Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.25 @ 11:05:20 Player: animal_waves Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (1794) 1794 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (332) 332 TOTAL SCORE: 5196 Bonus ------- High Alert Combat Kills 32 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Flying Fortress v7 Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Humpback Superbattery Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Latent Energy Streamer Axe > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Light Treads Light Treads Flying Fortress v7 Heat Sink High-capacity Storage Unit Medium Matter Pod ECM Suite Heavy EM Shotgun Enhanced Autogun Gauss Rifle Grenade Launcher Mining Laser Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Treads Treads Armored Treads Utility Improved Signal Interpreter Device Sensor Array Storage Humpback Processor Improved Signal Interpreter Protection Weapon Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 . . . 2 Weapon . | . . . . . . . Parts Attached 42 | 7 10 10 . 8 . 7 Power 6 | 1 1 2 . 2 . . Engine 6 | 1 1 2 . 2 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 2 2 . . . 2 Treads 8 | 2 2 2 . . . 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 5 3 . 5 . 2 Device 4 | . 1 1 . 1 . 1 Storage 8 | 1 3 . . 4 . . Processor 2 | . . 2 . . . . Hackware . | . . . . . . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 12 | 3 2 3 . 1 . 3 Energy Gun 2 | 1 . 1 . . . . Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun 7 | 2 2 2 . . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 14 | . 2 1 . . . 11 Power 2 | . 1 . . . . 1 Propulsion 4 | . . . . . . 4 Utility 5 | . 1 1 . . . 3 Weapon 3 | . . . . . . 3 Highest Loss Streak 7 | . 2 1 . . . 7 Average Slot Usage (%) 92 | . 97 96 100 89 88 79 Engine 11 | . 13 11 11 10 11 8 Treads 23 | . 27 22 22 22 22 16 Device 2 | . 4 6 . . . 8 Storage 16 | . 14 11 11 20 22 16 Processor 9 | . . 11 22 12 11 8 Protection 4 | . 7 11 11 1 . 3 Energy Cannon 2 | . . . . 2 11 7 Ballistic Gun 19 | . 27 22 22 19 11 3 Naked Turns 11 | . . . . . . 11 Heaviest Build 124 | 11 42 45 45 124 104 106 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 14 | 1 1 1 14 3 2 5 Average Overweight (x) 1 | . . 1 1 2 2 1 Largest Inventory Capacity 32 | 6 12 12 12 32 24 24 Average Capacity 18 | 5 9 12 12 27 24 21 Most Carried 21 | 2 11 12 12 20 19 21 Average Carried 12 | 1 7 11 11 14 19 17 Final Capacity 24 | 6 12 12 12 24 24 4 Final Carried 19 | 2 11 11 12 19 19 4 Class Distribution -------------------- 49% | Mutant 41% | Hauler-Mutant 4% | Hauler-Assassin 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Assassin | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Exi Min Mat Matter Collected 1658 | 196 708 407 114 10 122 101 Remotely 346 | . . 346 . . . . Salvage Created 2349 | . 788 656 43 . 383 479 Parts 154 | . 47 42 7 . 18 40 Haulers Intercepted 4 | . 2 1 . . . 1 Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 47 | . 16 14 3 . 9 5 Melee 1 | . . . . . . 1 Guns 33 | . 16 14 3 . . . AOE 12 | . . . . . 8 4 Classes Destroyed 12 | . 6 1 . . 1 4 Worker 8 | . 3 5 . . . . Builder 4 | . . 2 . . . 2 Hauler 4 | . 2 1 . . . 1 Recycler 1 | . 1 . . . . . Mechanic 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Watcher 8 | . 3 2 . . . 3 Swarmer 16 | . 6 4 3 . 3 . Grunt 26 | . 10 10 . . 4 2 Brawler 2 | . . . . . 2 . Sentry 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Best Kill Streak 10 | . 3 10 3 . 3 8 Combat Bots Only 6 | . 3 6 3 . 3 3 Max Kills in Single Turn 6 | . 1 2 1 . 3 6 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . . . . 3 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Damage Taken 3687 | . 597 570 199 . 108 2213 Core 808 | . 91 143 18 . . 556 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 63 . . . 59 . Volleys Fired 169 | . 74 57 14 . 5 19 Largest 2 | . 2 2 2 . 2 2 Hottest 80 | . 40 40 40 . 80 80 Shots Fired 322 | . 148 114 28 . 10 22 Gun 296 | . 148 114 28 . 5 1 Cannon 26 | . . . . . 5 21 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 296 | . 148 114 28 . 5 1 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 26 | . . . . . 5 21 Robot Hit Streak 18 | . 18 14 2 . 2 6 Robot Miss Streak 5 | . 5 4 2 . . 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 201 | . 99 76 6 . 1 19 Core Hits 121 | . 40 35 3 . 12 31 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 12 | . . . . . . 12 Impact . | . . . . . . . Slashing 12 | . . . . . . 12 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4632 | . 1173 947 91 . 782 1639 Guns 2225 | . 1173 947 91 . . 14 Cannons 94 | . . . . . 10 84 Explosions 2075 | . . . . . 772 1303 Melee 232 | . . . . . . 232 Ramming 6 | . . . . . . 6 Kinetic 2225 | . 1173 947 91 . . 14 Thermal 182 | . . . . . 40 142 Explosive . | . . . . . . . Electromagnetic 1987 | . . . . . 742 1245 Impact . | . . . . . . . Slashing 232 | . . . . . . 232 Piercing . | . . . . . . . Highest Corruption 30 | . . . . . 10 30 Average Corruption 9 | . . . . . 5 16 Corruption Purged . | . . . . . . . Effects 52 | . . . . . 23 29 Message Errors 13 | . . . . . 7 6 Matter Fused 13 | . . . . . 10 3 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 7 | . . . . . 4 3 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . 1 . Misdirections 6 | . . . . . . 6 Targeting Errors 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 71 | . . . . . . 71 Projectiles . | . . . . . . . Explosions 69 | . . . . . . 69 Melee 2 | . . . . . . 2 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 427 | . . . . . . 427 Shots 5 | . . . . . . 5 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 260 | . 2 . . . 134 260 Average Temperature 60 | . 2 . . . 31 73 Received Heat Transfer 1080 | . 150 246 . . 63 621 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 4 | . . . . . 1 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 150 | . . . . . 50 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Latent Energy Used 1547 | . . . . . 556 991 LE Corruption 39 | . . . . . 10 29 Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Peak Influence 440 | . 130 440 100 . 214 403 Average Influence 96 | . 56 201 82 . 77 181 Maximum Alert Level 2 | . . 2 . . 1 2 Low Security (%) 85 | 100 100 42 100 . 99 41 Level 1 14 | . . 53 . . . 56 Level 2 . | . . 4 . . . 1 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 4 2 . . . . Investigation 4 | . 3 1 . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 28 19 5 . 6 21 Peak Tracking Total 7 | . 4 5 3 . 3 7 Tactical Retreats 5 | . . . 1 . 1 3 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . 3 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Exi Min Mat Machines Disabled 19 | . . 1 . . 5 13 Max in Single Turn 7 | . . 1 . . 3 7 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Machines Accessed 20 | . 10 3 . 5 . 2 Terminals 10 | . 7 1 . . . 2 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 96 | . 28 15 . 49 . 4 Successful 80 | . 19 12 . 49 . . Failed 16 | . 9 3 . . . 4 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 12 | . 6 1 . 4 . 1 Terminals 28 | . 21 3 . . . 4 Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers 12 | . . 12 . . . . Garrison Access . | . . . . . . . Terminal Hacks 60 | . 10 1 . 49 . . Record 48 | . . . . 48 . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 4 | . 3 1 . . . . EX-Prototype ID Bank 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 3 . . . . . Scan Component 2 | . 2 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Report Inventory 3 | . 3 . . . . . Scanalyzer 11 | . . 11 . . . . Insert Component 6 | . . 6 . . . . Analyze 5 | . . 5 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . Terminals 3 | . 3 . . . . . Botnet 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 11 | . 7 3 . . . 1 Full Trace Events 4 | . 3 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 5 . . . . Part Schematics Acquired 5 | . . 5 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Exi Min Mat Turns Passed 7351 | 91 2003 597 707 2357 932 664 Spaces Moved 3400 | 53 1039 197 339 1054 429 289 Core 34 | 6 . . 2 . . 26 Treads 3366 | 47 1039 197 337 1054 429 263 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 190 170 210 50 Average Speed 193 | 150 163 189 193 220 210 193 Slowest Speed 750 | 160 180 190 750 230 210 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 3 95 24 73 95 94 29 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 236 | . . . . . 31 205 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 236 | . . . . . 31 205 Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Total 3829 | 61 1197 309 365 1096 451 350 Wait 140 | . 58 30 4 19 18 11 Move 3394 | 52 1038 196 338 1053 428 289 Hop . | . . . . . . . Pick Up 42 | 2 12 7 5 7 . 9 Fast Attach 11 | 6 4 . . 1 . . Attach 17 | . 3 3 . 5 . 6 Detach 6 | . 1 . . 5 . . Swap 14 | 1 3 7 . 2 . 1 Drop 22 | . 4 9 4 4 . 1 Fire 169 | . 74 57 14 . 5 19 Melee 12 | . . . . . . 12 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Identified exit to Mines 332 | -10/Materials | Build established: Mutant 993 | -10/Materials | Discovered new exit (range 16) 1435 | -10/Materials | Discovered new exit (range 15) 1481 | -10/Materials | Repaired Lgt. Treads 1681 | -10/Materials | Discovered new exit (range 12) 2095 | -10/Materials | Entered another Materials area 2095 | -9/Materials | Evolved 2 slots: Utility x2 2630 | -9/Materials | Discovered new exit (range 11) 2648 | -9/Materials | Identified exit to Mines 2692 | -9/Materials | Entered Mines 2939 | -9/Mines | Found a hidden stash of uninstalled traps 3057 | -9/Mines | Discovered new exit (range 10) 3213 | -9/Mines | Identified exit to Materials 3311 | -9/Mines | Learned Materials non-interactive machine intel 3391 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3391 | -9/Mines | Discovered new exit (range 5) 3397 | -9/Mines | Identified exit to Exiles 3399 | -9/Mines | Entered Exiles 3446 | -9/Exiles | Discovered new exit (range 15) 3471 | -9/Exiles | Identified exit to Mines 3509 | -9/Exiles | Met 8R-AWN 3539 | -9/Exiles | Met EX-HEX 3729 | -9/Exiles | Met EX-DEC 3847 | -9/Exiles | Met EX-BIN 3950 | -9/Exiles | Build established: Hauler-Mutant 4150 | -9/Exiles | Learned location of Zion (-7) 4316 | -9/Exiles | Discovered exit to Mines (range 14) 4496 | -9/Exiles | Visited The Gauntlet 5140 | -9/Exiles | Aligned with FarCom system 5143 | -9/Exiles | Given EX-Vault access code 5198 | -9/Exiles | Opened EX-Vault 5209 | -9/Exiles | Found Prototype Energy Cannon 5217 | -9/Exiles | Found Prototype Flight Unit 5220 | -9/Exiles | Found Prototype Storage 5226 | -9/Exiles | Identified Flying Fortress v7 5226 | -9/Exiles | Identified Superbattery 5226 | -9/Exiles | Identified Latent Energy Streamer 5292 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5756 | -9/Exiles | Stole three prototypes: Flying Fortress v7, Superbattery, Latent Energy Streamer 5756 | -9/Exiles | Entered Mines 6135 | -8/Mines | Discovered exit to Materials (range 15) 6294 | -8/Mines | System corruption reached 10% 6357 | -8/Mines | Discovered exit to Materials (range 8) 6688 | -8/Mines | Entered Materials 6688 | -8/Materials | Evolved 2 slots: Utility x2 6689 | -8/Materials | Loaded intel: 43 non-interactive machine locations 6998 | -8/Materials | Lost 4 parts (2n1u1w) 7006 | -8/Materials | System corruption reached 10% 7239 | -8/Materials | Build established: Hauler-Assassin 7321 | -8/Materials | Core integrity fell below 50% 7339 | -8/Materials | System corruption reached 30% 7341 | -8/Materials | Released all parts (2) 7346 | -8/Materials | Core integrity fell below 20% 7352 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Hvy. Ion Engine destroyed. G-50 Soldier misfires. Latent Energy Streamer destroyed. System corrupted: Energy discharge (-305). G-50 Soldier misfires. U-05 Engineer lays Concrete. 1LKJH8WZKNPN:TNGAG&YGL|07 |CI <2EC System corrupted: Axe targeting data glitched. Arm. Treads destroyed. Axe destroyed. Slammed into S-10 Pest. Destabilizing: System corrupted (+1). U-05 Engineer lays Concrete. G-47 Trooper IFF system glitched. System corrupted: Matter fused (-6). U-05 Engineer lays Concrete. Sensor Array destroyed. Released Superbattery. Released Imp. Signal Interpreter. Acquired 1 matter. 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" | | ## #????# =# ##???????????? ? | | ##+############## ####?????????????? ? | | % %= #?????????????????"" ? | | +################* !! #??????????????????????? | | ????????????????# ! #?????????????"""?"""??? | | ????????????????# ! #?????????????"""?"""??? | | ????????????????# #?????????????"""?"""??? | | ????????????????#######/###??????"""?????????????? | | ??????????????????????# #????????"""????"""?"""??? | | ??????????????????????# #????????"""????"""?"""??? | | ??????????????????????# #???????????????"""?"""??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 2280 Matter Stores 360 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 50 Armor Integrity Analysis 33 Recoil Reduction 2 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Axe | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedDecoderNanoactuators Manual? 0 Play Time 00:55:53 Cumulative 11.7 hours Start 2020.05.25 @ 10:04:46 End 2020.05.25 @ 11:05:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a9b58775-cd24-4321-94a5-c6b028f10d57