Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 15:59:09 Player: Random Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1089) 1089 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (100) 100 TOTAL SCORE: 3069 Bonus ------- Follower Combat Kills 100 Cogmind --------- Core Integrity 0/400 Matter 359/450 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Compact Matter Pod Salvage Targeting Computer Advanced Melee Analysis Suite > --- WEAPON (2) ------- Ripper > --- INVENTORY (5) ---- Aluminum Leg VTOL Module Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Matter Pod Salvage Targeting Computer Authchip [R/Combat] > --- WEAPON ----------- Beamcaster Rocket Launcher > --- INVENTORY -------- Aluminum Leg Medium Matter Pod Heavy EM Pulse Gun Shotgun Light Cannon [Rating: 25] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Salvage Targeting Computer Device ECM Suite Storage Medium Matter Pod Processor Salvage Targeting Computer Hackware Authchip [R/Combat] Weapon Light Cannon Energy Gun Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 37 | 7 4 4 11 3 3 5 Power 6 | 1 1 1 2 . 1 . Engine 5 | 1 1 1 2 . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 12 | 2 3 . 4 1 . 2 Treads . | . . . . . . . Leg 6 | . . . 3 1 . 2 Wheel 3 | 2 1 . . . . . Hover 3 | . 2 . 1 . . . Flight . | . . . . . . . Utility 10 | 2 . 1 3 . 2 2 Device 3 | 1 . . 1 . 1 . Storage 3 | 1 . . 1 . . 1 Processor 3 | . . . 1 . 1 1 Hackware 1 | . . 1 . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 9 | 2 . 2 2 2 . 1 Energy Gun 2 | . . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . . . 1 . . Ballistic Cannon 1 | . . 1 . . . . Launcher 2 | . . 1 . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . . 1 . . 11 Power 2 | . . . . . . 2 Propulsion 3 | . . . . . . 3 Utility 3 | . . . 1 . . 2 Weapon 4 | . . . . . . 4 Highest Loss Streak 5 | . . . 1 . . 5 To Critical Strikes . | . . . . . . . Average Backups 4 | 2 4 5 4 4 5 2 Power . | . . 1 . . . . Propulsion 1 | 2 2 2 1 1 2 2 Utility . | . . . . . 1 . Weapon 2 | . 1 2 3 2 2 . Tool/Special . | . . . . . . . Unused Backups 8 | . 4 . 1 2 . 1 Power . | . . . . . . . Propulsion 4 | . 2 . 1 . . 1 Utility 2 | . . . . 2 . . Weapon 2 | . 2 . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 100 100 93 100 100 68 Engine 15 | . 14 14 22 22 13 2 Core 1 | . . . . . 8 1 Leg 16 | . . . 14 22 22 21 Hover 6 | . 20 28 7 . . . Device 3 | . 14 . 5 . 8 . Storage 9 | . 14 14 5 11 6 8 Processor 9 | . . . 5 11 15 13 Hackware 7 | . . 13 11 11 2 . Energy Gun 2 | . . . 9 3 . . Ballistic Gun 10 | . 28 27 4 7 11 1 Ballistic Cannon 5 | . . . . 7 11 9 Launcher 3 | . . . 8 3 . 7 Peak Build Rating 25 | 9 9 14 24 25 20 19 Average Rating 16 | 4 9 11 19 21 17 11 On Entrance 13 | . 9 9 14 24 20 18 Avg Prop Armor Cover (%) 5 | . 5 . 5 . . . Naked Turns . | . . . . . . . Heaviest Build 27 | 10 10 15 26 27 26 20 Greatest Support 25 | 20 20 12 25 25 23 23 Greatest Overweight (x) 2 | . 1 1 2 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 3 4 5 4 4 5 2 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 2 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1142 | 384 50 169 156 211 30 142 Remotely . | . . . . . . . Salvage Created 1016 | 96 50 22 385 99 . 364 Parts 67 | 8 6 4 21 12 . 16 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 32 | 1 1 2 12 5 . 11 Guns 12 | 1 1 1 7 1 . 1 Cannons 4 | . . . . 1 . 3 AOE 16 | . . 1 5 3 . 7 Classes Destroyed 7 | 3 1 1 1 1 . . Worker 1 | 1 . . . . . . Tunneler 2 | 2 . . . . . . Operator 1 | . 1 . . . . . Swarmer 13 | . . 2 4 3 . 4 Grunt 16 | 1 1 . 6 1 . 7 Duelist 1 | . . . . 1 . . Sentry 2 | . . . 2 . . . Best Kill Streak 5 | 3 1 2 5 3 . 4 Combat Bots Only 5 | 1 1 2 5 3 . 4 Max Kills in Single Turn 3 | 1 1 1 3 3 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . 1 3 3 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 180 | 3 3 11 50 18 . 95 Missed 66 | 1 1 3 20 8 . 33 Hits 114 | 2 2 8 30 10 . 62 Melee 1 | . . . . 1 . . Projectile 113 | 2 2 8 30 9 . 62 Critical Strikes 3 | . . . . . . 3 Damage Taken 1785 | 24 23 87 371 132 . 1148 Core 457 | . . 40 42 51 . 324 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 22 | . . . 22 . . . Core Remaining (%) 92 | 100 . 84 . . . . Volleys Fired 93 | 8 14 6 31 6 . 28 Largest 2 | 2 2 2 2 1 . 2 Hottest 75 | 40 40 60 75 33 . 68 Shots Fired 125 | 16 28 9 33 6 . 33 Gun 94 | 16 28 7 29 4 . 10 Cannon 17 | . . 1 . 1 . 15 Launcher 14 | . . 1 4 1 . 8 Special . | . . . . . . . Kinetic 79 | 16 28 8 2 5 . 20 Thermal 18 | . . . 18 . . . Explosive 14 | . . 1 4 1 . 8 Electromagnetic 14 | . . . 9 . . 5 Robot Hit Streak 10 | 8 6 4 10 7 . 3 Robot Miss Streak 5 | 2 2 2 5 1 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 69 | 11 12 4 20 6 . 16 Core Hits 63 | 5 6 3 17 8 . 24 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2431 | 150 175 161 602 276 . 1067 Guns 817 | 150 175 48 322 69 . 53 Cannons 167 | . . . . 19 . 148 Explosions 1402 | . . 113 259 164 . 866 Melee . | . . . . . . . Ramming 45 | . . . 21 24 . . Kinetic 660 | 150 175 48 11 88 . 188 Thermal 325 | . . . 210 . . 115 Explosive 1287 | . . 113 259 164 . 751 Electromagnetic 114 | . . . 101 . . 13 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 3 | . . . 3 . . . Projectiles . | . . . . . . . Explosions 3 | . . . 3 . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 75 | . . . 32 . . 43 Shots 2 | . . . 1 . . 1 Rammed . | . . . . . . . Targets Rammed 10 | . . . 5 5 . . Kicked 10 | . . . 5 5 . . Crushed . | . . . . . . . Highest Temperature 136 | 6 1 8 100 2 . 136 Average Temperature 40 | 6 1 6 41 1 . 49 Received Heat Transfer 537 | 12 12 9 117 48 . 339 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 420 | . . . 370 . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 99 | 100 100 100 96 100 . . Level 1 . | . . . 3 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 207 | 25 39 84 207 131 . . Initial 59 | . 6 . 12 59 . . Average 60 | 5 12 27 131 35 . . Influence Increases 1120 | 35 83 140 437 185 . 240 Destroy 0b10 Robot/C 720 | 20 20 100 260 100 . 220 Destroy 0b10 Robot/NC 20 | 15 5 . . . . . Destroy Leader 120 | . 10 20 50 20 . 20 Allied During Kill 16 | . . 14 2 . . . Successful Hack 49 | . 33 . 12 4 . . Disable Machine 75 | . . . 15 60 . . Destroy Structure 45 | . . 6 38 1 . . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 60 | . . . 60 . . . Influence Decreases 1108 | 25 93 108 316 338 . 228 Entered New Map 118 | . 4 . 20 94 . . Time Decay 870 | 25 89 108 266 244 . 138 Lost Part 100 | . . . 10 . . 90 Lost Ally 20 | . . . 20 . . . Squads Dispatched 6 | . 2 . 4 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 2 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | 1 4 5 23 5 . 12 Peak Tracking Total 7 | 1 1 3 7 3 . 4 Tactical Retreats 3 | . . . 3 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 5 | . . . 1 4 . . Max in Single Turn 4 | . . . 1 4 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 11 | . 3 . 6 1 1 . Terminals 6 | . 1 . 4 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 31 | . 6 . 17 3 5 . Successful 26 | . 5 . 13 3 5 . Failed 5 | . 1 . 4 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 14 | . 1 . 10 3 . . Fabricators . | . . . . . . . Repair Stations 6 | . 3 . 3 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 1 . 7 3 5 . Record 6 | . . . 3 3 . . Part Schematic 5 | . . . . . 5 . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 3 . 3 . . . Scan Component 2 | . 1 . 1 . . . Repair 2 | . 1 . 1 . . . Refit 2 | . 1 . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . Recycle Component 1 | . 1 . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 . 5 1 . . Full Trace Events 3 | . 1 . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . 1 . 7 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 52 | . 26 . 26 . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 3 | . . 2 . 1 . . Largest Group 2 | . . 2 1 1 . . Highest-Rated Group 54 | . . 54 31 31 . . Highest-Rated Ally 31 | . . 31 31 31 . . Total Orders . | . . . . . . . Ally Attacks 16 | . . 13 3 . . . Total Damage 226 | . . 206 20 . . . Kills 4 | . . 3 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 842 | 12 206 14 . . 604 6 Terrain 232 | 12 206 14 . . . . ECM 610 | . . . . . 604 6 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3633 | 100 206 416 725 885 765 536 Spaces Moved 2726 | 81 209 563 472 446 574 381 Core 26 | 24 . . . . . 2 Treads . | . . . . . . . Legs 1720 | . . . 321 446 574 379 Wheels 103 | 57 46 . . . . . Hover 877 | . 163 563 151 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 56 56 116 120 120 100 Average Speed 117 | 71 61 65 127 189 131 119 Slowest Speed 260 | 80 125 116 260 190 190 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 8 30 92 39 79 76 45 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 10 | . . 3 . 1 4 2 Spaces Dug . | . . . . . . . Terrain Destroyed 113 | . . 6 35 1 . 71 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 112 | . . 6 35 1 . 70 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3009 | 106 257 601 561 477 583 424 Wait 71 | . 22 23 19 3 4 . Move 2720 | 80 208 562 471 445 573 381 Hop . | . . . . . . . Pick Up 37 | 11 5 1 11 6 . 3 Fast Attach 8 | 1 . 1 2 1 3 . Attach 13 | 6 . . 1 . . 6 Detach . | . . . . . . . Swap 30 | . 4 5 11 4 . 6 Drop 27 | . 4 3 10 7 3 . Fire 93 | 8 14 6 31 6 . 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick 10 | . . . 5 5 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Entered Mines 311 | -10/Mines | Learned location of 1 exit from Materials 326 | -10/Mines | Discovered new exit (range 6) 344 | -10/Mines | Discovered new exit (range 13) 437 | -10/Mines | Build established: Scavenger-Mutant 576 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 723 | -10/Mines | Entered Materials 723 | -9/Materials | Accompanied by 1 ally 723 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 724 | -9/Materials | Identified exit to Materials 728 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 762 | -9/Materials | Repaired Hover Unit? 1368 | -9/Materials | Discovered new exit (range 15) 1448 | -9/Materials | Entered Mines 1480 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1671 | -9/Mines | Learned Materials non-interactive machine intel 1811 | -9/Mines | Received a Mining Laser from a helpful Derelict 2096 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2098 | -9/Mines | Discovered new exit (range 5) 2328 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2333 | -9/Mines | Entered Zion 2438 | -7/Zion | Discovered new exit (range 12) 2700 | -7/Zion | Given A8's code to call for help 2833 | -7/Zion | Build established: Mutant 2995 | -7/Zion | Learned location of Extension (-4) 3098 | -7/Zion | Entered Proximity Caves 3158 | -6/Proximity Caves | Core integrity fell below 50% 3215 | -6/Proximity Caves | Lost 5 parts (2p1n2w) 3512 | -6/Proximity Caves | Learned Factory emergency access door positions 3604 | -6/Proximity Caves | Core integrity fell below 20% 3634 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 03601_ G-50 Soldier destroyed. 03610_ Hvy. Laser fries itself beyond repair. 03613_ Lgt. Angular Momentum Engine fries itself beyond repair. 03613_ Rocket Launcher destroyed. 03616_ G-50 Soldier destroyed. 03619_ Carbon-fiber Leg fries itself beyond repair. 03619_ Aluminum Leg destroyed. 03620_ Carbon-fiber Leg fries itself beyond repair. 03622_ Lgt. Cannon destroyed. 03631_ Aluminum Leg destroyed. 03632_ Lgt. Angular Momentum Engine fries itself beyond repair. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | #??????## ##????????########### #???????????? | | #???????## #????????# #???????????? | | ##????????## ##????????# ### ##### #???????????? | | ##??????????# ########### #?# #??????????????????? | | #???????????# #?# #??????????????????? | | ????????????###############?# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????##??????????????????????# #??????????????????? | | ?#### #?????????????????????# #??????????????????? | | ## ######???????????????# #??????????????????? | | # ####?####???????# #??????????????????? | | % ### ##??????# #??????????????????? | | ## #??????# #??????????????????? | | # ## #### #??????# #??????????????????? | | ?# ##?## ######## #??????????????????? | | ?# #### % #??????????????????? | | ## ## ### #########??????????????????? | | # ### ##?# ##?????????????????????????? | | ##?# #?## ##????????????????????????? | | #### #?# #????????????????????????? | | # ### #?# #????????????????????????? | | ### #?####?# ##?###?##?????????????????? | | ??## ##?####?## ##### # ###???????????????? | | ?### #### #### ##### #???????????????? | | ?# ## ## % % #???????????????? | | ?# @ % #???????????????? | | ?## g%% #???????????? | | ??## ## ## % ##???????????? | | ???## #### ## #### ###????????????? | | ???####??# ###??### ##??????????????? | | #### #### ##?????# ##???????????????? | | ## ###???? #????????????????? | | # #????? #????????????????? | | ?# #### ####??####????????????????? | | ?## ##??# ##?????????????????????? | | ??#### ##???###### #?????????????????????? | | ?????## #?????????## #?????????????????????? | | ??????###??????????## ##?????????????????????? | | ????????????????????## ##??????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 25 Energy Capacity 325 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Melee Accuracy 8 Salvage Targeting 5 Authchip Count 1 Item Schematics ----------------- Med. Matter Pod | -9/Materials | Scanalyzed Fission Core | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ I-36 Angel | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Hover Unit | 26% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Fitting Room For Emergencies Only Novice Programmer Part-time Mechanic Robot Respite There's More Where That Came From Tourist Uninvited Guest Challenges ------------ None Game ------ Seed WeldingHeartInterface Manual? 0 Play Time 01:06:44 Cumulative 1.0 hours Start 2025.12.27 @ 06:24:00 End 2025.12.27 @ 15:59:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33cd9191-1885-4e3a-8a90-40228f59c2fc