Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.23 @ 15:57:31 Player: jumpy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (3989) 3989 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (418) 418 TOTAL SCORE: 8382 Bonus ------- High Alert Combat Kills 358 Follower Combat Kills 60 Cogmind --------- Core Integrity 0/850 Matter 121/300 Energy 90/100 System Corruption 14% Temperature Cool (18) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Angular Momentum Engine Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Experimental Targeting Computer Improved Medium Armor Plating Force Field > --- WEAPON ----------- Gatling Laser Plasma Cannon Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Angular Momentum Engine Wheel Compact Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Improved Medium Armor Plating Heavy Laser Enhanced Autogun Heavy Machine Gun Heavy Machine Gun Assault Cannon Advanced Assault Cannon Heavy Missile Launcher Chainsword [Rating: 72] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Armored Huge Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Signal Interpreter Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 5 | . . 2 . 1 . . 2 Weapon 1 | . . . . 1 . . . Parts Attached 95 | 7 1 9 20 7 7 2 42 Power 11 | 1 . 1 2 2 . . 5 Engine 9 | 1 . 1 2 1 . . 4 Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 17 | 2 . 2 5 1 . . 7 Treads 4 | 2 . 2 . . . . . Leg 1 | . . . . . . . 1 Wheel 12 | . . . 5 1 . . 6 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 2 . 4 6 2 2 . 11 Device 7 | 1 . 1 2 . . . 3 Storage 3 | 1 . . 1 1 . . . Processor 5 | . . 1 . . . . 4 Hackware . | . . . . . . . . Protection 12 | . . 2 3 1 2 . 4 Artifact . | . . . . . . . . Weapon 40 | 2 1 2 7 2 5 2 19 Energy Gun 13 | . 1 2 5 . . . 5 Energy Cannon 3 | . . . . . . 2 1 Ballistic Gun 12 | 2 . . 2 . 2 . 6 Ballistic Cannon 7 | . . . . 2 2 . 3 Launcher 4 | . . . . . 1 . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 Corrupted Parts 1 | . . . 1 . . . . System Corruption 2 | . . . 2 . . . . Parts Lost 44 | . . 2 6 1 2 1 32 Power 5 | . . . 1 1 . . 3 Propulsion 10 | . . . 2 . . 1 7 Utility 15 | . . 1 2 . 1 . 11 Weapon 14 | . . 1 1 . 1 . 11 Highest Loss Streak 18 | . . 1 3 1 2 1 18 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 76 | . 100 96 69 69 83 79 73 Engine 6 | . 14 11 9 5 7 7 3 Core 1 | . . . . 1 . . 2 Treads 4 | . 28 22 4 . . . . Wheel 9 | . . . 7 11 15 10 10 Device 7 | . 14 16 4 7 7 7 7 Storage 9 | . 14 11 9 7 15 15 7 Processor 11 | . . 9 9 7 7 7 16 Protection 5 | . . 4 7 7 7 7 4 Energy Gun 6 | . 4 15 15 7 7 6 2 Energy Cannon 3 | . . . . . . . 6 Ballistic Gun 6 | . 23 5 2 7 6 7 5 Ballistic Cannon 1 | . . . . 2 3 . 1 Peak Build Rating 72 | 7 7 9 36 43 43 41 72 Average Rating 35 | 5 7 8 12 34 41 35 54 On Entrance 22 | . 7 7 9 36 43 41 33 Naked Turns . | . . . . . . . . Heaviest Build 88 | 14 14 16 31 80 84 88 88 Greatest Support 60 | 40 40 40 60 56 56 56 56 Greatest Overweight (x) 14 | . . . 7 1 1 3 14 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 10 20 20 20 20 Average Capacity 14 | 7 8 8 9 10 20 20 20 Most Carried 20 | 5 7 8 10 10 8 8 20 Average Carried 10 | 3 5 7 6 9 7 6 14 Final Capacity 20 | 8 8 8 10 20 20 20 20 Final Carried 10 | 5 6 8 10 8 6 7 2 Class Distribution -------------------- 28% | Mutant 25% | Tank 24% | Gunner 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2196 | 302 47 151 154 269 212 64 997 Remotely . | . . . . . . . . Salvage Created 3997 | 149 132 406 698 363 153 23 2073 Parts 195 | 12 16 36 34 12 4 . 81 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 85 | . 4 14 13 8 3 1 42 Melee 1 | . . . . . . . 1 Guns 51 | . 4 14 13 3 2 1 14 Cannons 18 | . . . . 5 . . 13 AOE 14 | . . . . . 1 . 13 Classes Destroyed 16 | 2 3 1 2 4 1 1 2 Worker 4 | . . . . 1 . . 3 Tunneler 3 | 3 . . . . . . . Hauler 1 | . . . . 1 . . . Recycler 3 | 1 . . 2 . . . . Mechanic 1 | . . . . . . . 1 Operator 1 | . . . . 1 . . . Watcher 5 | . 2 1 . . . . 2 Swarmer 19 | . 3 7 4 1 . . 4 Grunt 39 | . 1 5 4 4 2 . 23 Brawler 4 | . . . . . . . 4 Duelist 3 | . . . 1 . 1 . 1 Sentry 10 | . . 2 3 1 . . 4 Hunter 4 | . . . 1 . . . 3 Programmer 5 | . . . . 2 . . 3 Behemoth 1 | . . . . . . 1 . Samaritan 1 | . . . . . 1 . . Best Kill Streak 14 | 3 3 6 3 4 3 1 14 Combat Bots Only 11 | . 3 5 3 2 3 1 11 Max Kills in Single Turn 5 | 1 1 1 1 1 1 1 5 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . 1 . 4 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 822 | . 24 56 72 102 24 30 514 Missed 278 | . 6 14 19 34 5 9 191 Damage Taken 8491 | . 161 460 886 769 391 531 5293 Core 1403 | . 20 86 237 75 48 85 852 Absorbed by Shields 239 | . . . . 46 . . 193 Regen/Repaired (Parts) 18 | . . . 18 . . . . Core Remaining (%) 79 | 100 92 78 56 . . 70 . Volleys Fired 287 | 8 11 37 45 44 17 11 114 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 208 | 40 60 80 115 103 119 119 208 Shots Fired 593 | 16 22 68 88 81 24 17 277 Gun 458 | 16 22 68 88 56 18 12 178 Cannon 121 | . . . . 25 5 . 91 Launcher 14 | . . . . . 1 5 8 Special . | . . . . . . . . Kinetic 277 | 16 18 26 3 47 11 3 153 Thermal 295 | . 4 42 78 34 12 9 116 Explosive 14 | . . . . . 1 5 8 Electromagnetic 7 | . . . 7 . . . . Robot Hit Streak 21 | 4 7 13 17 16 17 21 18 Robot Miss Streak 5 | 2 1 2 2 5 2 3 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 1 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 437 | 11 14 48 68 58 17 11 210 Core Hits 213 | 6 7 26 28 21 9 6 110 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 7 | . . . . 4 . . 3 Burn 3 | . . . . 1 . . 2 Destroy 1 | . . . . 1 . . . Blast 3 | . . . . 2 . . 1 Melee Attacks 8 | . . . . . . . 8 Impact . | . . . . . . . . Slashing 8 | . . . . . . . 8 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10829 | 116 149 573 872 1339 524 496 6760 Guns 6008 | 116 149 573 872 859 264 158 3017 Cannons 2113 | . . . . 480 103 . 1530 Explosions 2568 | . . . . . 157 338 2073 Melee 129 | . . . . . . . 129 Ramming 11 | . . . . . . . 11 Kinetic 3825 | 116 107 216 47 769 167 39 2364 Thermal 5088 | . 42 357 727 570 200 119 3073 Explosive 1678 | . . . . . 157 338 1183 Electromagnetic 98 | . . . 98 . . . . Impact . | . . . . . . . . Slashing 129 | . . . . . . . 129 Piercing . | . . . . . . . . Highest Corruption 14 | . . . 2 3 3 3 14 Average Corruption 4 | . . . 2 2 3 3 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 59 | . . . 3 6 7 3 40 Message Errors 10 | . . . 2 1 2 . 5 Matter Fused 16 | . . . 1 1 1 1 12 Heat Flow Errors 8 | . . . . 1 1 1 5 Energy Discharges 6 | . . . . 1 1 . 4 Parts Rejected 4 | . . . . 1 . . 3 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . 1 1 1 4 Data Loss (major) 1 | . . . . . 1 . . Misfires 3 | . . . . . . . 3 Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 446 | . . . . 14 15 . 417 Projectiles 36 | . . . . 14 15 . 7 Explosions 410 | . . . . . . . 410 Melee . | . . . . . . . . Knockbacks 6 | . . . . 2 . . 4 Impact . | . . . . . . . . Kinetic 6 | . . . . 2 . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 406 | . . . . . 20 . 386 Shots 6 | . . . . . 1 . 5 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 400 | . 6 72 297 400 259 324 336 Average Temperature 91 | . 6 20 69 98 157 141 95 Received Heat Transfer 1995 | . 24 183 189 208 108 60 1223 Effects 5 | . . . . 3 . . 2 Energy Bleed 1 | . . . . . . . 1 Interference 4 | . . . . 3 . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 16 | . . 2 7 3 . . 4 Heat Transferred 9145 | . 100 800 1655 1036 370 222 4962 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 877 | 20 172 387 372 224 . . 877 Initial 108 | . 13 72 108 56 . . 18 Average 223 | 9 81 283 233 133 . . 278 Maximum Alert Level 3 | . . 2 1 1 . . 3 Low Security (%) 57 | 100 100 12 22 81 . . 61 Level 1 29 | . . 87 77 18 . . 10 Level 2 4 | . . . . . . . 10 Level 3 8 | . . . . . . . 18 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 1 2 . 4 . . 14 Investigation 4 | . . 1 . . . . 3 Extermination 7 | . . . . 3 . . 4 Reinforcement 5 | . 1 1 . 1 . . 2 Assault 2 | . . . . . . . 2 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 3 | . . 2 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 9 21 15 16 4 1 56 Peak Tracking Total 7 | . 3 5 3 4 3 1 7 Tactical Retreats 7 | . 1 1 2 1 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 4 | . . . 1 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 16 | . . . . 2 . . 14 Max in Single Turn 8 | . . . . 1 . . 8 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 20 | . 1 2 4 3 . . 10 Terminals 13 | . 1 2 1 2 . . 7 Fabricators 4 | . . . . 1 . . 3 Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Total Hacks 45 | . 1 2 11 5 . . 26 Successful 16 | . 1 . 9 1 . . 5 Failed 29 | . . 2 2 4 . . 21 Catastrophic 10 | . . 2 1 1 . . 6 Database Lockouts . | . . . . . . . . Manual 18 | . 2 2 1 1 . . 12 Terminals 22 | . 1 2 1 3 . . 15 Fabricators 13 | . . . . 2 . . 11 Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . . 8 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 1 . . . . . 1 Robot Schematic 1 | . 1 . . . . . . Alert Level 1 | . . . . . . . 1 Fabricator Hacks 5 | . . . . 1 . . 4 Load Schematic 3 | . . . . . . . 3 Build 2 | . . . . 1 . . 1 Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . . 7 . . . . Insert Component 3 | . . . 3 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 1 2 3 3 . . 10 Full Trace Events 3 | . . 1 . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . Robots Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 116 | . . . . 116 . . . Total Robot Build Rating 6 | . . . . 6 . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 58 | . . . . . . . 58 Total Part Build Rating 3 | . . . . . . . 3 Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 42 | . . . . 42 . . . Highest-Rated Ally 21 | . . . . 21 . . . Total Orders 2 | . . . . 2 . . . ROAM 2 | . . . . 2 . . . Ally Attacks 19 | . . . . 19 . . . Total Damage 263 | . . . . 263 . . . Kills 4 | . . . . 4 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 5399 | 168 396 431 856 750 411 81 2306 Spaces Moved 2965 | 86 198 187 444 426 284 34 1306 Core 43 | 6 . . 35 . . . 2 Treads 562 | 80 198 187 97 . . . . Legs 47 | . . . . . . . 47 Wheels 2313 | . . . 312 426 284 34 1257 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 95 100 115 115 100 Average Speed 129 | 152 160 160 136 107 115 128 127 Slowest Speed 750 | 160 160 160 400 115 115 145 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 6 43 18 32 13 50 6 32 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 2 | . . . . . 1 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 150 | . . . . 2 18 28 102 Melee . | . . . . . . . . Projectile 9 | . . . . 2 1 . 6 AOE 141 | . . . . . 17 28 96 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3999 | 105 257 251 607 644 346 55 1734 Wait 548 | . 45 8 69 157 36 6 227 Move 2958 | 85 197 186 443 425 283 33 1306 Hop . | . . . . . . . . Pick Up 54 | 5 2 5 13 3 2 2 22 Fast Attach 31 | 7 . 2 7 2 1 . 12 Attach 33 | . . 2 6 3 3 . 19 Detach 3 | . . . 2 . . . 1 Swap 31 | . 1 5 7 2 3 2 11 Drop 41 | . 1 6 15 4 1 1 13 Fire 287 | 8 11 37 45 44 17 11 114 Melee 8 | . . . . . . . 8 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . 4 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 14) 565 | -10/Materials | Entered another Materials area 565 | -9/Materials | Evolved 2 slots: Utility x2 937 | -9/Materials | Build established: Scavenger-Mutant 981 | -9/Materials | Discovered new exit (range 4) 986 | -9/Materials | Identified exit to Materials 996 | -9/Materials | Entered another Materials area 996 | -8/Materials | Evolved 2 slots: Propulsion x2 1034 | -8/Materials | Repaired Sensor Array 1337 | -8/Materials | Lost 3 parts (1p1u1w) 1792 | -8/Materials | Discovered new exit (range 12) 1851 | -8/Materials | Identified exit to Factory 1852 | -8/Materials | Entered Factory 1852 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1991 | -7/Factory | Fabricated H-55 Commando (x2) 2095 | -7/Factory | Build established: Mutant 2582 | -7/Factory | Discovered new exit (range 15) 2594 | -7/Factory | Build established: Tank 2601 | -7/Factory | Identified exit to Lower Caves 2602 | -7/Factory | Entered Lower Caves 2969 | -7/Lower Caves | Discovered new exit (range 13) 2989 | -7/Lower Caves | Identified exit to Lower Caves 3013 | -7/Lower Caves | Entered another Lower Caves area 3015 | -7/Lower Caves | Spotted B-75 Beast 3051 | -7/Lower Caves | Destroyed B-75 Beast 3074 | -7/Lower Caves | Discovered new exit (range 7) 3093 | -7/Lower Caves | Identified exit to Factory 3094 | -7/Lower Caves | Entered Factory 3094 | -6/Factory | Evolved 2 slots: Utility x2 3250 | -6/Factory | Found Prototype Processor 3250 | -6/Factory | Identified Exp. Targeting Computer 3468 | -6/Factory | Build established: Gunner 3470 | -6/Factory | Fabricated Enh. Autogun? 3894 | -6/Factory | Discovered new exit (range 12) 3907 | -6/Factory | Identified exit to Lower Caves 4844 | -6/Factory | First assault squad dispatched 4860 | -6/Factory | Build established: Tank 4983 | -6/Factory | Garrison activated, responded to threat 4983 | -6/Factory | Spotted B-75 Beast 5065 | -6/Factory | Destroyed 11 combat bots 5102 | -6/Factory | Core integrity fell below 50% 5156 | -6/Factory | System corruption reached 10% 5246 | -6/Factory | Core integrity fell below 20% 5289 | -6/Factory | Lost 18 parts (2p4n4u8w) 5383 | -6/Factory | Build established: Mutant 5400 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05270_ System corrupted: Heat flow error (+249). 05273_ U-05 Engineer builds a Wall. 05311_ System corrupted: Matter fused (-6). 05316_ U-05 Engineer builds a Door. 05326_ Fabricator disabled. 05327_ System corrupted: Matter fused (-10). 05338_ Lgt. Angular Momentum Engine destroyed. 05357_ U-05 Engineer builds a Wall. 05367_ U-05 Engineer builds a Door. 05370_ U-05 Engineer builds a Wall. 05385_ System corrupted: Heat flow error (+179). 05395_ Hvy. Laser destroyed. 05395_ Carbon-fiber Leg destroyed. 05398_ C-30 ARC bursts open, deploying its payload. 05398_ G-67 Veteran unfolds itself. 05398_ G-50 Soldier unfolds itself. 05398_ L-41 Fighter unfolds itself. 05398_ G-50 Soldier unfolds itself. 05398_ E-15 Imp unfolds itself. 05398_ Critical hit (Burn: +37). 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"""" #????????? | | ???????????????????????????????? ?????????? | | ????????????????????????????????########?????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 41 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Arm. Huge Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked Fabricated ------------ H-55 Commando | x2 | -7/Factory | Preloaded Enh. Autogun | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberMachineSource Manual? 0 Play Time 00:45:08 Cumulative 42.1 hours Start 2025.04.23 @ 01:13:42 End 2025.04.23 @ 15:57:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 35 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a770d16-470b-437d-98b3-3360667bb4ba