Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.23 @ 15:48:37 Player: Cinder Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (52) 260 Value Destroyed (2146) 2146 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7126 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 152/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Treads Improved Carbon-fiber Leg Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Antigrav System Linear Gravjet Linear Gravjet > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter 0b10 Decoder Chip [Scout] > --- WEAPON ----------- Wave Gun KE Penetrator > --- INVENTORY -------- Armored Treads Armored Medium Treads Improved Carbon-fiber Leg Compact Wheel Antigrav System Advanced Heat Sink Improved Field Recycling Unit Improved Grenade Launcher [Rating: 58] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . . 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . . 2 . . . . . . 1 1 Utility 4 | . . . . . 2 . . . . 1 1 Weapon 1 | . . . . . . 1 . . . . . Parts Attached 79 | 6 . 3 10 4 11 10 15 4 2 1 13 Power 11 | 1 . 1 2 1 1 1 3 1 . . . Engine 10 | 1 . 1 2 1 1 1 2 1 . . . Core 1 | . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 . . 4 2 5 1 6 . 1 . 7 Treads 3 | . . . . . . . 3 . . . . Leg 12 | 2 . . . 2 4 . 3 . 1 . . Wheel 5 | . . . 1 . 1 1 . . . . 2 Hover 5 | . . . . . . . . . . . 5 Flight 3 | . . . 3 . . . . . . . . Utility 15 | 1 . 1 . 1 3 3 4 1 . 1 . Device 5 | . . 1 . 1 1 2 . . . . . Storage 3 | 1 . . . . 1 . 1 . . . . Processor 4 | . . . . . 1 . 1 1 . 1 . Hackware . | . . . . . . . . . . . . Protection 3 | . . . . . . 1 2 . . . . Artifact . | . . . . . . . . . . . . Weapon 25 | 2 . 1 4 . 2 5 2 2 1 . 6 Energy Gun 4 | 1 . . . . . 1 . 1 . . 1 Energy Cannon 1 | . . . . . . . 1 . . . . Ballistic Gun 11 | 1 . . 2 . 2 3 . 1 1 . 1 Ballistic Cannon 2 | . . . . . . 1 1 . . . . Launcher 5 | . . . 1 . . . . . . . 4 Special Weapon 2 | . . 1 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . Parts Lost 53 | . . . 6 2 11 . 7 . 4 3 20 Power 7 | . . . 1 . 1 . 2 . 2 . 1 Propulsion 22 | . . . 2 1 5 . 3 . . 2 9 Utility 9 | . . . 1 . 3 . 1 . 1 . 3 Weapon 15 | . . . 2 1 2 . 1 . 1 1 7 Highest Loss Streak 12 | . . . 3 1 10 . 3 . 4 3 12 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Backups 6 | 3 6 7 5 6 6 5 6 8 7 6 6 Power 1 | . 1 2 2 2 1 . 1 1 . . . Propulsion 2 | 1 3 2 1 1 2 . 1 3 3 3 3 Utility 1 | . . . . . . . 2 3 2 2 1 Weapon 1 | . 1 3 2 3 2 2 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 12 | . . 2 2 . 2 1 . 1 . . 4 Power 2 | . . . . . 2 . . . . . . Propulsion 5 | . . 2 . . . . . . . . 3 Utility 2 | . . . . . . . . 1 . . 1 Weapon 3 | . . . 2 . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 82 | . 85 95 87 68 90 49 83 99 95 77 49 Engine 9 | . 14 14 10 11 8 6 5 15 12 6 2 Treads 1 | . . . . . . . 7 . . . . Leg 21 | . 28 28 15 14 30 7 13 30 30 24 6 Wheel 1 | . . . 5 11 2 4 . . . . 1 Flight 1 | . . . 17 . . . . . . . . Device 6 | . . 9 9 2 15 3 13 4 1 6 3 Storage 7 | . 14 14 11 11 9 7 7 7 7 6 2 Processor 6 | . . . . . 7 . 1 9 15 19 14 Protection 3 | . . . . . . 4 6 7 5 . . Energy Gun 4 | . 14 . . . . 2 7 7 7 6 3 Energy Cannon 1 | . . . . . . . 1 4 . . . Ballistic Gun 7 | . 14 14 13 17 16 9 5 2 5 . . Ballistic Cannon 3 | . . . . . . . 6 7 7 5 . Special Weapon 1 | . . 14 5 . . . . . . . . Peak Build Rating 58 | 6 6 7 17 9 21 33 41 43 43 40 58 Average Rating 28 | 4 6 6 12 8 18 19 34 42 40 38 34 On Entrance 19 | . 6 6 7 9 9 6 33 41 43 37 31 Naked Turns . | . . . . . . . . . . . . Heaviest Build 50 | 11 11 13 17 16 21 48 49 50 42 24 26 Greatest Support 68 | 20 20 20 20 20 36 18 68 53 58 58 44 Greatest Overweight (x) 2 | 1 . . 1 1 1 2 2 . . . . Average Overweight (x) . | . . . . . . 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 5 8 8 8 8 8 8 8 8 8 7 8 Average Carried 7 | 3 6 7 7 7 7 6 7 7 7 6 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 5 8 8 7 8 6 8 8 8 8 6 3 Class Distribution -------------------- 34% | Derelict-Tank 32% | Mutant 11% | Tank 11% | Scavenger-Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Matter Collected 1629 | 216 . 10 221 105 212 100 411 50 204 . 100 Remotely . | . . . . . . . . . . . . Salvage Created 1708 | . . 10 191 89 385 58 575 . 228 . 172 Parts 79 | . . 2 12 5 19 2 21 . 12 . 6 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . . 1 Parts Field Recycled 4 | . . . . . . 4 . . . . . Retrieved Matter 36 | . . . . . . 36 . . . . . Parts Self-Destructed 27 | . . . . . . . 16 . 11 . . Prevented 2 | . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 48 | . . 2 6 2 5 1 17 . 8 . 7 Guns 24 | . . 1 3 2 5 1 7 . 4 . 1 Cannons 14 | . . 1 . . . . 9 . 4 . . AOE 10 | . . . 3 . . . 1 . . . 6 Classes Destroyed 10 | . . 1 2 . 2 . 3 . 1 . 1 Builder 1 | . . . 1 . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . Recycler 2 | . . . . . 1 . . . . . 1 Swarmer 13 | . . . . . . . 5 . 4 . 4 Grunt 19 | . . 2 2 2 3 . 8 . 2 . . Brawler 1 | . . . . . . . 1 . . . . Duelist 3 | . . . . . . . 2 . 1 . . Sentry 9 | . . . 4 . 2 1 1 . . . 1 Hunter 1 | . . . . . . . . . . . 1 Programmer 2 | . . . . . . . . . 1 . 1 Best Kill Streak 7 | . . 2 4 1 4 1 7 . 4 . 6 Combat Bots Only 7 | . . 2 3 1 3 1 7 . 4 . 6 Max Kills in Single Turn 3 | . . 1 2 1 1 1 1 . 1 . 3 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 1 . . . 1 . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Hostile Shots Fired 559 | . 1 25 59 6 103 27 70 . 67 45 156 Missed 185 | . . 11 22 1 33 10 21 . 19 27 41 Hits 374 | . 1 14 37 5 70 17 49 . 48 18 115 Melee 11 | . . . . . 2 . 4 . 3 . 2 Projectile 363 | . 1 14 37 5 68 17 45 . 45 18 113 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 13 | . . . 1 . 6 . 1 . 1 . 4 Damage Taken 7136 | . 17 183 726 71 1404 128 949 . 903 162 2593 Core 1965 | . . 53 186 12 449 5 79 . 124 41 1016 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 68 | 100 . 78 . 50 18 . . . 70 95 . Volleys Fired 120 | . . 10 16 6 17 5 29 . 23 . 14 Largest 3 | . . 2 2 2 2 3 3 . 3 . 3 Hottest 150 | . . 120 50 46 46 126 143 . 118 . 150 Shots Fired 266 | . . 16 24 10 34 11 86 . 55 . 30 Gun 189 | . . 7 21 10 34 11 58 . 32 . 16 Cannon 51 | . . . . . . . 28 . 23 . . Launcher 17 | . . . 3 . . . . . . . 14 Special 9 | . . 9 . . . . . . . . . Kinetic 176 | . . 7 21 10 34 8 57 . 32 . 7 Thermal 73 | . . 9 . . . 3 29 . 23 . 9 Explosive 17 | . . . 3 . . . . . . . 14 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 48 | . . 7 8 7 31 48 13 . 8 . 6 Robot Miss Streak 4 | . . 1 2 1 1 . 4 . 2 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 202 | . . 10 23 8 29 11 64 . 36 . 21 Core Hits 117 | . . 6 14 5 17 5 32 . 13 . 25 Critical Kills 2 | . . . 1 . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 6 | . . . 2 . 1 . 1 . 2 . . Burn 1 | . . . . . . . . . 1 . . Destroy 3 | . . . 2 . 1 . . . . . . Blast 2 | . . . . . . . 1 . 1 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5172 | . . 173 471 126 541 206 1308 . 825 . 1522 Guns 2622 | . . 47 248 126 497 198 867 . 402 . 237 Cannons 864 | . . . . . . . 441 . 423 . . Explosions 1508 | . . . 223 . . . . . . . 1285 Melee . | . . . . . . . . . . . . Ramming 58 | . . 6 . . 44 8 . . . . . Kinetic 2422 | . . 47 248 126 497 123 720 . 527 . 134 Thermal 1184 | . . 120 . . . 75 588 . 298 . 103 Explosive 1508 | . . . 223 . . . . . . . 1285 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 4 . . 1 Average Corruption 3 | . . . . . . . 4 4 . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 11 | . . . . . . . 9 2 . . . Message Errors 2 | . . . . . . . 2 . . . . Matter Fused 5 | . . . . . . . 4 1 . . . Energy Discharges 2 | . . . . . . . 1 1 . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 37 | . . . 4 . . . . . 19 . 14 Projectiles 19 | . . . . . . . . . 19 . . Explosions 18 | . . . 4 . . . . . . . 14 Melee . | . . . . . . . . . . . . Knockbacks 9 | . . . . . . . 3 . 6 . . Impact . | . . . . . . . . . . . . Kinetic 9 | . . . . . . . 3 . 6 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 371 | . . . 45 . . 2 . . . . 324 Shots 10 | . . . 2 . . . . . . . 8 Rammed 1 | . . . . . . 1 . . . . . Targets Rammed 12 | . . 2 . . 8 2 . . . . . Kicked 11 | . . 2 . . 8 1 . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 409 | . . 250 25 9 7 1 24 . 409 . 257 Average Temperature 124 | . . 105 12 7 5 1 8 . 177 . 142 Received Heat Transfer 1391 | . 9 116 258 39 324 36 225 . 279 24 81 Effects 6 | . . . . . . . . . 3 . 3 Shutdowns 1 | . . . . . . . . . 1 . . Interference 3 | . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . Heat Transferred 2601 | . . 250 . . . 175 1325 . 703 . 148 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Maximum Alert Level 1 | . . . . . . . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 100 100 . . . 100 91 Level 1 1 | . . . . . . . . . . . 8 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 231 | . . 50 125 51 67 30 . . . . 231 Initial 39 | . . . . 39 . . . . . . . Average 23 | . . 10 43 31 14 1 . . . . 77 Influence Increases 1597 | . . 52 240 72 160 30 390 . 190 . 463 Destroy 0b10 Robot/C 960 | . . 40 120 40 100 20 340 . 160 . 140 Destroy 0b10 Robot/NC 20 | . . . 5 . 10 . . . . . 5 Destroy Leader 202 | . . 10 50 10 32 10 20 . 30 . 40 Trap Triggered on 0b10 10 | . . . 10 . . . . . . . . Successful Hack 33 | . . . 9 7 17 . . . . . . Disable Machine 90 | . . . . . . . . . . . 90 Destroy Structure 147 | . . 2 16 . 1 . . . . . 128 Partial Spotted 45 | . . . 30 . . . . . . . 15 Lose Combat Pursuer 90 | . . . . 15 . . 30 . . . 45 Influence Decreases 1419 | . . 52 138 173 161 30 390 . 190 . 285 Entered New Map 64 | . . . . 63 1 . . . . . . Time Decay 992 | . . 52 92 90 149 30 320 . 154 . 105 Lost Part 363 | . . . 46 20 11 . 70 . 36 . 180 Squads Dispatched 13 | . . . 3 . 2 2 . . . 2 4 Investigation 6 | . . . 1 . 2 . . . . 2 1 Extermination 1 | . . . . . . 1 . . . . . Reinforcement 6 | . . . 2 . . 1 . . . . 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Distress Signals 4 | . . . 1 . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 108 | . 1 3 16 3 30 4 18 . 8 4 21 Peak Tracking Total 12 | . 2 2 8 2 12 2 7 . 4 2 9 Tactical Retreats 11 | . . . . 1 8 . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Traps Triggered 1 | . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 2 | . . . 1 . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . Installed 3 | . . . 1 . . . 2 . . . . Triggered 2 | . . . 1 . . . 1 . . . . Most Traps Carried 2 | . . 2 2 1 1 1 2 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Machines Disabled 6 | . . . . . . . . . . . 6 Max in Single Turn 4 | . . . . . . . . . . . 4 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Machines Accessed 9 | . . . 2 1 3 . . 1 . 2 . Terminals 4 | . . . 1 1 1 . . . . 1 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 33 | . . . 9 1 13 . . 4 . 6 . Successful 24 | . . . 6 1 10 . . 4 . 3 . Failed 9 | . . . 3 . 3 . . . . 3 . Catastrophic 3 | . . . 1 . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 12 | . . . 6 1 2 . . . . 3 . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 14 | . . . 3 . 11 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 11 | . . . 4 1 . . . 4 . 2 . Record 2 | . . . 1 . . . . . . 1 . Part Schematic 4 | . . . . . . . . 4 . . . Robot Analysis 1 | . . . . . . . . . . 1 . Locate Traps 1 | . . . 1 . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 12 | . . . 2 . 10 . . . . . . Insert Component 6 | . . . 1 . 5 . . . . . . Analyze 6 | . . . 1 . 5 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . . . 2 1 3 . . . . 2 . Full Trace Events 5 | . . . 1 . 2 . . . . 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 1 . 3 . . 4 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 3 . . . . . . Part Schematics Acquired 4 | . . . 1 . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Active Infowar (turns) 3001 | . . . . 45 574 . 186 958 719 154 365 Optics 2382 | . . . . . . . 186 958 719 154 365 Decoding 1471 | . . . . . . . . 366 719 154 232 T.N.C. 492 | . . . . . 492 . . . . . . ECM 600 | . . . . 45 555 . . . . . . Robot Analysis Total 1 | . . . . . . . . . . 1 . Derelict Logs Recovered 3 | . . 1 . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 8 | . . . . . . . . . . 3 5 Traps 3 | . . . . . . . . . . 1 2 Emergency Access 3 | . . . . . . . . . . . 3 Garrisons 1 | . . . . . . . . . . 1 . Exits 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Turns Passed 5047 | 75 55 257 356 196 596 584 728 958 719 154 369 Spaces Moved 3725 | 47 44 162 329 125 416 388 387 786 504 128 409 Core 113 | 7 . . . . 1 . . . . . 105 Treads 138 | . . . . . . . 138 . . . . Legs 2538 | 40 44 162 93 2 324 145 249 786 504 128 61 Wheels 545 | . . . 52 123 91 243 . . . . 36 Hover 207 | . . . . . . . . . . . 207 Flight 184 | . . . 184 . . . . . . . . Fastest Speed 42 | 50 120 120 42 95 80 115 120 120 120 120 50 Average Speed 112 | 113 120 120 72 95 113 127 145 120 120 120 72 Slowest Speed 260 | 120 120 120 120 190 190 190 260 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 3 | . . . 3 . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 4 9 44 36 24 43 13 45 85 77 6 19 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 2 | . . . 1 . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . . Scrap Searched 12 | . . . . 1 . . 8 2 1 . . Spaces Dug 3 | . . 3 . . . . . . . . . Terrain Destroyed 99 | . . 3 15 . . . 7 . 2 . 72 Melee . | . . . . . . . . . . . . Projectile 13 | . . 3 . . . . 7 . 2 . 1 AOE 86 | . . . 15 . . . . . . . 71 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Total 4330 | 68 46 192 420 191 508 467 481 800 571 129 457 Wait 293 | 5 . 11 54 52 40 46 31 7 36 . 11 Move 3708 | 46 43 161 322 124 415 387 386 785 503 127 409 Hop 3 | . . . 3 . . . . . . . . Pick Up 68 | 11 3 2 6 4 7 13 11 1 2 . 8 Fast Attach 25 | . . 1 3 1 5 1 4 2 1 . 7 Attach 38 | 6 . . 2 2 3 8 8 . 2 1 6 Detach 1 | . . . . . . . 1 . . . . Swap 22 | . . 2 7 1 3 1 4 2 2 . . Drop 37 | . . 3 6 1 10 4 5 3 2 1 2 Fire 120 | . . 10 16 6 17 5 29 . 23 . 14 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . 1 . . . . . Kick 11 | . . 2 . . 8 1 . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 3 | . . . 1 . . . 2 . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 16) 131 | -10/Materials | Entered Mines 275 | -10/Mines | Assembled infested the area 280 | -10/Mines | Assisted by a Guerilla fighting off Assembled 305 | -10/Mines | Build established: Mutant 311 | -10/Mines | Found a hidden stash of uninstalled traps 380 | -10/Mines | Discovered new exit (range 7) 388 | -10/Mines | Entered Materials 388 | -9/Materials | Evolved 2 slots: Propulsion x2 389 | -9/Materials | Identified exit to Mines 592 | -9/Materials | Lost 3 parts (1p2w) 744 | -9/Materials | Entered Mines 798 | -9/Mines | Met a Derelict bent on vengeance 898 | -9/Mines | Discovered new exit (range 9) 940 | -9/Mines | Entered Materials 940 | -8/Materials | Evolved 2 slots: Utility x2 1294 | -8/Materials | Build established: Scavenger-Mutant 1513 | -8/Materials | Core integrity fell below 50% 1523 | -8/Materials | Discovered new exit (range 13) 1532 | -8/Materials | Core integrity fell below 20% 1536 | -8/Materials | Entered Factory 1536 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1563 | -7/Factory | Lost 10 parts (1p4n3u2w) 1796 | -7/Factory | Build established: Mutant 2078 | -7/Factory | Discovered new exit (range 15) 2120 | -7/Factory | Entered Lower Caves 2185 | -7/Lower Caves | Build established: Tank 2401 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2475 | -7/Lower Caves | Destroyed 7 combat bots 2564 | -7/Lower Caves | Lost 3 parts (1p2n) 2836 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2848 | -7/Lower Caves | Entered Zion 2871 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2925 | -7/Zion | System corruption cleaned by Quarantine Array 2950 | -7/Zion | Build established: Derelict-Tank 3009 | -7/Zion | Given A8's code to call for help 3020 | -7/Zion | Learned location of Warlord (-5) 3471 | -7/Zion | Learned Factory stockpile data 3486 | -7/Zion | Learned Factory emergency access door positions 3793 | -7/Zion | Discovered new exit (range 12) 3806 | -7/Zion | Entered Proximity Caves 3938 | -6/Proximity Caves | Learned Factory stockpile data 4429 | -6/Proximity Caves | Lost 4 parts (2p1u1w) 4516 | -6/Proximity Caves | Discovered new exit (range 9) 4525 | -6/Proximity Caves | Entered Factory 4525 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4529 | -6/Factory | Identified exit to Factory 4679 | -6/Factory | Entered another Factory area 4679 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4693 | -5/Factory | Lost 3 parts (2n1w) 4822 | -5/Factory | Build established: Derelict-Mutant 4839 | -5/Factory | Noticed a derelict Sapper rigging charges 4938 | -5/Factory | Core integrity fell below 50% 4962 | -5/Factory | Lost 12 parts (1p5n3u3w) 4987 | -5/Factory | Core integrity fell below 20% 5027 | -5/Factory | Lost 6 parts (3n3w) 5048 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 04986_ R-10 Processor destroyed. 04986_ Hvy. Rocket Launcher destroyed. 04986_ Penetrated by Slug. 04988_ Neutrino Reactor explodes. 04989_ Slug penetrates Wall. 04989_ Penetrated by Slug. 04989_ Acquired 100 matter. 04990_ Neutrino Reactor explodes. 04992_ Penetrated by Slug. 04996_ Antigrav System destroyed. 04996_ Slug penetrates Megafabricator. 04999_ Slug penetrates Wall. 05041_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05042_ Knocked back. 05042_ Imp. Sensor Array tumbles out of TF Node. 05042_ Imp. Signal Interpreter tumbles out of TF Node. 05042_ Knocked back. 05044_ Adv. Visual Processing Unit severed. 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""" ?????? | | ????????????#####+####????????????? ???####??? | | ????######+##?# #################+######T #### | | ## ### | | H " c cc@ | | ###### ## | | ?????#### !!#?# #################+############ | | ????????## #??#######????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ????????? +?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# ?????????????????????????????????????? | | ?????????? #?????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ?????!????????????????????????????????? | | ??????????"??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 61 Recoil Reduction 3 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed TrackerHypervelocityReplica Manual? 0 Play Time 01:04:44 Cumulative 37.6 hours Start 2025.05.23 @ 14:41:49 End 2025.05.23 @ 15:48:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 740dd49b-55a0-4f3b-8d54-77da5ec5b384