Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.13 @ 19:08:58 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (831) 831 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (649) 649 TOTAL SCORE: 3195 Bonus ------- Follower Combat Kills 49 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 61/400 Matter 275/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Sensor Array Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Makeshift Power Source Medium Treads Flexi-carbon Leg Advanced Heat Sink Disposable Heat Sink Core Shielding Core Shielding Power Shielding Hardened Heavy Armor Plating Makeshift System Shield Makeshift System Restoration Module Sensor Drone Bay (20/20) Heavy Riot Gun Spread Laser Heavy Assault Rifle Makeshift Hammer Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg > --- UTILITY ---------- Huge Storage Unit Sensor Array Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Makeshift Power Source Medium Treads Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Disposable Heat Sink Core Shielding Core Shielding Power Shielding Hardened Heavy Armor Plating Makeshift System Shield Makeshift System Restoration Module Sensor Drone Bay Heavy Riot Gun Spread Laser Heavy Assault Rifle Makeshift Hammer Chainsword Self-destruct Interrupter [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Leg Makeshift Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 42 | 5 5 14 2 3 13 Power 5 | 1 . 2 . . 2 Engine 5 | 1 . 2 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . 7 . . 4 Treads . | . . . . . . Leg 5 | . . 2 . . 3 Wheel 7 | 2 . 4 . . 1 Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 9 | . 1 5 2 . 1 Device 3 | . . 1 2 . . Storage 1 | . 1 . . . . Processor . | . . . . . . Hackware 1 | . . 1 . . . Protection 4 | . . 3 . . 1 Artifact . | . . . . . . Weapon 15 | 2 4 . . 3 6 Energy Gun 5 | 1 2 . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . . . . 4 Ballistic Cannon 2 | . 2 . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 19 | . . 3 . . 16 Power 5 | . . 2 . . 3 Propulsion 7 | . . 1 . . 6 Utility 2 | . . . . . 2 Weapon 5 | . . . . . 5 Highest Loss Streak 8 | . . 1 . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 83 89 100 99 98 Engine 11 | . 14 10 11 11 10 Leg 2 | . . . . . 8 Wheel 19 | . 28 16 22 22 12 Device 9 | . . 9 11 11 11 Storage 11 | . 12 11 11 11 11 Hackware 9 | . . 8 11 11 11 Protection 9 | . . 11 11 11 10 Energy Gun 15 | . 19 22 22 18 2 Ballistic Gun 4 | . 7 . . . 12 Impact Weapon 2 | . . . . 3 6 Naked Turns . | . . . . . . Heaviest Build 103 | 7 91 97 97 97 103 Greatest Support 40 | 26 26 32 32 32 40 Greatest Overweight (x) 5 | . 3 5 3 3 5 Average Overweight (x) 2 | . 2 3 3 2 2 Largest Inventory Capacity 25 | 5 25 25 25 25 25 Average Capacity 24 | 5 22 25 25 25 25 Most Carried 25 | 5 11 18 19 25 25 Average Carried 18 | 3 6 12 16 23 22 Final Capacity 25 | 5 25 25 25 25 25 Final Carried 25 | 3 9 16 19 25 18 Class Distribution -------------------- 75% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 701 | 188 126 76 80 10 221 Remotely . | . . . . . . Salvage Created 899 | . 231 374 103 . 191 Parts 69 | . 23 31 5 . 10 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented 8 | . . . . . 8 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 9 7 3 . 8 Guns 23 | . 9 7 3 . 4 AOE 4 | . . . . . 4 Classes Destroyed 11 | . 3 5 1 . 2 Worker 3 | . . 3 . . . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Drone 1 | . . . . . 1 Watcher 2 | . 1 1 . . . Swarmer 12 | . 6 3 . . 3 Grunt 7 | . 3 . 2 . 2 Brawler 1 | . . . 1 . . Duelist 1 | . . . . . 1 Sentry 5 | . . 4 . . 1 Best Kill Streak 4 | . 3 4 3 . 4 Combat Bots Only 4 | . 3 4 3 . 4 Max Kills in Single Turn 3 | . 1 1 1 . 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2259 | . 264 222 94 . 1679 Core 409 | . 70 73 23 . 243 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 86 | . . 70 . 16 . Core Remaining (%) 86 | 100 72 . . . . Volleys Fired 75 | . 21 25 7 . 22 Largest 2 | . 2 2 2 . 2 Hottest 130 | . 130 130 130 . 56 Shots Fired 137 | . 42 50 14 . 31 Gun 131 | . 42 50 14 . 25 Cannon . | . . . . . . Launcher 6 | . . . . . 6 Special . | . . . . . . Kinetic 45 | . 20 . . . 25 Thermal 86 | . 22 50 14 . . Explosive 6 | . . . . . 6 Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 10 18 4 . 7 Robot Miss Streak 6 | . 5 5 6 . 4 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 107 | . 29 42 14 . 22 Core Hits 116 | . 17 61 13 . 25 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 5 | . . . . 1 4 Impact 2 | . . . . 1 1 Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2054 | . 279 616 146 . 1013 Guns 1458 | . 279 616 146 . 417 Cannons . | . . . . . . Explosions 520 | . . . . . 520 Melee 76 | . . . . . 76 Ramming . | . . . . . . Kinetic 509 | . 92 . . . 417 Thermal 949 | . 187 616 146 . . Explosive 520 | . . . . . 520 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 76 | . . . . . 76 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 378 | . 70 236 378 . 53 Average Temperature 82 | . 27 86 193 . 16 Received Heat Transfer 612 | . 48 72 36 . 456 Effects 1 | . . . 1 . . Shutdowns 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1355 | . 405 770 180 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 300 | . 300 204 149 . . Initial 79 | . . 70 79 . . Average 103 | . 131 113 72 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 94 | 100 80 99 100 . . Level 1 5 | . 19 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 17 13 3 . 15 Peak Tracking Total 7 | . 7 5 3 . 7 Tactical Retreats 3 | . 3 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . . . . . 4 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 10 | . 4 4 2 . . Terminals 8 | . 4 3 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 8 13 2 . . Successful 6 | . 1 4 1 . . Failed 17 | . 7 9 1 . . Catastrophic 5 | . 1 3 1 . . Database Lockouts . | . . . . . . Manual 18 | . 7 9 1 1 . Terminals 18 | . 8 9 1 . . Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 1 1 . . Record 1 | . 1 . . . . Open Door 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 9 | . 4 4 1 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 4 | . . . 1 4 1 Highest-Rated Group 152 | . . . 31 152 39 Highest-Rated Ally 39 | . . . 31 39 39 Total Orders . | . . . . . . Ally Attacks 23 | . . . . . 23 Total Damage 200 | . . . . . 200 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 6 | . . . 2 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 5239 | 30 609 793 727 1660 1420 Spaces Moved 3188 | 27 399 407 478 1129 748 Core 14 | 14 . . . . . Treads . | . . . . . . Legs 185 | . . . . . 185 Wheels 2989 | 13 399 407 478 1129 563 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 130 145 130 145 Average Speed 151 | 69 127 154 145 144 178 Slowest Speed 280 | 90 135 175 145 145 280 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 61 | 3 73 40 96 90 65 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 7 | . . . 2 4 1 Spaces Dug . | . . . . . . Terrain Destroyed 25 | . . . . . 25 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 24 | . . . . . 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 3469 | 36 462 523 497 1154 797 Wait 89 | . 21 56 8 2 2 Move 3183 | 26 398 406 477 1128 748 Hop . | . . . . . . Pick Up 55 | 5 12 18 3 12 5 Fast Attach 5 | 3 . . . 1 1 Attach 24 | 2 1 10 . 1 10 Detach . | . . . . . . Swap 13 | . 4 4 2 1 2 Drop 20 | . 5 4 . 8 3 Fire 75 | . 21 25 7 . 22 Melee 5 | . . . . 1 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 31 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 15) 618 | -10/Materials | Discovered new exit (range 16) 640 | -10/Materials | Entered another Materials area 640 | -9/Materials | Evolved 2 slots: Utility x2 846 | -9/Materials | Discovered new exit (range 4) 1043 | -9/Materials | Discovered new exit (range 11) 1125 | -9/Materials | Repaired Lgt. Armor Plating 1177 | -9/Materials | Identified exit to Mines 1433 | -9/Materials | Entered Mines 1445 | -9/Mines | Learned location of 1 exit from Materials 1589 | -9/Mines | Build established: Scavenger-Mutant 1630 | -9/Mines | Received a Mining Laser from a helpful Derelict 1630 | -9/Mines | Discovered new exit (range 9) 1734 | -9/Mines | Learned Materials trap positions 2064 | -9/Mines | Found the Drone Emporium 2072 | -9/Mines | Found Prototype Device 2073 | -9/Mines | Identified Sensor Drone Bay 2100 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2143 | -9/Mines | Discovered new exit (range 7) 2160 | -9/Mines | Entered Zion 2201 | -7/Zion | Received a hallucinogenic algorithm 2429 | -7/Zion | Discovered new exit (range 15) 2534 | -7/Zion | Learned Factory emergency access door positions 2753 | -7/Zion | Learned location of Warlord (-4) 2813 | -7/Zion | Learned Factory emergency access door positions 2821 | -7/Zion | Learned location of Recycling (-7) 3054 | -7/Zion | Imprinted 3056 | -7/Zion | Declared Zion's savior 3240 | -7/Zion | Given A8's code to call for help 3820 | -7/Zion | Entered Proximity Caves 3820 | -6/Proximity Caves | Accompanied by 1 ally 3823 | -6/Proximity Caves | Spotter reported a threat 3823 | -6/Proximity Caves | Spotter reported a threat 3931 | -6/Proximity Caves | Spotter reported a threat 4159 | -6/Proximity Caves | Spotter reported a threat 4212 | -6/Proximity Caves | Spotter reported a threat 4607 | -6/Proximity Caves | Learned Factory trap positions 4651 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4671 | -6/Proximity Caves | Core integrity fell below 50% 4712 | -6/Proximity Caves | Lost 8 parts (2p3n1u2w) 5227 | -6/Proximity Caves | Core integrity fell below 20% 5240 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04701_ Acquired 63 matter. 04706_ Acquired Hvy. Riot Gun. 04710_ Acquired Med. Treads. 04712_ The unstable cave ceiling collapses. 04722_ Acquired 30 matter. 04728_ Acquired 38 matter. 04780_ The unstable cave ceiling collapses. 05173_ Acquired Corrupted Flexi-carbon Leg. 05207_ Mak. Leg destroyed. 05209_ Slug penetrates G-50 Soldier. 05209_ Slug penetrates Wall. 05209_ Med. Armor Plating destroyed. 05217_ Slug penetrates Wall. 05222_ Mak. Leg destroyed. 05222_ Critical hit (Burn: +37). 05223_ Slug penetrates G-50 Soldier. 05231_ Flexi-carbon Leg destroyed. 05231_ Gauss Rifle destroyed. 05239_ Chainsword destroyed. 05239_ Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ## ##???# # ##????### #?# ##???????????? | | ?# #?### # #??????###?# #????????????? | | ## #### # # ##?????????## #????????????? | | # #?????????## #????????????? | | % ## ###?????????# ##???????????? | | % #???????????# ##??????????? | | ## # ##???????????## ##?????????? | | ?## #?????????????## #?????????? | | ??##### #####??????????????## ##?????????? | | ###???## ###????????????????## #??????????? | | #?#### ####??????????????####??????????? | | ##?# [ ##???????????????????????????? | | ##??# ! #???????????????????????????? | | #???## ### #???????????????????????????? | | ?????# #?? ##??????????????? ???????????? | | ????## #### ##??????????????? #?????????? | | ????# ### #???????????????? #?????????? | | ????## #??????????????? #?????????? | | ?????## ###??#######????? #?????????? | | ??????#" ###### ##??# #?????????? | | #????# #" ## ;## ##????????? | | #????##### # ## g #????????? | | ##??##???## # ##### ;;#? #?????????? | | #### #???# # #??# = # #?????????? | | ## #??# # ##### %%!% ;# #??????????? | | ###?# ### # =*@%g #???????????????? | | ?????# # ###### %=%g ## #???????????????? | | ?????# # #????# ^ # # #???????????????????? | | ????## #### ####?##;#### ??????????????????? | | ???## ### ##?###??# ????????????????? | | ???# ##?????## $??????????????? | | ???# ##?????? ????????????? | | #### ##????? ##???????????? | | ### #????????????? | | #### ### ##????????????? | | #??## #??# ############?????????????? | | ##???# #??? #????????????????????????? | | #??### ##???? #????????????????????????? | | ### ### ## #?????? #????????????????????????? | | ## ## ### ##???????#????????????????????????? | | ### ## #####?????????????????????????????????? | | ### #?# ##???????????????????????????????????? | | ### #?# ##??????????????????????????????????? | | ## ##?## #??????????????????????????????????? | | ### #??## #??????????????????????????????????? | | ### ##?# ##?????????????????????????????????? | | ## ### ####??????????????????????????????? | | # #??????????????????????????????? | | ## #??????????????????????????????? | | #??#??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Imp. Hardlight Generator | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Energy Filter | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableUtilityReconstructor Manual? 0 Play Time 00:25:36 Cumulative 52.2 hours Start 2023.10.13 @ 18:45:38 End 2023.10.13 @ 19:08:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 92 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33ed6776-b089-4ac8-b594-9ea6551155b5