Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 19:20:31 Player: Flex Pexico Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2737) 2737 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (670) 670 TOTAL SCORE: 6937 Bonus ------- High Alert Combat Kills 170 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 146/300 Energy 39/100 System Corruption 1% Temperature Critical (515) Movement Core (1200) Ox23 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Hardened Medium Armor Plating System Shield > --- WEAPON (2) ------- Firepult > --- INVENTORY (20) --- Light Nuclear Core High-capacity Battery (250) Medium Matter Pod (100) Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Light Armor Plating Light Armor Plating Hardened Medium Armor Plating Heavy Ion Cannon Heavy Ion Cannon Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Advanced EMP Blaster Grenade Launcher Rocket Launcher Improved Grenade Launcher Datajack Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Firepult > --- INVENTORY -------- Light Ion Engine Light Nuclear Core High-capacity Battery Medium Matter Pod Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Light Armor Plating Hardened Medium Armor Plating Heavy Ion Cannon Heavy Ion Cannon Autogun Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Grenade Launcher Grenade Launcher Rocket Launcher Improved Grenade Launcher Datajack [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Improved Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Light Cannon Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 3 | . . . 2 . . . 1 . Weapon . | . . . . . . . . . Parts Attached 71 | 6 14 1 5 2 1 1 40 1 Power 5 | 1 1 . . . . 1 2 . Engine 3 | 1 . . . . . 1 1 . Core 2 | . 1 . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 23 | 2 3 . 2 . . . 16 . Treads 13 | 1 1 . 2 . . . 9 . Leg . | . . . . . . . . . Wheel 10 | 1 2 . . . . . 7 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 2 1 3 . . . 9 . Device 6 | . 1 1 . . . . 4 . Storage 3 | 1 1 . 1 . . . . . Processor 1 | . . . 1 . . . . . Hackware 1 | . . . . . . . 1 . Protection 5 | . . . 1 . . . 4 . Artifact . | . . . . . . . . . Weapon 27 | 2 8 . . 2 1 . 13 1 Energy Gun . | . . . . . . . . . Energy Cannon 7 | . . . . . . . 6 1 Ballistic Gun 13 | 2 4 . . . 1 . 6 . Ballistic Cannon 4 | . 4 . . . . . . . Launcher 3 | . . . . 2 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . Parts Lost 17 | . 5 . 1 1 . . 6 4 Power 4 | . 1 . . 1 . . 1 1 Propulsion 9 | . 2 . 1 . . . 3 3 Utility 2 | . 1 . . . . . 1 . Weapon 2 | . 1 . . . . . 1 . Highest Loss Streak 4 | . 3 . 1 1 . . 2 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 76 97 91 88 88 100 97 87 Engine 2 | . 4 . . . . 11 4 . Core 4 | . 7 14 11 . . . 4 8 Treads 14 | . 6 . 8 22 22 22 14 16 Wheel 9 | . 14 28 12 . . . 11 8 Device 8 | . . 11 11 11 11 11 9 9 Storage 11 | . 14 14 11 11 11 11 9 9 Processor 7 | . . . 11 11 11 11 9 9 Hackware 2 | . . . . . . . 7 9 Protection 6 | . . . 4 11 11 11 9 9 Energy Cannon 1 | . . . . . . . 3 9 Ballistic Gun 9 | . 19 14 11 . . 11 10 . Ballistic Cannon 7 | . 8 14 11 11 11 11 1 . Launcher 3 | . . . . 11 10 . 1 . Naked Turns . | . . . . . . . . . Heaviest Build 92 | 12 91 92 92 50 50 53 76 76 Greatest Support 69 | 20 20 20 46 46 46 46 69 43 Greatest Overweight (x) 8 | 1 8 4 5 1 1 1 6 4 Average Overweight (x) 1 | . 1 4 2 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 20 20 20 20 20 Average Capacity 18 | 7 12 25 21 20 20 20 20 20 Most Carried 20 | 5 11 14 17 18 20 19 20 20 Average Carried 14 | 2 6 12 14 17 19 19 19 19 Final Capacity 25 | 8 25 25 20 20 20 20 20 20 Final Carried 20 | 5 11 13 17 18 20 19 20 20 Class Distribution -------------------- 92% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Matter Collected 1735 | 274 318 49 357 46 . . 691 . Remotely . | . . . . . . . . . Salvage Created 2933 | 25 552 47 333 23 . . 1193 760 Parts 159 | 2 32 6 28 3 . . 63 25 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 66 | . 12 . 13 3 . . 21 17 Guns 25 | . 10 . 5 . . . 10 . Cannons 17 | . 2 . 8 1 . . 3 3 AOE 19 | . . . . 2 . . 6 11 Classes Destroyed 13 | 1 7 . 2 . . . 2 1 Worker 2 | . 1 . . . . . 1 . Builder 3 | . 1 . . . . . 2 . Tunneler 3 | 1 . 2 . . . . . . Hauler 1 | . . . . . . . 1 . Recycler 2 | . 1 . . . . . 1 . Operator 2 | . 1 . 1 . . . . . Watcher 7 | . 1 . 2 . . . 4 . Swarmer 18 | . 3 . 6 3 . . 3 3 Grunt 35 | . 9 . 5 . . . 12 9 Brawler 2 | . . . . . . . 1 1 Duelist 3 | . . . 1 . . . . 2 Sentry 6 | . . . 1 . . . 5 . Hunter 2 | . . . . . . . . 2 Best Kill Streak 11 | 1 4 1 8 3 . . 11 5 Combat Bots Only 7 | . 3 . 6 3 . . 7 5 Max Kills in Single Turn 5 | 1 1 1 1 2 . . 5 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 2 . . 3 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Hostile Shots Fired 274 | . 81 . 63 4 . . 94 32 Missed 61 | . 18 . 18 1 . . 18 6 Damage Taken 3554 | . 812 . 512 23 . . 1220 987 Core 831 | . 126 . 155 . . . 112 438 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 . 49 . . . 61 . . Volleys Fired 176 | 9 68 3 32 2 . . 52 10 Largest 2 | 2 2 2 2 2 . . 2 1 Hottest 250 | 40 58 58 58 65 . . 250 250 Shots Fired 340 | 18 137 6 64 4 . . 101 10 Gun 240 | 18 119 3 32 . . . 68 . Cannon 97 | . 18 3 32 2 . . 32 10 Launcher 3 | . . . . 2 . . 1 . Special . | . . . . . . . . . Kinetic 296 | 18 137 6 64 2 . . 69 . Thermal 41 | . . . . . . . 31 10 Explosive 2 | . . . . 2 . . . . Electromagnetic 1 | . . . . . . . 1 . Robot Hit Streak 24 | 6 14 10 16 2 . . 24 4 Robot Miss Streak 5 | 1 5 . 4 1 . . 2 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 245 | 15 94 5 42 2 . . 78 9 Core Hits 148 | 3 36 2 19 4 . . 41 43 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 4 | . 1 . 1 . . . 2 . Destroy 2 | . . . . . . . 2 . Blast 2 | . 1 . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5582 | 128 878 81 733 130 . . 2258 1374 Guns 2235 | 128 702 45 344 . . . 1016 . Cannons 1638 | . 176 36 389 18 . . 705 314 Explosions 1709 | . . . . 112 . . 537 1060 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2870 | 128 878 81 733 18 . . 1032 . Thermal 2569 | . . . . . . . 1195 1374 Explosive 112 | . . . . 112 . . . . Electromagnetic 31 | . . . . . . . 31 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . 1 1 Average Corruption 1 | . 1 1 . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . 6 1 . . . . 4 5 Message Errors 7 | . 3 . . . . . 2 2 Matter Fused 5 | . 1 1 . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 . Misfires 2 | . 2 . . . . . . . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 18 | . . . . . . . 5 13 Projectiles 4 | . . . . . . . 4 . Explosions 14 | . . . . . . . 1 13 Melee . | . . . . . . . . . Knockbacks 10 | . 3 . 7 . . . . . Impact . | . . . . . . . . . Kinetic 8 | . 3 . 5 . . . . . Secondary 2 | . . . 2 . . . . . Self-Inflicted Damage 400 | . . . . . . . 77 323 Shots 29 | . . . . . . . 5 24 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 695 | . 90 26 130 9 . . 494 695 Average Temperature 131 | . 20 13 41 4 . . 147 351 Received Heat Transfer 1278 | . 375 . 129 . . . 594 180 Effects 31 | . . . . . . . 8 23 Shutdowns 4 | . . . . . . . 1 3 Energy Bleed 5 | . . . . . . . 2 3 Interference 8 | . . . . . . . 3 5 Matter Decay 3 | . . . . . . . 2 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 4 | . . . . . . . . 4 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 7 | . . . . . . . 4 3 Combat Hostiles 5 | . . . . . . . 2 3 Parts Melted 34 | . . . . . . . 18 16 Heat Transferred 11374 | . . . . . . . 3774 7600 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Peak Influence 597 | 5 183 31 266 159 . . 465 597 Initial 237 | . 3 21 11 88 . . . 237 Average 125 | . 75 30 126 54 . . 202 431 Maximum Alert Level 2 | . . . 1 . . . 2 2 Low Security (%) 74 | 100 100 100 60 100 . 100 43 . Level 1 19 | . . . 39 . . . 52 22 Level 2 6 | . . . . . . . 4 77 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 2 . 1 . . . 4 . Investigation 4 | . 1 . . . . . 3 . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . 1 . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Distress Signals 11 | . 1 . 3 . . . 7 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 31 . 23 3 . . 30 20 Peak Tracking Total 10 | . 4 . 8 3 . . 10 8 Tactical Retreats 5 | . . . 2 . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Traps Triggered 15 | . 8 . . . . . 2 5 Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Disabled 5 | . 1 . . . . . 3 1 Max in Single Turn 1 | . 1 . . . . . 1 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Accessed 12 | . . . 3 . 2 . 7 . Terminals 9 | . . . 3 . . . 6 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 36 | . . . 6 . 5 . 25 . Successful 19 | . . . 4 . 5 . 10 . Failed 17 | . . . 2 . . . 15 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 26 | . . . 6 . 1 . 19 . Terminals 30 | . . . 6 . . . 24 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 11 | . . . 1 . 5 . 5 . Record 4 | . . . . . 4 . . . Part Schematic 2 | . . . 1 . . . 1 . Terminal Index 1 | . . . . . . . 1 . Fabricator Index 1 | . . . . . . . 1 . Locate Traps 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 7 | . . . 3 . . . 4 . Terminals 7 | . . . 3 . . . 4 . Botnet 7 | . . . 3 . . . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . 1 . . . 6 . Full Trace Events 3 | . . . . . . . 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Turns Passed 6076 | 120 1377 251 515 1149 578 251 1496 339 Spaces Moved 2981 | 66 918 153 218 472 240 105 694 115 Core 19 | 9 10 . . . . . . . Treads 1384 | 9 106 . 65 472 240 105 283 104 Legs . | . . . . . . . . . Wheels 1578 | 48 802 153 153 . . . 411 11 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 140 110 240 240 240 98 160 Average Speed 166 | 106 117 140 162 240 240 240 146 232 Slowest Speed 320 | 160 200 140 240 240 240 240 320 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 4 99 45 17 86 61 35 47 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 26 | . . . . 11 . . 15 . Melee . | . . . . . . . . . Projectile 5 | . . . . . . . 5 . AOE 21 | . . . . 11 . . 10 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total 3800 | 101 1104 184 323 484 243 105 1077 179 Wait 467 | 10 84 25 58 8 . . 243 39 Move 2974 | 65 917 152 217 471 239 104 694 115 Hop . | . . . . . . . . . Pick Up 68 | 11 17 3 9 1 2 . 23 2 Fast Attach 9 | . 4 . . . . . 5 . Attach 36 | 6 9 1 4 . . 1 14 1 Detach 7 | . . . . . . . 7 . Swap 26 | . 1 . 1 2 1 . 21 . Drop 27 | . 4 . 2 . 1 . 18 2 Fire 176 | 9 68 3 32 2 . . 52 10 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Fac] / Sto / Gar) -8/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 5) 576 | -10/Materials | Lost 3 parts (1p2n) 586 | -10/Materials | Discovered new exit (range 6) 771 | -10/Materials | Discovered new exit (range 14) 910 | -10/Materials | Discovered new exit (range 16) 1200 | -10/Materials | Core integrity fell below 50% 1498 | -10/Materials | Entered Mines 1588 | -10/Mines | Learned 4 Materials zone layouts 1735 | -10/Mines | Discovered new exit (range 8) 1749 | -10/Mines | Entered Materials 1749 | -9/Materials | Evolved 2 slots: Utility x2 1750 | -9/Materials | Identified exit to Mines 2264 | -9/Materials | Entered Mines 2567 | -9/Mines | Discovered new exit (range 8) 2821 | -9/Mines | Found a hidden stash of uninstalled traps 2987 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3403 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3403 | -9/Mines | Discovered new exit (range 5) 3413 | -9/Mines | Entered Exiles 3476 | -9/Exiles | Met 8R-AWN 3517 | -9/Exiles | Met EX-HEX 3593 | -9/Exiles | Met EX-BIN 3622 | -9/Exiles | Aligned with FarCom system 3625 | -9/Exiles | Given EX-Vault access code 3680 | -9/Exiles | Opened EX-Vault 3697 | -9/Exiles | Found Firepult 3746 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3778 | -9/Exiles | Exiles lab attacked by MAIN.C 3839 | -9/Exiles | Learned location of Zion (-6) 3963 | -9/Exiles | Discovered new exit (range 12) 3991 | -9/Exiles | Left Exiles lab with Firepult 3991 | -9/Exiles | Entered Mines 4216 | -8/Mines | Discovered new exit (range 5) 4242 | -8/Mines | Entered Materials 4242 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4243 | -8/Materials | Identified exit to Storage 4907 | -8/Materials | Destroyed 7 combat bots 5428 | -8/Materials | Discovered new exit (range 13) 5738 | -8/Materials | Identified exit to Garrison 5738 | -8/Materials | Entered Garrison 5782 | -8/Garrison | Triggered checkpoint 5806 | -8/Garrison | Triggered checkpoint 5936 | -8/Garrison | Triggered checkpoint 6034 | -8/Garrison | Triggered checkpoint 6036 | -8/Garrison | Triggered checkpoint 6058 | -8/Garrison | Core integrity fell below 50% 6078 | -8/Garrison | Core destroyed Last Messages --------------- Overheating: Imp. Targeting Computer damaged (-10). Overheating: Hrd. Medium Armor Plating damaged (-34). Overheating: Imp. Heat Sink damaged (-18). Overheating: System Shield damaged (-5). Overheating: Energy bleed (-13). Overheating: Core damaged (-71). Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Overheating: System interference. Firepult temporarily disabled. Overheating: Energy bleed (-18). Destroyed Lgt. Nuclear Core. Imp. Heat Sink melted. G-47 Trooper destroyed. Melted Imp. Aluminum Leg. L-31 Rogue destroyed. L-31 Rogue overheating. Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | # = ####### #???????????????????????????????????? | | # ###???????????????????????????????????????????? | | # #?????????????????????????#???????????????????? | | # #########################+##### #????????????? | | # #????????????? | | # #????????????? | | ########### ######### ## !#######????????????? | | ??????????# #???????# #??=%#??????????????????? | | ??????????#####???????# #???##??????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# g#???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #?????????????####??????? | | ??????????????????????# #???????????? %= #??????? | | ??????????????????????# #??????###### ! ## ##?? | | ??????????????????????# ######## #?? | | ??????????????????????# @ %Y % !* | | ??????????????????????# l^ =%=% [%= | | ??????????????????????########### ## ## ##? | | ????????????????????????????????# #? #??????? | | ????????????????????????????????" ? ????? | | ????????????????????????????????" ??? | | ????????????????????????????????" ?? | | ????????????????????????????????" = ? | | ????????????????????????????????# ## ##%% ##? | | ????????????????????????????????# #? #?*= #?? | | ????????????????????????????????# ? ?? ?? | | ????????????????????????????????# ?? ?? ?? | | ????????????????????????????????# ? ??????? | | ????????????????????????????????# ##??"????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 41 Targeting Accuracy 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlSensorSaw Manual? 0 Play Time 00:46:33 Cumulative 61.6 hours Start 2024.04.15 @ 18:33:26 End 2024.04.15 @ 19:20:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0a7f0c14-9891-44e0-9d33-0dac72d7a7d3