Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.16 @ 21:10:31 Player: rusmal Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (208) 1040 Value Destroyed (6855) 6855 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1514) 1514 TOTAL SCORE: 16329 Bonus ------- High Alert Combat Kills 130 Follower Combat Kills 554 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -70 Cogmind --------- Core Integrity 1070/1150 Matter 280/300 Energy 26/100 System Corruption 0% Temperature Cool (0) Movement Treading (265) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Treads Armored Medium Treads > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Particle Charger Layered Medium Armor Plating > --- WEAPON (4) ------- Gatling Laser Cooled Plasma Rifle CR-A16's Pointy Stick > --- INVENTORY (20) --- Energy Well (0) Enhanced Optical Array Improved Sensor Array Advanced Terrain Scanner Advanced Targeting Computer Improved Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating System Backup Module Gatling Laser Gatling Laser Gatling Laser Heavy Plasma Cannon KE Penetrator Heavy Shock Bomb Launcher Power Sword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Particle Charger Layered Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Heavy Beamcaster Cooled Plasma Rifle > --- INVENTORY -------- Neutrino Core Improved Treads Energy Well Enhanced Optical Array Improved Sensor Array Advanced Terrain Scanner Advanced Targeting Computer Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating System Backup Module Gatling Laser Gatling Laser Gatling Laser Force Rifle Heavy Plasma Cannon KE Penetrator Heavy Shock Bomb Launcher Power Sword CR-A16's Pointy Stick [Rating: 89] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . 1 . . . . . . . . . . . Utility 7 | . . . 1 . 1 1 . . . . 2 . . . . 1 1 Weapon 2 | . . . . . 1 . . . . . . . . . . 1 . Parts Attached 300 | 7 12 3 41 32 25 41 15 7 7 3 31 25 9 . 11 26 5 Power 17 | 1 2 . 6 3 1 1 . . . . . 1 . . . 2 . Engine 11 | 1 1 . 4 3 1 1 . . . . . . . . . . . Core 5 | . 1 . 2 . . . . . . . . 1 . . . 1 . Reactor 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 60 | 2 3 . 13 16 9 3 1 . . . 3 2 1 . . 5 2 Treads 56 | . 2 . 13 15 9 3 1 . . . 3 2 1 . . 5 2 Leg 3 | 2 1 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . . . . . . Utility 120 | 1 2 1 11 5 7 14 12 5 4 2 20 13 1 . 7 14 1 Device 75 | . . . 2 3 . 9 10 5 2 2 17 8 1 . 6 10 . Storage 6 | 1 1 . 2 . 1 1 . . . . . . . . . . . Processor 6 | . 1 . 1 . 1 1 . . . . 1 . . . . 1 . Hackware 2 | . . . . . . . . . . . 1 1 . . . . . Protection 31 | . . 1 6 2 5 3 2 . 2 . 1 4 . . 1 3 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 103 | 3 5 2 11 8 8 23 2 2 3 1 8 9 7 . 4 5 2 Energy Gun 43 | 2 . . . 1 1 10 1 2 3 1 5 5 5 . 2 4 1 Energy Cannon 4 | . . . 1 2 . 1 . . . . . . . . . . . Ballistic Gun 26 | 1 2 1 8 5 6 3 . . . . . . . . . . . Ballistic Cannon 2 | . 2 . . . . . . . . . . . . . . . . Launcher 9 | . 1 1 2 . 1 . 1 . . . . 1 1 . 1 . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . 9 . . . . 2 1 1 . . . . Piercing Weapon 5 | . . . . . . . . . . . 1 2 . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 3 1 1 . . 1 . . . . . . 1 . Parts Lost 26 | . . . 3 3 . 2 . . . . 1 5 1 . . 4 7 Power 4 | . . . . . . 1 . . . . . 1 . . . 2 . Propulsion 9 | . . . . . . . . . . . 1 2 1 . . 1 4 Utility 9 | . . . 3 3 . 1 . . . . . 1 . . . . 1 Weapon 4 | . . . . . . . . . . . . 1 . . . 1 2 Highest Loss Streak 5 | . . . 1 2 . 1 . . . . 1 5 1 . . 2 3 Average Slot Usage (%) 99 | . 98 100 99 99 99 99 99 99 99 100 99 99 99 100 100 99 82 Engine 6 | . 5 14 8 9 9 7 7 7 7 7 6 4 . . . . . Core 1 | . 8 . 2 1 . . . . . . . 1 6 6 6 2 . Treads 27 | . 4 28 32 32 27 29 29 30 30 30 26 25 26 26 26 23 19 Leg 1 | . 22 . . . . . . . . . . . . . . . . Device 10 | . . . 2 16 5 6 7 7 7 7 18 19 20 20 20 17 15 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 Processor 11 | . 13 . 9 . 3 14 15 15 15 15 13 13 13 13 13 17 15 Protection 7 | . . 13 9 5 18 7 7 7 6 7 6 6 6 6 6 4 5 Energy Gun 13 | . 12 . . . . 12 22 22 23 23 19 19 19 20 19 22 20 Ballistic Gun 8 | . 7 14 21 21 26 7 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 88 | 14 31 34 37 42 55 71 71 71 72 72 77 88 77 77 77 85 72 Greatest Support 120 | 20 40 40 60 60 60 90 90 90 90 90 100 120 120 118 118 118 103 Greatest Overweight (x) 23 | 1 10 . . 13 . . 1 . . . . 1 . . . . 23 Average Overweight (x) . | . . . . . . . . . . . . . . . . . 2 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 11 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 2 9 15 14 14 14 18 20 20 19 19 19 19 19 20 20 19 18 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 15 15 15 15 15 20 20 20 20 20 20 19 20 20 20 20 16 Class Distribution -------------------- 32% | Skirmisher 27% | Mutant 19% | Gunner 8% | Tank 5% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Gunner | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 5345 | 270 197 101 966 970 840 354 226 70 60 40 322 309 100 . 212 308 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8842 | . 567 36 1389 1813 1274 530 317 23 . 101 897 309 412 . 70 843 261 Parts 471 | . 34 6 96 104 69 23 16 . . 4 37 23 18 . 3 36 2 Haulers Intercepted 20 | . 2 . 5 6 6 1 . . . . . . . . . . . Recyclers Shooed 5 | . 1 . . 1 1 1 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . . 14 . 2 12 . 19 13 . 11 . . Prevented 8 | . . . . . . . 3 . . 4 . 1 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 167 | . 15 3 28 32 19 8 9 1 . 2 18 7 4 . 2 16 3 Melee 1 | . . . . . . . . . . . . 1 . . . . . Guns 135 | . 7 3 23 32 16 8 4 1 . 2 15 3 4 . 1 14 2 Cannons 5 | . 5 . . . . . . . . . . . . . . . . AOE 17 | . 3 . 5 . 3 . 4 . . . . 2 . . . . . Classes Destroyed 13 | . 5 . 3 1 2 1 . . . . . 1 . . . . . Worker 5 | . . . . 1 1 2 . . . . 1 . . . . . . Hauler 20 | . 2 . 5 6 6 1 . . . . . . . . . . . Recycler 9 | . . . 2 4 . 2 . . . . 1 . . . . . . Operator 2 | . 1 . . . . . . . . . . . . . . 1 . Watcher 5 | . 1 . 2 . 2 . . . . . . . . . . . . Swarmer 51 | . 6 3 11 8 . . 4 . . 1 6 3 3 . 1 5 . Grunt 55 | . 9 . 7 14 9 3 1 . . 1 4 2 . . . 3 2 Brawler 2 | . . . . . 1 . 1 . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . Sentry 35 | . . . 9 10 7 1 1 . . . 2 . 1 . . 3 1 Hunter 7 | . . . . . 2 1 1 1 . . . . . . 1 1 . Programmer 15 | . . . . . . 3 1 . . . 6 1 . . . 4 . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | . 3 3 3 5 5 4 4 1 . 1 4 3 2 . 1 5 2 Combat Bots Only 5 | . 3 3 3 5 4 3 4 1 . 1 4 3 2 . 1 5 2 Max Kills in Single Turn 3 | . 2 1 3 2 1 1 3 1 . 1 1 1 2 . 1 2 1 Gunslinging 1 | . . . . 1 . . . . . . . . 1 . . 1 . Exploded 3 | . 2 . 2 . 1 . 3 . . . . 1 . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Damage Taken 9424 | . 350 118 859 1430 806 653 281 102 . 121 1052 1338 162 . 160 1293 699 Core 850 | . 67 8 153 133 48 73 5 . . 16 70 100 25 . . 72 80 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 70 . 28 91 . . . . 86 . . . . 77 92 . Volleys Fired 457 | . 34 5 88 115 67 25 12 4 . 5 43 12 6 . 5 26 10 Largest 4 | . 2 2 2 2 3 3 3 3 . 3 3 3 3 . 3 4 4 Hottest 265 | . 80 46 50 93 75 240 240 240 . 236 236 241 236 . 236 265 264 Shots Fired 1083 | . 66 10 173 227 186 59 30 12 . 15 120 30 16 . 15 93 31 Gun 1039 | . 42 10 170 223 182 57 27 12 . 15 120 27 16 . 14 93 31 Cannon 28 | . 22 . . 4 . 2 . . . . . . . . . . . Launcher 16 | . 2 . 3 . 4 . 3 . . . . 3 . . 1 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 615 | . 22 10 170 223 182 8 . . . . . . . . . . . Thermal 410 | . . . . 4 . 51 27 12 . 15 120 27 16 . 14 93 31 Explosive 9 | . 2 . 3 . 4 . . . . . . . . . . . . Electromagnetic 49 | . 42 . . . . . 3 . . . . 3 . . 1 . . Robot Hit Streak 26 | . 9 4 13 22 26 12 20 6 . 5 23 11 10 . 3 16 24 Robot Miss Streak 6 | . 5 2 5 4 4 3 3 3 . 3 6 3 4 . 3 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 16 | . 1 1 2 3 1 1 . . . 1 . . 1 . . 5 . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . . 1 . . 1 . . 1 . Shots Hit Robots 770 | . 40 8 113 148 123 42 25 10 . 13 88 25 22 . 9 79 25 Core Hits 380 | . 26 3 54 55 53 28 16 3 . 9 42 16 14 . 5 44 12 Critical Kills 3 | . . . 1 1 1 . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . . . . . . . 1 . Critical Strikes 14 | . . . 2 1 2 . . . . . 3 1 1 . . 3 1 Burn 7 | . . . . . . . . . . . 3 1 1 . . 1 1 Destroy 7 | . . . 2 1 2 . . . . . . . . . . 2 . Melee Attacks 56 | . . . . . . 20 . . . . 9 15 10 . . 1 1 Impact . | . . . . . . . . . . . . . . . . . . Slashing 37 | . . . . . . 20 . . . . 7 . 10 . . . . Piercing 19 | . . . . . . . . . . . 2 15 . . . 1 1 Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 17525 | . 835 115 2122 2574 2548 996 752 189 . 247 2089 749 1572 . 214 2013 510 Guns 14421 | . 371 115 1870 2553 2105 864 632 189 . 247 2045 440 285 . 182 2013 510 Cannons 268 | . 268 . . . . . . . . . . . . . . . . Explosions 1201 | . 196 . 242 . 441 98 120 . . . . 72 . . 32 . . Melee 1450 | . . . . . . . . . . . 37 237 1176 . . . . Ramming 185 | . . . 10 21 2 34 . . . . 7 . 111 . . . . Kinetic 7015 | . 268 115 1870 2553 2105 104 . . . . . . . . . . . Thermal 7584 | . 139 . . . . 858 676 189 . 247 2045 440 285 . 182 2013 510 Explosive 740 | . 57 . 242 . 441 . . . . . . . . . . . . Electromagnetic 551 | . 371 . . . . . 76 . . . . 72 . . 32 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1176 | . . . . . . . . . . . . . 1176 . . . . Piercing 274 | . . . . . . . . . . . 37 237 . . . . . Highest Corruption 3 | . . . . . . 1 1 1 1 . 3 3 3 3 3 3 . Average Corruption 2 | . . . . . . 1 1 1 1 . 2 3 3 3 3 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 98 | . . . . . . 2 6 5 . . 17 24 23 1 20 . . Message Errors 25 | . . . . . . 1 3 2 . . 5 1 5 . 8 . . Matter Fused 27 | . . . . . . . . . . . 3 10 9 . 5 . . Heat Flow Errors 10 | . . . . . . . . . . . 2 4 3 . 1 . . Energy Discharges 12 | . . . . . . . 1 1 . . 3 3 1 1 2 . . Data Loss (minor) 23 | . . . . . . 1 2 2 . . 3 6 5 . 4 . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 279 | . . . . . . 33 . . . . . . 246 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 33 | . . . . . . 33 . . . . . . . . . . . Melee 246 | . . . . . . . . . . . . . 246 . . . . Knockbacks 6 | . 4 . 1 . . 1 . . . . . . . . . . . Impact 2 | . . . 1 . . 1 . . . . . . . . . . . Kinetic 4 | . 4 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 148 | . 22 . . . . 126 . . . . . . . . . . . Shots 3 | . 1 . . . . 2 . . . . . . . . . . . Rammed 27 | . . . 3 1 1 2 . . . . 1 . 19 . . . . Targets Rammed 30 | . . . 3 2 1 4 . . . . 1 . 19 . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . 1 . 2 . . . . . . . . . . . Highest Temperature 414 | . 105 . 103 226 349 345 250 244 . 253 339 408 256 . 239 390 414 Average Temperature 88 | . 41 . 23 50 113 125 98 114 . 94 110 150 95 . 93 102 158 Received Heat Transfer 2247 | . 93 . 291 495 441 129 12 . . 42 195 216 18 . . 219 96 Effects 10 | . . . . . 4 1 . . . . . . . . . 1 4 Energy Bleed 2 | . . . . . . 1 . . . . . . . . . . 1 Interference 7 | . . . . . 4 . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . . . . . . Impact Corruptions 14 | . . . . . . . . . . . . . 14 . . . . Robots Melted 9 | . . . . . . . 1 . . . 3 1 . . 1 2 1 Combat Hostiles 9 | . . . . . . . 1 . . . 3 1 . . 1 2 1 Parts Melted 59 | . . . . . . 8 5 1 . 2 16 5 . . 1 13 8 Heat Transferred 14979 | . 150 . . . . 1750 1350 425 . 511 4273 934 624 . 311 3555 1096 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 . . . . . 3 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Peak Influence 899 | . 302 70 410 413 249 142 . . . . 229 . . . . 899 502 Initial 440 | . . . . 18 138 91 . . . . 4 . . . . . 440 Average 112 | . 90 25 144 156 101 51 . . . . 74 . . . . 214 463 Maximum Alert Level 3 | . 1 . 2 2 1 . . . . . 1 . . . . 3 2 Low Security (%) 82 | 100 85 100 65 70 86 100 . . . . 98 . . . . 57 . Level 1 13 | . 14 . 32 18 13 . . . . . 1 . . . . 33 . Level 2 3 | . . . 2 10 . . . . . . . . . . . 2 100 Level 3 . | . . . . . . . . . . . . . . . . 7 . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 3 . 3 6 2 5 . . . . 6 . . . . 5 2 Investigation 5 | . 1 . . 2 . 1 . . . . 1 . . . . . . Extermination 10 | . . . . . . 3 . . . . 4 . . . . 2 1 Reinforcement 14 | . 2 . 3 3 2 1 . . . . 1 . . . . 2 . Assault 1 | . . . . . . . . . . . . . . . . . 1 Garrison 2 | . . . . 1 . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 12 | . 2 . 4 2 2 1 . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 269 | . 31 4 47 42 32 17 9 1 . 7 24 7 5 . 7 26 10 Peak Tracking Total 10 | . 4 3 5 5 4 4 4 1 . 4 4 3 3 . 5 6 10 Tactical Retreats 11 | . 1 . 2 . 2 . . . . . 2 . 1 . 1 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 12 | . 1 . 2 2 1 1 . . . . 4 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 13 | . 1 . 1 4 1 3 . . . . 1 . . . . 2 . Max in Single Turn 2 | . 1 . 1 1 1 2 . . . . 1 . . . . . . Garrison Access 6 | . . . . 1 1 2 . . . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 60 | . 8 . 9 14 8 10 . . . . 4 . 1 3 . 3 . Terminals 30 | . 6 . 5 10 5 4 . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . 1 . . . . . . Repair Stations 10 | . . . 2 2 1 1 . . . . 2 . . . . 2 . Recycling Units 4 | . 2 . 1 1 . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 1 . . . . . . . . . . . Garrison Access 6 | . . . . 1 1 2 . . . . 1 . . . . 1 . Total Hacks 148 | . 13 . 19 29 29 23 . . . . 9 . 1 20 . 5 . Successful 101 | . 10 . 12 18 20 12 . . . . 6 . 1 20 . 2 . Failed 47 | . 3 . 7 11 9 11 . . . . 3 . . . . 3 . Catastrophic 11 | . . . 1 4 1 4 . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 42 | . 7 . 3 11 6 2 . . . . 7 . . . . 3 3 Terminals 66 | . 10 . 11 22 14 9 . . . . . . . . . . . Fabricators 9 | . . . . . . 6 . . . . 3 . . . . . . Repair Stations 23 | . . . 4 4 5 2 . . . . 5 . . . . 3 . Recycling Units 6 | . 3 . 2 1 . . . . . . . . . . . . . Scanalyzers 14 | . . . 2 . 9 3 . . . . . . . . . . . Garrison Access 9 | . . . . 2 1 3 . . . . 1 . . . . 2 . Terminal Hacks 48 | . 5 . 4 10 5 3 . . . . . . 1 20 . . . Record 7 | . . . . . . 1 . . . . . . . 6 . . . Part Schematic 6 | . . . . . . . . . . . . . . 6 . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . 1 . . . . . . . . 3 . . . Open Door 6 | . . . . 5 . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . . Alert Level 3 | . 1 . 1 . 1 . . . . . . . . . . . . Unreport Threat 8 | . 2 . 3 2 1 . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 3 . . . . 2 . . . . . . Load Schematic 3 | . . . . . . 2 . . . . 1 . . . . . . Build 2 | . . . . . . 1 . . . . 1 . . . . . . Repair Station Hacks 18 | . . . 4 4 4 2 . . . . 3 . . . . 1 . Scan Component 10 | . . . 2 2 2 1 . . . . 2 . . . . 1 . Repair 8 | . . . 2 2 2 1 . . . . 1 . . . . . . Recycling Unit Hacks 5 | . 2 . 2 1 . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . Retrieve Components 4 | . 2 . 1 1 . . . . . . . . . . . . . Scanalyzer 13 | . . . 2 . 9 2 . . . . . . . . . . . Insert Component 7 | . . . 1 . 5 1 . . . . . . . . . . . Analyze 6 | . . . 1 . 4 1 . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 1 2 . . . . 1 . . . . 1 . Seal Access 6 | . . . . 1 1 2 . . . . 1 . . . . 1 . Unauthorized Hacks 6 | . 3 . . 2 1 . . . . . . . . . . . . Terminals 6 | . 3 . . 2 1 . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . Botnet 5 | . 2 . . 2 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 5 . 8 10 5 9 . . . . 3 . . . . 3 . Full Trace Events 4 | . . . . 2 . 1 . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 1 . 4 1 . . . . . . . 6 . . . Parts Built 2 | . . . . . . 1 . . . . 1 . . . . . . Matter 365 | . . . . . . 219 . . . . 146 . . . . . . Time 152 | . . . . . . 116 . . . . 36 . . . . . . Total Part Build Rating 6 | . . . . . . 3 . . . . 3 . . . . . . Parts Repaired 8 | . . . 2 2 2 1 . . . . 1 . . . . . . Time 367 | . . . 77 90 92 38 . . . . 70 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 28 | . 10 . 9 9 . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 1 . 4 1 . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . 4 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 33 | . . . . 10 . . . . 4 . . . . . 1 18 . Largest Group 17 | . . . . 10 10 . . . 4 3 3 . . . 1 17 . Highest-Rated Group 741 | . . . . 88 88 . . . 156 119 119 . . . 95 741 . Highest-Rated Ally 95 | . . . . 16 16 . . . 41 41 41 . . . 95 95 . Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . . . . Recon 1 | . . . . . . . . . . . 1 . . . . . . Total Orders 3 | . . . . . . . . . . . 3 . . . . . . EXPLORE 3 | . . . . . . . . . . . 3 . . . . . . Ally Attacks 163 | . . . . . 63 . . . . 15 18 . . . 25 42 . Total Damage 3003 | . . . . . 581 . . . . 267 423 . . . 643 1089 . Kills 33 | . . . . . 5 . . . . 5 2 . . . 5 16 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . 2 2 . 1 . 1 2 . 2 . . Drone Launches 4 | . . . . . . . . . . . 4 . . . . . . Drone Recoveries 3 | . . . . . . . . . . . 3 . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 21744 | 77 1262 550 2313 1637 2096 2559 796 934 1711 539 2103 1289 1305 125 1227 916 305 Spaces Moved 11328 | 60 720 328 1081 670 1024 1374 452 575 1066 323 927 722 745 79 657 429 96 Core 31 | 20 1 . . 1 . . . . . . . . . . . . 9 Treads 10668 | . 130 328 1081 669 1024 1374 452 575 1066 323 927 722 745 79 657 429 87 Legs 629 | 40 589 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 161 158 158 158 158 158 160 160 160 160 160 162 Average Speed 160 | 100 146 160 160 160 164 161 160 158 158 158 159 161 160 160 160 160 260 Slowest Speed 1200 | 120 550 160 160 700 166 161 258 158 158 158 162 260 160 160 160 162 1200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 98 74 74 91 72 23 57 69 88 50 28 89 87 69 73 12 4 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 8 | . . 1 . 1 . . 1 1 1 . . . 2 1 . . . Known Exits Taken 11 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 23 | . . 1 . . . . 1 3 4 3 . 5 2 . 4 . . Spaces Dug 31 | . . . . . . 19 . . . . 7 3 . . . 1 1 Terrain Destroyed 172 | . 22 . 22 . 34 65 9 . . . 7 3 . . . 9 1 Melee 31 | . . . . . . 19 . . . . 7 3 . . . 1 1 Projectile 9 | . . . 1 . . . . . . . . . . . . 8 . AOE 132 | . 22 . 21 . 34 46 9 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total 14115 | 74 863 342 1563 1094 1372 1638 490 587 1094 339 1451 784 817 78 818 587 124 Wait 1585 | . 71 6 261 248 207 127 10 . 8 6 402 5 6 . 141 79 8 Move 11311 | 59 719 327 1080 669 1023 1373 451 574 1065 322 926 721 744 78 656 428 96 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 136 | 5 12 . 34 4 19 20 . . 4 1 19 4 4 . . 8 2 Fast Attach 83 | 7 9 1 15 9 8 8 1 2 4 . 3 1 4 . 4 7 . Attach 32 | . . . 5 3 2 4 . . . . 4 4 1 . . 5 4 Detach 19 | 1 4 1 3 . . 4 . . . . 1 . 1 . . 4 . Swap 185 | . 3 2 21 20 15 29 14 5 3 3 24 20 4 . 7 14 1 Drop 207 | 2 11 . 53 23 30 24 2 2 9 2 19 2 6 . 5 15 2 Fire 457 | . 34 5 88 115 67 25 12 4 . 5 43 12 6 . 5 26 10 Melee 56 | . . . . . . 20 . . . . 9 15 10 . . 1 1 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 30 | . . . 3 2 1 4 . . . . 1 . 19 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 14 | . . . . 1 . . . . 1 . . . 12 . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 11) 486 | -10/Materials | Discovered new exit (range 10) 870 | -10/Materials | Discovered new exit (range 13) 1168 | -10/Materials | Discovered new exit (range 16) 1340 | -10/Materials | Entered Mines 1341 | -10/Mines | Learned location of Storage (-9) 1691 | -10/Mines | Assembled infested the area 1696 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1821 | -10/Mines | Discovered new exit (range 10) 1845 | -10/Mines | Learned Materials garrison access intel 1890 | -10/Mines | Entered Materials 1890 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2405 | -9/Materials | Discovered new exit (range 15) 2575 | -9/Materials | Build established: Scavenger-Mutant 2827 | -9/Materials | Discovered new exit (range 18) 3035 | -9/Materials | Discovered new exit (range 12) 3255 | -9/Materials | Repaired Lgt. Treads 3449 | -9/Materials | Discovered new exit (range 17) 3804 | -9/Materials | Build established: Mutant 3807 | -9/Materials | Repaired Imp. Assault Rifle 4203 | -9/Materials | Entered Storage 5122 | -9/Storage | Repaired Enh. Autogun 5155 | -9/Storage | Discovered new exit (range 15) 5254 | -9/Storage | Core integrity fell below 50% 5335 | -9/Storage | Garrison activated, responded to threat 5502 | -9/Storage | Repaired Enh. Autogun 5725 | -9/Storage | Learned location of Armory (-4) 5825 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5840 | -9/Storage | Entered Materials 5840 | -8/Materials | Accompanied by 10 allies 5840 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5841 | -8/Materials | Loaded intel: 1 garrison access location 6200 | -8/Materials | Repaired Enh. Autogun 6321 | -8/Materials | Discovered new exit (range 7) 6441 | -8/Materials | Repaired Cooling System 6508 | -8/Materials | Build established: Tank 7233 | -8/Materials | Discovered new exit (range 16) 7936 | -8/Materials | Entered Factory 7936 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8206 | -7/Factory | Identified exit to Lower Caves 8325 | -7/Factory | Build established: Mutant 8466 | -7/Factory | Fabricated Enh. Autogun? 8468 | -7/Factory | Repaired Arm. Treads 9709 | -7/Factory | Build established: Skirmisher 9853 | -7/Factory | Discovered new exit (range 8) 10211 | -7/Factory | Identified exit to Factory 10495 | -7/Factory | Entered Lower Caves 10501 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11067 | -7/Lower Caves | Learned 4 Factory zone layouts 11253 | -7/Lower Caves | Discovered new exit (range 7) 11261 | -7/Lower Caves | Identified exit to Lower Caves 11291 | -7/Lower Caves | Entered another Lower Caves area 11912 | -7/Lower Caves | Learned location of Zion (-7) 11939 | -7/Lower Caves | Learned location of 1 exit from Factory 12001 | -7/Lower Caves | Discovered new exit (range 6) 12010 | -7/Lower Caves | Identified exit to Zion 12024 | -7/Lower Caves | Encountered a Warlord checkpoint 12225 | -7/Lower Caves | Entered Zion 12314 | -7/Zion | Discovered new exit (range 11) 12368 | -7/Zion | Given A8's code to call for help 12371 | -7/Zion | Given the Hacking Drone Bay 12387 | -7/Zion | Found Prototype Device 12387 | -7/Zion | Identified Hacking Drone Bay 12457 | -7/Zion | System corruption cleaned by Quarantine Array 13443 | -7/Zion | Found CR-A16's Pointy Stick 13594 | -7/Zion | Imprinted 13596 | -7/Zion | Declared Zion's savior 13928 | -7/Zion | Identified exit to Proximity Caves 13936 | -7/Zion | Entered Proximity Caves 13936 | -6/Proximity Caves | Accompanied by 3 allies 14179 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14262 | -6/Proximity Caves | Learned 12 Factory zone layouts 14331 | -6/Proximity Caves | Discovered exit to Factory (range 7) 14475 | -6/Proximity Caves | Entered Factory 14475 | -6/Factory | Accompanied by 3 allies 14475 | -6/Factory | Evolved 2 slots: Utility x2 14476 | -6/Factory | Identified exit to Factory 14477 | -6/Factory | Identified exit to Lower Caves 14723 | -6/Factory | Spotted B-75 Beast 14753 | -6/Factory | Allies destroyed B-75 Beast 15024 | -6/Factory | Retrieved Zion intel report: Trap Installations 15025 | -6/Factory | Zion Recon squad teleported in 15115 | -6/Factory | Fabricated Imp. Sensor Array (x1) 15866 | -6/Factory | Terminal network hard line cut 16477 | -6/Factory | Repaired Broken Imp. Medium Treads 16564 | -6/Factory | Discovered exit to Factory (range 15) 16578 | -6/Factory | Entered Lower Caves 16859 | -6/Lower Caves | Learned Factory garrison access intel 16981 | -6/Lower Caves | Encountered a Warlord checkpoint 17430 | -6/Lower Caves | Spotted B-75 Beast 17484 | -6/Lower Caves | Destroyed B-75 Beast 17513 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 17680 | -6/Lower Caves | Discovered new exit (range 16) 17783 | -6/Lower Caves | Build established: Gunner 17784 | -6/Lower Caves | Identified exit to Lower Caves 17867 | -6/Lower Caves | Entered another Lower Caves area 18277 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18706 | -6/Lower Caves | Discovered new exit (range 8) 19170 | -6/Lower Caves | Identified exit to Data Miner 19172 | -6/Lower Caves | Entered Data Miner 19172 | -6/Data Miner | Discovered new exit (range 6) 19203 | -6/Data Miner | Met Data Miner 19232 | -6/Data Miner | Learned location of Section 7 (-2) 19232 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19262 | -6/Data Miner | Received God Mode back door access code from Data Miner 19296 | -6/Data Miner | Identified exit to Proximity Caves 19297 | -6/Data Miner | Entered Proximity Caves 19457 | -5/Proximity Caves | Escorted by Enhanced Grunt 19879 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 19917 | -5/Proximity Caves | Learned Factory security intel 20396 | -5/Proximity Caves | Discovered exit to Factory (range 5) 20524 | -5/Proximity Caves | Entered Factory 20524 | -5/Factory | Accompanied by 1 ally 20524 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 20526 | -5/Factory | Loaded intel: 4 garrison access locations 20600 | -5/Factory | Discovered new exit (range 14) 20631 | -5/Factory | Identified exit to Upper Caves 21076 | -5/Factory | Build established: Scavenger-Gunner 21210 | -5/Factory | Discovered new exit (range 15) 21272 | -5/Factory | Garrison activated, responded to threat 21330 | -5/Factory | Identified exit to Factory 21350 | -5/Factory | Cargo convoy interrupted 21440 | -5/Factory | Entered another Factory area 21440 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 21441 | -4/Factory | Identified exit to Armory 21721 | -4/Factory | Lost 3 parts (2n1u) 21736 | -4/Factory | First assault squad dispatched 21745 | -4/Factory | Self-destructed Last Messages --------------- [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Prototype Stockpiles ] [ 2 : Active Garrisons ] [ 3 : Component Schematics ] [ 4 : Main Access ] >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Kinetic Resupply ] [ 2 : NS-PGJ(i)/Fire(3) ] [ 3 : DQ-FUO(Z)/Heavy(2) ] [ 4 : JL-537(z)/Light(3) ] >>\\ZION-SEEK-3 [ Targeting Component Schematics... ] 21736_ ALERT: Significant disruption in Zone 4W, assault force dispatched. 21740_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 21741_ Med. Treads destroyed. 21744_ Force Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????"???????????????????????? | | ?????????????????????????"???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????"g"??????????????????????? | | ????????????????????????" "??????????????????????? | | ????????????????????????"b"??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????"" ""?????? ? ??????????? | | ??????????????????????""" """??? ???????????? | | ???????????????????? """" """" #????????????? | | ?????????????????? #????????????? | | ?????????????????""" """" """" #????????????? | | ????????????????"""" """" """" #????????????? | | ???????????+ """" """" """" #????????????? | | ???????????# @ #????????????? | | ???????????# lg R +???????????? | | ???????????# g#########+####### ##???????????? | | ????????????????????????# # #????????????? | | ?????????????????######## "" + #????????????? | | ?????????????????# """ # "T ## #????????????? | | ?????????????????# """ # "" ! #???????????????? | | ?????????????????# """ #???????????????? | | ?????????????????# # """ !! #???????????????? | | ?????????????????# # """ !! #???????????????? | | ?????????????????# # """ ! #???????????????? | | ?????????????????###+#### #??#????????????? | | ??????????????????# #############%#????????????? | | ??????????????????# =%!#????????????? | | ??????????????????# #????????????? | | ??????????????????# ###??????????? | | ??????????????????# ?????????? | | ??????????????????# #??????????? | | ??????????????????# #??????????? | | ??????????????????# " #??????????? | | ??????????????????# " #??????????? | | ??????????????????# """ #??????????? | | ??????????????????#^ """ #??????????? | | ??????????????????# """ #??????????? | | ??????????????????# ############??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 675 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Particle Charging 20 Offensive Hacking 12 Item Schematics ----------------- Enh. Autogun | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Enh. Autogun | x1 | -7/Factory Imp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeWeldingProjector Manual? 0 Play Time 02:36:07 Cumulative 77.4 hours Start 2021.06.16 @ 18:28:17 End 2021.06.16 @ 21:10:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 56 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12cdc1db-f49b-465e-9e77-ca29acfd568a