Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.05 @ 22:08:39 // Halloween2020/ForbiddenLore Player: Ty Piggbottom Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (136) 680 Value Destroyed (2610) 2610 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 5288 Bonus ------- High Alert Combat Kills 278 Cogmind --------- Core Integrity 292/550 Matter 8/300 Energy 259/265 System Corruption 5% Temperature Cool (0) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Improved Treads Wheel > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Target Analyzer > --- WEAPON (3) ------- High-powered Shotgun Mini Grenade Launcher > --- INVENTORY (10) --- Aluminum Leg Improved Aluminum Leg Compact Wheel Advanced Visual Processing Unit Transmission Jammer Improved Light Cannon Great Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Signal Interpreter Improved Targeting Computer Target Analyzer > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Reinforced Ion Engine Cooled Ion Engine Improved Treads Improved Targeting Computer Improved Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Mini Grenade Launcher Great Maul [Rating: 27] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 158 | 11 38 81 28 Power 16 | 1 5 8 2 Engine 15 | 1 4 8 2 Core 1 | . 1 . . Reactor . | . . . . Propulsion 30 | 4 13 7 6 Treads 10 | . . 7 3 Leg 13 | 2 10 . 1 Wheel 5 | 2 1 . 2 Hover 2 | . 2 . . Flight . | . . . . Utility 26 | 3 6 10 7 Device 8 | 1 . 4 3 Storage 6 | 1 4 1 . Processor 9 | 1 2 2 4 Hackware 2 | . . 2 . Protection 1 | . . 1 . Artifact . | . . . . Weapon 86 | 3 14 56 13 Energy Gun 18 | 1 9 8 . Energy Cannon . | . . . . Ballistic Gun 26 | 2 . 18 6 Ballistic Cannon 33 | . 4 25 4 Launcher 4 | . . 2 2 Special Weapon . | . . . . Impact Weapon 5 | . 1 3 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . 4 3 11 Power 2 | . . . 2 Propulsion 5 | . 2 1 2 Utility 4 | . . 1 3 Weapon 7 | . 2 1 4 Highest Loss Streak 4 | . 2 1 4 Average Slot Usage (%) 98 | . 97 99 95 Engine 8 | . 6 9 8 Core 3 | . 7 1 . Treads 13 | . . 21 10 Leg 7 | . 21 . . Wheel 1 | . 2 . 5 Hover 1 | . 3 . . Device 5 | . 3 4 13 Storage 10 | . 11 11 9 Processor 13 | . 12 12 20 Hackware 2 | . . 4 . Energy Gun 7 | . 15 3 . Ballistic Gun 5 | . 1 6 10 Ballistic Cannon 17 | . 9 22 12 Naked Turns . | . . . . Heaviest Build 42 | 11 27 40 42 Greatest Support 45 | 32 32 45 45 Greatest Overweight (x) 11 | 2 3 10 11 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 8 | 5 6 10 10 Most Carried 10 | 6 8 10 10 Average Carried 8 | 3 6 9 8 Final Capacity 10 | 4 10 10 10 Final Carried 10 | 4 8 10 7 Class Distribution -------------------- 36% | Skirmisher 24% | Gunner 24% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 3708 | 285 751 2099 573 Remotely . | . . . . Salvage Created 4351 | 88 1373 2274 616 Parts 269 | 11 86 136 36 Haulers Intercepted 9 | . 2 6 1 Recyclers Shooed 10 | . 4 6 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 62 | . 12 33 17 Guns 23 | . 8 8 7 Cannons 31 | . 4 21 6 AOE 8 | . . 4 4 Classes Destroyed 14 | 2 7 4 1 Worker 13 | . 6 4 3 Builder 9 | . 1 7 1 Tunneler 4 | 2 1 1 . Hauler 9 | . 2 6 1 Recycler 25 | 1 9 13 2 Mechanic 3 | . . 2 1 Operator 6 | . 4 2 . Watcher 5 | . 3 2 . Swarmer 15 | . 3 6 6 Grunt 31 | . 9 17 5 Brawler 3 | . . 2 1 Duelist 2 | . . 1 1 Sentry 9 | . . 7 2 Hunter 2 | . . . 2 Best Kill Streak 8 | 2 5 7 8 Combat Bots Only 5 | . 3 4 5 Max Kills in Single Turn 3 | 1 2 3 2 Gunslinging 1 | . 1 . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3840 | . 668 1596 1576 Core 520 | . 98 164 258 Absorbed by Shields 33 | . . . 33 Core Remaining (%) 73 | 100 60 59 . Volleys Fired 292 | 7 101 134 50 Largest 3 | 2 2 3 3 Hottest 129 | 70 80 129 117 Shots Fired 726 | 14 189 388 135 Gun 318 | 14 137 120 47 Cannon 392 | . 52 259 81 Launcher 16 | . . 9 7 Special . | . . . . Kinetic 532 | 13 78 313 128 Thermal 30 | 1 29 . . Explosive 16 | . . 9 7 Electromagnetic 148 | . 82 66 . Robot Hit Streak 13 | 5 13 12 10 Robot Miss Streak 8 | 2 7 6 8 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 387 | 9 105 194 79 Core Hits 187 | 4 49 92 42 Critical Hits 2 | . . 1 1 Critical Kills 2 | . . 1 1 Critical Parts Destroyed . | . . . . Melee Attacks 6 | . 1 5 . Impact 6 | . 1 5 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7689 | 80 1460 4095 2054 Guns 2696 | 80 980 1098 538 Cannons 3617 | . 406 2238 973 Explosions 1331 | . 74 759 498 Melee . | . . . . Ramming 45 | . . . 45 Kinetic 5015 | 80 628 2796 1511 Thermal 380 | . 332 48 . Explosive 1209 | . . 711 498 Electromagnetic 1040 | . 500 540 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 3 5 5 Average Corruption 3 | . 2 5 4 Corruption Purged . | . . . . Effects 24 | . 19 4 1 Message Errors 3 | . 3 . . Matter Fused 8 | . 6 2 . Heat Flow Errors 4 | . 3 1 . Energy Discharges 2 | . 2 . . Data Loss (minor) 2 | . 2 . . Targeting Errors 3 | . 3 . . Weapon Failures 2 | . . 1 1 Overload Shots . | . . . . Overflow Damage 130 | . . 110 20 Projectiles 50 | . . 50 . Explosions 80 | . . 60 20 Melee . | . . . . Knockbacks 23 | . 3 14 6 Impact . | . . . . Kinetic 22 | . 3 13 6 Secondary 1 | . . 1 . Self-Inflicted Damage 182 | . 40 125 17 Shots 4 | . 1 3 . Rammed 7 | . . . 7 Targets Rammed 7 | . . . 7 Kicked . | . . . . Crushed . | . . . . Highest Temperature 491 | 9 194 422 491 Average Temperature 82 | 6 54 88 131 Received Heat Transfer 851 | . 270 417 164 Effects 8 | . . 5 3 Shutdowns 1 | . . . 1 Interference 4 | . . 4 . Matter Decay 1 | . . . 1 Short Circuit 2 | . . 1 1 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried 6 | . 3 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 829 | . 779 50 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 762 | 15 247 762 731 Initial 321 | . 9 20 321 Average 266 | 6 91 332 538 Maximum Alert Level 3 | . 1 3 3 Low Security (%) 46 | 100 97 23 . Level 1 28 | . 2 43 21 Level 2 21 | . . 28 70 Level 3 3 | . . 4 8 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 3 6 5 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 6 | . 3 3 . Assault 3 | . . 2 1 Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 10 | . 2 6 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 108 | . 28 55 25 Peak Tracking Total 5 | . 3 4 5 Tactical Retreats 7 | . . 7 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 4 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 10 | . 1 7 2 Max in Single Turn 2 | . 1 2 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 18 | . 5 12 1 Terminals 11 | . 3 7 1 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 4 | . 2 2 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 56 | . 15 37 4 Successful 40 | . 11 28 1 Failed 16 | . 4 9 3 Catastrophic 3 | . 1 1 1 Database Lockouts . | . . . . Manual 16 | . 9 5 2 Terminals 34 | . 12 18 4 Fabricators . | . . . . Repair Stations 9 | . . 9 . Recycling Units 7 | . 3 4 . Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 22 | . 10 11 1 Prototype ID Bank 4 | . 1 3 . Level Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Terminal Index 2 | . 1 1 . Alert Level 1 | . . 1 . Locate Traps 5 | . 2 3 . Transport Status 1 | . . 1 . Hauler Manifests 2 | . 1 1 . Zone Layout 5 | . 3 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 7 | . . 7 . Scan Component 4 | . . 4 . Repair 3 | . . 3 . Recycling Unit Hacks 5 | . 1 4 . Report Inventory 4 | . 1 3 . Retrieve Components 1 | . . 1 . Scanalyzer 6 | . . 6 . Insert Component 3 | . . 3 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 16 | . 4 11 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 123 | . . 123 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . 10 . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 6528 | 109 2080 3822 517 Spaces Moved 3649 | 62 1398 1985 204 Core 7 | 4 . 1 2 Treads 2065 | . . 1961 104 Legs 1072 | 12 1034 23 3 Wheels 253 | 46 112 . 95 Hover 252 | . 252 . . Flight . | . . . . Fastest Speed 50 | 50 56 145 90 Average Speed 131 | 103 111 146 131 Slowest Speed 600 | 150 240 550 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 55 | 4 98 97 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 6 | . 1 5 . Terrain Destroyed 108 | . 6 83 19 Melee 6 | . 1 5 . Projectile 20 | . . 11 9 AOE 82 | . 5 67 10 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 4757 | 91 1733 2589 344 Wait 494 | . 136 320 38 Move 3646 | 61 1397 1984 204 Hop . | . . . . Pick Up 63 | 6 21 27 9 Fast Attach 32 | 9 10 9 4 Attach 27 | 1 6 10 10 Detach 19 | 2 5 9 3 Swap 99 | 1 22 62 14 Drop 72 | 4 34 29 5 Fire 292 | 7 101 134 50 Melee 6 | . 1 5 . Ram 5 | . . . 5 Kick . | . . . . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 110 | -11/Scrapyard | Entered Materials 569 | -10/Materials | Discovered new exit (range 6) 728 | -10/Materials | Build established: Mutant 751 | -10/Materials | Discovered new exit (range 10) 789 | -10/Materials | Identified exit to Materials 884 | -10/Materials | Discovered exit to Materials (range 19) 1196 | -10/Materials | Discovered new exit (range 16) 1335 | -10/Materials | Build established: Scavenger-Mutant 1465 | -10/Materials | Identified exit to Mines 1716 | -10/Materials | Build established: Mutant 2190 | -10/Materials | Entered another Materials area 2190 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2491 | -9/Materials | Build established: Skirmisher 2776 | -9/Materials | Discovered new exit (range 14) 2906 | -9/Materials | Discovered new exit (range 8) 2922 | -9/Materials | Identified exit to Materials 3391 | -9/Materials | Discovered exit to Materials (range 16) 4189 | -9/Materials | Build established: Gunner 4932 | -9/Materials | Discovered exit to Materials (range 10) 5094 | -9/Materials | Discovered new exit (range 16) 5121 | -9/Materials | Build established: Skirmisher 5390 | -9/Materials | First assault squad dispatched 5560 | -9/Materials | Build established: Gunner 5648 | -9/Materials | Repaired Adv. Treads 5703 | -9/Materials | Repaired Broken Hpw. Shotgun 6012 | -9/Materials | Entered another Materials area 6012 | -8/Materials | Evolved 2 slots: Utility x2 6127 | -8/Materials | Garrison activated, responded to threat 6141 | -8/Materials | Build established: Skirmisher 6303 | -8/Materials | Lost 4 parts (1n3w) 6395 | -8/Materials | Lost 4 parts (2p1n1w) 6412 | -8/Materials | First assault squad dispatched 6529 | -8/Materials | Self-destructed Last Messages --------------- Downloaded map data. 06484_ K-01 Serf collects debris. 06484_ Slammed into K-01 Serf. 06484_ Adv. Sensor Array destroyed. 06484_ System corrupted by crushing effect (+3). 06485_ Slammed into K-01 Serf. 06486_ Destabilizing: System corrupted (+2). 06487_ Slammed into K-01 Serf. 06501_ Acquired Transmission Jammer. 06516_ Imp. Treads functionality restored. 06521_ System corrupted: Hpw. Shotgun jammed. 06522_ C-30 ARC bursts open, deploying its payload. 06522_ G-50 Soldier unfolds itself. 06522_ B-36 Bruiser unfolds itself. 06522_ L-31 Rogue unfolds itself. 06522_ I-25 Savior unfolds itself. 06526_ Hpw. Shotgun severed. 06528_ Recalibrator destroyed. 06528_ Dropped Imp. Aluminum Leg. 06529_ Dropped Wheel. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????#####################????????? | | ????????????????????# """ """ # ?????????? | | ????????????????????# """"""""" # " #????????? | | ????????????????????# """"" # """ #????????? | | ????????????????????# =@l i # """ #????????? | | ????????????????????# glb % # """ ########?? | | ????????????????????##########+### "" # """ #?? | | ???????????????????????????# + """ # """ #?? | | ??????????????????####?????# ## "" # """ #?? | | ??????????????????# ???# ##! 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[ T# #??# #??? | | ?? ###+######+###### * "# """ #??# #??? | | ???????????????????# ## """ #### #??? | | ???????????????????# ## """ # #??? | | ???????????#???????# ## ######??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 225 Evasion (%) 53 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hpw. Shotgun | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Hardlight Generator | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerMeleeShotgun Manual? 0 Play Time 01:59:59 Cumulative 124.6 hours Start 2020.11.05 @ 20:10:43 End 2020.11.05 @ 22:08:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1264ba12-bf7b-4084-8afe-7134adb60cad