Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.27 @ 21:11:21 Player: Archaic Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (37) 185 Value Destroyed (966) 966 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (835) 835 TOTAL SCORE: 6866 Bonus ------- Follower Combat Kills 35 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 953/1000 Matter 8/300 Energy 204/210 System Corruption 4% Temperature Cool (12) Movement Flying (27) Location -5/DSF Parts ------- > --- POWER (4) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (6) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY (4) ------ Improved Cooling System Improved Terrain Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Railgun Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY ---------- Improved Cooling System Improved Terrain Scanner Recalibrator > --- WEAPON ----------- Railgun > --- INVENTORY -------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Cloak of Protection [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Heavy Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Slots Evolved 10 | . . . . . 4 2 2 2 . Power 3 | . . . . . . 1 1 1 . Propulsion 4 | . . . . . 3 . 1 . . Utility 2 | . . . . . 1 . . 1 . Weapon 1 | . . . . . . 1 . . . Parts Attached 61 | 7 11 . . 1 16 18 5 1 2 Power 8 | 1 1 . . . 1 3 2 . . Engine 4 | 1 1 . . . . 1 1 . . Core 4 | . . . . . 1 2 1 . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 1 . . . 5 9 1 1 . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 10 | 2 1 . . . 5 2 . . . Hover . | . . . . . . . . . . Flight 9 | . . . . . . 7 1 1 . Utility 12 | 2 2 . . . 2 4 1 . 1 Device 9 | 1 1 . . . 1 4 1 . 1 Storage 2 | 1 1 . . . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 22 | 2 7 . . 1 8 2 1 . 1 Energy Gun 7 | 1 3 . . 1 1 . 1 . . Energy Cannon 2 | . . . . . 1 1 . . . Ballistic Gun 4 | 1 1 . . . 1 . . . 1 Ballistic Cannon 3 | . 1 . . . 1 1 . . . Launcher 2 | . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon 3 | . 2 . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 2 1 . . Corrupted Parts 3 | . . . . . 3 . . . . System Corruption 14 | . . . . . 14 . . . . Parts Lost 12 | . 2 . . 1 3 4 . . 2 Power 2 | . . . . . 1 . . . 1 Propulsion 5 | . 1 . . . 1 3 . . . Utility 4 | . 1 . . . 1 1 . . 1 Weapon 1 | . . . . 1 . . . . . Highest Loss Streak 3 | . 2 . . 1 3 2 . . 2 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 4 13 14 14 13 12 10 4 3 4 Power 2 | 1 2 2 2 2 1 2 1 . . Propulsion 1 | 1 1 1 1 1 . . 1 1 2 Utility 4 | . 4 4 4 5 5 5 1 2 1 Weapon 4 | 1 5 6 6 5 4 2 . . . Tool/Special . | . . . . . . . . . . Unused Backups 26 | . 8 1 1 . 2 8 . . 6 Power 1 | . . . 1 . . . . . . Propulsion 8 | . 2 . . . . 2 . . 4 Utility 8 | . . 1 . . . 6 . . 1 Weapon 9 | . 6 . . . 2 . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 98 100 100 100 95 71 76 70 68 Engine 9 | . 13 14 14 14 . 6 6 5 3 Core 3 | . . . . . 7 6 13 17 15 Wheel 27 | . 27 28 28 28 42 18 . . . Flight 3 | . . . . . . 7 38 29 29 Device 11 | . 13 14 14 14 16 3 15 11 13 Storage 10 | . 14 14 14 14 9 5 . . . Energy Gun 9 | . 6 28 28 28 3 . 2 5 2 Energy Cannon 2 | . . . . . 1 7 . . . Ballistic Gun 5 | . 16 . . . 5 2 . . 3 Ballistic Cannon 2 | . 1 . . . 2 5 . . . Slashing Weapon 1 | . 3 . . . 2 . . . . Peak Build Rating 66 | 7 13 14 14 14 30 50 58 61 66 Average Rating 20 | 4 10 13 14 13 27 30 53 59 60 On Entrance 25 | . 7 13 14 14 14 21 50 56 61 Avg Prop Armor Cover (%) 1 | . . . . . . 1 . . . Naked Turns 3 | . . . . . . 3 . . . Heaviest Build 71 | 15 32 32 32 32 49 71 32 33 34 Greatest Support 74 | 32 32 32 32 32 74 58 36 37 37 Greatest Overweight (x) 3 | . 1 . . . . 3 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Average Capacity 13 | 7 14 15 15 15 15 12 5 5 5 Most Carried 15 | 8 15 15 15 15 15 15 5 5 5 Average Carried 12 | 4 13 14 14 14 14 11 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 Final Carried 15 | 6 15 15 15 14 12 5 4 5 5 Class Distribution -------------------- 55% | Mutant 16% | Scavenger-Mutant 13% | Skirmisher 5% | Scavenger-Skirmisher 5% | Sprinter 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Scout | -5/DSF Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Matter Collected 1337 | 399 247 6 . 19 368 298 . . . Remotely . | . . . . . . . . . . Salvage Created 1513 | 161 446 101 . 37 552 216 . . . Parts 80 | 14 21 4 . 3 28 10 . . . Haulers Intercepted 2 | . 2 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Combat Hostiles Destroyed 19 | . 4 2 . 2 7 4 . . . Guns 7 | . 2 2 . 2 1 . . . . Cannons 10 | . 2 . . . 4 4 . . . AOE 2 | . . . . . 2 . . . . Classes Destroyed 11 | 3 3 . . 1 3 1 . . . Worker 2 | 2 . . . . . . . . . Builder 3 | . . . . . 3 . . . . Tunneler 3 | 3 . . . . . . . . . Hauler 2 | . 2 . . . . . . . . Recycler 5 | 1 2 . . . 1 1 . . . Watcher 3 | . 2 . . . 1 . . . . Swarmer 2 | . . . . 2 . . . . . Grunt 13 | . 4 2 . . 5 2 . . . Duelist 2 | . . . . . 1 1 . . . Sentry 1 | . . . . . 1 . . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 4 | 2 4 2 . 2 4 2 . . . Combat Bots Only 4 | . 2 2 . 2 4 2 . . . Max Kills in Single Turn 2 | 1 1 1 . 1 2 1 . . . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Hostile Shots Fired 172 | . 23 11 . 23 53 49 . . 13 Missed 59 | . 8 2 . 10 15 22 . . 2 Hits 113 | . 15 9 . 13 38 27 . . 11 Melee 11 | . . . . . 1 3 . . 7 Projectile 102 | . 15 9 . 13 37 24 . . 4 AOE 2 | . . . . . . . . . 2 Critical Strikes 11 | . 1 . . . 4 1 . . 5 Damage Taken 2272 | . 245 113 . 114 651 824 . . 325 Core 697 | . 73 64 . 17 68 428 . . 47 Absorbed by Shields 12 | . . . . . . . . . 12 Regen/Repaired (Parts) 41 | . 41 . . . . . . . . Core Remaining (%) 72 | 100 . . . 38 87 38 100 . . Volleys Fired 117 | 25 26 6 . 8 32 18 . . 2 Largest 3 | 1 2 2 . 2 2 3 . . 1 Hottest 160 | 20 90 90 . 90 100 160 . . 35 Shots Fired 203 | 25 51 13 . 15 46 51 . . 2 Gun 108 | 25 37 13 . 15 14 2 . . 2 Cannon 85 | . 14 . . . 22 49 . . . Launcher 10 | . . . . . 10 . . . . Special . | . . . . . . . . . . Kinetic 113 | 25 37 . . . 17 32 . . 2 Thermal 34 | . . . . . 15 19 . . . Explosive . | . . . . . . . . . . Electromagnetic 56 | . 14 13 . 15 14 . . . . Robot Hit Streak 10 | 6 9 10 . 5 7 5 . . . Robot Miss Streak 9 | 3 5 3 . 5 3 9 . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 115 | 14 29 9 . 8 30 25 . . . Core Hits 76 | 6 18 6 . 4 26 16 . . . Critical Kills 3 | . . . . . 2 1 . . . Critical Parts Destroyed 5 | . . . . . 1 4 . . . Critical Strikes 8 | . . . . . 3 5 . . . Destroy 8 | . . . . . 3 5 . . . Melee Attacks 29 | . 5 . . . 24 . . . . Impact 4 | . . . . . 4 . . . . Slashing 25 | . 5 . . . 20 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . 1 . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2431 | 192 444 139 . 85 1064 507 . . . Guns 907 | 192 247 139 . 85 244 . . . . Cannons 928 | . 151 . . . 274 503 . . . Explosions 488 | . . . . . 488 . . . . Melee 104 | . 46 . . . 58 . . . . Ramming 4 | . . . . . . 4 . . . Kinetic 1024 | 192 299 . . . 261 272 . . . Thermal 431 | . . . . . 200 231 . . . Explosive . | . . . . . . . . . . Electromagnetic 868 | . 99 139 . 85 545 . . . . Impact . | . . . . . . . . . . Slashing 104 | . 46 . . . 58 . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . 1 1 1 1 14 1 . . 4 Average Corruption 2 | . 1 1 1 1 5 1 . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 22 | . . 4 2 . 12 3 . . 1 Message Errors 2 | . . . 1 . 1 . . . . Matter Fused 7 | . . 2 1 . 3 1 . . . Heat Flow Errors 3 | . . . . . 2 1 . . . Energy Discharges 3 | . . 1 . . 2 . . . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . 1 . . . Data Loss (major) 2 | . . . . . 1 . . . 1 Misfires 2 | . . 1 . . 1 . . . . Alerts 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 10 | . . . . . . 10 . . . Projectiles 10 | . . . . . . 10 . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 16 | . 2 . . . . 14 . . . Impact . | . . . . . . . . . . Kinetic 16 | . 2 . . . . 14 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 35 | . . . . . 33 2 . . . Shots 4 | . . . . . 4 . . . . Rammed 1 | . . . . . . 1 . . . Targets Rammed 1 | . . . . . . 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 650 | . 23 22 . 2 142 650 . 10 . Average Temperature 135 | . 9 13 . 2 34 169 . 6 . Received Heat Transfer 672 | . 141 60 . 6 360 105 . . . Effects 16 | . . . . . . 16 . . . Shutdowns 3 | . . . . . . 3 . . . Energy Bleed 2 | . . . . . . 2 . . . Matter Decay 2 | . . . . . . 2 . . . Short Circuit 2 | . . . . . . 2 . . . Damage (minor) 1 | . . . . . . 1 . . . Damage (major) 3 | . . . . . . 3 . . . Damage (core) 3 | . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 629 | . . . . . 296 333 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 162 | 5 50 86 . 74 158 162 21 . 15 Initial 64 | . . 14 . . 1 64 21 . . Average 26 | . 5 32 . 42 21 53 13 . 2 Influence Increases 958 | 30 161 146 . 94 259 253 . . 15 Destroy 0b10 Robot/C 480 | . 80 100 . 80 140 80 . . . Destroy 0b10 Robot/NC 90 | 30 30 . . . 25 5 . . . Destroy Leader 110 | . 28 20 . 10 32 20 . . . Allied During Kill 15 | . . 11 . 4 . . . . . Successful Hack 26 | . 21 . . . 5 . . . . Disable Machine 60 | . . . . . . 60 . . . Destroy Structure 72 | . 2 . . . 12 58 . . . Partial Spotted 15 | . . . . . . 15 . . . Lose Combat Pursuer 90 | . . 15 . . 45 15 . . 15 Influence Decreases 943 | 30 123 184 . 90 121 352 42 1 . Entered New Map 128 | . . 24 . . 3 78 22 1 . Time Decay 734 | 30 103 160 . 80 88 253 20 . . Lost Part 81 | . 20 . . 10 30 21 . . . Squads Dispatched 5 | . . . . . 1 2 . . 2 Investigation . | . . . . . . . . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 3 | . . . . . 1 . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Distress Signals 3 | . 1 . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 48 | . 8 4 . 4 15 9 . . 8 Peak Tracking Total 7 | . 3 3 . 4 5 3 . . 7 Tactical Retreats 5 | . . 1 . . 2 1 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Traps Triggered 7 | . 2 . . . . 2 . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Machines Disabled 4 | . . . . . . 4 . . . Max in Single Turn 2 | . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Machines Accessed 15 | . 7 . 1 . 2 1 3 1 . Terminals 8 | . 5 . . . 1 . 1 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 3 | . . . . . 1 . 2 . . Garrison Access . | . . . . . . . . . . Total Hacks 42 | . 24 . 1 . 3 2 10 2 . Successful 24 | . 13 . 1 . 3 1 5 1 . Failed 18 | . 11 . . . . 1 5 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . 6 . 1 . 1 . . . . Terminals 19 | . 14 . . . 1 . 2 2 . Fabricators . | . . . . . . . . . . Repair Stations 8 | . 6 . . . . 2 . . . Recycling Units 4 | . 4 . . . . . . . . Scanalyzers 10 | . . . . . 2 . 8 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 3 . 1 . . . 1 1 . Record 1 | . . . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 5 . . . . 1 . . . Scan Component 4 | . 3 . . . . 1 . . . Repair 2 | . 2 . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 6 | . . . . . 2 . 4 . . Insert Component 2 | . . . . . 1 . 1 . . Analyze 4 | . . . . . 1 . 3 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 3 . . . 1 . . . . Terminals 4 | . 3 . . . 1 . . . . Botnet 4 | . 3 . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 7 . . . 1 1 3 . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . Time 80 | . 80 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 299 | . 299 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 1 1 . . . . . Highest-Rated Group 40 | . . 40 8 8 . . . . . Highest-Rated Ally 16 | . . 16 8 8 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . 7 . 10 . . . . . Total Damage 115 | . . 59 . 56 . . . . . Kills 5 | . . 3 . 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Active Infowar (turns) 179 | 11 99 . . . 22 3 . . 44 Terrain 44 | . . . . . . . . . 44 Seismic 110 | 11 99 . . . . . . . . Cloaking 25 | . . . . . 22 3 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Turns Passed 3446 | 184 839 393 331 160 609 818 48 16 48 Spaces Moved 3086 | 114 591 348 313 137 365 932 133 44 109 Core 24 | 5 . . . . . 19 . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 2316 | 109 591 348 313 137 365 453 . . . Hover . | . . . . . . . . . . Flight 746 | . . . . . . 460 133 44 109 Fastest Speed 20 | 50 100 100 100 100 90 23 20 20 24 Average Speed 82 | 97 100 100 100 100 95 66 20 22 24 Slowest Speed 200 | 100 115 100 100 100 100 200 20 24 27 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 7 | . . . . . . 6 . . 1 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 4 70 76 71 38 28 17 7 1 75 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . Scrap Searched 3 | . . 1 . 2 . . . . . Spaces Dug 8 | . 3 . . . 5 . . . . Terrain Destroyed 78 | . 3 . . . 13 62 . . . Melee 7 | . 3 . . . 4 . . . . Projectile 16 | . . . . . 9 7 . . . AOE 55 | . . . . . . 55 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Total 3757 | 162 779 382 331 145 531 1093 153 50 131 Wait 286 | 2 106 22 17 . 60 69 10 . . Move 3064 | 113 590 347 312 136 364 920 132 43 107 Hop 6 | . . . . . . 5 . . 1 Pick Up 104 | 13 26 3 1 . 14 33 3 3 8 Fast Attach . | . . . . . . . . . . Attach 49 | 8 5 . . 1 9 19 3 2 2 Detach 2 | 1 . . . . 1 . . . . Swap 31 | . 8 . . . 16 4 3 . . Drop 64 | . 13 4 1 . 11 24 2 2 7 Fire 117 | 25 26 6 . 8 32 18 . . 2 Melee 29 | . 5 . . . 24 . . . . Ram 1 | . . . . . . 1 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 4 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -5/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 185 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 16) 546 | -10/Materials | Repaired Corrupted Weight Redist. System 583 | -10/Materials | Repaired Broken Ion Engine 625 | -10/Materials | Discovered new exit (range 16) 926 | -10/Materials | Discovered new exit (range 4) 1002 | -10/Materials | Discovered new exit (range 10) 1024 | -10/Materials | Entered Mines 1037 | -10/Mines | Core integrity fell below 50% 1067 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1099 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1307 | -10/Mines | Learned 4 Materials zone layouts 1317 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1332 | -10/Mines | Found DCF Scrap (14 items) 1351 | -10/Mines | Found Scrap Suit 1385 | -10/Mines | Discovered new exit (range 6) 1412 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1413 | -10/Mines | Discovered new exit (range 5) 1417 | -10/Mines | Entered Exiles 1417 | -10/Exiles | Accompanied by 1 ally 1441 | -10/Exiles | Met 8R-AWN 1457 | -10/Exiles | Met EX-HEX 1515 | -10/Exiles | Met EX-DEC 1573 | -10/Exiles | Met EX-BIN 1585 | -10/Exiles | Aligned with FarCom system 1586 | -10/Exiles | Given EX-Vault access code 1613 | -10/Exiles | Opened EX-Vault 1635 | -10/Exiles | Found Cloak of Protection 1655 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1718 | -10/Exiles | Discovered new exit (range 10) 1748 | -10/Exiles | Left Exiles lab with Cloak of Protection 1748 | -10/Exiles | Entered Mines 1748 | -9/Mines | Accompanied by 1 ally 1769 | -9/Mines | Met a Derelict bent on vengeance 1804 | -9/Mines | Identified exit to Materials 1908 | -9/Mines | Entered Materials 1908 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 1909 | -8/Materials | Identified exit to Factory 2267 | -8/Materials | Build established: Scavenger-Mutant 2438 | -8/Materials | System corruption reached 10% 2503 | -8/Materials | Lost 3 parts (1p1n1u) 2513 | -8/Materials | Discovered exit to Factory (range 5) 2517 | -8/Materials | Entered Factory 2517 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2764 | -7/Factory | Build established: Skirmisher 2961 | -7/Factory | Core integrity fell below 50% 3324 | -7/Factory | Discovered new exit (range 12) 3335 | -7/Factory | Entered another Factory area 3335 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3381 | -6/Factory | Discovered new exit (range 13) 3383 | -6/Factory | Entered another Factory area 3383 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3399 | -5/Factory | Identified exit to DSF 3399 | -5/Factory | Entered DSF 3420 | -5/DSF | Additional patrols routed to DSF 3439 | -5/DSF | Discovered new exit (range 16) 3447 | -5/DSF | Self-destructed Last Messages --------------- 03435_ Knocked back. 03439_ EXIT=FOUND 03440_ Triggered Stasis Trap. 03440_ A bubble of rippling energy engulfs the area. 03440_ Field strength at 83. 03440_ Field strength at 66. 03441_ Field strength at 49. 03442_ Field strength at 32. 03443_ Field strength at 15. 03444_ Stasis field depleted. 03444_ Dropped Cloak of Protection. 03445_ Imp. Cesium-ion Thruster severed. 03445_ Acquired Fusion Compressor. In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. 03446_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03447_ Railgun severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???""??????????????????????????????????????? | | ???#"#?????????????????????????????????????? | | ####"##???????#########????????????????????? | | #"""""#########]] !!########????"????????? | | #"""""##==# #]] !!#* *# ##"""""#??????? | | #"" c! c <""#??????? | | """ c @c cxc """??????? | | #"" ##==#===### ### A#**## ""#??????? | | ###==###==#===#?# #?# #**#??? ##???????? | | ?## ##########== **#####?##?????????????? | | ?#= ==#??????#== **#????????????????????? | | ?# =#??????#== **#????????????????????? | | ?## ###??????### ###????????????????????? | | ?#= ==#????????] !??????????????????????? | | ?#=^ =#???????]] !!?????????????????????? | | ?#= ===#???????]] !!?????????????????????? | | ### ########?### ###????????????????????? | | #/ #? #!!!### ##?????????????????????? | | #/ ## #!!!## #?????????????????????? | | #!! ?????????????????????? | | #!// H ??????????????????????? | | #!!! [ ?????? ???????????????? | | # ## #]]]## ??????????????????????? | | # #? #??]#?# ##?????????????????????? | | ### ######???### ###???????????????????? | | ?# !!#?#????#!! [ #???????????????????? | | ?# !!#??????#[ ##?#?????????????????? | | ## !#??????#! [ #???????????????????? | | ?## ###?????#### ###???????????????????? | | ?#! #??????#!! #????????????????????? | | ?#! #??????#!! #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 43 Energy Capacity 435 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 600 Evasion (%) 66 Item Schematics ----------------- Com. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Weight Redist. System | 86% | -10/Materials | Corrupted Ion Engine | 36% | -10/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Challenges ------------ None Game ------ Seed DecoderShiftTurbovents Manual? 0 Play Time 00:46:01 Cumulative 18.2 hours Start 2026.02.10 @ 15:06:32 End 2026.04.27 @ 21:11:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 38 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75e9b59b-b91a-416d-baa4-4939e9e90da8