Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.22 @ 20:55:09 Player: JuustuToug Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (37) 185 Value Destroyed (1308) 1308 Prototype IDs (42) 840 Alien Tech Used (4) 800 Bonus (10831) 10831 TOTAL SCORE: 23064 Bonus ------- Follower Combat Kills 231 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 260/300 Energy 98/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Hacking Suite System Shield > --- WEAPON (2) ------- Plasma Lance > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Sensor Array Enhanced Nova Cannon Long-range Missile Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Medium Storage Unit Advanced Weight Redist. System Advanced Sensor Array Experimental Signal Interpreter Advanced Transmission Jammer ECM Suite Improved Cloaking Device Light Regenerative Plating Hacking Suite Hacking Suite System Shield Advanced Corruption Screen > --- WEAPON ----------- Plasma Lance Enhanced Force Lance > --- INVENTORY -------- Quantum Reactor Advanced Signal Interpreter ECM Suite Reaction Control System Focal Shield Improved Point Defense System Long-range Tractor Beam Transdimensional Reconstructor Long-range Missile Launcher Force Lance [Rating: 164] Favorites ----------- Power Light Quantum Reactor Engine Deuterium Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Impulse Thruster Array Hover Unit Cooled Gravmag System Flight Unit Impulse Thruster Array Utility Hacking Suite Device Experimental Sensor Array Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Katana Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Launcher Long-range Missile Launcher Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 . . . . 2 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . . 2 . . . . . . 1 . . . . 1 . . . . 2 . Utility 11 | . . . . . 2 2 . . . . 2 1 . . . . 1 1 . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 103 | . 1 6 . 1 8 5 . . . 1 5 6 . 1 6 . 4 8 15 4 4 7 21 Power 13 | . . 1 . . . 1 . . . 1 1 . . . 1 . . 2 1 . 1 1 3 Engine 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . 1 . . 2 1 . 1 1 3 Propulsion 17 | . . 2 . . 4 . . . . . . 1 . 1 1 . 1 3 . . . . 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Flight 16 | . . 2 . . 4 . . . . . . 1 . 1 . . 1 3 . . . . 4 Utility 61 | . . 2 . . 3 3 . . . . 3 5 . . 4 . 2 2 12 4 2 6 13 Device 29 | . . . . . 2 . . . . . . 2 . . 2 . . 1 7 1 2 4 8 Storage 5 | . . . . . 1 . . . . . . 1 . . 1 . . . 2 . . . . Processor 14 | . . 2 . . . 1 . . . . 2 1 . . . . 1 1 2 1 . . 3 Hackware 7 | . . . . . . 1 . . . . 1 . . . . . 1 . 1 1 . 2 . Protection 6 | . . . . . . 1 . . . . . 1 . . 1 . . . . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 12 | . 1 1 . 1 1 1 . . . . 1 . . . . . 1 1 2 . 1 . 1 Energy Gun 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . 1 . . . . . . . . 1 . . . . . . 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . . 3 . . . . . . . . . 6 . 1 . 10 . 2 . . Parts Lost 36 | . . . . . . . . . . 1 3 . . . . . . 1 . 7 2 2 20 Power 8 | . . . . . . . . . . 1 . . . . . . . 1 . 2 1 . 3 Propulsion 8 | . . . . . . . . . . . 1 . . . . . . . . . . . 7 Utility 20 | . . . . . . . . . . . 2 . . . . . . . . 5 1 2 10 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 20 | . . . . . . . . . . 1 3 . . . . . . 1 . 7 2 2 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 3 5 4 5 4 3 7 8 8 8 8 7 8 10 10 10 10 9 9 8 8 8 6 9 Power 1 | . 1 . . . . . 1 1 1 1 . 1 2 2 2 2 2 . . . . . 1 Propulsion . | . . . . . . 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . . Utility 4 | . 1 1 2 2 2 3 4 4 4 4 3 3 4 4 4 4 5 6 5 5 2 2 3 Weapon 2 | 1 3 2 3 1 1 1 2 2 2 2 2 3 3 3 3 3 2 1 1 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 24 | 2 1 . . . . 2 . . . . . . 3 . 1 1 3 4 2 . . . 5 Power 4 | 1 . . . . . . . . . . . . . . 1 1 . . . . . . 1 Propulsion 7 | 1 . . . . . 1 . . . . . . . . . . . 4 1 . . . . Utility 11 | . . . . . . 1 . . . . . . 3 . . . 2 . 1 . . . 4 Weapon 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 2 29 71 85 91 99 100 100 100 100 98 88 94 94 94 94 91 85 84 83 74 79 83 Engine 2 | . . 3 14 14 9 7 7 7 7 4 1 . . . . . . . . . . . . Core 1 | . . . . . . . . . . 3 4 5 5 5 3 . . 3 . . . . . Reactor 3 | . . . . . . . . . . . . . . . 1 5 5 4 9 7 4 5 7 Flight 20 | . . 14 28 28 28 30 30 30 30 30 26 23 23 23 23 23 23 14 14 13 13 16 17 Device 16 | . . . . . 12 14 14 15 15 11 10 15 17 17 16 17 16 18 18 19 22 23 19 Storage 4 | . . . . . 5 7 7 7 7 7 6 5 5 5 5 5 5 4 4 4 4 4 3 Processor 11 | . . 9 28 28 18 16 15 15 15 15 14 11 11 11 11 11 10 9 9 9 13 10 8 Hackware 9 | . . . . . . 4 7 7 7 7 12 11 11 11 11 11 13 14 14 15 4 8 11 Protection 3 | . . . . . . 1 . . . 3 6 1 5 5 5 5 5 4 4 4 7 6 6 Slashing Weapon 5 | . . . . . 1 9 14 15 15 15 12 11 11 11 11 11 7 3 . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 2 4 7 7 4 6 7 Peak Build Rating 164 | . 1 11 11 14 35 44 45 44 44 46 55 76 76 79 86 82 102 128 142 153 143 158 164 Average Rating 94 | . . 4 11 12 28 40 44 44 44 44 53 60 75 78 80 82 95 119 137 146 135 154 151 On Entrance 63 | . . . 11 11 14 35 44 44 44 44 45 49 76 76 79 82 82 102 128 140 129 132 155 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns 80 | . 49 31 . . . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | . . 3 3 6 13 20 23 20 20 22 22 28 28 28 39 39 43 48 54 54 54 67 70 Greatest Support 70 | 3 3 9 9 9 20 21 21 21 21 21 22 39 30 31 40 40 47 63 63 54 57 70 70 Greatest Overweight (x) 3 | . . . . . . . 1 . . 1 . . . . 3 . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 5 5 5 5 6 8 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 5 5 5 5 5 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 8 10 Average Carried 8 | 3 4 4 5 4 3 7 8 8 8 7 7 8 9 10 9 10 9 9 9 9 9 6 9 Final Capacity 10 | 5 5 5 5 5 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 5 5 5 4 8 8 8 8 8 7 7 10 10 10 10 10 10 9 10 8 8 8 5 Class Distribution -------------------- 21% | Hacker-Scout 19% | Scout 18% | Hacker-Ninja 7% | Hacker-Sprinter 7% | Mutant 7% | Hacker-Gladiator 6% | Infiltrator-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Sprinter | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Infiltrator-Mutant | -2/Quarantine Hacker-Mutant | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Matter Collected 1969 | 200 . 120 . . . 73 188 . . 5 62 . 156 10 140 . . 45 335 9 . 246 380 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2141 | . . 20 . . . 73 95 254 . 111 36 . 203 57 220 47 . 118 248 . . 66 593 Parts 92 | . . 7 . . . 8 4 2 . 3 6 . 6 3 3 3 . 12 11 . . 4 20 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 1 10 . 1 . . 4 . 1 . . . . . . . . Prevented 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Combat Hostiles Destroyed 17 | . . 6 . . . . 4 . . . 1 . . . . . . 5 1 . . . . Melee 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . AOE 15 | . . 6 . . . . 4 . . . 1 . . . . . . 4 . . . . . Classes Destroyed 9 | . . 1 . . . 2 1 1 . . 1 . 1 . . . . . 2 . . . . Worker 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 Tunneler 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Recycler 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Operator 5 | . . . . . . 1 . . . . 1 . . . . . . . 2 . . 1 . Watcher 7 | . . . . . . . . . . . . . . . . . . . 3 . . . 4 Swarmer 16 | . . 6 . . . . 4 . . . 1 . . . . . . 5 . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 9 | . . . . . . . 3 2 . . . . . 2 . 2 . . . . . . . Packrat 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 6 | . . 6 . . . 1 4 . . . 2 . . . . . . 5 2 . . 2 2 Combat Bots Only 6 | . . 6 . . . . 4 . . . 1 . . . . . . 5 1 . . . . Max Kills in Single Turn 4 | . . 2 . . . 1 2 1 . . 1 . 1 1 . 1 . 4 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . . . . 2 . . . 1 . . . . . . 4 . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Hostile Shots Fired 480 | . . 25 . . 5 . 13 2 . 42 41 1 . 2 . 4 30 24 22 82 29 30 128 Missed 230 | . . 13 . . 3 . 3 1 . 20 20 1 . 2 . 1 24 13 13 41 11 14 50 Hits 250 | . . 12 . . 2 . 10 1 . 22 21 . . . . 3 6 11 9 41 18 16 78 Projectile 250 | . . 12 . . 2 . 10 1 . 22 21 . . . . 3 6 11 9 41 18 16 78 AOE 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 Critical Strikes 11 | . . . . . . . . . . . . . . . . . . . . . 2 1 8 Part Disruptions 5 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 3 Damage Taken 6590 | . . 152 . . 29 . 142 10 . 189 345 . . . . 67 126 271 213 944 462 364 3276 Core 2276 | . . 141 . . . . 16 . . 46 61 . . . . . 17 54 71 278 72 56 1464 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 782 | . . . . . . . . . . . . . . . . 3 46 64 101 58 118 213 179 Core Remaining (%) 87 | 100 . . . 43 100 . . . . 91 92 . . . . 100 98 . 90 . 75 . . Volleys Fired 24 | . 2 4 . . 1 . 5 . . . 3 . . . . . . 1 . . . . 8 Largest 2 | . 1 1 . . 2 . 1 . . . 1 . . . . . . 1 . . . . 1 Hottest 120 | . 40 30 . . 60 . 30 . . . 43 . . . . . . 43 . . . . 120 Shots Fired 24 | . 2 4 . . 2 . 5 . . . 3 . . . . . . 1 . . . . 7 Gun 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Launcher 16 | . . 4 . . . . 5 . . . 3 . . . . . . 1 . . . . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Thermal 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Explosive 16 | . . 4 . . . . 5 . . . 3 . . . . . . 1 . . . . 3 Electromagnetic 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . Robot Hit Streak 5 | . . 4 . . 5 . 5 . . . . . . . . . . . . . . . 1 Robot Miss Streak 3 | . . . . . 1 . . . . . 3 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 87 | . . 4 . . 1 7 10 10 . 2 4 . 5 3 5 2 . 1 12 . . 3 18 Core Hits 58 | . . 6 . . . 2 9 4 . 2 4 . 2 3 2 2 . 7 4 . . 3 8 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . . . . 2 . . . . . . . . . . . . 3 . . . 1 Sever 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Impale 4 | . . . . . . . . . . . . . . . . . . . 3 . . . 1 Melee Attacks 216 | . . . . . 3 16 10 18 . 4 20 3 7 3 6 4 5 14 34 6 3 5 55 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 102 | . . . . . 3 16 10 18 . 4 20 3 7 3 6 4 5 3 . . . . . Piercing 114 | . . . . . . . . . . . . . . . . . . 11 34 6 3 5 55 Sneak Attacks 28 | . . . . . . 2 4 5 . . . . 2 2 . 2 . . 3 . . 2 6 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 9 | . . . . . . 2 1 . . . 1 . 1 . 1 . . . . . . . 3 Damage Inflicted 6142 | . . 290 . . 16 334 655 532 . 115 410 . 360 197 364 154 . 346 787 . . 336 1246 Guns 16 | . . . . . 16 . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1258 | . . 290 . . . . 371 . . . 249 . . . . . . 286 . . . . 62 Melee 4852 | . . . . . . 334 284 532 . 115 145 . 360 197 364 154 . 60 787 . . 336 1184 Ramming 16 | . . . . . . . . . . . 16 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1258 | . . 290 . . . . 371 . . . 249 . . . . . . 286 . . . . 62 Electromagnetic 16 | . . . . . 16 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2485 | . . . . . . 334 284 532 . 115 145 . 360 197 364 154 . . . . . . . Piercing 2367 | . . . . . . . . . . . . . . . . . . 60 787 . . 336 1184 Highest Corruption 15 | . . . . . . . . . . . . . . . . . . . 4 . . . 15 Average Corruption 4 | . . . . . . . . . . . . . . . . . . . 3 . . . 10 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Corruption Blocked 9 | . . . . . . . . . . . . . . . . . . . . 3 2 4 . Effects 13 | . . . . . . . . . . . . . . . . . . . 8 . . . 5 Message Errors 4 | . . . . . . . . . . . . . . . . . . . 2 . . . 2 Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 915 | . . . . . . 2 89 125 . . 23 . 102 . 66 . . . 316 . . . 192 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 16 | . . . . . . . 10 . . . 6 . . . . . . . . . . . . Melee 899 | . . . . . . 2 79 125 . . 17 . 102 . 66 . . . 316 . . . 192 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 9 | . . 1 . . . . . . . . 8 . . . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 344 | . . 6 . . 12 . . . . 1 . . . . . 22 . 8 234 19 . . 344 Average Temperature 37 | . . 6 . . 9 . . . . 1 . . . . . 11 . 4 124 6 . . 34 Received Heat Transfer 482 | . . 48 . . 18 . . 20 . 18 24 . . . . 30 18 27 . 81 . 9 189 Effects 3 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Maximum Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Low Security (%) 95 | 100 100 100 . 100 100 100 . . . . 100 100 . . . . 100 100 100 100 100 100 80 Level 1 4 | . . . . . . . . . . . . . . . . . . . . . . . 19 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 280 | . 14 192 . . 93 49 . . . . 125 80 . . . . 183 168 66 44 50 29 280 Initial 90 | . . . . . . 41 . . . . . 53 . . . . . 90 51 4 . 29 . Average 46 | . 2 130 . . 32 28 . . . . 18 23 . . . . 37 96 21 12 19 5 81 Influence Increases 3037 | . 14 202 . . 146 113 105 113 . 50 232 123 15 20 5 . 293 217 173 111 137 50 918 Destroy 0b10 Robot/C 620 | . . 120 . . . . 80 80 . . 20 . . . . . . 100 20 . . . 200 Destroy 0b10 Robot/NC 145 | . . . . . . 10 . 5 . 5 10 . 15 5 5 . . . 30 . . 15 45 Destroy Leader 122 | . . 20 . . . 2 10 10 . . . . . . . . . 10 16 . . . 54 Allied During Kill 85 | . . . . . . . . 18 . . . . . . . . . . 1 . . . 66 Successful Hack 375 | . 14 . . . 8 34 . . . . 47 18 . . . . . 56 . 54 47 14 83 Disable Machine 210 | . . 15 . . . 15 . . . . 15 30 . . . . 15 . 45 . 30 . 45 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . 50 Destroy Structure 395 | . . 17 . . 3 7 . . . . 35 . . . . . 8 36 16 12 . 6 255 Partial Spotted 540 | . . . . . 90 45 . . . . 15 30 . . . . 60 15 45 45 60 15 120 Lose Combat Pursuer 495 | . . 30 . . 45 . 15 . . 45 90 45 . 15 . . 210 . . . . . . Influence Decreases 3037 | . 14 70 132 . 55 199 75 56 92 50 121 174 75 15 10 . 120 299 255 120 87 100 918 Entered New Map 520 | . . . 132 . . 50 3 8 92 . . 58 23 . 5 . . 83 40 5 . 21 . Time Decay 1850 | . 14 70 . . 55 149 72 48 . 50 74 116 52 15 5 . 120 206 195 82 70 69 388 Lost Part 124 | . . . . . . . . . . . 29 . . . . . . 10 . 33 17 10 25 Lost Ally 525 | . . . . . . . . . . . . . . . . . . . 20 . . . 505 Purge Threat 18 | . . . . . . . . . . . 18 . . . . . . . . . . . . Squads Dispatched 28 | . . . . . 2 2 . . . . 2 1 . . . . 2 1 5 1 2 1 9 Investigation 5 | . . . . . 1 . . . . . . 1 . . . . . 1 1 1 . . . Extermination 13 | . . . . . . 1 . . . . 1 . . . . . 1 . 2 . 1 1 6 Reinforcement 10 | . . . . . 1 1 . . . . 1 . . . . . 1 . 2 . 1 . 3 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Communications Jammed 63 | . . . . . . . . . . . . . . . . . . . . 25 10 10 18 Distress Signals 53 | . . . . . . . . . . . . . . . . . . . . 25 10 10 8 Times Spotted 166 | . . 12 . . 10 1 5 5 . 9 10 4 . 1 . 5 15 16 10 16 13 11 23 Peak Tracking Total 10 | . . 5 . . 8 1 4 4 . 5 6 3 . 1 . 7 8 6 5 10 10 10 8 Tactical Retreats 27 | . . 1 . . 1 . 1 . . 1 3 1 . 1 . . 4 3 . 3 . 2 6 ECM-based Alert Blocks 38 | . . . . . . . . . . . . . . . . . . 8 . 12 . 9 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Traps Triggered 5 | . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Machines Disabled 17 | . . 1 . . . 1 . 1 . . 1 2 . . . . 1 . 3 . 2 . 5 Max in Single Turn 2 | . . 1 . . . 1 . 1 . . 1 1 . . . . 1 . 1 . 1 . 2 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Machines Accessed 67 | . 1 1 4 . 3 5 . . 4 . 7 4 . . 4 . 1 6 6 4 4 4 9 Terminals 39 | . 1 . . . 3 3 . . . . 6 2 . . . . . 3 3 2 4 3 9 Fabricators 3 | . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . 1 1 . . . . . . . . . 1 . Scanalyzers 5 | . . . . . . 1 . . . . . . . . . . . 2 2 . . . . Garrison Access 4 | . . . . . . 1 . . . . . . . . . . 1 . 1 1 . . . Total Hacks 189 | . 2 1 4 . 9 14 . . 29 . 19 8 . . 17 . 2 19 11 10 11 9 24 Successful 111 | . 2 1 4 . 1 7 . . 29 . 8 4 . . 17 . . 14 3 6 6 2 7 Failed 78 | . . . . . 8 7 . . . . 11 4 . . . . 2 5 8 4 5 7 17 Catastrophic 15 | . . . . . 1 1 . . . . 3 2 . . . . . 2 1 . 1 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 34 | . 2 . . . . 6 . . . . 14 1 . . . . . 1 2 3 . 3 2 Terminals 102 | . 2 . . . 9 9 . . . . 17 3 . . . . . 6 8 6 11 7 24 Fabricators 10 | . . . . . . . . . . . . 3 . . . . . 4 . 3 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . . . 2 2 . . . . . . . . . 2 . Scanalyzers 15 | . . . . . . 4 . . . . . . . . . . . 9 2 . . . . Garrison Access 5 | . . . . . . 1 . . . . . . . . . . 2 . 1 1 . . . Terminal Hacks 86 | . 2 1 4 . 1 4 . . 29 . 6 1 . . 17 . . 4 . 3 6 1 7 Record 24 | . . . 4 . . . . . 11 . . . . . 5 . . . . . 1 . 3 Part Schematic 17 | . 2 . . . . 1 . . 10 . . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . 4 . . . . . . . 1 Prototype ID Bank 8 | . . . . . . . . . 3 . . . . . 4 . . . . . 1 . . Open Door 3 | . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 Level Access Points 5 | . . . . . 1 . . . . . 1 . . . . . . . . 1 1 . 1 Branch Access Points 5 | . . . . . . 1 . . . . . 1 . . . . . 1 . 1 . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 3 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . Fabricator Index 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Locate Traps 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . Zone Layout 3 | . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 6 | . . . . . . . . . . . . 2 . . . . . 2 . 2 . . . Load Schematic 3 | . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . Build 3 | . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 12 | . . . . . . 3 . . . . . . . . . . . 8 1 . . . . Retrieve Study 12 | . . . . . . 3 . . . . . . . . . . . 8 1 . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Unauthorized Hacks 4 | . . . . . . . . . . . 2 . . . . . . . 1 . . 1 . Terminals 3 | . . . . . . . . . . . 2 . . . . . . . . . . 1 . Botnet 3 | . . . . . . . . . . . 2 . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 1 . . . 3 5 . . . . 7 3 . . . . 1 5 3 3 3 3 7 Full Trace Events 4 | . . . . . 1 . . . . . . 1 . . . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 2 . . . . 1 . . 10 . . . . . 4 . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 304 | . . . . . . . . . . . . 76 . . . . . 76 . 152 . . . Total Part Build Rating 10 | . . . . . . . . . . . . 5 . . . . . . . 5 . . . Part Studies Acquired 12 | . . . . . . 3 . . . . . . . . . . . 8 1 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 3 . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Total Allies 41 | . . . . . . . . 3 . . . . . . . . . . 1 . . . 37 Largest Group 11 | . . . . . . . . 3 3 1 . . . . . . . . 1 . . . 11 Highest-Rated Group 374 | . . . . . . . . 48 48 16 . . . . . . . . 142 . . . 374 Highest-Rated Ally 234 | . . . . . . . . 16 16 16 . . . . . . . . 142 . . . 234 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 141 | . . . . . . . . 26 . 4 . . . . . . . . 2 . . . 109 Total Damage 2892 | . . . . . . . . 380 . 47 . . . . . . . . 159 . . . 2306 Kills 17 | . . . . . . . . 5 . . . . . . . . . . 1 . . . 11 Allies Corrupted 11 | . . . . . . . . . . . . . . . . . . . 1 . . . 10 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Active Infowar (turns) 6417 | . . 59 144 52 147 302 374 545 31 132 248 284 205 137 103 249 333 430 593 309 189 408 1143 Optics 3362 | . . 59 144 52 147 302 374 545 31 132 248 284 205 137 103 249 333 15 2 . . . . Sensors 6138 | . . . . . 147 302 374 545 31 132 248 284 205 137 103 249 333 430 593 304 189 406 1126 IFF 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Terrain 1247 | . . . . . . . . . . . . . . . . . . 417 560 270 . . . Structural 1504 | . . . . . 57 288 352 545 31 69 162 . . . . . . . . . . . . Seismic 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Machine Analysis 51 | . . . . . . . . . . . 50 . . . . . . . . . . . 1 Cloaking 1285 | . . . . . . . . . . . . . . . . . . . . . . 165 1120 Jamming 2307 | . . . . . . . . . . . . . . . . . . . 281 309 189 408 1120 ECM 2988 | . . . . . . . . . . . . . . . 5 . 1 425 580 309 134 408 1126 Robot Analysis Total 5 | . . . . . . . . . . . . . . . 4 . . . . . . . 1 Derelict Logs Recovered 8 | . . 2 . 1 . . . 1 . . . . . 2 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Turns Passed 6637 | 25 54 172 144 52 147 302 374 545 31 132 248 284 205 137 103 249 333 430 593 309 189 408 1171 Spaces Moved 12319 | 33 91 376 423 138 213 634 659 759 81 292 585 410 680 425 183 548 595 567 788 440 409 592 2398 Core 242 | 33 91 60 . . . . . . . . . . . . 1 . . . . . . . 57 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 12077 | . . 316 423 138 213 634 659 759 81 292 585 410 680 425 182 548 595 567 788 440 409 592 2341 Fastest Speed 27 | 50 50 34 34 34 28 28 28 28 28 28 27 28 28 28 31 31 27 32 39 39 39 34 30 Average Speed 32 | 50 50 39 34 34 29 28 28 28 28 28 27 28 28 30 31 31 29 35 39 39 39 34 32 Slowest Speed 200 | 50 50 50 34 34 34 28 100 28 28 100 28 28 28 31 200 31 32 39 122 39 39 34 113 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 35 | . . 5 . . 1 . . 3 . 4 2 . . . . . 1 1 1 5 5 1 6 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 22 77 94 44 25 23 78 73 73 55 21 9 76 59 63 57 13 11 72 15 44 15 49 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 4 | . . . . . . . . . 1 . . . . . 3 . . . . . . . . Known Exits Taken 18 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . 1 . . . . 3 3 . 1 . . 3 3 . 2 . . . . . . . Spaces Dug 91 | . . . . . 3 7 3 2 . . 11 . . . . 1 4 18 8 4 . 2 28 Terrain Destroyed 230 | . . 27 . . 3 7 19 2 . . 35 . . . . 1 4 18 8 4 . 2 100 Melee 75 | . . . . . 3 7 3 2 . . 11 . . . . 1 4 6 8 4 . 2 24 Projectile 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 AOE 151 | . . 27 . . . . 16 . . . 24 . . . . . . 12 . . . . 72 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Total 14593 | 41 97 390 422 142 288 736 823 1065 88 332 645 573 689 429 219 623 746 773 1009 561 425 785 2692 Wait 1670 | . 1 6 . . 54 75 148 270 8 38 29 145 . . . 71 118 161 141 95 . 172 138 Move 12232 | 32 90 366 422 137 210 633 658 752 80 286 581 409 679 424 182 547 592 564 785 429 399 589 2386 Hop 30 | . . 4 . . 1 . . 3 . 1 2 . . . . . 1 1 1 5 4 1 6 Pick Up 136 | 7 1 1 . 2 9 5 . 1 . . 5 8 3 . 9 1 12 12 15 4 5 7 29 Fast Attach 18 | . . 4 . . . 1 . . . . . . . . 2 . . 1 3 . 4 . 3 Attach 63 | . 1 3 . 2 4 2 . . . 1 3 4 . . 2 . 4 5 2 6 5 6 13 Detach 10 | . 1 2 . . . . . . . . . . . . . . . . . 1 1 1 4 Swap 98 | . . . . . 4 4 4 . . 4 6 2 . 1 10 . 3 5 17 1 2 4 31 Drop 99 | 2 1 . . 1 2 3 . 1 . . 2 2 3 1 10 1 11 12 16 . 2 . 29 Fire 24 | . 2 4 . . 1 . 5 . . . 3 . . . . . . 1 . . . . 8 Melee 174 | . . . . . 3 13 8 15 . 2 14 3 4 3 4 3 5 11 28 5 3 5 45 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . . . . 15 . . . Rewire 24 | . . . . . . . . 23 . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -3/Testing -2/Research (discovered 5 exits: Acc x3 / *Qua x2) -2/Quarantine -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 26 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 8) 80 | -10/Materials | Entered Mines 85 | -10/Mines | Met a Derelict bent on vengeance 86 | -10/Mines | Discovered new exit (range 5) 194 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 196 | -10/Mines | Core integrity fell below 50% 246 | -10/Mines | Learned Materials emergency access door positions 251 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 251 | -10/Mines | Discovered new exit (range 5) 252 | -10/Mines | Entered Exiles 252 | -10/Exiles | Found Exiles lab abandoned 257 | -10/Exiles | Discovered new exit (range 17) 316 | -10/Exiles | Build established: Mutant 393 | -10/Exiles | Discovered new exit (range 10) 396 | -10/Exiles | Entered Mines 412 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 413 | -9/Mines | Found Prototype Device 424 | -9/Mines | Found a hidden stash of uninstalled traps 434 | -9/Mines | Discovered new exit (range 4) 448 | -9/Mines | Entered Materials 448 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 448 | -8/Materials | Identified Exp. Sensor Array 540 | -8/Materials | Identified exit to Factory 595 | -8/Materials | Entered Factory 595 | -7/Factory | Evolved 2 slots: Utility x2 716 | -7/Factory | Identified exit to Lower Caves 786 | -7/Factory | Discovered new exit (range 8) 787 | -7/Factory | Identified exit to Factory 897 | -7/Factory | Entered Lower Caves 921 | -7/Lower Caves | Encountered a Warlord checkpoint 939 | -7/Lower Caves | Build established: Scout 1239 | -7/Lower Caves | Spotted B-75 Beast 1260 | -7/Lower Caves | Discovered new exit (range 13) 1270 | -7/Lower Caves | Identified exit to Lower Caves 1271 | -7/Lower Caves | Entered another Lower Caves area 1288 | -7/Lower Caves | Discovered exit to Factory (range 10) 1617 | -7/Lower Caves | Learned Factory trap positions 1625 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 1632 | -7/Lower Caves | Discovered new exit (range 13) 1635 | -7/Lower Caves | Identified exit to Data Miner 1816 | -7/Lower Caves | Entered Data Miner 1816 | -7/Data Miner | Accompanied by 3 allies 1816 | -7/Data Miner | Discovered new exit (range 6) 1818 | -7/Data Miner | Identified exit to Proximity Caves 1821 | -7/Data Miner | Met Data Miner 1828 | -7/Data Miner | Learned location of Section 7 (-2) 1828 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1833 | -7/Data Miner | Received God Mode back door access code from Data Miner 1847 | -7/Data Miner | Entered Proximity Caves 1847 | -6/Proximity Caves | Accompanied by 3 allies 1914 | -6/Proximity Caves | Spotted B-75 Beast 1977 | -6/Proximity Caves | Discovered exit to Factory (range 8) 1979 | -6/Proximity Caves | Entered Factory 1979 | -6/Factory | Evolved 2 slots: Utility x2 1980 | -6/Factory | Loaded intel: 115 trap records 2079 | -6/Factory | Identified exit to Factory 2227 | -6/Factory | Entered another Factory area 2227 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2257 | -5/Factory | Lost 3 parts (1n2u) 2289 | -5/Factory | Build established: Hacker-Scout 2378 | -5/Factory | Identified exit to Upper Caves 2441 | -5/Factory | Fabricated Lgt. Regenerative Plating? 2511 | -5/Factory | Entered Upper Caves 2570 | -5/Upper Caves | Spotted B-75 Beast 2646 | -5/Upper Caves | Discovered new exit (range 12) 2649 | -5/Upper Caves | Identified exit to Upper Caves 2716 | -5/Upper Caves | Entered another Upper Caves area 2718 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2729 | -5/Upper Caves | Encountered a Warlord checkpoint 2756 | -5/Upper Caves | Found DCF Scrap (13 items) 2819 | -5/Upper Caves | Learned Factory security intel 2839 | -5/Upper Caves | Discovered new exit (range 10) 2841 | -5/Upper Caves | Identified exit to Zhirov 2853 | -5/Upper Caves | Entered Zhirov 2853 | -5/Zhirov | Discovered new exit (range 3) 2855 | -5/Zhirov | Identified exit to Proximity Caves 2860 | -5/Zhirov | Met Zhirov 2867 | -5/Zhirov | Learned location of Quarantine (-2) 2867 | -5/Zhirov | Learned location of Testing (-3) 2867 | -5/Zhirov | Learned location of Command (-1) 2871 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2876 | -5/Zhirov | Found Alien Artifact 2877 | -5/Zhirov | Identified Integrated Reactor 2877 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 2956 | -5/Zhirov | Entered Proximity Caves 3006 | -4/Proximity Caves | Learned Research garrison access intel 3163 | -4/Proximity Caves | Learned Research trap positions 3178 | -4/Proximity Caves | Discovered new exit (range 4) 3180 | -4/Proximity Caves | Identified exit to Factory 3205 | -4/Proximity Caves | Entered Factory 3205 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3249 | -4/Factory | Discovered new exit (range 13) 3253 | -4/Factory | Identified exit to Research 3345 | -4/Factory | Found Prototype Processor 3346 | -4/Factory | Identified Exp. Signal Interpreter 3538 | -4/Factory | Entered Research 3538 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3539 | -3/Research | Loaded intel: 85 trap records 3540 | -3/Research | Loaded intel: 3 garrison access locations 3713 | -3/Research | Identified exit to Armory 3713 | -3/Research | Identified exit to Testing 3763 | -3/Research | Discovered new exit (range 21) 3968 | -3/Research | Entered Testing 4000 | -3/Testing | Rewired PG-YB547DOC96 4087 | -3/Testing | Found Prototype Launcher 4088 | -3/Testing | Identified Com. Tesla Bomb Launcher 4103 | -3/Testing | Found Prototype Device 4104 | -3/Testing | Identified Exp. Thermal Shield 4115 | -3/Testing | Found Prototype Device 4116 | -3/Testing | Identified Exp. Shield Generator 4198 | -3/Testing | Build established: Hacker-Ninja 4199 | -3/Testing | Found Prototype Processor 4200 | -3/Testing | Identified Spectral Analyzer 4357 | -3/Testing | Found Prototype Processor 4358 | -3/Testing | Identified Exp. Target Analyzer 4478 | -3/Testing | Discovered new exit (range 13) 4555 | -3/Testing | Identified exit to Research 4561 | -3/Testing | Entered Research 4561 | -2/Research | Evolved 2 slots: Utility x2 4611 | -2/Research | Identified exit to Quarantine 4611 | -2/Research | Identified exit to Access 4644 | -2/Research | Spotted B-90 Cyclops 4805 | -2/Research | Fabricated Lgt. Regenerative Plating? 4870 | -2/Research | Entered Quarantine 4877 | -2/Quarantine | Found Alien Artifact 4888 | -2/Quarantine | Lost 7 parts (2p5u) 4899 | -2/Quarantine | Found Alien Artifact 4935 | -2/Quarantine | Identified Dimensional Node Initializer 4935 | -2/Quarantine | Initialized slip node 4997 | -2/Quarantine | Found Alien Artifact 4998 | -2/Quarantine | Identified Core Reset Matrix 4998 | -2/Quarantine | Identified Transdimensional Reconstructor 4998 | -2/Quarantine | Used Core Reset Matrix 5002 | -2/Quarantine | Detected hypermatrix surge 5002 | -2/Quarantine | Sensed 7 artifacts in vicinity 5010 | -2/Quarantine | Met incapacitated Sigix Warrior 5010 | -2/Quarantine | Lockdown squad dispatched 5041 | -2/Quarantine | Spotted Lightning 5042 | -2/Quarantine | Spotted Lightning 5042 | -2/Quarantine | Spotted Lightning 5058 | -2/Quarantine | Discovered exit to Access (range 4) 5059 | -2/Quarantine | Entered Access 5059 | -1/Access | Evolved 2 slots: Propulsion x2 5102 | -1/Access | Identified exit to Command 5108 | -1/Access | Build established: Infiltrator-Mutant 5467 | -1/Access | Entered Command 5538 | -1/Command | Identified exit to Surface 5569 | -1/Command | Spotted B-99 Colossus 5588 | -1/Command | Spotted B-99 Colossus 5605 | -1/Command | Phase Generator disabled 5776 | -1/Command | Disengaged cave seal 5776 | -1/Command | Assembled emerged from the dark tunnel 5795 | -1/Command | Build established: Hacker-Gladiator 6220 | -1/Command | Lost 5 allies 6268 | -1/Command | Build established: Hacker-Sprinter 6389 | -1/Command | Spotted M Guard 6389 | -1/Command | Spotted M Guard 6389 | -1/Command | Spotted Combat Programmer 6555 | -1/Command | Spotted Combat Programmer 6583 | -1/Command | Met MAIN.C 6589 | -1/Command | 0b10 Conduit disabled 6592 | -1/Command | System corruption reached 10% 6604 | -1/Command | Failed to warp due to unstable space 6615 | -1/Command | Core integrity fell below 50% 6620 | -1/Command | Emitted hypermatrix ping 6623 | -1/Command | Core integrity fell below 20% 6625 | -1/Command | Assembled emerged from beneath the floor 6638 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06615_ EQ59MYERI>F> I1IGHPOZAJYW&KHP8 06616_ EMDS Slug penetrates Reinforced Barrier. 06620_ Emitted hypermatrix ping. 06624_ Penetrated by EMDS Slug. 06625_ Assembled emerge from beneath the floor. 06625_ as-74961 sneak attacks. 06625_ as-00858 destroyed. 06625_ as-58019 destroyed. 06625_ as-75991 destroyed. 06625_ as-11037 destroyed. 06625_ as-96903 destroyed. 06625_ as-74961 destroyed. 06625_ as-44964 destroyed. 06632_ Penetrated by EMDS Slug. 06633_ L8HS%6PTBIHBG8 06634_ Penetrated by EMDS Slug. 06634_ Door malfunctions. 06635_ The unstable cave ceiling collapses. 06638_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | # #????????????# # """" "" | | ######## #####?????????????# + """" T | | ???????# #?????????????????###### # "" "" | | ???????# #??????????????????????# # * "" | | ???????# #??????????????????????# # "" | | ???????# #??????????????????????# # | | ???????# #??????????????????????# # | | ???????# #??????????????????????# ############# | | ???????# #??????????????????????# #???????????? | | ???????# #??????????????????????# #???????????? | | ???????" ##?????????????????????# #???????????? | | ????#### ##??????????????????### ###?????????? | | ????# #??????????????????# #?????????? | | ????## #??????????????????# ###???????? | | ????# # ##??????????????????# T" ""########? | | ????# ###?????????????????# "" # #? | | ##### #?????????????????# # = #? | | # # #?????????????????# # ! #? | | ### #?????????????????## ##[= #? | | ## # # #?????????????????# ##[! #? | | # ## # # #?????????????????# ##[ #? | | # ## ## #?????????????????# ## = #? | | # ## #### "####?#####?#####??# ## #? | | # T# # #?# #?# #??# ## #? | | # ### ##" ### W ### W #### ######+####? | | # p @ / #?? | | # p / ##? | | # / "## | | # / p # | | # / pp # | | # ### ### W ### W ### W #####/####### # | | ######?# #?# #?# #?# #??# #??# # | | ???????#####?#####?#####?#####??# #??# # | | ????????????????????????????????# #??# # | | ????????????????????????????????# #??# # | | ????????????????????????????????# #??# + | | ????????????????????????????????# #??# # | | ????????????????????????????????# #??# + | | ????????????????????????????????# * #??# # | | ????????????????????????????????# % #??# + | | ????????????????????????????????# ####/##### | | ????????????????????????????????# # ## | | ????????????????????????????????# # ## | | ????????????????????????????????###+### ## | | ??????????????????????????????????# #?# ## | | ??????????????????????????????????# #?#* ## | | ??????????????????????????????????#%#?# #### | | ??????????????????????????????????# #####+##+##??? | | ?????????????????????????????###### #???? | | ?????????????????????????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 71 Energy Capacity 820 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Power Amplification 40 Additional Mass Support 9 Corruption Block 19 Armor Coverage 455 Weapon Shielding 90 Evasion (%) 74 Melee Accuracy 8 Particle Charging 30 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -2/Research Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Core Reset Matrix Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingThermicCannon Manual? 0 Play Time 02:53:07 Cumulative 104.5 hours Start 2025.09.22 @ 17:49:58 End 2025.09.22 @ 20:55:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 67 Gallery% 59 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd38cd7a-40b2-46f8-b37d-e409d905855e