Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 21:38:14 Player: b00n1n Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (33) 165 Value Destroyed (1017) 1017 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 6019 Bonus ------- Follower Combat Kills 187 Friendly Fire -170 Cogmind --------- Core Integrity 0/1150 Matter 276/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Signal Interpreter Target Analyzer Mapping Drone Bay (1/3) > --- WEAPON (4) ------- Mass Driver > --- INVENTORY (5) ---- Heavy Ion Engine Heavy Ion Engine Micro Nuclear Core Neutrino Core Sensor Array Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Medium Storage Unit Signal Interpreter Target Analyzer Improved Weapon Shielding Improved Medium Armor Plating Shield Generator > --- WEAPON ----------- Gamma Rifle Long-range Proton Cannon HERF Cannon Particle Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Micro Nuclear Core Medium Treads Flexi-carbon Leg Field Propulsion Drive Sensor Array Shock Rifle [Rating: 92] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Advanced Cooling System Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Heavy Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Cannon Mass Driver Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . . Power . | . . . . . . . . . . Propulsion 4 | . . 2 . . 2 . . . . Utility 6 | . . . 2 1 . 1 2 . . Weapon 2 | . . . . 1 . 1 . . . Parts Attached 72 | 8 10 10 5 3 8 8 10 8 2 Power 7 | 1 2 1 2 . . . . 1 . Engine 5 | 1 2 1 1 . . . . . . Core 2 | . . . 1 . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 30 | 2 4 6 . . 7 3 4 4 . Treads 1 | . . . . . . . . 1 . Leg 28 | 2 4 6 . . 7 3 4 2 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Utility 21 | 3 2 . 3 2 1 3 4 2 1 Device 11 | 2 1 . 2 1 . 1 2 1 1 Storage 2 | 1 1 . . . . . . . . Processor 2 | . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . Protection 6 | . . . . 1 . 2 2 1 . Artifact . | . . . . . . . . . . Weapon 14 | 2 2 3 . 1 . 2 2 1 1 Energy Gun 4 | 2 . . . . . . 1 1 . Energy Cannon 8 | . 2 3 . 1 . 1 1 . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 4 | . . . . . . . 4 . . Parts Lost 24 | . . 1 . . 1 . 3 19 . Power 1 | . . . . . . . . 1 . Propulsion 11 | . . . . . 1 . 1 9 . Utility 5 | . . . . . . . 1 4 . Weapon 7 | . . 1 . . . . 1 5 . Highest Loss Streak 19 | . . 1 . . 1 . 2 19 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 100 99 100 100 99 94 93 50 17 Engine 7 | . 14 11 9 7 6 5 5 . . Leg 31 | . 28 43 36 30 39 35 30 15 . Device 12 | . 14 11 18 19 13 5 13 6 3 Storage 7 | . 14 11 9 7 6 5 5 4 . Processor 6 | . . . 9 7 9 11 10 10 10 Protection 2 | . . . . 2 3 4 6 1 . Energy Gun 1 | . 12 . . . . . . 1 . Energy Cannon 18 | . 15 22 18 23 20 18 20 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 15 29 29 29 36 36 56 69 69 12 Greatest Support 100 | 20 26 49 33 36 66 83 100 90 3 Greatest Overweight (x) 3 | . 1 . . . . . . 1 3 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 10 10 8 5 Most Carried 10 | 8 10 10 10 10 10 10 10 10 5 Average Carried 9 | 6 9 9 9 9 9 9 9 8 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 Final Carried 10 | 8 10 10 10 10 10 10 9 5 5 Class Distribution -------------------- 31% | Mutant 21% | Scavenger-Tank 15% | Scavenger-Gunner 11% | Scavenger-Mutant 11% | Tank 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Matter Collected 894 | 280 95 60 83 30 55 87 122 56 26 Remotely . | . . . . . . . . . . Salvage Created 1402 | 99 352 505 . . 124 92 140 90 . Parts 71 | 7 16 27 . . 2 4 10 5 . Haulers Intercepted 3 | . 1 2 . . . . . . . Recyclers Shooed 13 | . 7 2 1 . 3 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 . Prevented 4 | . . . . . . . . 4 . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Combat Hostiles Destroyed 23 | . 6 11 . . 2 2 1 1 . Guns 2 | . 2 . . . . . . . . Cannons 21 | . 4 11 . . 2 2 1 1 . Classes Destroyed 8 | 2 3 2 . . . . 1 . . Tunneler 3 | 2 . . . . . 1 . . . Hauler 3 | . 1 2 . . . . . . . Recycler 1 | 1 . . . . . . . . . Watcher 3 | . 1 1 . . . . 1 . . Swarmer 4 | . . 3 . . . 1 . . . Grunt 16 | . 6 7 . . 2 1 . . . Sentry 2 | . . 1 . . . . . 1 . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 5 | 2 5 5 . . 2 3 1 1 . Combat Bots Only 5 | . 2 5 . . 2 1 1 1 . Max Kills in Single Turn 1 | 1 1 1 . . 1 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Hostile Shots Fired 463 | . 46 50 . 4 22 7 86 218 30 Missed 154 | . 16 12 . 3 6 1 28 78 10 Damage Taken 5435 | . 396 427 . 16 209 120 1473 2394 400 Core 1312 | . 53 34 . . 46 17 110 774 278 Absorbed by Shields 129 | . . . . 6 76 . 11 36 . Redirected to Shielding 238 | . . . . . 15 . 169 54 . Core Remaining (%) 94 | 100 78 91 100 100 94 98 . . . Volleys Fired 96 | 6 27 30 . . 9 7 9 8 . Largest 4 | 2 2 2 . . 3 3 4 4 . Hottest 312 | 100 136 136 . . 204 204 285 312 . Shots Fired 229 | 12 54 60 . . 27 21 36 17 2 Gun 57 | 12 38 . . . . . . 7 . Cannon 172 | . 16 60 . . 27 21 36 10 2 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 Thermal 209 | 12 54 60 . . 27 21 27 8 . Explosive . | . . . . . . . . . . Electromagnetic 18 | . . . . . . . 9 9 . Robot Hit Streak 17 | 5 14 17 . . 6 7 8 4 . Robot Miss Streak 5 | 2 3 3 . . 3 5 5 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 136 | 7 39 36 . . 14 12 17 11 . Core Hits 57 | 4 16 15 . . 7 6 5 4 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | 1 4 . . . . . . . . Burn 5 | 1 4 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3064 | 88 621 825 2 . 407 288 546 287 . Guns 592 | 88 351 . . . . . . 153 . Cannons 2409 | . 266 821 . . 388 288 512 134 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 63 | . 4 4 2 . 19 . 34 . . Kinetic . | . . . . . . . . . . Thermal 2538 | 88 617 821 . . 388 288 265 71 . Explosive . | . . . . . . . . . . Electromagnetic 463 | . . . . . . . 247 216 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . . . . . 9 18 18 Average Corruption 12 | . . . . . . . 6 12 18 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 17 | . . . . . . . 1 13 3 Message Errors 1 | . . . . . . . . 1 . Matter Fused 4 | . . . . . . . . 3 1 Heat Flow Errors 2 | . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . 2 . Misfires 2 | . . . . . . . . . 2 Alerts 2 | . . . . . . . 1 1 . Misdirections 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 1 | . . 1 . . . . . . . Projectiles 1 | . . 1 . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . Impact 1 | . . . . . . . 1 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 13 | . 4 1 1 . 2 . 5 . . Kicked 13 | . 4 1 1 . 2 . 5 . . Crushed . | . . . . . . . . . . Highest Temperature 539 | 195 264 192 . . 115 48 539 254 12 Average Temperature 94 | 85 105 75 . . 41 24 170 115 7 Received Heat Transfer 858 | . 243 171 . . 37 18 220 18 151 Effects 2 | . . . . . . . 2 . . Shutdowns 1 | . . . . . . . 1 . . Matter Decay 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 11 | 2 1 1 . . 2 1 4 . . Heat Transferred 5401 | 333 1813 1480 . . 684 518 462 111 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Peak Influence 331 | 15 203 331 154 85 51 145 128 . . Initial 139 | . 9 . 139 70 7 24 70 . . Average 76 | 6 96 137 146 66 7 85 59 . . Maximum Alert Level 1 | . 1 1 . . . . . . . Low Security (%) 93 | 100 75 77 100 100 100 100 100 . . Level 1 6 | . 24 22 . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . 2 1 1 1 3 7 . . Investigation 1 | . . . . . . . 1 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 8 | . . 2 . 1 1 1 3 . . Assault . | . . . . . . . . . . Garrison 5 | . . . 1 . . 2 2 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 3 | . . . . . 1 1 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Distress Signals 7 | . 3 1 1 . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 103 | . 11 19 2 12 14 14 22 6 3 Peak Tracking Total 5 | . 5 5 2 4 4 5 5 5 3 Tactical Retreats 1 | . . . . . . . 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Traps Triggered 2 | . . . . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Machines Disabled 1 | . 1 . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Machines Accessed 9 | . 3 4 1 . . 1 . . . Terminals 7 | . 3 3 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 20 | . 6 11 2 . . 1 . . . Successful 8 | . 1 6 1 . . . . . . Failed 12 | . 5 5 1 . . 1 . . . Catastrophic 2 | . . . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 15 | . 6 7 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 5 | . 1 3 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 4 | . 1 2 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 2 4 1 . . 1 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . Programmers 4 | . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Total Allies 3 | . . . . . . 3 . . . Largest Group 3 | . . . . . . 3 3 . . Highest-Rated Group 93 | . . . . . . 93 93 . . Highest-Rated Ally 31 | . . . . . . 31 31 . . Total Orders 1 | . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . 1 Ally Attacks 49 | . . . . . . 30 19 . . Total Damage 694 | . . . . . . 420 274 . . Kills 4 | . . . . . . 2 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches 3 | . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Turns Passed 3055 | 125 409 379 166 463 307 284 581 283 58 Spaces Moved 1860 | 69 170 207 100 342 176 189 303 255 49 Core 168 | 4 . . . . . . . 115 49 Treads 25 | . . . . . . . . 25 . Legs 1667 | 65 170 207 100 342 176 189 303 115 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 50 Average Speed 119 | 115 158 120 120 120 120 120 120 92 112 Slowest Speed 200 | 120 190 120 120 120 120 120 120 190 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 5 39 29 17 10 7 6 11 54 29 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 4 | . . . . . . . . 3 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Total 2497 | 100 258 281 148 394 253 232 496 284 51 Wait 366 | 5 19 16 32 48 50 21 167 8 . Move 1851 | 68 169 206 99 341 175 188 302 254 49 Hop . | . . . . . . . . . . Pick Up 45 | 11 12 8 5 2 4 1 . 2 . Fast Attach 22 | 6 3 3 2 . . 3 2 1 2 Attach 25 | 2 . 3 3 2 4 2 3 6 . Detach 3 | . . . 1 . . 2 . . . Swap 25 | . 7 4 . 1 4 3 5 1 . Drop 50 | 2 17 10 5 . 5 5 3 3 . Fire 96 | 6 27 30 . . 9 7 9 8 . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 13 | . 4 1 1 . 2 . 5 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 13) 535 | -10/Materials | Entered another Materials area 535 | -9/Materials | Evolved 2 slots: Propulsion x2 651 | -9/Materials | Discovered new exit (range 5) 838 | -9/Materials | Discovered new exit (range 16) 914 | -9/Materials | Entered another Materials area 914 | -8/Materials | Evolved 2 slots: Utility x2 996 | -8/Materials | Garrison activated, responded to threat 1019 | -8/Materials | Met 7R-MNS 1062 | -8/Materials | Discovered new exit (range 15) 1079 | -8/Materials | Identified exit to Factory 1080 | -8/Materials | Entered Factory 1080 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1081 | -7/Factory | Caught up to 7R-MNS 1503 | -7/Factory | Discovered new exit (range 15) 1541 | -7/Factory | Identified exit to Factory 1543 | -7/Factory | Entered another Factory area 1543 | -6/Factory | Evolved 2 slots: Propulsion x2 1544 | -6/Factory | Caught up to 7R-MNS 1649 | -6/Factory | Build established: Tank 1838 | -6/Factory | Discovered new exit (range 9) 1847 | -6/Factory | Identified exit to Factory 1850 | -6/Factory | Entered another Factory area 1850 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1851 | -5/Factory | Caught up to 7R-MNS 1936 | -5/Factory | Allied Derelicts emerged from ambush trap array 1960 | -5/Factory | Garrison activated, responded to threat 2062 | -5/Factory | Discovered new exit (range 12) 2102 | -5/Factory | Identified exit to Factory 2134 | -5/Factory | Entered another Factory area 2134 | -4/Factory | Accompanied by 3 allies 2134 | -4/Factory | Evolved 2 slots: Utility x2 2135 | -4/Factory | Caught up to 7R-MNS 2403 | -4/Factory | Discovered new exit (range 15) 2416 | -4/Factory | Build established: Scavenger-Tank 2456 | -4/Factory | Identified exit to Upper Caves 2562 | -4/Factory | Garrison activated, responded to threat 2641 | -4/Factory | Attacked by 7R-MNS 2715 | -4/Factory | Entered Upper Caves 2748 | -4/Upper Caves | Learned location of Armory (-3) 2809 | -4/Upper Caves | System corruption reached 10% 2940 | -4/Upper Caves | Core integrity fell below 50% 2972 | -4/Upper Caves | Lost 19 parts (1p9n4u5w) 2972 | -4/Upper Caves | Spotted B-86 Titan 2994 | -4/Upper Caves | Discovered new exit (range 9) 2998 | -4/Upper Caves | Identified exit to Upper Caves 2998 | -4/Upper Caves | Entered another Upper Caves area 3000 | -4/Upper Caves | Core integrity fell below 20% 3056 | -4/Upper Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 03012_ Searching scrap... 03012_ Found Mapping Drone Bay. 03012_ Found Mass Driver. 03012_ Found 31 Matter. 03013_ Acquired Mass Driver. 03014_ Acquired 26 matter. 03017_ Acquired Mapping Drone Bay. 03021_ Mapping Drone released from Mapping Drone Bay. 03023_ System corrupted: FCS attempts to trigger Mass Driver. 03023_ System corrupted: Mass Driver misfires. 03023_ Mapping Drone destroyed. 03025_ Mapping Drone retrieved by Mapping Drone Bay. 03037_ Critical hit (Burn: +37). 03040_ System corrupted: FCS attempts to trigger Mass Driver. 03040_ System corrupted: Mass Driver misfires. 03040_ Slug penetrates Abandoned Machinery. Map ----- +----------------------------------------------------+ | ???????????????????????????????? ?? ### | | ??#? ??????????????????????????? #?# #?# | | ?????????#???????????????????????# ## #?# | | #??????## ???????????????????????# #??# | | ??????? ? ?????????? ???### ##?### | | ?#????? #??#???????? ????? #??## | | ##????? #????????? ?? ???????# #?## | | #???? ##??#?? ????? ?????## ### | | #### #### ???#??? ?????## | | ## $ ? #????## ??##???# # | | ? ?? ##### ????#?## ##### | | ?? ??????# ? ????#### ##?### | | ??# ## #?##????## #?????### ##????# | | ?## ## #??#??????# ?????#??## ##??#### | | ## #???????#?# ##????#####% #??## | | #???#????#?# ####### ### ####"%" | | #????#####?## % # " | | ## #?????# #### ## | | ## #??#??# ## gg ## # | | ## ##?###?# g"" "" """" #####? | | ##### ### #?## # """""" """""" #?#??? | | ##??## #??## # """""" """""" ###### | | ###?# ##### # """""" """""" # | | ##?# | | ## """""" """""" ## | | ######### @ """""" """""" ##?? | | ## #???#??## """""" """""" ###?? | | ?##### ##?##### """""" """""" #?#?? | | #?#?## ### ##???? | | ?#??# #####?# #????# | | ????# ##????# ## ##? | | ??#?# ###??# ####### #? | | ????# n #??# ## ### #######??# #? | | ????## #??# ## #?####????#???# #? | | ? ???# #### ## #?????#??????## ### | | ?? ? ##??##### #####???????????#?######?? | | ????? ##???????######?????????#?#??###???#????? | | ????? ####?##??????##??#?#???#???#??????????????? | | ????? #????#?????#????????#??#????????##??#????## | | ???? #?????#??????????#?????????#???????????##?? | | ???? ##??????#???????????#??????????????#???#??? | | ???? ??????????#?#??#????????????????#?????????? | | ???? ???#???????????????#???????????#??#???????? | | ??? #????????????????#?#???????????????????????? | | ??? ????????????#?????????????????#??#?#???????? | | ??? ???????????????????????#???#???????????????? | | ??? ??????????????????????????#????###????#???#? | | ???? ???????????????????????#???????????????????? | | ????????#????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 1 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyLongswordCutter Manual? 0 Play Time 00:53:46 Cumulative 82.7 hours Start 2024.05.15 @ 20:15:43 End 2024.05.15 @ 21:38:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 57 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 9% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1025743b-6818-49b7-9a5a-c6e2ca1bfefd