Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.02 @ 13:12:28 Player: CrossedViper Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (27) 135 Value Destroyed (850) 850 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1532) 1532 TOTAL SCORE: 9277 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 862 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -278 Cogmind --------- Core Integrity 0/1150 Matter 60/300 Energy 97/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Experimental Terrain Scan Processor Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Experimental Optical Array Experimental Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Scout] Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Target Analyzer Improved Medium Armor Plating Experimental System Shield > --- WEAPON ----------- Tiamat Missile Launcher Phasing Sabre > --- INVENTORY -------- Experimental Terrain Scan Processor Tiamat Missile Launcher [Rating: 84] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Propulsion None Utility Improved Melee Analysis Suite Device Weight Redist. System Processor Improved Melee Analysis Suite Hackware Experimental System Shield Protection Improved Utility Shielding Weapon Heavy Mace Energy Gun Wave Gun Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Slots Evolved 12 | . . . 2 2 2 . . . . 2 . . . . 2 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 12 | . . . 2 2 2 . . . . 2 . . . . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 78 | 2 . . 12 . 8 1 2 . 2 8 4 2 10 2 6 9 10 Power 8 | . . . 3 . 1 . . . . 2 . . . 1 1 . . Engine 4 | . . . 3 . 1 . . . . . . . . . . . . Core 4 | . . . . . . . . . . 2 . . . 1 1 . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 39 | . . . 7 . 7 1 1 . 1 1 3 . 8 . 5 4 1 Device 17 | . . . 5 . 2 1 1 . 1 1 1 . . . 2 3 . Storage . | . . . . . . . . . . . . . . . . . . Processor 14 | . . . 1 . 4 . . . . . 2 . 7 . . . . Hackware 2 | . . . . . . . . . . . . . 1 . 1 . . Protection 6 | . . . 1 . 1 . . . . . . . . . 2 1 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 31 | 2 . . 2 . . . 1 . 1 5 1 2 2 1 . 5 9 Energy Gun 5 | . . . . . . . 1 . 1 2 . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . 1 . . . . . . . Ballistic Gun 4 | 2 . . 2 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . . . . . . . 1 . . 1 1 . 2 6 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . 1 1 1 . . . . . Slashing Weapon 7 | . . . . . . . . . . . . 1 1 . . 3 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . . . . . . . 4 . . 3 . Parts Lost 25 | . . . 2 3 . . . . . 7 . 1 . . . 4 8 Power 2 | . . . . . . . . . . 1 . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . . Utility 15 | . . . . 2 . . . . . 4 . 1 . . . 3 5 Weapon 8 | . . . 2 1 . . . . . 2 . . . . . 1 2 Highest Loss Streak 5 | . . . 1 3 . . . . . 4 . 1 . . . 2 5 Average Slot Usage (%) 55 | . 28 28 22 36 33 53 49 53 61 55 53 53 73 79 79 77 65 Core 1 | . . . . . . . . . . . . . . 4 5 5 3 Device 8 | . . . 1 9 4 7 3 7 15 15 12 6 6 6 7 14 12 Processor 36 | . . . 7 9 24 38 38 38 38 31 38 40 57 53 47 42 36 Hackware 1 | . . . . . . . . . . . . . 1 6 8 5 4 Protection 2 | . . . . 6 2 7 7 7 7 4 . . . . 3 3 3 Ballistic Gun 1 | . 28 28 11 6 . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 2 5 4 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 6 5 6 3 Naked Turns 7 | . . . . . . . . . . . . . . . . . 7 Heaviest Build 21 | 2 2 2 15 15 10 3 3 2 3 11 4 4 10 8 15 18 21 Greatest Support 30 | 3 3 3 15 15 12 3 3 3 9 3 9 3 3 9 18 30 30 Greatest Overweight (x) 3 | . . . . 1 . . . . . 3 1 1 3 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . . . 4 2 3 3 4 4 4 4 4 3 4 4 4 4 4 Average Carried 2 | . . . 1 . 2 2 3 4 3 2 3 2 3 3 4 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . . . . 2 3 3 4 4 4 2 3 3 3 4 4 3 1 Class Distribution -------------------- 57% | Mutant 27% | Derelict-Mutant 13% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scout | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -4/Factory Derelict-Mutant | -4/Armory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Matter Collected 1108 | 87 . . 149 . . 52 . . 67 116 169 26 52 70 100 175 45 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1075 | . . 71 95 . . . . . 24 162 141 70 . 87 86 111 228 Parts 34 | . . 5 3 . . . . . . 5 1 . . 2 3 2 13 Haulers Intercepted 2 | . . . . . . . . . . 1 . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 3 . 1 . . 8 . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Combat Hostiles Destroyed 21 | . . 3 5 . . . . . . 3 1 . . 2 1 . 6 Melee 2 | . . . . . . . . . . . . . . . 1 . 1 Guns 8 | . . 3 5 . . . . . . . . . . . . . . AOE 10 | . . . . . . . . . . 3 . . . 2 . . 5 Classes Destroyed 8 | . . 2 1 . . . . . . 1 1 . . 2 . . 1 Worker 4 | . . 1 . . . . . . . 2 . . . . . 1 . Hauler 2 | . . . . . . . . . . 1 . . . . . 1 . Swarmer 13 | . . 3 4 . . . . . . 3 . . . . . . 3 Grunt 2 | . . . 1 . . . . . . . . . . . . . 1 Brawler 1 | . . . . . . . . . . . . . . . . . 1 Sentry 2 | . . . . . . . . . . . . . . 1 1 . . Programmer 2 | . . . . . . . . . . . . . . 1 . . 1 Decomposer 1 | . . . . . . . . . 1 . . . . . . . . Thief 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 5 | . . 4 3 . . . . . . 5 1 . . 2 1 1 3 Combat Bots Only 3 | . . 3 3 . . . . . . 3 1 . . 2 1 . 3 Max Kills in Single Turn 3 | . . 1 1 . . . . . 1 2 1 . . 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 2 . . . 1 . . 3 Melee 1 | . . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Damage Taken 4468 | . 32 109 352 218 174 . 60 . 91 885 . 40 . 381 118 364 1644 Core 2434 | . . 41 174 69 133 . 60 . 91 474 . 23 . 206 . 91 1072 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 83 56 87 . . . . 59 . . . . 17 100 . . Volleys Fired 77 | . . 11 32 . . . 4 . 2 12 . . . 3 . 3 10 Largest 2 | . . 2 2 . . . 1 . 1 1 . . . 1 . 1 1 Hottest 81 | . . 40 40 . . . 81 . 81 81 . . . 39 . 46 65 Shots Fired 90 | . . 22 34 . . . 4 . 2 12 . . . 3 . 3 10 Gun 69 | . . 22 34 . . . 4 . 2 6 . . . . . . 1 Cannon 2 | . . . . . . . . . . 2 . . . . . . . Launcher 19 | . . . . . . . . . . 4 . . . 3 . 3 9 Special . | . . . . . . . . . . . . . . . . . . Kinetic 56 | . . 22 34 . . . . . . . . . . . . . . Thermal 12 | . . . . . . . 4 . 2 6 . . . . . . . Explosive 19 | . . . . . . . . . . 4 . . . 3 . 3 9 Electromagnetic 3 | . . . . . . . . . . 2 . . . . . . 1 Robot Hit Streak 6 | . . 5 6 . . . 1 . 3 4 . . . . . . 2 Robot Miss Streak 6 | . . 3 6 . . . 2 . . 2 . . . 2 . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 57 | . . 11 19 . . . 1 . 2 8 3 2 . . 4 3 4 Core Hits 63 | . . 8 7 . 2 . . . 1 15 . . . 5 2 2 21 Critical Hits 2 | . . . 1 . . . . . . . . . . . 1 . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . . . . . . 1 . . Melee Attacks 23 | . . . . . . . . . . 2 3 2 . . 5 3 8 Impact 6 | . . . . . . . . . . 2 3 1 . . . . . Slashing 17 | . . . . . . . . . . . . 1 . . 5 3 8 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . 1 . . . . 1 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 4041 | . . 87 291 . 25 . 24 . 49 828 248 138 . 238 244 299 1570 Guns 550 | . . 87 291 . . . 24 . 49 99 . . . . . . . Cannons 26 | . . . . . . . . . . 26 . . . . . . . Explosions 2294 | . . . . . . . . . . 534 . . . 238 . . 1522 Melee 1092 | . . . . . . . . . . 115 248 138 . . 244 299 48 Ramming 79 | . . . . . 25 . . . . 54 . . . . . . . Kinetic 378 | . . 87 291 . . . . . . . . . . . . . . Thermal 172 | . . . . . . . 24 . 49 99 . . . . . . . Explosive 2294 | . . . . . . . . . . 534 . . . 238 . . 1522 Electromagnetic 26 | . . . . . . . . . . 26 . . . . . . . Impact 456 | . . . . . . . . . . 115 248 93 . . . . . Slashing 636 | . . . . . . . . . . . . 45 . . 244 299 48 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 5 5 5 5 . . . . Average Corruption 5 | . . . . . . . . . . 5 5 5 5 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 11 | . . . . . . . . . . 1 7 3 . . . . . Message Errors 2 | . . . . . . . . . . . 2 . . . . . . Matter Fused 2 | . . . . . . . . . . . 1 1 . . . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 4 | . . . . . . . . . . 1 1 2 . . . . . Targeting Errors 1 | . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 556 | . . . . . . . . . . 98 138 97 . . 85 94 44 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 47 | . . . . . . . . . . 3 . . . . . . 44 Melee 509 | . . . . . . . . . . 95 138 97 . . 85 94 . Knockbacks 2 | . . . . . . . . . . . 2 . . . . . . Impact 2 | . . . . . . . . . . . 2 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 252 | . . . . . 12 . . . . 42 . . . 29 . . 169 Shots 6 | . . . . . . . . . . 1 . . . 1 . . 4 Rammed 19 | . . . . . 4 . . . . 15 . . . . . . . Targets Rammed 19 | . . . . . 4 . . . . 15 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 267 | . . . 1 . . . 120 . 60 127 257 . . 8 . 267 . Average Temperature 83 | . . . 1 . . . 73 . 36 53 146 . . 8 . 144 . Received Heat Transfer 492 | . . . 81 18 27 . 12 . 12 138 . 18 . 39 18 45 84 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 1 1 . . . . . . Impact Corruptions 15 | . . . . . . . . . . 1 9 5 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 259 | . . . . . . . 37 . 74 148 . . . . . . . Parts Sabotaged 11 | . . . . . . . . . . . . . . . . . 11 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Peak Influence 810 | . 6 91 400 184 237 . . . . 344 . . . . 210 640 810 Initial 313 | . . 1 35 169 83 . . . . 37 . . . . 74 102 313 Average 210 | . 2 71 140 172 141 . . . . 198 . . . . 148 210 593 Maximum Alert Level 3 | . . . 2 . 1 . . . . 1 . . . . 1 2 3 Low Security (%) 60 | 100 100 100 69 100 84 . . . . 32 . . . . 90 59 . Level 1 28 | . . . 29 . 15 . . . . 67 . . . . 9 32 11 Level 2 9 | . . . 1 . . . . . . . . . . . . 8 64 Level 3 2 | . . . . . . . . . . . . . . . . . 23 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . 2 . 2 . . . . 2 . . . . . 1 1 Investigation 4 | . 1 . 1 . 2 . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . . . 1 . Reinforcement 4 | . . . 1 . . . . . . 2 . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Distress Signals 8 | . 1 . 2 . 1 . . . . 1 . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 144 | . 4 3 15 5 8 . 1 . 4 23 1 3 . 8 5 16 48 Peak Tracking Total 25 | . 4 3 8 5 3 . 1 . 4 7 1 3 . 3 3 7 25 Tactical Retreats 19 | . . . 3 . 2 . 1 . 1 5 . 2 . 1 . 1 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Traps Triggered 3 | . . . 1 . 1 . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Machines Disabled 16 | . . . 3 . . . . . . 1 2 . . . 1 6 3 Max in Single Turn 1 | . . . 1 . . . . . . 1 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Machines Accessed 15 | . 1 . 3 . 4 1 . 4 . . . . . . . 2 . Terminals 6 | . 1 . 3 . 2 . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 59 | . 5 . 8 . 11 1 . 26 . . . . . . . 8 . Successful 40 | . 2 . 1 . 4 1 . 26 . . . . . . . 6 . Failed 18 | . 2 . 7 . 7 . . . . . . . . . . 2 . Catastrophic 8 | . . . 5 . 3 . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 37 | . 5 . 8 . 3 . . . . . . . . . 7 7 7 Terminals 18 | . 5 . 8 . 5 . . . . . . . . . . . . Fabricators 8 | . . . . . 3 . . . . . . . . . . 5 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 3 . . . . . . . . . . 3 . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 31 | . 2 . 1 . 1 1 . 26 . . . . . . . . . Record 12 | . 1 . . . . . . 11 . . . . . . . . . Part Schematic 6 | . . . . . . . . 6 . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . . . . . . . 2 . Load Schematic 2 | . . . . . 1 . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 2 . . . . . . . . . . 3 . Insert Component 2 | . . . . . 1 . . . . . . . . . . 1 . Analyze 3 | . . . . . 1 . . . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . 1 . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . Siphon 1 | . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . 3 . 4 . . . . . . . . . . . . Full Trace Events 5 | . 1 . 2 . 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 1 . . 6 . . . . . . . 1 . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . Matter 146 | . . . . . . . . . . . . . . . . 146 . Time 36 | . . . . . . . . . . . . . . . . 36 . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . 6 . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . . . 1 . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Total Allies 25 | . . 3 . . . . . . 1 . . . 11 . 2 5 3 Largest Group 11 | . . 3 3 . . . . . 1 . . . 11 11 2 5 3 Highest-Rated Group 388 | . . 40 40 . . . . . 94 . . . 305 305 84 388 288 Highest-Rated Ally 96 | . . 16 16 . . . . . 94 . . . 41 41 42 96 96 Zionite Dispatches 4 | . . . . . . . . . . . . . . . 1 2 1 Light 2 | . . . . . . . . . . . . . . . . 1 1 Hacker 1 | . . . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 141 | . . . 15 . . . . . 13 . . . . 49 16 32 16 Total Damage 4597 | . . . 204 . . . . . 446 . . . . 813 375 1916 843 Kills 30 | . . . 5 . . . . . 2 . . . . 4 4 12 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . 2 1 . 1 . 2 1 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 31 | . . . . . . . . . . . . . . . 7 10 14 Traps 10 | . . . . . . . . . . . . . . . 2 1 7 Emergency Access 10 | . . . . . . . . . . . . . . . 3 4 3 Items 6 | . . . . . . . . . . . . . . . 1 2 3 Machines 2 | . . . . . . . . . . . . . . . . 1 1 Guards 1 | . . . . . . . . . . . . . . . . 1 . Exits 2 | . . . . . . . . . . . . . . . 1 1 . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Turns Passed 4081 | 14 29 68 362 33 453 262 183 41 185 356 390 170 636 171 149 345 234 Spaces Moved 6430 | 22 58 38 474 55 863 462 334 82 298 477 671 309 979 285 219 488 316 Core 6430 | 22 58 38 474 55 863 462 334 82 298 477 671 309 979 285 219 488 316 Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 52 | 50 50 50 50 58 50 50 50 50 50 57 55 51 58 50 50 50 50 Slowest Speed 200 | 50 50 50 50 100 50 50 50 50 50 200 100 100 200 50 50 50 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 3 24 8 38 11 24 70 62 73 60 17 71 56 90 62 6 14 34 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 5 | . . . . . . . . 1 . . 1 . 2 1 . . . Known Exits Taken 14 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 15 | . . . . . . 1 1 . 1 . 5 1 4 2 . . . Spaces Dug 126 | . . . . . . . . . . 7 . . . 25 1 . 93 Terrain Destroyed 263 | . . . . . . . . . . 18 . . . 41 1 32 171 Melee 7 | . . . . . . . . . . 1 . . . . 1 . 5 Projectile . | . . . . . . . . . . . . . . . . . . AOE 256 | . . . . . . . . . . 17 . . . 41 . 32 166 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Total 6992 | 23 57 68 567 56 882 491 348 81 332 545 682 316 1038 309 249 580 368 Wait 301 | . . 20 40 . 3 29 . . 29 28 . . 39 18 16 68 11 Move 6410 | 21 57 37 473 54 862 459 333 81 297 476 670 308 978 284 218 487 315 Hop 1 | . . . . . . 1 . . . . . . . . . . . Pick Up 27 | . . . 4 . 3 . 4 . 1 1 3 2 4 1 . 3 1 Fast Attach 35 | 2 . . 4 . 5 . . . . 2 1 . 7 1 5 5 3 Attach 40 | . . . 8 . 3 1 2 . 2 6 3 2 2 1 . 3 7 Detach 22 | . . . 4 2 1 1 2 . 1 3 1 . 1 1 . 1 4 Swap 4 | . . . . . . . . . . . . . 1 . 1 2 . Drop 26 | . . . 2 . 1 . 3 . . . 1 2 6 . 4 5 2 Fire 77 | . . 11 32 . . . 4 . 2 12 . . . 3 . 3 10 Melee 23 | . . . . . . . . . . 2 3 2 . . 5 3 8 Ram 19 | . . . . . 4 . . . . 15 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . . 7 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: Ext / *Arm) -4/Armory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 15 | -11/Scrapyard | Entered Materials 34 | -10/Materials | Central database locked down 39 | -10/Materials | Discovered new exit (range 12) 44 | -10/Materials | Entered Mines 83 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 90 | -10/Mines | Discovered new exit (range 8) 112 | -10/Mines | Entered Materials 112 | -9/Materials | Accompanied by 3 allies 112 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 465 | -9/Materials | Discovered new exit (range 16) 474 | -9/Materials | Identified exit to Materials 474 | -9/Materials | Entered another Materials area 474 | -8/Materials | Evolved 2 slots: Utility x2 505 | -8/Materials | Discovered new exit (range 5) 507 | -8/Materials | Identified exit to Factory 507 | -8/Materials | Entered Factory 507 | -7/Factory | Evolved 2 slots: Utility x2 528 | -7/Factory | Lost 3 parts (2u1w) 748 | -7/Factory | Identified exit to Lower Caves 960 | -7/Factory | Entered Lower Caves 1000 | -7/Lower Caves | Learned Factory security intel 1090 | -7/Lower Caves | Encountered a Warlord checkpoint 1179 | -7/Lower Caves | Learned Factory terminal intel 1192 | -7/Lower Caves | Discovered new exit (range 7) 1194 | -7/Lower Caves | Identified exit to Lower Caves 1222 | -7/Lower Caves | Entered another Lower Caves area 1222 | -7/Lower Caves | Spotted B-75 Beast 1225 | -7/Lower Caves | Discovered new exit (range 9) 1228 | -7/Lower Caves | Identified exit to Factory 1234 | -7/Lower Caves | Encountered a Warlord checkpoint 1401 | -7/Lower Caves | Discovered new exit (range 6) 1404 | -7/Lower Caves | Identified exit to Data Miner 1405 | -7/Lower Caves | Entered Data Miner 1405 | -7/Data Miner | Discovered new exit (range 6) 1412 | -7/Data Miner | Met Data Miner 1425 | -7/Data Miner | Learned location of Section 7 (-2) 1425 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1433 | -7/Data Miner | Received God Mode back door access code from Data Miner 1444 | -7/Data Miner | Identified exit to Proximity Caves 1446 | -7/Data Miner | Entered Proximity Caves 1510 | -6/Proximity Caves | Spotted B-75 Beast 1513 | -6/Proximity Caves | Escorted by Enhanced Grunt 1519 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 1565 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1621 | -6/Proximity Caves | Discovered exit to Factory (range 21) 1631 | -6/Proximity Caves | Entered Factory 1631 | -6/Factory | Evolved 2 slots: Utility x2 1632 | -6/Factory | Identified exit to Lower Caves 1634 | -6/Factory | Loaded intel: 20 terminal locations 1709 | -6/Factory | Spotted B-75 Beast 1901 | -6/Factory | Lost 4 parts (1p1u2w) 1907 | -6/Factory | Core integrity fell below 50% 1958 | -6/Factory | Lost 3 parts (3u) 1987 | -6/Factory | Entered Lower Caves 1988 | -6/Lower Caves | Identified exit to Lower Caves 2215 | -6/Lower Caves | Learned location of 1 exit from Factory 2282 | -6/Lower Caves | Learned location of Zion (-6) 2377 | -6/Lower Caves | Entered another Lower Caves area 2385 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2435 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 2539 | -6/Lower Caves | Discovered new exit (range 17) 2546 | -6/Lower Caves | Identified exit to Zion 2547 | -6/Lower Caves | Entered Zion 2565 | -6/Zion | System corruption cleaned by Quarantine Array 2573 | -6/Zion | Found Prototype Processor 2573 | -6/Zion | Identified Exp. Armor Integrity Analyzer 2577 | -6/Zion | Found Prototype Processor 2577 | -6/Zion | Identified Exp. Signal Interpreter 2586 | -6/Zion | Found Exp. Terrain Scan Processor 2589 | -6/Zion | Found Prototype Hackware 2608 | -6/Zion | Discovered new exit (range 14) 2668 | -6/Zion | Learned location of Quarantine (-3) 2705 | -6/Zion | Learned Factory non-interactive machine intel 2724 | -6/Zion | Gained Derelict followers 2786 | -6/Zion | Gained Derelict followers 2918 | -6/Zion | Imprinted 2920 | -6/Zion | Declared Zion's savior 2996 | -6/Zion | Identified exit to Proximity Caves 3028 | -6/Zion | Visited the Megawrench Repair Shop 3028 | -6/Zion | Identified Exp. System Shield 3032 | -6/Zion | Megawrench repaired 6 parts 3163 | -6/Zion | Build established: Derelict-Mutant 3183 | -6/Zion | Entered Proximity Caves 3183 | -5/Proximity Caves | Accompanied by 11 allies 3184 | -5/Proximity Caves | Identified exit to Factory 3206 | -5/Proximity Caves | P-70 Sage assimilated allied OG-R9T(s) 3212 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3299 | -5/Proximity Caves | Learned location of Armory (-4) 3340 | -5/Proximity Caves | Learned Factory garrison access intel 3346 | -5/Proximity Caves | Spotted B-75 Beast 3350 | -5/Proximity Caves | Core integrity fell below 20% 3354 | -5/Proximity Caves | Entered Factory 3354 | -5/Factory | Evolved 2 slots: Utility x2 3355 | -5/Factory | Identified exit to Factory 3356 | -5/Factory | Loaded intel: 217 non-interactive machine locations 3357 | -5/Factory | Loaded intel: 4 garrison access locations 3362 | -5/Factory | Zion Hacker squad teleported in 3503 | -5/Factory | Entered another Factory area 3503 | -4/Factory | Evolved 2 slots: Utility x2 3595 | -4/Factory | Identified exit to Extension 3608 | -4/Factory | Zion Light squad teleported in 3664 | -4/Factory | Fabricated Adv. Weight Redist. System (x2) 3816 | -4/Factory | Zion Demo squad teleported in 3830 | -4/Factory | Spotted B-86 Titan 3837 | -4/Factory | Discovered new exit (range 21) 3848 | -4/Factory | Identified exit to Armory 3848 | -4/Factory | Entered Armory 3924 | -4/Armory | Retrieved Zion intel report: Active Terminals 3925 | -4/Armory | Zion Light squad teleported in 3932 | -4/Armory | Spotted B-86 Titan 3965 | -4/Armory | Allies destroyed B-86 Titan 4044 | -4/Armory | Lost 3 parts (1p2u) 4069 | -4/Armory | Crushed by falling debris 4071 | -4/Armory | Core integrity fell below 50% 4078 | -4/Armory | Core integrity fell below 20% 4082 | -4/Armory | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- 04061_ Imp. Melee Analysis Suite blown off. 04061_ 0b10 Decoder Chip [Generic] blown off. 04061_ E-15 Imp destroyed. 04061_ Acquired Phasing Sabre. 04065_ The unstable cave ceiling collapses. 04065_ L-61 Swordsman crushed by falling debris. 04065_ L-61 Swordsman system corrupted by crushing effect. 04067_ The unstable cave ceiling collapses. 04067_ Phasing Sabre destroyed. 04067_ 0b10 Decoder Chip [Scout] destroyed. 04069_ The unstable cave ceiling collapses. 04069_ Crushed by falling debris. 04070_ Destroyed Lgt. Antimatter Reactor. 04071_ The unstable cave ceiling collapses. 04071_ L-61 Swordsman crushed by falling debris. 04071_ Segregator crushed. 04072_ Destroyed Lgt. Antimatter Reactor. 04075_ Tiamat Missile Launcher destroyed. 04075_ Exp. Signal Interpreter destroyed. 04076_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????*????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????########??? | | ??????????????????????????????????????## #??? | | ????????????????????????????????????### """ #??? | | ???????????????????????????????????## # R #??? | | ??????????????????????????????????## #??? | | ?????????????????????????????######!! #??? | | ?????????????????????????????# # #%= ! #??? | | ????????????????????????????## = # =%#/##?? | | ???????????????????????????## # = #/# ### | | ???????????????????????????# # | | ???????????????????????????## ####### ### | | ???????????????????????????# #?????## #### | | ???????????????????????????# # # #??????# ### | | ??????????????????????????## ll ### # # # # | | ??????????????????????????# l ##?# | | ?????????????????????###### #### # | | ?????????????????????+ @ d | | ?????????????????????##### # ##### # | | ?????????????????????????## ##???## # | | ??????????????????????????#### ##?????## # | | ??????????????????????????????###???????## # | | ?????????????????????????????????????????######### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 27 Armor Coverage 225 Core Shielding 20 Utility Shielding 66 Evasion (%) 50 Melee Accuracy 12 Target Analysis 8 Defensive Hacking 26 Item Schematics ----------------- Adv. Weight Redist. System | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Phasing Sabre | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Adv. Weight Redist. System | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityElectronDerivative Manual? 0 Play Time 00:45:55 Cumulative 517.1 hours Start 2021.08.02 @ 12:27:44 End 2021.08.02 @ 13:12:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 375 Rogue 368 Adventurer 0 Explorer 7 Win Type - Total 27 Types 9/3/10/1/0/1/1/1/1 Lore% 87 Gallery% 95 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ce3a132-c023-40cf-93c8-99a131822ac8