Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.27 @ 05:32:25

Player: Togure

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (53)      265
Value Destroyed (1844)     1844
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3709

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     212/300
Energy                     160/160
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
                Target Analyzer
>               --- WEAPON (2) -------
                Assault Cannon
>               --- INVENTORY (15) ---
                Heat Sink
  High-capacity Matter Pod (200)
        Compact Matter Pod (150)
       Improved Terrain Scanner
       Hardened Light Armor Plating
                Shock Rifle
                Shock Rifle
          Heavy Laser

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
          Large Storage Unit
                Signal Interpreter
       Advanced Targeting Computer
                Target Analyzer
>               --- WEAPON -----------
                Shock Rifle
                Field Laser
>               --- INVENTORY --------
                Carbon-fiber Leg
                Titanium Leg
  High-capacity Matter Pod
        Compact Matter Pod
       Improved Terrain Scanner
       Hardened Light Armor Plating
          Heavy Laser
                Assault Cannon
           Mini Grenade Launcher
[Rating: 31]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Improved Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
Utility                    Signal Interpreter
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             69   | 7   16  16  30  
  Power                    7    | 1   1   1   4   
    Engine                 4    | 1   1   1   1   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               26   | 2   6   7   11  
    Treads                 7    | .   .   4   3   
    Leg                    16   | 2   3   3   8   
    Wheel                  3    | .   3   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 1   1   4   6   
    Device                 3    | .   .   2   1   
    Storage                3    | 1   1   1   .   
    Processor              3    | .   .   1   2   
    Hackware               1    | .   .   .   1   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   24   | 3   8   4   9   
    Energy Gun             10   | 1   2   3   4   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          5    | 2   1   1   1   
    Ballistic Cannon       3    | .   1   .   2   
    Launcher               4    | .   2   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 23   | .   5   3   15  
  Power                    2    | .   1   .   1   
  Propulsion               8    | .   2   1   5   
  Utility                  6    | .   .   .   6   
  Weapon                   7    | .   2   2   3   
  Highest Loss Streak      7    | .   4   3   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     85   | .   66  92  95  
  Engine                   5    | .   7   9   3   
  Core                     2    | .   .   .   5   
  Treads                   8    | .   .   13  11  
  Leg                      18   | .   20  4   23  
  Wheel                    1    | .   2   2   .   
  Device                   6    | .   .   18  4   
  Storage                  11   | .   14  11  9   
  Processor                9    | .   .   9   16  
  Protection               1    | .   .   .   3   
  Energy Gun               9    | .   8   12  9   
  Energy Cannon            1    | .   3   .   .   
  Ballistic Gun            4    | .   1   9   3   
  Ballistic Cannon         2    | .   2   .   3   
  Launcher                 1    | .   4   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             39   | 13  21  36  39  
  Greatest Support         92   | 20  26  46  92  
  Greatest Overweight (x)  9    | 1   4   1   9   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  
  Average Capacity         12   | 6   9   11  15  
  Most Carried             12   | 3   9   10  12  
  Average Carried          7    | 1   7   6   7   
  Final Capacity           15   | 8   10  15  15  
  Final Carried            8    | 2   8   8   8   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1926 | 230  297  630  769  
  Remotely                 .    | .    .    .    .    
Salvage Created            1900 | .    335  552  1013 
  Parts                    100  | .    19   31   50   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  37   | .   7   11  19  
  Guns                     22   | .   .   10  12  
  Cannons                  6    | .   2   .   4   
  AOE                      9    | .   5   1   3   
Classes Destroyed          10   | .   5   2   3   
  Worker                   4    | .   3   .   1   
  Builder                  6    | .   2   .   4   
  Recycler                 2    | .   1   .   1   
  Watcher                  4    | .   3   .   1   
  Grunt                    20   | .   7   4   9   
  Brawler                  1    | .   .   1   .   
  Duelist                  1    | .   .   .   1   
  Sentry                   10   | .   .   6   4   
  Specialist               4    | .   .   .   4   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           6    | .   6   3   5   
  Combat Bots Only         3    | .   2   3   3   
Max Kills in Single Turn   2    | .   2   2   2   
  Gunslinging              1    | .   .   1   1   
  Exploded                 1    | .   1   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3883 | .    670  661  2552 
  Core                     966  | .    114  278  574  
  Absorbed by Shields      154  | .    .    95   59   
  Redirected to Shielding  120  | .    .    .    120  
Core Remaining (%)         61   | 100  54   30   .    
Volleys Fired              184  | .    50   38   96   
  Largest                  2    | .    1    2    2    
  Hottest                  113  | .    40   110  113  
Shots Fired                281  | .    49   71   161  
  Gun                      186  | .    2    71   113  
  Cannon                   45   | .    19   .    26   
  Launcher                 50   | .    28   .    22   
  Special                  .    | .    .    .    .    
  Kinetic                  99   | .    19   24   56   
  Thermal                  77   | .    2    27   48   
  Explosive                50   | .    28   .    22   
  Electromagnetic          55   | .    .    20   35   
  Robot Hit Streak         22   | .    4    22   9    
  Robot Miss Streak        8    | .    5    2    8    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    1    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           169  | .    18   62   89   
  Core Hits                103  | .    29   21   53   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         6    | .    .    3    3    
    Burn                   2    | .    .    1    1    
    Corrupt                4    | .    .    2    2    
Melee Attacks              2    | .    2    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4244 | .    1118 922  2204 
  Guns                     2036 | .    11   891  1134 
  Cannons                  577  | .    160  .    417  
  Explosions               1621 | .    943  25   653  
  Melee                    .    | .    .    .    .    
  Ramming                  10   | .    4    6    .    
  Kinetic                  1170 | .    160  287  723  
  Thermal                  834  | .    11   386  437  
  Explosive                1596 | .    943  .    653  
  Electromagnetic          634  | .    .    243  391  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         13   | .    1    .    13   
  Average Corruption       1    | .    1    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  30   | .    8    .    22   
    Message Errors         9    | .    2    .    7    
    Matter Fused           3    | .    1    .    2    
    Heat Flow Errors       6    | .    2    .    4    
    Energy Discharges      5    | .    1    .    4    
    Data Loss (minor)      2    | .    .    .    2    
    Data Loss (major)      2    | .    1    .    1    
    Misfires               1    | .    .    .    1    
    Alerts                 1    | .    .    .    1    
    Weapon Failures        1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            9    | .    9    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               9    | .    9    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 9    | .    3    .    6    
  Impact                   .    | .    .    .    .    
  Kinetic                  9    | .    3    .    6    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      189  | .    70   40   79   
  Shots                    7    | .    2    1    4    
  Rammed                   1    | .    .    1    .    
Targets Rammed             3    | .    1    2    .    
  Kicked                   2    | .    1    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        448  | .    213  192  448  
  Average Temperature      110  | .    47   72   131  
  Received Heat Transfer   1078 | .    315  217  546  
  Effects                  2    | .    .    .    2    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    .    1    2    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    2    .    
  Heat Transferred         2036 | .    25   975  1036 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             410  | .   330 211 410 
  Initial                  44   | .   .   3   44  
  Average                  126  | .   140 99  133 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         79   | 100 70  93  78  
  Level 1                  19   | .   29  6   20  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   1   5   
  Investigation            2    | .   .   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   1   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           6    | .   .   .   6   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              78   | .   14  14  50  
  Peak Tracking Total      6    | .   4   3   6   
  Tactical Retreats        4    | .   .   2   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            6    | .   5   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          6    | .   3   1   2   
  Max in Single Turn       1    | .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          8    | .   2   2   4   
  Terminals                6    | .   2   1   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                15   | .   2   3   10  
  Successful               4    | .   2   .   2   
  Failed                   11   | .   .   3   8   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   2   2   5   
  Terminals                11   | .   2   2   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          3    | .   .   .   3   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   2   .   2   
  Terminals                4    | .   2   .   2   
    Botnet                 4    | .   2   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   1   2   3   
  Full Trace Events        2    | .   .   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   1   .   .   
  Non-combat               1    | .   1   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   
  parse_system             1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               4210 | 61   1336 863  1950 
Spaces Moved               2256 | 40   861  406  949  
  Core                     15   | 5    7    .    3    
  Treads                   483  | .    .    276  207  
  Legs                     1595 | 35   742  79   739  
  Wheels                   163  | .    112  51   .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   90   120  
  Average Speed            140  | 112  135  157  138  
  Slowest Speed            500  | 120  250  190  500  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       45   | 3    96   35   48   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 5    | .    .    .    5    
Terrain Destroyed          185  | .    77   6    102  
  Melee                    .    | .    .    .    .    
  Projectile               4    | .    .    .    4    
  AOE                      181  | .    77   6    98   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      3017 | 53   985  557  1422 
  Wait                     397  | 5    25   69   298  
  Move                     2253 | 39   860  405  949  
  Hop                      .    | .    .    .    .    
  Pick Up                  64   | 2    19   15   28   
  Fast Attach              8    | 5    2    1    .    
  Attach                   25   | 1    8    6    10   
  Detach                   2    | .    2    .    .    
  Swap                     36   | 1    6    9    20   
  Drop                     43   | .    10   12   21   
  Fire                     184  | .    50   38   96   
  Melee                    2    | .    2    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     2    | .    1    1    .    
  Crush                    1    | .    .    1    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  274 | -10/Materials | Discovered new exit (range 10)
  308 | -10/Materials | Build established: Mutant
  345 | -10/Materials | Discovered new exit (range 11)
  457 | -10/Materials | Discovered new exit (range 12)
  865 | -10/Materials | Lost 4 parts (1p2n1w)
 1398 | -10/Materials | Entered another Materials area
 1398 | -9/Materials  | Evolved 2 slots: Utility x2
 1523 | -9/Materials  | Lost 3 parts (1n2w)
 1701 | -9/Materials  | Core integrity fell below 50%
 2218 | -9/Materials  | Discovered new exit (range 13)
 2259 | -9/Materials  | Identified exit to Materials
 2261 | -9/Materials  | Entered another Materials area
 2261 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3569 | -8/Materials  | Discovered new exit (range 14)
 3940 | -8/Materials  | Core integrity fell below 50%
 4197 | -8/Materials  | Crushed by falling debris
 4197 | -8/Materials  | Core integrity fell below 20%
 4197 | -8/Materials  | System corruption reached 10%
 4211 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
04197_ Crushed by falling debris.
04197_ Titanium Leg destroyed.
04197_ System corrupted by crushing effect (+5).
04197_ Signal Interpreter destroyed.
04197_ System corrupted by crushing effect (+2).
04197_ Imp. Weapon Shielding destroyed.
04197_ Mni. Grenade Launcher destroyed.
04197_ System corrupted by crushing effect (+4).
04198_ K-01 Serf collects debris.
04199_ The unstable cave ceiling collapses.
04200_ R-06 Scavenger collects Terrain Scan Processor.
04202_ K-01 Serf collects debris.
04206_ The unstable cave ceiling collapses. <x2>
04206_ K-01 Serf collects debris.
04207_ Knocked back.
04209_ The unstable cave ceiling collapses.
04209_ K-01 Serf collects debris.
04209_ Knocked back.
04210_ Acquired 2 matter.
04211_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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| ???????????#     ! #% """  """  """     ?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrusterNeutrinoNanosword
  Manual?         0
Play Time         00:55:35
  Cumulative      26.7 hours
  Start           2022.04.26 @ 16:04:23
  End             2022.04.27 @ 05:32:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          19
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7518eb52-d4ba-49b4-bc0e-15d5123fc8e3