Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 04:16:41

Player: DeluxeH30

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (52)      260
Value Destroyed (1180)     1180
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2560

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     249/300
Energy                     324/350
System Corruption          0%
Temperature                Hot (206)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                Cryofiber Web
  High-capacity Battery
>               --- WEAPON (3) -------
          Light Assault Rifle
>               --- INVENTORY (5) ----
                ECM Suite
       Hardened Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
   Experimental Sensor Array
                ECM Suite
>               --- WEAPON -----------
                EM Pulse Cannon
                EM Pulse Cannon
                EM Pulse Cannon
>               --- INVENTORY --------
  High-capacity Battery
                Recoil Stabilizer
                Recoil Stabilizer
          Light Armor Plating
                EM Pulse Cannon
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  High-capacity Battery
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             95   | 6   21  9   59  
  Power                    12   | 1   2   2   7   
    Engine                 7    | 1   2   2   2   
    Core                   5    | .   .   .   5   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   2   1   5   
    Treads                 .    | .   .   .   .   
    Leg                    10   | 2   2   1   5   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  35   | .   8   5   22  
    Device                 23   | .   5   2   16  
    Storage                3    | .   .   .   3   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             7    | .   2   3   2   
    Artifact               .    | .   .   .   .   
  Weapon                   38   | 3   9   1   25  
    Energy Gun             5    | 1   2   1   1   
    Energy Cannon          13   | .   3   .   10  
    Ballistic Gun          8    | 2   3   .   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         5    | .   .   .   5   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   6    | .   .   .   6   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 20   | .   1   1   18  
  Power                    5    | .   1   .   4   
  Propulsion               4    | .   .   .   4   
  Utility                  2    | .   .   .   2   
  Weapon                   9    | .   .   1   8   
  Highest Loss Streak      9    | .   1   1   9   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     96   | .   98  99  93  
  Engine                   12   | .   13  14  10  
  Core                     4    | .   .   .   10  
  Leg                      24   | .   28  28  21  
  Device                   16   | .   19  9   16  
  Storage                  1    | .   .   .   2   
  Protection               6    | .   6   18  1   
  Energy Gun               3    | .   2   13  1   
  Energy Cannon            8    | .   1   .   17  
  Ballistic Gun            14   | .   22  14  7   
  Special Weapon           1    | .   .   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 6   11  12  32  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  5    | .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   5   
  Average Carried          4    | 2   4   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 5   5   4   2   

 Class Distribution 
--------------------
 50% | Mutant
 16% | Scavenger-Mutant
 14% | Gunner
 12% | Scavenger-Skirmisher
  5% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           1272 | 230 435 150 457 
  Remotely                 .    | .   .   .   .   
Salvage Created            1604 | 32  479 176 917 
  Parts                    97   | 3   26  9   59  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  39   | 1   9   4   25  
  Guns                     15   | 1   7   3   4   
  Cannons                  12   | .   .   .   12  
  AOE                      11   | .   2   1   8   
Classes Destroyed          7    | 1   4   .   2   
  Worker                   5    | .   4   .   1   
  Builder                  1    | .   .   .   1   
  Recycler                 3    | .   2   .   1   
  Watcher                  4    | .   1   .   3   
  Swarmer                  15   | .   3   .   12  
  Grunt                    21   | 1   6   4   10  
  Sentry                   3    | .   .   .   3   
Best Kill Streak           8    | 1   7   2   8   
  Combat Bots Only         7    | 1   4   2   7   
Max Kills in Single Turn   5    | 1   2   1   5   
  Gunslinging              .    | .   .   .   .   
  Exploded                 5    | .   1   1   5   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        314  | 7    49   29   229  
  Missed                   67   | 2    11   7    47   
Damage Taken               2723 | 53   453  295  1922 
  Core                     547  | 11   97   36   403  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         68   | 95   .    42   .    
Volleys Fired              172  | 4    68   21   79   
  Largest                  3    | 2    2    2    3    
  Hottest                  189  | 40   80   60   189  
Shots Fired                304  | 8    120  40   136  
  Gun                      214  | 8    107  40   59   
  Cannon                   78   | .    4    .    74   
  Launcher                 9    | .    9    .    .    
  Special                  3    | .    .    .    3    
  Kinetic                  185  | 8    107  21   49   
  Thermal                  27   | .    4    10   13   
  Explosive                9    | .    9    .    .    
  Electromagnetic          83   | .    .    9    74   
  Robot Hit Streak         10   | 2    10   10   6    
  Robot Miss Streak        10   | 1    10   4    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           161  | 5    57   24   75   
  Core Hits                85   | 2    33   12   38   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         2    | .    1    .    1    
    Destroy                1    | .    1    .    .    
    Corrupt                1    | .    .    .    1    
Melee Attacks              7    | .    .    .    7    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2960 | 48   841  280  1791 
  Guns                     998  | 45   462  232  259  
  Cannons                  1107 | .    17   .    1090 
  Explosions               772  | .    337  48   387  
  Melee                    .    | .    .    .    .    
  Ramming                  71   | 3    25   .    43   
  Kinetic                  817  | 45   462  85   225  
  Thermal                  563  | .    17   113  433  
  Explosive                337  | .    337  .    .    
  Electromagnetic          1172 | .    .    82   1090 
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            92   | .    .    .    92   
  Projectiles              60   | .    .    .    60   
  Explosions               32   | .    .    .    32   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      59   | .    13   .    46   
  Shots                    3    | .    1    .    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             26   | 1    10   .    15   
  Kicked                   26   | 1    10   .    15   
  Crushed                  .    | .    .    .    .    
Highest Temperature        507  | 12   40   236  507  
  Average Temperature      156  | 6    16   86   186  
  Received Heat Transfer   864  | 30   195  186  453  
  Effects                  11   | .    .    .    11   
    Shutdowns              3    | .    .    .    3    
    Energy Bleed           2    | .    .    .    2    
    Interference           4    | .    .    .    4    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              14   | .    .    .    14   
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         949  | .    37   200  712  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      5    | .    .    1    4    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             405  | 20  405 144 246 
  Initial                  48   | .   13  48  .   
  Average                  106  | 2   168 75  77  
Maximum Alert Level        2    | .   2   .   1   
  Low Security (%)         79   | 100 47  100 96  
  Level 1                  19   | .   50  .   3   
  Level 2                  .    | .   2   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   3   .   4   
  Investigation            3    | .   1   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           5    | .   2   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              72   | 1   28  4   39  
  Peak Tracking Total      12   | 1   6   2   12  
  Tactical Retreats        5    | .   2   .   3   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         9    | .   .   .   9   
  Triggered                .    | .   .   .   .   
  Disarmed                 3    | .   3   .   .   
  Reprogrammed             1    | .   .   .   1   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          5    | .   3   .   2   
  Max in Single Turn       2    | .   2   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          6    | .   3   .   3   
  Terminals                4    | .   2   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                20   | .   8   .   12  
  Successful               12   | .   6   .   6   
  Failed                   8    | .   2   .   6   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                14   | .   5   .   9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   .   3   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   3   .   5   
  Recycling Unit Index     1    | .   .   .   1   
  Alert Level              2    | .   1   .   1   
  Disarm Traps             1    | .   1   .   .   
  Transport Status         2    | .   .   .   2   
  Reinforcement Status     1    | .   .   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   
  Scan Component           1    | .   .   .   1   
Recycling Unit Hacks       3    | .   3   .   .   
  Recycle Component        1    | .   1   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   .   2   
  Full Trace Events        4    | .   2   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          25   | .   25  .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              3    | .   .   .   3   
  Non-combat               2    | .   .   .   2   
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        5    | .   .   .   5   
  parse_system             3    | .   .   .   3   
  no_distress              2    | .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               2672 | 127  963  407  1175 
Spaces Moved               1384 | 102  595  251  436  
  Core                     34   | 33   .    .    1    
  Treads                   .    | .    .    .    .    
  Legs                     1350 | 69   595  251  435  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            135  | 97   120  120  175  
  Slowest Speed            300  | 120  120  120  300  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       31   | 6    58   40   21   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          43   | .    23   6    14   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      43   | .    23   6    14   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1895 | 122 743 323 707 
  Wait                     65   | .   7   28  30  
  Move                     1381 | 101 594 250 436 
  Hop                      .    | .   .   .   .   
  Pick Up                  79   | 10  23  7   39  
  Fast Attach              .    | .   .   .   .   
  Attach                   41   | 5   8   3   25  
  Detach                   6    | .   1   1   4   
  Swap                     54   | 1   13  6   34  
  Drop                     53   | .   19  7   27  
  Fire                     172  | 4   68  21  79  
  Melee                    7    | .   .   .   7   
  Ram                      .    | .   .   .   .   
  Kick                     26   | 1   10  .   15  
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     9    | .   .   .   9   
  Miscellaneous            2    | .   .   .   2   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   95 | -11/Scrapyard | Discovered new exit (range 8)
  128 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  561 | -10/Materials | Discovered new exit (range 11)
 1091 | -10/Materials | Entered Mines
 1141 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1145 | -10/Mines     | Found Prototype Device
 1146 | -10/Mines     | Identified Exp. Sensor Array
 1301 | -10/Mines     | Discovered new exit (range 5)
 1408 | -10/Mines     | Core integrity fell below 50%
 1498 | -10/Mines     | Entered Materials
 1498 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1575 | -9/Materials  | Lost 3 parts (1u2w)
 1850 | -9/Materials  | Build established: Scavenger-Skirmisher
 2050 | -9/Materials  | Discovered new exit (range 10)
 2192 | -9/Materials  | Lost 3 parts (1n2w)
 2460 | -9/Materials  | Core integrity fell below 50%
 2611 | -9/Materials  | Build established: Gunner
 2649 | -9/Materials  | Destroyed 7 combat bots
 2663 | -9/Materials  | Core integrity fell below 20%
 2673 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Overheating: Short circuit.
R-06 Scavenger collects Lgt. Assault Rifle.
Broken Lgt. Assault Rifle destroyed.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Acquired Lgt. Assault Rifle.
Critical hit (Destroy).
EM Pulse Cannon destroyed.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
S-10 Pest destroyed.
Nuclear Core destroyed.
U-05 Engineer lays Concrete.
Overheating: Energy bleed (-35).
U-05 Engineer builds a Wall.
Y-45 Defender destroyed.
R-06 Scavenger collects Lgt. Assault Rifle.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????## #                |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          23
Energy Capacity            630
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Base Temperature (-)       100
Armor Coverage             300
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           4
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hehehe
Power Corrupts
Quick And Dirty
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              SurgeFusionLaser
  Manual?         0
Play Time         00:46:45
  Cumulative      2.4 hours
  Start           2024.03.31 @ 03:30:13
  End             2024.03.31 @ 04:16:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          6
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b718519-077a-4c4b-9c2d-001f9f84ef30