Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 23:46:14 Player: MELT Result: Destroyed by CL-ANK with CL-ANK's Mallet Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (2390) 2390 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (284) 284 TOTAL SCORE: 5949 Bonus ------- Pacifist 200 High Alert Combat Kills 155 Follower Combat Kills 76 Friendly Fire -147 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 140/150 System Corruption 2% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Zion Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg Armored Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Weapon Shielding Improved Hardlight Generator Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Weapon Cycler Component Analysis Suite Heavy Ion Cannon Heavy Battle Rifle Advanced Assault Cannon Advanced Assault Cannon Slug Cannon Improved Proton Missile Launcher [Rating: 40] Favorites ----------- Power Nuclear Core Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . 1 2 . . . Weapon . | . . . . . . . . Parts Attached 109 | 6 1 12 44 10 10 17 9 Power 22 | 1 . 1 11 3 . 3 3 Engine 7 | 1 . 1 3 . . 1 1 Core 15 | . . . 8 3 . 2 2 Reactor . | . . . . . . . . Propulsion 33 | 2 . 4 16 2 3 6 . Treads . | . . . . . . . . Leg 31 | 2 . 4 16 2 3 4 . Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight 1 | . . . . . . 1 . Utility 28 | 1 1 2 10 2 6 5 1 Device 13 | . . . 2 2 4 4 1 Storage 2 | 1 1 . . . . . . Processor 1 | . . . 1 . . . . Hackware 1 | . . . . . 1 . . Protection 11 | . . 2 7 . 1 1 . Artifact . | . . . . . . . . Weapon 26 | 2 . 5 7 3 1 3 5 Energy Gun 2 | 1 . . . 1 . . . Energy Cannon 5 | . . 2 1 . . 1 1 Ballistic Gun 13 | 1 . 3 5 1 . 2 1 Ballistic Cannon 5 | . . . 1 1 1 . 2 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 67 | . . 5 25 1 6 13 17 Power 13 | . . 1 5 1 . 2 4 Propulsion 24 | . . 1 11 . 4 6 2 Utility 13 | . . . 4 . 2 3 4 Weapon 17 | . . 3 5 . . 2 7 Highest Loss Streak 17 | . . 4 11 1 3 8 17 To Critical Strikes 5 | . . . . . . 1 4 Average Slot Usage (%) 87 | . 85 70 95 96 92 73 76 Engine 4 | . 14 11 8 . . . 5 Core 9 | . . . 7 14 15 10 7 Leg 24 | . 28 19 34 30 25 11 12 Device 10 | . . . 2 20 20 13 15 Storage 8 | . 14 11 9 7 7 7 5 Processor 1 | . . . 5 . . . . Hackware 2 | . . . . . 5 7 5 Protection 5 | . . 7 10 7 1 2 5 Energy Gun 1 | . 14 2 . 4 . . . Energy Cannon 2 | . . 8 4 . . 2 7 Ballistic Gun 7 | . 14 10 12 7 1 4 5 Ballistic Cannon 4 | . . . . 2 13 5 1 Peak Build Rating 40 | 6 7 17 32 35 37 40 40 Average Rating 28 | 4 6 8 27 31 33 30 36 On Entrance 20 | . 6 6 17 24 35 35 40 Naked Turns . | . . . . . . . . Heaviest Build 59 | 14 19 25 42 40 59 48 48 Greatest Support 60 | 20 20 50 60 45 45 35 35 Greatest Overweight (x) 8 | 2 . 2 1 . 2 8 1 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 9 Most Carried 10 | 6 8 10 10 10 10 10 10 Average Carried 9 | 3 6 8 8 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 6 8 10 10 10 10 10 . Class Distribution -------------------- 46% | Mutant 41% | Scavenger-Mutant 11% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Matter Collected 2618 | 250 . 126 1357 149 440 296 . Remotely . | . . . . . . . . Salvage Created 2389 | . . 87 1682 220 224 176 . Parts 127 | . . 14 85 14 9 5 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . 1 4 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 30 | . . . . . 14 16 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 56 | . . 8 31 4 7 6 . Guns 29 | . . 3 20 3 3 . . Cannons 20 | . . . 10 1 4 5 . AOE 5 | . . 5 . . . . . Classes Destroyed 11 | . . 3 7 1 . . . Worker 3 | . . . 2 1 . . . Tunneler 1 | . . . 1 . . . . Recycler 3 | . . . 2 1 . . . Operator 1 | . . . 1 . . . . Watcher 2 | . . . 2 . . . . Swarmer 14 | . . 6 2 3 . 3 . Grunt 31 | . . 1 21 1 5 3 . Brawler 2 | . . . 1 . 1 . . Sentry 7 | . . 1 5 . 1 . . Hunter 2 | . . . 2 . . . . Programmer 1 | . . . . 1 . . . Best Kill Streak 6 | . . 4 5 4 4 6 . Combat Bots Only 6 | . . 4 5 3 4 6 . Max Kills in Single Turn 4 | . . 4 2 2 1 2 . Gunslinging . | . . . . . . . . Exploded 4 | . . 4 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Hostile Shots Fired 639 | . . 79 324 14 127 71 24 Missed 157 | . . 17 71 7 40 20 2 Damage Taken 8660 | . . 760 3875 109 1054 789 2073 Core 1358 | . . 185 446 . 126 209 392 Absorbed by Shields 30 | . . . . . . . 30 Redirected to Shielding 43 | . . . . . . . 43 Ignored by Resistances 52 | . . . . . 52 . . Regen/Repaired (Parts) 189 | . . . 189 . . . . Core Remaining (%) 67 | 100 100 53 18 . . . . Volleys Fired 237 | . . 24 149 10 29 15 10 Largest 2 | . . 2 2 2 2 2 2 Hottest 113 | . . 83 112 93 96 96 113 Shots Fired 441 | . . 48 278 20 58 19 18 Gun 286 | . . 37 213 19 12 . 5 Cannon 155 | . . 11 65 1 46 19 13 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 350 | . . 24 229 11 58 18 10 Thermal 91 | . . 24 49 9 . 1 8 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . . 6 14 8 6 8 14 Robot Miss Streak 6 | . . 6 6 4 2 2 2 Penetration Max 1 | . . . 1 1 . . . Secondary Targets 4 | . . . 3 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 282 | . . 13 190 12 39 13 15 Core Hits 123 | . . 9 81 8 13 7 5 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 2 | . . . 2 . . . . Critical Strikes 6 | . . . 3 . 1 2 . Meltdown 1 | . . . 1 . . . . Destroy 2 | . . . 2 . . . . Blast 3 | . . . . . 1 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6362 | . 4 862 3603 267 984 383 259 Guns 3058 | . . 86 2536 229 151 . 56 Cannons 2552 | . . 90 1007 38 833 383 201 Explosions 685 | . . 685 . . . . . Melee . | . . . . . . . . Ramming 67 | . 4 1 60 . . . 2 Kinetic 4497 | . . 73 2765 175 984 355 145 Thermal 1113 | . . 103 778 92 . 28 112 Explosive 685 | . . 685 . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 7 2 2 Average Corruption 3 | . . . . . 4 2 2 Corruption Purged 5 | . . . . . 5 . . Corruption Blocked . | . . . . . . . . Effects 43 | . . . . . 20 21 2 Message Errors 13 | . . . . . 7 6 . Matter Fused 14 | . . . . . 7 7 . Heat Flow Errors 4 | . . . . . 2 2 . Energy Discharges 4 | . . . . . 1 3 . Data Loss (minor) 4 | . . . . . 3 1 . Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . . 1 1 Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 206 | . . 181 4 . 18 3 . Projectiles 25 | . . . 4 . 18 3 . Explosions 181 | . . 181 . . . . . Melee . | . . . . . . . . Knockbacks 24 | . . . 9 . 8 7 . Impact 2 | . . . 2 . . . . Kinetic 21 | . . . 7 . 8 6 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 196 | . . 195 . . . . 1 Shots 3 | . . 3 . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 15 | . 1 2 11 . . . 1 Kicked 14 | . 1 2 11 . . . . Crushed . | . . . . . . . . Highest Temperature 473 | . . 128 473 . 188 230 44 Average Temperature 114 | . . 48 122 . 105 101 19 Received Heat Transfer 2523 | . . 87 1854 . 483 99 . Effects 14 | . . . 14 . . . . Shutdowns 4 | . . . 4 . . . . Energy Bleed 2 | . . . 2 . . . . Interference 3 | . . . 3 . . . . Matter Decay 3 | . . . 3 . . . . Damage (minor) 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 1 | . . . . . . 1 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 3 | . . 2 1 . . . . Heat Transferred 1821 | . . 222 1295 222 . 37 45 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Peak Influence 670 | . . 333 670 397 . . . Initial 295 | . . . 55 295 . . . Average 309 | . . 215 368 304 . . . Maximum Alert Level 2 | . . 1 2 1 . . . Low Security (%) 28 | 100 100 28 22 24 . . . Level 1 48 | . . 71 37 75 . . . Level 2 23 | . . . 40 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . . 1 12 3 . . . Investigation 9 | . . 1 6 2 . . . Extermination 1 | . . . . 1 . . . Reinforcement 2 | . . . 2 . . . . Assault 1 | . . . 1 . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Distress Signals 9 | . . . 8 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . . 15 64 6 7 9 2 Peak Tracking Total 8 | . . 6 8 3 4 5 1 Tactical Retreats 13 | . . 4 8 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Traps Triggered 2 | . . . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . 3 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Machines Disabled 7 | . . 4 3 . . . . Max in Single Turn 2 | . . 2 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Machines Accessed 22 | . . 4 11 3 2 2 . Terminals 11 | . . 3 7 1 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . 2 2 . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 71 | . . 12 48 7 2 2 . Successful 36 | . . 3 28 1 2 2 . Failed 35 | . . 9 20 6 . . . Catastrophic 6 | . . 1 3 2 . . . Database Lockouts . | . . . . . . . . Manual 40 | . . 12 27 1 . . . Terminals 39 | . . 10 28 1 . . . Fabricators . | . . . . . . . . Repair Stations 14 | . . . 8 6 . . . Recycling Units 3 | . . . 3 . . . . Scanalyzers 11 | . . 2 9 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . . 3 7 . 2 2 . Record 1 | . . . 1 . . . . Part Schematic 1 | . . 1 . . . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 4 | . . . . . 2 2 . Level Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . Zone Layout 4 | . . . 4 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 4 1 . . . Scan Component 3 | . . . 2 1 . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 6 | . . . 6 . . . . Insert Component 3 | . . . 3 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 9 | . . . 9 . . . . Terminals 8 | . . . 8 . . . . Assimilate 3 | . . . 3 . . . . Botnet 5 | . . . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Reject 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . . 3 9 2 . . . Full Trace Events 10 | . . 3 5 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 1 3 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 54 | . . . 54 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . 9 . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . 1 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Total Allies 4 | . . . . 1 . 3 . Largest Group 3 | . . . . 1 . 3 1 Highest-Rated Group 93 | . . . . 16 . 93 31 Highest-Rated Ally 31 | . . . . 16 . 31 31 Total Orders . | . . . . . . . . Ally Attacks 21 | . . . . 2 . 19 . Total Damage 243 | . . . . 14 . 229 . Kills 2 | . . . . . . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Turns Passed 5003 | 78 90 401 1572 598 970 1169 125 Spaces Moved 2580 | 53 66 186 819 391 491 529 45 Core 18 | 5 . . . . . 13 . Treads . | . . . . . . . . Legs 2491 | 48 66 186 819 391 491 445 45 Wheels 71 | . . . . . . 71 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 110 120 120 105 200 Average Speed 151 | 120 120 162 119 120 168 207 200 Slowest Speed 450 | 190 120 260 190 120 260 450 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 5 15 21 56 6 64 57 8 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . Scrap Searched 12 | . . . . . 7 5 . Spaces Dug . | . . . . . . . . Terrain Destroyed 55 | . . 36 6 . 9 3 1 Melee . | . . . . . . . . Projectile 19 | . . . 6 . 9 3 1 AOE 36 | . . 36 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Total 3265 | 64 76 235 1158 504 580 583 65 Wait 214 | . 6 3 92 69 33 11 . Move 2574 | 52 65 185 819 390 490 528 45 Hop . | . . . . . . . . Pick Up 56 | 6 2 5 24 9 6 4 . Fast Attach 44 | 6 1 5 12 4 4 12 . Attach 42 | . . 3 19 3 6 2 9 Detach 2 | . . . . . 1 1 . Swap 23 | . . 4 13 3 . 3 . Drop 47 | . 1 4 20 11 4 7 . Fire 237 | . . 24 149 10 29 15 10 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 13 | . 1 2 10 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 12 | . . . . 5 7 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 16) 169 | -10/Materials | Entered another Materials area 169 | -9/Materials | Evolved 2 slots: Propulsion x2 304 | -9/Materials | Lost 4 parts (1p3w) 330 | -9/Materials | Build established: Mutant 528 | -9/Materials | Discovered new exit (range 10) 570 | -9/Materials | Entered another Materials area 570 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 737 | -8/Materials | Identified exit to Factory 912 | -8/Materials | Lost 11 parts (3p3n3u2w) 1208 | -8/Materials | Lost 3 parts (2n1w) 1472 | -8/Materials | Build established: Scavenger-Mutant 1536 | -8/Materials | Garrison activated, responded to threat 1662 | -8/Materials | Repaired Autogun 1691 | -8/Materials | Repaired Carbon-fiber Leg 1752 | -8/Materials | Core integrity fell below 50% 1770 | -8/Materials | First assault squad dispatched 1903 | -8/Materials | Lost 4 parts (2n1u1w) 1963 | -8/Materials | Lost 3 parts (1p2n) 2139 | -8/Materials | Core integrity fell below 20% 2142 | -8/Materials | Entered Factory 2142 | -7/Factory | Evolved 2 slots: Utility x2 2717 | -7/Factory | Discovered new exit (range 3) 2740 | -7/Factory | Entered Lower Caves 2787 | -7/Lower Caves | Lost 3 parts (1n2u) 2956 | -7/Lower Caves | Identified exit to Lower Caves 3115 | -7/Lower Caves | Learned location of Zion (-7) 3175 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3527 | -7/Lower Caves | Build established: Mutant 3710 | -7/Lower Caves | Entered another Lower Caves area 4039 | -7/Lower Caves | Lost 8 parts (1p4n2u1w) 4153 | -7/Lower Caves | Learned 4 Factory zone layouts 4426 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 4502 | -7/Lower Caves | A Commander dispatched an escort 4708 | -7/Lower Caves | Discovered new exit (range 8) 4711 | -7/Lower Caves | Build established: Derelict-Mutant 4879 | -7/Lower Caves | Entered Zion 4879 | -7/Zion | Accompanied by 1 ally 4880 | -7/Zion | Commander's escort returned to base 4903 | -7/Zion | Attacked by Zionites 4969 | -7/Zion | CL-ANK came to Zion's defense 4981 | -7/Zion | Core integrity fell below 50% 4990 | -7/Zion | Core integrity fell below 20% 5004 | -7/Zion | Destroyed by CL-ANK with CL-ANK's Mallet Last Messages --------------- data lost. 04981_ Slug penetrates CL-ANK. 04982_ Imp. Hardlight Generator destroyed. 04983_ Critical hit (Smash). 04983_ Gauss Rifle destroyed. 04985_ Nuclear Core destroyed. 04986_ Imp. Proton Missile Launcher destroyed. 04988_ Critical hit (Smash). 04988_ Carbon-fiber Leg destroyed. 04988_ Med. Storage Unit destroyed. 04989_ Hacking Suite destroyed. 04991_ Hvy. Ion Cannon destroyed. 04992_ Nuclear Core destroyed. 04995_ Adv. Assault Cannon destroyed. 04997_ Hvy. Battle Rifle destroyed. 05000_ Hvy. Ion Cannon destroyed. 05001_ Critical hit (Smash). 05001_ Adv. Assault Cannon destroyed. 05003_ Lgt. Angular Momentum Engine destroyed. 05004_ Slammed into CL-ANK. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????## ???????######????????????? | | ????????????????????## ??????## #????????????? | | ???????????? ???????# ??????# #????????????? | | ??????????? ????# ??????# #????????????? | | ??????????? #### ##????### #????????????? | | ??????????# % ####?### ##????????????? | | ?????????????? ;# ### ##????????????? | | ????????????????????# b@ ##???????????? | | ???????????????????## [ #???????????? | | ???????????????????# % ## #???????????? | | ???????????????????## #?# #???????????? | | ????????????????????# ##?# #??????????? | | ????????????????????# ### #?????????? | | ??????????????????### #?????????? | | ?????????????????##"< ## #?????????? | | ?????????????????#"< ##? #?????????? | | ?????????????????## #??? ##?????????? | | ??????????????????# ## ##???? ##??????????? | | ??????????????????# ######??????#???????????? | | ??????????#???????# ####???????????????????????? | | ?????????# ??????## #????????###???????????????? | | ?????????# ???### ######## ##??????????????? | | ?????????# ### #??????????????? | | ??????????# #??????????????? | | ??????????# #???????????????? | | ??????????# ##???????????????? | | ??????????# ##### #????????????????? | | ??????????### # #????? ##????????????????? | | ????????????##### ## #????????????????????????? | | ????????????????####?# #????????????????????????? | | ????????????????????## ##???????????????????????? | | ????????????????????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 27 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Resistance: KI 30 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultRefineryBattery Manual? 0 Play Time 00:53:03 Cumulative 15.6 hours Start 2024.08.15 @ 22:51:59 End 2024.08.15 @ 23:46:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d8b93d33-1ae5-4b8a-bdac-b368bb36879f