Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.25 @ 05:29:50 Player: zapruda Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (114) 570 Value Destroyed (2782) 2782 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (312) 312 TOTAL SCORE: 7824 Bonus ------- High Alert Combat Kills 312 Cogmind --------- Core Integrity 0/1000 Matter 266/300 Energy 60/100 System Corruption 8% Temperature Cool (1) Movement Flying (35) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Cesium-ion Thruster > --- UTILITY (8) ------ Power Amplifier Enhanced Optical Array Advanced Signal Interpreter Advanced Transmission Jammer Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Thunder Hammer > --- INVENTORY (4) ---- Compact Matter Pod (150) Improved Hacking Suite Advanced System Shield Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module Field Propulsion Drive > --- UTILITY ---------- Power Amplifier Improved Cryofiber Web Enhanced Optical Array Advanced Signal Interpreter Advanced ECM Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Wave Gun Antimatter Cannon > --- INVENTORY -------- Advanced Targeting Computer Improved ECM Suite Hacking Suite [Rating: 81] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Improved Cesium-ion Thruster Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Improved ECM Suite Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Weapon Antimatter Cannon Energy Gun Precision Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Thunder Hammer Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . 1 . . . Propulsion 3 | . . 2 . . 1 . Utility 6 | . . . 1 2 1 2 Weapon . | . . . . . . . Parts Attached 168 | . 17 37 40 42 14 18 Power 23 | . 1 3 14 5 . . Engine 11 | . 1 3 6 1 . . Core 12 | . . . 8 4 . . Reactor . | . . . . . . . Propulsion 57 | . 8 27 8 10 2 2 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 1 | . 1 . . . . . Hover 18 | . 4 14 . . . . Flight 38 | . 3 13 8 10 2 2 Utility 42 | . 3 . 7 15 4 13 Device 27 | . 1 . 4 11 2 9 Storage . | . . . . . . . Processor 9 | . 2 . 2 4 . 1 Hackware 6 | . . . 1 . 2 3 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 46 | . 5 7 11 12 8 3 Energy Gun 19 | . 2 2 5 6 3 1 Energy Cannon 7 | . . . 2 2 3 . Ballistic Gun 10 | . 1 3 3 2 1 . Ballistic Cannon 3 | . . . . 1 1 1 Launcher 5 | . 2 1 1 1 . . Special Weapon 1 | . . 1 . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 17 | . . 3 2 6 3 3 Parts Lost 29 | . . 7 8 1 . 13 Power 3 | . . . 1 . . 2 Propulsion 10 | . . 5 2 . . 3 Utility 7 | . . . 1 . . 6 Weapon 9 | . . 2 4 1 . 2 Highest Loss Streak 8 | . . 2 5 1 . 8 Average Slot Usage (%) 90 | . 100 94 89 98 93 77 Engine 4 | . 14 10 5 5 . . Core 7 | . . . 12 8 13 7 Hover 7 | . 16 35 . . . . Flight 20 | . 3 4 30 29 26 19 Device 8 | . 1 . 5 14 13 9 Storage 3 | . 14 11 . . . . Processor 12 | . 12 11 12 15 13 12 Hackware 9 | . . . 8 7 12 19 Energy Gun 4 | . 8 3 5 5 5 . Energy Cannon 1 | . . . . 6 1 . Ballistic Gun 3 | . 14 11 6 . . . Ballistic Cannon 1 | . . . . 1 4 2 Launcher 1 | . 4 4 1 . . . Naked Turns . | . . . . . . . Heaviest Build 31 | 10 12 19 27 31 25 28 Greatest Support 39 | 20 20 32 27 38 31 39 Greatest Overweight (x) 5 | . 2 5 1 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | . 6 6 6 4 4 4 Average Capacity 4 | . 6 6 4 4 4 4 Most Carried 6 | . 6 6 4 4 4 4 Average Carried 3 | . 5 5 3 3 3 2 Final Capacity 6 | 6 6 6 4 4 4 4 Final Carried 6 | 6 6 5 4 4 4 3 Class Distribution -------------------- 27% | Mutant 15% | Hacker-Sprinter 13% | Sprinter 12% | Hacker-Scout 9% | Hacker-Mutant 7% | Scavenger-Sprinter 7% | Scavenger-Mutant 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Sprinter | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2962 | 200 274 450 686 526 344 482 Remotely . | . . . . . . . Salvage Created 4008 | . 371 908 1036 774 431 488 Parts 236 | . 35 62 62 43 24 10 Haulers Intercepted 17 | . 2 3 5 5 1 1 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 53 | . 6 14 12 6 7 8 Melee 4 | . . . . . . 4 Guns 18 | . 3 3 11 1 . . Cannons 5 | . . 2 . 1 2 . AOE 20 | . 3 9 1 2 5 . Classes Destroyed 15 | . 6 3 2 . 4 . Worker 12 | . 4 2 3 1 1 1 Builder 5 | . . 1 1 . 3 . Tunneler 4 | . . . 2 1 1 . Hauler 17 | . 2 3 5 5 1 1 Recycler 4 | . . 1 2 . . 1 Operator 8 | . 1 2 1 3 1 . Watcher 11 | . 2 1 3 3 1 1 Swarmer 15 | . 3 . 5 . . 7 Grunt 22 | . 3 11 2 4 1 1 Brawler 2 | . . . . . 2 . Duelist 1 | . . . . . 1 . Protector 1 | . . . . . 1 . Sentry 10 | . . 3 4 2 1 . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . 1 . Best Kill Streak 10 | . 10 5 6 5 10 9 Combat Bots Only 8 | . 5 4 3 4 5 8 Max Kills in Single Turn 5 | . 4 2 2 3 5 1 Gunslinging . | . . . . . . . Exploded 5 | . 2 2 1 2 5 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 4567 | . 161 824 829 426 129 2198 Core 1418 | . 39 119 143 94 5 1018 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 84 70 74 86 99 . Volleys Fired 292 | . 24 55 100 35 40 38 Largest 2 | . 2 2 2 2 2 1 Hottest 132 | . 70 70 106 132 101 40 Shots Fired 391 | . 48 77 126 57 45 38 Gun 247 | . 46 50 115 22 14 . Cannon 99 | . . . 3 27 31 38 Launcher 39 | . 2 21 8 8 . . Special 6 | . . 6 . . . . Kinetic 209 | . 28 29 77 4 33 38 Thermal 75 | . . 20 33 10 12 . Explosive 11 | . 2 9 . . . . Electromagnetic 96 | . 18 19 16 43 . . Robot Hit Streak 17 | . 7 17 7 13 7 5 Robot Miss Streak 8 | . 3 3 4 8 3 2 Penetration Max 1 | . . . 1 . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 253 | . 28 56 68 38 19 44 Core Hits 148 | . 17 35 41 21 26 8 Critical Hits 4 | . 2 . 1 1 . . Critical Kills 2 | . 2 . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . Melee Attacks 50 | . . . . . . 50 Impact 50 | . . . . . . 50 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8860 | . 663 1469 1553 1357 1778 2040 Guns 3006 | . 392 556 1434 418 206 . Cannons 1315 | . . . . 488 313 514 Explosions 3060 | . 271 859 119 451 1259 101 Melee 1425 | . . . . . . 1425 Ramming . | . . . . . . . Kinetic 2512 | . 221 334 1028 102 313 514 Thermal 1571 | . 75 545 338 306 206 101 Explosive 1695 | . 196 189 51 . 1259 . Electromagnetic 1657 | . 171 401 136 949 . . Impact 1425 | . . . . . . 1425 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . 4 1 . 8 Average Corruption 2 | . . . 2 1 . 4 Corruption Purged . | . . . . . . . Effects 35 | . . . 13 8 . 14 Message Errors 13 | . . . 5 3 . 5 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 6 | . . . 2 4 . . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 2 | . . . 1 . . 1 Targeting Errors 5 | . . . 3 1 . 1 Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 748 | . . 60 107 21 117 443 Projectiles 83 | . . . . 9 16 58 Explosions 280 | . . 60 107 12 101 . Melee 385 | . . . . . . 385 Knockbacks 8 | . . . . 2 . 6 Impact 4 | . . . . . . 4 Kinetic 4 | . . . . 2 . 2 Secondary . | . . . . . . . Self-Inflicted Damage 520 | . . 71 255 117 . 77 Shots 13 | . . 2 5 5 . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 448 | . 138 49 448 441 270 352 Average Temperature 94 | . 48 16 99 91 106 151 Received Heat Transfer 768 | . 78 309 153 99 48 81 Effects 18 | . . . 11 2 2 3 Shutdowns 7 | . . . 5 1 . 1 Energy Bleed 3 | . . . 1 . 2 . Interference 5 | . . . 4 1 . . Short Circuit 2 | . . . 1 . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Fried 17 | . 1 . 1 5 . 10 Impact Corruptions 19 | . . . . . . 19 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 3 . . 1 . Heat Transferred 2352 | . 100 835 777 337 253 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . 1 4 1 3 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 1456 | . 256 346 614 622 730 1456 Initial 357 | . . 23 145 279 262 357 Average 512 | . 120 165 406 507 403 978 Maximum Alert Level 4 | . 1 1 2 2 3 4 Low Security (%) 14 | . 62 48 8 . . . Level 1 28 | . 37 51 29 6 67 8 Level 2 33 | . . . 62 93 13 10 Level 3 11 | . . . . . 18 36 Level 4 11 | . . . . . . 44 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . 3 5 2 8 4 6 Investigation 13 | . 1 3 2 5 . 2 Extermination 3 | . . . . 1 1 1 Reinforcement 10 | . 2 2 . 2 2 2 Assault 2 | . . . . . 1 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 3 | . . . . . 1 2 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 6 | . 1 . 3 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 173 | . 11 23 24 25 18 72 Peak Tracking Total 16 | . 3 4 5 4 5 16 Tactical Retreats 24 | . . 2 4 3 2 13 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 11 | . 1 2 5 2 . 1 Indirectly 1 | . . . . 1 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 10 | . . 6 . 4 . . Reused 2 | . . . . 2 . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . 1 . 2 . 1 Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 29 | . 1 2 3 5 17 1 Max in Single Turn 5 | . 1 2 2 3 5 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 31 | . 1 5 5 8 4 8 Terminals 15 | . . 3 3 3 1 5 Fabricators 3 | . . . . 2 . 1 Repair Stations 7 | . 1 1 1 1 2 1 Recycling Units 1 | . . 1 . . . . Scanalyzers 5 | . . . 1 2 1 1 Garrison Access . | . . . . . . . Total Hacks 119 | . 3 17 22 27 12 38 Successful 73 | . 2 10 14 17 8 22 Failed 46 | . 1 7 8 10 4 16 Catastrophic 2 | . . . . 1 . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 58 | . . 9 16 9 2 22 Fabricators 12 | . . . . 7 . 5 Repair Stations 29 | . 3 7 3 2 8 6 Recycling Units 1 | . . 1 . . . . Scanalyzers 19 | . . . 3 9 2 5 Garrison Access . | . . . . . . . Terminal Hacks 33 | . . 3 11 5 2 12 Record 3 | . . . . . . 3 Part Schematic 3 | . . . . 1 1 1 Prototype ID Bank 4 | . . . 3 . 1 . Branch Access Points 1 | . . . . . . 1 Emergency Access Points 2 | . . . 1 . . 1 Terminal Index 1 | . . . . . . 1 Scanalyzer Index 1 | . . . . 1 . . Alert Level 3 | . . . 2 . . 1 Disarm Traps 1 | . . 1 . . . . Reprogram Traps 2 | . . 1 . 1 . . Dispatch Records 3 | . . 1 1 1 . . Maintenance Status 2 | . . . 1 1 . . Security Status 1 | . . . . . . 1 Reinforcement Status 2 | . . . 2 . . . Registered Components 1 | . . . . . . 1 Zone Layout 3 | . . . 1 . . 2 Fabricator Hacks 8 | . . . . 3 . 5 Load Schematic 3 | . . . . 1 . 2 Build 5 | . . . . 2 . 3 Repair Station Hacks 16 | . 2 6 1 1 4 2 Scan Component 9 | . 1 3 1 1 2 1 Repair 7 | . 1 3 . . 2 1 Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer 15 | . . . 2 8 2 3 Insert Component 7 | . . . 1 4 1 1 Analyze 8 | . . . 1 4 1 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . Used 2 | . . 1 . 1 . . Hacking Detections 25 | . . 4 4 7 4 6 Full Trace Events 9 | . . . 2 5 . 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . . 1 5 2 1 Parts Built 7 | . . . . 4 . 3 Matter 1038 | . . . . 424 . 614 Time 413 | . . . . 106 . 307 Total Part Build Rating 41 | . . . . 24 . 17 Parts Repaired 7 | . 1 3 . . 2 1 Time 276 | . 32 96 . . 108 40 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 7 | . . . 1 4 1 1 Part Schematics Acquired 6 | . . . 1 4 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4464 | . 409 682 602 996 630 1145 Spaces Moved 5689 | 1 324 716 912 1370 768 1598 Core 11 | . . 1 . . . 10 Treads . | . . . . . . . Legs 17 | 1 16 . . . . . Wheels 22 | . 22 . . . . . Hover 961 | . 282 679 . . . . Flight 4678 | . 4 36 912 1370 768 1588 Fastest Speed 19 | 120 56 31 26 26 23 19 Average Speed 36 | 120 80 51 30 37 25 28 Slowest Speed 300 | 120 200 300 117 117 26 100 Overloaded Moves 221 | . . . . . . 221 Propulsion Burnouts . | . . . . . . . Robots Hopped 35 | . . . 2 4 1 28 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 2 54 47 67 38 31 46 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 45 | . . . 3 . 18 24 Terrain Destroyed 339 | . 14 110 50 26 98 41 Melee 7 | . . . . . . 7 Projectile 46 | . . . 3 . 22 21 AOE 286 | . 14 110 47 26 76 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 7560 | . 422 934 1104 1793 1153 2154 Wait 1204 | . 33 108 13 301 317 432 Move 5617 | . 323 715 907 1361 765 1546 Hop 31 | . . . 2 4 1 24 Pick Up 79 | . 10 9 20 19 6 15 Fast Attach 59 | . 7 11 16 14 8 3 Attach 58 | . . 8 13 19 4 14 Detach 5 | . . . . 3 . 2 Swap 52 | . 10 18 11 9 2 2 Drop 95 | . 15 10 22 28 10 10 Fire 292 | . 24 55 100 35 40 38 Melee 50 | . . . . . . 50 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 18 | . . . . . . 18 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 8) 203 | -10/Materials | Identified exit to Materials 238 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Discovered exit to Materials (range 12) 334 | -10/Materials | Build established: Mutant 360 | -10/Materials | Repaired VTOL Module 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Propulsion x2 603 | -9/Materials | Discovered new exit (range 16) 721 | -9/Materials | Repaired Imp. Hover Unit 754 | -9/Materials | Repaired Imp. Hover Unit 788 | -9/Materials | Repaired Imp. Ion Engine 890 | -9/Materials | Identified exit to Materials 1092 | -9/Materials | Entered another Materials area 1092 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1173 | -8/Materials | Lost 5 parts (1p1n1u2w) 1488 | -8/Materials | Discovered new exit (range 12) 1667 | -8/Materials | Discovered new exit (range 15) 1694 | -8/Materials | Identified exit to Factory 1694 | -8/Materials | Entered Factory 1694 | -7/Factory | Evolved 2 slots: Utility x2 2357 | -7/Factory | Discovered new exit (range 22) 2381 | -7/Factory | Identified exit to Factory 2463 | -7/Factory | Fabricated Mic. Fission Core? 2573 | -7/Factory | Fabricated Mic. Fission Core? 2662 | -7/Factory | Discovered exit to Factory (range 5) 2690 | -7/Factory | Entered another Factory area 2690 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2896 | -6/Factory | Spotted B-75 Beast 3012 | -6/Factory | Repaired Adv. Sensor Array 3040 | -6/Factory | First assault squad dispatched 3083 | -6/Factory | Repaired Cld. VTOL Module 3318 | -6/Factory | Discovered new exit (range 5) 3319 | -6/Factory | Identified exit to Factory 3320 | -6/Factory | Entered another Factory area 3320 | -5/Factory | Evolved 2 slots: Utility x2 3406 | -5/Factory | Build established: Hacker-Scout 3620 | -5/Factory | First assault squad dispatched 3625 | -5/Factory | Repaired Antimatter Cannon 3637 | -5/Factory | Identified exit to Upper Caves 3725 | -5/Factory | Spotted B-75 Beast 3743 | -5/Factory | Build established: Hacker-Sprinter 3904 | -5/Factory | Fabricated Adv. Transmission Jammer? 3937 | -5/Factory | Discovered new exit (range 19) 4011 | -5/Factory | Core integrity fell below 50% 4056 | -5/Factory | Lost 8 parts (1p2n3u2w) 4099 | -5/Factory | Core integrity fell below 20% 4111 | -5/Factory | Destroyed 8 combat bots 4182 | -5/Factory | Lost 4 parts (1p1n2u) 4329 | -5/Factory | Fabricated Adv. Transmission Jammer (x1) 4406 | -5/Factory | Fabricated Adv. Sensor Array? 4410 | -5/Factory | Build established: Hacker-Mutant 4465 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- >>Load(Adv. Sensor Array) Uploading Adv. Sensor Array schematic... Loaded successfully: Adv. Sensor Array Rating: 3 Time: 73 Matter: 146 Initiate build sequence. >>Build Building Adv. Sensor Array... ETC: 73 04335_ %NFTFU> FABRICATOR: Completed Adv. Sensor Array? 04415_ U%3JHEAOYA7Z4 5WPH:565SHTMJ8OUCUR 04430_ System corrupted: Matter fused (-6). 04447_ System corrupted: Heat flow error (+286). 04450_ Acquired Adv. System Shield. 04461_ Acquired Imp. Hacking Suite. 04465_ Penetrated by Slug. 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""" #??# | | # " "" ## """"""" ########### #??? ????# | | # " F" ############?######### ##?###+####### | | # " " #????????????# # #?# | | # " "" #????????????# # ### | | #? ??????????????# ! + ! | | ####+#???#########???# # ### [ """ "" | | #???# T ! #???# # #?# """ "" | | #### #???# #???# ! ### ###?## """ "" | | #??# ##### #???#####"####/###### | | ###??# ## #?????# # """ "" | | #????#### ## !#?????# # """ "" | | #???????# ## """ #?????# !! """ # """ "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 36 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 60 ECM Strength 3 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 150 Reclamation Efficiency 20 Evasion (%) 66 Targeting Accuracy 8 Offensive Hacking 44 Defensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Scanalyzed Maneuvering Thrusters | -7/Factory | Scanalyzed Cooling System | -7/Factory | Scanalyzed Shock Bomb Launcher | -7/Factory | Scanalyzed Mic. Fission Core | -7/Factory | Hacked System Shield | -7/Factory | Scanalyzed Imp. Maneuvering Thrusters | -6/Factory | Hacked Hacking Suite | -6/Factory | Scanalyzed Adv. Transmission Jammer | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Mic. Fission Core | x2 | -7/Factory Mic. Fission Core | x2 | -7/Factory Adv. Transmission Jammer | x1 | -5/Factory Adv. Transmission Jammer | x1 | -5/Factory Adv. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisCoilThrusters Manual? 0 Play Time 01:22:30 Cumulative 45.4 hours Start 2021.07.25 @ 04:09:20 End 2021.07.25 @ 05:29:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 43 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67a47bb4-f346-4a94-8b6d-cdfe0bb6bb61