Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 04:16:41 Player: DeluxeH30 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1180) 1180 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2560 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 249/300 Energy 324/350 System Corruption 0% Temperature Hot (206) Movement Core (100) Ox1 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Cryofiber Web High-capacity Battery > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (5) ---- ECM Suite Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Experimental Sensor Array ECM Suite > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- High-capacity Battery Recoil Stabilizer Recoil Stabilizer Light Armor Plating EM Pulse Cannon [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility ECM Suite Device ECM Suite Storage High-capacity Battery Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 95 | 6 21 9 59 Power 12 | 1 2 2 7 Engine 7 | 1 2 2 2 Core 5 | . . . 5 Reactor . | . . . . Propulsion 10 | 2 2 1 5 Treads . | . . . . Leg 10 | 2 2 1 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 35 | . 8 5 22 Device 23 | . 5 2 16 Storage 3 | . . . 3 Processor 2 | . 1 . 1 Hackware . | . . . . Protection 7 | . 2 3 2 Artifact . | . . . . Weapon 38 | 3 9 1 25 Energy Gun 5 | 1 2 1 1 Energy Cannon 13 | . 3 . 10 Ballistic Gun 8 | 2 3 . 3 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon 5 | . . . 5 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 6 | . . . 6 Unidentified Prototypes 1 | . . 1 . Parts Lost 20 | . 1 1 18 Power 5 | . 1 . 4 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 9 | . . 1 8 Highest Loss Streak 9 | . 1 1 9 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 96 | . 98 99 93 Engine 12 | . 13 14 10 Core 4 | . . . 10 Leg 24 | . 28 28 21 Device 16 | . 19 9 16 Storage 1 | . . . 2 Protection 6 | . 6 18 1 Energy Gun 3 | . 2 13 1 Energy Cannon 8 | . 1 . 17 Ballistic Gun 14 | . 22 14 7 Special Weapon 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 32 | 6 11 12 32 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 5 | . . . 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 4 | 2 4 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 5 5 4 2 Class Distribution -------------------- 50% | Mutant 16% | Scavenger-Mutant 14% | Gunner 12% | Scavenger-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1272 | 230 435 150 457 Remotely . | . . . . Salvage Created 1604 | 32 479 176 917 Parts 97 | 3 26 9 59 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 39 | 1 9 4 25 Guns 15 | 1 7 3 4 Cannons 12 | . . . 12 AOE 11 | . 2 1 8 Classes Destroyed 7 | 1 4 . 2 Worker 5 | . 4 . 1 Builder 1 | . . . 1 Recycler 3 | . 2 . 1 Watcher 4 | . 1 . 3 Swarmer 15 | . 3 . 12 Grunt 21 | 1 6 4 10 Sentry 3 | . . . 3 Best Kill Streak 8 | 1 7 2 8 Combat Bots Only 7 | 1 4 2 7 Max Kills in Single Turn 5 | 1 2 1 5 Gunslinging . | . . . . Exploded 5 | . 1 1 5 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 314 | 7 49 29 229 Missed 67 | 2 11 7 47 Damage Taken 2723 | 53 453 295 1922 Core 547 | 11 97 36 403 Absorbed by Shields . | . . . . Core Remaining (%) 68 | 95 . 42 . Volleys Fired 172 | 4 68 21 79 Largest 3 | 2 2 2 3 Hottest 189 | 40 80 60 189 Shots Fired 304 | 8 120 40 136 Gun 214 | 8 107 40 59 Cannon 78 | . 4 . 74 Launcher 9 | . 9 . . Special 3 | . . . 3 Kinetic 185 | 8 107 21 49 Thermal 27 | . 4 10 13 Explosive 9 | . 9 . . Electromagnetic 83 | . . 9 74 Robot Hit Streak 10 | 2 10 10 6 Robot Miss Streak 10 | 1 10 4 7 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 161 | 5 57 24 75 Core Hits 85 | 2 33 12 38 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 1 . 1 Destroy 1 | . 1 . . Corrupt 1 | . . . 1 Melee Attacks 7 | . . . 7 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . . . 4 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2960 | 48 841 280 1791 Guns 998 | 45 462 232 259 Cannons 1107 | . 17 . 1090 Explosions 772 | . 337 48 387 Melee . | . . . . Ramming 71 | 3 25 . 43 Kinetic 817 | 45 462 85 225 Thermal 563 | . 17 113 433 Explosive 337 | . 337 . . Electromagnetic 1172 | . . 82 1090 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 92 | . . . 92 Projectiles 60 | . . . 60 Explosions 32 | . . . 32 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 59 | . 13 . 46 Shots 3 | . 1 . 2 Rammed . | . . . . Targets Rammed 26 | 1 10 . 15 Kicked 26 | 1 10 . 15 Crushed . | . . . . Highest Temperature 507 | 12 40 236 507 Average Temperature 156 | 6 16 86 186 Received Heat Transfer 864 | 30 195 186 453 Effects 11 | . . . 11 Shutdowns 3 | . . . 3 Energy Bleed 2 | . . . 2 Interference 4 | . . . 4 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 14 | . . . 14 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 949 | . 37 200 712 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . 1 4 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 405 | 20 405 144 246 Initial 48 | . 13 48 . Average 106 | 2 168 75 77 Maximum Alert Level 2 | . 2 . 1 Low Security (%) 79 | 100 47 100 96 Level 1 19 | . 50 . 3 Level 2 . | . 2 . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 . 4 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 4 | . 2 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 5 | . 2 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | 1 28 4 39 Peak Tracking Total 12 | 1 6 2 12 Tactical Retreats 5 | . 2 . 3 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts 9 | . . . 9 Triggered . | . . . . Disarmed 3 | . 3 . . Reprogrammed 1 | . . . 1 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 5 | . 3 . 2 Max in Single Turn 2 | . 2 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 6 | . 3 . 3 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 8 . 12 Successful 12 | . 6 . 6 Failed 8 | . 2 . 6 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 5 . 9 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 3 . 5 Recycling Unit Index 1 | . . . 1 Alert Level 2 | . 1 . 1 Disarm Traps 1 | . 1 . . Transport Status 2 | . . . 2 Reinforcement Status 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . . 1 Scan Component 1 | . . . 1 Recycling Unit Hacks 3 | . 3 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 . 2 Full Trace Events 4 | . 2 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter 25 | . 25 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 3 | . . . 3 Non-combat 2 | . . . 2 Combat 1 | . . . 1 Robot Hacks Applied 5 | . . . 5 parse_system 3 | . . . 3 no_distress 2 | . . . 2 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2672 | 127 963 407 1175 Spaces Moved 1384 | 102 595 251 436 Core 34 | 33 . . 1 Treads . | . . . . Legs 1350 | 69 595 251 435 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 135 | 97 120 120 175 Slowest Speed 300 | 120 120 120 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 6 58 40 21 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 43 | . 23 6 14 Melee . | . . . . Projectile . | . . . . AOE 43 | . 23 6 14 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1895 | 122 743 323 707 Wait 65 | . 7 28 30 Move 1381 | 101 594 250 436 Hop . | . . . . Pick Up 79 | 10 23 7 39 Fast Attach . | . . . . Attach 41 | 5 8 3 25 Detach 6 | . 1 1 4 Swap 54 | 1 13 6 34 Drop 53 | . 19 7 27 Fire 172 | 4 68 21 79 Melee 7 | . . . 7 Ram . | . . . . Kick 26 | 1 10 . 15 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 9 | . . . 9 Miscellaneous 2 | . . . 2 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 95 | -11/Scrapyard | Discovered new exit (range 8) 128 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 11) 1091 | -10/Materials | Entered Mines 1141 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1145 | -10/Mines | Found Prototype Device 1146 | -10/Mines | Identified Exp. Sensor Array 1301 | -10/Mines | Discovered new exit (range 5) 1408 | -10/Mines | Core integrity fell below 50% 1498 | -10/Mines | Entered Materials 1498 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1575 | -9/Materials | Lost 3 parts (1u2w) 1850 | -9/Materials | Build established: Scavenger-Skirmisher 2050 | -9/Materials | Discovered new exit (range 10) 2192 | -9/Materials | Lost 3 parts (1n2w) 2460 | -9/Materials | Core integrity fell below 50% 2611 | -9/Materials | Build established: Gunner 2649 | -9/Materials | Destroyed 7 combat bots 2663 | -9/Materials | Core integrity fell below 20% 2673 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Overheating: Short circuit. R-06 Scavenger collects Lgt. Assault Rifle. Broken Lgt. Assault Rifle destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired Lgt. Assault Rifle. Critical hit (Destroy). EM Pulse Cannon destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. S-10 Pest destroyed. Nuclear Core destroyed. U-05 Engineer lays Concrete. Overheating: Energy bleed (-35). U-05 Engineer builds a Wall. Y-45 Defender destroyed. R-06 Scavenger collects Lgt. Assault Rifle. K-01 Serf collects debris. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????## # | | ??????????????????????????????### # # ### | | ??????????????????????????????# % % %## #?? | | ????????????????????????""" # = ## !!! #?? | | ????????????????????????""" + ## ! !#?? | | ?????????????????????########## ^ T" #########?? | | ????????????? ####+## ##% ^"" %#?????????? | | ???????????? #?????????? | | ???????????? < ^ ^ #?????????? | | ???????????? 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[ [k=????????????????????????? | | ????????????????# %% %????????????????????????? | | ????????????????# a% ????????????????????????? | | ????????????????###### %!????????????????????????? | | ?????????????????????# = #???????????????????????? | | ?????????????????????# #???????????????????????? | | ????????????????????? +???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????### #???????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? #???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 300 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Power Corrupts Quick And Dirty Risk Taker Challenges ------------ None Game ------ Seed SurgeFusionLaser Manual? 0 Play Time 00:46:45 Cumulative 2.4 hours Start 2024.03.31 @ 03:30:13 End 2024.03.31 @ 04:16:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4b718519-077a-4c4b-9c2d-001f9f84ef30