?? ????? ?????????? | | ##### #??# # ???? ??????????????? | | ##### #### = #??"T???##????????????? | | ##?## + ! ! # ?"?"??##????????????? | | #?### # #?##?##??#????????????? | | ##### # ! ####?#??##?? ?????????? | | + + ##?????#??#???????????? | | ] ############# ####??##??????????????? | | ########???#####?## #?????????????????????? | | #?#######?###?###?###########??###???????????????? | | #??##??##?###?##?###????##??###??????????????????? | | ##???#######?#?###?##?#?####????##???????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 24 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Kinecelleration 30 Offensive Hacking 40 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Particle Gun | -9/Materials | Scanalyzed Microactuators | -7/Factory | Hacked Recalibrator | -7/Factory | Hacked Robot Schematics ------------------ Y-54 Guardian | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoAssaultGravjet Manual? 0 Play Time 00:38:23 Cumulative 760.3 hours Start 2020.03.07 @ 07:14:08 End 2020.03.07 @ 07:53:30 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 589 Rogue 62 Adventurer 0 Explorer 527 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 813a8050-7565-4b7b-b5c6-265bb6eba65b