Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.27 @ 03:26:13 Player: Xintrosi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (209) 1045 Value Destroyed (7402) 7402 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2386) 2386 TOTAL SCORE: 15753 Bonus ------- High Alert Combat Kills 1263 Follower Combat Kills 137 Entered Garrisons 600 Used RIF Installer 500 Friendly Fire -114 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 45/100 System Corruption 7% Temperature Cool (75) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Relay Coupler [Sentry] (21) > --- WEAPON (4) ------- Advanced Plasma Cannon > --- INVENTORY (5) ---- Light Nuclear Core Advanced Recoil Stabilizer High-powered Tractor Beam Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Gatling Laser Shotgun KE Plasma Construct/G Axe > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Wheel Compact Wheel Improved Heat Sink Compact Battery Weight Redist. System Advanced Signal Interpreter Target Analyzer System Shield Autogun Mini Grenade Launcher Rocket Array Remote Datajack Hammer [Rating: 69] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Relay Coupler [Sentry] Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Fac Gar Fac Slots Evolved 10 | . . 2 . . 4 . . . 2 . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . . . . . . . . . 1 . . Utility 6 | . . 1 . . 3 . . . 1 . 1 Weapon 2 | . . 1 . . . . . . . . 1 Parts Attached 130 | 6 7 19 13 6 10 13 9 14 19 9 5 Power 22 | 1 1 1 3 1 3 1 2 4 4 . 1 Engine 16 | 1 1 1 3 1 3 1 . 1 3 . 1 Core 6 | . . . . . . . 2 3 1 . . Reactor . | . . . . . . . . . . . . Propulsion 27 | 2 2 3 3 2 2 1 2 2 7 . 1 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 27 | 2 2 3 3 2 2 1 2 2 7 . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 41 | 1 1 6 3 3 3 7 3 2 6 5 1 Device 16 | . . 2 . 2 1 2 1 2 4 2 . Storage 4 | 1 . 2 . . . . . . . 1 . Processor 9 | . 1 . . . 2 2 . . 2 1 1 Hackware 2 | . . . . . . 1 . . . 1 . Protection 10 | . . 2 3 1 . 2 2 . . . . Artifact . | . . . . . . . . . . . . Weapon 40 | 2 3 9 4 . 2 4 2 6 2 4 2 Energy Gun 9 | 2 1 2 1 . . . . 2 . 1 . Energy Cannon 3 | . . . 1 . . . . . . . 2 Ballistic Gun 20 | . 1 5 2 . 2 4 1 4 . 1 . Ballistic Cannon 1 | . . . . . . . . . 1 . . Launcher 4 | . . 2 . . . . 1 . . 1 . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon 1 | . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 3 1 . . 2 . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . . . 7 Parts Lost 85 | . 3 6 4 4 2 10 8 18 7 18 5 Power 14 | . . . . . 1 . 4 5 . 3 1 Propulsion 24 | . 2 2 1 1 1 4 . 5 3 4 1 Utility 23 | . . 2 2 2 . 3 1 3 3 5 2 Weapon 24 | . 1 2 1 1 . 3 3 5 1 6 1 Highest Loss Streak 13 | . 3 3 2 3 1 2 4 13 5 8 3 To Critical Strikes . | . . . . . . . . . . . . Average Backups 15 | 1 7 11 19 18 18 15 18 12 12 14 4 Power 1 | . 1 2 2 2 1 1 1 . 2 2 1 Propulsion 1 | . 1 . 1 . 1 1 1 . . . . Utility 5 | . . 2 7 8 7 4 5 3 5 7 2 Weapon 6 | . 3 5 8 7 7 8 9 5 3 3 . Tool/Special . | . . . . . . . . . . . . Unused Backups 32 | . 3 3 3 3 4 2 3 2 3 5 1 Power 8 | . 1 1 2 1 . . . . 2 1 . Propulsion 1 | . . . . . . . 1 . . . . Utility 13 | . 1 . 1 . 4 . . 1 1 4 1 Weapon 10 | . 1 2 . 2 . 2 2 1 . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 91 98 98 93 90 89 87 73 70 73 23 Engine 10 | . 14 11 11 11 14 14 13 3 6 7 . Core 1 | . . . . . . . 1 7 1 3 . Wheel 14 | . 27 21 21 21 15 13 11 8 6 5 . Device 14 | . . 6 . 4 14 20 18 27 27 16 4 Storage 8 | . 14 11 11 11 7 7 7 7 6 5 . Processor 6 | . 6 11 11 6 14 4 7 1 2 9 8 Protection 3 | . . 3 10 6 . 4 3 . . . . Energy Gun 3 | . 25 12 . . . 2 4 1 1 5 . Energy Cannon 1 | . . . . . 1 2 4 . . . . Ballistic Gun 15 | . 1 19 31 31 20 14 4 9 7 7 . Impact Weapon 1 | . . . . . . 1 2 2 3 . 3 Peak Build Rating 69 | 6 8 19 21 40 57 58 57 55 69 68 23 Average Rating 40 | 5 7 13 19 28 51 53 53 46 52 61 18 On Entrance 30 | . 6 8 19 21 34 57 48 52 38 67 15 Naked Turns . | . . . . . . . . . . . . Heaviest Build 83 | 12 13 59 60 60 71 83 75 70 73 73 11 Greatest Support 48 | 20 20 26 20 22 22 20 26 26 48 42 16 Greatest Overweight (x) 17 | . 1 5 5 2 3 7 7 6 7 17 3 Average Overweight (x) 2 | . . 1 2 2 2 4 4 2 3 4 . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 7 8 15 20 20 20 20 20 20 20 15 5 Most Carried 20 | 5 8 20 20 20 20 20 20 18 20 19 5 Average Carried 15 | 1 7 11 19 18 18 15 18 12 12 14 4 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 5 8 20 20 17 20 18 19 11 19 5 4 Scrap Engine Consumption 80 | . . . . 6 16 23 16 5 14 . . Constructs Created 8 | . . . . . 2 2 2 . 1 1 . Constructs Modified 22 | . . . . . 2 10 6 1 3 . . Class Distribution -------------------- 26% | Scavenger-Mutant 22% | Scavenger-Gunner 13% | Tank 13% | Mutant 9% | Scavenger-Tank 8% | Scavenger-Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -9/Storage Tank | -9/Recycling Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Fac Gar Fac Matter Collected 5199 | 260 85 581 671 173 239 823 785 522 663 87 310 Remotely 80 | . . . . . . . . . 50 30 . Salvage Created 9202 | 73 214 992 970 352 345 1985 1218 1124 937 409 583 Parts 479 | 5 28 62 81 18 33 64 72 40 53 13 10 Haulers Intercepted 5 | . . 2 1 . . . 2 . . . . Recyclers Shooed 6 | . . 2 . . . . . . 3 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 165 | . 9 18 30 4 4 28 20 17 12 17 6 Melee 3 | . . . . . . . . . 1 2 . Guns 93 | . 9 14 17 4 4 21 5 12 5 2 . Cannons 19 | . . . . . . 7 8 . 4 . . AOE 50 | . . 4 13 . . . 7 5 2 13 6 Classes Destroyed 18 | 2 3 4 3 2 1 1 1 . 1 . . Worker 11 | . 1 1 2 . . . 6 . 1 . . Builder 10 | . . . 1 . 2 . 5 . 2 . . Tunneler 4 | 1 . . . . . . 1 . 2 . . Hauler 5 | . . 2 1 . . . 2 . . . . Recycler 9 | 1 . 2 . 1 . . . . 2 . 3 Mechanic 1 | . . 1 . . . . . . . . . Operator 2 | . . . . . 1 . . . 1 . . Watcher 2 | . . . 1 . . . . . 1 . . Swarmer 42 | . 6 4 5 . . 9 . 8 . 7 3 Grunt 75 | . 3 8 14 . 1 13 15 2 6 10 3 Brawler 3 | . . 1 1 . . 1 . . . . . Duelist 1 | . . . . . . . . . 1 . . Protector 2 | . . . 2 . . . . . . . . Sentry 29 | . . 5 8 1 3 3 2 4 3 . . Hunter 2 | . . . . . . 2 . . . . . Programmer 8 | . . . . . . . 3 3 2 . . Scientist 1 | . . . . 1 . . . . . . . Scrapper 3 | . . . . 3 . . . . . . . Best Kill Streak 12 | 2 4 5 12 2 2 6 7 7 6 7 6 Combat Bots Only 11 | . 3 5 11 2 1 6 4 7 5 7 6 Max Kills in Single Turn 6 | 1 2 2 4 1 1 2 3 3 1 2 6 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 6 | . . 2 3 . . . 3 3 1 2 6 Melee 1 | . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Fac Gar Fac Hostile Shots Fired 1335 | . 50 61 83 34 80 239 94 337 119 151 87 Missed 420 | . 9 14 24 1 27 62 32 132 44 45 30 Hits 915 | . 41 47 59 33 53 177 62 205 75 106 57 Melee 13 | . . . . . . 5 . . 2 6 . Projectile 902 | . 41 47 59 33 53 172 62 205 73 100 57 AOE 1 | . . . . . . . . . . 1 . Critical Strikes 26 | . . 3 3 3 2 4 2 2 2 3 2 Damage Taken 12474 | . 372 608 773 698 472 2193 1053 2044 1000 2029 1232 Core 2747 | . 77 85 89 80 58 207 34 285 101 716 1015 Absorbed by Shields 35 | . . . . . . . . . . . 35 Regen/Repaired (Parts) 1853 | . . . 111 24 132 412 412 245 517 . . Core Remaining (%) 44 | 100 69 . . 36 . . . 16 . 3 . Volleys Fired 400 | 4 24 50 52 14 18 76 52 31 47 27 5 Largest 3 | 2 2 3 3 3 3 3 3 3 3 3 1 Hottest 158 | 80 80 102 69 69 123 147 96 148 158 152 98 Shots Fired 976 | 8 48 143 128 41 50 208 122 77 114 33 4 Gun 786 | 8 48 140 114 41 47 175 54 67 75 17 . Cannon 143 | . . . . . 3 33 62 6 35 . 4 Launcher 47 | . . 3 14 . . . 6 4 4 16 . Special . | . . . . . . . . . . . . Kinetic 677 | . 10 86 114 41 47 156 70 59 82 12 . Thermal 206 | 8 38 54 . . 3 52 . 14 28 5 4 Explosive 47 | . . 3 14 . . . 6 4 4 16 . Electromagnetic 46 | . . . . . . . 46 . . . . Robot Hit Streak 33 | 4 7 11 33 13 20 18 19 22 25 15 2 Robot Miss Streak 7 | 1 5 3 4 1 3 7 4 6 4 2 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 10 | . 2 1 1 1 . 3 . 2 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . 1 . . . Shots Hit Robots 727 | 6 26 91 90 34 35 159 83 81 88 25 9 Core Hits 470 | 3 13 41 66 13 17 80 70 55 57 47 8 Critical Kills 3 | . . . 1 . . . 2 . . . . Critical Parts Destroyed 15 | . . . . . . 7 1 5 . . 2 Critical Strikes 21 | . . . 1 . . 7 4 5 1 1 2 Burn 1 | . . . . . . . . . . 1 . Destroy 5 | . . . 1 . . 3 1 . . . . Blast 2 | . . . . . . . 1 . 1 . . Smash 13 | . . . . . . 4 2 5 . . 2 Melee Attacks 127 | . 1 5 3 . 1 51 9 32 12 4 9 Impact 113 | . 1 5 3 . 1 51 9 32 2 . 9 Slashing 14 | . . . . . . . . . 10 4 . Piercing . | . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . 3 . 3 . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 20724 | 65 294 1547 2888 518 529 3489 2387 3207 2323 2216 1261 Guns 8644 | 65 294 1227 1347 518 486 1801 605 960 1028 313 . Cannons 1988 | . . . . . 43 396 895 47 573 . 34 Explosions 6355 | . . 320 1541 . . . 734 664 375 1793 928 Melee 3732 | . . . . . . 1292 153 1536 347 110 294 Ramming 5 | . . . . . . . . . . . 5 Kinetic 7566 | . 70 785 1347 518 486 1492 909 669 1045 245 . Thermal 3542 | 65 224 442 . . 43 705 139 338 556 68 962 Explosive 5288 | . . 320 1541 . . . 595 664 375 1793 . Electromagnetic 591 | . . . . . . . 591 . . . . Impact 3324 | . . . . . . 1292 153 1536 49 . 294 Slashing 408 | . . . . . . . . . 298 110 . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 7 11 11 . . 7 Average Corruption 8 | . . . . . . 6 8 11 . . 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 114 | . . . . . . 46 43 23 . . 2 Message Errors 19 | . . . . . . 9 7 3 . . . Matter Fused 30 | . . . . . . 11 9 10 . . . Heat Flow Errors 13 | . . . . . . 4 7 2 . . . Energy Discharges 10 | . . . . . . 7 2 1 . . . Parts Rejected 2 | . . . . . . 1 1 . . . . Data Loss (minor) 12 | . . . . . . 4 6 1 . . 1 Data Loss (major) 6 | . . . . . . 2 2 2 . . . Misfires 2 | . . . . . . 2 . . . . . Alerts 4 | . . . . . . 2 1 1 . . . Weapon Failures 16 | . . . . . . 4 8 3 . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1234 | . . . . . . 316 260 286 80 35 257 Projectiles 56 | . . . . . . . . . 47 . 9 Explosions 343 | . . . . . . . 179 5 . 35 124 Melee 835 | . . . . . . 316 81 281 33 . 124 Knockbacks 12 | . . . . . . 5 4 1 2 . . Impact 7 | . . . . . . 4 1 1 1 . . Kinetic 4 | . . . . . . . 3 . 1 . . Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 778 | . . . . . . . 207 75 68 72 356 Shots 15 | . . . . . . . 3 4 1 3 4 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 446 | 54 108 208 234 387 212 446 254 398 45 20 29 Average Temperature 77 | 25 50 57 51 145 57 108 62 131 13 13 14 Received Heat Transfer 3851 | . 90 261 351 441 198 762 276 291 312 702 167 Effects 8 | . . . . 3 . 2 . 3 . . . Shutdowns 1 | . . . . . . 1 . . . . . Interference 2 | . . . . 2 . . . . . . . Short Circuit 3 | . . . . . . 1 . 2 . . . Damage (minor) 2 | . . . . 1 . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . 6 1 5 . . 3 Combat Hostiles . | . . . . . . . . . . . . Parts Fried 18 | . . . . . . 10 3 4 . . 1 Impact Corruptions 27 | . . . . . . 10 3 8 . . 6 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . . . . 1 . 2 . 3 2 . 1 Heat Transferred 6235 | 150 525 1022 . . 50 1453 100 775 1200 223 737 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Fac Gar Fac Maximum Alert Level 3 | . . . 2 1 1 3 3 3 2 3 1 Low Security (%) 30 | 100 100 100 22 95 . 9 . . . . . Level 1 31 | . . . 8 4 100 11 30 . 87 40 100 Level 2 22 | . . . 68 . . 51 29 10 12 57 . Level 3 15 | . . . . . . 28 40 89 . 1 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 946 | 5 90 193 610 228 399 946 893 921 483 738 387 Initial 588 | . 3 25 65 228 385 148 496 588 483 252 387 Average 372 | 1 47 104 389 61 316 576 577 843 346 469 344 Influence Increases 6330 | 10 284 545 919 246 499 938 910 513 469 666 331 Destroy 0b10 Robot/C 3300 | . 180 360 620 20 80 600 400 340 240 340 120 Destroy 0b10 Robot/NC 290 | 10 5 30 35 5 15 30 70 30 45 . 15 Destroy Leader 544 | . 30 94 144 . 30 30 94 20 72 20 10 Allied During Kill 40 | . . . 24 . . 16 . . . . . Successful Hack 78 | . 9 24 7 26 7 . . . 5 . . Select Force Hacks 210 | . 30 . . 180 . . . . . . . Disable Machine 450 | . 15 15 . . 15 15 225 15 75 . 75 Anti-Garrison Action 200 | . . . . . . 150 . . . 50 . Destroy Structure 418 | . . 22 44 . 2 37 106 33 32 76 66 Advance Influence 350 | . . . . . 350 . . . . . . Partial Spotted 30 | . . . . . . 15 . . . 15 . Lose Combat Pursuer 420 | . 15 . 45 15 . 45 15 75 . 165 45 Influence Decreases 5762 | 5 228 452 487 746 373 204 1016 432 1030 288 501 Entered New Map 2199 | . 2 36 89 358 51 64 450 252 438 108 351 Time Decay 2663 | 5 196 356 318 378 302 . 486 . 522 . 100 Lost Part 820 | . 30 60 40 10 20 100 80 180 70 180 50 Lost Ally 80 | . . . 40 . . 40 . . . . . Squads Dispatched 25 | . 1 3 6 . 2 . 6 . 7 . . Investigation 4 | . 1 1 . . 1 . 1 . . . . Extermination 5 | . . . . . 1 . 2 . 2 . . Reinforcement 7 | . . 2 1 . . . 2 . 2 . . Assault 3 | . . . 2 . . . 1 . . . . Garrison 6 | . . . 3 . . . . . 3 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Fac Gar Fac Distress Signals 6 | . . 1 3 . . . 1 . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 238 | . 12 25 38 5 5 34 29 22 21 30 17 Peak Tracking Total 14 | . 4 4 14 4 2 6 7 7 4 12 12 Tactical Retreats 13 | . 1 . 3 1 . 2 1 2 . 2 1 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Fac Gar Fac Traps Triggered 15 | . . 1 3 . 1 7 . 2 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Fac Gar Fac Machines Disabled 32 | . 1 1 . . 1 1 15 2 5 1 5 Max in Single Turn 8 | . 1 1 . . 1 1 8 1 2 1 5 Garrison Access 1 | . . . . . . . . . 1 . . Garrison Relay 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Fac Gar Fac Machines Accessed 46 | . 3 6 8 15 4 3 4 . 3 . . Terminals 26 | . 2 5 7 6 1 3 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 1 . 1 . . . 1 . . Recycling Units 9 | . 1 . . 7 . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 5 | . . . . . 2 . 1 . 2 . . Total Hacks 145 | . 10 28 20 55 12 7 5 . 8 . . Successful 100 | . 5 20 11 47 7 1 2 . 7 . . Failed 45 | . 5 8 9 8 5 6 3 . 1 . . Catastrophic 7 | . . 1 1 . 1 2 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 50 | . 10 8 6 22 4 . . . . . . Terminals 76 | . 8 20 18 17 3 7 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 13 | . . . 2 . 5 . . . 6 . . Recycling Units 15 | . 2 . . 12 . . 1 . . . . Scanalyzers 8 | . . 8 . . . . . . . . . Garrison Access 7 | . . . . . 4 . 1 . 2 . . Terminal Hacks 43 | . 2 7 6 27 . 1 . . . . . Record 24 | . . . . 24 . . . . . . . Part Schematic 3 | . 2 . 1 . . . . . . . . Open Door 4 | . . . 3 . . 1 . . . . . Branch Access Points 2 | . . 1 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Recall Investigation 2 | . . 2 . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . Zone Layout 3 | . . 1 1 1 . . . . . . . Release Object 2 | . . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 11 | . . . 2 . 4 . . . 5 . . Scan Component 6 | . . . 1 . 2 . . . 3 . . Repair 5 | . . . 1 . 2 . . . 2 . . Recycling Unit Hacks 5 | . . . . 4 . . 1 . . . . Report Inventory 4 | . . . . 3 . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer 8 | . . 8 . . . . . . . . . Insert Component 4 | . . 4 . . . . . . . . . Analyze 4 | . . 4 . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 1 . 2 . . Unlock Access 3 | . . . . . 1 . 1 . 1 . . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks 29 | . 3 5 3 16 2 . . . . . . Terminals 22 | . 2 5 3 10 2 . . . . . . Botnet 14 | . 2 3 3 5 1 . . . . . . Skim 8 | . . 2 . 5 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . 1 . . 6 . . . . . . . Tunnel 7 | . 1 . . 6 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 2 5 5 6 3 3 2 . 1 . . Full Trace Events 4 | . . . . 1 1 1 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 7 | . 2 4 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . . . 1 . 2 . . . 2 . . Time 223 | . . . 51 . 52 . . . 120 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . Machine Destruction 4 | . . . . . . . . . . 4 . Attached 1 | . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Fac Gar Fac Total Allies 4 | . . . 2 . . 2 . . . . . Largest Group 2 | . . . 2 . . 2 . . . . . Highest-Rated Group 62 | . . . 62 . . 62 . . . . . Highest-Rated Ally 31 | . . . 31 . . 31 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 32 | . . . 18 . . 14 . . . . . Total Damage 434 | . . . 204 . . 230 . . . . . Kills 5 | . . . 3 . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Fac Gar Fac Active Infowar (turns) 1440 | . . . . . 664 365 . . 411 . . Sensors 218 | . . . . . . . . . 218 . . Terrain 193 | . . . . . . . . . 193 . . Seismic 720 | . . . . . 521 199 . . . . . Machine Analysis 830 | . . . . . 664 166 . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Fac Gar Fac Turns Passed 9554 | 71 419 801 710 1409 664 1409 1265 601 1451 550 204 Spaces Moved 5392 | 57 354 530 357 1139 395 614 680 203 526 249 288 Core 640 | 2 . . . . . . . 67 201 84 286 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 4752 | 55 354 530 357 1139 395 614 680 136 325 165 2 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 110 110 115 125 110 110 101 50 50 Average Speed 128 | 78 80 101 110 114 120 141 147 171 205 176 51 Slowest Speed 900 | 80 95 155 155 115 130 185 185 350 400 900 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 3 44 45 73 99 12 64 16 25 11 38 9 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 10 | . 1 . . 9 . . . . . . . Known Exits Taken 6 | . 1 1 1 . 1 . 1 . 1 . . Unknown Exits Taken 2 | 1 . . . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 76 | . . 14 1 . 1 2 49 1 3 4 1 Terrain Destroyed 492 | . . 28 69 . 1 2 182 34 29 95 52 Melee 14 | . . 3 1 . 1 2 2 1 3 . 1 Projectile 10 | . . . . . . . 3 3 2 . 2 AOE 468 | . . 25 68 . . . 177 30 24 95 49 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Gar Fac Gar Fac Total 6987 | 71 440 681 572 1217 546 907 807 330 779 314 323 Wait 580 | . 41 39 102 46 94 76 29 15 133 5 . Move 5382 | 56 353 529 356 1138 394 613 680 202 525 248 288 Hop . | . . . . . . . . . . . . Pick Up 118 | 5 9 19 9 3 16 12 11 1 19 12 2 Fast Attach 39 | 6 1 3 5 1 . 2 3 5 9 2 2 Attach 74 | . 3 6 4 3 9 10 7 12 8 7 5 Detach 21 | . . . . 3 3 4 1 5 2 1 2 Swap 93 | . 4 19 12 2 4 14 9 8 15 6 . Drop 71 | . 4 11 13 7 7 9 6 3 9 2 . Fire 400 | 4 24 50 52 14 18 76 52 31 47 27 5 Melee 127 | . 1 5 3 . 1 51 9 32 12 4 9 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 81 | . . . 16 . . 40 . 16 . . 9 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat / Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -6/Factory (discovered 2 exits: *Low / Gar) -6/Garrison -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 10) 193 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 375 | -10/Materials | Identified exit to Materials 481 | -10/Materials | Lost 3 parts (2n1w) 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 529 | -9/Materials | Identified exit to Mines 529 | -9/Materials | Identified exit to Storage 771 | -9/Materials | Lost 3 parts (1n1u1w) 836 | -9/Materials | Build established: Scavenger-Gunner 1007 | -9/Materials | Discovered new exit (range 4) 1011 | -9/Materials | Identified exit to Materials 1292 | -9/Materials | Entered Storage 1337 | -9/Storage | Build established: Scavenger-Tank 1421 | -9/Storage | Met a pair of Derelict thieves 1455 | -9/Storage | Garrison activated, responded to threat 1504 | -9/Storage | Destroyed 11 combat bots 1687 | -9/Storage | Discovered exit to Materials (range 15) 1749 | -9/Storage | Repaired Imp. Assault Rifle 1983 | -9/Storage | Identified exit to Recycling 1998 | -9/Storage | Used back door to open Recycling access 2002 | -9/Storage | Entered Recycling 2003 | -9/Recycling | Met a Zionite searching for Scraptown 2056 | -9/Recycling | Build established: Tank 2195 | -9/Recycling | Scanned before Scraplab entrance 2211 | -9/Recycling | Entered Scraplab 2304 | -9/Recycling | Discovered new exit (range 14) 2733 | -9/Recycling | Learned Materials trap positions 2785 | -9/Recycling | Angered Scraplab inhabitants 2813 | -9/Recycling | Learned Storage emergency access door positions 2817 | -9/Recycling | Core integrity fell below 50% 2840 | -9/Recycling | Learned Storage garrison access intel 2855 | -9/Recycling | Lost 3 parts (1n2u) 2861 | -9/Recycling | Learned Storage trap positions 2862 | -9/Recycling | Learned Materials terminal intel 2868 | -9/Recycling | Learned Storage trap positions 2871 | -9/Recycling | Found Prototype Device 2871 | -9/Recycling | Identified Scrap Engine 3101 | -9/Recycling | Build established: Gunner 3411 | -9/Recycling | Entered Factory 3411 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 3430 | -7/Factory | Discovered new exit (range 4) 3988 | -7/Factory | Identified exit to Garrison 3996 | -7/Factory | Discovered new exit (range 3) 4030 | -7/Factory | Repaired Wheel 4057 | -7/Factory | Repaired Wheel 4075 | -7/Factory | Entered Garrison 4323 | -7/Garrison | Triggered checkpoint 4349 | -7/Garrison | Rescued a captive Derelict 4361 | -7/Garrison | Rescued a captive Derelict 4443 | -7/Garrison | Triggered checkpoint 4745 | -7/Garrison | Discovered new exit (range 14) 4819 | -7/Garrison | Triggered checkpoint 4876 | -7/Garrison | Build established: Scavenger-Tank 5072 | -7/Garrison | Triggered checkpoint 5156 | -7/Garrison | Discovered new exit (range 13) 5175 | -7/Garrison | Triggered checkpoint 5405 | -7/Garrison | Installed Relay Interface Framework 5484 | -7/Garrison | Entered Factory 5642 | -7/Factory | Build established: Scavenger-Mutant 6038 | -7/Factory | Lost 4 parts (2p1u1w) 6060 | -7/Factory | Found Prototype Launcher 6061 | -7/Factory | Identified Rocket Array 6064 | -7/Factory | Found Faulty Rocket Array 6134 | -7/Factory | Found Faulty Rocket Array 6263 | -7/Factory | Build established: Scavenger-Gunner 6284 | -7/Factory | First assault squad dispatched 6532 | -7/Factory | System corruption reached 10% 6749 | -7/Factory | Identified exit to Garrison 6749 | -7/Factory | Entered Garrison 6806 | -7/Garrison | Triggered checkpoint 6832 | -7/Garrison | Core integrity fell below 50% 6859 | -7/Garrison | Destroyed 7 combat bots 6861 | -7/Garrison | Lost 4 parts (1p2n1u) 7066 | -7/Garrison | Triggered checkpoint 7141 | -7/Garrison | Core integrity fell below 20% 7178 | -7/Garrison | Lost 13 parts (4p3n2u4w) 7317 | -7/Garrison | Discovered new exit (range 12) 7350 | -7/Garrison | Entered Factory 7350 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7658 | -6/Factory | Build established: Scavenger-Mutant 7881 | -6/Factory | Discovered new exit (range 4) 8031 | -6/Factory | Repaired Broken Rocket Array 8064 | -6/Factory | Repaired Autogun 8086 | -6/Factory | Identified exit to Lower Caves 8478 | -6/Factory | Garrison activated, responded to threat 8537 | -6/Factory | Lost 5 parts (3n2u) 8795 | -6/Factory | Identified exit to Garrison 8801 | -6/Factory | Entered Garrison 8828 | -6/Garrison | Triggered checkpoint 8884 | -6/Garrison | Lost 6 parts (3n1u2w) 8910 | -6/Garrison | Garrison Relay disabled 9024 | -6/Garrison | Triggered checkpoint 9034 | -6/Garrison | Triggered checkpoint 9057 | -6/Garrison | Destroyed 7 combat bots 9309 | -6/Garrison | Core integrity fell below 50% 9338 | -6/Garrison | Core integrity fell below 20% 9347 | -6/Garrison | Discovered new exit (range 8) 9351 | -6/Garrison | Entered Factory 9351 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9374 | -5/Factory | Lost 8 parts (2p2u4w) 9538 | -5/Factory | Core integrity fell below 50% 9555 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09534_ R-10 Processor collects VTOL Module. 09536_ C-30 ARC bursts open, deploying its payload. 09536_ G-67 Veteran unfolds itself. 09536_ G-50 Soldier unfolds itself. 09537_ Imp. Target Analyzer destroyed. 09551_ Acquired Adv. Plasma Cannon. 09552_ System corrupted: Component data lost. 09555_ Power Conduit explodes. 09555_ Destroyed Lgt. Nuclear Core. 09555_ S-27 Virus destroyed. 09555_ Destroyed Autogun. 09555_ VTOL Module melted. 09555_ S-27 Virus destroyed. 09555_ Power Conduit explodes. 09555_ Destroyed Hvy. Laser. 09555_ G-50 Soldier destroyed. 09555_ S-27 Virus destroyed. 09555_ G-50 Soldier destroyed. 09555_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ??????????? #????#! #????????????# | | ????????????? ??????#% #????????????# | | ??????????????? ????????#! #????????????# | | ??????????????###+########### #????????????# | | ??????????????# #????????????# | | ??????????????# % #????????????# | | ??????????????# #????????????# | | ??????????????# #????????????# | | ??????????????# #????????????### | | ??????????????# #??????????????? | | ???########+### #??????????????? | | ?? ?????????????? | | ?? ????????????? | | ????"" " A ???????????? | | ????R" "%" ggg ??????????? | | ???? " " b ??????????? | | ?? #####g;; ;;######"# ???????????? | | ??? """" # *% #?????##?????????????? | | ?????"""" # ##???????????????????? | | ???????"" ?# #???????????????????? | | ??????? ?# #???????????????????? | | ??????""" ??# ????????????????????? | | ????????" ???# ####?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# @ #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# ! #?????????????????? | | ?????????????# +?????????????????? | | ?????????????###### #?????????????????? | | ??????????????????## ; #?????????????????? | | ???????????????????## # #?????????????????? | | ????????????????????############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 29 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Kinecelleration 30 Salvage Targeting 4 Relay Coupler Types 1 Relay Coupler Value 21 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Wheel | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 20% | -9/Storage Wheel | 10% | -7/Factory Wheel | 22% | -7/Factory Rocket Array | 25% | -6/Factory | Broken Autogun | 3% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedStasisShockpuncher Manual? 0 Play Time 03:21:29 Cumulative 134.7 hours Start 2025.06.14 @ 19:22:45 End 2025.08.27 @ 03:26:13 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/0/2/0/0/0/0/0/0 Lore% 37 Gallery% 52 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3bcde92-96a1-41de-88c5-3544a5309b4e