Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.25 @ 05:29:50

Player: zapruda

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (114)     570
Value Destroyed (2782)     2782
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (312)                312
              TOTAL SCORE: 7824

 Bonus
-------
High Alert Combat Kills    312

 Cogmind 
---------
Core Integrity             0/1000
Matter                     266/300
Energy                     60/100
System Corruption          8%
Temperature                Cool (1)
Movement                   Flying (35)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
  Improved Cesium-ion Thruster
>          --- UTILITY (8) ------
           Power Amplifier
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Transmission Jammer
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
           Thunder Hammer
>          --- INVENTORY (4) ----
   Compact Matter Pod (150)
  Improved Hacking Suite
  Advanced System Shield

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION -------
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
    Cooled VTOL Module
    Cooled VTOL Module
           Field Propulsion Drive
>          --- UTILITY ----------
           Power Amplifier
  Improved Cryofiber Web
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced ECM Suite
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Wave Gun
           Antimatter Cannon
>          --- INVENTORY --------
  Advanced Targeting Computer
  Improved ECM Suite
           Hacking Suite
[Rating: 81]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Improved Cesium-ion Thruster
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Improved ECM Suite
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
Weapon                     Antimatter Cannon
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Thunder Hammer

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               3    | .   .   2   .   .   1   .   
  Utility                  6    | .   .   .   1   2   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             168  | .   17  37  40  42  14  18  
  Power                    23   | .   1   3   14  5   .   .   
    Engine                 11   | .   1   3   6   1   .   .   
    Core                   12   | .   .   .   8   4   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               57   | .   8   27  8   10  2   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  1    | .   1   .   .   .   .   .   
    Hover                  18   | .   4   14  .   .   .   .   
    Flight                 38   | .   3   13  8   10  2   2   
  Utility                  42   | .   3   .   7   15  4   13  
    Device                 27   | .   1   .   4   11  2   9   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              9    | .   2   .   2   4   .   1   
    Hackware               6    | .   .   .   1   .   2   3   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   46   | .   5   7   11  12  8   3   
    Energy Gun             19   | .   2   2   5   6   3   1   
    Energy Cannon          7    | .   .   .   2   2   3   .   
    Ballistic Gun          10   | .   1   3   3   2   1   .   
    Ballistic Cannon       3    | .   .   .   .   1   1   1   
    Launcher               5    | .   2   1   1   1   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   3   2   6   3   3   
Parts Lost                 29   | .   .   7   8   1   .   13  
  Power                    3    | .   .   .   1   .   .   2   
  Propulsion               10   | .   .   5   2   .   .   3   
  Utility                  7    | .   .   .   1   .   .   6   
  Weapon                   9    | .   .   2   4   1   .   2   
  Highest Loss Streak      8    | .   .   2   5   1   .   8   
Average Slot Usage (%)     90   | .   100 94  89  98  93  77  
  Engine                   4    | .   14  10  5   5   .   .   
  Core                     7    | .   .   .   12  8   13  7   
  Hover                    7    | .   16  35  .   .   .   .   
  Flight                   20   | .   3   4   30  29  26  19  
  Device                   8    | .   1   .   5   14  13  9   
  Storage                  3    | .   14  11  .   .   .   .   
  Processor                12   | .   12  11  12  15  13  12  
  Hackware                 9    | .   .   .   8   7   12  19  
  Energy Gun               4    | .   8   3   5   5   5   .   
  Energy Cannon            1    | .   .   .   .   6   1   .   
  Ballistic Gun            3    | .   14  11  6   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   1   4   2   
  Launcher                 1    | .   4   4   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             31   | 10  12  19  27  31  25  28  
  Greatest Support         39   | 20  20  32  27  38  31  39  
  Greatest Overweight (x)  5    | .   2   5   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   6   6   6   4   4   4   
  Average Capacity         4    | .   6   6   4   4   4   4   
  Most Carried             6    | .   6   6   4   4   4   4   
  Average Carried          3    | .   5   5   3   3   3   2   
  Final Capacity           6    | 6   6   6   4   4   4   4   
  Final Carried            6    | 6   6   5   4   4   4   3   

 Class Distribution 
--------------------
 27% | Mutant
 15% | Hacker-Sprinter
 13% | Sprinter
 12% | Hacker-Scout
  9% | Hacker-Mutant
  7% | Scavenger-Sprinter
  7% | Scavenger-Mutant
  5% | Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials
           Sprinter | -7/Factory
       Hacker-Scout | -6/Factory
    Hacker-Sprinter | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           2962 | 200  274  450  686  526  344  482  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4008 | .    371  908  1036 774  431  488  
  Parts                    236  | .    35   62   62   43   24   10   
Haulers Intercepted        17   | .    2    3    5    5    1    1    
Recyclers Shooed           1    | .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  53   | .   6   14  12  6   7   8   
  Melee                    4    | .   .   .   .   .   .   4   
  Guns                     18   | .   3   3   11  1   .   .   
  Cannons                  5    | .   .   2   .   1   2   .   
  AOE                      20   | .   3   9   1   2   5   .   
Classes Destroyed          15   | .   6   3   2   .   4   .   
  Worker                   12   | .   4   2   3   1   1   1   
  Builder                  5    | .   .   1   1   .   3   .   
  Tunneler                 4    | .   .   .   2   1   1   .   
  Hauler                   17   | .   2   3   5   5   1   1   
  Recycler                 4    | .   .   1   2   .   .   1   
  Operator                 8    | .   1   2   1   3   1   .   
  Watcher                  11   | .   2   1   3   3   1   1   
  Swarmer                  15   | .   3   .   5   .   .   7   
  Grunt                    22   | .   3   11  2   4   1   1   
  Brawler                  2    | .   .   .   .   .   2   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   1   .   
  Sentry                   10   | .   .   3   4   2   1   .   
  Hunter                   1    | .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   
Best Kill Streak           10   | .   10  5   6   5   10  9   
  Combat Bots Only         8    | .   5   4   3   4   5   8   
Max Kills in Single Turn   5    | .   4   2   2   3   5   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 5    | .   2   2   1   2   5   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               4567 | .    161  824  829  426  129  2198 
  Core                     1418 | .    39   119  143  94   5    1018 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  84   70   74   86   99   .    
Volleys Fired              292  | .    24   55   100  35   40   38   
  Largest                  2    | .    2    2    2    2    2    1    
  Hottest                  132  | .    70   70   106  132  101  40   
Shots Fired                391  | .    48   77   126  57   45   38   
  Gun                      247  | .    46   50   115  22   14   .    
  Cannon                   99   | .    .    .    3    27   31   38   
  Launcher                 39   | .    2    21   8    8    .    .    
  Special                  6    | .    .    6    .    .    .    .    
  Kinetic                  209  | .    28   29   77   4    33   38   
  Thermal                  75   | .    .    20   33   10   12   .    
  Explosive                11   | .    2    9    .    .    .    .    
  Electromagnetic          96   | .    18   19   16   43   .    .    
  Robot Hit Streak         17   | .    7    17   7    13   7    5    
  Robot Miss Streak        8    | .    3    3    4    8    3    2    
  Penetration Max          1    | .    .    .    1    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           253  | .    28   56   68   38   19   44   
  Core Hits                148  | .    17   35   41   21   26   8    
  Critical Hits            4    | .    2    .    1    1    .    .    
  Critical Kills           2    | .    2    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    1    .    .    
Melee Attacks              50   | .    .    .    .    .    .    50   
  Impact                   50   | .    .    .    .    .    .    50   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8860 | .    663  1469 1553 1357 1778 2040 
  Guns                     3006 | .    392  556  1434 418  206  .    
  Cannons                  1315 | .    .    .    .    488  313  514  
  Explosions               3060 | .    271  859  119  451  1259 101  
  Melee                    1425 | .    .    .    .    .    .    1425 
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2512 | .    221  334  1028 102  313  514  
  Thermal                  1571 | .    75   545  338  306  206  101  
  Explosive                1695 | .    196  189  51   .    1259 .    
  Electromagnetic          1657 | .    171  401  136  949  .    .    
  Impact                   1425 | .    .    .    .    .    .    1425 
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    4    1    .    8    
  Average Corruption       2    | .    .    .    2    1    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  35   | .    .    .    13   8    .    14   
    Message Errors         13   | .    .    .    5    3    .    5    
    Matter Fused           5    | .    .    .    .    .    .    5    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Energy Discharges      6    | .    .    .    2    4    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    .    
    Data Loss (minor)      2    | .    .    .    1    .    .    1    
    Targeting Errors       5    | .    .    .    3    1    .    1    
    Weapon Failures        1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            748  | .    .    60   107  21   117  443  
  Projectiles              83   | .    .    .    .    9    16   58   
  Explosions               280  | .    .    60   107  12   101  .    
  Melee                    385  | .    .    .    .    .    .    385  
Knockbacks                 8    | .    .    .    .    2    .    6    
  Impact                   4    | .    .    .    .    .    .    4    
  Kinetic                  4    | .    .    .    .    2    .    2    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      520  | .    .    71   255  117  .    77   
  Shots                    13   | .    .    2    5    5    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        448  | .    138  49   448  441  270  352  
  Average Temperature      94   | .    48   16   99   91   106  151  
  Received Heat Transfer   768  | .    78   309  153  99   48   81   
  Effects                  18   | .    .    .    11   2    2    3    
    Shutdowns              7    | .    .    .    5    1    .    1    
    Energy Bleed           3    | .    .    .    1    .    2    .    
    Interference           5    | .    .    .    4    1    .    .    
    Short Circuit          2    | .    .    .    1    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    .    .    
  Combat Hostiles          2    | .    .    .    .    2    .    .    
  Parts Fried              17   | .    1    .    1    5    .    10   
  Impact Corruptions       19   | .    .    .    .    .    .    19   
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    3    .    .    1    .    
  Heat Transferred         2352 | .    100  835  777  337  253  50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      9    | .    1    4    1    3    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -5   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Peak Influence             1456 | .    256  346  614  622  730  1456 
  Initial                  357  | .    .    23   145  279  262  357  
  Average                  512  | .    120  165  406  507  403  978  
Maximum Alert Level        4    | .    1    1    2    2    3    4    
  Low Security (%)         14   | .    62   48   8    .    .    .    
  Level 1                  28   | .    37   51   29   6    67   8    
  Level 2                  33   | .    .    .    62   93   13   10   
  Level 3                  11   | .    .    .    .    .    18   36   
  Level 4                  11   | .    .    .    .    .    .    44   
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          28   | .    3    5    2    8    4    6    
  Investigation            13   | .    1    3    2    5    .    2    
  Extermination            3    | .    .    .    .    1    1    1    
  Reinforcement            10   | .    2    2    .    2    2    2    
  Assault                  2    | .    .    .    .    .    1    1    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    
Haulers Reinforced         3    | .    .    .    .    .    1    2    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Distress Signals           6    | .   1   .   3   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              173  | .   11  23  24  25  18  72  
  Peak Tracking Total      16   | .   3   4   5   4   5   16  
  Tactical Retreats        24   | .   .   2   4   3   2   13  

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Traps Triggered            11   | .   1   2   5   2   .   1   
  Indirectly               1    | .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             10   | .   .   6   .   4   .   .   
  Reused                   2    | .   .   .   .   2   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                4    | .   .   1   .   2   .   1   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Disabled          29   | .   1   2   3   5   17  1   
  Max in Single Turn       5    | .   1   2   2   3   5   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Accessed          31   | .   1   5   5   8   4   8   
  Terminals                15   | .   .   3   3   3   1   5   
  Fabricators              3    | .   .   .   .   2   .   1   
  Repair Stations          7    | .   1   1   1   1   2   1   
  Recycling Units          1    | .   .   1   .   .   .   .   
  Scanalyzers              5    | .   .   .   1   2   1   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                119  | .   3   17  22  27  12  38  
  Successful               73   | .   2   10  14  17  8   22  
  Failed                   46   | .   1   7   8   10  4   16  
    Catastrophic           2    | .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                58   | .   .   9   16  9   2   22  
  Fabricators              12   | .   .   .   .   7   .   5   
  Repair Stations          29   | .   3   7   3   2   8   6   
  Recycling Units          1    | .   .   1   .   .   .   .   
  Scanalyzers              19   | .   .   .   3   9   2   5   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             33   | .   .   3   11  5   2   12  
  Record                   3    | .   .   .   .   .   .   3   
  Part Schematic           3    | .   .   .   .   1   1   1   
  Prototype ID Bank        4    | .   .   .   3   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   
  Emergency Access Points  2    | .   .   .   1   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   1   
  Scanalyzer Index         1    | .   .   .   .   1   .   .   
  Alert Level              3    | .   .   .   2   .   .   1   
  Disarm Traps             1    | .   .   1   .   .   .   .   
  Reprogram Traps          2    | .   .   1   .   1   .   .   
  Dispatch Records         3    | .   .   1   1   1   .   .   
  Maintenance Status       2    | .   .   .   1   1   .   .   
  Security Status          1    | .   .   .   .   .   .   1   
  Reinforcement Status     2    | .   .   .   2   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   
  Zone Layout              3    | .   .   .   1   .   .   2   
Fabricator Hacks           8    | .   .   .   .   3   .   5   
  Load Schematic           3    | .   .   .   .   1   .   2   
  Build                    5    | .   .   .   .   2   .   3   
Repair Station Hacks       16   | .   2   6   1   1   4   2   
  Scan Component           9    | .   1   3   1   1   2   1   
  Repair                   7    | .   1   3   .   .   2   1   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   
Scanalyzer                 15   | .   .   .   2   8   2   3   
  Insert Component         7    | .   .   .   1   4   1   1   
  Analyze                  8    | .   .   .   1   4   1   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   1   .   .   
  Used                     2    | .   .   1   .   1   .   .   
Hacking Detections         25   | .   .   4   4   7   4   6   
  Full Trace Events        9    | .   .   .   2   5   .   2   
  Feedback Events          1    | .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   1   5   2   1   
  Parts Built              7    | .   .   .   .   4   .   3   
    Matter                 1038 | .   .   .   .   424 .   614 
    Time                   413  | .   .   .   .   106 .   307 
  Total Part Build Rating  41   | .   .   .   .   24  .   17  
Parts Repaired             7    | .   1   3   .   .   2   1   
  Time                     276  | .   32  96  .   .   108 40  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   1   4   1   1   
  Part Schematics Acquired 6    | .   .   .   1   4   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               4464 | .    409  682  602  996  630  1145 
Spaces Moved               5689 | 1    324  716  912  1370 768  1598 
  Core                     11   | .    .    1    .    .    .    10   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     17   | 1    16   .    .    .    .    .    
  Wheels                   22   | .    22   .    .    .    .    .    
  Hover                    961  | .    282  679  .    .    .    .    
  Flight                   4678 | .    4    36   912  1370 768  1588 
  Fastest Speed            19   | 120  56   31   26   26   23   19   
  Average Speed            36   | 120  80   51   30   37   25   28   
  Slowest Speed            300  | 120  200  300  117  117  26   100  
  Overloaded Moves         221  | .    .    .    .    .    .    221  
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            35   | .    .    .    2    4    1    28   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 2    54   47   67   38   31   46   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 45   | .    .    .    3    .    18   24   
Terrain Destroyed          339  | .    14   110  50   26   98   41   
  Melee                    7    | .    .    .    .    .    .    7    
  Projectile               46   | .    .    .    3    .    22   21   
  AOE                      286  | .    14   110  47   26   76   13   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      7560 | .    422  934  1104 1793 1153 2154 
  Wait                     1204 | .    33   108  13   301  317  432  
  Move                     5617 | .    323  715  907  1361 765  1546 
  Hop                      31   | .    .    .    2    4    1    24   
  Pick Up                  79   | .    10   9    20   19   6    15   
  Fast Attach              59   | .    7    11   16   14   8    3    
  Attach                   58   | .    .    8    13   19   4    14   
  Detach                   5    | .    .    .    .    3    .    2    
  Swap                     52   | .    10   18   11   9    2    2    
  Drop                     95   | .    15   10   22   28   10   10   
  Fire                     292  | .    24   55   100  35   40   38   
  Melee                    50   | .    .    .    .    .    .    50   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    18   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory (discovered 3 exits: [*Fac] / *Upp x2)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  192 | -10/Materials | Discovered new exit (range 8)
  203 | -10/Materials | Identified exit to Materials
  238 | -10/Materials | Discovered new exit (range 8)
  309 | -10/Materials | Discovered exit to Materials (range 12)
  334 | -10/Materials | Build established: Mutant
  360 | -10/Materials | Repaired VTOL Module
  410 | -10/Materials | Entered another Materials area
  410 | -9/Materials  | Evolved 2 slots: Propulsion x2
  603 | -9/Materials  | Discovered new exit (range 16)
  721 | -9/Materials  | Repaired Imp. Hover Unit
  754 | -9/Materials  | Repaired Imp. Hover Unit
  788 | -9/Materials  | Repaired Imp. Ion Engine
  890 | -9/Materials  | Identified exit to Materials
 1092 | -9/Materials  | Entered another Materials area
 1092 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1173 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 1488 | -8/Materials  | Discovered new exit (range 12)
 1667 | -8/Materials  | Discovered new exit (range 15)
 1694 | -8/Materials  | Identified exit to Factory
 1694 | -8/Materials  | Entered Factory
 1694 | -7/Factory    | Evolved 2 slots: Utility x2
 2357 | -7/Factory    | Discovered new exit (range 22)
 2381 | -7/Factory    | Identified exit to Factory
 2463 | -7/Factory    | Fabricated Mic. Fission Core?
 2573 | -7/Factory    | Fabricated Mic. Fission Core?
 2662 | -7/Factory    | Discovered exit to Factory (range 5)
 2690 | -7/Factory    | Entered another Factory area
 2690 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2896 | -6/Factory    | Spotted B-75 Beast
 3012 | -6/Factory    | Repaired Adv. Sensor Array
 3040 | -6/Factory    | First assault squad dispatched
 3083 | -6/Factory    | Repaired Cld. VTOL Module
 3318 | -6/Factory    | Discovered new exit (range 5)
 3319 | -6/Factory    | Identified exit to Factory
 3320 | -6/Factory    | Entered another Factory area
 3320 | -5/Factory    | Evolved 2 slots: Utility x2
 3406 | -5/Factory    | Build established: Hacker-Scout
 3620 | -5/Factory    | First assault squad dispatched
 3625 | -5/Factory    | Repaired Antimatter Cannon
 3637 | -5/Factory    | Identified exit to Upper Caves
 3725 | -5/Factory    | Spotted B-75 Beast
 3743 | -5/Factory    | Build established: Hacker-Sprinter
 3904 | -5/Factory    | Fabricated Adv. Transmission Jammer?
 3937 | -5/Factory    | Discovered new exit (range 19)
 4011 | -5/Factory    | Core integrity fell below 50%
 4056 | -5/Factory    | Lost 8 parts (1p2n3u2w)
 4099 | -5/Factory    | Core integrity fell below 20%
 4111 | -5/Factory    | Destroyed 8 combat bots
 4182 | -5/Factory    | Lost 4 parts (1p1n2u)
 4329 | -5/Factory    | Fabricated Adv. Transmission Jammer (x1)
 4406 | -5/Factory    | Fabricated Adv. Sensor Array?
 4410 | -5/Factory    | Build established: Hacker-Mutant
 4465 | -5/Factory    | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
>>Load(Adv. Sensor Array)
Uploading Adv. Sensor Array schematic...
  Loaded successfully:
    Adv. Sensor Array
    Rating: 3
    Time: 73
    Matter: 146
  Initiate build sequence.
>>Build
Building Adv. Sensor Array...
  ETC: 73
04335_ %NFTFU<GNKDSMQ2T6BOWV1|3Z<BPJP5GG
04355_ System corrupted: Matter fused (-8).
04406_ >> FABRICATOR: Completed Adv. Sensor Array?
04415_ U%3JHEAOYA7Z4 5WPH:565SHTMJ8OUCUR
04430_ System corrupted: Matter fused (-6).
04447_ System corrupted: Heat flow error (+286).
04450_ Acquired Adv. System Shield.
04461_ Acquired Imp. Hacking Suite.
04465_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ??????????????###################????????????????? |
| #####?????????#                 #????????????????? |
|     #?????????#"""              #????????????????? |
|     #?????????#"""      """"""" ?????????????????? |
|     #?????????#"S       """"""" ?????????????????? |
|     #?????????#"""      """"""" #????????????????? |
|     #?????????# ""      """"""" #????????????????? |
|     #?????????#                 #????????????????? |
|     #?????????#########+#########???????+####????? |
|     ################       #?????????       ###### |
|     #              #       ##########              |
|     "              #     @                         |
|     #              +         ^          Y          |
|     #    !         #      ^                        |
| #####              #              ###            ^ |
|     +              #              #?????    #####  |
|  ###########"#########   """ ""   ############??#  |
|  ###########         #   """ ""   ##    ![   #??#  |
| "##       ##    ]    +   """ """  ##    [[  [#??#  |
|  ## " !   ##[        #       """  ##         #??#  |
|  ## "     ##         #       """  ##         #??#  |
|  ## "   ] ## """"""" #             # """ """ #??#  |
|  ## "     ## """"""" #             # """ """ #??#  |
|  ## "     ## """"""" #   !         #?""" """ #??#  |
|   # "  "" ## """"""" ###########   #???     ????#  |
|   # "  F" ############?#########   ##?###+#######  |
|   # "   " #????????????#      #     #?#            |
|   # "  "" #????????????#      #     ###            |
|   #?     ??????????????#  !   +  !                 |
|   ####+#???#########???#      #     ###   [ """ "" |
|        #???# T !   #???#      #     #?#     """ "" |
|   #### #???#       #???#    ! ### ###?##    """ "" |
|   #??# #####       #???#####"####/######           |
| ###??#    ##       #?????#             #    """ "" |
| #????#### ##      !#?????#             #    """ "" |
| #???????# ## """   #?????#    !!   """ #    """ "" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          36
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       60
ECM Strength               3
Jamming Range              16
Power Amplification        20
Additional Mass Support    9
Base Temperature (-)       150
Reclamation Efficiency     20
Evasion (%)                66
Targeting Accuracy         8
Offensive Hacking          44
Defensive Hacking          10

 Item Schematics 
-----------------
          Adv. Sensor Array | -8/Materials | Scanalyzed
      Maneuvering Thrusters | -7/Factory   | Scanalyzed
             Cooling System | -7/Factory   | Scanalyzed
        Shock Bomb Launcher | -7/Factory   | Scanalyzed
          Mic. Fission Core | -7/Factory   | Hacked
              System Shield | -7/Factory   | Scanalyzed
 Imp. Maneuvering Thrusters | -6/Factory   | Hacked
              Hacking Suite | -6/Factory   | Scanalyzed
   Adv. Transmission Jammer | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
        Mic. Fission Core | x2 | -7/Factory 
        Mic. Fission Core | x2 | -7/Factory 
 Adv. Transmission Jammer | x1 | -5/Factory 
 Adv. Transmission Jammer | x1 | -5/Factory 
        Adv. Sensor Array | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AnalysisCoilThrusters
  Manual?         0
Play Time         01:22:30
  Cumulative      45.4 hours
  Start           2021.07.25 @ 04:09:20
  End             2021.07.25 @ 05:29:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          43
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 67a47bb4-f346-4a94-8b6d-cdfe0bb6bb61