Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.10.09 @ 16:44:36 Player: dariusz-b Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (4) 20 Value Destroyed (151) 151 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1851 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 280/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Improved Terrain Scanner Light Armor Plating > --- WEAPON (4) ------- Minigun Minigun Minigun Minigun > --- INVENTORY (10) --- Heat Sink Improved Signal Interpreter Improved Terrain Scanner Hardened Light Armor Plating Enhanced Autogun Datajack Datajack Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Light Armor Plating > --- WEAPON ----------- Minigun Minigun Minigun Minigun > --- INVENTORY -------- Heat Sink Improved Signal Interpreter Improved Terrain Scanner Hardened Light Armor Plating Datajack Datajack [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . 1 . . Weapon 2 | . . 1 1 Parts Attached 20 | 7 2 9 2 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 2 1 1 . Device 2 | 1 . 1 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 12 | 2 1 8 1 Energy Gun 1 | . . 1 . Energy Cannon 1 | . 1 . . Ballistic Gun 9 | 2 . 6 1 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 100 88 91 Engine 11 | . 12 10 16 Leg 22 | . 25 20 16 Device 10 | . 12 9 8 Storage 10 | . 12 10 8 Protection 10 | . 12 10 8 Energy Gun 2 | . . 4 . Energy Cannon 4 | . 6 2 . Ballistic Gun 18 | . 18 17 33 Launcher 2 | . . 5 . Naked Turns . | . . . . Heaviest Build 34 | 19 23 28 34 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 5 | 5 1 1 1 Average Overweight (x) . | . 1 . 1 Largest Inventory Capacity 10 | 10 10 10 10 Average Capacity 9 | 9 10 10 10 Most Carried 9 | 4 4 9 7 Average Carried 4 | 1 3 5 6 Final Capacity 10 | 10 10 10 10 Final Carried 8 | 3 4 8 7 Class Distribution -------------------- 52% | Hacker-Mutant 47% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 492 | 208 98 186 . Remotely . | . . . . Salvage Created 192 | . 26 166 . Parts 17 | . 2 15 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 3 | . . 3 . Guns 3 | . . 3 . Classes Destroyed 2 | . 1 1 . Watcher 1 | . 1 . . Sentry 3 | . . 3 . Best Kill Streak 1 | . 1 1 . Combat Bots Only 1 | . . 1 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 152 | . . 152 . Core 32 | . . 32 . Absorbed by Shields . | . . . . Core Remaining (%) 97 | 100 100 92 . Volleys Fired 36 | . 20 16 . Largest 3 | . 2 3 . Hottest 80 | . 80 75 . Shots Fired 66 | . 40 26 . Gun 53 | . 27 26 . Cannon 13 | . 13 . . Launcher . | . . . . Special . | . . . . Kinetic 53 | . 27 26 . Thermal 13 | . 13 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 24 | . 2 24 . Robot Miss Streak 4 | . 4 . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 29 | . 6 23 . Core Hits 8 | . 1 7 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 354 | . 75 279 . Guns 319 | . 40 279 . Cannons 35 | . 35 . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 319 | . 40 279 . Thermal 35 | . 35 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 266 | . 266 100 . Average Temperature 74 | . 86 38 . Received Heat Transfer 81 | . . 81 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 74 | . 74 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 135 | . 46 135 . Initial . | . . . . Average 25 | . 25 31 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 8 | . 5 3 . Peak Tracking Total 1 | . 1 1 . Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 3 1 1 Terminals 5 | . 3 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 13 2 4 Successful 12 | . 9 1 2 Failed 7 | . 4 1 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 19 | . 13 2 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 9 1 2 Record 3 | . 3 . . Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . 1 . 1 Alert Level 3 | . 2 . 1 Locate Traps 1 | . . 1 . Dispatch Records 1 | . 1 . . Recall Reinforcements 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 1 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 989 | 84 433 434 38 Spaces Moved 470 | 58 197 197 18 Core 14 | 14 . . . Treads . | . . . . Legs 456 | 44 197 197 18 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 190 120 190 Average Speed 180 | 116 190 188 190 Slowest Speed 300 | 300 190 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 4 32 19 3 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 561 | 74 220 246 21 Wait . | . . . . Move 467 | 57 196 196 18 Hop . | . . . . Pick Up 28 | 10 2 15 1 Fast Attach . | . . . . Attach 17 | 7 1 7 2 Detach . | . . . . Swap 3 | . 1 2 . Drop 10 | . . 10 . Fire 36 | . 20 16 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Utility x1 306 | -10/Materials | Build established: Hacker-Mutant 432 | -10/Materials | Identified exit to Materials 432 | -10/Materials | Discovered exit to Materials (range 11) 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 849 | -9/Materials | Identified exit to Materials 849 | -9/Materials | Discovered exit to Materials (range 14) 861 | -9/Materials | Build established: Hacker-Tank 952 | -9/Materials | Entered another Materials area 952 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 990 | -8/Materials | Self-destructed Last Messages --------------- 00838_ Acquired Imp. Terrain Scanner. 00839_ Dropped Seismic Detector. 00842_ Acquired Imp. Terrain Scanner. 00849_ EXIT=FOUND: MATERIALS 00873_ Y-45 Defender destroyed. 00883_ Acquired 52 matter. 00913_ Y-45 Defender destroyed. 00929_ Acquired 48 matter. 00933_ Acquired Datajack. PARAMETERS=POWER+1,WEAPON+1 LOCATION=MATERIALS GOAL=ESCAPE 00970_ Acquired Prototype Ballistic Gun. 00973_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Rocket Array Mni. Assault Cannon >>Alert(Check) Current Alert Level: Low Security Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##??#??????????????? | | ?????????????? ?????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#??????#?#?#######????????????????????????? | | ????? ############# ] #????????????????????????? | | ????# #????????????????????????? | | ???? T +?????????#??????????????? | | ????# #????????????????????????? | | ?????? ????##+##### # ???????????????????????? | | ?????????#????????## ##########????????????????? | | ???????????????????# # %]] = #????????????????? | | ???????????????????# # @]] +????????????????? | | ???????????????????# u *]] #????????????????? | | ?????? ????????????# # #????????????????? | | ??????? ???????????# # #????????????????? | | ???????????????????# # """ ##???????????????? | | ??????????????????###### """ #????????????????? | | ???????????????????????# """ #????????????????? | | ???????????????????#???# #????????????????? | | ?????????????????????#?##########????????????????? | | ????????????#??????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##?????????????????????????????????? | | ???????????????????????????????#?????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricColdFirepult Manual? 0 Play Time 00:17:01 Cumulative 16.7 hours Start 2022.10.09 @ 16:27:14 End 2022.10.09 @ 16:44:36 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 0 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f34f0e30-5e2c-4669-956f-e2718c72c3ad