Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.01 @ 20:28:51

Player: Bob

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (52)      260
Value Destroyed (2011)     2011
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5631

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             347/850
Matter                     11/300
Energy                     88/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Deuterium Engine
     Light Fission Core
           Armor Integrity Analyzer
           Energy Filter

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
      Advanced Treads
      Advanced Treads
>              --- UTILITY ----------
               Cryofiber Web
      Improved Heat Sink
        Medium Storage Unit
        Medium Matter Pod
      Advanced Signal Interpreter
      Improved Targeting Computer
               Recoil Stabilizer
               Weapon Cycler
      Improved Light Armor Plating
  High-powered Tractor Beam
>              --- WEAPON -----------
               Assault Cannon
               Assault Cannon
>              --- INVENTORY --------
      Improved Deuterium Engine
               Armor Integrity Analyzer
               Gatling Laser
               Assault Cannon
               Assault Cannon
[Rating: 42]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Compact Wheel
Utility                    Advanced Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Force Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             42   | 6   1   .   12  6   7   10  
  Power                    4    | 1   .   .   2   .   1   .   
    Engine                 4    | 1   .   .   2   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   3   .   1   .   
    Treads                 4    | .   .   .   3   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | 1   1   .   3   5   5   3   
    Device                 10   | .   1   .   2   4   1   2   
    Storage                3    | 1   .   .   .   .   2   .   
    Processor              4    | .   .   .   1   1   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 2   .   .   4   1   .   7   
    Energy Gun             3    | .   .   .   .   .   .   3   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   3   1   .   4   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   
Parts Lost                 21   | .   .   .   1   2   1   17  
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   1   2   
  Utility                  11   | .   .   .   1   2   .   8   
  Weapon                   6    | .   .   .   .   .   .   6   
  Highest Loss Streak      7    | .   .   .   1   2   1   7   
Average Slot Usage (%)     88   | .   98  100 83  93  97  77  
  Engine                   8    | .   14  14  11  9   7   5   
  Treads                   13   | .   .   .   21  18  15  8   
  Wheel                    3    | .   28  28  .   .   .   .   
  Device                   21   | .   13  14  11  29  30  19  
  Storage                  11   | .   14  14  11  9   15  11  
  Processor                9    | .   .   .   6   9   12  12  
  Protection               1    | .   .   .   .   .   .   5   
  Ballistic Gun            3    | .   28  28  .   .   .   .   
  Ballistic Cannon         14   | .   .   .   20  18  15  11  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             38   | 12  13  13  24  26  34  38  
  Greatest Support         44   | 32  32  32  44  44  44  44  
  Greatest Overweight (x)  3    | .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   6   6   10  8   
  Average Capacity         6    | 4   6   6   6   6   7   7   
  Most Carried             7    | 2   1   2   6   6   7   6   
  Average Carried          4    | .   .   1   5   5   5   4   
  Final Capacity           8    | 6   6   6   6   6   8   4   
  Final Carried            7    | .   1   2   6   5   7   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac 
Matter Collected           1489 | 246 34  44  416 297 171 281 
  Remotely                 731  | .   34  44  .   268 171 214 
Salvage Created            1599 | .   34  44  543 297 144 537 
  Parts                    96   | .   2   4   36  18  9   27  
Haulers Intercepted        3    | .   .   .   1   1   .   1   
Recyclers Shooed           2    | .   .   .   1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  42   | .   1   3   17  7   4   10  
  Guns                     5    | .   1   3   .   .   .   1   
  Cannons                  36   | .   .   .   17  7   4   8   
Classes Destroyed          10   | .   1   1   3   2   1   2   
  Builder                  2    | .   .   .   .   .   .   2   
  Hauler                   3    | .   .   .   1   1   .   1   
  Recycler                 1    | .   .   .   .   .   .   1   
  Watcher                  4    | .   .   .   .   2   .   2   
  Swarmer                  3    | .   .   3   .   .   .   .   
  Grunt                    23   | .   1   .   12  5   .   5   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   4   1   2   .   
  Hunter                   4    | .   .   .   .   1   1   2   
  Programmer               4    | .   .   .   .   .   1   3   
Best Kill Streak           5    | .   1   3   5   2   1   4   
  Combat Bots Only         5    | .   1   3   5   2   1   4   
Max Kills in Single Turn   2    | .   1   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Damage Taken               2735 | .    25   65   269  403  239  1734 
  Core                     581  | .    .    13   6    36   23   503  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         96   | 100  .    94   98   93   96   .    
Volleys Fired              153  | .    8    7    38   25   15   60   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  88   | .    40   40   88   88   88   88   
Shots Fired                285  | .    16   14   76   50   30   99   
  Gun                      40   | .    16   14   .    .    .    10   
  Cannon                   245  | .    .    .    76   50   30   89   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  275  | .    16   14   76   50   30   89   
  Thermal                  10   | .    .    .    .    .    .    10   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         24   | .    11   4    24   17   20   22   
  Robot Miss Streak        3    | .    3    2    2    2    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           224  | .    12   9    54   37   26   86   
  Core Hits                85   | .    3    4    21   16   8    33   
  Critical Hits            7    | .    .    .    4    1    .    2    
  Critical Kills           3    | .    .    .    .    1    .    2    
  Critical Parts Destroyed 4    | .    .    .    4    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5326 | .    131  83   1315 914  680  2203 
  Guns                     459  | .    131  83   .    .    .    245  
  Cannons                  4848 | .    .    .    1311 911  680  1946 
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  19   | .    .    .    4    3    .    12   
  Kinetic                  5062 | .    131  83   1311 911  680  1946 
  Thermal                  245  | .    .    .    .    .    .    245  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    4    
    Message Errors         2    | .    .    .    .    .    .    2    
    Targeting Errors       2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            147  | .    .    .    .    32   56   59   
  Projectiles              147  | .    .    .    .    32   56   59   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 46   | .    .    .    8    19   .    19   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  40   | .    .    .    7    15   .    18   
  Secondary                6    | .    .    .    1    4    .    1    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   6    | .    .    .    1    2    .    3    
Targets Rammed             6    | .    .    .    1    2    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        166  | .    12   .    96   .    .    166  
  Average Temperature      37   | .    8    .    29   .    .    41   
  Received Heat Transfer   726  | .    18   6    159  306  30   207  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             1    | .    .    .    .    .    .    1    
  Heat Transferred         575  | .    .    .    .    .    .    575  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Peak Influence             342  | .   20  76  342 275 111 128 
  Initial                  123  | .   .   6   24  123 52  46  
  Average                  98   | .   7   65  148 152 68  73  
Maximum Alert Level        1    | .   .   .   1   1   .   .   
  Low Security (%)         91   | 100 100 100 71  83  100 100 
  Level 1                  8    | .   .   .   28  16  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   2   1   1   4   
  Investigation            3    | .   1   .   1   1   .   .   
  Extermination            2    | .   .   .   .   .   1   1   
  Reinforcement            4    | .   .   .   1   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   3   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Distress Signals           6    | .   1   .   4   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              68   | .   2   5   26  10  5   20  
  Peak Tracking Total      5    | .   2   3   5   3   1   4   
  Tactical Retreats        1    | .   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Traps Triggered            2    | .   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac 
Machines Disabled          1    | .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Machines Accessed          6    | .   .   .   2   1   1   2   
  Terminals                5    | .   .   .   2   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                16   | .   .   .   5   4   3   4   
  Successful               8    | .   .   .   3   2   1   2   
  Failed                   8    | .   .   .   2   2   2   2   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                14   | .   .   .   5   4   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   3   2   1   1   
  Prototype ID Bank        3    | .   .   .   1   1   .   1   
  Level Access Points      1    | .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   2   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   
  Process                  1    | .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   1   1   2   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          1    | .   .   .   .   .   .   1   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Turns Passed               3554 | 55   143  230  707  690  690  1039 
Spaces Moved               2140 | 45   114  177  391  401  433  579  
  Core                     82   | 4    .    .    .    .    .    78   
  Treads                   1706 | .    .    .    371  401  433  501  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   352  | 41   114  177  20   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  100  145  145  50   
  Average Speed            137  | 95   100  100  142  145  145  143  
  Slowest Speed            200  | 100  100  100  145  145  145  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    29   66   39   22   13   16   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          18   | .    .    .    9    6    .    3    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               18   | .    .    .    9    6    .    3    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Total                      2487 | 56  128 217 465 459 465 697 
  Wait                     99   | .   4   33  5   20  .   37  
  Move                     2134 | 44  113 176 390 400 432 579 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  34   | 6   2   1   11  2   9   3   
  Fast Attach              7    | .   .   .   4   2   .   1   
  Attach                   27   | 6   1   .   6   1   5   8   
  Detach                   3    | .   .   .   .   .   .   3   
  Swap                     8    | .   .   .   2   3   2   1   
  Drop                     16   | .   .   .   8   4   2   2   
  Fire                     153  | .   8   7   38  25  15  60  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    5    | .   .   .   1   2   .   2   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  180 | -10/Materials | Discovered new exit (range 15)
  199 | -10/Materials | Entered Mines
  314 | -10/Mines     | Build established: Mutant
  403 | -10/Mines     | Learned location of Storage (-8)
  414 | -10/Mines     | Discovered new exit (range 15)
  429 | -10/Mines     | Entered Materials
  429 | -9/Materials  | Evolved 2 slots: Utility x2
 1110 | -9/Materials  | Discovered new exit (range 16)
 1135 | -9/Materials  | Identified exit to Materials
 1136 | -9/Materials  | Entered another Materials area
 1136 | -8/Materials  | Evolved 2 slots: Utility x2
 1137 | -8/Materials  | Identified exit to Storage
 1516 | -8/Materials  | Discovered new exit (range 9)
 1824 | -8/Materials  | Identified exit to Factory
 1826 | -8/Materials  | Entered Factory
 1826 | -7/Factory    | Evolved 2 slots: Utility x2
 2340 | -7/Factory    | Identified exit to Factory
 2516 | -7/Factory    | Entered another Factory area
 2516 | -6/Factory    | Evolved 2 slots: Utility x2
 3031 | -6/Factory    | Lost 4 parts (1n2u1w)
 3464 | -6/Factory    | Lost 7 parts (1p1n4u1w)
 3505 | -6/Factory    | Core integrity fell below 50%
 3523 | -6/Factory    | Lost 3 parts (1u2w)
 3555 | -6/Factory    | Self-destructed

 Last Messages 
---------------
03489_ Slug penetrates Wall.
03490_ Penetrated by Slug.
03490_ Assault Cannon destroyed.
03490_ Penetrated by Slug.
03491_ K-01 Serf collects debris.
03492_ Penetrated by Slug. <x2>
03492_ Imp. Targeting Computer destroyed.
03494_ Penetrated by Slug.
03494_ Slug penetrates Wall.
03494_ Dropped Med. Storage Unit.
03495_ K-01 Serf collects debris. <x3>
03504_ Penetrated by Slug.
03507_ K-01 Serf collects debris.
03517_ Acquired Force Rifle.
03526_ Slug penetrates Wall. <x4>
03548_ Slug penetrates Power Conduit. <x3>
03552_ Penetrated by Slug. <x2>
03553_ LYJ|D3T|A,B/>6|P AHWQ06&J
03554_ Penetrated by Slug. <x2>
03554_ Force Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
|      #                   #?????????????????????+   |
|   !  +                   #?????????????????????#   |
| "    #                   #?????????????????????#   |
| "    #                   #?????????????????????#   |
| ""   #     #####/###     #?????????????????? ??#   |
| ""   #     ##      #     #????????##?#######/###   |
| ""   #     ## """  #     #????????             #   |
|      #     ## """  #     #??????????           # = |
| ######     ## """  #     #??????????""   "" "" # = |
| ?????#     ##      #     #?????????"""   "F "" #   |
| ?????#     ## /    #     #???????  """   """"" #   |
| ?????#     ##      #     #??????#              # % |
| ?????#     #########     ###################+###   |
| ?????#      ^                    !%!       %  = !  |
| ?????#                           |!*       ![ !!!  |
| ?????+                                             |
| ?????#                                             |
| ?????#      ^         t                            |
| ??????#### ###########u########################### |
| ?????????????#                 #?????????????????? |
| ?????????????#  """""""""      #?????????????????? |
| ?????????????#                 #?????????????????? |
| ?????????????#  """"""""" h    #?????????????????? |
| ?????????????#           h     #?????????????????? |
| ?????????????#  """"""""" !    #?????????????????? |
| ?????????????#           @     #?????????????????? |
| ???????????????#################?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearAntigravStripper
  Manual?         0
Play Time         00:26:42
  Cumulative      175.0 hours
  Start           2021.10.01 @ 20:04:24
  End             2021.10.01 @ 20:28:51
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          270
  Rogue           241
  Adventurer      29
  Explorer        0
Win Type          -
  Total           4
  Types           1/1/0/2/0/0/0/0/0
Lore%             50
Gallery%          65
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d5a2c8b0-6b70-43b3-8774-ac687272af41