Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.26 @ 14:27:43 Player: N.W.L Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (23) 115 Value Destroyed (569) 569 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1670) 1670 TOTAL SCORE: 8474 Bonus ------- Pacifist 470 Entered Garrisons 200 Entered DSFs 1000 Cogmind --------- Core Integrity 1034/1300 Matter 700/700 Energy 265/265 System Corruption 3% Temperature Cool (0) Movement Flying (119) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (8) --- Nuclear Pulse Array Impulse Thruster Array > --- UTILITY (9) ------ Advanced Cooling System Medium Storage Unit Advanced Matter Compressor Machine Analyzer Enhanced Optical Array Improved Signal Interpreter Advanced Force Field System Shield > --- WEAPON (2) ------- Power Sword > --- INVENTORY (10) --- Graphene Brace Antimissile System Advanced Recalibrator Nova Cannon Nova Cannon Railgun Railgun Improved Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Advanced Matter Compressor Machine Analyzer Enhanced Optical Array Improved Signal Interpreter Layered Light Armor Plating Graphene Brace System Shield > --- WEAPON ----------- Matter Neutralizer Railgun > --- INVENTORY -------- Nuclear Pulse Array Railgun Improved Datajack Power Sword [Rating: 123] Favorites ----------- Power Particle Reactor Engine Light Ion Engine Reactor Particle Reactor Propulsion Nuclear Pulse Array Treads Armored Treads Flight Unit Nuclear Pulse Array Utility Machine Analyzer Device Advanced Cooling System Storage Advanced Matter Compressor Processor Machine Analyzer Hackware System Shield Protection Layered Light Armor Plating Weapon Power Sword Energy Gun High-powered Shock Rifle Energy Cannon Nova Cannon Ballistic Gun High-powered Shotgun Impact Weapon Flail Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Res Gar Res Slots Evolved 14 | . . 2 2 . . 4 . 2 2 . 2 . . Power 1 | . . . . . . . . . . . 1 . . Propulsion 6 | . . 1 1 . . 2 . 1 1 . . . . Utility 7 | . . 1 1 . . 2 . 1 1 . 1 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 54 | . . . 1 15 . 3 7 6 1 3 9 5 4 Power 4 | . . . . 1 . . . . . . 2 . 1 Engine 2 | . . . . 1 . . . . . . . . 1 Core . | . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . 2 . . Propulsion 17 | . . . 1 9 . . 3 1 1 . 1 1 . Treads 6 | . . . 1 5 . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 11 | . . . . 4 . . 3 1 1 . 1 1 . Utility 14 | . . . . 2 . 1 1 4 . 2 2 . 2 Device 6 | . . . . 1 . . 1 2 . 1 . . 1 Storage 2 | . . . . . . . . . . . 1 . 1 Processor 4 | . . . . 1 . . . 2 . 1 . . . Hackware 1 | . . . . . . 1 . . . . . . . Protection 1 | . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 19 | . . . . 3 . 2 3 1 . 1 4 4 1 Energy Gun 1 | . . . . . . . 1 . . . . . . Energy Cannon 5 | . . . . 1 . . 1 . . . 1 1 1 Ballistic Gun 7 | . . . . 2 . 1 . . . 1 1 2 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . 1 . . Slashing Weapon 2 | . . . . . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 1 . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . . Corrupted Parts 1 | . . . . 1 . . . . . . . . . System Corruption 6 | . . . . 6 . . . . . . . . . Parts Lost 17 | . . . . 2 2 . 4 . . 1 2 2 4 Power 3 | . . . . . 1 . . . . . . 1 1 Propulsion 7 | . . . . 1 1 . 2 . . . . 1 2 Utility 4 | . . . . . . . 1 . . . 2 . 1 Weapon 3 | . . . . 1 . . 1 . . 1 . . . Highest Loss Streak 4 | . . . . 1 2 . 4 . . 1 2 2 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 55 | . . . 6 42 42 38 35 65 . 69 72 74 71 Reactor 1 | . . . . . . . . . . . 4 7 . Treads 4 | . . . 6 20 . . . . . . . . . Flight 14 | . . . . 6 20 13 12 17 . 21 19 19 18 Device 8 | . . . . 2 9 6 3 14 . 19 12 9 13 Storage 1 | . . . . . . . . . . . 2 4 4 Processor 9 | . . . . 2 9 6 6 14 . 15 14 14 14 Hackware 2 | . . . . . . 4 6 5 . 5 4 4 4 Protection 1 | . . . . . . . . . . . 3 4 3 Energy Cannon 2 | . . . . 3 2 . . 5 . 1 3 2 3 Ballistic Gun 1 | . . . . 4 . 2 . . . 1 . 2 . Slashing Weapon 1 | . . . . . . . . . . . 1 3 4 Naked Turns 109 | . 33 62 14 . . . . . . . . . . Heaviest Build 55 | . . . . 11 11 6 13 17 17 18 55 55 54 Greatest Support 55 | 3 3 3 3 20 13 9 39 39 26 26 55 55 55 Greatest Overweight (x) 3 | . . . . 3 . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 10 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . . . . 5 4 5 5 5 2 5 5 5 8 Average Carried 3 | . . . . 1 3 4 4 4 2 4 4 4 5 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 10 Final Carried 8 | . . . . 2 4 4 5 4 2 5 5 3 8 Class Distribution -------------------- 59% | Mutant 40% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Sprinter | -3/Research Sprinter | -3/Garrison Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Res Gar Res Matter Collected 1296 | 48 . . . 485 . 16 4 19 . . 112 500 112 Remotely . | . . . . . . . . . . . . . . Salvage Created 1210 | . . . . 603 97 16 . 19 . . 112 . 363 Parts 51 | . . . . 33 3 3 . . . . . . 12 Haulers Intercepted 2 | . . . . 1 . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Res Gar Res Combat Hostiles Destroyed 12 | . . . . 11 . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . 1 Guns 11 | . . . . 11 . . . . . . . . . Classes Destroyed 8 | . . . . 7 . . . . . . . . 1 Worker 2 | . . . . 1 . 1 . . . . . . . Tunneler 2 | . . . . 1 . . . 1 . . . . . Hauler 2 | . . . . 1 . . . . . . 1 . . Recycler 5 | . . . . 2 1 . . . . . . . 2 Swarmer 3 | . . . . 3 . . . . . . . . . Grunt 4 | . . . . 4 . . . . . . . . . Sentry 4 | . . . . 4 . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . 1 Best Kill Streak 13 | . . . . 13 1 1 . 1 . . 1 . 2 Combat Bots Only 10 | . . . . 10 . . . . . . . . 1 Max Kills in Single Turn 2 | . . . . 2 1 1 . 1 . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Res Gar Res Hostile Shots Fired 301 | . . 2 6 97 2 . 12 . . 19 98 42 23 Missed 132 | . . . 3 26 . . 4 . . 14 58 20 7 Damage Taken 3222 | . . 22 53 1129 71 . 317 . . 117 731 477 305 Core 613 | . . 22 31 194 19 . 31 . . 50 81 160 25 Absorbed by Shields 40 | . . . . . . . . . . . . . 40 Core Remaining (%) 91 | 100 100 94 . . 55 . 96 100 . 95 . . . Volleys Fired 79 | . . . . 47 1 1 . . . . 11 14 5 Largest 2 | . . . . 2 1 1 . . . . 1 2 1 Hottest 113 | . . . . 63 63 23 . . . . 105 105 113 Shots Fired 85 | . . . . 50 1 1 . . . . 11 17 5 Gun 54 | . . . . 47 . 1 . . . . . 6 . Cannon 31 | . . . . 3 1 . . . . . 11 11 5 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 54 | . . . . 47 . 1 . . . . . 6 . Thermal 27 | . . . . . . . . . . . 11 11 5 Explosive . | . . . . . . . . . . . . . . Electromagnetic 4 | . . . . 3 1 . . . . . . . . Robot Hit Streak 8 | . . . . 8 4 5 . . . . . 1 . Robot Miss Streak 4 | . . . . 4 . . . . . . . 3 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 64 | . . . . 44 1 5 . 1 . . 1 2 10 Core Hits 35 | . . . . 26 1 1 . . . . . 1 6 Critical Kills 2 | . . . . 2 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . Critical Strikes 6 | . . . . 2 . . . . . . 1 . 3 Destroy 2 | . . . . 2 . . . . . . . . . Smash 1 | . . . . . . . . . . . 1 . . Sever 3 | . . . . . . . . . . . . . 3 Melee Attacks 59 | . . . . . . 4 . 2 . . 14 5 34 Impact 10 | . . . . . . . . 2 . . 8 . . Slashing 45 | . . . . . . . . . . . 6 5 34 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . 4 . 1 . . 1 . 3 Combat Hostiles 3 | . . . . . . 3 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1693 | . . 2 12 918 80 16 . 59 . . 48 26 532 Guns 895 | . . . . 853 . 16 . . . . . 26 . Cannons 81 | . . . . 53 28 . . . . . . . . Explosions 52 | . . . . . 52 . . . . . . . . Melee 639 | . . . . . . . . 59 . . 48 . 532 Ramming 26 | . . 2 12 12 . . . . . . . . . Kinetic 895 | . . . . 853 . 16 . . . . . 26 . Thermal 52 | . . . . . 52 . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 81 | . . . . 53 28 . . . . . . . . Impact 107 | . . . . . . . . 59 . . 48 . . Slashing 532 | . . . . . . . . . . . . . 532 Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . 6 6 . . . . . . . 3 Average Corruption 5 | . . . . 6 6 . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 5 | . . . . 4 1 . . . . . . . . Message Errors 1 | . . . . 1 . . . . . . . . . Matter Fused 3 | . . . . 2 1 . . . . . . . . Heat Flow Errors 1 | . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 160 | . . . . . 55 . . 29 . . 48 . 28 Projectiles . | . . . . . . . . . . . . . . Explosions 55 | . . . . . 55 . . . . . . . . Melee 105 | . . . . . . . . 29 . . 48 . 28 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 53 | . . 1 6 6 40 . . . . . . . . Shots 1 | . . . . . 1 . . . . . . . . Rammed 5 | . . 1 3 1 . . . . . . . . . Targets Rammed 5 | . . 1 3 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 240 | . . . . 240 19 . . . . . 56 55 90 Average Temperature 37 | . . . . 57 18 . . . . . 10 33 33 Received Heat Transfer 854 | . . 12 27 504 9 . . . . 24 132 108 38 Effects 1 | . . . . 1 . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . 4 . . 1 . . Impact Corruptions 2 | . . . . . . . . 1 . . 1 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . 100 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Res Gar Res Peak Influence 486 | . . 15 20 443 285 274 191 88 47 37 486 438 454 Initial 382 | . . . 5 8 172 269 191 76 42 32 20 382 246 Average 234 | . . 6 18 239 218 271 167 79 42 26 177 408 350 Maximum Alert Level 2 | . . . . 2 1 1 . . . . 2 2 2 Low Security (%) 40 | 100 100 100 100 41 35 . 100 100 100 100 54 . . Level 1 42 | . . . . 54 64 100 . . . . 34 33 68 Level 2 16 | . . . . 4 . . . . . . 10 66 31 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . . . 1 3 . . . . . 1 5 . 2 Investigation 6 | . . . . 2 . . . . . . 3 . 1 Extermination . | . . . . . . . . . . . . . . Reinforcement 6 | . . . 1 1 . . . . . 1 2 . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Res Gar Res Distress Signals 3 | . . . . . . . . . . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 105 | . 1 4 3 24 1 . 2 . . 3 36 17 14 Peak Tracking Total 18 | . 1 4 2 9 1 . 2 . . 3 18 17 5 Tactical Retreats 13 | . . . . . 1 . 1 . . 1 5 1 4 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Res Gar Res Traps Triggered 4 | . . . . 2 . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Res Gar Res Machines Disabled 2 | . . . . 1 1 . . . . . . . . Max in Single Turn 1 | . . . . 1 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills 6 | . . . . . . . . . . . 6 . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Res Gar Res Machines Accessed 24 | . . . 1 5 4 1 . 1 1 . 6 1 4 Terminals 15 | . . . 1 5 1 1 . 1 1 . 3 1 1 Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 3 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 2 . 2 Total Hacks 46 | . . . 2 9 7 2 . 1 1 . 14 1 9 Successful 19 | . . . . 3 6 1 . 1 1 . 4 1 2 Failed 27 | . . . 2 6 1 1 . . . . 10 . 7 Catastrophic 7 | . . . . 2 1 . . . . . 3 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 14 | . . . 2 3 3 . . . . . 4 . 2 Terminals 26 | . . . 2 9 1 2 . 1 1 . 7 1 2 Fabricators 2 | . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 8 | . . . . . 6 . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . . . . . 5 . 5 Terminal Hacks 10 | . . . . 3 1 1 . 1 1 . 2 1 . Open DSF 4 | . . . . . . 1 . 1 1 . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . Terminal Index 2 | . . . . 1 . . . . . . 1 . . Zone Layout 2 | . . . . 1 1 . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . Retrieve Components 2 | . . . . . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . 2 Unlock Access 2 | . . . . . . . . . . . 1 . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 4 | . . . . . 3 . . . . . 1 . . Terminals . | . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . Overload 1 | . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . . Tunnel 3 | . . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . . . 1 4 3 . . . . . 5 1 4 Full Trace Events 6 | . . . 1 2 . . . . . . 2 . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Res Gar Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . find_recycling 1 | . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Res Gar Res Total Allies 1 | . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . 1 1 . . . . . . Highest-Rated Group 32 | . . . . . . 32 32 . . . . . . Highest-Rated Ally 32 | . . . . . . 32 32 . . . . . . Total Orders 2 | . . . . . . . 2 . . . . . . STAY 1 | . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . Ally Attacks 2 | . . . . . . . 2 . . . . . . Total Damage 83 | . . . . . . . 83 . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Res Gar Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Res Gar Res Turns Passed 1483 | 9 33 62 26 317 81 42 75 106 6 28 190 137 371 Spaces Moved 2061 | 18 65 119 43 303 230 81 130 198 12 54 366 140 302 Core 354 | 18 65 119 43 109 . . . . . . . . . Treads 12 | . . . . 12 . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1695 | . . . . 182 230 81 130 198 12 54 366 140 302 Fastest Speed 31 | 50 50 50 50 32 32 34 34 34 37 37 31 32 32 Average Speed 38 | 50 50 50 50 51 33 34 35 35 37 37 31 32 34 Slowest Speed 200 | 50 50 50 50 200 34 34 40 37 37 37 37 32 119 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 17 | . . . . 2 1 . . . . . 6 4 4 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 15 16 5 47 57 2 89 5 . 47 22 30 15 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 3 | . . . . . 3 . . . . . . . . Known Exits Taken 5 | . . . . 1 . 1 . 1 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 50 | . . . . . . . . 1 . . 18 9 22 Terrain Destroyed 65 | . . . . . 2 . . 1 . . 22 14 26 Melee 37 | . . . . . . . . 1 . . 12 3 21 Projectile 26 | . . . . . . . . . . . 10 11 5 AOE 2 | . . . . . 2 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Res Gar Res Total 2548 | 17 64 120 46 410 231 93 157 228 12 60 399 201 510 Wait 267 | . . 1 . 35 . 3 14 18 . . . 42 154 Move 2016 | 17 64 118 42 299 227 80 129 197 11 53 354 131 294 Hop 16 | . . . . 1 1 . . . . . 6 4 4 Pick Up 22 | . . . . 5 1 2 3 1 . 3 2 . 5 Fast Attach 32 | . . . 1 10 . 1 3 6 . 3 4 . 4 Attach 13 | . . . . 4 . 2 3 . 1 . 2 1 . Detach 5 | . . . . 2 1 . . 1 . . . . 1 Swap 9 | . . . . 1 . . 1 . . . 3 4 . Drop 17 | . . . . 5 . . 2 3 . 1 3 . 3 Fire 79 | . . . . 47 1 1 . . . . 11 14 5 Melee 59 | . . . . . . 4 . 2 . . 14 5 34 Ram 5 | . . 1 3 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 2 . . . . . 6 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -6/DSF -5/Factory -4/Factory -4/DSF -3/Research -3/Garrison (discovered 3 exits: *Res x3) -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 38 | -10/Materials | Discovered new exit (range 10) 43 | -10/Materials | Entered another Materials area 43 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 98 | -9/Materials | Discovered new exit (range 13) 105 | -9/Materials | Entered another Materials area 105 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 122 | -8/Materials | Discovered new exit (range 14) 131 | -8/Materials | Entered Storage 296 | -8/Storage | Destroyed 10 combat bots 312 | -8/Storage | Build established: Mutant 422 | -8/Storage | Identified exit to Recycling 446 | -8/Storage | Used back door to open Recycling access 448 | -8/Storage | Entered Recycling 472 | -8/Recycling | Discovered new exit (range 11) 529 | -8/Recycling | Entered Factory 529 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 568 | -6/Factory | Identified exit to DSF 571 | -6/Factory | Entered DSF 571 | -6/DSF | Accompanied by 1 ally 597 | -6/DSF | Additional patrols routed to DSF 626 | -6/DSF | Lost 4 parts (2n1u1w) 639 | -6/DSF | Discovered new exit (range 15) 646 | -6/DSF | Entered Factory 646 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 748 | -5/Factory | Discovered new exit (range 11) 752 | -5/Factory | Identified exit to Factory 752 | -5/Factory | Entered another Factory area 752 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 757 | -4/Factory | Identified exit to DSF 758 | -4/Factory | Entered DSF 768 | -4/DSF | Discovered new exit (range 14) 786 | -4/DSF | Additional patrols routed to DSF 786 | -4/DSF | Identified exit to Research 786 | -4/DSF | Entered Research 786 | -3/Research | Evolved 2 slots: Power x1, Utility x1 831 | -3/Research | Spotted B-86 Titan 914 | -3/Research | Spotted B-86 Titan 976 | -3/Research | Identified exit to Garrison 976 | -3/Research | Entered Garrison 1022 | -3/Garrison | Triggered checkpoint 1045 | -3/Garrison | Discovered new exit (range 62) 1045 | -3/Garrison | Discovered new exit (range 81) 1045 | -3/Garrison | Discovered new exit (range 42) 1070 | -3/Garrison | Build established: Sprinter 1113 | -3/Garrison | Identified exit to Research 1113 | -3/Garrison | Entered Research 1268 | -3/Research | Spotted B-86 Titan 1326 | -3/Research | Identified exit to Garrison 1363 | -3/Research | Search patrols dispatched 1484 | -3/Research | Self-destructed Last Messages --------------- 01430_ Acquired 10 matter. 01433_ R-10 Processor collects Com. Wheel. 01435_ K-01 Serf cleans the Antimatter Diverter. 01437_ C-30 ARC bursts open, deploying its payload. 01440_ R-10 Processor collects Field Recycling Unit. 01441_ R-10 Processor collects Hpw. Tractor Beam. 01441_ U-05 Engineer builds a Wall. 01457_ K-01 Serf cleans the Antimatter Diverter. 01464_ Lyr. Light Armor Plating destroyed. 01464_ Nuclear Pulse Array destroyed. 01470_ K-01 Serf cleans the Antimatter Diverter. 01472_ Nuclear Pulse Array destroyed. 01474_ K-01 Serf cleans the Antimatter Diverter. 01474_ P-80 Master Imp. Antigrav System severed. 01477_ P-80 Master Gamma Rifle severed. 01481_ W-44 Eye sends out distress signal. 01481_ R-10 Processor collects Gamma Rifle. 01482_ P-80 Master destroyed. 01484_ R-10 Processor collects Sml. Battery. 01484_ R-10 Processor collects Imp. Antigrav System. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????"?????????????????????? | | ???????????????????????????"????????# #?????????? | | ???????????????????????????"???????? ???????? | | ???????????????????????????T???????? ????? | | ???????????????????????????"???????? ????? | | ???????????????????????????"???????# ????? | | ???????????????????????????"???????# #????? | | ???????????????????????????????????# #????? | | ???????????????????????????????????# == #????? | | ???????????????????????????######### == #????? | | ??????????????????????????## = # #????? | | ??????????????????????????# # #????? | | ???????????????????????????# "" # #????? | | ???????????????????????????# G" # #????? | | ???????????????????????????# "" + #????? | | ???????????????????????????# # #????? | | ???????????????????????????# # #????? | | ??????????????????????????## # ####?? | | ?????????????????????????##" !!/ # #?? | | ????????????????????????## # !/ # #?? | | ???????????????????????## ## !/ # #?? | | ???????############################# +?? | | ???????# ## # # ^#?? | | ???????# ## % #@% # #?? | | ???????# ## % # ==R # #?? | | ???????? ?# ^ #R"| """ # #?? | | ?????????#+########+#####"" """ + #?? | | ?????????# #???#T """ w# #?? | | ?????????# ##+#####+#####"" + #?? | | ?????????# # #"" p #% #?? | | ?????????# # #"" """ # #?? | | ?????????# # """"" # """ # #?? | | ?????????# # """F"" # """ k# #?? | | ?????????# # """]"" # p # #?? | | ?????????# # ] # # #?? | | ?????????# # # # +?? | | ?????????# + """ """ # # #?? | | ?????????# # """ """ #######/#### #?? | | ?????????# # """ """ #????## #### #?? | | ?????????# # #?### #?? | | ??###????# # + #?? | | ?##"###### #####+#+###### #?? | | ?# #?? | | ?# #?#+###########?? | | ?# ]] #???????????????? | | ?# !=! ]] #???????????????? | | ?# ########## ==! ] #???????????????? | | ?# ^^"######### ==! #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 41 Energy Capacity 420 Matter Stores 700 Matter Capacity 700 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Phase Shifting 5 Evasion (%) 67 Melee Accuracy 6 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledBladeNetwork Manual? 0 Play Time 00:41:10 Cumulative 165.6 hours Start 2024.06.25 @ 19:05:31 End 2024.06.26 @ 14:27:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 72x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 436b741a-830d-4920-aa56-2d999391dc14