Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 18:28:43

Player: DAFFA

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (382)      382
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1347

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             309/400
Matter                     280/300
Energy                     72/100
System Corruption          0%
Temperature                Cool (3)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
        Aluminum Leg
>       --- UTILITY (3) ------
  Small Storage Unit
        Sensor Array
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
        Weapon Shielding
  Light Armor Plating
        Datajack

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Hover Unit
        Hover Unit
>       --- UTILITY ----------
  Small Storage Unit
        Weight Redist. System
        Sensor Array
>       --- WEAPON -----------
        EM Pulse Gun
  Heavy EM Pulse Gun
>       --- INVENTORY --------
        Ion Engine
        Aluminum Leg
        Aluminum Leg
        Weapon Shielding
  Light Armor Plating
        EM Pulse Gun
        Datajack
        Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Weapon Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             42   | 6   16  20  
  Power                    7    | 1   2   4   
    Engine                 4    | 1   1   2   
    Core                   3    | .   1   2   
    Reactor                .    | .   .   .   
  Propulsion               15   | 2   5   8   
    Treads                 .    | .   .   .   
    Leg                    9    | 2   3   4   
    Wheel                  .    | .   .   .   
    Hover                  6    | .   2   4   
    Flight                 .    | .   .   .   
  Utility                  8    | 1   5   2   
    Device                 2    | .   1   1   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   4   6   
    Energy Gun             8    | 1   2   5   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         2    | .   1   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   98  79  
  Engine                   5    | .   4   9   
  Core                     7    | .   9   1   
  Leg                      20   | .   27  2   
  Hover                    4    | .   .   15  
  Device                   6    | .   1   21  
  Storage                  13   | .   14  11  
  Processor                4    | .   6   .   
  Protection               3    | .   5   .   
  Energy Gun               15   | .   16  13  
  Ballistic Gun            1    | .   2   .   
  Special Weapon           1    | .   .   3   
  Special Melee Weapon     5    | .   8   .   
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 11  15  17  
  Greatest Support         26   | 20  20  26  
  Greatest Overweight (x)  4    | .   .   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 20   | 8   20  8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 3   8   8   
  Average Carried          5    | .   6   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 1   8   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           590  | 179 258 153 
  Remotely                 .    | .   .   .   
Salvage Created            464  | .   181 283 
  Parts                    36   | .   14  22  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  10   | .   3   7   
  Guns                     9    | .   3   6   
  Cannons                  1    | .   .   1   
Classes Destroyed          5    | .   2   3   
  Operator                 2    | .   2   .   
  Watcher                  1    | .   .   1   
  Swarmer                  3    | .   .   3   
  Grunt                    4    | .   3   1   
  Sentry                   3    | .   .   3   
Best Kill Streak           3    | .   2   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        82   | .   34  48  
  Missed                   22   | .   9   13  
Damage Taken               750  | .   291 459 
  Core                     124  | .   33  91  
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  3    | .   3   .   
  Regen/Repaired (Parts)   55   | .   55  .   
Core Remaining (%)         93   | 100 86  .   
Volleys Fired              49   | .   24  25  
  Largest                  2    | .   2   2   
  Hottest                  140  | .   140 100 
Shots Fired                77   | .   40  37  
  Gun                      72   | .   39  33  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  5    | .   1   4   
  Kinetic                  10   | .   10  .   
  Thermal                  10   | .   6   4   
  Explosive                .    | .   .   .   
  Electromagnetic          57   | .   24  33  
  Robot Hit Streak         9    | .   9   8   
  Robot Miss Streak        4    | .   4   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           51   | .   26  25  
  Core Hits                20   | .   10  10  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              3    | .   3   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            3    | .   3   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           766  | .   275 491 
  Guns                     616  | .   275 341 
  Cannons                  .    | .   .   .   
  Explosions               78   | .   .   78  
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  44   | .   44  .   
  Thermal                  184  | .   34  150 
  Explosive                .    | .   .   .   
  Electromagnetic          538  | .   197 341 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   .   
  Average Corruption       2    | .   2   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  1    | .   1   .   
    Matter Fused           1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            15   | .   .   15  
  Projectiles              8    | .   .   8   
  Explosions               7    | .   .   7   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      5    | .   .   5   
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        156  | .   156 148 
  Average Temperature      53   | .   58  47  
  Received Heat Transfer   306  | .   159 147 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              5    | .   1   4   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         375  | .   75  300 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      2    | .   .   2   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             372  | .   89  372 
  Initial                  25   | .   .   25  
  Average                  71   | .   32  190 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         87   | 100 100 51  
  Level 1                  12   | .   .   48  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   14  17  
  Peak Tracking Total      5    | .   2   5   
  Tactical Retreats        7    | .   4   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          6    | .   5   1   
  Terminals                5    | .   4   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   17  6   
  Successful               11   | .   9   2   
  Failed                   11   | .   7   4   
    Catastrophic           4    | .   3   1   
  Database Lockouts        1    | .   1   .   
  Manual                   2    | .   .   2   
  Terminals                20   | .   14  6   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   7   2   
  Record                   6    | .   4   2   
  Branch Access Points     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Surveillance Status      1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   4   1   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   1   .   
  Non-combat               1    | .   1   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        2    | .   2   .   
  parse_system             1    | .   1   .   
  find_recycling           1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               1478 | 66   1031 381  
Spaces Moved               1060 | 51   724  285  
  Core                     52   | 11   .    41   
  Treads                   .    | .    .    .    
  Legs                     792  | 40   724  28   
  Wheels                   .    | .    .    .    
  Hover                    216  | .    .    216  
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  56   
  Average Speed            105  | 104  120  70   
  Slowest Speed            250  | 120  120  250  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       40   | 5    92   23   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 1    | .    1    .    
Terrain Destroyed          10   | .    1    9    
  Melee                    .    | .    .    .    
  Projectile               2    | .    1    1    
  AOE                      8    | .    .    8    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1322 | 63  840 419 
  Wait                     133  | .   55  78  
  Move                     1058 | 50  723 285 
  Hop                      .    | .   .   .   
  Pick Up                  25   | 7   14  4   
  Fast Attach              2    | .   1   1   
  Attach                   17   | 6   2   9   
  Detach                   2    | .   .   2   
  Swap                     23   | .   13  10  
  Drop                     10   | .   5   5   
  Fire                     49   | .   24  25  
  Melee                    3    | .   3   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials

 History 
---------
 Turn | Location      | Event
   39 | -11/Scrapyard | Discovered new exit (range 16)
   67 | -11/Scrapyard | Entered Materials
  112 | -10/Materials | Central database locked down
  156 | -10/Materials | Met 8R-AWN
  237 | -10/Materials | Discovered new exit (range 16)
  308 | -10/Materials | Build established: Mutant
  605 | -10/Materials | Repaired Aluminum Leg
  645 | -10/Materials | Discovered new exit (range 16)
  674 | -10/Materials | Identified exit to Mines
  809 | -10/Materials | Discovered new exit (range 9)
 1098 | -10/Materials | Entered another Materials area
 1098 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1420 | -9/Materials  | Lost 5 parts (2n3w)
 1479 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01349_ EM Pulse Gun destroyed.
01350_ Chain reaction triggered in Ion Engine.
01351_ EM Pulse Gun destroyed.
01353_ G-34 Mercenary destroyed.
01357_ Acquired 5 matter.
01358_ R-06 Scavenger collects Heat Sink.
01359_ U-05 Engineer builds a Wall.
01380_ Hover Unit destroyed. <x2>
01384_ S-10 Pest destroyed. <x2>
01389_ EM Pulse Gun destroyed.
01397_ K-01 Serf collects debris.
01400_ Destroyed Lgt. Ion Engine.
01400_ S-10 Pest destroyed.
01401_ K-01 Serf collects debris. <x3>
01469_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M003.
01471_ Imp. Ion Engine severed.
01476_ Weight Redist. System destroyed.
01476_ Mining Laser destroyed.
01479_ Aluminum Leg severed.

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipFluxSource
  Manual?         0
Play Time         00:21:44
  Cumulative      5.4 hours
  Start           2024.07.28 @ 18:06:31
  End             2024.07.28 @ 18:28:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           3
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          12
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          19%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: efc0d7a1-4edb-491a-b5eb-e9aea24ca548