Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 12:22:34

Player: Dicaso9

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (380)      380
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 880

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     168/300
Energy                     125/125
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
  Light Treads
  Light Treads
>       --- UTILITY (2) ------
  Large Storage Unit
        Seismic Detector
>       --- WEAPON (2) -------
        Assault Rifle
        Assault Rifle
>       --- INVENTORY (15) ---
        Ion Engine
  Light Ion Engine
  Light Treads
  Light Treads
  Light Treads
        Signal Interpreter
        Weapon Shielding
  Light Armor Plating
        Assault Rifle
        Assault Rifle
  Light Assault Rifle
  Light Assault Rifle
        Datajack
        Welding Torch

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
    Medium Laser
     Light Assault Rifle
>          --- INVENTORY --------
               (None)
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Weapon Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Welding Torch
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             36   | 8   27  1   
  Power                    5    | 1   4   .   
    Engine                 5    | 1   4   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 2    | .   2   .   
    Leg                    4    | 2   2   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  11   | 3   7   1   
    Device                 5    | 2   2   1   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   3   .   
    Artifact               .    | .   .   .   
  Weapon                   14   | 2   12  .   
    Energy Gun             3    | 1   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          8    | 1   7   .   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   6   .   
  Power                    1    | .   1   .   
  Propulsion               2    | .   2   .   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   2   .   
  Highest Loss Streak      4    | .   4   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   97  100 
  Engine                   13   | .   13  14  
  Treads                   22   | .   20  28  
  Leg                      5    | .   6   .   
  Device                   7    | .   6   14  
  Storage                  14   | .   14  14  
  Processor                2    | .   3   .   
  Protection               3    | .   4   .   
  Energy Gun               2    | .   2   .   
  Ballistic Gun            24   | .   23  28  
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 12  30  28  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 7   12  15  
  Most Carried             14   | 6   14  14  
  Average Carried          9    | 2   9   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            14   | 6   14  14  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           519  | 299 220 .   
  Remotely                 .    | .   .   .   
Salvage Created            623  | 145 442 36  
  Parts                    38   | 9   24  5   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  13   | .   11  2   
  Melee                    1    | .   1   .   
  Guns                     12   | .   10  2   
Classes Destroyed          6    | 3   3   .   
  Worker                   1    | 1   .   .   
  Tunneler                 2    | 2   .   .   
  Recycler                 2    | 1   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   4   2   
  Grunt                    7    | .   7   .   
Best Kill Streak           3    | 1   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        160  | .    145  15   
  Missed                   39   | .    37   2    
Damage Taken               1123 | .    1014 109  
  Core                     250  | .    223  27   
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   68   | .    68   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              79   | 19   56   4    
  Largest                  2    | 2    2    2    
  Hottest                  70   | 70   70   40   
Shots Fired                148  | 38   102  8    
  Gun                      140  | 38   94   8    
  Cannon                   5    | .    5    .    
  Launcher                 .    | .    .    .    
  Special                  3    | .    3    .    
  Kinetic                  95   | 19   68   8    
  Thermal                  45   | 19   26   .    
  Explosive                .    | .    .    .    
  Electromagnetic          8    | .    8    .    
  Robot Hit Streak         8    | 7    8    2    
  Robot Miss Streak        5    | 3    5    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           78   | 26   49   3    
  Core Hits                35   | 8    25   2    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         6    | 2    4    .    
    Burn                   6    | 2    4    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           935  | 264  622  49   
  Guns                     847  | 264  534  49   
  Cannons                  52   | .    52   .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  36   | .    36   .    
  Kinetic                  518  | 102  367  49   
  Thermal                  313  | 162  151  .    
  Explosive                .    | .    .    .    
  Electromagnetic          68   | .    68   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  7    | .    5    2    
    Message Errors         1    | .    .    1    
    Matter Fused           2    | .    1    1    
    Heat Flow Errors       1    | .    1    .    
    Energy Discharges      2    | .    2    .    
    Data Loss (minor)      1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    1    .    
  Impact                   .    | .    .    .    
  Kinetic                  1    | .    1    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      4    | .    4    .    
  Shots                    .    | .    .    .    
  Rammed                   6    | .    6    .    
Targets Rammed             19   | .    19   .    
  Kicked                   13   | .    13   .    
  Crushed                  .    | .    .    .    
Highest Temperature        276  | 80   276  .    
  Average Temperature      70   | 29   90   .    
  Received Heat Transfer   216  | .    216  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       1    | .    1    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         1369 | 629  740  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             138  | 20  138 84  
  Initial                  19   | .   13  19  
  Average                  22   | 10  24  20  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   16  3   
  Peak Tracking Total      7    | .   7   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   18  .   
  Successful               11   | .   11  .   
  Failed                   7    | .   7   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                15   | .   15  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   8   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Transport Status         1    | .   1   .   
  Investigation Status     1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1885 | 202  1381 302  
Spaces Moved               882  | 116  602  164  
  Core                     18   | 18   .    .    
  Treads                   613  | .    449  164  
  Legs                     251  | 98   153  .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  160  
  Average Speed            146  | 109  149  160  
  Slowest Speed            160  | 120  160  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       41   | 6    81   37   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1333 | 156 982 195 
  Wait                     273  | 1   246 26  
  Move                     880  | 115 601 164 
  Hop                      .    | .   .   .   
  Pick Up                  34   | 13  21  .   
  Fast Attach              3    | .   3   .   
  Attach                   17   | 7   10  .   
  Detach                   2    | .   2   .   
  Swap                     16   | 1   14  1   
  Drop                     10   | .   10  .   
  Fire                     79   | 19  56  4   
  Melee                    .    | .   .   .   
  Ram                      6    | .   6   .   
  Kick                     13   | .   13  .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  203 | -11/Scrapyard | Entered Materials
  261 | -10/Materials | Discovered new exit (range 15)
  323 | -10/Materials | Build established: Mutant
  447 | -10/Materials | Discovered new exit (range 16)
  504 | -10/Materials | Core integrity fell below 50%
  537 | -10/Materials | Core integrity fell below 20%
  580 | -10/Materials | Lost 4 parts (2n1u1w)
  618 | -10/Materials | Repaired Lgt. Assault Rifle
  722 | -10/Materials | Discovered new exit (range 13)
  852 | -10/Materials | Discovered new exit (range 5)
  956 | -10/Materials | Identified exit to Mines
 1014 | -10/Materials | Identified exit to Materials
 1155 | -10/Materials | Discovered exit to Materials (range 16)
 1584 | -10/Materials | Entered Mines
 1886 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M002.
LOCATION=MINES
GOAL=ESCAPE
K-01 Serf collects debris.
A derelict is hurriedly installing traps.
K-01 Serf collects debris.
VI-QII(g): "Hehe, this'll put a wrench in their
  mining defense operations..."
VI-QII(g) slips into the shadows.
K-01 Serf collects debris. <x*>
8&E8SCUZI7O>7E4JWUL 2ZGE0JGRPB
K-01 Serf collects debris. <x3>
S-10 Pest destroyed.
Switching to secondary target: S-10 Pest.
S-10 Pest destroyed.
Laser Drill disabled.
System corrupted: Matter fused (-6).

 Map 
-----
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|        ?#                    #??????##      ##??#  |
|        ??#  ### ##############??????#        ##??# |
|        ???????# #??????????????????##         #### |
|        ???????# #?????###??????????#           ##  |
|        ???????# #????##  #?????????#  ##           |
|        ???????# #???##    #????????#  #####        |
|        ???????# #???#      ##??????#  #???##       |
|        ???????# #???#       #????###  #???##       |
|        ???????# #???#       #????#    #??##        |
|        ???????# #???#       ##???# ## ####         |
|        ???????# #????#       ##### ## ##           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              AblativeAlphaPick
  Manual?         0
Play Time         00:21:18
  Cumulative      5.8 hours
  Start           2024.05.12 @ 12:01:49
  End             2024.05.12 @ 12:22:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 779b35c6-6ea3-41da-a6ef-75cee0dd4569