Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.01 @ 20:52:04 Player: Flerik Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (1445) 1445 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4195 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 227/300 Energy 42/100 System Corruption 3% Temperature Cool (9) Movement Walking (470) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit High-capacity Storage Unit Machine Analyzer > --- WEAPON (2) ------- EM Shotgun EM Shotgun > --- INVENTORY (20) --- Nuclear Core Flight Unit Flight Unit Heat Sink Advanced Weight Redist. System Hacking Suite Relay Coupler [NC] (31) Relay Coupler [Hunter] (18) Relay Coupler [Hunter] (19) EM Shotgun Small Laser Spread Laser Proton Missile Launcher Grenade Launcher Grenade Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Small Storage Unit High-capacity Storage Unit Machine Analyzer > --- WEAPON ----------- Flak Cannon Proton Missile Launcher > --- INVENTORY -------- Nuclear Core Nuclear Core Aluminum Leg Flight Unit Flight Unit Heat Sink Advanced Weight Redist. System Hacking Suite EM Shotgun EM Shotgun EM Shotgun Small Laser Spread Laser Heavy Assault Rifle Flak Cannon Proton Missile Launcher Grenade Launcher Grenade Launcher Powered Hammer [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Processor Machine Analyzer Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 38 | 7 5 6 9 11 Power 6 | 2 1 1 2 . Engine 3 | 2 1 . . . Core 3 | . . 1 2 . Reactor . | . . . . . Propulsion 16 | 2 4 3 3 4 Treads 7 | . . 3 3 1 Leg 9 | 2 4 . . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 . 1 2 2 Device 3 | . . . 1 2 Storage 2 | 1 . 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 . 1 2 5 Energy Gun 5 | 2 . 1 . 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 1 | . . . . 1 Ballistic Cannon 2 | . . . 1 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 17 | . . 3 5 9 Power 2 | . . 1 . 1 Propulsion 8 | . . 1 2 5 Utility 2 | . . . 1 1 Weapon 5 | . . 1 2 2 Highest Loss Streak 5 | . . 3 3 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 82 | . 85 86 89 63 Engine 3 | . 14 1 . . Core 6 | . . 9 9 6 Treads 17 | . . 20 31 11 Leg 10 | . 28 12 . 2 Device 2 | . . . 5 4 Storage 17 | . 14 20 18 18 Processor 4 | . . . 7 9 Energy Gun 14 | . 28 22 6 . Energy Cannon 2 | . . . 8 . Ballistic Cannon 2 | . . . 1 7 Naked Turns . | . . . . . Heaviest Build 64 | 14 14 53 62 64 Greatest Support 80 | 20 20 60 80 40 Greatest Overweight (x) 19 | . 1 1 1 19 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 8 20 20 20 Average Capacity 16 | 6 8 18 20 20 Most Carried 20 | 3 8 19 20 20 Average Carried 13 | 1 6 11 19 19 Final Capacity 20 | 8 8 20 20 20 Final Carried 20 | 3 8 19 20 16 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 773 | 171 203 55 170 174 Remotely 68 | . . . 68 . Salvage Created 1439 | . 474 304 341 320 Parts 82 | . 31 17 11 23 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 33 | . 10 6 7 10 Guns 19 | . 9 6 . 4 Cannons 10 | . . . 7 3 AOE 3 | . . . . 3 Classes Destroyed 7 | . 5 1 1 . Worker 2 | . 2 . . . Tunneler 1 | . . . 1 . Recycler 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 7 | . 3 . . 4 Grunt 16 | . 7 2 4 3 Sentry 10 | . . 4 3 3 Best Kill Streak 6 | . 6 4 3 4 Combat Bots Only 4 | . 3 4 3 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3588 | . 479 612 1067 1430 Core 852 | . 149 144 116 443 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 90 | . . . 90 . Core Remaining (%) 68 | 100 40 64 . . Volleys Fired 128 | . 36 21 41 30 Largest 2 | . 2 2 2 2 Hottest 118 | . 100 100 118 90 Shots Fired 207 | . 69 37 61 40 Gun 143 | . 69 37 21 16 Cannon 60 | . . . 40 20 Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 46 | . . . 14 32 Thermal 153 | . 69 37 47 . Explosive . | . . . . . Electromagnetic 8 | . . . . 8 Robot Hit Streak 13 | . 7 9 13 9 Robot Miss Streak 10 | . 3 1 7 10 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 151 | . 49 27 46 29 Core Hits 87 | . 23 13 24 27 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 1 3 3 1 Burn 7 | . 1 3 3 . Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2443 | . 635 341 817 650 Guns 1383 | . 635 341 196 211 Cannons 821 | . . . 583 238 Explosions 201 | . . . . 201 Melee . | . . . . . Ramming 38 | . . . 38 . Kinetic 620 | . . . 233 387 Thermal 1590 | . 635 341 546 68 Explosive . | . . . . . Electromagnetic 195 | . . . . 195 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 1 3 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 26 | . . . . 26 Projectiles 5 | . . . . 5 Explosions 21 | . . . . 21 Melee . | . . . . . Knockbacks 11 | . . . 6 5 Impact . | . . . . . Kinetic 10 | . . . 5 5 Secondary 1 | . . . 1 . Self-Inflicted Damage 90 | . . . . 90 Shots 5 | . . . . 5 Rammed 4 | . . . 4 . Targets Rammed 5 | . . . 5 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 575 | . 575 346 467 31 Average Temperature 161 | . 171 157 169 14 Received Heat Transfer 1671 | . 168 279 585 639 Effects 21 | . 13 1 7 . Shutdowns 4 | . 3 1 . . Energy Bleed 4 | . 3 . 1 . Interference 6 | . 2 . 4 . Matter Decay 2 | . 2 . . . Short Circuit 1 | . 1 . . . Damage (minor) 2 | . . . 2 . Damage (core) 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 16 | . 5 5 6 . Heat Transferred 4603 | . 1924 1186 1443 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 305 | . 305 229 154 293 Initial 77 | . . 65 39 77 Average 129 | . 164 126 96 163 Maximum Alert Level 1 | . 1 1 . 1 Low Security (%) 79 | 100 61 80 100 68 Level 1 20 | . 38 19 . 31 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 1 1 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 7 | . 2 4 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 17 8 14 13 Peak Tracking Total 5 | . 4 4 5 5 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 5 | . . . 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 3 | . . . 2 1 Max in Single Turn 1 | . . . 1 1 Garrison Relay 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 11 | . 4 3 4 . Terminals 7 | . 3 2 2 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 28 | . 12 9 7 . Successful 13 | . 5 5 3 . Failed 15 | . 7 4 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 19 | . 8 7 4 . Terminals 18 | . 9 5 4 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 7 | . 3 4 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 3 | . 1 2 . . Record 1 | . . 1 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 7 | . 4 3 . . Terminals 3 | . 2 1 . . Botnet 2 | . 1 1 . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 2 . . Reject 2 | . 1 1 . . Mask 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 3 3 . Full Trace Events 4 | . 3 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 2375 | 80 526 668 637 464 Spaces Moved 1079 | 60 325 283 277 134 Core 10 | 5 . . . 5 Treads 633 | . . 243 277 113 Legs 436 | 55 325 40 . 16 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 190 Average Speed 171 | 114 120 200 166 269 Slowest Speed 1000 | 120 190 240 240 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 5 47 30 21 33 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . . 1 Melee . | . . . . . Projectile . | . . . . . AOE 1 | . . . . 1 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1395 | 68 393 346 391 197 Wait 84 | . 12 25 45 2 Move 1075 | 59 324 282 276 134 Hop . | . . . . . Pick Up 35 | 2 8 12 7 6 Fast Attach 17 | 6 . 5 2 4 Attach 11 | . . 1 4 6 Detach 1 | . . . 1 . Swap 10 | 1 5 . 3 1 Drop 21 | . 8 . 7 6 Fire 128 | . 36 21 41 30 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 5 | . . . 5 . Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Core integrity fell below 50% 323 | -10/Materials | Build established: Mutant 586 | -10/Materials | Discovered new exit (range 3) 607 | -10/Materials | Entered another Materials area 607 | -9/Materials | Evolved 2 slots: Propulsion x2 711 | -9/Materials | Lost 3 parts (1p1n1w) 984 | -9/Materials | Build established: Scavenger-Mutant 1168 | -9/Materials | Discovered new exit (range 15) 1275 | -9/Materials | Entered another Materials area 1275 | -8/Materials | Evolved 2 slots: Utility x2 1591 | -8/Materials | Repaired Lgt. Treads 1792 | -8/Materials | Lost 3 parts (1n1u1w) 1910 | -8/Materials | Identified exit to Garrison 1912 | -8/Materials | Entered Garrison 1924 | -8/Garrison | Installed Relay Interface Framework 2010 | -8/Garrison | Triggered checkpoint 2087 | -8/Garrison | Garrison Relay disabled 2228 | -8/Garrison | Triggered checkpoint 2230 | -8/Garrison | Triggered checkpoint 2269 | -8/Garrison | Core integrity fell below 50% 2293 | -8/Garrison | Triggered checkpoint 2317 | -8/Garrison | Lost 5 parts (1p2n1u1w) 2322 | -8/Garrison | Core integrity fell below 20% 2376 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02281_ G-47 Trooper destroyed. 02284_ G-47 Trooper knocked back. 02284_ G-47 Trooper misfires. 02286_ Flak Cannon destroyed. 02286_ Critical hit (Burn: +37). 02289_ G-47 Trooper suffers critical hit (Destroy). 02289_ G-47 Trooper destroyed. 02291_ Acquired 50 matter. 02293_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 02293_ System corrupted: Hvy. Assault Rifle misfires. 02323_ Acquired Aluminum Leg. 02324_ Critical hit (Burn: +37). 02332_ Hvy. Assault Rifle destroyed. 02332_ Critical hit (Burn: +37). 02336_ Acquired Aluminum Leg. 02337_ Acquired 42 matter. 02361_ Aluminum Leg destroyed. 02367_ Critical hit (Burn: +37). 02367_ Y-45 Defender destroyed. 02375_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????##????????????????# #?????????????????????? | | ??????# ###?????????????# #?????????????????????? | | ??????# !#???????####### ###########???????????? | | ??????# ]*#???????#^ #???????????? | | ??????# #???????# ##### #???????????? | | ??????# #!#???????# #???# ######## #???????????? | | ??????###*######### #???# #??????# #???????????? | | ????????#[ * ! #???# #??????# #???????????? | | ????????#### [######???# #??????# #????#??????? | | ???????????# #????????# #??????# #??? #??????? | | ???????????#####????????# #??????# #??#+##?????? | | ????????????????????????# #??????# #? #?????? | | ????????????????????????# #?????## ## ## ##? | | ????????????????????????# ####### #? | | ????????????????????????# | | ????????????????????????# | | ????????????????????????#########" [ ## ## ## | | ???????????????????????????????### ## ## #? | | ???????????????????????????????# | | ????????????????????????########[ | | ????????????????????????#!=%=[]"%* | | ????????????????????????#Y######[ !%= | | ????????????????????????#@#????###^^ ## ## ## | | ????????????????????????#Y#??????# #? #? ?? | | ???????????????????????? ?????? ? ????? | | ???????????????????????? ?????? ??? | | ???????????????????????# ##????## ?? | | ???????????????????????# #??????## ##""""## ?? | | ???????????????????????# #???????? #???????? ?? | | ???????????????????????# #???????? #???????????? | | ???????????????????????# #???????? #???????????? | | ???????????????????????# ????????? #???????????? | | ???????????????????????# ????????? #???????????? | | ???????????????????????# ????????? #???????????? | | ??????????????????????? ????????? ????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightTrackerChainsword Manual? 0 Play Time 00:21:13 Cumulative 40.6 hours Start 2022.10.01 @ 20:32:12 End 2022.10.01 @ 20:52:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 65 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 407d60f8-d459-4972-8167-22a41fdbeb0b