Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.06 @ 12:28:04 Player: 277 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (3065) 3065 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (160) 160 TOTAL SCORE: 8100 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 94 Met Data Miner 300 Friendly Fire -240 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Reinforced Deuterium Engine Improved Cooling System Long-range Sensor Array Hardlight Generator Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Shielding Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Long-range Terrain Scanner Advanced Targeting Computer Phase Shifter Layered Medium Armor Plating > --- WEAPON ----------- Heavy Riot Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Enhanced Flexi-carbon Leg Advanced Heat Sink Improved Cooling System Long-range Sensor Array Energy Filter Hardlight Generator Heavy Plasma Cannon Spear [Rating: 65] Favorites ----------- Power Micro Nuclear Core Engine F-cell Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Improved Medium Treads Leg Improved Aluminum Leg Hover Unit Improved Airjet Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Reactive Plating Weapon Heavy Rocket Launcher Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . Utility 7 | . . . 2 2 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 119 | 7 9 3 23 19 8 11 14 7 . 18 Power 14 | 1 1 . 3 2 . 2 1 1 . 3 Engine 10 | 1 1 . 3 1 . 1 . 1 . 2 Core 4 | . . . . 1 . 1 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 19 | 2 2 1 5 1 . 3 2 . . 3 Treads 3 | . . . . . . 1 . . . 2 Leg 15 | 2 2 1 5 1 . 1 2 . . 1 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . Flight . | . . . . . . . . . . . Utility 36 | 2 3 . 5 7 6 3 2 2 . 6 Device 17 | 1 . . 2 2 2 3 1 1 . 5 Storage 4 | . 1 . 1 1 1 . . . . . Processor 6 | 1 2 . 1 2 . . . . . . Hackware 1 | . . . . . 1 . . . . . Protection 8 | . . . 1 2 2 . 1 1 . 1 Artifact . | . . . . . . . . . . . Weapon 50 | 2 3 2 10 9 2 3 9 4 . 6 Energy Gun 19 | . 1 . 6 4 2 1 2 1 . 2 Energy Cannon 6 | . . . . 2 . . 2 1 . 1 Ballistic Gun 2 | 1 . . . . . . 1 . . . Ballistic Cannon 4 | . 1 . . . . . . 1 . 2 Launcher 8 | . . . 2 1 . 1 3 1 . . Special Weapon 4 | 1 1 1 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . 1 1 2 . . . . . . Piercing Weapon 3 | . . . . . . 1 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . 2 . . . 1 Parts Lost 44 | . 1 . 6 2 2 1 5 4 . 23 Power 5 | . . . . 1 . . 1 1 . 2 Propulsion 7 | . . . 1 . . 1 1 . . 4 Utility 16 | . 1 . 2 . 1 . 1 1 . 10 Weapon 16 | . . . 3 1 1 . 2 2 . 7 Highest Loss Streak 14 | . 1 . 2 1 2 1 5 2 . 14 Average Slot Usage (%) 95 | . 91 100 95 93 96 99 93 98 100 92 Engine 7 | . 13 14 11 4 . 2 6 5 6 9 Core 4 | . . . . 4 7 10 5 6 6 2 Leg 13 | . 28 28 21 18 15 9 7 13 13 5 Device 19 | . 1 . 9 12 19 22 25 28 33 29 Storage 8 | . 2 14 11 13 10 10 6 6 6 5 Processor 14 | . 16 14 17 15 15 13 13 13 13 12 Hackware 3 | . . . . . 3 6 6 6 6 2 Protection 4 | . . . 3 6 7 6 6 3 . 2 Energy Gun 6 | . 10 14 13 11 8 8 1 2 6 5 Energy Cannon 2 | . . . . 5 5 . 1 1 6 5 Launcher 3 | . . . 1 . . 3 9 4 . . Special Weapon 1 | . 11 8 2 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 106 | 9 25 27 51 68 74 88 106 91 69 91 Greatest Support 60 | 20 26 30 32 30 30 33 29 29 29 60 Greatest Overweight (x) 24 | . . . 1 2 2 6 24 3 2 4 Average Overweight (x) 2 | . . . . 1 1 2 4 2 2 1 Largest Inventory Capacity 12 | 4 10 10 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 4 10 10 12 12 12 12 12 12 11 Most Carried 12 | . 4 10 10 12 12 12 12 11 7 12 Average Carried 9 | . 3 8 8 11 11 11 9 9 7 8 Final Capacity 12 | 4 10 10 12 12 12 12 12 12 12 4 Final Carried 12 | . 4 10 8 12 12 12 11 7 7 4 Class Distribution -------------------- 51% | Mutant 38% | Skirmisher 5% | Scavenger-Skirmisher 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Matter Collected 1981 | 285 137 69 263 127 162 78 302 168 . 390 Remotely . | . . . . . . . . . . . Salvage Created 3523 | 113 137 487 738 525 110 253 415 196 . 549 Parts 196 | 11 12 26 61 31 2 6 15 5 . 27 Haulers Intercepted 2 | . . . 2 . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 11 4 . 16 Prevented 25 | . . . . . . . 1 . . 24 Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 80 | . 5 8 23 8 2 4 11 10 . 9 Melee 3 | . . . 1 . . . 2 . . . Guns 36 | . 4 7 17 5 2 . . 1 . . Cannons 12 | . 1 . 1 1 . . . 3 . 6 AOE 26 | . . 1 4 2 . 3 9 6 . 1 Classes Destroyed 15 | 2 3 1 2 2 1 . 2 1 . 1 Worker 2 | . . 1 1 . . . . . . . Builder 4 | . . . . 4 . . . . . . Tunneler 3 | 2 . 1 . . . . . . . . Hauler 2 | . . . 2 . . . . . . . Recycler 5 | 1 . 3 . . . 1 . . . . Drone 2 | . . . . . . . 1 . . 1 Watcher 5 | . 1 . 2 2 . . . . . . Swarmer 31 | . 3 6 15 . . 3 3 . . 1 Grunt 28 | . 2 2 4 2 . . 7 7 . 4 Brawler 2 | . . . . . . . . 1 . 1 Duelist 3 | . . . . . . . 1 1 . 1 Sentry 12 | . . . 4 5 1 1 . 1 . . Hunter 2 | . . . . 1 . . . . . 1 Programmer 1 | . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 6 | 2 4 3 5 6 1 3 4 4 . 4 Combat Bots Only 4 | . 4 3 4 2 1 3 4 4 . 4 Max Kills in Single Turn 4 | 1 1 1 2 4 1 3 2 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 1 1 . 3 2 1 . 1 Melee 1 | . . . 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Damage Taken 6626 | . 219 181 1019 343 380 97 1412 693 . 2282 Core 1210 | . 66 11 160 72 49 9 205 73 . 565 Absorbed by Shields 96 | . . . . . . 60 . . . 36 Core Remaining (%) 81 | 100 . 69 60 86 93 . . . . . Volleys Fired 243 | 5 21 25 59 28 15 8 14 31 . 37 Largest 2 | 1 2 2 2 2 2 2 2 2 . 2 Hottest 150 | 20 100 145 145 108 141 141 113 143 . 150 Shots Fired 370 | 5 34 26 84 53 20 14 22 43 . 69 Gun 248 | 5 18 25 72 43 15 12 14 9 . 35 Cannon 74 | . 13 . . 8 5 . . 14 . 34 Launcher 36 | . . . 4 2 . 2 8 20 . . Special 12 | . 3 1 8 . . . . . . . Kinetic 53 | 5 26 . . . . . 4 12 . 6 Thermal 98 | . 3 1 27 17 14 12 4 9 . 11 Explosive 36 | . . . 4 2 . 2 8 20 . . Electromagnetic 183 | . 5 25 53 34 6 . 6 2 . 52 Robot Hit Streak 18 | 2 8 6 10 18 12 7 8 7 . 17 Robot Miss Streak 4 | 1 2 4 4 2 2 1 2 2 . 2 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 272 | 4 16 16 60 41 19 12 19 26 . 59 Core Hits 174 | 3 9 14 29 23 6 9 25 28 . 28 Critical Hits 5 | . . . . . . . 2 1 . 2 Critical Kills 2 | . . . . . . . 1 . . 1 Critical Parts Destroyed 3 | . . . . . . . 1 1 . 1 Melee Attacks 22 | . . . 8 1 . 5 5 . . 3 Impact . | . . . . . . . . . . . Slashing 9 | . . . 8 1 . . . . . . Piercing 13 | . . . . . . 5 5 . . 3 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9113 | 63 279 351 1498 1235 390 427 1389 2000 . 1481 Guns 3043 | 63 160 279 734 529 257 254 173 143 . 451 Cannons 1343 | . 119 . . 174 83 . . 259 . 708 Explosions 4214 | . . 48 444 532 50 173 1145 1598 . 224 Melee 425 | . . . 256 . . . 71 . . 98 Ramming . | . . . . . . . . . . . Kinetic 771 | 63 253 . . . . . 33 259 . 163 Thermal 2053 | . . 72 339 145 293 254 324 143 . 483 Explosive 3563 | . . . 339 532 . 173 921 1598 . . Electromagnetic 2301 | . 26 279 564 558 97 . 40 . . 737 Impact . | . . . . . . . . . . . Slashing 256 | . . . 256 . . . . . . . Piercing 169 | . . . . . . . 71 . . 98 Highest Corruption 15 | . 1 1 . . 1 . . . . 15 Average Corruption 2 | . 1 1 . . 1 . . . . 13 Corruption Purged . | . . . . . . . . . . . Effects 10 | . . 6 . . . . . . . 4 Message Errors 3 | . . 2 . . . . . . . 1 Matter Fused 3 | . . . . . . . . . . 3 Energy Discharges 1 | . . 1 . . . . . . . . Data Loss (minor) 3 | . . 3 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 185 | . . . 107 6 . . 40 7 . 25 Projectiles . | . . . . . . . . . . . Explosions 149 | . . . 71 6 . . 40 7 . 25 Melee 36 | . . . 36 . . . . . . . Knockbacks 2 | . 1 . . . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 2 | . 1 . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 308 | . . 58 85 . 63 . . 102 . . Shots 7 | . . 2 2 . 1 . . 2 . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 421 | . 40 57 232 45 50 234 421 . . 243 Average Temperature 78 | . 15 10 70 19 28 106 243 . . 68 Received Heat Transfer 1680 | . 75 9 192 90 108 24 516 246 . 420 Effects 2 | . . . 1 . . . 1 . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 8 | . 1 . . 4 1 . . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 8 | . . 1 1 . 3 2 . . . 1 Heat Transferred 3614 | . . 100 846 407 557 572 375 222 . 535 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . . 2 2 . 1 . 2 . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Peak Influence 444 | 15 182 168 444 319 63 141 . . . . Average Influence 124 | 8 89 100 203 184 18 59 . . . . Maximum Alert Level 2 | . . . 2 1 . . . . . . Low Security (%) 78 | 100 100 100 45 59 100 100 . . . . Level 1 21 | . . . 52 40 . . . . . . Level 2 . | . . . 2 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . . . 1 5 1 1 . . . 1 Investigation 1 | . . . . 1 . . . . . . Extermination 2 | . . . . . 1 1 . . . . Reinforcement 4 | . . . 1 3 . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Distress Signals 1 | . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 120 | . 8 8 33 14 2 4 11 10 . 30 Peak Tracking Total 15 | . 5 3 5 3 1 3 4 4 . 15 Tactical Retreats 6 | . . . 2 . . . . 1 . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 4 | . 1 . 2 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 5 | . . 1 2 1 1 . . . . . Max in Single Turn 1 | . . 1 1 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 24 | . 4 1 7 5 1 1 1 . 4 . Terminals 14 | . 3 . 6 4 . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 102 | . 13 1 35 16 1 5 2 . 29 . Successful 77 | . 9 1 23 9 1 3 2 . 29 . Failed 25 | . 4 . 12 7 . 2 . . . . Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 47 | . 8 . 18 16 1 4 . . . . Terminals 55 | . 8 . 27 15 . 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 13 | . 5 . 8 . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 43 | . . 1 8 2 . 1 2 . 29 . Record 13 | . . . . . . . 2 . 11 . Part Schematic 12 | . . . 1 1 . . . . 10 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 2 | . . . 2 . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 12 | . 4 . 8 . . . . . . . Scan Component 6 | . 2 . 4 . . . . . . . Repair 6 | . 2 . 4 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 22 | . 5 . 7 7 1 2 . . . . Terminals 20 | . 5 . 7 6 . 2 . . . . Track 11 | . 3 . 4 3 . 1 . . . . Botnet 7 | . 2 . 2 2 . 1 . . . . Operators 2 | . . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . . Mask 2 | . . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 4 . 7 5 1 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . 1 1 . . . . 10 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . 2 . 4 . . . . . . . Time 198 | . 52 . 146 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Total Allies 2 | . . . . . . . . . . 2 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . . 94 Total Orders . | . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . 9 Total Damage 217 | . . . . . . . . . . 217 Kills 2 | . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 . 1 Drone Launches 4 | . . . . . . 2 . . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Turns Passed 9395 | 70 509 706 1045 1027 612 562 2861 716 148 1139 Spaces Moved 4253 | 43 253 514 426 463 297 208 1030 316 83 620 Core 137 | 4 . . . . . . 2 . . 131 Treads 311 | . . . . . . 52 . . . 259 Legs 3805 | 39 253 514 426 463 297 156 1028 316 83 230 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 125 155 155 180 210 150 180 50 Average Speed 183 | 113 120 122 149 174 184 197 264 192 180 153 Slowest Speed 1250 | 120 120 125 155 185 185 300 1250 210 180 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 3 46 99 55 41 7 5 98 46 75 75 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 1 1 Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 2 . . . . 4 1 . 2 Spaces Dug 18 | . 3 . . 1 . 14 . . . . Terrain Destroyed 360 | . 3 22 38 20 10 21 94 140 . 12 Melee 2 | . . . . 1 . 1 . . . . Projectile 6 | . 3 . . . . . . 2 . 1 AOE 352 | . . 22 38 19 10 20 94 138 . 11 Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Total 5389 | 55 417 562 728 629 339 337 1132 380 82 728 Wait 648 | 1 123 15 197 88 13 91 66 25 . 29 Move 4243 | 42 252 513 425 462 296 207 1029 315 82 620 Hop . | . . . . . . . . . . . Pick Up 56 | . 6 5 8 18 5 7 3 1 . 3 Fast Attach 33 | 7 5 . 6 2 1 3 3 . . 6 Attach 38 | . . . 7 8 5 3 4 4 . 7 Detach 2 | . . . . 1 . . . . . 1 Swap 48 | . 4 3 10 9 2 5 7 3 . 5 Drop 43 | . 6 1 8 12 2 7 1 1 . 5 Fire 243 | 5 21 25 59 28 15 8 14 31 . 37 Melee 22 | . . . 8 1 . 5 5 . . 3 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 10 | . . . . . . . . . . 10 Trap . | . . . . . . . . . . . Miscellaneous 2 | . . . . . . 1 . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Repaired Lgt. Cannon 286 | -10/Materials | Repaired Ion Engine 308 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 8) 519 | -10/Materials | Discovered new exit (range 8) 580 | -10/Materials | Entered Mines 643 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 650 | -10/Mines | Discovered new exit (range 10) 774 | -10/Mines | Discovered new exit (range 15) 806 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 806 | -10/Mines | Discovered new exit (range 5) 966 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1091 | -10/Mines | Learned Materials garrison access intel 1286 | -10/Mines | Entered Materials 1286 | -9/Materials | Evolved 2 slots: Utility x2 1646 | -9/Materials | Discovered new exit (range 9) 1727 | -9/Materials | Repaired Titanium Leg 1761 | -9/Materials | Repaired Hvy. EM Pulse Gun 1801 | -9/Materials | Repaired Axe 1840 | -9/Materials | Repaired Carbon-fiber Leg 1964 | -9/Materials | Discovered new exit (range 9) 2295 | -9/Materials | Discovered new exit (range 9) 2331 | -9/Materials | Entered another Materials area 2331 | -8/Materials | Evolved 2 slots: Utility x2 2332 | -8/Materials | Loaded intel: 1 garrison access location 2533 | -8/Materials | Garrison activated, responded to threat 2852 | -8/Materials | Discovered new exit (range 14) 3358 | -8/Materials | Entered Factory 3358 | -7/Factory | Evolved 2 slots: Utility x2 3430 | -7/Factory | Discovered new exit (range 18) 3630 | -7/Factory | Discovered new exit (range 7) 3970 | -7/Factory | Entered another Factory area 3970 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4318 | -6/Factory | Discovered new exit (range 3) 4532 | -6/Factory | Entered Lower Caves 4532 | -6/Lower Caves | Accompanied by 1 ally 4595 | -6/Lower Caves | Lost 5 parts (1p1n1u2w) 4821 | -6/Lower Caves | Build established: Assassin 5208 | -6/Lower Caves | Build established: Skirmisher 6502 | -6/Lower Caves | Discovered new exit (range 19) 7393 | -6/Lower Caves | Entered another Lower Caves area 7457 | -6/Lower Caves | Encountered a Warlord checkpoint 7462 | -6/Lower Caves | Learned Factory terminal intel 7757 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8042 | -6/Lower Caves | Discovered new exit (range 10) 8109 | -6/Lower Caves | Entered Data Miner 8109 | -6/Data Miner | Discovered new exit (range 6) 8136 | -6/Data Miner | Met Data Miner 8187 | -6/Data Miner | Learned location of Section 7 (-3) 8187 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8219 | -6/Data Miner | Received God Mode back door access code from Data Miner 8257 | -6/Data Miner | Entered Proximity Caves 8484 | -5/Proximity Caves | Escorted by Enhanced Grunt 8564 | -5/Proximity Caves | Learned location of Armory (-3) 8655 | -5/Proximity Caves | Spotted B-75 Beast 8694 | -5/Proximity Caves | Destroyed B-75 Beast 8723 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 9215 | -5/Proximity Caves | Lost 3 parts (1u2w) 9269 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9308 | -5/Proximity Caves | System corruption reached 10% 9316 | -5/Proximity Caves | Core integrity fell below 50% 9349 | -5/Proximity Caves | Lost 14 parts (2p2n7u3w) 9366 | -5/Proximity Caves | Core integrity fell below 20% 9396 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09323_ Slug penetrates G-67 Veteran. 09323_ Slug penetrates G-50 Soldier. 09327_ Attempting to rewire L-41 Fighter. 09335_ System corrupted: Matter fused (-7). 09335_ Attempting to rewire L-41 Fighter. 09336_ L-41 Fighter rewired. 09338_ Machine disabled. 09347_ Slug penetrates Wall. 09353_ Penetrated by Slug. 09357_ System corrupted: Matter fused (-6). 09360_ Slammed into G-50 Soldier. 09365_ Penetrated by Slug. 09383_ Enh. Flexi-carbon Leg destroyed. 09386_ Penetrated by Slug. 09386_ Critical hit. 09386_ Spear destroyed. 09391_ MS%|SQ47MRC&N0J E6LP=FAJPDJR0<68CUZOCO 09392_ Slug penetrates Wall. 09393_ Penetrated by Slug. 09396_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #""""""# ##### ###### #??? | | # "# ## ##???## ##??? | | ## "# ##???## # ### ######## | | # "# # ## ##???## #?? #??? # | | # "# ### ###### ##???# ##??#?? # | | # # #?# #????### #???## # ##??? | | ### ### #?# #??##### #????## ##?# # # | | #?# #### ## ##?????## ## # | | ### ######?# ##???????# # | | ??# #??????###### ##???????## # ## | | ??# #???????????# ##????????# # ##???? | | ### #???????????# ####????????## # #????? | | #? #?????#?????# #???????????# #????? | | ## ?#??#????????# #??######???# # ##????? | | ?????????????## ##### ##??# ######?????? | | #??????????????# ### ##### #?????????? | | ????#??????????##### ## #????? ? | | ????#???????????## ##g ## # | | ????????????????# gg #? | | ?????????????????# ### l ## #????? | | ?#?#???????????????## ##?# ##### #? ##????? | | ????????????????????##???# ### #??#?????? | | ?????????????????????????# g #???????? | | ?????????????????????????# l g ???? | | ???????????????????####### g ??? | | ???????????????????# @ ## ####??? | | ???????????????????# ##?? #?????? | | ???????????????????# ##### hh ##??? #????? | | ?????????????????????????# #????? ##????? | | ????????????????????????? #???? #?????? | | ????????????????????????#### ???????????? | | ???????????????????????????## ??????????? | | ????????????????????????????####### ##??????????? | | ???????????????????????????????????###???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 32 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 85 Base Temperature (-) 100 Heat Shielding 100 Armor Coverage 600 Resistance: KI 30 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Cooling System | -8/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorBottomlessAirjet Manual? 0 Play Time 01:31:52 Cumulative 194.4 hours Start 2020.08.06 @ 10:51:08 End 2020.08.06 @ 12:28:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 52 Gallery% 68 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8113a54f-3174-4305-94a8-2cc08d0d377e