Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.01 @ 20:28:51 Player: Bob Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (2011) 2011 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5631 Bonus ------- None Cogmind --------- Core Integrity 347/850 Matter 11/300 Energy 88/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Light Fission Core Armor Integrity Analyzer Energy Filter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Medium Storage Unit Medium Matter Pod Advanced Signal Interpreter Improved Targeting Computer Recoil Stabilizer Weapon Cycler Improved Light Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Armor Integrity Analyzer Gatling Laser Assault Cannon Assault Cannon [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Utility Advanced Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Force Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 8 | . . . 2 2 2 2 Weapon . | . . . . . . . Parts Attached 42 | 6 1 . 12 6 7 10 Power 4 | 1 . . 2 . 1 . Engine 4 | 1 . . 2 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . . 3 . 1 . Treads 4 | . . . 3 . 1 . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 1 . 3 5 5 3 Device 10 | . 1 . 2 4 1 2 Storage 3 | 1 . . . . 2 . Processor 4 | . . . 1 1 2 . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 14 | 2 . . 4 1 . 7 Energy Gun 3 | . . . . . . 3 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 8 | . . . 3 1 . 4 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 21 | . . . 1 2 1 17 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . 1 2 Utility 11 | . . . 1 2 . 8 Weapon 6 | . . . . . . 6 Highest Loss Streak 7 | . . . 1 2 1 7 Average Slot Usage (%) 88 | . 98 100 83 93 97 77 Engine 8 | . 14 14 11 9 7 5 Treads 13 | . . . 21 18 15 8 Wheel 3 | . 28 28 . . . . Device 21 | . 13 14 11 29 30 19 Storage 11 | . 14 14 11 9 15 11 Processor 9 | . . . 6 9 12 12 Protection 1 | . . . . . . 5 Ballistic Gun 3 | . 28 28 . . . . Ballistic Cannon 14 | . . . 20 18 15 11 Naked Turns . | . . . . . . . Heaviest Build 38 | 12 13 13 24 26 34 38 Greatest Support 44 | 32 32 32 44 44 44 44 Greatest Overweight (x) 3 | . . . . . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 10 8 Average Capacity 6 | 4 6 6 6 6 7 7 Most Carried 7 | 2 1 2 6 6 7 6 Average Carried 4 | . . 1 5 5 5 4 Final Capacity 8 | 6 6 6 6 6 8 4 Final Carried 7 | . 1 2 6 5 7 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1489 | 246 34 44 416 297 171 281 Remotely 731 | . 34 44 . 268 171 214 Salvage Created 1599 | . 34 44 543 297 144 537 Parts 96 | . 2 4 36 18 9 27 Haulers Intercepted 3 | . . . 1 1 . 1 Recyclers Shooed 2 | . . . 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 42 | . 1 3 17 7 4 10 Guns 5 | . 1 3 . . . 1 Cannons 36 | . . . 17 7 4 8 Classes Destroyed 10 | . 1 1 3 2 1 2 Builder 2 | . . . . . . 2 Hauler 3 | . . . 1 1 . 1 Recycler 1 | . . . . . . 1 Watcher 4 | . . . . 2 . 2 Swarmer 3 | . . 3 . . . . Grunt 23 | . 1 . 12 5 . 5 Duelist 1 | . . . 1 . . . Sentry 7 | . . . 4 1 2 . Hunter 4 | . . . . 1 1 2 Programmer 4 | . . . . . 1 3 Best Kill Streak 5 | . 1 3 5 2 1 4 Combat Bots Only 5 | . 1 3 5 2 1 4 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 2735 | . 25 65 269 403 239 1734 Core 581 | . . 13 6 36 23 503 Absorbed by Shields . | . . . . . . . Core Remaining (%) 96 | 100 . 94 98 93 96 . Volleys Fired 153 | . 8 7 38 25 15 60 Largest 2 | . 2 2 2 2 2 2 Hottest 88 | . 40 40 88 88 88 88 Shots Fired 285 | . 16 14 76 50 30 99 Gun 40 | . 16 14 . . . 10 Cannon 245 | . . . 76 50 30 89 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 275 | . 16 14 76 50 30 89 Thermal 10 | . . . . . . 10 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | . 11 4 24 17 20 22 Robot Miss Streak 3 | . 3 2 2 2 1 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 224 | . 12 9 54 37 26 86 Core Hits 85 | . 3 4 21 16 8 33 Critical Hits 7 | . . . 4 1 . 2 Critical Kills 3 | . . . . 1 . 2 Critical Parts Destroyed 4 | . . . 4 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5326 | . 131 83 1315 914 680 2203 Guns 459 | . 131 83 . . . 245 Cannons 4848 | . . . 1311 911 680 1946 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 19 | . . . 4 3 . 12 Kinetic 5062 | . 131 83 1311 911 680 1946 Thermal 245 | . . . . . . 245 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 4 | . . . . . . 4 Message Errors 2 | . . . . . . 2 Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 147 | . . . . 32 56 59 Projectiles 147 | . . . . 32 56 59 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 46 | . . . 8 19 . 19 Impact . | . . . . . . . Kinetic 40 | . . . 7 15 . 18 Secondary 6 | . . . 1 4 . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 6 | . . . 1 2 . 3 Targets Rammed 6 | . . . 1 2 . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 166 | . 12 . 96 . . 166 Average Temperature 37 | . 8 . 29 . . 41 Received Heat Transfer 726 | . 18 6 159 306 30 207 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 1 | . . . . . . 1 Heat Transferred 575 | . . . . . . 575 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 342 | . 20 76 342 275 111 128 Initial 123 | . . 6 24 123 52 46 Average 98 | . 7 65 148 152 68 73 Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 91 | 100 100 100 71 83 100 100 Level 1 8 | . . . 28 16 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 . 2 1 1 4 Investigation 3 | . 1 . 1 1 . . Extermination 2 | . . . . . 1 1 Reinforcement 4 | . . . 1 . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 3 | . . . . . . 3 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 6 | . 1 . 4 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 2 5 26 10 5 20 Peak Tracking Total 5 | . 2 3 5 3 1 4 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 6 | . . . 2 1 1 2 Terminals 5 | . . . 2 1 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . . . 5 4 3 4 Successful 8 | . . . 3 2 1 2 Failed 8 | . . . 2 2 2 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 14 | . . . 5 4 3 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . . 3 2 1 1 Prototype ID Bank 3 | . . . 1 1 . 1 Level Access Points 1 | . . . . . 1 . Emergency Access Points 2 | . . . 2 . . . Alert Level 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Process 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . 1 1 2 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 1 | . . . . . . 1 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 3554 | 55 143 230 707 690 690 1039 Spaces Moved 2140 | 45 114 177 391 401 433 579 Core 82 | 4 . . . . . 78 Treads 1706 | . . . 371 401 433 501 Legs . | . . . . . . . Wheels 352 | 41 114 177 20 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 100 145 145 50 Average Speed 137 | 95 100 100 142 145 145 143 Slowest Speed 200 | 100 100 100 145 145 145 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 29 66 39 22 13 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 18 | . . . 9 6 . 3 Melee . | . . . . . . . Projectile 18 | . . . 9 6 . 3 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2487 | 56 128 217 465 459 465 697 Wait 99 | . 4 33 5 20 . 37 Move 2134 | 44 113 176 390 400 432 579 Hop . | . . . . . . . Pick Up 34 | 6 2 1 11 2 9 3 Fast Attach 7 | . . . 4 2 . 1 Attach 27 | 6 1 . 6 1 5 8 Detach 3 | . . . . . . 3 Swap 8 | . . . 2 3 2 1 Drop 16 | . . . 8 4 2 2 Fire 153 | . 8 7 38 25 15 60 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 5 | . . . 1 2 . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 15) 199 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 403 | -10/Mines | Learned location of Storage (-8) 414 | -10/Mines | Discovered new exit (range 15) 429 | -10/Mines | Entered Materials 429 | -9/Materials | Evolved 2 slots: Utility x2 1110 | -9/Materials | Discovered new exit (range 16) 1135 | -9/Materials | Identified exit to Materials 1136 | -9/Materials | Entered another Materials area 1136 | -8/Materials | Evolved 2 slots: Utility x2 1137 | -8/Materials | Identified exit to Storage 1516 | -8/Materials | Discovered new exit (range 9) 1824 | -8/Materials | Identified exit to Factory 1826 | -8/Materials | Entered Factory 1826 | -7/Factory | Evolved 2 slots: Utility x2 2340 | -7/Factory | Identified exit to Factory 2516 | -7/Factory | Entered another Factory area 2516 | -6/Factory | Evolved 2 slots: Utility x2 3031 | -6/Factory | Lost 4 parts (1n2u1w) 3464 | -6/Factory | Lost 7 parts (1p1n4u1w) 3505 | -6/Factory | Core integrity fell below 50% 3523 | -6/Factory | Lost 3 parts (1u2w) 3555 | -6/Factory | Self-destructed Last Messages --------------- 03489_ Slug penetrates Wall. 03490_ Penetrated by Slug. 03490_ Assault Cannon destroyed. 03490_ Penetrated by Slug. 03491_ K-01 Serf collects debris. 03492_ Penetrated by Slug. 03492_ Imp. Targeting Computer destroyed. 03494_ Penetrated by Slug. 03494_ Slug penetrates Wall. 03494_ Dropped Med. Storage Unit. 03495_ K-01 Serf collects debris. 03504_ Penetrated by Slug. 03507_ K-01 Serf collects debris. 03517_ Acquired Force Rifle. 03526_ Slug penetrates Wall. 03548_ Slug penetrates Power Conduit. 03552_ Penetrated by Slug. 03553_ LYJ|D3T|A,B/>6|P AHWQ06&J 03554_ Penetrated by Slug. 03554_ Force Rifle destroyed. Map ----- +----------------------------------------------------+ | # #?????????????????????+ | | ! + #?????????????????????# | | " # #?????????????????????# | | " # #?????????????????????# | | "" # #####/### #?????????????????? ??# | | "" # ## # #????????##?#######/### | | "" # ## """ # #???????? # | | # ## """ # #?????????? # = | | ###### ## """ # #??????????"" "" "" # = | | ?????# ## # #?????????""" "F "" # | | ?????# ## / # #??????? 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