Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 21:01:17 Player: XBotDoesStuff Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (715) 715 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (161) 161 TOTAL SCORE: 2721 Bonus ------- Follower Combat Kills 161 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 95/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Signal Interpreter Salvage Targeting Computer > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Flight Unit Disposable Heat Sink Heavy Assault Rifle Bore Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Makeshift Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Signal Interpreter Salvage Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Flight Unit Disposable Heat Sink Heavy Assault Rifle Bore Cannon Improved Datajack [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Disposable Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 42 | 7 7 8 7 8 4 1 Power 7 | 2 . 2 2 . 1 . Engine 7 | 2 . 2 2 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 1 2 2 2 . . Treads 2 | . . . . 2 . . Leg . | . . . . . . . Wheel 5 | 2 1 1 1 . . . Hover . | . . . . . . . Flight 2 | . . 1 1 . . . Utility 9 | 1 3 . 2 2 1 . Device 4 | . 1 . 2 1 . . Storage 1 | 1 . . . . . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection 2 | . 1 . . 1 . . Artifact . | . . . . . . . Weapon 17 | 2 3 4 1 4 2 1 Energy Gun 8 | 2 2 1 . 2 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . 2 . 1 . . Ballistic Cannon 3 | . 1 1 . 1 . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes . | . . . . . . . Parts Lost 11 | . . . 4 1 . 6 Power 3 | . . . 1 . . 2 Propulsion 4 | . . . 2 . . 2 Utility 2 | . . . . 1 . 1 Weapon 2 | . . . 1 . . 1 Highest Loss Streak 6 | . . . 4 1 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 99 67 70 83 92 98 Engine 15 | . 14 14 12 11 15 21 Treads 14 | . . . . 21 22 21 Wheel 6 | . 28 7 14 . . . Flight 1 | . . 9 1 . . . Device 3 | . 8 . 12 9 . . Processor 16 | . 4 14 11 11 21 22 Protection 9 | . 13 2 . 10 11 11 Energy Gun 4 | . 25 2 . 2 . 2 Ballistic Gun 2 | . . 10 . 8 . . Ballistic Cannon 5 | . 2 5 9 10 7 . Piercing Weapon 6 | . . . . . 10 11 Special Melee Weapon 2 | . . . . . 3 8 Naked Turns . | . . . . . . . Heaviest Build 24 | 14 21 16 23 21 24 20 Greatest Support 40 | 20 20 20 20 40 40 40 Greatest Overweight (x) 6 | . 1 1 6 1 . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 Average Carried 4 | 1 3 3 3 4 4 5 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 2 4 4 3 5 5 5 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 870 | 270 70 36 65 236 24 169 Remotely . | . . . . . . . Salvage Created 874 | 30 328 47 170 40 . 259 Parts 60 | 1 26 10 15 . . 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 9 2 6 3 . 4 Melee 4 | . . . . . . 4 Guns 10 | . 7 . . 3 . . Cannons 3 | . . . 3 . . . AOE 7 | . 2 2 3 . . . Classes Destroyed 8 | 1 4 1 1 1 . . Worker 2 | . . 1 1 . . . Tunneler 2 | 1 . 1 . . . . Recycler 1 | . 1 . . . . . Watcher 3 | . 2 . 1 . . . Swarmer 8 | . 6 2 . . . . Grunt 10 | . 3 . 4 . . 3 Sentry 3 | . . . 2 . . 1 Assembled 3 | . . . . 3 . . Best Kill Streak 6 | 1 6 3 3 2 . 3 Combat Bots Only 3 | . 3 2 3 2 . 3 Max Kills in Single Turn 3 | 1 2 3 1 1 . 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . 1 2 1 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 215 | . 39 5 69 17 . 85 Missed 64 | . 9 2 26 5 . 22 Damage Taken 1781 | . 324 25 576 174 . 682 Core 472 | . 56 . 187 11 . 218 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 . 77 . . . . Volleys Fired 67 | 2 19 12 24 9 . 1 Largest 2 | 2 2 2 2 2 . 1 Hottest 100 | 100 90 80 90 80 . 60 Shots Fired 107 | 4 38 14 32 18 . 1 Gun 59 | 4 33 12 . 9 . 1 Cannon 40 | . 5 2 24 9 . . Launcher 8 | . . . 8 . . . Special . | . . . . . . . Kinetic 59 | . 5 12 24 18 . . Thermal 4 | 4 . . . . . . Explosive 8 | . . . 8 . . . Electromagnetic 36 | . 33 2 . . . 1 Robot Hit Streak 6 | 2 6 6 5 3 . 2 Robot Miss Streak 6 | 1 6 4 4 2 . . Penetration Max 1 | . . . 1 . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 67 | 2 27 7 16 10 . 5 Core Hits 46 | 1 18 4 14 5 . 4 Critical Kills 4 | . . . 4 . . . Critical Parts Destroyed 10 | . . . 8 2 . . Critical Strikes 16 | . . . 12 2 . 2 Destroy 14 | . . . 12 2 . . Impale 2 | . . . . . . 2 Melee Attacks 7 | . . . . . . 7 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 7 | . . . . . . 7 Sneak Attacks 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 1614 | 24 479 198 597 124 . 192 Guns 430 | 24 261 52 . 73 . 20 Cannons 411 | . 15 . 345 51 . . Explosions 601 | . 203 146 252 . . . Melee 172 | . . . . . . 172 Ramming . | . . . . . . . Kinetic 521 | . 15 37 345 124 . . Thermal 373 | 24 203 146 . . . . Explosive 252 | . . . 252 . . . Electromagnetic 296 | . 261 15 . . . 20 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 172 | . . . . . . 172 Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . 1 1 . . . . Data Loss (minor) 2 | . 1 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 16 | . . . . 16 . . Projectiles 16 | . . . . 16 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . 1 . 2 2 . . Impact . | . . . . . . . Kinetic 5 | . 1 . 2 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 114 | . 75 . 39 . . . Shots 3 | . 2 . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 270 | 78 270 81 116 116 . 44 Average Temperature 65 | 43 100 22 39 53 . 15 Received Heat Transfer 502 | . 36 . 324 40 . 102 Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 374 | 74 150 150 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 4 1 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 427 | 5 302 198 427 182 . . Initial 166 | . 3 117 76 166 . . Average 160 | 1 120 180 214 179 . . Maximum Alert Level 2 | . 1 . 2 . . . Low Security (%) 82 | 100 75 100 58 100 . . Level 1 16 | . 24 . 38 . . . Level 2 . | . . . 2 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 3 . 2 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 47 | . 16 3 15 4 . 9 Peak Tracking Total 6 | . 4 3 6 2 . 5 Tactical Retreats 3 | . . . 2 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . 1 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 3 . 1 . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 10 . 6 . . . Successful 8 | . 4 . 4 . . . Failed 8 | . 6 . 2 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 10 | . 10 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . . . 6 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 4 . . . . . Record 2 | . 2 . . . . . Robot Analysis 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . . 4 . . . Recycle Component 2 | . . . 2 . . . Process 1 | . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 . 1 . . . Full Trace Events 3 | . 2 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . . . 2 . . . Recycled Matter 99 | . . . 99 . . . Retrieved Matter 99 | . . . 99 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . . . . 5 . Largest Group 5 | . . . . . 5 5 Highest-Rated Group 142 | . . . . . 142 142 Highest-Rated Ally 31 | . . . . . 31 31 Total Orders . | . . . . . . . Ally Attacks 31 | . . . . . . 31 Total Damage 759 | . . . . . . 759 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2658 | 66 348 242 275 227 1058 442 Spaces Moved 2120 | 59 330 388 303 123 656 261 Core 11 | 7 . . 1 . . 3 Treads 1025 | . . . . 111 656 258 Legs . | . . . . . . . Wheels 642 | 52 330 78 182 . . . Hover . | . . . . . . . Flight 442 | . . 310 120 12 . . Fastest Speed 40 | 50 80 40 40 40 160 50 Average Speed 111 | 76 80 49 67 148 160 159 Slowest Speed 350 | 80 95 95 350 160 160 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . 4 1 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 44 57 25 20 64 35 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 2 | . . . . . 1 1 Spaces Dug . | . . . . . . . Terrain Destroyed 98 | . 13 6 68 11 . . Melee . | . . . . . . . Projectile 28 | . 1 . 16 11 . . AOE 70 | . 12 6 52 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2297 | 75 373 425 340 148 664 272 Wait 18 | . 7 8 . 2 1 . Move 2104 | 58 329 379 300 122 655 261 Hop 5 | . . 4 1 . . . Pick Up 36 | 8 7 6 5 6 3 1 Fast Attach . | . . . . . . . Attach 27 | 6 3 5 6 5 2 . Detach 3 | . . . 2 1 . . Swap 15 | 1 4 3 1 3 2 1 Drop 15 | . 4 8 1 . 1 1 Fire 67 | 2 19 12 24 9 . 1 Melee 7 | . . . . . . 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 4) 402 | -10/Materials | Identified exit to Mines 415 | -10/Materials | Entered Mines 424 | -10/Mines | Met a Derelict bent on vengeance 561 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 570 | -10/Mines | Learned Materials emergency access door positions 572 | -10/Mines | Discovered new exit (range 13) 656 | -10/Mines | Identified exit to Materials 657 | -10/Mines | Entered Materials 657 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 916 | -9/Materials | Lost 4 parts (1p2n1w) 923 | -9/Materials | Discovered new exit (range 13) 930 | -9/Materials | Identified exit to Mines 932 | -9/Materials | Entered Mines 934 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 943 | -9/Mines | Assembled infested the area 1127 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1157 | -9/Mines | Identified exit to Zion 1159 | -9/Mines | Entered Zion 1236 | -7/Zion | Found CR-A16's Pointy Stick 1266 | -7/Zion | Discovered new exit (range 14) 1290 | -7/Zion | Identified exit to Proximity Caves 1689 | -7/Zion | Gained Derelict followers 1792 | -7/Zion | Given A8's code to call for help 2051 | -7/Zion | Gained Derelict followers 2217 | -7/Zion | Entered Proximity Caves 2217 | -6/Proximity Caves | Accompanied by 5 allies 2452 | -6/Proximity Caves | Core integrity fell below 50% 2639 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2658 | -6/Proximity Caves | Core integrity fell below 20% 2659 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Hvy. Laser fries itself beyond repair. Searching scrap... Found Barrage Gun. Found 0b10 Decoder Chip [Skirmisher]. Found Hpw. Shock Rifle. Found Energy Well. Found 35 Matter. Dropped Lgt. Armor Plating. Acquired Hpw. Shock Rifle. A2-FZ1(M) destroyed. Lgt. Ion Engine destroyed. Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Lgt. Treads destroyed. Hpw. Shock Rifle destroyed. Lgt. Treads destroyed. Mak. Power Source destroyed. Hrd. Light Armor Plating destroyed. Y-54 Guardian suffers critical hit (Impale). Y-54 Guardian destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ##???????????????????# #???????????????????? | | #???????????????????# #???????????????????? | | #?#####????????????## ##??????????????????? | | ### ##?????????### ###????????????????? | | #?????????# s ##???????????????? | | ##????????# =%@ = ###?????????????? | | ###?###### ### %= #?????????????? | | ### #?## [/!s #?????????????? | | ## ##?###%*#### #????????????? | | #?# #####[=#????? #????????????? | | # #??# ## #???????????????????? | | # #?## #???????????????????? | | ## ### ##???????????????????? | | ### ## #????????????????????? | | ### # ## #????????????????????? | | ## #### #???????????????????? | | ## ##??## ????????????????? | | #######????### ?????????????? | | #????????????## ##### ??????????? | | #?????????????####????? ??????????? | | # ???????????????????????## ??????????? | | #???????????????????????????????????? | | ##???????????????????????????????????? | | ## #????????????????????????????????????? | | ## ### ????????????????????????????????????? | | ### #??# ???????????????????????????????????? | | ###???# ##??????????????????????????????????? | | #??????## ##???????????????????????????????????? | | ????????# ##????????????????????????????????????? | | ???????? #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 20 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Imp. EM Pulse Cannon | -7/Zion | Archive System Guard | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Beamcaster | -7/Zion | Archive Med. Treads | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Robot Schematics ------------------ X-57 Shotgunner | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Robot Respite The More The Merrier Tourist Challenges ------------ None Game ------ Seed MasterBackupConstruct Manual? 0 Play Time 00:30:36 Cumulative 2.8 hours Start 2024.03.31 @ 23:22:28 End 2024.04.01 @ 21:01:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 27298717-1080-488c-8203-f068bbc96cac