Cogmind - Beta 15 --- EXPLORER MODE // 2025.10.07 @ 20:39:21 // Winter2019/RPGLIKE Player: RR-3MY Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (19) 95 Value Destroyed (594) 594 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 8099 Bonus ------- Pacifist 470 Cogmind --------- Core Integrity 225/3550 Matter 6/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (3) ---- Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Seismic Detector Hardened Medium Armor Plating > --- WEAPON ----------- Precision Rocket Launcher Great Maul > --- INVENTORY -------- Hardened Light Armor Plating Improved Assault Rifle [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Signal Interpreter Device Seismic Detector Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Great Maul Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Precision Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 8 | 6 . 2 . . . . . . . . . . Power 1 | 1 . . . . . . . . . . . . Propulsion 3 | 1 . 2 . . . . . . . . . . Utility 3 | 3 . . . . . . . . . . . . Weapon 1 | 1 . . . . . . . . . . . . Parts Attached 17 | 6 . 9 1 . . . 1 . . . . . Power 2 | . . 2 . . . . . . . . . . Engine 2 | . . 2 . . . . . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 2 | 2 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 6 | 2 . 3 1 . . . . . . . . . Device 2 | 1 . . 1 . . . . . . . . . Storage . | . . . . . . . . . . . . . Processor 2 | 1 . 1 . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 7 | 2 . 4 . . . . 1 . . . . . Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 4 | 1 . 3 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . . . . . Parts Lost 9 | . . . . . . . . 1 . 1 3 4 Power 2 | . . . . . . . . . . 1 1 . Propulsion 2 | . . . . . . . . . . . 2 . Utility 3 | . . . . . . . . 1 . . . 2 Weapon 2 | . . . . . . . . . . . . 2 Highest Loss Streak 1 | . . . . . . . . 1 . 1 1 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 1 | . 1 . 1 1 1 2 2 2 2 2 2 1 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . 1 1 1 1 1 1 1 1 1 . Weapon . | . 1 . . . . 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups . | . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 53 69 83 83 83 83 83 82 75 72 52 29 Engine 11 | . . 12 16 16 16 16 16 16 16 14 3 . Leg 12 | . 20 16 16 16 16 16 16 16 16 16 11 . Device 12 | . 10 8 13 16 16 16 16 16 16 16 12 2 Processor 8 | . 10 11 10 8 8 8 8 8 8 8 8 8 Protection 5 | . . 6 8 8 8 8 8 7 . . . 3 Ballistic Gun 5 | . 6 8 8 8 8 8 6 7 . . . 3 Launcher 1 | . . . . . . . 1 . 8 8 7 3 Impact Weapon 7 | . . 2 8 8 8 8 8 8 8 8 8 8 Peak Build Rating 23 | 6 6 18 20 20 20 20 23 23 20 20 19 14 Average Rating 16 | 3 5 12 19 20 20 20 20 20 20 19 17 11 On Entrance 15 | . 6 4 18 20 20 20 20 20 20 20 19 12 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 28 | 5 5 22 23 23 23 23 28 28 20 20 17 17 Greatest Support 30 | 25 25 30 30 30 30 30 30 30 30 30 30 13 Greatest Overweight (x) 1 | . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 Average Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 Most Carried 2 | 1 1 1 1 1 2 2 2 2 2 2 2 1 Average Carried 1 | . 1 . 1 1 1 2 2 2 2 2 2 1 Final Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 Final Carried 2 | 1 1 1 1 1 2 2 2 2 2 2 2 1 Class Distribution -------------------- 48% | Wizard-Assassin 20% | Wizard-Scout 17% | Hacker-Assassin 13% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Assassin | -8/Materials Hacker-Assassin | -7/Factory Wizard-Assassin | -6/Factory Wizard-Assassin | -5/Factory Wizard-Assassin | -4/Factory Wizard-Assassin | -4/Upper Caves Wizard-Assassin | -4/Upper Caves Wizard-Assassin | -3/Research Wizard-Assassin | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Matter Collected 414 | 134 126 60 22 . . . 17 30 . . . 25 Remotely . | . . . . . . . . . . . . . Salvage Created 298 | . . . 22 15 . . 31 121 . 11 98 . Parts 30 | . . . 3 . . . 5 4 . 8 10 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 14 | . . . 2 . . . 3 5 . 2 2 . Guns 2 | . . . 2 . . . . . . . . . AOE 12 | . . . . . . . 3 5 . 2 2 . Classes Destroyed 5 | . . . 1 1 . . 1 1 . . 1 . Builder 3 | . . . . . . . 1 . . 1 1 . Tunneler 2 | . . . . 1 . . . . . . 1 . Swarmer 11 | . . . 2 . . . 3 4 . 2 . . Brawler 1 | . . . . . . . . 1 . . . . Programmer 2 | . . . . . . . . . . . 2 . Best Kill Streak 5 | . . . 1 1 . . 4 5 . 3 2 . Combat Bots Only 5 | . . . 1 . . . 3 5 . 2 1 . Max Kills in Single Turn 3 | . . . 1 1 . . 3 3 . 2 2 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . 2 3 . 1 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 662 | . 2 . 165 15 . 13 14 84 . 49 162 158 Missed 252 | . 2 . 57 3 . 3 9 29 . 13 67 69 Hits 410 | . . . 108 12 . 10 5 55 . 36 95 89 Melee 2 | . . . 2 . . . . . . . . . Projectile 408 | . . . 106 12 . 10 5 55 . 36 95 89 AOE 1 | . . . . . . . . . . . . 1 Critical Strikes 16 | . . . 1 . . 1 . 1 . 3 4 6 Part Disruptions 2 | . . . . . . . . . . . 1 1 Damage Taken 4353 | . . . 514 31 . 106 34 521 . 337 1203 1607 Core 3325 | . . . 349 21 . 79 23 320 . 270 998 1265 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Core 2182 | . . . 267 15 . 44 16 263 . 216 691 670 Ignored by Resistances 3839 | . . . 541 50 . 138 46 673 . 393 1151 847 Core Remaining (%) 72 | 100 100 100 41 72 78 77 . . 60 61 35 . Volleys Fired 29 | . . . 5 . . . 4 2 . 2 14 2 Largest 1 | . . . 1 . . . 1 1 . 1 1 1 Hottest 43 | . . . 23 . . . 43 43 . 43 43 43 Shots Fired 29 | . . . 5 . . . 4 2 . 2 14 2 Gun 11 | . . . 5 . . . 2 . . . 4 . Cannon . | . . . . . . . . . . . . . Launcher 18 | . . . . . . . 2 2 . 2 10 2 Special . | . . . . . . . . . . . . . Kinetic 11 | . . . 5 . . . 2 . . . 4 . Thermal . | . . . . . . . . . . . . . Explosive 18 | . . . . . . . 2 2 . 2 10 2 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 21 | . . . 5 . . . 9 11 . 12 19 21 Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 22 | . . . 5 1 . . 4 2 . 1 7 2 Core Hits 31 | . . . 2 . . . 4 8 . 5 8 4 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . Critical Strikes 1 | . . . . 1 . . . . . . . . Smash 1 | . . . . 1 . . . . . . . . Melee Attacks 71 | . . . 9 2 3 11 1 . . . 5 40 Impact 71 | . . . 9 2 3 11 1 . . . 5 40 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2126 | . . . 78 68 . . 354 432 . 304 602 288 Guns 180 | . . . 78 . . . 30 . . . 72 . Cannons . | . . . . . . . . . . . . . Explosions 1878 | . . . . . . . 324 432 . 304 530 288 Melee 68 | . . . . 68 . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 180 | . . . 78 . . . 30 . . . 72 . Thermal . | . . . . . . . . . . . . . Explosive 1878 | . . . . . . . 324 432 . 304 530 288 Electromagnetic . | . . . . . . . . . . . . . Impact 68 | . . . . 68 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . 1 . . . . . . . . . 4 15 Average Corruption 7 | . 1 . . . . . . . . . 2 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 16 | . . . . . . . . . . . 1 15 Message Errors 3 | . . . . . . . . . . . . 3 Matter Fused 4 | . . . . . . . . . . . . 4 Heat Flow Errors 4 | . . . . . . . . . . . 1 3 Energy Discharges 1 | . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 98 | . . . . 68 . . 9 . . . 21 . Projectiles . | . . . . . . . . . . . . . Explosions 30 | . . . . . . . 9 . . . 21 . Melee 68 | . . . . 68 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 260 | . . . . . . . 2 30 . 81 147 . Shots 9 | . . . . . . . 1 1 . 2 5 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 168 | . . . 19 8 . 1 28 . . . 144 168 Average Temperature 28 | . . . 2 8 . 1 10 . . . 88 90 Received Heat Transfer 501 | . . . 171 18 . 54 . 195 . . 63 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . Impact Corruptions 2 | . . . . 2 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Maximum Alert Level 1 | . . . . . . . . . . . 1 . Low Security (%) 98 | 100 100 100 100 100 100 100 100 . . 100 89 100 Level 1 1 | . . . . . . . . . . . 10 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 285 | . . . 68 13 3 60 121 . . 90 285 129 Initial 129 | . . . . 13 . . 21 . . 25 27 129 Average 29 | . . . 21 1 . 1 71 . . 33 74 58 Influence Increases 1305 | . . . 128 6 3 80 117 245 . 95 423 208 Destroy 0b10 Robot/C 280 | . . . 40 . . . 60 100 . 40 40 . Destroy 0b10 Robot/NC 25 | . . . . 5 . . 5 . . 5 10 . Destroy Leader 30 | . . . 10 . . . 10 10 . . . . Successful Hack 22 | . . . 6 . . . . . . 6 10 . Disable Machine 20 | . . . 4 . . . . . . . 12 4 Destroy Structure 508 | . . . 8 1 3 20 42 . . 44 261 129 Lose Combat Pursuer 420 | . . . 60 . . 60 . 135 . . 90 75 Influence Decreases 1305 | . . . 87 47 3 20 129 193 51 79 203 493 Entered New Map 347 | . . . . 28 . . 39 26 36 24 38 156 Time Decay 871 | . . . 87 19 3 20 90 157 15 45 135 300 Lost Part 87 | . . . . . . . . 10 . 10 30 37 Squads Dispatched 11 | . . . 1 1 . . 1 . . 2 2 4 Investigation 2 | . . . . . . . . . . . 1 1 Extermination 3 | . . . . 1 . . . . . . . 2 Reinforcement 6 | . . . 1 . . . 1 . . 2 1 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Distress Signals 5 | . 1 . 1 . . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 76 | . 2 1 14 2 . 5 3 16 . 7 17 9 Peak Tracking Total 11 | . 3 1 8 1 . 5 3 7 . 5 11 6 Tactical Retreats 13 | . . . 3 . . 1 . 4 . . 3 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 5 | . 3 1 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 5 | . . . 1 . . . . . . . 3 1 Max in Single Turn 1 | . . . 1 . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 7 | . . . 1 . 1 1 . . . 1 2 1 Terminals 7 | . . . 1 . 1 1 . . . 1 2 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 16 | . . . 3 . 1 4 . . . 2 3 3 Successful 5 | . . . 1 . 1 1 . . . 1 1 . Failed 11 | . . . 2 . . 3 . . . 1 2 3 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 14 | . . . 3 . 1 4 . . . . 3 3 Terminals 16 | . . . 3 . 1 4 . . . 2 3 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 5 | . . . 1 . 1 1 . . . 1 1 . Level Access Points 5 | . . . 1 . 1 1 . . . 1 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . . . 1 . . 1 . . . 1 1 1 Full Trace Events 2 | . . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Active Infowar (turns) 1974 | 37 81 137 201 215 220 173 123 357 38 79 217 96 Sensors 1661 | . . . 143 215 220 173 123 357 38 79 217 96 Seismic 1787 | 37 81 137 201 215 220 173 123 357 38 79 126 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Turns Passed 2287 | 44 81 137 201 215 220 173 123 357 38 79 217 402 Spaces Moved 2018 | 30 67 103 136 175 176 117 91 293 32 63 215 520 Core 646 | 2 . . . . . . . . . . 124 520 Treads . | . . . . . . . . . . . . . Legs 1372 | 28 67 103 136 175 176 117 91 293 32 63 91 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 50 50 Average Speed 98 | 115 120 120 120 120 120 120 120 120 120 120 79 52 Slowest Speed 120 | 120 120 120 120 120 120 120 120 120 120 120 120 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . 5 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 14 | 3 16 17 20 9 5 7 5 56 12 2 10 21 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 1 | . . . . . . . . 1 . . . . Spaces Dug 176 | . . . 8 1 3 10 1 . . 17 102 34 Terrain Destroyed 269 | . . . 8 1 3 10 21 16 . 30 132 48 Melee 62 | . . . 8 1 3 10 1 . . . 5 34 Projectile . | . . . . . . . . . . . . . AOE 207 | . . . . . . . 20 16 . 30 127 14 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total 2135 | 36 67 113 151 176 179 127 97 295 31 64 235 564 Wait . | . . . . . . . . . . . . . Move 2006 | 29 66 102 135 174 175 116 90 292 31 62 214 520 Hop . | . . . . . . . . . . . . . Pick Up 2 | 1 . . . . 1 . . . . . . . Fast Attach 15 | 6 1 7 1 . . . . . . . . . Attach 2 | . . 1 . . . . . . . . . 1 Detach . | . . . . . . . . . . . . . Swap 6 | . . 1 . . . . 2 1 . . 1 1 Drop 4 | . . 2 1 . . . . . . . 1 . Fire 29 | . . . 5 . . . 4 2 . 2 14 2 Melee 71 | . . . 9 2 3 11 1 . . . 5 40 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x3) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 14) 45 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Identified exit to Mines 69 | -10/Materials | Discovered exit to Mines (range 6) 113 | -10/Materials | Identified exit to Materials 113 | -10/Materials | Discovered exit to Materials (range 5) 126 | -10/Materials | Entered another Materials area 128 | -9/Materials | Reached level 2 128 | -9/Materials | Reached level 3 136 | -9/Materials | Upgraded with Propulsion slot (x2) 245 | -9/Materials | Identified exit to Materials 245 | -9/Materials | Discovered exit to Materials (range 16) 263 | -9/Materials | Entered another Materials area 265 | -8/Materials | Reached level 4 265 | -8/Materials | Reached level 5 265 | -8/Materials | Reached level 6 272 | -8/Materials | Identified exit to Factory 310 | -8/Materials | Build established: Hacker-Mutant 447 | -8/Materials | Core integrity fell below 50% 464 | -8/Materials | Entered Factory 466 | -7/Factory | Reached level 7 466 | -7/Factory | Reached level 8 466 | -7/Factory | Reached level 9 627 | -7/Factory | Build established: Hacker-Assassin 673 | -7/Factory | Identified exit to Factory 673 | -7/Factory | Discovered exit to Factory (range 6) 679 | -7/Factory | Entered another Factory area 681 | -6/Factory | Reached level 10 681 | -6/Factory | Reached level 11 681 | -6/Factory | Reached level 12 727 | -6/Factory | Identified exit to Factory 771 | -6/Factory | Identified exit to Lower Caves 771 | -6/Factory | Discovered exit to Lower Caves (range 20) 899 | -6/Factory | Entered another Factory area 901 | -5/Factory | Reached level 13 901 | -5/Factory | Reached level 14 901 | -5/Factory | Reached level 15 915 | -5/Factory | Identified exit to Factory 1007 | -5/Factory | Build established: Wizard-Assassin 1072 | -5/Factory | Entered another Factory area 1074 | -4/Factory | Reached level 16 1074 | -4/Factory | Reached level 17 1098 | -4/Factory | Reached level 18 1188 | -4/Factory | Identified exit to Upper Caves 1188 | -4/Factory | Discovered exit to Upper Caves (range 5) 1195 | -4/Factory | Entered Upper Caves 1334 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 1410 | -4/Upper Caves | Learned location of Quarantine (-3) 1525 | -4/Upper Caves | Reached level 19 1536 | -4/Upper Caves | Identified exit to Upper Caves 1536 | -4/Upper Caves | Discovered exit to Upper Caves (range 11) 1552 | -4/Upper Caves | Entered another Upper Caves area 1579 | -4/Upper Caves | Identified exit to Research 1579 | -4/Upper Caves | Discovered exit to Research (range 10) 1590 | -4/Upper Caves | Entered Research 1592 | -3/Research | Reached level 20 1592 | -3/Research | Reached level 21 1592 | -3/Research | Reached level 22 1600 | -3/Research | Identified exit to Research 1662 | -3/Research | Core integrity fell below 50% 1669 | -3/Research | Entered another Research area 1671 | -2/Research | Reached level 23 1671 | -2/Research | Reached level 24 1671 | -2/Research | Reached level 25 1764 | -2/Research | Identified exit to Access 1789 | -2/Research | Core integrity fell below 50% 1886 | -2/Research | Entered Access 1887 | -1/Access | Core integrity fell below 50% 1888 | -1/Access | Reached level 26 1888 | -1/Access | Reached level 27 1888 | -1/Access | Reached level 28 1982 | -1/Access | Crushed by falling debris 2069 | -1/Access | System corruption reached 10% 2090 | -1/Access | Spotted B-99 Colossus 2149 | -1/Access | Core integrity fell below 20% 2288 | -1/Access | Self-destructed Last Messages --------------- ally. 02207_ Triggered Hellfire Trap. 02207_ An explosion rips through the floor. 02211_ K-01 Serf destroyed. 02213_ Acquired 17 matter. 02214_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02217_ Prc. Rocket Launcher destroyed. 02221_ System corrupted: Heat flow error (+171). 02228_ Scanalyzer disabled. 02241_ System corrupted: Heat flow error (+185). 02261_ System corrupted: Energy discharge (-22). 02274_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1N. 02276_ Connecting with Terminal... 02276_ ALERT: Suspicious activity at Terminal A013. Dispatching Investigation squad. 02283_ System corrupted: Matter fused (-9). 02286_ Great Maul destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????m???????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????k??????????????????????? | | ??????????????????????????????????????? | | ???????#############??????????????????? | | ???????# ===#??????????????????? | | ???????# ===#??????????????????? | | ???????# == #??????????????????? | | ???????# @ #??????????????????? | | ???????# #??????????????????? | | ???????# #??????????????????? | | ???????# #??????????????????? | | ???????#####+###+###??????????????????? | | ?????#????# #????????????????????? | | ?????# #### #????????????????????? | | ?????# #????????????????????? | | ???### #??p?????????????????? | | ???# #????????????????????? | | ???# #????????????????????? | | ???# +????????????????????? | | ???# #????????????????????? | | ???# #######p#######??????????????? | | ???###+##?# p #??????????????? | | ??????????# #??????????????? | | ??????????# t! #??????????????? | | ??????????# #??????????????? | | ??????????# " ############### | | ??????????# """ + | | ??????????# """ # | | ??????????# " ## #### | | ??????????# ## #??? | | ??????????# ## +??? | | ??????????# """ """ ###### #+##+#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 33 Terrain Scan Density 610 Armor Coverage 225 Resistance: KI 55 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 70 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Levels Raised 27 | . . 2 3 3 3 3 3 1 . 3 3 3 XP Earned 47312 | 6000 100 3467 4639 4279 4279 4279 4787 1329 500 4621 4641 4391 XP Spent 45945 | 5500 . 3400 4450 4575 4435 3620 5520 . . 5625 4795 4025 Upgrades 114 | 10 . 9 13 24 10 10 5 . . 15 11 7 Power Slot 1 | 1 . . . . . . . . . . . . Propulsion Slot 3 | 1 . 2 . . . . . . . . . . Utility Slot 3 | 3 . . . . . . . . . . . . Weapon Slot 1 | 1 . . . . . . . . . . . . Core Integrity 59 | . . . . 15 7 6 . . . 15 9 7 Heat Dissipation 3 | . . . . . . . 2 . . . 1 . Mass Support 2 | 1 . 1 . . . . . . . . . . Inventory Capacity 3 | 3 . . . . . . . . . . . . Sight Range 4 | . . . 4 . . . . . . . . . Sensor Range 9 | . . . . 5 . 3 . . . . 1 . Terrain Scan Density 6 | . . 6 . . . . . . . . . . Hack Attack % 10 | . . . 2 1 3 1 3 . . . . . Hack Defense % 2 | . . . 2 . . . . . . . . . KI Resistance % 4 | . . . 2 2 . . . . . . . . TH Resistance % 4 | . . . 3 1 . . . . . . . . Protomatter Created 64 | . . . 10 . . . 10 14 . 30 . . Protomatter Decayed 11 | . . . 10 . . . 1 . . . . . Game ------ Seed BeamDispersalDoomcannon Manual? 0 Play Time 00:27:17 Cumulative 65.4 hours Start 2025.10.04 @ 14:10:02 End 2025.10.07 @ 20:39:21 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 15 Rogue 0 Adventurer 3 Explorer 12 Win Type - Total 8 Types 4/1/1/1/0/0/0/0/0/1 Lore% 46 Gallery% 36 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b44821d2-6816-4a7f-a5e3-1716c6bdb49a